History Main / NitroBoost

25th Jun '16 11:17:43 AM nombretomado
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* In ''AHDotComTheSeries'', the crew attempt to hijack a space shuttle and ride it to the moon. Engineer [[OnlySaneMan Dave Howery]] ''tries'' to explain that space shuttles don't work that way, but TheCaptain Doctor What insists it will work if he "uses nitrous". [[RuleOfFunny Which it does]].

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* In ''AHDotComTheSeries'', ''Script/AHDotComTheSeries'', the crew attempt to hijack a space shuttle and ride it to the moon. Engineer [[OnlySaneMan Dave Howery]] ''tries'' to explain that space shuttles don't work that way, but TheCaptain Doctor What insists it will work if he "uses nitrous". [[RuleOfFunny Which it does]].
31st May '16 11:56:33 AM TheOneWhoTropes
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* Ransack and Crumplezone of ''TransformersCybertron'' modify themselves with Nitrous injection systems to improve their chances in the final race for the Planet Cup. However, they don't pace their consumption and it runs out on the loop-the-loop section of the course, which is too steep for them to climb without the boost.

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* Ransack and Crumplezone of ''TransformersCybertron'' ''Anime/TransformersCybertron'' modify themselves with Nitrous injection systems to improve their chances in the final race for the Planet Cup. However, they don't pace their consumption and it runs out on the loop-the-loop section of the course, which is too steep for them to climb without the boost.
25th May '16 1:39:00 AM erforce
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** The boost actually worked differently in each game of the series, and it wasn't until ''VideoGame/BurnoutParadise'' that multiple boost types were available based on the car you choose. The main selection of cars use either Aggression boost (''Burnout 3'' style, scoring takedowns tops off the gauge and extends it up to three times), Stunt boost (get more energy from stunts), or Speed boost (''Burnout 1'' and ''2'' style, only usable when the boost gauge is full, but using it all without stopping causes a Burnout which partially fills it back up, and doing enough stunts while boosting makes the Burnout completely fill it up so you can keep boosting). One DLC car, the Carson Extreme Hotrod, has its own type of boost, Locked boost, which can be ignited when the gauge is half full or more, and it doesn't stop until you crash, slam the brake or spin 180 degrees. Another car from the same DLC pack as the Extreme Hotrod, the Montgomery Hawker Mech, allows switching between the three standard boosts at the push of a button (the left thumbstick's button/L3 or the P key on a keyboard).

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** The boost actually worked differently in each game of the series, and it wasn't until ''VideoGame/BurnoutParadise'' that multiple boost types were available based on the car you choose. The main selection of cars use either Aggression boost (''Burnout 3'' (''VideoGame/Burnout3Takedown'' style, scoring takedowns tops off the gauge and extends it up to three times), Stunt boost (get more energy from stunts), or Speed boost (''Burnout 1'' and ''2'' ''VideoGame/Burnout2PointOfImpact'' style, only usable when the boost gauge is full, but using it all without stopping causes a Burnout which partially fills it back up, and doing enough stunts while boosting makes the Burnout completely fill it up so you can keep boosting). boosting).
**
One DLC car, car in ''Paradise'', the Carson Extreme Hotrod, has its own type of boost, Locked boost, which can be ignited when the gauge is half full or more, and it doesn't stop until you crash, slam the brake or spin 180 degrees. Another car from the same DLC pack as the Extreme Hotrod, the Montgomery Hawker Mech, allows switching between the three standard boosts at the push of a button (the left thumbstick's button/L3 or the P key on a keyboard).
6th May '16 2:40:48 PM Saber15
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Added DiffLines:

* In ''Videogame/XRebirth'', the ''Albion Skunk'' starship has a pair of massive afterburners that get repaired in the first mission. The burners ramp the ship up to stupendous speeds but consume (regenerating) shields in the process. The engines can be upgraded and switched to variants biased towards maneuverability or pure speed. The massive [[MileLongShip mile long capital ships]] use a high efficient but low thrust thruster when operating in zones of interest, but for traveling between zones the thrusters are catalyzed with special fuel cells, causing the enormous craft to rocket across the map.
3rd May '16 5:26:06 PM WillKeaton
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* In an episode of ''WesternAnimation/KingOfTheHill'', Hank and his friends compete in a lawnmower race. Dale, in an attempt to beat Hank, decides to install a tank of nitrous oxide on his, resulting in him fucking his engine up (he still beats Hank because of another act of cheating).

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* In an episode of ''WesternAnimation/KingOfTheHill'', Hank and his friends compete in a lawnmower race. Dale, in an attempt to beat Hank, decides to install a tank of nitrous oxide on his, resulting in him fucking his engine up (he up. (He still beats Hank because of another act of cheating).cheating.)
3rd May '16 5:16:23 PM WillKeaton
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** The exception is ''Wip3out'' which employed F-Zero style [[CastFromHitPoints boost powered by shield energy]]. The problem? You could replenish shield energy by flying through the pitlane. Because you typically lost less time in the pitlane than you gained from boosting, you were encouraged to [[ScrappyMechanic constantly boost and pit every lap]].

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** The exception is ''Wip3out'' which employed F-Zero ''F-Zero'' style [[CastFromHitPoints boost powered by shield energy]]. The problem? You could replenish shield energy by flying through the pitlane. Because you typically lost less time in the pitlane than you gained from boosting, you were encouraged to [[ScrappyMechanic constantly boost and pit every lap]].
3rd May '16 5:10:06 PM WillKeaton
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* ''Pinball/{{Checkpoint}}'' has the Hot Nitro round, which awards 20 RPMs to all ramp shots, and makes the Nitro target worth 200,000 points per hit.

