History Main / NailEm

11th Aug '16 9:00:25 PM PaulA
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* In Creator/LoisMcMasterBujold's ''[[Literature/VorkosiganSaga Diplomatic Immunity]]'', an automated hot riveter is used (after bypassing several safety interlocks) as an improvised automatic slugthrower. Miles, being Miles, says "You might say he riveted my attention."

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* In Creator/LoisMcMasterBujold's ''[[Literature/VorkosiganSaga Diplomatic Immunity]]'', ''Literature/DiplomaticImmunity'', an automated hot riveter is used (after bypassing several safety interlocks) as an improvised automatic slugthrower. Miles, being Miles, says "You might say he riveted my attention."
26th Jul '16 8:30:00 PM DialgaX
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* As mentioned above, nailgun safeties can malfunction. This troper was present in a theater shop class when the TA absently pointed the gun off to his right and pulled the trigger to demonstrate it wouldn't fire because of the safety - except it did throwing a nail 120 feet away that was found embedded half an inch in a wood post in the prop room.

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* As mentioned above, nailgun safeties can malfunction. This troper There was present in a theater shop class when the TA absently pointed the gun off to his right and case where someone pulled the trigger on a nailgun to demonstrate it wouldn't fire because of the safety. Said safety - except it did throwing a was non-functional and the nail 120 feet away that was found embedded half an inch deep in a wood post in the prop room.120 feet away.
17th Jul '16 5:00:50 PM Steveio
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** The first game has [[Music/NineInchNails Nine Inch Nail Guns]]. Contrary to most examples, they're some of the most accurate weapons in the game, and they're actual dedicated weapons: the super nailgun is essentially a gatling gun that spits out iron stakes. SecondaryFire switches them to ''[[KillItWithFire flaming]]'' nails.

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** The first game has [[Music/NineInchNails Nine Inch Nail Guns]]. Contrary to most examples, they're some of the most accurate weapons in the game, and they're actual dedicated weapons: the super nailgun is essentially a gatling gun that spits out iron stakes. SecondaryFire switches them
** ''Dissolution of Eternity'' adds Lava Nails, superheated versions of the same projectiles that deal extra damage (they ignore the armor of other players and deal double damage
to ''[[KillItWithFire flaming]]'' nails.monsters).
15th Jul '16 8:04:49 AM AkiTendo
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** And finally the Engineer has the Rescue Ranger which fires a what looks like a staple with a battery attached. Like several video game nailguns it can tack killed foes to the wall.
15th Jul '16 7:53:10 AM AkiTendo
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Nail guns are a common ImprovisedWeapon in fiction. Generally, they are portrayed as being analogous to firearms that shoot nails instead of bullets, while in RealLife, nail guns have a safety mechanism explicitly to prevent this - it must be pressed in direct contact with a surface to fire (meaning you can't just pick one up and, say, start blasting zombies with it). Even if you did bypass said safety mechanism, nails aren't as aerodynamic as rifled bullets, so they don't have the accuracy or range that makes real firearms so deadly. They make better melee weapons since a nail gun is a blunt object that can stick out a long spike on contact, but this is hardly ever represented in fiction. Still, [b]never[/b] point a nailgun at someone - the safety mechanism can malfunction and if the nail does hit someone it can inflict serious injury.

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Nail guns are a common ImprovisedWeapon in fiction. Generally, they are portrayed as being analogous to firearms that shoot nails instead of bullets, while in RealLife, nail guns have a safety mechanism explicitly to prevent this - it must be pressed in direct contact with a surface to fire (meaning you can't just pick one up and, say, start blasting zombies with it). Even if you did bypass said safety mechanism, nails aren't as aerodynamic as rifled bullets, so they don't have the accuracy or range that makes real firearms so deadly. They make better melee weapons since a nail gun is a blunt object that can stick out a long spike on contact, but this is hardly ever represented in fiction. Still, [b]never[/b] *never* point a nailgun at someone - the safety mechanism can malfunction and if the nail does hit someone it can inflict serious injury.
15th Jul '16 7:52:44 AM AkiTendo
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Nail guns are a common ImprovisedWeapon in fiction. Generally, they are portrayed as being analogous to firearms that shoot nails instead of bullets, while in RealLife, nail guns have a safety mechanism explicitly to prevent this - it must be pressed in direct contact with a surface to fire (meaning you can't just pick one up and, say, start blasting zombies with it). Even if you did bypass said safety mechanism, nails aren't as aerodynamic as rifled bullets, so they don't have the accuracy or range that makes real firearms so deadly. They make better melee weapons since a nail gun is a blunt object that can stick out a long spike on contact, but this is hardly ever represented in fiction.

to:

Nail guns are a common ImprovisedWeapon in fiction. Generally, they are portrayed as being analogous to firearms that shoot nails instead of bullets, while in RealLife, nail guns have a safety mechanism explicitly to prevent this - it must be pressed in direct contact with a surface to fire (meaning you can't just pick one up and, say, start blasting zombies with it). Even if you did bypass said safety mechanism, nails aren't as aerodynamic as rifled bullets, so they don't have the accuracy or range that makes real firearms so deadly. They make better melee weapons since a nail gun is a blunt object that can stick out a long spike on contact, but this is hardly ever represented in fiction.
fiction. Still, [b]never[/b] point a nailgun at someone - the safety mechanism can malfunction and if the nail does hit someone it can inflict serious injury.


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* As mentioned above, nailgun safeties can malfunction. This troper was present in a theater shop class when the TA absently pointed the gun off to his right and pulled the trigger to demonstrate it wouldn't fire because of the safety - except it did throwing a nail 120 feet away that was found embedded half an inch in a wood post in the prop room.
11th Jul '16 2:19:51 PM KEEP_IN
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* Present in ''VideoGame/{{HotlineMiami2WrongNumber}}''. Donning the Irvin mask lets you start the level with a nail gun, which functions like a silenced pistol (but with less accuracy).

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* Present in ''VideoGame/{{HotlineMiami2WrongNumber}}''.''[[VideoGame/{{HotlineMiami2WrongNumber}} Hotline Miami 2: Wrong Number]]''. Donning the Irvin mask lets you start the level with a nail gun, which functions like a silenced pistol (but with less accuracy).
11th Jul '16 2:19:00 PM KEEP_IN
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Added DiffLines:

* Present in ''VideoGame/{{HotlineMiami2WrongNumber}}''. Donning the Irvin mask lets you start the level with a nail gun, which functions like a silenced pistol (but with less accuracy).
30th Jun '16 6:50:22 AM REV6Pilot
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* Averted in ''Contagion''. The nailgun is not a weapon, it's an item used to barricade entrances. Its "ammunition" is wooden planks.
30th Jun '16 6:48:25 AM REV6Pilot
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* The ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'' games have the HV series of rifles[[labelnote:*]]HV Penetrator, HV Hammerhead, and S-HV Penetrator[[/labelnote]], which fire [[AntiArmor high-speed metal spikes designed to penetrate armor, but are less effective than regular guns against unarmored targets]]. As an added bonus, when close to a surface, [[ImpaledWithExtremePrejudice the HV can stake enemies to said objects with the killing shot]].

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* The ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'' F.E.A.R.]]'' games have the HV series of rifles[[labelnote:*]]HV Penetrator, HV Hammerhead, and S-HV Penetrator[[/labelnote]], which fire [[AntiArmor high-speed metal spikes designed to penetrate armor, but are less effective than regular guns against unarmored targets]]. As an added bonus, when close to a surface, [[ImpaledWithExtremePrejudice the HV can stake enemies to said objects with the killing shot]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NailEm