History Main / NoCampaignforTheWicked

25th May '18 4:59:45 PM BreadBull
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This is especially obvious in WWII-themed FirstPersonShooter games; it is usually the case that even though you can play both the Allied and the Axis sides in multiplayer, the single-player campaign allows you to play only as the Allied side. Whether this is because developers believe that players will not or should not be allowed to play as the bad guys is difficult to say, but it is worth noting that RealTimeStrategy games, flight sims, tactical wargames and grand strategy games usually allow you to play the Axis in single-player mode. This may have something to do with the player being more removed from the action in those types of games as well as just how awesome German ''machinery'' were. (Of course, it might just be because the Axis... well, you know... ''lost''. And then there's the whole [[ThoseWackyNazis Nazi]] thing...)

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This is especially obvious in WWII-themed FirstPersonShooter games; it is usually the case that even though you can play both the Allied and the Axis sides in multiplayer, the single-player campaign allows you to play only as the Allied side. Whether this is because developers believe that given that they're, well, [[ThoseWackyNazis Nazis]] players will not or should not be allowed to play as the bad guys guys, or because historically they lost and they feel that [[GodwinsLawOfTimeTravel leading them to victory feels a bit weird]] is difficult to say, but it is worth noting that RealTimeStrategy games, flight sims, tactical wargames and grand strategy games usually allow you to play the Axis in single-player mode. This may have something to do with the player being more removed from the action in those types of games as well as just how awesome German ''machinery'' were. (Of course, it might just be because the Axis... well, you know... ''lost''. And then there's the whole [[ThoseWackyNazis Nazi]] thing...)
were.
12th May '18 11:18:06 PM Arivne
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* FASA's ''TabletopGame/{{Earthdawn}}''. In the ''Earthdawn Gamemaster Pack'''s "Gamemmastering Earthdawn" booklet, it is specifically stated that no PlayerCharacter may ever learn or use sacrificial BloodMagic (where an unwilling victim is harmed or killed to gain magical benefit). This is because sacrificial BloodMagic is only used by evil {{Non Player Character}}s, such as those corrupted by the [[EldritchAbomination Horrors]]. It further states that FASA will not publish any rules for using such magic.

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* FASA's ''TabletopGame/{{Earthdawn}}''. In the ''Earthdawn Gamemaster Pack'''s "Gamemmastering "Gamemastering Earthdawn" booklet, it is specifically stated that no PlayerCharacter may ever learn or use sacrificial BloodMagic (where an unwilling victim is harmed or killed to gain magical benefit). This is because sacrificial BloodMagic is only used by evil {{Non Player Character}}s, such as those corrupted by the [[EldritchAbomination Horrors]]. It further states that FASA will not publish any rules for using such magic.
12th May '18 11:14:21 PM Arivne
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* Averted in the ''TabletopGame/WarhammerFantasyRoleplay'' sourcebooks, that provide in-depth details for evil classes, and even how to play Skaven, not only ChaoticEvil but also [[YouDirtyRat not even human]].


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* FASA's ''TabletopGame/{{Earthdawn}}''. In the ''Earthdawn Gamemaster Pack'''s "Gamemmastering Earthdawn" booklet, it is specifically stated that no PlayerCharacter may ever learn or use sacrificial BloodMagic (where an unwilling victim is harmed or killed to gain magical benefit). This is because sacrificial BloodMagic is only used by evil {{Non Player Character}}s, such as those corrupted by the [[EldritchAbomination Horrors]]. It further states that FASA will not publish any rules for using such magic.
* Averted in the ''TabletopGame/WarhammerFantasyRoleplay'' sourcebooks, that provide in-depth details for evil classes, and even how to play Skaven, not only ChaoticEvil but also [[YouDirtyRat not even human]].
8th May '18 1:50:01 PM HowlingSnail
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* ''VideoGame/BattalionWars'' 2 gives a campaign to 5/6 armies, leaving series main villains Xylvania to be confined to multiplayer (With the servers having been closed in 2014), and one Bonus Mission in the 1st game.
19th Apr '18 5:03:55 AM Arivne
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* In Creator/{{TSR}}'s ''TabletopGame/StarFrontiers'' game, PlayerCharacters are forbidden to be Sathar, the murderous and vicious alien race that is a threat to all civilized races of the Frontier. Sathar can only be NonPlayerCharacters.
14th Apr '18 3:04:43 AM Arivne
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*** Player characters are forbidden to be members of the Desolation Angels. All Desolation Angels are mantis (insect) spirits, which means that they possessed the body of and destroyed the soul of a human being. Other ''TabletopGame/{{Shadowrun}}'' supplements said that mantis spirits are cruel and ruthless.

