History Main / NeRf

3rd Feb '16 1:08:24 PM ThemJohns
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[[folder:Other]] * ''VideoGame/{{Hearthstone}}'': the Warrior card Warsong Commander used to have the effect "If you summon a minion with 3 or less Attack, give it Charge." At first, it used to be a decent card on an aggro deck, but its effect got completely out of hand with the Grim Patron, a 3/3 which summons another Grim Patron if it survives a hit. This meant that if your opponent puts a low-Attack minion on board, you can fill your side of the board with 3/2-1 minions and wipe out said-low-Attack minions for 8 Mana. Not only that, if you had a Frothing Berserker on board as well, it could gain up to ''10 Attack in a single turn'' from this combo. This combo became so dominant and overused that Blizzard had to deploy a patch ''just to nerf Warsong Commander'', changing its effect into a completely underwhelming "Your Charge minions have +1 Attack" and completely destroy its viability. [[/folder]]
18th Jan '16 1:09:00 PM Steven
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* ''VideoGame/FinalFantasyXIV'' has Holy, a powerful spell for White Mages that can do massive damage (if the user has Cleric's Stance on) and cause Stun to all enemies caught in the blast. People started to rely on Holy to clear out cluster of enemies, which outpaced some damage dealing classes like Dragoons and Black Mages. Square-Enix nerfed Holy's power so that White Mages would stick to their role as a healer instead of a damage dealer.
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* ''VideoGame/FinalFantasyXIV'' has Holy, a powerful spell for White Mages that can do massive damage (if the user has Cleric's Stance on) and cause Stun to all enemies caught in the blast. People started to rely on Holy to clear out cluster of enemies, which outpaced some damage dealing classes like Dragoons and Black Mages. Square-Enix nerfed Holy's power so that White Mages would stick to their role as a healer instead of a damage dealer. However, Holy would get nerfed a 2nd time by using diminishing returns for its power. In other words, the more enemies that the spell hits, the less damage it does to each target beyond the first target. The Black Mage's Flare spell received a similar nerf and both Black and White Mage players were not happy having their most powerful spells being weakened.
13th Jan '16 3:34:01 AM pittsburghmuggle
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** The game has had plenty of both kinds of changes since the launch. In particular, physical classes tend to receive nerfs fairly often, although it's arguably the wrong way to address the balance issue -- the real problem is that physical stats scale far better than magical stats.\\ \\ The prime example is Agility versus Intellect. Agility improves damage for rogues, hunters, feral druids, and enhancement shaman, critical hit chance, and pretty much every physical defensive attribute. Intelligence only increases mana and spell critical hit chance (at a much lower rate). Strength also being a strong attribute for Death Knights' parry also doesn't help matters.
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** The ''World of Warcraft'' has been through many nerfs and buffs over the many years it has existed - to the point that people who take a break for a few years find their old class requires a new learning curve. There are endless debates as to what Blizzard is or should be balancing for - often the developers say they have to plan for the end raids, which change each expansion, but this frustrates the casual non-raiders who claim they play the same game has had plenty of both kinds of changes since and pay the launch. same money yet have to learn a new playstyle for something that doesn't affect them. ** In particular, the original release, physical classes tend tended to receive nerfs fairly often, although it's arguably the wrong way to address the balance issue -- the real problem is that physical stats scale far better than magical stats.\\ \\ stats. The prime example is Agility versus Intellect. Agility improves damage for rogues, hunters, feral druids, and enhancement shaman, critical hit chance, and pretty much every physical defensive attribute. Intelligence only increases mana and spell critical hit chance (at a much lower rate). Strength also being a strong attribute for Death Knights' parry also doesn't help matters.
4th Jan '16 5:39:00 PM hamza678
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* ''RecordOfAgarestWar2'' gave the biggest GameBreaker of the first game and Zero the biggest nerf. [[DesperationAttack Unleash All/Rile]] EX Skills usually required you to have your party members be at 25% HP which is easily achievable by having enemies go first and have all but one party member die, revive them which puts them at the 25% mark and feed either Plum or Routier the SP needed to activate their 2nd EX Skills to give the other party members the 250 sp to use their [[LimitBreak Limit Breaks.]] Not so in Agarest 2 where you have to a: be at 20% HP, b: ''manually activate'' the EX Skill from the character who knows said EX Skill so that other characters have the same EX Skill, and c: pray your enemy doesn't outright kill the character who has said EX Skill.
