History Main / NoCampaignForTheWicked

7th Jun '16 7:21:58 PM Arivne
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A common feature in TabletopRoleplayingGames are rules that either outright forbid evil characters, or at least strongly encourage the Gamemaster to allow only good or neutral characters.



* A common feature in TabletopRoleplayingGames are rules that either outright forbid evil characters, or at least strongly encourage the Gamemaster to allow only good or neutral characters.
** The new edition of ''TabletopGame/DungeonsAndDragons'', for instance, lists the good and neutral deities up front in the character creation section, while setting the evil gods firmly in the 'know your enemy' part of the book. This, of course, has no effect on some players and [=DMs=], who create all-evil campaigns frequently and with panache.

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* A common feature in TabletopRoleplayingGames are rules that either outright forbid evil characters, or at least strongly encourage the Gamemaster to allow only good or neutral characters.
''TabletopGame/DungeonsAndDragons''
** The new edition of ''TabletopGame/DungeonsAndDragons'', for instance, lists the good and neutral deities up front in the character creation section, while setting the evil gods firmly in the 'know your enemy' part of the book. This, of course, has no effect on some players and [=DMs=], who create all-evil campaigns frequently and with panache.



** Averted in the ''TabletopGame/WarhammerFantasyRoleplay'' sourcebooks, that provide in-depth details for evil classes, and even how to play Skaven, not only ChaoticEvil but also [[YouDirtyRat not even human]].

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** The ''TabletopGame/DungeonsAndDragons'' based RTS game ''Dragonshard'', has a campaign for the humans and the lizardfolk, but not for the Umbragen.
** BECMI (Basic/Expert/Companion/Master/Immortal) D&D, Immortals boxed set (1986). Player controlled {{PC}} Immortals are forbidden to be from the Sphere of Entropy, because creatures from that Sphere are all evil. All Entropy Sphere Immortals are {{NPC}}s.
** The author of a ''Dragon'' article on the "Death Master", a necromancy-themed NonPlayerCharacter class for 1st Edition AD&D, introduced it by stressing, thusly, that it was designed for NPC villains only:
---> "If I ever run into a player character Death Master at a gaming convention, I may turn Evil myself."
*
Averted in the ''TabletopGame/WarhammerFantasyRoleplay'' sourcebooks, that provide in-depth details for evil classes, and even how to play Skaven, not only ChaoticEvil but also [[YouDirtyRat not even human]].



* The ''TabletopGame/DungeonsAndDragons'' based RTS game ''Dragonshard'', has a campaign for the humans and the lizardfolk, but not for the Umbragen.
* The author of a ''Dragon'' article on the "Death Master", a necromancy-themed NonPlayerCharacter class for 1st Edition AD&D, introduced it by stressing, thusly, that it was designed for NPC villains only:
---> "If I ever run into a player character Death Master at a gaming convention, I may turn Evil myself."
10th May '16 2:47:22 PM Morgenthaler
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* Averted in ''EmpireEarth'', where both campaigns set in modern times involve the bad guys - the German Campaign leads to ThoseWackyNazis and the Russian Campaign follows an oppressive future Russia which attempts to conquer the world [[spoiler: although you pull a HeelFaceTurn later]]. The former campaign abruptly ends in 1941. Maybe because the final mission of said campaign is carrying out [[http://en.wikipedia.org/wiki/Operation_Sealion Operation Sealion]] and ''bombing Buckingham Palace''. There probably wasn't much else to do after that...

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* Averted in ''EmpireEarth'', ''VideoGame/EmpireEarth'', where both campaigns set in modern times involve the bad guys - the German Campaign leads to ThoseWackyNazis and the Russian Campaign follows an oppressive future Russia which attempts to conquer the world [[spoiler: although you pull a HeelFaceTurn later]]. The former campaign abruptly ends in 1941. Maybe because the final mission of said campaign is carrying out [[http://en.wikipedia.org/wiki/Operation_Sealion Operation Sealion]] and ''bombing Buckingham Palace''. There probably wasn't much else to do after that...
14th Apr '16 8:53:35 AM Rothul
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* ''VideoGame{{Vietcong}}'' has only an American campaign following a single character. The sequel has a short Vietcong campaign though.

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* ''VideoGame{{Vietcong}}'' ''{{VideoGame/Vietcong}}'' has only an American campaign following a single character. The sequel has a short Vietcong campaign though.
29th Mar '16 12:55:37 AM Wuz
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* ''Vietcong'' has only an American campaign following a single character. The sequel has a short Vietcong campaign though.

