History Main / NoCampaignForTheWicked

14th Apr '16 8:53:35 AM Rothul
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* ''VideoGame{{Vietcong}}'' has only an American campaign following a single character. The sequel has a short Vietcong campaign though.

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* ''VideoGame{{Vietcong}}'' ''{{VideoGame/Vietcong}}'' has only an American campaign following a single character. The sequel has a short Vietcong campaign though.
29th Mar '16 12:55:37 AM Wuz
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* ''Vietcong'' has only an American campaign following a single character. The sequel has a short Vietcong campaign though.

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* ''Vietcong'' ''VideoGame{{Vietcong}}'' has only an American campaign following a single character. The sequel has a short Vietcong campaign though.
22nd Mar '16 9:47:02 PM BigKlingy
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* ''VideoGame/FireEmblemFates'' is similar to the above. While Nohr would normally be the villainous nation and Hoshido the "good" nation in other ''Fire Emblem'' games, every major character in Nohr outside of its main leadership is sympathetic and siding with them doesn't exactly lead to an "evil campaign", as the Avatar only helps them invade Hoshido [[spoiler: in order to publically expose "Garon" as a FakeKing]]. Whereas the Hoshido campaign, despite outwardly seeming to be the "good" one, leads to a lot brutal deaths of symapthetic Nohrian characters [[spoiler: including a SuicideByCop and an ''actual'' suicide]], making it more a case of GreyAndGreyMorality. The only unambiguously evil characters on both sides: Garon[[spoiler: 's demonically-posessed corpse]], Iago, Hans and Kotaro, are fought and killed on all routes.
9th Mar '16 4:18:52 PM Saber15
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* In ''Battlezone,'' the American forces get a full-fledged campaign. The Soviet forces just get a bunch of unconnected missions.


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* Zigzagged in ''Videogame/BattleZone1998''. The American NSDF gets a full-length campaign with multiple characters, whereas the Soviet CCA campaign is only about half a long, is relatively unconnected, and doesn't even give the player a name beyond "Comrade". However, the two endings are not mutually exclusive, as the CCA campaign takes place within the middle 50% of the NSDF campaign and its ending doesn't directly effect the protagonist of the NSDF campaign. In the sequel, you start out with the ISDF and in the last third of the game can switch sides to the Scions, though the Scion campaign is roughly twice as long as the remaining ISDF campaign. The various {{Game Mod}}s that expand the story usually take place [[NoCanonForTheWicked after the Scion ending]] and typically have only one campaign.
27th Feb '16 5:16:00 PM Jonfka
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* In ''VideoGame/LiveALive'', the final chapter allows you to [[spoiler:play as Odio and kill everyone else]].

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* In Averted in ''VideoGame/LiveALive'', the final chapter allows you to [[spoiler:play as Odio and kill everyone else]].
19th Feb '16 3:28:03 PM Glowsquid
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[[folder:ActionGame]]
* ''Franchise/{{Gundam}} Crossfire'' has a Zeon campaign. Notably, it still follows the [[DoomedByCanon canon storyline]], where Zeon is defeated and eventually driven off Earth, the main difference being that the final mission is a PyrrhicVictory rather than an all-out defeat.
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[[folder:ActionGame]]
* ''Franchise/{{Gundam}} Crossfire'' has a Zeon campaign. Notably, it still follows the [[DoomedByCanon canon storyline]], where Zeon is defeated and eventually driven off Earth, the main difference being that the final mission is a PyrrhicVictory rather than an all-out defeat.
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[[folder:MechaGame]]
* Most ''Franchise/{{Gundam}}'' action games set in the Universal Century feature equally fully-featured Federation and Zeon campaigns, likely due to Gundam's [[GrayAndGrayMorality non-machinean morality]] and [[RootingForTheEmpire Zeon's popularity with fans]]. A good chunk of the ones that don't have Zeon campaigns usually directly adapt the events of the TV series (such as ''Journey to Jaburo'' or ''One Year War''), and may still feature bonus mission where the player can fight for Zeon.
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13th Feb '16 11:26:43 AM Jake
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** Averted in ''VideoGame/CommandAndConquerGenerals'', where you get to play as the irredeemably evil Global Liberation Army, a terrorist group whose atrocities (which the player orchestrates) include massacring a village to steal UN relief supplies, and launching a bioweapon attack on a civilian city.


