History Main / NoCampaignforTheWicked

9th Mar '17 8:43:07 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'':
** While there are a couple of ways to go about completing the main quest, joining [[BigBad Dagoth Ur]] is not one of them. It was originally [[WhatCouldHaveBeen supposed to be]], and some snippets of script and code from it [[DummiedOut are still in the game]], but time limitations during development forced it to be dropped as an option. (A number of [[GameMod Game Mods]] have been created that will allow you to join House Dagoth, however.)
** In every other sense, however, the game doesn't judge. You can be a slave-owning, cannibalistic vampire who murders for the sheer joy of finding out what's in peoples' pockets. It's just that if Dagoth Ur wins, you won't be able to continue that carefree lifestyle.
8th Mar '17 11:15:35 AM nombretomado
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* In the popular ''MechWarrior'' video games, most of the campaigns are played in the Davion/pro Davion POV. In ''Mechcommander 2'', Liao and Steiner is seen as cruel tyrants ruling Carver V with an iron fist and Davion wants Carver V to be independent (read: client state), in a galaxy where morality is grey and black, Davions tend to be portrayed in a good way here. The Steiner ending in ''MechWarrior 4: Mercenaries'' is seen as bittersweet as the character abandons his company to become a Clan warrior and is the only time his operator doesn't agree with him. If not, then you are a Davion pilot.
** There is also another ending in which you STAY with your Merc group and set up a base somewhere in the Chaos March, and remain neutral from then on. You DO have to be pro-Steiner for the game to get there, but it isn't bittersweet, ALL endings conclude with a mention of the Word of Blake jihad, and FYI: The MechWarrior games take their canon from the [=BattleTech=] books, so you kinda can't fault the games for making Davion win even if you're with Steiner.

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* In the popular ''MechWarrior'' ''VideoGame/MechWarrior'' video games, most of the campaigns are played in the Davion/pro Davion POV. In ''Mechcommander 2'', Liao and Steiner is seen as cruel tyrants ruling Carver V with an iron fist and Davion wants Carver V to be independent (read: client state), in a galaxy where morality is grey and black, Davions tend to be portrayed in a good way here. The Steiner ending in ''MechWarrior ''[=MechWarrior=] 4: Mercenaries'' is seen as bittersweet as the character abandons his company to become a Clan warrior and is the only time his operator doesn't agree with him. If not, then you are a Davion pilot.
** There is also another ending in which you STAY with your Merc group and set up a base somewhere in the Chaos March, and remain neutral from then on. You DO have to be pro-Steiner for the game to get there, but it isn't bittersweet, ALL endings conclude with a mention of the Word of Blake jihad, and FYI: The MechWarrior [=MechWarrior=] games take their canon from the [=BattleTech=] books, so you kinda can't fault the games for making Davion win even if you're with Steiner.



** The Inner Sphere as whole gets this in ''MechWarrior 3'', where the Star League-aligned commando team operates against Clan Smoke Jaguar--easily painted as an evil faction after their [[MoralEventHorizon massacre of over a million civilians at Turtle Bay]]. No Clan campaign for MechWarrior 3 exists. Subverted with the sequel, Pirate's Moon, where you may elect to play as Susie Ryan's pirate team. As might be expected, the pirates are full of rebellious loudmouths and violent thugs.
** ''MechWarrior 2'' and its sequels have toyed with this trope. The original game has campaigns for both of the central warring factions, Clan Wolf and Clan Jade Falcon. The first sequel, ''Ghost Bear's Legacy,'' firmly puts the player on the side of Clan Ghost Bear, but the player's enemies are numerous and varied instead of simply the same faction as per the original game. In the final member of the trilogy, ''Mercenaries,'' the player is a mercenary who may elect to take missions for whatever factions offer them. The Federated Commonwealth, Draconis Combine, Free Rasalhague Republic, and even independent factions like corporations and Comstar offered contracts. It was not uncommon for players to spend a few months shooting up Draconis Mechs, then turning around and raiding a Fed-Com chemical plant. [[spoiler: When the Clans show up, though, everyone [[EnemyMine bands together against them]] and you ultimately [[HoldTheLine fight to save the Draconis Combine capital world of Luthien]].]]

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** The Inner Sphere as whole gets this in ''MechWarrior ''[=MechWarrior=] 3'', where the Star League-aligned commando team operates against Clan Smoke Jaguar--easily painted as an evil faction after their [[MoralEventHorizon massacre of over a million civilians at Turtle Bay]]. No Clan campaign for MechWarrior [=MechWarrior=] 3 exists. Subverted with the sequel, Pirate's Moon, where you may elect to play as Susie Ryan's pirate team. As might be expected, the pirates are full of rebellious loudmouths and violent thugs.
** ''MechWarrior ''[=MechWarrior=] 2'' and its sequels have toyed with this trope. The original game has campaigns for both of the central warring factions, Clan Wolf and Clan Jade Falcon. The first sequel, ''Ghost Bear's Legacy,'' firmly puts the player on the side of Clan Ghost Bear, but the player's enemies are numerous and varied instead of simply the same faction as per the original game. In the final member of the trilogy, ''Mercenaries,'' the player is a mercenary who may elect to take missions for whatever factions offer them. The Federated Commonwealth, Draconis Combine, Free Rasalhague Republic, and even independent factions like corporations and Comstar offered contracts. It was not uncommon for players to spend a few months shooting up Draconis Mechs, then turning around and raiding a Fed-Com chemical plant. [[spoiler: When the Clans show up, though, everyone [[EnemyMine bands together against them]] and you ultimately [[HoldTheLine fight to save the Draconis Combine capital world of Luthien]].]]
25th Feb '17 12:51:53 AM RADIX
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* In Bungee's RTS series ''{{VideoGame/Myth}}'', the player can only play as the Human faction in the single-player campaign mode.