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* ''RecordOfAgarestWar2'' ''VideoGame/RecordOfAgarestWar2'' gave the biggest GameBreaker of the first game and Zero the biggest nerf. [[DesperationAttack Unleash All/Rile]] EX Skills usually required you to have your party members be at 25% HP which is easily achievable by having enemies go first and have all but one party member die, revive them which puts them at the 25% mark and feed either Plum or Routier the SP needed to activate their 2nd EX Skills to give the other party members the 250 sp to use their [[LimitBreak Limit Breaks.]] Not so in Agarest 2 where you have to a: be at 20% HP, b: ''manually activate'' the EX Skill from the character who knows said EX Skill so that other characters have the same EX Skill, and c: pray your enemy doesn't outright kill the character who has said EX Skill.
28th Nov '15 3:20:59 PM JudasZala
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*** Limiting bump-and-run pass coverage to a single bump within 5 yards of the line of scrimmage ''before'' the ball was thrown. (Which has been "emphasized" in 1994, 2004, and 2014, leading to a massive increase in defensive penalties and offensive production.)
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*** Limiting bump-and-run pass coverage to a single bump within 5 yards of the line of scrimmage ''before'' the ball was thrown. (Which has been "emphasized" in 1994, 2004, and 2014, leading to a massive increase in defensive penalties and offensive production.)) This is known as the "Mel Blount Rule", named after the famed Pittsburgh Steelers cornerback.

*** Allowing offensive linemen to extend their hands and use open palms to block on pass plays (essentially legalizing holding in those situations)
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*** Allowing offensive linemen to extend their hands and use open palms to block on pass plays (essentially legalizing holding in those situations)situations).
25th Nov '15 6:11:27 PM Ngamer01
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Expanding Call of Duty's entry.
* ''VideoGame/ModernWarfare'': ** The Model 1887s in ''Modern Warfare 2'', were nerfed twice: Once from GameBreaker to regular gun and then to [[JokeCharacter Joke Gun]]. ** ''Modern Warfare 2'' also moved the AK-47, a starting gun from ''[=CoD4=]'', to one of the last unlocked weapons for its multiplayer.
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* ''VideoGame/CallOfDuty'': During a downloadable content cycle for a particular entry in the franchise, every entry will see a period where guns and equipment are patched thanks to community feedback and what the developers observe. The following are the most notable nerfs: ** ''VideoGame/ModernWarfare'': ** *** The Model 1887s in ''Modern Warfare 2'', were nerfed twice: Once from GameBreaker to regular gun and then to [[JokeCharacter Joke Gun]]. ** *** ''Modern Warfare 2'' also moved the AK-47, a starting gun from ''[=CoD4=]'', to one of the last unlocked weapons for its multiplayer.multiplayer. ** ''VideoGame/CallOfDutyBlackOps2'': Toward the end of the downloadable content cycle, the DSR 50 and Ballista sniper rifles received nerfs to rate of fire and increased the time it takes to sprint into aiming down your sights. This caused [[https://www.youtube.com/watch?v=ZxPZ8Tl3sp4 ugly outrage]] in the Call of Duty community as quickscoping is seen as a very divisive mechanic in Call of Duty.
18th Nov '15 11:54:39 AM case
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** Some note charts can change noticeably when exporting songs between ''Rock Band'' and ''Rock Band 2'', making them just a bit harder to pull off. This is especially noticeable in [[Music/{{ACDC}} "Thunderstruck"]], which has an intro section consisting entirely of hammer-on/pull-off notes in the original Track Pack release (making it very possible to play nearly the whole intro with one hand), but in ''Rock Band 2'' half the notes need to be strummed as normal.
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** Some note charts can change noticeably when exporting songs between ''Rock Band'' and ''Rock Band 2'', making them just a bit harder to pull off.off, due to the hammer-ons and pull-offs now being decided in the note charts themselves instead of the game automatically applying them. This is especially noticeable in [[Music/{{ACDC}} "Thunderstruck"]], which has an intro section consisting entirely of hammer-on/pull-off notes in the original Track Pack release (making it very possible to play nearly the whole intro with one hand), but in ''Rock Band 2'' half the notes need to be strummed as normal.
