History Main / NoPlotNoProblem

19th Apr '16 11:37:54 AM erforce
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* PuzzleGame: ''VideoGame/{{Tetris}}'', ''VideoGame/{{Bejeweled}}'' - at least, the first game. The later games revolved a CaptainErsatz of IndianaJones solving puzzles to win back his girlfriend, uncover treasures, and defeat villains.

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* PuzzleGame: ''VideoGame/{{Tetris}}'', ''VideoGame/{{Bejeweled}}'' - at least, the first game. The later games revolved a CaptainErsatz of IndianaJones Franchise/IndianaJones solving puzzles to win back his girlfriend, uncover treasures, and defeat villains.
16th Apr '16 7:33:42 PM Adept
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* In ''TabletopGame/{{Citadels}}'', players must build districts and ear points to win, while playing as different characters to help them reach this objective. However, there's no real story to follow, and none of the characters have actual backstories.

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* In ''TabletopGame/{{Citadels}}'', players must build districts and ear earn points to win, while playing as different characters to help them reach this objective. However, there's no real story to follow, and none of the characters have actual backstories.
16th Apr '16 7:19:09 PM Adept
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* In ''TabletopGame/{{Citadels}}'', players must build districts and ear points to win, while playing as different characters to help them reach this objective. However, there's no real story to follow, and none of the characters have actual backstories.
10th Apr '16 2:45:02 AM MemeHater
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** ''VideoGame/{{DownWell}}'' : The protagonist jumps down the well for seemingly no reason.



* ''Videogame/{{Phoenix}}'' gives no explanation for the premise in the arcade version. The manual for the Atari 2600 port, does create a reason for why the phoenix birds are hostile (something they clearly were not in Myth/GreekMythology) and why there are so many of them (traditional mythololgy is consistent on there being only one phoenix at any time). Radioactive fallout fell on the phoenix's nest causing them to mutate and multiply.

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* ** ''Videogame/{{Phoenix}}'' gives no explanation for the premise in the arcade version. The manual for the Atari 2600 port, does create a reason for why the phoenix birds are hostile (something they clearly were not in Myth/GreekMythology) and why there are so many of them (traditional mythololgy is consistent on there being only one phoenix at any time). Radioactive fallout fell on the phoenix's nest causing them to mutate and multiply.
6th Feb '16 10:36:48 AM hamza678
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* TabletopGame/{{Chess}}, {{Checkers}}, {{Go}}, and other ancient board games--they have the themes of "warfare", "strategy", and "outwitting your opponent", but no actual plot to speak of.

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* TabletopGame/{{Chess}}, {{Checkers}}, {{Go}}, TabletopGame/{{Checkers}}, TabletopGame/{{Go}}, and other ancient board games--they have the themes of "warfare", "strategy", and "outwitting your opponent", but no actual plot to speak of.
5th Feb '16 6:09:07 PM nombretomado
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** ''VideoGame/CrimzonClover'', despite bearing many of the staples of a modern arcade BulletHell shooter (such as a finite number of stages), has absolutely no plot, even if you check the manual. This trope continues into its {{arcade|Game}} and {{UsefulNotes/Steam}} UpdatedRerelease.

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** ''VideoGame/CrimzonClover'', despite bearing many of the staples of a modern arcade BulletHell shooter (such as a finite number of stages), has absolutely no plot, even if you check the manual. This trope continues into its {{arcade|Game}} UsefulNotes/{{arcade|Game}} and {{UsefulNotes/Steam}} UpdatedRerelease.
26th Jan '16 1:32:59 PM FF32
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* While most ''Franchise/{{Pokémon}}'' games have an ExcusePlot at the very least, ''VideoGame/PokemonDash'' and the second ''VideoGame/PokemonTrozei'' game don't even have that.

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* While most ''Franchise/{{Pokémon}}'' ''Franchise/{{Pokemon}}'' games have an ExcusePlot at the very least, ''VideoGame/PokemonDash'' and the second ''VideoGame/PokemonTrozei'' game don't even have that.
20th Jan '16 8:00:29 PM GrammarNavi
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** ''VideoGame/CrimzonClover'', despite bearing many of the staples of a modern arcade BulletHell shooter (such as a finite number of stages), has absolutely no plot, even if you check the manual. This trope continues into its {{arcade|Game}} and {{Steam}} UpdatedRerelease.

to:

** ''VideoGame/CrimzonClover'', despite bearing many of the staples of a modern arcade BulletHell shooter (such as a finite number of stages), has absolutely no plot, even if you check the manual. This trope continues into its {{arcade|Game}} and {{Steam}} {{UsefulNotes/Steam}} UpdatedRerelease.
26th Dec '15 11:23:50 AM Trogdor
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* ''ORION: Prelude'' is basically a team of futuristic soldiers with accessories you'd find in ''VideoGame/TeamFortress2'' fighting dinosaurs for unknown reasons.
7th Dec '15 5:22:25 PM MetalAiAi
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Added DiffLines:

* ''VideoGame/SuperMonkeyBall'': With the exception of "Banana Blitz", the Challenge Mode of each game is basically your monkey is hungry and wants to get bananas by navigating [[NintendoHard deviously designed obstacle courses]] [[SphereFactor inside a clear plastic ball.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NoPlotNoProblem