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* ''Pinball/{{Checkpoint}}'' has the Hot Nitro round, which awards 20 RPMs [=RPMs=] to all ramp shots, and makes the Nitro target worth 200,000 points per hit.
3rd May '16 5:08:10 PM WillKeaton
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Modern-day UsefulNotes/FormulaOne uses a greener kind of power-boost mechanism, the Kinetic Energy Recovery System ([=KERS=]), in which the car's kinetic energy is converted into electricity by generators in the wheels whenever the brakes are applied, and is stored in a battery or supercapacitor bank, which is then discharged for a 6.7 second power boost equivalent to about 90 horsepower every lap. Additionally, Formula One also features the 'Drag Reduction System' or [=DRS=] wherein one car close behind another on a straight may open a flap in its rear wing to cut drag in exchange for losing downforce (which while critical for cornering, is not needed so much on straights), allowing a speed boost by way of aerodynamics and not mechanical power. The current cars in the Champ Car and [=A1GP=] series also have 'Power to Pass' buttons, perhaps inspired by video games, but these are merely [=ECU=] (engine computer) remaps allowing the engine to [[LimitBreak break computer-regulated performance limits]], and not actually an external power boost.

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Modern-day UsefulNotes/FormulaOne uses a greener kind of power-boost mechanism, the Kinetic Energy Recovery System ([=KERS=]), in which the car's kinetic energy is converted into electricity by generators in the wheels whenever the brakes are applied, and is stored in a battery or supercapacitor bank, which is then discharged for a 6.7 second power boost equivalent to about 90 horsepower every lap. Additionally, Formula One also features the 'Drag Reduction System' or [=DRS=] wherein one car close behind another on a straight may open a flap in its rear wing to cut drag in exchange for losing downforce downforce, (which while critical for cornering, is not needed so much on straights), straights,) allowing a speed boost by way of aerodynamics and not mechanical power. The current cars in the Champ Car and [=A1GP=] series also have 'Power to Pass' buttons, perhaps inspired by video games, but these are merely [=ECU=] (engine computer) remaps allowing the engine to [[LimitBreak break computer-regulated performance limits]], and not actually an external power boost.
3rd May '16 5:01:59 PM WillKeaton
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In RealLife, nitrous oxide[[note]][=N2O=], a heavy, sweetish gas aso used as an anaestetic and canned whipped cream propellant.[[/note]] is used to make a high-compression racing engine violate its power output limits temporarily. It serves as an oxidizer; having a 33% of oxygen molecule-for-molecule instead of the air's 21%, is allows the engine to increase the amount of fuel burned, and therefore the pressure generated, by each combustion stroke. Moreover, as it is stored pressurized in a liquid form, it vaporizes as it's being injected into the intake manifold, cooling the intake air and making it denser, this also allows to pump more air into the cylinders for the same intake pressure. The drawbacks are: extra heat generated, which can overwhelm stock cooling systems; extra load on pistons and cylinders, which can destroy an engine; and attendant stress on the drivetrain. It is usually dispensed from compressed cylinders, on demand, by an electric valve solenoid. Illegal in many areas, including most professional racing except drag racing (where some stock classes allow nitrous instead of a supercharger). The power up effect can also be achieved with turbocharged engines by increasing boost pressure, usually via a dial in the cockpit. The turbocharged F1 cars of the 1980s were fitted with overtake boost pressure buttons (before turbos were outlawed).

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In RealLife, nitrous oxide[[note]][=N2O=], a heavy, sweetish gas aso used as an anaestetic and canned whipped cream propellant.[[/note]] is used to make a high-compression racing engine violate its power output limits temporarily. It serves as an oxidizer; having a 33% of oxygen molecule-for-molecule instead of the air's 21%, is it allows the engine to increase the amount of fuel burned, and therefore the pressure generated, by each combustion stroke. Moreover, as it is stored pressurized in a liquid form, it vaporizes as it's being injected into the intake manifold, cooling the intake air and making it denser, this also allows to pump more air into the cylinders for the same intake pressure. The drawbacks are: extra heat generated, which can overwhelm stock cooling systems; extra load on pistons and cylinders, which can destroy an engine; and attendant stress on the drivetrain. It is usually dispensed from compressed cylinders, on demand, by an electric valve solenoid. Illegal in many areas, including most professional racing except drag racing (where some stock classes allow nitrous instead of a supercharger). The power up effect can also be achieved with turbocharged engines by increasing boost pressure, usually via a dial in the cockpit. The turbocharged F1 cars of the 1980s were fitted with overtake boost pressure buttons (before turbos were outlawed).
2nd May '16 10:52:06 PM Gamermaster
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* In practice, the Belkan cartridge system of ''Franchise/LyricalNanoha'' works this way, shell casings full of compressed magic that give a power boost to the next spell used. Mages normally limit themselves to loading one or two per shot since too many can place stress on themselves and their devices, although there have been cases where people have used four or (in one instance) [[ThereIsNoKillLikeOverkill five]] at once. . Comes in single shot, [[RevolversAreJustBetter revolver]] and banana clip packs. And the characters are all [[VehicularThemeNaming named after cars]] to boot.

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* In practice, the Belkan cartridge system of ''Franchise/LyricalNanoha'' works this way, way; shell casings full of compressed magic that give a power boost to the next spell used. Mages normally limit themselves to loading one or two per shot since too many can place stress on themselves and their devices, although there have been cases where people have used four or (in one instance) [[ThereIsNoKillLikeOverkill five]] at once. . Comes in single shot, [[RevolversAreJustBetter revolver]] and banana clip packs. And the characters are all [[VehicularThemeNaming named after cars]] to boot.
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