History Main / NeRf

4th Jan '18 2:47:56 PM Miracle@StOlaf
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* ''VideoGame/ResidentEvil2'' took the reasonably decent knife from the original game and turned into an utterly useless JokeWeapon. The knife in the first game was hardly powerful, but it was entirely possible to take down a single zombie or even Hunter (if you're lucky) with it and live to tell the tale. In the next game, however, it takes anywhere from 20-30 strikes just to knock one zombie down; [[CurbStompBattle forget about trying to use it on anything stronger than that.]] Fortunately, the knife got a minor buff in ''VideoGame/ResidentEvil3'', followed by a massive buff in every game from ''Code: Veronica'' onward.

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* ''VideoGame/ResidentEvil2'' took the reasonably decent knife from the original game and turned into an utterly useless JokeWeapon. The knife in the first game was hardly powerful, but it was entirely possible to take down a single zombie or even Hunter (if you're lucky) with it and live to tell the tale. In the next game, however, it takes anywhere from 20-30 strikes just to knock one zombie down; [[CurbStompBattle forget about trying to use it on anything stronger than that.]] Fortunately, the knife got a minor buff in ''VideoGame/ResidentEvil3'', ''VideoGame/ResidentEvil3'' (though not enough to make it worth the item space to tote around), followed by a massive buff in every game from ''Code: Veronica'' onward.
4th Jan '18 1:20:17 PM DeeeFoo
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** ''VideoGame/OnePiecePirateWarriors'' seems to be the most guilty of this out of all the entries, for understandable reasons. Since the source material that it's based is a shounen manga that features extremely powerful characters, it makes sense to take them down a notch for a video game in which they're playable, to avoid making the game too easy. For example, Law's Room can cover an entire mountain in the manga, while in the game, its maximum diameter is only a few meters.

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** ''VideoGame/OnePiecePirateWarriors'' seems to be the most guilty of this out of all the entries, for understandable reasons. Since the source material that it's based on is a shounen manga that features extremely powerful characters, it makes sense to take them down a notch for a video game in which they're playable, to avoid making the game too easy. For example, Law's Room can cover an entire mountain in the manga, while only spans a few meters in the game, its maximum diameter is only a few meters.despite being able to cover entire mountains in the manga.
4th Jan '18 1:19:03 PM DeeeFoo
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* ''VideoGame/DynastyWarriors 6: Empires'' nerfs Lu Bu, heretofore the most fearsome badass in the game. There is nothing quite like the emotional roller coaster of having Lu Bu defect to join your side ("HELL YEAH! Let the rampage begin!") only to see him get spanked by some generic NPC officer.

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* Many of the entries in the ''VideoGame/DynastyWarriors franchise do this, especially the ones based on licensed properties. Dynasty Warriors 6: Empires'' nerfs Lu Bu, heretofore the most fearsome badass in the game. There is nothing quite like the emotional roller coaster of having Lu Bu defect to join your side ("HELL YEAH! Let the rampage begin!") only to see him get spanked by some generic NPC officer.officer.
** ''VideoGame/OnePiecePirateWarriors'' seems to be the most guilty of this out of all the entries, for understandable reasons. Since the source material that it's based is a shounen manga that features extremely powerful characters, it makes sense to take them down a notch for a video game in which they're playable, to avoid making the game too easy. For example, Law's Room can cover an entire mountain in the manga, while in the game, its maximum diameter is only a few meters.
29th Dec '17 10:50:26 AM JamesAustin
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-> "Death hath no sting. [=NERF=], however, is ''very'' painful."

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-> "Death ''"Death hath no sting. [=NERF=], however, is ''very'' painful." "''
1st Dec '17 10:14:06 PM Luc
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* ''VideoGame/DOTA2'' is interesting in its philosophy of nerfing: If a hero is overpowered, don't nerf the OP ability, nerf something else. This leads to heroes who appear overpowered, but have severe weaknesses to make up for it.
16th Nov '17 11:37:30 AM LucaEarlgrey
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** The MP cost of many high-end skills has been amplified, in order to encourage players to take advantage of the new affinity system, wherein, among other things, skill affinities influence the MP cost of skills of the same type. Did you wanna cast Mediarahan to heal the entire party, for example? Well, its MP cost has been raised from 40 MP to ''90'', if you don't cast it with a user with a positive healing affinity.

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** The MP cost of many high-end skills has been amplified, in order to encourage players to take advantage of the new affinity system, wherein, among other things, skill affinities influence the MP cost of skills of the same type. Did you wanna cast Mediarahan to heal the entire party, for example? Well, its MP cost has been raised from 40 MP to ''90'', if you don't cast it with a user with a positive healing affinity. Affinities can be negative as well, making these already-costly skills cost ''even more''.
19th Oct '17 10:59:06 PM TheSinful
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** In ''Mists of Pandaria'', warlocks got a talent called Soul Leech that gave them a damage absorb equal to a percentage of the damage they deal. Said damage absorb was renewed with even more strength each time the warlock did damage, eventually stacking up to 100% of their health. Due to the imbalance this brought both [=PVE=] and [=PVP=], including warlocks being able to NoSell many boss mechanics, Soul Leech's cap was eventually brought down to only 15% of their health and made a baseline ability.
15th Sep '17 2:33:48 AM LucaEarlgrey
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** ''IV'' already has a number of skills that can't be passed on via fusion except with the Demon Fusion Lite app or Demon Whisper. ''Apocalypse'' further expands the list of skills banned from being transferred ''and'' prevents Demon Fusion Lite from getting around it. No, you and your demons who aren't Alice cannot run around spamming [[SignatureMove Die For Me!]] anymore.
15th Sep '17 2:29:02 AM LucaEarlgrey
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** The MP cost of many high-end skills has been amplified, in order to encourage players to take advantage of the new affinity system, wherein, among other things, skill affinities influence the MP cost of skills of the same time. Did you wanna cast Mediarahan to heal the entire party, for example? Well, its MP cost has been raised from 40 MP to ''90'', if you don't cast it with a user with a positive healing affinity.

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** The MP cost of many high-end skills has been amplified, in order to encourage players to take advantage of the new affinity system, wherein, among other things, skill affinities influence the MP cost of skills of the same time.type. Did you wanna cast Mediarahan to heal the entire party, for example? Well, its MP cost has been raised from 40 MP to ''90'', if you don't cast it with a user with a positive healing affinity.
15th Sep '17 2:28:36 AM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' does this with a number of things from ''VideoGame/ShinMegamiTenseiIV'':
** Smirk has been depowered so that while it still negates elemental weaknesses and makes attacks super-accurate and always crit, it will no longer grant near-perfect evasion.
** The MP cost of many high-end skills has been amplified, in order to encourage players to take advantage of the new affinity system, wherein, among other things, skill affinities influence the MP cost of skills of the same time. Did you wanna cast Mediarahan to heal the entire party, for example? Well, its MP cost has been raised from 40 MP to ''90'', if you don't cast it with a user with a positive healing affinity.
** Some skills that have secondary effects in ''IV'' now have those secondary effects only kick in on a Smirk. For example, Antichton, which in ''IV'' inflicts "severe"-level [[InfinityPlusOneElement Almighty]] damage to all enemies and reduces their status by one tier, will only do the "Almighty damage" part unless the user is Smirking.
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