Follow TV Tropes

Following

History Main / NoCampaignFortheWicked

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:TurnBasedStrategy]]
* In the three ''[[Videogame/NintendoWars Advance Wars]]'' games (Advance Wars, Advance Wars 2: Black Hole Rising, Advance Wars: Dual Strike), you can't play as Black Hole in Campaign Mode. However, in other modes, the Black Hole [=COs=] are playable.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Puzzle Game]]
* ''VideoGame/PuyoPuyo'': Being the original (and recurring) FinalBoss of the series, Satan a.k.a. the Dark Prince typically plays it straight, but there have been some aversions: his own story modes in ''15th Anniversary'' and ''20th Anniversary'', as well as being Ringo's playable partner in two chapters in ''Puyo Puyo 7''.
[[/folder]]
Is there an issue? Send a MessageReason:
None


** Lego adaptation games like giving you at least one way to play as evil characters; ''VideoGame/LegoHarryPotter'' has Dark magic objects scattered throughout levels that require Dark wizards to handle (although in the first game, this included [[ReverseMole Snape]]) and a bonus level where you play as Voldemort and kill Harry's parents.

to:

** Lego adaptation games like giving you at least one way to play as evil characters; ''VideoGame/LegoHarryPotter'' has Dark magic objects scattered throughout levels that require Dark wizards to handle (although in the first game, this included [[ReverseMole [[TheMole Snape]]) and a bonus level where you play as Voldemort and kill Harry's parents.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:MMO]]
* ''VideoGame/DCUniverseOnline'' starts off as an aversion, where hero and villain players have equivalent, but often opposite missions or instances, e.g. in the same S.T.A.R. Labs Facility map, heroes have to fight [=LexCorp=] {{Mooks}} and ComicBook/LexLuthor, while villains have to fight [[RedShirt S.T.A.R. Labs personnel]] and {{Franchise/Superman}}. However, over the years and many EnemyMine situations later, the villain storyline essentially drifted closer and closer to the hero one until they are sometimes barely distinguishable. [[spoiler:This became a plot point in episode "The Death of Superman", when [[DragonWithAnAgenda Calculator]] decided to convince the player character to tag along while he does his own thing. With his boss gone missing as of episode "Birds of Prey", it remains to be seen what would come of it.]]
[[/folder]]
Is there an issue? Send a MessageReason:
None


* Harebrained Schemes' ''VideoGame/{{Battletech}}'' allows the PlayerCharacter's mercenary company to take jobs from a multitude of Inner Sphere and Periphery factions during the story mode... But you are never given the option to take jobs from or side with the Aurigan Directorate, [[spoiler:or the Taurian Concordat as long as they're backing the Directorate]], and the main campaign always involves supporting Kamea in overthrowing the Directorate. The game justifies this in that your company were hired as her CadreOfForeignBodyguards, and thanks to her backers in the Magistracy of Canopus Kamea owns your company's not-insignificant debts to a variety of "break your kneecaps"-style Periphery banking institutions.

to:

* Harebrained Schemes' ''VideoGame/{{Battletech}}'' allows the PlayerCharacter's mercenary company to take jobs from a multitude of Inner Sphere and Periphery factions during the story mode... But you are never given the option to take jobs from or side with the [[TheUsurper Aurigan Directorate, Directorate]], [[spoiler:or the Taurian Concordat as long as they're backing the Directorate]], and the main campaign always involves supporting Kamea in overthrowing the Directorate. The game justifies this in that your company were hired as her CadreOfForeignBodyguards, and thanks to her backers in the Magistracy of Canopus Kamea owns your company's not-insignificant debts to a variety of "break your kneecaps"-style Periphery banking institutions.
Is there an issue? Send a MessageReason:
None


** Splatbooks for ''TabletopGame/{{Forgotten Realms}}'' discourage the playing of evil-aligned characters and/or warn than options present for such ones are strictly for {{NPC}} use only.

to:

** *** Splatbooks for ''TabletopGame/{{Forgotten Realms}}'' discourage the playing of evil-aligned characters and/or warn than options present for such ones are strictly for {{NPC}} use only.

