History Main / NoCampaignforTheWicked

10th Jan '18 6:51:25 PM GoodGamer14
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* While in the seventh ''VideoGame/DynastyWarriors'', every kingdom gets his own campain, even the more agressives ones, neither Dong Zhuo nor Zhang Jiao are playable in the Story Mode. They do, however, get one stage each in the Xtreme Legend expansion

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* While in the seventh ''VideoGame/DynastyWarriors'', every kingdom gets his own campain, campaign, even the more agressives ones, neither Dong Zhuo nor Zhang Jiao are playable in the Story Mode. They do, however, get one stage each in the Xtreme Legend expansion
1st Jan '18 7:22:35 AM DirtyHarry44Magnum
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* ''VideoGame/TreasurePlanetBattleAtProcyon'' only allows you to play as the Royal Navy in the campaign, although you can play as other factions in the skirmish mode.
31st Dec '17 11:02:28 AM nombretomado
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* ''GroundControl'' and ''GroundControl 2'' both let you control two different factions, in two different campaigns, where one campaign follows on from the other. However, in both games, you are still always the good guys - in the first game, both sides are revealed to be evil (with the exception of the two protagonists and their forces). In the second, the NSA and the Virons are good guys, and hence controllable, while the Imperials are never controllable at any point in the game. Worse, this actually extends to skirmish and multiplayer.

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* ''GroundControl'' ''VideoGame/GroundControl'' and ''GroundControl ''Ground Control 2'' both let you control two different factions, in two different campaigns, where one campaign follows on from the other. However, in both games, you are still always the good guys - in the first game, both sides are revealed to be evil (with the exception of the two protagonists and their forces). In the second, the NSA and the Virons are good guys, and hence controllable, while the Imperials are never controllable at any point in the game. Worse, this actually extends to skirmish and multiplayer.
10th Dec '17 2:05:17 PM nombretomado
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*** ''TabletopGame/{{Planescape}} Monstrous Compendium Appendix II''. Incantifers are creatures that used to be human beings. They were changed by magic so that they can absorb magic and don't need to eat, breathe or sleep (among other powers). They have evil tendencies and Dungeon Masters are warned not to allow {{PC}}s to undergo the incantifer-creation process. This is subverted in 3rd edition; DragonMagazine #339 updated the incantifers (now called [[SpellMyNameWithAnS incantifiers]]) to a PrestigeClass, allowing any character to join them. It wasn't easy, however, as you needed to expend a lot of gold and experience points to transform, and you had to persuade an existing incantifier to transform you, something they were reluctant to do.

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*** ''TabletopGame/{{Planescape}} Monstrous Compendium Appendix II''. Incantifers are creatures that used to be human beings. They were changed by magic so that they can absorb magic and don't need to eat, breathe or sleep (among other powers). They have evil tendencies and Dungeon Masters are warned not to allow {{PC}}s to undergo the incantifer-creation process. This is subverted in 3rd edition; DragonMagazine Magazine/{{Dragon}} #339 updated the incantifers (now called [[SpellMyNameWithAnS incantifiers]]) to a PrestigeClass, allowing any character to join them. It wasn't easy, however, as you needed to expend a lot of gold and experience points to transform, and you had to persuade an existing incantifier to transform you, something they were reluctant to do.
25th Nov '17 12:13:50 PM Landmark520
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* ''MetroLastLight'' released a DLC pack that contained numerous mini-campaigns from the [=POVs=] of various heroes and villains from the main game, including members from the enemy neo-Nazi and neo-Soviet factions as well as the [[EnsembleDarkHorse fan favorite]] villain Pavel.
14th Aug '17 2:52:49 AM infernape612
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* ''VideoGame/FireEmblemFates'' is similar to the above. While Nohr would normally be the villainous nation and Hoshido the "good" nation in other ''Fire Emblem'' games, every major character in Nohr outside of its main leadership is sympathetic and siding with them doesn't exactly lead to an "evil campaign", as the Avatar only helps them invade Hoshido [[spoiler: in order to publically expose "Garon" as a FakeKing]]. Whereas the Hoshido campaign, despite outwardly seeming to be the "good" one, leads to a lot brutal deaths of symapthetic Nohrian characters [[spoiler: including a SuicideByCop and an ''actual'' suicide]], making it more a case of GreyAndGreyMorality. The only unambiguously evil characters on both sides: Garon[[spoiler: 's demonically-posessed corpse]], Iago, Hans and Kotaro, are fought and killed on all routes.

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* ''VideoGame/FireEmblemFates'' is similar to the above. While Nohr would normally be the villainous nation and Hoshido the "good" nation in other ''Fire Emblem'' games, every major character in Nohr outside of its main leadership is sympathetic and siding with them doesn't exactly lead to an "evil campaign", as the Avatar only helps them invade Hoshido [[spoiler: in order to publically publicly expose "Garon" as a FakeKing]]. Whereas the Hoshido campaign, despite outwardly seeming to be the "good" one, leads to a lot brutal deaths of symapthetic sympathetic Nohrian characters [[spoiler: including a SuicideByCop and an ''actual'' suicide]], making it more a case of GreyAndGreyMorality. The only unambiguously evil characters on both sides: Garon[[spoiler: 's demonically-posessed Garon[[spoiler:'s demonically-possessed corpse]], Iago, Hans and Kotaro, are fought and killed on all routes.
27th Jul '17 8:03:52 AM Arivne
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*** ''Council Of Wyrms'' campaign setting. {{PC}}s may only be metallic (Good) and gem (Neutral) dragons, but not chromatic (Evil) dragons.