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*** Player characters are forbidden to be members of the Desolation Angels. All Desolation Angels are mantis (insect) spirits, which means that they possessed the body of and destroyed the soul of a human being. Other ''TabletopGame/{{Shadowrun}}'' supplements said say that mantis spirits are cruel and ruthless.
14th Apr '18 3:03:51 AM Arivne
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** 2nd Edition supplement ''Cybertechnology''. When a character has too much cyberware implanted in their body they die. Cybermancy is the technique of using ritual magic to keep such a character alive. It involves dangerous and borderline evil rituals, and it is forbidden for {{PC}}s to learn how to perform it.

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** 2nd Edition supplement ''Cybertechnology''. When a character has too much cyberware implanted in their body body, they die. Cybermancy is the technique of using ritual magic to keep such a character alive. It involves dangerous and borderline evil rituals, and it is forbidden for {{PC}}s to learn how to perform it.
14th Apr '18 3:02:40 AM Arivne
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** 2nd Edition supplement ''Aztlan'', Blood Magic part of Gamemaster Information section. It was specifically stated on multiple occasions and in large print that PlayerCharacters are not allowed to learn or use Aztlan blood magic or summon blood spirits. In later editions learning BloodMagic instantly turns you into an {{NPC}}, no exceptions, because good shadowrunners don't do that sort of thing.

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** 2nd Edition supplement ''Aztlan'', Blood Magic part of Gamemaster Information section. It was is specifically stated on multiple occasions and in large print that PlayerCharacters are not allowed to learn or use Aztlan blood magic or summon blood spirits. In later editions learning BloodMagic instantly turns you into an {{NPC}}, no exceptions, because good shadowrunners don't do that sort of thing.
14th Apr '18 3:00:44 AM Arivne
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*** ''Council Of Wyrms'' campaign setting boxed set. {{PC}}s may only be metallic (Good) and gem (Neutral) dragons, but not chromatic (Evil) dragons. The later book version removed this restriction.

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*** ''Council Of Wyrms'' campaign setting boxed set. {{PC}}s may only be metallic (Good) and gem (Neutral) dragons, but not chromatic (Evil) dragons. The later book version removed this restriction.
3rd Apr '18 5:51:55 AM Peteman
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* Notably averted in ''VideoGame/{{Warcraft}},'' where not only do the the Orcs get a campaign, their victory is the [[CuttingOffTheBranches outcome the sequel follows on from]]. Said sequel also gives the bad guys a campaign, but it's the Alliance who canonically win. From that point on in both the ''Warcraft'' and ''VideoGame/{{Starcraft}}'' series, every faction gets a campaign and they ''all'' canonically win their campaigns; each campaign is treated as a single time period in a longer storyline.

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* Notably averted in ''VideoGame/{{Warcraft}},'' where not only do the the Orcs get a campaign, their victory is the [[CuttingOffTheBranches outcome the sequel follows on from]]. Said sequel also gives the bad guys a campaign, but it's the Alliance who canonically win. The games do have elements in the loser's campaign that happen (the raid on Medihv's castle by the humans in 1, the orc civil war in 2). From that point on in both the ''Warcraft'' and ''VideoGame/{{Starcraft}}'' series, every faction gets a campaign and they ''all'' canonically win their campaigns; each campaign is treated as a single time period in a longer storyline.
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