Added: 187

Removed: 178

Is there an issue? Send a MessageReason:
None


** Splatbooks for ''TabletopGame/{{ForgottenRealms}}'' discourage the playing of evil-aligned characters and/or warn than options present for such ones are strictly for [=NPCs=].


Added DiffLines:

** Splatbooks for ''TabletopGame/{{Forgotten Realms}}'' discourage the playing of evil-aligned characters and/or warn than options present for such ones are strictly for {{NPC}} use only.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Splatbooks for ''TabletopGame/{{ForgottenRealms}}'' discourage the playing of evil-aligned characters and/or warn than options present for such ones are strictly for [=NPCs=].
Is there an issue? Send a MessageReason:
None


*** PlayerCharacters may never possess poison thorns (which are used as blowgun darts), because poison use is associated with evil.

to:

*** PlayerCharacters may never possess poison thorns (which are used as blowgun darts), because [[PoisonIsEvil poison use is associated with evil.evil]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Fighting Game]]
* ''Franchise/MortalKombat'' has an interesting history with this:
** Generally, the final boss character of a game is unplayable and thus their aspirations never come to pass. In Kronika from ''VideoGame/MortalKombat11'''s case, both of her playable underlings, Cetrion and Geras, betray her in their Tower Endings and are not playable in the Story Mode.
** In the first four games, Liu Kang had the canon ending, which depict him defeating the [[BigBad Big Bads]] of the respective games; the only other canon endings were either concluded or continued a character's personal arc or set-up for a future title (such as Scorpion's ending in ''Mortal Kombat 4'' depicting him sending Quan Chi with him to the Netherrealm), and even then never for the villains.
** With ''VideoGame/MortalKombatDeadlyAlliance'', this is averted, as Shang Tsung and Quan Chi succeed in their plot and kill most of the heroes. However, ''VideoGame/MortalKombatDeception'' follows neither of their endings, and instead shows that although they won, they only brought about a new threat, and are not playable in the game.
** Following ''Deception'' is ''VideoGame/MortalKombatArmageddon'', which features nearly every fighter in the series in a tournament to see who obtains ultimate power. The sequel / reboot ''VideoGame/MortalKombat9'' reveals that [[spoiler:Shao Kahn won and that ''9'' is an attempt by Raiden to undo his victory.]]
** ''VideoGame/MortalKombatVsDCUniverse'' also averts this trope as the Story Mode alternates between heroes and villains.
** The Story Modes of ''Mortal Kombat 9'', ''VideoGame/MortalKombatX'', and ''Mortal Kombat 11'' play this straight, as only heroic / anti-heroic characters are playable. However, ''11'''s expansion pack ''Aftermath'' is another aversion, as the second half of the plot gives control to Shao Kahn, Sindel, and Shang Tsung as they plow through the heroes and Kronika, and can be completely averted or played straight [[spoiler:[[MultipleEndings depending on whether the player wins the final battle as Shang Tsung or Liu Kang respectively.]]]]
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/StringTyrant'', all of the GameOver sequences are fully controllable, and the objective is for you to hunt down your companions and subject them to [[AndIMustScream the same fate you befell]].
Is there an issue? Send a MessageReason:
None


** 2nd Edition Advanced D&D ''TabletopGame/{{Planescape}} setting

to:

** 2nd Edition Advanced D&D ''TabletopGame/{{Planescape}} ''TabletopGame/{{Planescape}}'' setting



*** ''A Guide to the Astral Plane'' supplement. Githyanki always have an Evil CharacterAlignment. If a Dungeon Master allows a PlayerCharacter to play a githyanki, they're advised to have the character be a non-Evil outcast/pariah/renegade githyanki. This is the case even though PlayerCharacters may be of Evil alignment if they play members of races allowed under the main rules, such as dwarves or elves.

to:

*** ''A Guide to the Astral Plane'' supplement. Githyanki A githyanki NonPlayerCharacter always have has an Evil CharacterAlignment.CharacterAlignment (LawfulEvil, NeutralEvil, ChaoticEvil). If a Dungeon Master allows a PlayerCharacter to play a githyanki, they're advised to have the character be a non-Evil outcast/pariah/renegade githyanki. This is the case even though PlayerCharacters may created under the main rules are free to be of Evil alignment if they play members regardless of races allowed under the main rules, such as dwarves or elves.character's race.