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*** ''Council Of Wyrms'' campaign setting.setting boxed set. {{PC}}s may only be metallic (Good) and gem (Neutral) dragons, but not chromatic (Evil) dragons. The later book version removed this restriction.
27th Jul '17 7:38:14 AM Arivne
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** 2nd Edition

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** 2nd EditionEdition Advanced D&D
27th Jul '17 7:37:37 AM Arivne
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** ''TabletopGame/{{Planescape}} Monstrous Compendium Appendix II''. Incantifers are creatures that used to be human beings. They were changed by magic so that they can absorb magic and don't need to eat, breathe or sleep (among other powers). They have evil tendencies and Dungeon Masters are warned not to allow {{PC}}s to undergo the incantifer-creation process. This is subverted in 3rd edition; DragonMagazine #339 updated the incantifers (now called [[SpellMyNameWithAnS incantifiers]]) to a PrestigeClass, allowing any character to join them. It wasn't easy, however, as you needed to expend a lot of gold and experience points to transform, and you had to persuade an existing incantifier to transform you, something they were reluctant to do.
** 2nd Edition TabletopGame/{{Ravenloft}} campaign setting supplement ''Domains of Dread''. No {{PC}} is allowed to be a domain lord, because long before they could achieve this they would become so evil that they would change into an {{NPC}}.

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** 2nd Edition
***
''TabletopGame/{{Planescape}} Monstrous Compendium Appendix II''. Incantifers are creatures that used to be human beings. They were changed by magic so that they can absorb magic and don't need to eat, breathe or sleep (among other powers). They have evil tendencies and Dungeon Masters are warned not to allow {{PC}}s to undergo the incantifer-creation process. This is subverted in 3rd edition; DragonMagazine #339 updated the incantifers (now called [[SpellMyNameWithAnS incantifiers]]) to a PrestigeClass, allowing any character to join them. It wasn't easy, however, as you needed to expend a lot of gold and experience points to transform, and you had to persuade an existing incantifier to transform you, something they were reluctant to do.
** 2nd Edition TabletopGame/{{Ravenloft}} *** ''TabletopGame/{{Ravenloft}}'' campaign setting supplement ''Domains of Dread''. No {{PC}} is allowed to be a domain lord, because long before they could achieve this they would become so evil that they would change into an {{NPC}}.{{NPC}}.
*** ''Council Of Wyrms'' campaign setting. {{PC}}s may only be metallic (Good) and gem (Neutral) dragons, but not chromatic (Evil) dragons.
19th Jul '17 9:34:12 AM thatother1dude
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* Weakly averted in ''VideoGame/FalloutNewVegas''. The player character can side with any of three major factions (or none), including the obviously evil Caesar's Legion (who favor subjugation, slavery, misogyny, and crucifixion, among other things). However, none of the recruitable [=NPCs=] support the Legion, two will leave the player's service if he/she follows the Legion, and one ''will actively shoot at Legionaries at every opportunity.'' Needless to say, diplomacy is impossible at this point. Furthermore, in the ''Honest Hearts'' DLC, the player has the choice to choose a violent or peaceful ends to two tribes being forced to deal with the White Legs tribe, who seek to join the Legion, yet no option to assist (or even speak with) the White Legs exists. This is especially jarring for characters who wholeheartedly support the Legion.
** There ''is'' [[CuttingTheKnot an option]] to assist the White Legs, but it is easily missed: go on a killing spree. If you kill a quest character, you get a quest to find the map you need, allowing you to finish the DLC without helping the non-White Legs tribes out. You won't get as many ending slides, especially if you don't kill both Joshua Graham and Daniel, and you won't get any achievements, but the alternative is there for the Legion-aligned character.

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* Weakly averted in ''VideoGame/FalloutNewVegas''. The player character can side with any of three major factions (or none), including the obviously evil Caesar's Legion (who favor subjugation, slavery, misogyny, and crucifixion, among other things). However, none of the recruitable [=NPCs=] support the Legion, two will leave the player's service if he/she follows the Legion, and one ''will actively shoot at Legionaries at every opportunity.'' Needless to say, diplomacy is impossible at this point. Furthermore, in the ''Honest Hearts'' DLC, the player has the choice to choose a violent or peaceful ends to two tribes being forced to deal with the White Legs tribe, who seek to join the Legion, yet no option to assist (or ([[HardcodedHostility or even speak with) with]]) the White Legs exists. This is especially jarring for characters who wholeheartedly support the Legion.
** There ''is'' [[CuttingTheKnot [[PromptlessBranchingPoint an option]] option to assist the White Legs, but it is easily missed: missed]]: go on a killing spree. If you kill a quest character, you get a quest to find the map you need, allowing you to finish the DLC without helping the non-White Legs tribes out. You won't get as many ending slides, especially if you don't kill both Joshua Graham and Daniel, and you won't get any achievements, but the alternative is there for the Legion-aligned character.
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