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* ''VideoGame/CommandAndConquerGenerals'' splits the difference: The [[CardCarryingVillain Ridiculously evil]] TerroristsWithoutACause the Global Liberation Army get their own campaign and actually create a major DownerEnding by successfully carrying out a biowarfare attack on a major US city, but it's set up as a SequelHook... or rather an ExpansionPack hook.
30th Jan '16 12:14:14 PM Mnich409
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** Kadeshi and Turanic Raiders are exclusively AI controlled enemies in the campaign. They are completely absent in multiplayer. You can steal some of their ships with salvage corvettes, but that's it.
11th Jan '16 1:13:08 PM Arivne
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* Double averted in ''VideoGame/JeffWaynesWarOfTheWorlds''. Not only are you allowed to play as the alien invaders, said invaders [[WhiteAndGreyMorality aren't really evil]]. The martians only went to war with Earth because Mars was dying and all efforts to maintain their biosphere had failed.

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* Double averted in ''VideoGame/JeffWaynesWarOfTheWorlds''. Not only are you allowed to play as the alien invaders, said invaders [[WhiteAndGreyMorality aren't really evil]]. The martians Martians only went to war with Earth because Mars was dying and all efforts to maintain their biosphere had failed.
11th Jan '16 1:11:01 PM Arivne
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* Averted throughout most of the ''VideoGame/HeroesOfMightAndMagic'' series. In the 1st game, there are four available lords to choose from, two of which the game identifies as 'evil' and two which are identified as 'good', though given that the campaigns are ''identical'' except for lacking the scenario that is about conquering the lord you play as there isn't much to indicate their actual morals (except for the canonical victor, the Knight Lord Ironfist, which the manual paints in an ambigious light). In the 2nd game you can play as [[BigBad Archibald Ironfist's]] top general [[NoCanonForTheWicked though it's a non-canon path]]. The 3rd game and its expansions have quite a few campaigns that let you play around with the evil armies (and those ''are'' canon). Mostly played straight in the 4th game; the most "evil" main characters are a half-dead AntiHero necromancer [[spoiler: who saves the world from a death god]], and a pirate who spends most of her campaign [[EvilVersusEvil fighting even worse pirates and sea monsters]]. The 5th game and its expansions has only one campaign with an evil main character. It makes up for it by making said character ''the most evil person in the franchise''.

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* Averted throughout most of the ''VideoGame/HeroesOfMightAndMagic'' series. In the 1st game, there are four available lords to choose from, two of which the game identifies as 'evil' and two which are identified as 'good', though given that the campaigns are ''identical'' except for lacking the scenario that is about conquering the lord you play as there isn't much to indicate their actual morals (except for the canonical victor, the Knight Lord Ironfist, which the manual paints in an ambigious ambiguous light). In the 2nd game you can play as [[BigBad Archibald Ironfist's]] top general [[NoCanonForTheWicked though it's a non-canon path]]. The 3rd game and its expansions have quite a few campaigns that let you play around with the evil armies (and those ''are'' canon). Mostly played straight in the 4th game; the most "evil" main characters are a half-dead AntiHero necromancer [[spoiler: who saves the world from a death god]], and a pirate who spends most of her campaign [[EvilVersusEvil fighting even worse pirates and sea monsters]]. The 5th game and its expansions has only one campaign with an evil main character. It makes up for it by making said character ''the most evil person in the franchise''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NoCampaignForTheWicked