Added: 450

Changed: 38

Is there an issue? Send a MessageReason:
None


** 2nd Edition Advanced D&D

to:

** 2nd Edition Advanced D&DD&D ''TabletopGame/{{Planescape}} setting


Added DiffLines:

*** ''A Guide to the Astral Plane'' supplement. Githyanki always have an Evil CharacterAlignment. If a Dungeon Master allows a PlayerCharacter to play a githyanki, they're advised to have the character be a non-Evil outcast/pariah/renegade githyanki. This is the case even though PlayerCharacters may be of Evil alignment if they play members of races allowed under the main rules, such as dwarves or elves.
** Other 2nd Edition Advanced D&D settings
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The First Edition of ''TabletopGame/StarWarsD6'' originally had ''all'' PCs be members of the Rebel Alliance from the start with no information or support given for a GM to run campaigns focusing on independents, let alone Imperials. This gradually shifted with the publication of new sourcebooks and a change of tone in the rulebook itself of and by the final edition of the game a Rebellion focused campaign was merely the default among many options.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/ArsMagica'' supplement ''Tales of the Dark Ages'', adventure "The Ghoul of St. Lazare". A magic item in the adventure is a potion which, if poured over an area, will give the area an Infernal aura associated with the demons of Hell. The adventure specifically withholds the information of how to create and use the potion because PlayerCharacters should not want to carry out such a heinous, malignant crime.

Added: 426

Changed: 833

Is there an issue? Send a MessageReason:
Corrected improper Example Indentation.


*** A ''Magazine/{{Dragon}}'' article explained that there was an editorial mandate that all modules for the game, no exceptions, had to be about heroic adventurers.
** The fifth edition lists the good and neutral deities up front in the character creation section, while setting the evil gods firmly in the 'know your enemy' part of the book. This, of course, has no effect on some players and [=DMs=], who create all-evil campaigns frequently and with panache.
*** 5th edition also lists the Oathbreaker subclass for Paladin and Death domain subclass for Clerics in the Dungeon Master's Guide as potential classes for villains, instead of the Player's Handbook. Even then, the book notes that [=DMs=] can allow their player to chose from them (something most do). Xanathar's Guide mostly averts this, since it lists the evil (or at least [[WellIntentionedExtremist brutally lawful]]) Oath of Conquest.

to:

*** A ''Magazine/{{Dragon}}'' article explained that there was an editorial mandate that all modules for the game, no exceptions, had to be about heroic (non-Evil) adventurers.
** The fifth Fifth edition D&D
*** The game
lists the good and neutral deities up front in the character creation section, while setting the evil gods firmly in the 'know your enemy' part of the book. This, of course, has no effect on some players and [=DMs=], who create all-evil campaigns frequently and with panache.
*** 5th edition also It lists the Oathbreaker subclass for Paladin and Death domain subclass for Clerics in the Dungeon Master's Guide as potential classes for villains, instead of the Player's Handbook. Even then, the book notes that [=DMs=] can allow their player to chose from them (something most do). Xanathar's Guide mostly averts this, since it lists the evil (or at least [[WellIntentionedExtremist brutally lawful]]) Oath of Conquest.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FireEmblemThreeHouses'' follows ''Fates'' in the GreyAndGreyMorality aspect: while the Blue Lions (and, to an extent, the Golden Deer) have the feel of the classical fantasy heroes and their routes, Azure Moon[=/=]Verdant Wind, are in the vein of the usual "heroes retaking their realm from an invading conquering empire" basic plot, [[AntiVillain many]] [[NobleDemon sympathetic]] [[JustFollowingOrders Adrestian]] [[WellIntentionedExtremist characters]] are killed in the process -- including the former Black Eagles team, the heroes' fellow students in the academy, unless you recruited some of them. Meanwhile, the Black Eagles turn out to be pretty decent and well-meaning, including their leader -- the person that, upon becoming the leader of the empire, starts the aforementioned war of conquest, only to reunite the land, set it free from an AncientConspiracy behind the scenes and lead everyone into an age of progress and enlightenment. Surely, the player can join [[SheIsTheKing her]] and assist in making her dreams real... or not, if they find [[UtopiaJustifiesTheMeans her ways]] to be too extreme. [[spoiler:And either way, [[TheManBehindTheMan the Agarthans]] are defeated, either during the campaign or post-victory. Unlike ''Fates'' though, there isn't a ''Revelations''-style GoldenEnding to reconcile everyone against a shared enemy.]]

