History Main / NeRf

15th Sep '17 2:33:48 AM LucaEarlgrey
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** ''IV'' already has a number of skills that can't be passed on via fusion except with the Demon Fusion Lite app or Demon Whisper. ''Apocalypse'' further expands the list of skills banned from being transferred ''and'' prevents Demon Fusion Lite from getting around it. No, you and your demons who aren't Alice cannot run around spamming [[SignatureMove Die For Me!]] anymore.
15th Sep '17 2:29:02 AM LucaEarlgrey
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** The MP cost of many high-end skills has been amplified, in order to encourage players to take advantage of the new affinity system, wherein, among other things, skill affinities influence the MP cost of skills of the same time. Did you wanna cast Mediarahan to heal the entire party, for example? Well, its MP cost has been raised from 40 MP to ''90'', if you don't cast it with a user with a positive healing affinity.

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** The MP cost of many high-end skills has been amplified, in order to encourage players to take advantage of the new affinity system, wherein, among other things, skill affinities influence the MP cost of skills of the same time.type. Did you wanna cast Mediarahan to heal the entire party, for example? Well, its MP cost has been raised from 40 MP to ''90'', if you don't cast it with a user with a positive healing affinity.
15th Sep '17 2:28:36 AM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' does this with a number of things from ''VideoGame/ShinMegamiTenseiIV'':
** Smirk has been depowered so that while it still negates elemental weaknesses and makes attacks super-accurate and always crit, it will no longer grant near-perfect evasion.
** The MP cost of many high-end skills has been amplified, in order to encourage players to take advantage of the new affinity system, wherein, among other things, skill affinities influence the MP cost of skills of the same time. Did you wanna cast Mediarahan to heal the entire party, for example? Well, its MP cost has been raised from 40 MP to ''90'', if you don't cast it with a user with a positive healing affinity.
** Some skills that have secondary effects in ''IV'' now have those secondary effects only kick in on a Smirk. For example, Antichton, which in ''IV'' inflicts "severe"-level [[InfinityPlusOneElement Almighty]] damage to all enemies and reduces their status by one tier, will only do the "Almighty damage" part unless the user is Smirking.
8th Sep '17 2:45:34 PM DDRMASTERM
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** However, in exchange for the above, the stealth jump ability, though slightly compensated for by no longer taking longer than a normal jump, no longer hides your jump if an opposing team member is close to your jump destination. This nerf is especially notable for basically destroying the infamous chain jumping strategy that used to dominate tower control in the first game.

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** However, in exchange for the above, the stealth jump ability, though slightly compensated for by no longer taking longer than a normal jump, no longer hides your jump if an opposing team member is close to your jump destination. This nerf
**The Quick Respawn ability was nerfed so that you have to get splatted at least twice without downing a single opponent, making it less practical for competent combatants. Also Respawn Punisher can slow down the respawn of anybody who splats them, however due to that rule it can't interfere with Quick Respawn as it requires they splat them, punishing reckless fighters who might value splatting wildly over taking a more careful approach.This, combined with the above nerf,
is especially notable for basically destroying the infamous chain jumping strategy that used to dominate tower control in the first game.
8th Sep '17 2:33:34 PM DDRMASTERM
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** However, in exchange for the above, the stealth jump ability, though slightly compensated for by no longer taking longer than a normal jump, no longer hides your jump if an opposing team member is close to your jump destination. This nerf is especially notable for basically destroying the infamous chain jumping strategy that used to dominate tower control in the first game.
7th Sep '17 12:13:09 PM Rotpar
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* ''{{VideoGame/Foxhole}}'' nerfed fists in version 0.2. Originally they were a OneHitKill to enemy soldiers since you'd have to risk getting shot to reach melee range to deal it; when [[BayonetYa bayonets]] were added the instant-kill was given to the bayonets to serve as a direct upgrade to fists, which now dealt half damage.
5th Sep '17 4:52:39 PM MBG
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** The Special split in Generation 2 was this to a number of Pokemon, as the original mechanics made it so that any Pokemon that could take a special attack could dish one out as well, and the move Amnesia made its user more or less invincible. Many of them got their old Special stat either assigned to Special Attack or Special Defense, and a new stat that was usually lower than the old one. Tauros was probably the most prominent victim, as it relied on its okay Special stat to handle the Rock-types its Normal moves couldn't - but its new Special Attack stat happened to be thirty points lower. Articuno suffered the exact same thing, turning it into a largely ineffective StoneWall, which was particularly obvious as it had once boasted the strongest attacks in Generation 1.

