History Main / NeverTheSelvesShallMeet

15th Nov '17 3:40:05 PM Jacob175
Is there an issue? Send a Message

Added DiffLines:

* In the ''WesternAnimation/SonicBoom'' worlds, having two of the same individual in the same dimension will eventually result in a universe-destroying paradox. This was first discovered in "Two Good To Be True" as a result of two versions of Knuckles hanging around. Later, in "Where Have All The Sonics Gone?", Morpho made sure to send their Sonic to a dimension where there were no other Sonics to avoid this happening. [[spoiler:Later, when Shadow decides to "to heck with everything" in "Eggman: The Video Game", he intentionally takes Eggman and his Lord Eggman counterpart prisoner in order to create an anomaly.]]
13th Nov '17 11:34:03 PM rjd1922
Is there an issue? Send a Message


* ''VideoGame/{{Portal 2}}'' has the quote at the top of this page. It doesn't seem to happen as Cave Johnson "Prime" meets and befriends "Dark" Cave Johnson, a Cave from a universe [[BizarreAlienBiology "where they breathe methane and eat asparagus"]] and the universe remains unharmed[[note]]Though to be fair, they don't actually [[ExactWords "meet"]], at least, not in person...[[/note]]

to:

* ''VideoGame/{{Portal 2}}'' has the quote at the top of this page. It doesn't seem to happen as Cave Johnson "Prime" meets and befriends "Dark" Cave Johnson, a Cave from a universe [[BizarreAlienBiology "where they breathe methane and eat asparagus"]] and the universe remains unharmed[[note]]Though to be fair, that's a parallel universe, "which apparently has nothing to do with time travel," and they don't actually [[ExactWords "meet"]], at least, not in person...[[/note]]
15th Oct '17 7:11:11 AM luiz4200
Is there an issue? Send a Message

Added DiffLines:

* ''WesternAnimation/PennZeroPartTimeHero'': In "Back to the Past of Future Balls", all characters who go back in time wear disguises to avoid being recognized by their past selves. The good guys wear fake mustaches and the bad ones wear fake beards.
12th Oct '17 6:36:19 PM Jacob175
Is there an issue? Send a Message


* ''WesternAnimation/YellowSubmarine'' has the Beatles and Old Fred travelling through the Sea of Time, at first regressing to childhood (young adulthood in Old Fred's case), which John corrects by moving the hands of the Sub's clock forwards. As the team progresses, they see an identical yellow submarine with similar passengers:

to:

* ''WesternAnimation/YellowSubmarine'' has the Beatles and Old Fred travelling traveling through the Sea of Time, at first regressing to childhood (young adulthood in Old Fred's case), which John corrects by moving the hands of the Sub's clock forwards. As the team progresses, they see an identical yellow submarine with similar passengers:



* In a SonicTheHedgehog novelisation ''Literature/SonicTheHedgehogInTheFourthDimension'', older and younger selves could co-exist, but not touch: if they did, they melted together somewhat painfully to become one self. Sonic did this ("Now I'm twice as cool"). He also did this with the evil [[MirrorUniverse anti-Sonic]], [[SdrawkcabName Cinos]], causing some alarm as to whether good or evil would win out in the resulting Sonic. [[spoiler: Good won.]] Imaginary creatures [[InTheirOwnImage threatening to rewrite history]] kept people from asking too many questions. Still, at the end, it was two positive Sonics plus one negative Cinos, which should equal one positive Sonic.

to:

* In a SonicTheHedgehog Franchise/SonicTheHedgehog novelisation ''Literature/SonicTheHedgehogInTheFourthDimension'', older and younger selves could co-exist, but not touch: if they did, they melted together somewhat painfully to become one self. Sonic did this ("Now I'm twice as cool"). He also did this with the evil [[MirrorUniverse anti-Sonic]], [[SdrawkcabName Cinos]], causing some alarm as to whether good or evil would win out in the resulting Sonic. [[spoiler: Good won.]] Imaginary creatures [[InTheirOwnImage threatening to rewrite history]] kept people from asking too many questions. Still, at the end, it was two positive Sonics plus one negative Cinos, which should equal one positive Sonic.



* Subverted in one of the ''SamAndMax'' episodes, involving a lot of time travel. The duo meet their past selves from a year and a half earlier, putting them early in the previous season. It doesn't mess up the universe, but it does result in Sam and Max [[spoiler:getting trapped in the past and having to relive the entire year and a half over again because the past versions of themselves steal the time machine]].

to:

* Subverted in one of the ''SamAndMax'' ''VideoGame/SamAndMax'' episodes, involving a lot of time travel. The duo meet their past selves from a year and a half earlier, putting them early in the previous season. It doesn't mess up the universe, but it does result in Sam and Max [[spoiler:getting trapped in the past and having to relive the entire year and a half over again because the past versions of themselves steal the time machine]].