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* In Bungee's Bungie's RTS series ''{{VideoGame/Myth}}'', the player can only play as the Human faction in the single-player campaign mode.
14th Jan '17 3:31:22 PM Ramidel
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** 4th edition averts this. Karma is now morally-neutral and can be earned by successful evil deeds, and the rules no longer strictly forbid players from using blood magic or playing toxic shamans, though [=GMs=] are advised against allowing it.
21st Sep '16 8:33:07 AM Morgenthaler
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* Very noticeable in the ''VideoGame/CommandAndConquerRedAlert2'' expansion ''Yuri's Revenge'', despite the title there is no Yuri campaign. You can choose whether he's defeated by the Allies or the Soviets (and once again which ends up dominant over the other) depending on who manages to hold the time machine at the start of the story. You'd think after doing all that work to build a third faction they'd give it a campaign but nope.
** Rooting around in the game files shows audio files containing briefings for Yuri missions, including one where you play Yuri during one of the missions undertaken in the Allied campaign. There's not enough to warrant a full campaign though, suggesting they ran out of time. That, and the faction is [[GameBreaker so unbalanced]] that the campaign'd have been a cakewalk anyway.

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* Very noticeable in the ''VideoGame/CommandAndConquerRedAlert2'' expansion ''Yuri's Revenge'', despite the title there is no Yuri campaign. You can choose whether he's defeated by the Allies or the Soviets (and once again which ends up dominant over the other) depending on who manages to hold the time machine at the start of the story. You'd think after doing all that work to build a third faction they'd give it a campaign but nope.
**
nope. Rooting around in the game files shows audio files containing briefings for Yuri missions, including one where you play Yuri during one of the missions undertaken in the Allied campaign. There's not enough to warrant a full campaign though, suggesting they ran out of time. That, and the faction is [[GameBreaker so unbalanced]] that the campaign'd have been a cakewalk anyway.
21st Sep '16 6:10:20 AM Morgenthaler
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** However, a downloadable expansion featuring a Soviet campaign has been announced for release in autumn 2008.
*** Now that the Campaign is here, the Campaign essentially goes in the same plotline as the events of ''WorldInConflict'' with you in Soviet's POV where the Soviet gains ground in other parts. Orlovsky is a human face for the Soviet Forces rather than a mustache twirling villain and that the Soviets had tried to ask for aid before being forced to invade.
10th Sep '16 2:09:04 PM Timjames98
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If the bad guys '''do''' get a campaign, [[NoCanonForTheWicked it's not likely to be canon.]]

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If the bad guys '''do''' get a campaign, [[NoCanonForTheWicked it's not likely to be canon.]]
canon]] (unless it features them losing [[HappilyEverBefore or ends before The Good Guys win]]).
1st Sep '16 12:47:17 PM Morgenthaler
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* ''WorldInConflict'' has a campaign only for the US side, with some missions where the player character commands a coalition of European [=NATO=] forces. The Soviets aren't even given any names of note (like commanders that you might face during the campaign), and there is exactly one instance where you actually hear a Soviet character speak: the game intro, where an an officer delivers a very cheesy line about feeding the vultures.

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* ''WorldInConflict'' ''VideoGame/WorldInConflict'' has a campaign only for the US side, with some missions where the player character commands a coalition of European [=NATO=] forces. The Soviets aren't even given any names of note (like commanders that you might face during the campaign), and there is exactly one instance where you actually hear a Soviet character speak: the game intro, where an an officer delivers a very cheesy line about feeding the vultures.
31st Aug '16 8:19:17 PM Qaianna
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* ''VideoGame/{{Fallout 4}}'' has two examples. You can side with the Institute, which seems to be the most evil faction in the Wasteland. And if you've ever wanted to go Raider ... the Nuka-World expansion is for you. Raider-infested city? Meet the leader. Kill the leader. Start spreading around the Commonwealth once you 'convince' the other Raiders to listen to you.
15th Aug '16 3:29:46 AM Arivne
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** 2nd Edition supplement ''Cybertechnology''. When a character has too much cyberware implanted in their body they die. Cybermancy is the technique of using ritual magic to keep such a character alive. It involves dangerous and borderline evil rituals, and it is forbidden for {{PC}}s to learn how to perform it.
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