History Main / NeRf

8th Jul '17 1:55:12 PM Exusia
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** Hallessena gave herself a bonus 40% attack ''per turn with no limit'', so long as she didn't take damage, which after maintenance was changed to 25% with a cap of 300%. This actually proved to be too little, as a later patch changed the buff to 35% while keeping the cap.

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** Hallessena gave herself a bonus 40% attack ''per turn with no limit'', so long as she didn't take damage, which after maintenance was changed to 25% with a cap of 300%. This actually proved to be too little, as 300% and also giving a one-turn attack penalty after taking damage. However, a later patch changed the buff to 35% while keeping the cap.
9th Jun '17 9:53:53 PM jormis29
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* ''VideoGame/ResidentEvil2'' took the reasonably decent knife from the original game and turned into an utterly useless JokeWeapon. The knife in the first game was hardly powerful, but it was entirely possible to take down a single zombie or even Hunter (if you're lucky) with it and live to tell the tale. In the next game, however, it takes anywhere from 20-30 strikes just to knock one zombie down; [[CurbStompBattle forget about trying to use it on anything stronger than that.]] Fortunately, the knife got a minor buff in ResidentEvil3, followed by a massive buff in every game from ''Code: Veronica'' onward.

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* ''VideoGame/ResidentEvil2'' took the reasonably decent knife from the original game and turned into an utterly useless JokeWeapon. The knife in the first game was hardly powerful, but it was entirely possible to take down a single zombie or even Hunter (if you're lucky) with it and live to tell the tale. In the next game, however, it takes anywhere from 20-30 strikes just to knock one zombie down; [[CurbStompBattle forget about trying to use it on anything stronger than that.]] Fortunately, the knife got a minor buff in ResidentEvil3, ''VideoGame/ResidentEvil3'', followed by a massive buff in every game from ''Code: Veronica'' onward.
27th May '17 4:34:47 PM Jgamer
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** Yoshitsune is still as powerful as it was in ''Persona 4'', but one of the needed Personas to fuse it is the Persona you unlock by maxing out the Magician Confidant, which only maxes out near the end of the game.
** The ability for party members to take a lethal hit for you, which was the first ability you got when you started their Social Link in ''Persona 4'', now needs Confidant Rank 9 in order to unlock.
14th May '17 10:22:44 AM nombretomado
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* The ''Franchise/StarCraft'' games go through continuous buffing and nerfing to improve game balance, given the franchise's incredible popularity in the UsefulNotes/ProfessionalGaming scene. For example, ''VideoGame/{{StarCraft|I}}: Brood War's'' Corsair, an air-to-air SpaceFighter flown by the dark templar, features a power called Disruption Web that targets an area on the ground and prevents ground units and towers from attacking while inside it, helping with airdrop deployments among other things. This ability's duration was severely reduced in the 1.08 patch, which also gave several nerfs to other protoss powers and units, buffs to the terrans, and a mixture to the zerg; the Corsair nerf is notable because it has noticeable effects on the difficulty of the unit's introductory mission in the protoss single-player campaign.

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* The ''Franchise/StarCraft'' ''VideoGame/StarCraft'' games go through continuous buffing and nerfing to improve game balance, given the franchise's incredible popularity in the UsefulNotes/ProfessionalGaming scene. For example, ''VideoGame/{{StarCraft|I}}: Brood War's'' Corsair, an air-to-air SpaceFighter flown by the dark templar, features a power called Disruption Web that targets an area on the ground and prevents ground units and towers from attacking while inside it, helping with airdrop deployments among other things. This ability's duration was severely reduced in the 1.08 patch, which also gave several nerfs to other protoss powers and units, buffs to the terrans, and a mixture to the zerg; the Corsair nerf is notable because it has noticeable effects on the difficulty of the unit's introductory mission in the protoss single-player campaign.
9th May '17 7:05:07 AM CerotechOmega
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** Another common practice against lopsided teams is for the dominant team to gather in close proximity and fire upon access to the enemy spawning pool to fence them in. The Tenta-Missiles, also introduced in ''Splatoon 2'', acquire a thermal lock on to opponents within the user's cone of sight; teams that bunch together and fire upon a common point can be forced to disperse this way, making them easier pickings for the rest of the user's teammates. Also, due to the fact that this is a thermal lock and not an optic lock, Charger twitch campers can be forced from their nests with absolute impunity.
15th Apr '17 3:22:51 PM Exusia
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** Hallessena gave herself a bonus 40% attack ''per turn'', lost on taking damage, which after maintenance was changed to 25%. This actually proved to be too little, as a later patch changed the buff to 35% and gave it a cap of 300%.

to:

** Hallessena gave herself a bonus 40% attack ''per turn'', lost on taking turn with no limit'', so long as she didn't take damage, which after maintenance was changed to 25%. 25% with a cap of 300%. This actually proved to be too little, as a later patch changed the buff to 35% and gave it a cap of 300%.while keeping the cap.
23rd Mar '17 8:09:28 PM CybranGeneralSturm
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** ''Disgaea 5'' seems to be Buff reversing the trend as the new Pirate class deals more damage the further they are from their target when they use guns due to their evility and the nice addition of skill upgrading also increasing a skill's Grade (with SS+ being the highest).

to:

** ''Disgaea 5'' seems to be Buff reversing the trend as the new Pirate class deals more damage the further they are from their target when they use guns due to their evility and the nice addition of skill upgrading also increasing a skill's Grade (with SS+ being the highest).
23rd Mar '17 8:06:01 PM CybranGeneralSturm
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** ''Disgaea 5'' seems to be [[{{Buff}} reversing the trend]] as the new Pirate class deals more damage the further they are from their target when they use guns due to their evility and the nice addition of skill upgrading also increasing a skill's Grade (with SS+ being the highest).

to:

** ''Disgaea 5'' seems to be [[{{Buff}} Buff reversing the trend]] trend as the new Pirate class deals more damage the further they are from their target when they use guns due to their evility and the nice addition of skill upgrading also increasing a skill's Grade (with SS+ being the highest).
23rd Mar '17 8:05:16 PM CybranGeneralSturm
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Added DiffLines:

** ''Disgaea 5'' seems to be [[{{Buff}} reversing the trend]] as the new Pirate class deals more damage the further they are from their target when they use guns due to their evility and the nice addition of skill upgrading also increasing a skill's Grade (with SS+ being the highest).
19th Mar '17 10:38:08 AM josh6243
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** Unlike the [[VideoGame/SuperRobotWarsZ Tag Tension Gauge]] where it requires only two stars to activate a skill, players need to gather three Extra Command Gauges to initiate movement again after killing an enemy. Even if equipping the "[=ExC=] Laser" part[[note]]Doubles the refill rate of the Extra Command gauge[[/note]], at some point, players will run out of Extra Commands unless the pilot has the "Zeal"[[note]]Additional movement after taking a move or attack.[[/note]] spirit command.

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** *** Unlike the [[VideoGame/SuperRobotWarsZ Tag Tension Gauge]] where it requires only two stars to activate a skill, players need to gather three Extra Command Gauges to initiate movement again after killing an enemy. Even if equipping the "[=ExC=] Laser" part[[note]]Doubles the refill rate of the Extra Command gauge[[/note]], at some point, players will run out of Extra Commands unless the pilot has the "Zeal"[[note]]Additional movement after taking a move or attack.[[/note]] spirit command.
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