History Main / NitroBoost

20th Aug '16 2:34:58 AM JackG
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** This is pretty much an ObligatoryTrope in any Mad Max film. In ''Film/MadMaxFuryRoad'' Nux turns on the NitroBoost, then ''removes the steering wheel'', holding it aloft as they zoom ahead of the war party. An exasperated People Eater later lists "nineteen canisters of nitro" among the resources used pursing the protagonists.

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** This is pretty much an ObligatoryTrope obligatory scene in any Mad Max film. In ''Film/MadMaxFuryRoad'' Nux turns on the NitroBoost, then ''removes the steering wheel'', holding it aloft as they zoom ahead of the war party. An exasperated People Eater later lists "nineteen canisters of nitro" among the resources used pursing the protagonists.
20th Aug '16 2:31:00 AM JackG
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** This is pretty much an ObligatoryTrope from any Mad Max film. In ''Film/MadMaxFuryRoad'' Nux turns on the NitroBoost, then ''removes the steering wheel'', holding it aloft as they zoom ahead of the war party. An exasperated People Eater later lists "nineteen canisters of nitro" among the resources used pursing the protagonists.

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** This is pretty much an ObligatoryTrope from in any Mad Max film. In ''Film/MadMaxFuryRoad'' Nux turns on the NitroBoost, then ''removes the steering wheel'', holding it aloft as they zoom ahead of the war party. An exasperated People Eater later lists "nineteen canisters of nitro" among the resources used pursing the protagonists.
20th Aug '16 2:30:44 AM JackG
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* ''Film/MadMax2TheRoadWarrior.'' The Humungus has nitro boost on his command vehicle.

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* ''Film/MadMax2TheRoadWarrior.'' The Humungus has nitro boost on his command vehicle. Unfortunately he's going so fast he doesn't have time to swerve on suddenly encountering Max coming in the other direction.
** This is pretty much an ObligatoryTrope from any Mad Max film. In ''Film/MadMaxFuryRoad'' Nux turns on the NitroBoost, then ''removes the steering wheel'', holding it aloft as they zoom ahead of the war party. An exasperated People Eater later lists "nineteen canisters of nitro" among the resources used pursing the protagonists.
8th Aug '16 2:09:07 PM UmbrellasWereAwesome
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* In a non-racing game example, the ''Franchise/{{Halo}}'' games' Ghost vehicles feature an indefinite speed boost feature which makes steering tougher but allows you to run over foes. Similarly, ''Halo 3'''s Choppers feature a short-term version with similar effects.
** All Covenant vehicles except ''VideoGame/{{Halo 3}}'''s Prowler have this. Including their tank.
*** They all have their limitations, though. The Wraith tank's isn't continuous like the Ghost's is, and you can't fire the Ghost's weapons when boosting.

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* In a non-racing game example, the ''Franchise/{{Halo}}'' games' Ghost vehicles feature an indefinite speed boost feature which makes steering tougher but allows you to run over foes. Similarly, ''Halo 3'''s Choppers feature a short-term version with similar effects.
** All Covenant vehicles except
games from ''VideoGame/{{Halo 3}}'''s Prowler have this. Including their tank.
*** They
2}}'' onward give all have their limitations, though. The Covenant vehicles (except ''VideoGame/{{Halo 3}}''[='s=] Prowler) the ability to do so. Even the Wraith tank's isn't continuous like tank can boost (though only in bursts)! For most Covie vehicles, notably the Ghost's is, Ghosts, boosting can be done indefinitely; it decreases maneuverability and disables weapons, but allows you can't fire the Ghost's weapons when boosting.to quickly either escape or run over enemies.
12th Jul '16 1:17:34 AM jormis29
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* ''VideoGame/Battlefield}2'''s jet fighters have a self-recovering boost meter representing their afterburners.

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* ''VideoGame/Battlefield}2'''s ''VideoGame/Battlefield2'''s jet fighters have a self-recovering boost meter representing their afterburners.
12th Jul '16 1:17:28 AM jormis29
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* ''[[VideoGame/{{Battlefield}} Battlefield 2]]'''s jet fighters have a self-recovering boost meter representing their afterburners.

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* ''[[VideoGame/{{Battlefield}} Battlefield 2]]'''s ''VideoGame/Battlefield}2'''s jet fighters have a self-recovering boost meter representing their afterburners.



