History Main / NitroBoost

7th May '18 7:54:30 PM nombretomado
Is there an issue? Send a Message


* In ''TopGear'' Richard Hammond refused to use nitrous on a car they were upgrading on the grounds that it's dangerous:

to:

* In ''TopGear'' ''Series/TopGearUK'' Richard Hammond refused to use nitrous on a car they were upgrading on the grounds that it's dangerous:
28th Apr '18 6:38:25 AM PaladinPhoenix
Is there an issue? Send a Message


** ''Film/TwoFastTwoFurious'' has NOS-powered [[EjectionSeat ejection seats]].

to:

** ''Film/TwoFastTwoFurious'' has NOS-powered [[EjectionSeat ejection seats]].seats]][[note]]The protagonists jury-rig the passenger seat of a car by wiring it to a couple of NOS cylinders. On the push of a button, the valves are opened all the way, pushing the seat sideways at suddenly high speed, and forcing the passenger out of the car. Technically, they could have used any compressed gas cylinder[[/note]].
7th Apr '18 12:26:46 AM apm483@gmail.com
Is there an issue? Send a Message


* In practice, the Belkan cartridge system of ''Franchise/LyricalNanoha'' works this way; shell casings full of compressed magic that give a power boost to the next spell used. Mages normally limit themselves to loading one or two per shot since too many can place stress on themselves and their devices, although there have been cases where people have used four or (in one instance) [[ThereIsNoKillLikeOverkill five]] at once. Comes in single shot, [[RevolversAreJustBetter revolver]] and banana clip packs. And the characters are all [[VehicularThemeNaming named after cars]] to boot.

to:

* In practice, the Belkan cartridge system of ''Franchise/LyricalNanoha'' works this way; shell casings full of compressed magic that give a power boost to the next spell used. Mages normally limit themselves to loading one or two per shot since too many can place stress on themselves and their devices, although there have been cases where people have used four or (in one instance) [[ThereIsNoKillLikeOverkill five]] at once. Comes in single shot, [[RevolversAreJustBetter revolver]] and banana clip [[MoreDakka box magazine-styled]] packs. And the characters are all [[VehicularThemeNaming named after cars]] to boot.
24th Mar '18 12:31:19 AM apm483@gmail.com
Is there an issue? Send a Message


* In ''Anime/SpeedRacer,'' the hero uses two forms: completely normal nitro boost, and finally a special engine that's been around for ages, is much faster than the newest of the new engines, but is apparently so finicky that nobody else uses it. I guess there has to be SOME trade-off to keep people from using the best all the time...

to:

* In ''Anime/SpeedRacer,'' the hero uses two forms: completely normal nitro boost, and finally a special engine that's been around for ages, is much faster than the newest of the new engines, but is apparently so finicky that nobody else uses it. I guess Guess there has to be SOME trade-off to keep people from using the best all the time...
12th Mar '18 7:36:37 PM vexusdylandasecond
Is there an issue? Send a Message

Added DiffLines:

* ''WebAnimation/{{Dreamscape}}'': Drake can skate across the ground on arrow-shaped runes.
1st Feb '18 11:05:26 AM Dallenson
Is there an issue? Send a Message


* ''VideoGame/{{BeamNG}}.drive'' version 0.11 introduces the ability to mount a nitrous oxide injection system, sometimes offering larger bottle sizes and allowing you to use preset shot sizes or tune the shot itself. Arming the system (visually) purges it and it will only inject if you are at the defined gear or above, above the defined minimum engine RPM and applying full throttle. Alternatively, you can also inject at anytime using a different binding. Also be careful of using too big of a shot for an engine that can't handle it, [[ExplosiveOverclocking otherwise the torque can cause the engine block to rupture]].

to:

* ''VideoGame/{{BeamNG}}.drive'' version 0.11 introduces the ability to mount a nitrous oxide injection system, sometimes offering larger bottle sizes and allowing you to use preset shot sizes or tune the shot itself. Arming the system (visually) purges it and it will only inject if you are at the defined gear or above, above the defined minimum engine RPM and applying full throttle. Alternatively, you can also inject at anytime using a different binding. Also be careful of using too big of a shot for an engine that can't handle it, [[ExplosiveOverclocking otherwise the torque can cause the engine block to rupture]].
1st Feb '18 11:04:07 AM Dallenson
Is there an issue? Send a Message