to:

* ''VideoGame/FireEmblemThreeHouses'' follows ''Fates'' in the GreyAndGreyMorality aspect: while the Blue Lions (and, to an extent, the Golden Deer) have the feel of the classical fantasy heroes and their routes, Azure Moon[=/=]Verdant Wind, are in the vein of the usual "heroes retaking their realm from an invading conquering empire" basic plot, [[AntiVillain [[spoiler:[[AntiVillain many]] [[NobleDemon sympathetic]] [[JustFollowingOrders Adrestian]] [[WellIntentionedExtremist characters]] are killed in the process -- including the former Black Eagles team, the heroes' fellow students in the academy, unless you recruited some of them. them]]. Meanwhile, the Black Eagles turn out to be pretty decent and well-meaning, including their leader -- the [[spoiler:the person that, upon becoming the leader of the empire, starts the aforementioned war of conquest, only to reunite the land, set it free from an AncientConspiracy behind the scenes and lead everyone into an age of progress and enlightenment. Surely, the player can join [[SheIsTheKing her]] and assist in making her dreams real... real (Crimson Flower)... or not, if they find [[UtopiaJustifiesTheMeans her ways]] to be too extreme. [[spoiler:And extreme (Silver Snow). And either way, [[TheManBehindTheMan the Agarthans]] are defeated, either during the campaign or post-victory. Unlike ''Fates'' though, there isn't a ''Revelations''-style GoldenEnding to reconcile everyone against a shared enemy.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FireEmblemThreeHouses'' follows ''Fates'' in the GreyAndGreyMorality aspect: while the Blue Lions (and, to an extent, the Golden Deer) have the feel of the classical fantasy heroes and their routes, Azure Moon[=/=]Verdant Wind, are in the vein of the usual "heroes retaking their realm from an invading conquering empire" basic plot, [[AntiVillain many]] [[NobleDemon sympathetic]] [[JustFollowingOrders Adrestian]] [[WellIntentionedExtremist characters]] are killed in the process -- including the former Black Eagles team, the heroes' fellow students in the academy, unless you recruited some of them. Meanwhile, the Black Eagles turn out to be pretty decent and well-meaning, including their leader -- the person that, upon becoming the leader of the empire, starts the aforementioned war of conquest, only to reunite the land, set it free from an AncientConspiracy behind the scenes and lead everyone into an age of progress and enlightening. Surely, the player can join [[SheIsTheKing her]] and assist in making her dreams real... or not, if they find [[UtopiaJustifiesTheMeans her ways]] to be too extreme. [[spoiler:And either way, [[TheManBehindTheMan the Agarthans]] are defeated, either during the campaign or post-victory.]]

to:

* ''VideoGame/FireEmblemThreeHouses'' follows ''Fates'' in the GreyAndGreyMorality aspect: while the Blue Lions (and, to an extent, the Golden Deer) have the feel of the classical fantasy heroes and their routes, Azure Moon[=/=]Verdant Wind, are in the vein of the usual "heroes retaking their realm from an invading conquering empire" basic plot, [[AntiVillain many]] [[NobleDemon sympathetic]] [[JustFollowingOrders Adrestian]] [[WellIntentionedExtremist characters]] are killed in the process -- including the former Black Eagles team, the heroes' fellow students in the academy, unless you recruited some of them. Meanwhile, the Black Eagles turn out to be pretty decent and well-meaning, including their leader -- the person that, upon becoming the leader of the empire, starts the aforementioned war of conquest, only to reunite the land, set it free from an AncientConspiracy behind the scenes and lead everyone into an age of progress and enlightening.enlightenment. Surely, the player can join [[SheIsTheKing her]] and assist in making her dreams real... or not, if they find [[UtopiaJustifiesTheMeans her ways]] to be too extreme. [[spoiler:And either way, [[TheManBehindTheMan the Agarthans]] are defeated, either during the campaign or post-victory. Unlike ''Fates'' though, there isn't a ''Revelations''-style GoldenEnding to reconcile everyone against a shared enemy.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FireEmblemThreeHouses'' follows ''Fates'' in the GreyAndGreyMorality aspect: while the Blue Lions (and, to an extent, the Golden Deer) have the feel of the classical fantasy heroes and their routes, Azure Moon[=/=]Verdant Wind, are in the vein of the usual "heroes retaking their realm from an invading conquering empire" basic plot, [[AntiVillain many]] [[NobleDemon sympathetic]] [[JustFollowingOrders Adrestian]] [[WellIntentionedExtremist characters]] are killed in the process -- including the former Black Eagles team, the heroes' fellow students in the academy, unless you recruited some of them. Meanwhile, the Black Eagles turn out to be pretty decent and well-meaning, including their leader -- the person that, upon becoming the leader of the empire, starts the aforementioned war of conquest, only to reunite the land, set it free from an AncientConspiracy behind the scenes and lead everyone into an age of progress and enlightening. Surely, the player can join [[SheIsTheKing her]] and assist in making her dreams real... or not, if they find [[UtopiaJustifiesTheMeans her ways]] to be too extreme. [[spoiler:And either way, [[TheManBehindTheMan the Agarthans]] are defeated, either during the campaign or post-victory.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** It is recommended that players not be allowed to have characters that are members of Alamos 20K (a terrorist organization dedicated to the cold-blooded murder of metahumans, particularly orks and trolls) or the Ordo Maximus (a secret society of vampires who live on humanity's LifeEnergy and plan to take over the world).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Both sides of the conflict in ''VideoGame/COD2SpanishCivilWarMod'' have an almost equal number of missions and each gets its own victory ending.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** 3rd Edition supplement ''Matrix''. {{Artificial Intelligence}}s are able to create otaku (people who can enter The Matrix without using a cyberdeck). Since the only {{AI}}-created otaku in the game are the evil ones created by the ruthless AI Deus, game masters are advised to not let players play them.
Is there an issue? Send a MessageReason:
Har Har


** Same with ''VideoGame/EvilGenius'', of course. The genre seems very conducive for playing the bad guys. Just like ''VideoGame/ThemeHospital''. Errr, wait...

to:

** Same with ''VideoGame/EvilGenius'', of course. The genre seems very conducive for playing the bad guys. Just like ''VideoGame/ThemeHospital''. Errr, wait...

Added: 104

Changed: 677

Is there an issue? Send a MessageReason:
Corrected improper Example Indentation.


* ''TabletopGame/DeltaGreen'' is primarily focused in playing agents of the eponymous organization. However, the ''[[GameMaster Handler's]] Guide'' offers advice and tips on how to play a campaign as The Fate (New York-based occultist criminals active from the 1920s unto the early 2000s) and [[TheMenInBlack MAJESTIC-12]].
** In part 1 of the campaign ''Iconoclasts'' [[InvertedTrope inverts this trope]], as players are required to play as ''ISIS foreign fighters''.

to:

* ''TabletopGame/DeltaGreen'' [[InvertedTrope inverts this trope]].
** The game
is primarily focused in playing agents of the eponymous organization. However, the ''[[GameMaster Handler's]] Guide'' offers advice and tips on how to play a campaign as The Fate (New York-based occultist criminals active from the 1920s unto the early 2000s) and [[TheMenInBlack MAJESTIC-12]].
** In part 1 of the campaign ''Iconoclasts'' [[InvertedTrope inverts this trope]], as ''Iconoclasts'', players are required to play as ''ISIS foreign fighters''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** ''TabletopGame/{{Ravenloft}}'' campaign setting supplements ''Van Richten's Guide to Vampires'' and ''Van Richten's Monster Hunter's Compendium: Volume One''. Player characters are not allowed to be vampires, because vampires are ChaoticEvil. Any PlayerCharacter who becomes a vampire immediately becomes a NonPlayerCharacter under the control of the DungeonMaster.