18th Nov '15 11:03:12 AM case
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Has no relationship to "[[WesternAnimation/PinkyAndTheBrain Narf]]". Distinct from NerfArm, which is a weapon that the player can intentionally weaken himself by using.
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Has no relationship to "[[WesternAnimation/PinkyAndTheBrain Narf]]". Distinct from NerfArm, which is a weapon that the player can intentionally weaken himself by using. We also have a page on the Toys/NerfBrand of toys from which the name is derived.
17th Nov '15 8:03:53 AM DDRMASTERM
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** Starting in late 2014, Konami has begun to nerf long time banned cards so that they can be brought back. Such cards currently include [[http://yugioh.wikia.com/wiki/Ring_of_Destruction Ring of Destruction]], [[http://yugioh.wikia.com/wiki/Crush_Card_Virus Crush Card Virus]], [[http://yugioh.wikia.com/wiki/Exchange_of_the_Spirit Exchange of the Spirit]], [[http://yugioh.wikia.com/wiki/Temple_of_the_Kings Temple of the Kings]], [[http://yugioh.wikia.com/wiki/Sinister_Serpent Sinister Serpent]], [[http://yugioh.wikia.com/wiki/Chaos_Emperor_Dragon_-_Envoy_of_the_End]] (currently OCG only), and [[http://yugioh.wikia.com/wiki/Dark_Magician_of_Chaos Dark Magician of Chaos]].
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** Starting in late 2014, Konami has begun to nerf long time banned cards so that they can be brought back. Such cards currently include [[http://yugioh.wikia.com/wiki/Ring_of_Destruction Ring of Destruction]], [[http://yugioh.wikia.com/wiki/Crush_Card_Virus Crush Card Virus]], [[http://yugioh.wikia.com/wiki/Exchange_of_the_Spirit Exchange of the Spirit]], [[http://yugioh.wikia.com/wiki/Temple_of_the_Kings Temple of the Kings]], [[http://yugioh.wikia.com/wiki/Sinister_Serpent Sinister Serpent]], [[http://yugioh.wikia.com/wiki/Chaos_Emperor_Dragon_-_Envoy_of_the_End]] com/wiki/Chaos_Emperor_Dragon_-_Envoy_of_the_End Chaos Emperor Dragon - Envoy of the End]] (currently OCG only), and [[http://yugioh.wikia.com/wiki/Dark_Magician_of_Chaos Dark Magician of Chaos]].
17th Nov '15 8:03:02 AM DDRMASTERM
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* The Effect Monster versions of Egyptian God Cards, especially The Winged Dragon of Ra, the most powerful of three Egyptian Gods. In the manga and anime, special summoning Ra was totally abused. In real life, this card cannot be special summoned, making it the hardest Egyptian God Card to play. Also, its effect is also nerfed in a bigger way than Slifer and Obelisk's. Ra's Phoenix does not destroy all monsters, but only one. And it's impossible to use the Point-to-Point-Transfer effect after using the Phoenix Mode.
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* ** The Effect Monster versions of Egyptian God Cards, especially The Winged Dragon of Ra, the most powerful of three Egyptian Gods. In the manga and anime, special summoning Ra was totally abused. In real life, this card cannot be special summoned, making it the hardest Egyptian God Card to play. Also, its effect is also nerfed in a bigger way than Slifer and Obelisk's. Ra's Phoenix does not destroy all monsters, but only one. And it's impossible to use the Point-to-Point-Transfer effect after using the Phoenix Mode.Mode. ** Starting in late 2014, Konami has begun to nerf long time banned cards so that they can be brought back. Such cards currently include [[http://yugioh.wikia.com/wiki/Ring_of_Destruction Ring of Destruction]], [[http://yugioh.wikia.com/wiki/Crush_Card_Virus Crush Card Virus]], [[http://yugioh.wikia.com/wiki/Exchange_of_the_Spirit Exchange of the Spirit]], [[http://yugioh.wikia.com/wiki/Temple_of_the_Kings Temple of the Kings]], [[http://yugioh.wikia.com/wiki/Sinister_Serpent Sinister Serpent]], [[http://yugioh.wikia.com/wiki/Chaos_Emperor_Dragon_-_Envoy_of_the_End]] (currently OCG only), and [[http://yugioh.wikia.com/wiki/Dark_Magician_of_Chaos Dark Magician of Chaos]].
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