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** The Special split in Generation 2 was this to a number of Pokemon, as the original mechanics made it so that any Pokemon that could take a special attack could dish one out as well, and the move Amnesia made its user more or less invincible. Many of them got their old Special stat either assigned to either Special Attack or Special Defense, and a new stat that was usually lower than the old one. Tauros was probably the most prominent victim, as it relied on its okay Special stat to handle the Rock-types its Normal moves couldn't - but its new Special Attack stat happened to be thirty points lower. Articuno suffered the exact same thing, turning it into a largely ineffective StoneWall, which was particularly obvious as it had once boasted the strongest attacks in Generation 1.
5th Sep '17 4:51:48 PM MBG
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** The Special split in Generation 2 was this to a number of Pokemon, as the original mechanics made it so that any Pokemon that could take a special attack could dish one out as well, and the move Amnesia made its user more or less invincible. Many of them got their old Special stat either assigned to Special Attack or Special Defense, and a new stat that was usually lower than the old one. Tauros was probably the most prominent victim, as it relied on its okay Special stat to handle the Rock-types its Normal moves couldn't - but its new Special Attack stat happened to be thirty points lower. Articuno suffered the exact same thing, turning it into a largely ineffective StoneWall, which was particularly obvious as it had once boasted the strongest attacks in Generation 1.
21st Aug '17 4:59:50 PM Sunflorazumarill
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* ''Franchise/ValkyriaChronicles''
** In the first game, [[GlassCannon Scouts]] had maximum AP and were considered to be a lot more useful than the other classes, especially when given Orders. ''VideoGame/ValkyriaChronicles2'' reduced their AP by a lot to prevent them from becoming too broken.
** Orders were sometimes broken due to the little CP some of them cost, making it easy to put several of them onto one character, who could then in some cases solo missions. ''VideoGame/ValkyriaChronicles2'' upped the amount of CP Orders cost in order to prevent this, with some of them now coasting as much as ''6'' CP.
21st Aug '17 5:49:27 AM N8han11
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** Zigzagged with Hidden Power. Hidden Power has its Power and Type based on the user's IV. In Generation 2 and 3, damaging moves are determined by type. Generation 4 introduced the Physical/Special split, which Hidden Power becomes a Special move. Generation 6 set Hidden Power's Power to 60 instead of its potentially maximum power of 70 in previous games, it does make the move a lot more user-friendly since it no longer has its power based on the user's IV (which could get to about as low as 30, which is worse than basic moves like Tackle).

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** Zigzagged with Hidden Power. Hidden Power has its Power and Type based on the user's IV. In Generation 2 and 3, damaging moves are determined by type. Generation 4 introduced the Physical/Special split, which Hidden Power becomes a Special move. Generation 6 VI set Hidden Power's Power to 60 instead of its potentially maximum power of 70 in previous games, it does make the move a lot more user-friendly since it no longer has its power based on the user's IV (which could get to about as low as 30, which is worse than basic moves like Tackle).



** In Generation 6, weather summoned by ability are no longer permanent. Instead, they lasted for 5-8 turns just like weather summoned by moves.
** In Generation 5, the gems were introduced and boost the attack's power by 50% if it matches the Gem's type. In Generation 6, the gems had their damage bonus reduced to 30% and only Normal Gem is obtainable.
** Several moves had their damage slightly reduced in [[VideoGame/PokemonXAndY Generation 6]]. Staples like Flamethrower, Surf, and Thunderbolt went from 95 Power to 90, while Blizzard, Thunder, and Fire Blast decreased from 120 to 110.
** An odd variant occurred in Generation 6 with the move Low Sweep. Though its Power is increased from 60 to 65, Technician no longer boosts it as Low Sweep is now higher than 60.

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** In Generation 6, VI, weather summoned by ability are no longer permanent. Instead, they lasted for 5-8 turns just like weather summoned by moves.
** In Generation 5, V, the gems were introduced and boost the attack's power by 50% if it matches the Gem's type. In Generation 6, VI, the gems had their damage bonus reduced to 30% and only Normal Gem is obtainable.
** Several moves had their damage slightly reduced in [[VideoGame/PokemonXAndY Generation 6]].VI]]. Staples like Flamethrower, Surf, and Thunderbolt went from 95 Power to 90, while Blizzard, Thunder, and Fire Blast decreased from 120 to 110.
** An odd variant occurred in Generation 6 VI with the move Low Sweep. Though its Power is increased from 60 to 65, Technician no longer boosts it as Low Sweep is now higher than 60.



** A few Pokemon received changes to their abilities, but the most notable example is Gengar, whose only ability was changed from Levitate (which made it immune to ground attacks, which it would be weak to as a Ghost/Poison type) to Cursed Body (an ability that disables a move when it hits Gengar, but due to its low defense, it won't survive to many in the first place).

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** A few Pokemon received changes to their abilities, but the most notable example is Gengar, whose only ability was changed from Levitate (which made it immune to ground attacks, which it would be weak to as a Ghost/Poison type) to Cursed Body (an ability that disables a move when it hits Gengar, but due to its low defense, it won't survive to too many in the first place).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NeRf