** In ''TabletopGame/BattleTech'' itself, the MASC's size and weight depends on the 'Mech's own tonnage and activation requires a roll of 3+, otherwise the actuators freeze and the 'Mech is rendered immobile. When activated, the 'Mech can run at double it's walking speed (for example, a ''Shadow Cat'' Prime that walks at 68.4 km/h or has 6 movements per turn can run at 129.6 km/h which translates to 13 movements in a single turn with the MASC activated). Each successive use adds two to the number you have to roll while each turn not spent using it reduces that number by two. The uses of such can range from making a 'Mech harder to hit, HitAndRunTactics or to bring a MightyGlacier into brawling range more easily.
* ''VideoGame/{{BeamNG}}.drive'' version 0.11 introduces the ability to mount a nitrous oxide injection system, sometimes offering larger bottle sizes and allowing you to use preset shot sizes or tune the shot itself. Arming the system (visually) purges it and it will only inject if you are at the defined gear or above, above the defined minimum engine RPM and applying full throttle or you can also inject at anytime using a different binding. Also be careful of using too big of a shot for an engine that can't handle it, [[ExplosiveOverclocking otherwise the torque can cause the engine block to rupture]].

to:

** In ''TabletopGame/BattleTech'' itself, the MASC's size and weight depends on the 'Mech's own tonnage and activation requires a roll of 3+, otherwise the actuators freeze and the 'Mech is rendered immobile. When activated, the 'Mech can run at double it's walking speed (for example, a ''Shadow Cat'' Prime that walks at 68.4 km/h or has 6 movements per turn can run at 129.6 km/h which translates to 13 movements in a single turn with the MASC activated). Each successive use adds two to the number you have to roll while each turn not spent using it reduces that number by two. The uses of such can range from making a 'Mech harder to hit, using HitAndRunTactics or to bring bringing a MightyGlacier into brawling range more easily.
* ''VideoGame/{{BeamNG}}.drive'' version 0.11 introduces the ability to mount a nitrous oxide injection system, sometimes offering larger bottle sizes and allowing you to use preset shot sizes or tune the shot itself. Arming the system (visually) purges it and it will only inject if you are at the defined gear or above, above the defined minimum engine RPM and applying full throttle or throttle. Alternatively, you can also inject at anytime using a different binding. Also be careful of using too big of a shot for an engine that can't handle it, [[ExplosiveOverclocking otherwise the torque can cause the engine block to rupture]].
1st Feb '18 10:49:20 AM Dallenson
Is there an issue? Send a Message


* YOU GOT BOOST POWER!! ''VideoGame/FZero'' initially had a boost charge system, with one rewarded per lap to a maximum of three, but all its sequels (sans ''Maximum Velocity'' for the Game Boy Advance, which played the same as the original game) let you boost whenever... but it draws from your energy meter, [[CastFromHitpoints which is also your health]]. You also couldn't use the boost until after the first lap. The series also features some dash pads as well.

to:

* YOU GOT BOOST POWER!! ''VideoGame/FZero'' initially had a boost charge system, with one rewarded per lap to a maximum of three, three and each machine had it's own boost top speed and boost duration, but all its sequels (sans ''Maximum Velocity'' for the Game Boy Advance, which played the same as the original game) let you boost whenever... but it draws from your energy meter, [[CastFromHitpoints which is also your health]]. You also couldn't use the boost until after the first lap. The series also features some dash pads as well.well.
** Interesting to note that dash pads also behaved differently as the triggered boosts did. The original game and ''Maximum Velocity'''s pads launched your machine in the direction of the arrow, regardless of your orientation (which made maneuvering the tight, icy area in Ancient Mesa - Split Circuit much easier as they boosted you in the right direction even if you drove into them from the side). Whereas in other games, they simply triggered your machine's boost.
18th Jan '18 9:58:00 AM Dallenson
Is there an issue? Send a Message


* ''VideoGame/{{BeamNG}}.drive'' version 0.11 introduces the ability to mount a nitrous oxide injection system, sometimes offering larger bottle sizes and allowing you to use preset shot sizes or tune the shot itself. Arming the system (visually) purges it and it will only inject if you are at the defined gear or above, above the defined minimum engine RPM and applying more than 50% throttle or you can also inject at anytime using a different binding. Also be careful of using too big of a shot for an engine that can't handle it, [[ExplosiveOverclocking otherwise the torque can cause the engine block to rupture]].

to:

* ''VideoGame/{{BeamNG}}.drive'' version 0.11 introduces the ability to mount a nitrous oxide injection system, sometimes offering larger bottle sizes and allowing you to use preset shot sizes or tune the shot itself. Arming the system (visually) purges it and it will only inject if you are at the defined gear or above, above the defined minimum engine RPM and applying more than 50% full throttle or you can also inject at anytime using a different binding. Also be careful of using too big of a shot for an engine that can't handle it, [[ExplosiveOverclocking otherwise the torque can cause the engine block to rupture]].
31st Dec '17 10:47:45 PM nombretomado
Is there an issue? Send a Message


* In one HaroldLloyd short, Harold pours ''heroin'' into his car to make it go faster.

to:

* In one HaroldLloyd Creator/HaroldLloyd short, Harold pours ''heroin'' into his car to make it go faster.
This list shows the last 10 events of 122. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NitroBoost