History Main / NeRf

14th May '17 10:22:44 AM nombretomado
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* The ''Franchise/StarCraft'' games go through continuous buffing and nerfing to improve game balance, given the franchise's incredible popularity in the UsefulNotes/ProfessionalGaming scene. For example, ''VideoGame/{{StarCraft|I}}: Brood War's'' Corsair, an air-to-air SpaceFighter flown by the dark templar, features a power called Disruption Web that targets an area on the ground and prevents ground units and towers from attacking while inside it, helping with airdrop deployments among other things. This ability's duration was severely reduced in the 1.08 patch, which also gave several nerfs to other protoss powers and units, buffs to the terrans, and a mixture to the zerg; the Corsair nerf is notable because it has noticeable effects on the difficulty of the unit's introductory mission in the protoss single-player campaign.

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* The ''Franchise/StarCraft'' ''VideoGame/StarCraft'' games go through continuous buffing and nerfing to improve game balance, given the franchise's incredible popularity in the UsefulNotes/ProfessionalGaming scene. For example, ''VideoGame/{{StarCraft|I}}: Brood War's'' Corsair, an air-to-air SpaceFighter flown by the dark templar, features a power called Disruption Web that targets an area on the ground and prevents ground units and towers from attacking while inside it, helping with airdrop deployments among other things. This ability's duration was severely reduced in the 1.08 patch, which also gave several nerfs to other protoss powers and units, buffs to the terrans, and a mixture to the zerg; the Corsair nerf is notable because it has noticeable effects on the difficulty of the unit's introductory mission in the protoss single-player campaign.
9th May '17 7:05:07 AM CerotechOmega
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** Another common practice against lopsided teams is for the dominant team to gather in close proximity and fire upon access to the enemy spawning pool to fence them in. The Tenta-Missiles, also introduced in ''Splatoon 2'', acquire a thermal lock on to opponents within the user's cone of sight; teams that bunch together and fire upon a common point can be forced to disperse this way, making them easier pickings for the rest of the user's teammates. Also, due to the fact that this is a thermal lock and not an optic lock, Charger twitch campers can be forced from their nests with absolute impunity.
15th Apr '17 3:22:51 PM Exusia
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** Hallessena gave herself a bonus 40% attack ''per turn'', lost on taking damage, which after maintenance was changed to 25%. This actually proved to be too little, as a later patch changed the buff to 35% and gave it a cap of 300%.

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** Hallessena gave herself a bonus 40% attack ''per turn'', lost on taking turn with no limit'', so long as she didn't take damage, which after maintenance was changed to 25%. 25% with a cap of 300%. This actually proved to be too little, as a later patch changed the buff to 35% and gave it a cap of 300%.while keeping the cap.
23rd Mar '17 8:09:28 PM CybranGeneralSturm
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** ''Disgaea 5'' seems to be Buff reversing the trend as the new Pirate class deals more damage the further they are from their target when they use guns due to their evility and the nice addition of skill upgrading also increasing a skill's Grade (with SS+ being the highest).

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** ''Disgaea 5'' seems to be Buff reversing the trend as the new Pirate class deals more damage the further they are from their target when they use guns due to their evility and the nice addition of skill upgrading also increasing a skill's Grade (with SS+ being the highest).
23rd Mar '17 8:06:01 PM CybranGeneralSturm
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** ''Disgaea 5'' seems to be [[{{Buff}} reversing the trend]] as the new Pirate class deals more damage the further they are from their target when they use guns due to their evility and the nice addition of skill upgrading also increasing a skill's Grade (with SS+ being the highest).

to:

** ''Disgaea 5'' seems to be [[{{Buff}} Buff reversing the trend]] trend as the new Pirate class deals more damage the further they are from their target when they use guns due to their evility and the nice addition of skill upgrading also increasing a skill's Grade (with SS+ being the highest).
23rd Mar '17 8:05:16 PM CybranGeneralSturm
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** ''Disgaea 5'' seems to be [[{{Buff}} reversing the trend]] as the new Pirate class deals more damage the further they are from their target when they use guns due to their evility and the nice addition of skill upgrading also increasing a skill's Grade (with SS+ being the highest).
19th Mar '17 10:38:08 AM josh6243
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** Unlike the [[VideoGame/SuperRobotWarsZ Tag Tension Gauge]] where it requires only two stars to activate a skill, players need to gather three Extra Command Gauges to initiate movement again after killing an enemy. Even if equipping the "[=ExC=] Laser" part[[note]]Doubles the refill rate of the Extra Command gauge[[/note]], at some point, players will run out of Extra Commands unless the pilot has the "Zeal"[[note]]Additional movement after taking a move or attack.[[/note]] spirit command.