* Through the mixed-up and convoluted story of ''VideoGame/SonicTheHedgehog2006'', this essentially takes place. There probably isn't a time where there aren't at least two Sonics/Silvers/Shadows running around at the same time, just in different locations. For example, late in the game, Sonic, Silver, and (strangely) [[VideoGame/SonicRushSeries Blaze]] find themselves on a cliff, while Doctor Eggman's Egg Carrier crashes into the side of a mountain, leaving Sonic to believe Elise is dead. Silver then suggests Sonic goes back in time to rescue her. While this happening, [[spoiler:Sonic has already done so. He and Elise had already escaped the crash just as the carrier exploded.]]

to:

* Franchise/SonicTheHedgehog has generally avoided this in his games.
**
Through the mixed-up and convoluted story of ''VideoGame/SonicTheHedgehog2006'', this essentially takes place. There probably isn't a time where there aren't at least two Sonics/Silvers/Shadows running around at the same time, just in different locations. For example, late in the game, Sonic, Silver, and (strangely) [[VideoGame/SonicRushSeries Blaze]] find themselves on a cliff, while Doctor Eggman's Egg Carrier crashes into the side of a mountain, leaving Sonic to believe Elise is dead. Silver then suggests Sonic goes back in time to rescue her. While this happening, [[spoiler:Sonic has already done so. He and Elise had already escaped the crash just as the carrier exploded.]]]] Then again, while there are multiples running around, they don't end up meeting each other, hence this trope being played straight, if unintentionally.



** ''VideoGame/SonicForces'' sees Sonic team up with an alternate version of his past self. Again, an aversion as nothing bad in terms of space-time seems to happen.



* ''VideoGame/GranblueFantasy'' actively prevents you from creating direct paradoxes or MirrorMatches with your playable characters. If a character is fought as a boss, missing in-story, or present in the scene but unable/unwilling to help you, then you can't use said character for that specific quest. You can't use multiple versions of the same character in the same party, either.

to:

* ''VideoGame/GranblueFantasy'' actively prevents you from creating direct paradoxes or MirrorMatches {{Mirror Match}}es with your playable characters. If a character is fought as a boss, missing in-story, or present in the scene but unable/unwilling to help you, then you can't use said character for that specific quest. You can't use multiple versions of the same character in the same party, either.either.
* Averted in ''VideoGame/RakenzarnFrontierStory'', as multiples of the same characters can be recruited as Realmwalkers. You briefly end up with a game world Mario and a cartoon Mario in the party at the same time in Chapter 3, and Donald mentions he has a ''Kingdom Hearts'' version of himself on another assignment. One of the [=NPCs=] finds trying to tell each other apart more annoying than any paradox problems.
* Amusingly averted in ''VideoGame/ScienceGirls''. [[spoiler:During the wormhole trip back home, Missy meets her future self and even gets some spare video games from her. Once the present version of the girls gets back home, they decide not to care about the possible paradox and figure the universe can survive one or two.]]



* In the ''WesternAnimation/{{Futurama}}'' movie ''Bender's Big Score'', we learn that duplicates of persons or objects created by time travel are automatically doomed, as a form of EquivalentExchange. This becomes a plot point as we learn that [[spoiler:Leela's new fiancee is another version of Fry, and calls off the wedding rather than subject Leela to the grief caused by his ultimate demise. And sure enough, he dies at the end in a HeroicSacrifice.]] At the very end, hundreds of Bender duplicates appear and [[spoiler:as they explode one by one, the sheer volume of temporal anomalies leads to a rupture in the universe - and a SequelHook for the next movie.]] This is ''almost'' a subversion as until time corrects the paradox by destroying the duplicate duplicates are free to touch and interact with each other.

to:

* In the ''WesternAnimation/{{Futurama}}'' movie ''Bender's Big Score'', we learn that duplicates of persons or objects created by time travel are automatically doomed, as a form of EquivalentExchange. This becomes a plot point as we learn that [[spoiler:Leela's new fiancee is another version of Fry, and calls off the wedding rather than subject Leela to the grief caused by his ultimate demise. And sure enough, he dies at the end in a HeroicSacrifice.]] At the very end, hundreds of Bender duplicates appear and [[spoiler:as they explode one by one, the sheer volume of temporal anomalies leads to a rupture in the universe - and a SequelHook for the next movie.]] This is ''almost'' a subversion as until time corrects the paradox by destroying the duplicate duplicate, duplicates are free to touch and interact with each other.



