History Main / NeRf

23rd Feb '17 6:27:40 AM PDL
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So why are Nerfs perceived as being such awful things? Well, human beings and even other great apes have a tendency towards loss aversion. For example, if playing a game of chance where you could lose $100, most people would only play if there's also a chance where you could also win $200 or more. It works the same way with favorite characters or tactics; perceived losses simply hurt more then perceived wins.
22nd Feb '17 2:07:37 PM PDL
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** A few Pokemon received changes to their abilities, but the most notable example is Gengar, whose only ability was changed from Levitate (which made it immune to ground attacks, which it would be weak to as a Ghost/Poison type) to Cursed Body (an ability that disables a move when it hits Gengar, but due to its low defense, it won't survive to many in the first place).
12th Feb '17 2:25:04 PM cookieman
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* In VideoGame/{{Super Mario World}}, the Cape Feather was regarded as a GameBreaker as you could easily fly through levels with ease. Although the feather has never appeared in a main series game since then (minus ports and Super Mario Advance 4's eReader), some hacks have made the Cape Feather's "flight" feature null, preventing you from easily flying through levels. Still doesn't stop you from defeating Dry Bones though.
10th Feb '17 7:21:14 PM Kazmahu
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** With the abolition of BreakableWeapons in ''Fates'', stranger weapons which previously used fragility as a balancing factor generally had additional drawbacks added. In addition to an accuracy drop, steel weapons now slow you down (in ''Fates'', -2 speed is -2 speed, no ifs, buts, or maybes), silver weapons lower stats for a while after use, and mixed-range weapons weigh you down immensely.
31st Jan '17 1:45:46 AM ChrisX
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* ''VideoGame/{{Overwatch}}'' usually also have constant updates so nerfs and buffs are always on the course. But also worth noting that one of the characters, D.Va, is a pro-gamer on a ChickenWalker. When dropping her ultimate, which is sending her mecha to self-destruct, she will quip the trope name, since she's a gamer and has dealt with it with her game (Starcraft).
-->''Nerf THIS!''
21st Jan '17 7:31:10 PM flamemario12
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** ''VideoGame/PokemonSunAndMoon'' nerfed several moves and abilities considered [[GameBreaker Game Breakers]] in competitive play: Dark Void now has 50% accuracy and ''only'' works when used by Darkrai (a Pokemon banned in most tournaments), Gale Wings only works when the user has full HP, Parental Bond's second attack does 25% damage rather than 50% and Prankster won't affect Dark types. [[ActionInitiative Priority]] in general was also nerfed in the 7th gen, with several moves and abilities introduced to counter it.

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** ''VideoGame/PokemonSunAndMoon'' nerfed several moves and abilities considered [[GameBreaker Game Breakers]] in competitive play: abilities, such as Dark Void now has 50% accuracy and ''only'' works when used by Darkrai (a Pokemon banned in most tournaments), Gale Wings only works when the user has full HP, Parental Bond's second attack does 25% damage rather than 50% and Prankster won't affect Dark types. [[ActionInitiative Priority]] in general was also nerfed in the 7th gen, with several moves and abilities introduced to counter it.types.
17th Jan '17 4:10:42 AM Taxi-Pizzatime
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** The additions of extra weapon and armor types in ''Frozen Throne'' were seen as nerfing a number of units. No longer could spellcasters, who now did magic damage instead of piercing damage, be relied upon for anti-air duties. (Air units being strong vs. magic damage.) Likewise, Huntresses went from medium armor to unarmored, making them useless as a primary melee unit. (Unarmored being weak to the "normal" attacks of most melee units.)

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** The additions of extra weapon and armor types in ''Frozen Throne'' were seen as nerfing a number of units. No longer could spellcasters, who now did magic damage instead of piercing damage, be relied upon for anti-air duties. (Air units being strong vs. magic damage.) Likewise, Huntresses went from medium armor to unarmored, making them useless as a primary melee unit. (Unarmored being weak to the "normal" piercing attacks of most melee units.)ranged units, and vulnerable to siege weapons. [[http://classic.battle.net/war3/basics/armorandweapontypes.shtml]])
16th Jan '17 7:20:33 PM CerotechOmega
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** A common practice in the games involves an observant player timing an opponent's jump point (which is visible unless the player uses Stealth Jump) and opening fire in time to catch them landing, which gives the landing opponent a one-way trip back to the spawning pool nine times out of ten. In ''VideoGame/{{Splatoon 2}}'', however, the Splashdown special causes the user to jump up and come down with a blastwave which instakills players in proximity; this move can be used during a super jump to touch down explosively, making such tactics without a Charger a risky proposition.
16th Jan '17 2:51:59 PM Xtifr
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* Missiles got nerfed in ''DiddyKongRacing DS.'' In the original game, collecting a red balloon three times gave you a full supply of ''ten'' missiles, which could be fully replenished simply by running over a red balloon again. In the DS version, you only get five missles, and they've been reduced to the second-stage weapon, meaning hitting another balloon [[PowerupLetdown upgrades you multi-missiles into a single homing missile instead.]]

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* Missiles got nerfed in ''DiddyKongRacing ''VideoGame/DiddyKongRacing DS.'' In the original game, collecting a red balloon three times gave you a full supply of ''ten'' missiles, which could be fully replenished simply by running over a red balloon again. In the DS version, you only get five missles, and they've been reduced to the second-stage weapon, meaning hitting another balloon [[PowerupLetdown upgrades you multi-missiles into a single homing missile instead.]]
8th Jan '17 3:05:47 PM AdamC
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** Even other characters see the occasional nerfing. Bass has lost his charged shot as of ''Mega Man & Bass'' (he got multidirectional fire instead -- great for levels, not great for bosses). Zero's buster, originally his main weapon, has been an occasional afterthought since ''X4''.

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** Even other characters see the occasional nerfing. Bass has lost his charged shot as of ''Mega Man & Bass'' (he got multidirectional machine-gun fire instead -- great for levels, not great for bosses). Zero's buster, buster was originally his main weapon, weapon but was replaced by his Z-Saber in ''X4'' to differentiate him from X. Since then his buster has been so weak that it's essentially an occasional afterthought since ''X4''.(if it appears at all).
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