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** *** Unlike the [[VideoGame/SuperRobotWarsZ Tag Tension Gauge]] where it requires only two stars to activate a skill, players need to gather three Extra Command Gauges to initiate movement again after killing an enemy. Even if equipping the "[=ExC=] Laser" part[[note]]Doubles the refill rate of the Extra Command gauge[[/note]], at some point, players will run out of Extra Commands unless the pilot has the "Zeal"[[note]]Additional movement after taking a move or attack.[[/note]] spirit command.
19th Mar '17 10:37:29 AM josh6243
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** Some skills were nerfed from previous games in ''VideoGame/SuperRobotWarsV'':
*** "Attack Again"[=/=][[DubNameChange "Second Attack"]] only triggers when the pilot who has the skill has ''30'' points more than the enemy's skill instead of the usual 20.
*** "Will Limit Break"[=/=]"Focus Over Limit" has 3 levels and pilots who have this skill by default only max out at 160 morale instead of 170 morale, thus requiring players to put one more level at the skill. Without it, ace bonuses or abilities that require characters or units who need 170 morale are stuck at 160 morale.[[note]]Ryoma's ace bonus comes to mind as well as Eva 01's transformation to Pseudo Evol[[/note]].
** Unlike the [[VideoGame/SuperRobotWarsZ Tag Tension Gauge]] where it requires only two stars to activate a skill, players need to gather three Extra Command Gauges to initiate movement again after killing an enemy. Even if equipping the "[=ExC=] Laser" part[[note]]Doubles the refill rate of the Extra Command gauge[[/note]], at some point, players will run out of Extra Commands unless the pilot has the "Zeal"[[note]]Additional movement after taking a move or attack.[[/note]] spirit command.
12th Mar '17 1:42:32 PM CountDorku
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* In ''TabletopGame/XWingMiniatures'', Fantasy Flight regularly releases an "FAQ" that clarifies or changes particularly nasty cards and combinations. March 2017, for example, saw changes to Emperor Palpatine (you now declare you're using him ''before'' you roll, stopping you from pulling him out as an emergency save), the TIE/x7 title for TIE Defenders (it's now an Evade action, rather than a free Evade token, meaning it can now be stopped by stress and obstacles), the Jumpmaster pilot Manaroo (her ability to give benefits to other ships now has a fairly harsh range limitation, stopping her from spending the entire battle on the other side of the map generating buffs), and the Zuckuss crew card (which can take stress to penalise enemy attacks - but now can't do it if already stressed). It also confirmed that Kylo Ren's crew card (could dictate a specific Pilot critical effect that would hit an enemy ship and bypass shields next time they took critical damage) didn't interact with Darth Vader's (whose ability to CastFromHitPoints to inflict a point of critical damage applies ''after'' attacks, and Kylo's condition only applies ''during'' attacks).

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* In ''TabletopGame/XWingMiniatures'', Fantasy Flight regularly releases an "FAQ" that clarifies or changes particularly nasty cards and combinations. March 2017, for example, saw changes to Emperor Palpatine (you now declare you're using him ''before'' you roll, stopping you from pulling him out as an emergency save), the TIE/x7 title for TIE Defenders (it's now an Evade action, rather than a free Evade token, meaning it can now be stopped by stress and obstacles), the Jumpmaster pilot Manaroo (her ability to give benefits to other ships now has a fairly harsh range limitation, stopping her from spending the entire battle on the other side of the map generating buffs), and the Zuckuss crew card (which can take stress to penalise enemy attacks defence rolls - but now can't do it if already stressed). It also confirmed that Kylo Ren's crew card (could dictate a specific Pilot critical effect that would hit an enemy ship and bypass shields next time they took critical damage) didn't interact with Darth Vader's (whose ability to CastFromHitPoints to inflict a point of critical damage applies ''after'' attacks, and Kylo's condition only applies ''during'' attacks).
12th Mar '17 1:19:06 PM CountDorku
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* In ''TabletopGame/XWingMiniatures'', Fantasy Flight regularly releases an "FAQ" that clarifies or changes particularly nasty cards and combinations. March 2017, for example, saw changes to Emperor Palpatine (you now declare you're using him ''before'' you roll, stopping you from pulling him out as an emergency save), the TIE/x7 title for TIE Defenders (it's now an Evade action, rather than a free Evade token, meaning it can now be stopped by stress and obstacles), the Jumpmaster pilot Manaroo (her ability to give benefits to other ships now has a fairly harsh range limitation, stopping her from spending the entire battle on the other side of the map generating buffs), and the Zuckuss crew card (which can take stress to penalise enemy attacks - but now can't do it if already stressed). It also confirmed that Kylo Ren's crew card (could dictate a specific Pilot critical effect that would hit an enemy ship and bypass shields next time they took critical damage) didn't interact with Darth Vader's (whose ability to CastFromHitPoints to inflict a point of critical damage applies ''after'' attacks, and Kylo's condition only applies ''during'' attacks).
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