Added: 665

Changed: 482

Is there an issue? Send a MessageReason:
None


* FASA's ''TabletopGame/{{Earthdawn}}''. In the ''Earthdawn Gamemaster Pack'''s "Gamemastering Earthdawn" booklet, it is specifically stated that no PlayerCharacter may ever learn or use sacrificial BloodMagic (where an unwilling victim is harmed or killed to gain magical benefit). This is because sacrificial BloodMagic is only used by evil {{Non Player Character}}s, such as those corrupted by the [[EldritchAbomination Horrors]]. It further states that FASA will not publish any rules for using such magic.

to:

* FASA's ''TabletopGame/{{Earthdawn}}''. Creator/{{FASA}}'s ''TabletopGame/{{Earthdawn}}''.
**
In the ''Earthdawn Gamemaster Pack'''s "Gamemastering Earthdawn" booklet, it is specifically stated that no PlayerCharacter may ever learn or use sacrificial BloodMagic (where an unwilling victim is harmed or killed to gain magical benefit). This is because sacrificial BloodMagic is only used by evil {{Non Player Character}}s, such as those corrupted by the [[EldritchAbomination Horrors]]. It further states that FASA will not publish any rules for using such magic.magic.
** ''Earthdawn Companion''. Questors of the Mad Passions tend to act in an evil manner and would be disruptive to group play, so gamemasters are advised to not let players have such characters.

Added: 573

Changed: 438

Is there an issue? Send a MessageReason:
None


* Zig-zagged in the ''Tabletopgame/OldWorldOfDarkness''. Like it's successor, you have to do some monstrous things to hit the bottom of the KarmaMeter, and generally speaking in a vanilla game, that will cause your end. Almost all the game lines had a "worse" version of whatever the PC's were that served as antagonists, befitting BlackAndGrayMorality. However, there was almost always a later book where you could play the evil guys - only for eviller evil guys to show up.

to:

* Zig-zagged in the ''Tabletopgame/OldWorldOfDarkness''. ''Tabletopgame/OldWorldOfDarkness''
** Zig-zagged.
Like it's its successor, you have to do some monstrous things to hit the bottom of the KarmaMeter, and generally speaking in a vanilla game, that will cause your end. Almost all the game lines had a "worse" version of whatever the PC's were that served as antagonists, befitting BlackAndGrayMorality. However, there was almost always a later book where you could play the evil guys - only for eviller evil guys to show up.up.
** In the ''TabletopGame/MageTheAscension'' 20th Anniversary edition, Nephandi (demon/devil worshippers) are not allowed as PlayerCharacters.
Is there an issue? Send a MessageReason:
None


This is especially obvious in WWII-themed FirstPersonShooter games; it is usually the case that even though you can play both the Allied and the Axis sides in multiplayer, the single-player campaign allows you to play only as the Allied side. Whether this is because developers believe that given that their, well, [[ThoseWackyNazis Nazis]] players will not or should not be allowed to play as the bad guys, or because historically they lost and they feel that [[GodwinsLawOfTimeTravel leading them to victory feels a bit weird]] is difficult to say, but it is worth noting that RealTimeStrategy games, flight sims, tactical wargames and grand strategy games usually allow you to play the Axis in single-player mode. This may have something to do with the player being more removed from the action in those types of games as well as just how awesome German ''machinery'' were.

to:

This is especially obvious in WWII-themed FirstPersonShooter games; it is usually the case that even though you can play both the Allied and the Axis sides in multiplayer, the single-player campaign allows you to play only as the Allied side. Whether this is because developers believe that given that their, they're, well, [[ThoseWackyNazis Nazis]] players will not or should not be allowed to play as the bad guys, or because historically they lost and they feel that [[GodwinsLawOfTimeTravel leading them to victory feels a bit weird]] is difficult to say, but it is worth noting that RealTimeStrategy games, flight sims, tactical wargames and grand strategy games usually allow you to play the Axis in single-player mode. This may have something to do with the player being more removed from the action in those types of games as well as just how awesome German ''machinery'' were.