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* ''Vietcong'' ''VideoGame{{Vietcong}}'' has only an American campaign following a single character. The sequel has a short Vietcong campaign though.
22nd Mar '16 9:47:02 PM BigKlingy
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* ''VideoGame/FireEmblemFates'' is similar to the above. While Nohr would normally be the villainous nation and Hoshido the "good" nation in other ''Fire Emblem'' games, every major character in Nohr outside of its main leadership is sympathetic and siding with them doesn't exactly lead to an "evil campaign", as the Avatar only helps them invade Hoshido [[spoiler: in order to publically expose "Garon" as a FakeKing]]. Whereas the Hoshido campaign, despite outwardly seeming to be the "good" one, leads to a lot brutal deaths of symapthetic Nohrian characters [[spoiler: including a SuicideByCop and an ''actual'' suicide]], making it more a case of GreyAndGreyMorality. The only unambiguously evil characters on both sides: Garon[[spoiler: 's demonically-posessed corpse]], Iago, Hans and Kotaro, are fought and killed on all routes.
9th Mar '16 4:18:52 PM Saber15
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* In ''Battlezone,'' the American forces get a full-fledged campaign. The Soviet forces just get a bunch of unconnected missions.


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* Zigzagged in ''Videogame/BattleZone1998''. The American NSDF gets a full-length campaign with multiple characters, whereas the Soviet CCA campaign is only about half a long, is relatively unconnected, and doesn't even give the player a name beyond "Comrade". However, the two endings are not mutually exclusive, as the CCA campaign takes place within the middle 50% of the NSDF campaign and its ending doesn't directly effect the protagonist of the NSDF campaign. In the sequel, you start out with the ISDF and in the last third of the game can switch sides to the Scions, though the Scion campaign is roughly twice as long as the remaining ISDF campaign. The various {{Game Mod}}s that expand the story usually take place [[NoCanonForTheWicked after the Scion ending]] and typically have only one campaign.
27th Feb '16 5:16:00 PM Jonfka
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* In ''VideoGame/LiveALive'', the final chapter allows you to [[spoiler:play as Odio and kill everyone else]].

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* In Averted in ''VideoGame/LiveALive'', the final chapter allows you to [[spoiler:play as Odio and kill everyone else]].
19th Feb '16 3:28:03 PM Glowsquid
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[[folder:ActionGame]]
* ''Franchise/{{Gundam}} Crossfire'' has a Zeon campaign. Notably, it still follows the [[DoomedByCanon canon storyline]], where Zeon is defeated and eventually driven off Earth, the main difference being that the final mission is a PyrrhicVictory rather than an all-out defeat.
[[/folder]]

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[[folder:ActionGame]]
* ''Franchise/{{Gundam}} Crossfire'' has a Zeon campaign. Notably, it still follows the [[DoomedByCanon canon storyline]], where Zeon is defeated and eventually driven off Earth, the main difference being that the final mission is a PyrrhicVictory rather than an all-out defeat.
[[/folder]]


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[[folder:MechaGame]]
* Most ''Franchise/{{Gundam}}'' action games set in the Universal Century feature equally fully-featured Federation and Zeon campaigns, likely due to Gundam's [[GrayAndGrayMorality non-machinean morality]] and [[RootingForTheEmpire Zeon's popularity with fans]]. A good chunk of the ones that don't have Zeon campaigns usually directly adapt the events of the TV series (such as ''Journey to Jaburo'' or ''One Year War''), and may still feature bonus mission where the player can fight for Zeon.
[[/folder]]
13th Feb '16 11:26:43 AM Jake
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** Averted in ''VideoGame/CommandAndConquerGenerals'', where you get to play as the irredeemably evil Global Liberation Army, a terrorist group whose atrocities (which the player orchestrates) include massacring a village to steal UN relief supplies, and launching a bioweapon attack on a civilian city.


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* ''VideoGame/CommandAndConquerGenerals'' splits the difference: The [[CardCarryingVillain Ridiculously evil]] TerroristsWithoutACause the Global Liberation Army get their own campaign and actually create a major DownerEnding by successfully carrying out a biowarfare attack on a major US city, but it's set up as a SequelHook... or rather an ExpansionPack hook.
30th Jan '16 12:14:14 PM Mnich409
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** Kadeshi and Turanic Raiders are exclusively AI controlled enemies in the campaign. They are completely absent in multiplayer. You can steal some of their ships with salvage corvettes, but that's it.
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