** ''Battlefield 2142'' takes from the jets and gives to the cars. Battlewalkers can also run, albeit indefinitely.

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** ''Battlefield 2142'' ''VideoGame/Battlefield2142'' takes from the jets and gives to the cars. Battlewalkers can also run, albeit indefinitely.
25th Jun '16 11:17:43 AM nombretomado
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* In ''AHDotComTheSeries'', the crew attempt to hijack a space shuttle and ride it to the moon. Engineer [[OnlySaneMan Dave Howery]] ''tries'' to explain that space shuttles don't work that way, but TheCaptain Doctor What insists it will work if he "uses nitrous". [[RuleOfFunny Which it does]].

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* In ''AHDotComTheSeries'', ''Script/AHDotComTheSeries'', the crew attempt to hijack a space shuttle and ride it to the moon. Engineer [[OnlySaneMan Dave Howery]] ''tries'' to explain that space shuttles don't work that way, but TheCaptain Doctor What insists it will work if he "uses nitrous". [[RuleOfFunny Which it does]].
31st May '16 11:56:33 AM TheOneWhoTropes
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* Ransack and Crumplezone of ''TransformersCybertron'' modify themselves with Nitrous injection systems to improve their chances in the final race for the Planet Cup. However, they don't pace their consumption and it runs out on the loop-the-loop section of the course, which is too steep for them to climb without the boost.

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* Ransack and Crumplezone of ''TransformersCybertron'' ''Anime/TransformersCybertron'' modify themselves with Nitrous injection systems to improve their chances in the final race for the Planet Cup. However, they don't pace their consumption and it runs out on the loop-the-loop section of the course, which is too steep for them to climb without the boost.
25th May '16 1:39:00 AM erforce
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** The boost actually worked differently in each game of the series, and it wasn't until ''VideoGame/BurnoutParadise'' that multiple boost types were available based on the car you choose. The main selection of cars use either Aggression boost (''Burnout 3'' style, scoring takedowns tops off the gauge and extends it up to three times), Stunt boost (get more energy from stunts), or Speed boost (''Burnout 1'' and ''2'' style, only usable when the boost gauge is full, but using it all without stopping causes a Burnout which partially fills it back up, and doing enough stunts while boosting makes the Burnout completely fill it up so you can keep boosting). One DLC car, the Carson Extreme Hotrod, has its own type of boost, Locked boost, which can be ignited when the gauge is half full or more, and it doesn't stop until you crash, slam the brake or spin 180 degrees. Another car from the same DLC pack as the Extreme Hotrod, the Montgomery Hawker Mech, allows switching between the three standard boosts at the push of a button (the left thumbstick's button/L3 or the P key on a keyboard).

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** The boost actually worked differently in each game of the series, and it wasn't until ''VideoGame/BurnoutParadise'' that multiple boost types were available based on the car you choose. The main selection of cars use either Aggression boost (''Burnout 3'' (''VideoGame/Burnout3Takedown'' style, scoring takedowns tops off the gauge and extends it up to three times), Stunt boost (get more energy from stunts), or Speed boost (''Burnout 1'' and ''2'' ''VideoGame/Burnout2PointOfImpact'' style, only usable when the boost gauge is full, but using it all without stopping causes a Burnout which partially fills it back up, and doing enough stunts while boosting makes the Burnout completely fill it up so you can keep boosting). boosting).
**
One DLC car, car in ''Paradise'', the Carson Extreme Hotrod, has its own type of boost, Locked boost, which can be ignited when the gauge is half full or more, and it doesn't stop until you crash, slam the brake or spin 180 degrees. Another car from the same DLC pack as the Extreme Hotrod, the Montgomery Hawker Mech, allows switching between the three standard boosts at the push of a button (the left thumbstick's button/L3 or the P key on a keyboard).
6th May '16 2:40:48 PM Saber15
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Added DiffLines:

* In ''Videogame/XRebirth'', the ''Albion Skunk'' starship has a pair of massive afterburners that get repaired in the first mission. The burners ramp the ship up to stupendous speeds but consume (regenerating) shields in the process. The engines can be upgraded and switched to variants biased towards maneuverability or pure speed. The massive [[MileLongShip mile long capital ships]] use a high efficient but low thrust thruster when operating in zones of interest, but for traveling between zones the thrusters are catalyzed with special fuel cells, causing the enormous craft to rocket across the map.
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