Compare NoSwastikas, VideogameHistoricalRevisionism, and NoCanonForTheWicked.

to:

Compare NoSwastikas, VideogameHistoricalRevisionism, VideoGameHistoricalRevisionism, and NoCanonForTheWicked.



** There ''is'' [[PromptlessBranchingPoint an option to assist the White Legs, but it is easily missed]]: go on a killing spree. If you kill a quest character, you get a quest to find the map you need, allowing you to finish the DLC without helping the non-White Legs tribes out. You won't get as many ending slides, especially if you don't kill both Joshua Graham and Daniel, and you won't get any achievements, but the alternative is there for the Legion-aligned character.

to:

** There ''is'' [[PromptlessBranchingPoint an option to assist the White Legs, but it is easily missed]]: go on a killing spree. If you kill a quest character, character or turn the Dead Horses or Sorrows tribals hostile (such as by getting caught stealing from them), you get a quest to find the map you need, allowing you to finish the DLC without helping the non-White Legs tribes out. You won't get as many ending slides, especially if you don't kill both Joshua Graham and Daniel, and you won't get any achievements, achievements or unique equipment you otherwise get for completing the DLC, but the alternative is there for the Legion-aligned character.



** While there are a couple of ways to go about completing the main quest, joining [[BigBad Dagoth Ur]] is not one of them. It was originally [[WhatCouldHaveBeen supposed to be]], and some snippets of script and code from it [[DummiedOut are still in the game]], but time limitations during development forced it to be dropped as an option. (A number of [[GameMod Game Mods]] have been created that will allow you to join House Dagoth, however.)

to:

** While there are a couple of ways to go about completing the main quest, joining [[BigBad Dagoth Ur]] is not one of them. It was originally [[WhatCouldHaveBeen supposed to be]], and some snippets of script and code from it [[DummiedOut are still in the game]], but time limitations during development forced it to be dropped as an option. (A A number of [[GameMod Game Mods]] {{Game Mod}}s have been created that will allow you to join House Dagoth, however.)

Added: 403

Changed: 1

Is there an issue? Send a MessageReason:
None


*** The supplement recommends that game masters not allow players to have {{PC}}s that are active members of fascist groups because of the groups' evil tendencies. It even says that if players favor fascist ideologies that they should stop playing ''TabletopGame/{{Shadowrun}}'' and "have their heads examined".

to:

*** The supplement recommends that game masters not allow players to have {{PC}}s that are active members of fascist groups because of the groups' evil tendencies. It even says that if players favor fascist ideologies ideologies, that they should stop playing ''TabletopGame/{{Shadowrun}}'' and "have their heads examined".


Added DiffLines:

* ''TabletopGame/{{Rolemaster}}'' supplement ''Character Law''. A character with the Sadist mental flaw enjoys causing physical and/or mental pain to others and is compelled to do so whenever possible. The flaw is described as being evil, and therefore not suitable for a good or heroic character. The Gamemaster is specifically authorized to forbid players from choosing this flaw for their characters.
Is there an issue? Send a MessageReason:
None


*** 5th edition also lists the Oathbreaker subclass for Paladin and Death domain subclass for Clerics in the Dungeon Master's Guide as potential classes for villains, instead of the Player's Handbook. Even then, the book notes that [=DMs=] can allow their player to chose from them (something most do). Xanathar's Guide mostly averts this, since it lists the evil Oath of Conquest.

to:

*** 5th edition also lists the Oathbreaker subclass for Paladin and Death domain subclass for Clerics in the Dungeon Master's Guide as potential classes for villains, instead of the Player's Handbook. Even then, the book notes that [=DMs=] can allow their player to chose from them (something most do). Xanathar's Guide mostly averts this, since it lists the evil (or at least [[WellIntentionedExtremist brutally lawful]]) Oath of Conquest.

Top