History Main / NPCRoadblock

17th Apr '18 7:17:08 PM nombretomado
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** Another example occurs early in the game right after Crono's jailbreak, when the guards chase the party into Guardia Forest and cut off the exit. What makes this example particularly {{Egregious}} is that you were flattening guards left and right not two minutes ago.

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** Another example occurs early in the game right after Crono's jailbreak, when the guards chase the party into Guardia Forest and cut off the exit. What makes this example particularly {{Egregious}} JustForFun/{{Egregious}} is that you were flattening guards left and right not two minutes ago.
14th Apr '18 6:45:02 AM jormis29
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* In ''VideoGame/MedalOfHonor: Frontline'', two guys block your path upstairs at the Golden Lion pub, and you must tip the piano player to play a song to distract them.

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* In ''VideoGame/MedalOfHonor: Frontline'', ''VideoGame/MedalOfHonorFrontline'', two guys block your path upstairs at the Golden Lion pub, and you must tip the piano player to play a song to distract them.
3rd Mar '18 8:27:19 PM nombretomado
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* ''{{Spectrobes}}'' averts this trope by having every last NPC being both intangible and immobile.

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* ''{{Spectrobes}}'' ''{{VideoGame/Spectrobes}}'' averts this trope by having every last NPC being both intangible and immobile.
25th Feb '18 2:45:30 PM nombretomado
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* AffectionateParody RPGMaker game ''VideoGame/JaysJourney'' has a guard that is rigged to only walk back and forth through a narrow corridor (which is a shortcut out of the area that was accessible earlier in the game). When Jay speaks to this guard, he tells the guard to move... but is only met with [[WelcomeToCorneria a single useless phrase over and over again]].

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* AffectionateParody RPGMaker VideoGame/RPGMaker game ''VideoGame/JaysJourney'' has a guard that is rigged to only walk back and forth through a narrow corridor (which is a shortcut out of the area that was accessible earlier in the game). When Jay speaks to this guard, he tells the guard to move... but is only met with [[WelcomeToCorneria a single useless phrase over and over again]].
26th Jan '18 10:33:04 AM Jubileus57
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Added DiffLines:

* In ''VideoGame/{{Miitopia}}'', the Serious Soldier won't let you go to Greenhorne Castle (and thus, the rest of the game) until you get the Mayor's Introduction. In the demo version, he marks the end of the demo, even if you gave him the aforementioned key item.
12th Jan '18 2:44:22 AM Gorank
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* Played with in ''VideoGame/YumeNikki'', you can stab every single NPC Roadblock with a knife, but everything comes with [[VideoGameCrueltyPunishMent consequences]].

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* Played with in ''VideoGame/YumeNikki'', you can stab every single NPC Roadblock with a knife, but everything comes with [[VideoGameCrueltyPunishMent [[VideoGameCrueltyPunishment consequences]].
8th Dec '17 4:13:55 AM MissLovebat
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** The cranky Old Man in Viridian City won't let you pass until [[MustHaveCaffeine his coffee takes away the grumpiness]]. (In the original he's just drunk and needs to wait until he's sober.)

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** The cranky Old Man in Viridian City won't let you pass until [[MustHaveCaffeine his coffee takes away the grumpiness]]. (In the original he's just drunk and needs to wait until he's sober.sobered up.)
26th Nov '17 9:09:23 AM nombretomado
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* In the ''Anime/{{Hamtaro}}'' game, ''Ham-Hams Unite!'' for GameBoyColor, in one level, there's a hole you need to get through to get Cappy, but there's this one hamster who gets in the way and won't let you through, because he's "scared".

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* In the ''Anime/{{Hamtaro}}'' game, ''Ham-Hams Unite!'' for GameBoyColor, UsefulNotes/GameBoyColor, in one level, there's a hole you need to get through to get Cappy, but there's this one hamster who gets in the way and won't let you through, because he's "scared".
4th Nov '17 2:27:30 AM jormis29
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* There are three examples in ''[=McDonald's=] Treasure Land Adventure'', each one requiring Ronald to give up several of his magic jewels. In the [[LocomotiveLevel Circus Train level]], Ronald has to give the jewels to a captured Birdie so that she can break free from her cage and fly away, opening the hatch leading to the top of the carriage. In the [[GangplankGalleon Pirate Ship level]], Ronald has to give the jewels to Grimace, who is blocking the doorway and is so tired, he can hardly move. In the [[SpaceZone Alien King's spaceship]], just before the final battle with the Alien King himself, Ronald has to give several jewels to the Guard so he will fall asleep and he can set the Fry Kids free so they can form a bridge for him to walk across.

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* There are three examples in ''[=McDonald's=] Treasure Land Adventure'', ''VideoGame/McDonaldsTreasureLandAdventure'', each one requiring Ronald to give up several of his magic jewels. In the [[LocomotiveLevel Circus Train level]], Ronald has to give the jewels to a captured Birdie so that she can break free from her cage and fly away, opening the hatch leading to the top of the carriage. In the [[GangplankGalleon Pirate Ship level]], Ronald has to give the jewels to Grimace, who is blocking the doorway and is so tired, he can hardly move. In the [[SpaceZone Alien King's spaceship]], just before the final battle with the Alien King himself, Ronald has to give several jewels to the Guard so he will fall asleep and he can set the Fry Kids free so they can form a bridge for him to walk across.
22nd Oct '17 8:55:31 PM Mitis
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* ''VideoGame/{{Cuphead}}'': King Dice acts as this, preventing Cuphead and Mugman from reaching the next area until they've completed the current one. Oddly and epically, he has a VillainSong explicitly for this role.

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* ''VideoGame/{{Cuphead}}'': [[TheDragon King Dice Dice]] acts as this, preventing Cuphead and Mugman from reaching the next area until they've completed the current one. Oddly and epically, he has a VillainSong explicitly for this role.
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