History Main / NPCRoadblock

12th Jan '18 2:44:22 AM Gorank
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* Played with in ''VideoGame/YumeNikki'', you can stab every single NPC Roadblock with a knife, but everything comes with [[VideoGameCrueltyPunishMent consequences]].

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* Played with in ''VideoGame/YumeNikki'', you can stab every single NPC Roadblock with a knife, but everything comes with [[VideoGameCrueltyPunishMent [[VideoGameCrueltyPunishment consequences]].
8th Dec '17 4:13:55 AM MissLovebat
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** The cranky Old Man in Viridian City won't let you pass until [[MustHaveCaffeine his coffee takes away the grumpiness]]. (In the original he's just drunk and needs to wait until he's sober.)

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** The cranky Old Man in Viridian City won't let you pass until [[MustHaveCaffeine his coffee takes away the grumpiness]]. (In the original he's just drunk and needs to wait until he's sober.sobered up.)
26th Nov '17 9:09:23 AM nombretomado
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* In the ''Anime/{{Hamtaro}}'' game, ''Ham-Hams Unite!'' for GameBoyColor, in one level, there's a hole you need to get through to get Cappy, but there's this one hamster who gets in the way and won't let you through, because he's "scared".

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* In the ''Anime/{{Hamtaro}}'' game, ''Ham-Hams Unite!'' for GameBoyColor, UsefulNotes/GameBoyColor, in one level, there's a hole you need to get through to get Cappy, but there's this one hamster who gets in the way and won't let you through, because he's "scared".
4th Nov '17 2:27:30 AM jormis29
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* There are three examples in ''[=McDonald's=] Treasure Land Adventure'', each one requiring Ronald to give up several of his magic jewels. In the [[LocomotiveLevel Circus Train level]], Ronald has to give the jewels to a captured Birdie so that she can break free from her cage and fly away, opening the hatch leading to the top of the carriage. In the [[GangplankGalleon Pirate Ship level]], Ronald has to give the jewels to Grimace, who is blocking the doorway and is so tired, he can hardly move. In the [[SpaceZone Alien King's spaceship]], just before the final battle with the Alien King himself, Ronald has to give several jewels to the Guard so he will fall asleep and he can set the Fry Kids free so they can form a bridge for him to walk across.

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* There are three examples in ''[=McDonald's=] Treasure Land Adventure'', ''VideoGame/McDonaldsTreasureLandAdventure'', each one requiring Ronald to give up several of his magic jewels. In the [[LocomotiveLevel Circus Train level]], Ronald has to give the jewels to a captured Birdie so that she can break free from her cage and fly away, opening the hatch leading to the top of the carriage. In the [[GangplankGalleon Pirate Ship level]], Ronald has to give the jewels to Grimace, who is blocking the doorway and is so tired, he can hardly move. In the [[SpaceZone Alien King's spaceship]], just before the final battle with the Alien King himself, Ronald has to give several jewels to the Guard so he will fall asleep and he can set the Fry Kids free so they can form a bridge for him to walk across.
22nd Oct '17 8:55:31 PM Mitis
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* ''VideoGame/{{Cuphead}}'': King Dice acts as this, preventing Cuphead and Mugman from reaching the next area until they've completed the current one. Oddly and epically, he has a VillainSong explicitly for this role.

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* ''VideoGame/{{Cuphead}}'': [[TheDragon King Dice Dice]] acts as this, preventing Cuphead and Mugman from reaching the next area until they've completed the current one. Oddly and epically, he has a VillainSong explicitly for this role.
22nd Oct '17 8:54:50 PM Mitis
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* ''VideoGame/Cuphead'': King Dice acts as this, preventing Cuphead and Mugman from reaching the next area until they've completed the current one. Oddly and epically, he has a VillainSong explicitly for this role.

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* ''VideoGame/Cuphead'': ''VideoGame/{{Cuphead}}'': King Dice acts as this, preventing Cuphead and Mugman from reaching the next area until they've completed the current one. Oddly and epically, he has a VillainSong explicitly for this role.
22nd Oct '17 8:54:07 PM Mitis
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* ''VideoGame/Cuphead'': King Dice acts as this, preventing Cuphead and Mugman from reaching the next area until they've completed the current one. Oddly and epically, he has a VillainSong explicitly for this role.
15th Aug '17 3:48:44 PM lalalei2001
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* ''Videogame/YuGiOhMonsterCapsuleGB'' has this in the RPG worlds. Some [=NPCs=] just won't move until you either convince them to leave or find ways around them.

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* ''Videogame/YuGiOhMonsterCapsuleGB'' ''VideoGame/YuGiOhMonsterCapsuleGB'' has this in the RPG worlds. Some [=NPCs=] just won't move until you either convince them to leave or find ways around them.
30th Jul '17 12:40:45 PM Abodos
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** The Gerudo guards in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' keep Link from entering Gerudo Town unless he's DisguisedInDrag. You ''can'' climb the walls and try to jump into town anyway, but they'll still detect you and throw you out.
26th Apr '17 12:01:50 PM MegaMarioMan
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* In ''VideoGame/MarioAndLuigiSuperstarSaga'', there are multiple large Koopas standing in areas just narrow enough that you can't go around them. You can't do anything with them until Mario and Luigi learn the fire dash maneuver, which allows them to ram the Koopa so hard that he gets knocked over, after which point he gets up and stands in a more convenient location.
-->"Derr...No matter what you hit me with, you can't knock me down!...I think."
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NPCRoadblock