'''Scammer Alien:''' Oh come on, you prudes!.

to:

'''Scammer Alien:''' Oh come on, you prudes!.prudes!



* This Trope is ''Defied'' in the ''WesternAnimation/DextersLaboratory'' movie ''Ego Trip'', where the Dexter everyone's familiar with uses his time machine to form a team consisting of himself and his Teenage, Adult, and Elderly selves to SetRightWhatOnceWentWrong, courtesy of Mandark's tampering. There was no EarthShatteringKaboom, ''despite'' the fact that [[spoiler:Mandark used the same trick to fight them. In fact, after Dee Dee intervenes, she accidentally crates a future utopia.]]

to:

* This Trope is ''Defied'' ''defied'' in the ''WesternAnimation/DextersLaboratory'' movie ''Ego Trip'', where the Dexter everyone's familiar with uses his time machine to form a team consisting of himself and his Teenage, Adult, and Elderly selves to SetRightWhatOnceWentWrong, courtesy of Mandark's tampering. There was no EarthShatteringKaboom, ''despite'' the fact that [[spoiler:Mandark used the same trick to fight them. In fact, after Dee Dee intervenes, she accidentally crates a future utopia.]]
8th Oct '17 2:15:24 AM Nouct
Is there an issue? Send a Message


* Played with in RadiantHistoria. When a villain attempts to use their own time travel to [[CuttingTheKnot Cut The Knot]] on Stocke's plans, he finds himself in a bind, as he can only be in one place at once on a given timeline. He has to carefully choose a moment to intervene when he isn't busy with any of the other important events going on at the same time to make sure everything else still happens the way he wants. Luckily his method of time travel offers pseudo-teleportation so the half-continent he has to cross is the least of his concerns.

to:

* Played with in RadiantHistoria.''VideoGame/RadiantHistoria''. When a villain attempts to use their own time travel to [[CuttingTheKnot Cut The Knot]] on Stocke's plans, he finds himself in a bind, as he can only be in one place at once on a given timeline. He has to carefully choose a moment to intervene when he isn't busy with any of the other important events going on at the same time to make sure everything else still happens the way he wants. Luckily his method of time travel offers pseudo-teleportation so the half-continent he has to cross is the least of his concerns.concerns.
* ''VideoGame/GranblueFantasy'' actively prevents you from creating direct paradoxes or MirrorMatches with your playable characters. If a character is fought as a boss, missing in-story, or present in the scene but unable/unwilling to help you, then you can't use said character for that specific quest. You can't use multiple versions of the same character in the same party, either.
28th Sep '17 1:10:54 AM PaulA
Is there an issue? Send a Message


* This rule is on the rather extensive list of time travel restrictions in Creator/DeanKoontz's ''Lightning''. [[spoiler:This becomes a serious problem at the end of the book when someone travels very, very briefly to a point in the future and can't return to it, even though he really, really needs to.]]



* Creator/LEModesittJr's ''Timegod'' series has this as an explicit rule: a timediver cannot superimpose himself or herself in space and time. So if one screws something up, he can't just go back a few minutes and try again.
28th Sep '17 1:07:46 AM PaulA
Is there an issue? Send a Message

Added DiffLines:

* Creator/LEModesittJr's ''Timegod'' series has this as an explicit rule: a timediver cannot superimpose himself or herself in space and time. So if one screws something up, he can't just go back a few minutes and try again.
21st Sep '17 11:15:27 AM BreadBull
Is there an issue? Send a Message


Alternatively, the show might say that you're both made out of the exact same atoms, and the universe gets wonky when you have matter [[ThatCameOutWrong touching itself]].

to:

Alternatively, the show might say that you're both made out of the exact same atoms, and [[RealityBreakingParadox the universe gets wonky wonky]] when you have matter [[ThatCameOutWrong touching itself]].
21st Sep '17 11:14:01 AM BreadBull
Is there an issue? Send a Message

Added DiffLines:

Alternatively, the show might say that you're both made out of the exact same atoms, and the universe gets wonky when you have matter [[ThatCameOutWrong touching itself]].
31st Aug '17 3:45:52 AM Doug86
Is there an issue? Send a Message


* In ''ShadowOfDestiny'', multiple versions of the same person can be in the same room and even talk to each other without problem. Physically touching your past or future self, however, results in both of you ceasing to exist. [[spoiler:This becomes a plot point in various possible endings.]]

to:

* In ''ShadowOfDestiny'', ''VideoGame/ShadowOfDestiny'', multiple versions of the same person can be in the same room and even talk to each other without problem. Physically touching your past or future self, however, results in both of you ceasing to exist. [[spoiler:This becomes a plot point in various possible endings.]]
This list shows the last 10 events of 182. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NeverTheSelvesShallMeet