History Main / MutuallyExclusiveMagic

23rd Feb '17 4:17:26 PM Gosicrystal
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** ''[[VideoGame/DarkForcesSaga Jedi Knight]]'''s KarmaMeter is more strict. At a certain point of the game, it checks the tally and locks out the opposite alignment powers. [[GuideDangIt Any points you invested in those]] are LostForever.

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** ''[[VideoGame/DarkForcesSaga Jedi Knight]]'''s KarmaMeter is more strict. At a certain point of the game, it checks the tally and locks out the opposite alignment powers. [[GuideDangIt Any points you invested in those]] are LostForever.[[PermanentlyMissableContent lost]].
28th Jan '17 4:41:46 PM justanid
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* This has been a staple of the ''Franchise/{{SaGa}}'' series since the ''VideoGame/RomancingSaGa'' Trilogy: you can only learn only half the magic spells. In ''VideoGame/RomancingSaGa2'', however, you can combine specific elements if they are not opposite to each other to create new and more powerful spells.

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* This has been a staple of the ''Franchise/{{SaGa}}'' ''VideoGame/{{SaGa}}'' series since the ''VideoGame/RomancingSaGa'' Trilogy: you can only learn only half the magic spells. In ''VideoGame/RomancingSaGa2'', however, you can combine specific elements if they are not opposite to each other to create new and more powerful spells.
28th Jan '17 4:41:23 PM justanid
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* In ''VideoGame/SagaFrontier'', one can master Light OR Shadow magic, Arcane OR Rune, Time OR Space, Realm OR Mystic, and Mind OR Evil. The one exception is Blue, who gains his twin brother's magic after the WizardDuel between them. If you buy magic in an opposing school, you'll forget all the spells you knew.
** This has been a staple since the ''VideoGame/RomancingSaGa'' Trilogy: you can only learn only half the magic spells. In ''VideoGame/RomancingSaGa2'', however, you can combine specific elements if they are not opposite to each other to create new and more powerful spells.

to:

* In ''VideoGame/SagaFrontier'', one can master Light OR Shadow magic, Arcane OR Rune, Time OR Space, Realm OR Mystic, and Mind OR Evil. The one exception is Blue, who gains his twin brother's magic after the WizardDuel between them. If you buy magic in an opposing school, you'll forget all the spells you knew.
**
This has been a staple of the ''Franchise/{{SaGa}}'' series since the ''VideoGame/RomancingSaGa'' Trilogy: you can only learn only half the magic spells. In ''VideoGame/RomancingSaGa2'', however, you can combine specific elements if they are not opposite to each other to create new and more powerful spells.spells.
** In ''VideoGame/SagaFrontier'', one can master Light OR Shadow magic, Arcane OR Rune, Time OR Space, Realm OR Mystic, and Mind OR Evil. If you buy magic in an opposing school, you'll forget all the spells you knew. The Magic Kingdom finds away around this [[spoiler:by developing artificially created twins, two of which are Blue and Rouge. In Blue's story, [[ThereCanBeOnlyOne one]] gains his brother's magic after the WizardDuel between them, creating one magician with ''all'' the magic. This is a gambit by the Magic Kingdom to create someone capable of defeating the Lord of Hell in his own region.]]
13th Jan '17 8:54:34 AM Morgenthaler
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* Averted in the ''{{Mistborn}}'' trilogy. An Allomancer burns metals to fuel superhuman abilities, a Feruchemist stores his own abilities in metals and uses them later, but it's entirely possible to inherit both.

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* Averted in the ''{{Mistborn}}'' ''Literature/{{Mistborn}}'' trilogy. An Allomancer burns metals to fuel superhuman abilities, a Feruchemist stores his own abilities in metals and uses them later, but it's entirely possible to inherit both.
10th Nov '16 5:22:59 PM nombretomado
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* In JohnCWright's ''Literature/ChroniclesOfChaos'', the types of magic run on immiscible paradigms. To even understand how another person's magic work, you would have to think the same way, which would stop you thinking your way, and so you would lose your paradigm's magic.

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* In JohnCWright's Creator/JohnCWright's ''Literature/ChroniclesOfChaos'', the types of magic run on immiscible paradigms. To even understand how another person's magic work, you would have to think the same way, which would stop you thinking your way, and so you would lose your paradigm's magic.
3rd Nov '16 11:19:19 AM SolipSchism
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* In the ''Literature/SecondApocalypse'', knowledge of sorcery is jealously guarded by the Schools, which are divided up in categories based on the type of magic they use (primarily Gnostic and Anagogic sorcery). There's also the [[{{Magitek}} Tekne]] of the Consult and the [[EmotionalPowers Psûkhe]] of the Cishaurim (who [[YouKeepUsingThatWord technically aren't a School]] according to the characters, but whatever). At the beginning of the series, there's no known example of a person capable of using more than a single type of sorcery, even though hypothetically there's nothing about the magic itself stopping them, simply because a) you have to join a School before they'll teach you anything, and b) no School would ever give away its sorcerous secrets to someone who has already joined another School. [[spoiler:Kellhus dispels the idea that you can't learn sorcery without joining a School when he convinces Achamian to teach him the Gnosis, and being the master manipulator that he is, he could certainly convince another School to give up its secrets to him--but the Gnosis is ''insanely'' powerful compared to all other forms of sorcery, so there wouldn't be much point]].
13th Oct '16 7:51:35 PM KrspaceT
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* Trying to mix Geass and Stands in ''Fanfic/LulusBizarreRebellion'' is lethal. [[spoiler:usually]].
28th Sep '16 11:53:44 AM DragonRanger
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* Averted in some ''Franchise/DragonQuest'' games where the JobSystem lets you keep magic learned in one job when switching, allowing for some stupidly powerful parties (imagine four examples of TheBerserker fully healing himself whenever he feels like it).

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* Averted in some ''Franchise/DragonQuest'' games where the JobSystem lets you keep magic learned in one job when switching, allowing for some stupidly powerful parties (imagine four examples of TheBerserker fully healing himself whenever he feels like it). Eventually enforced in ''VII'' when it got a remake, as the PrestigeClass spells were made mutually exclusive in order to avoid A) the "stupidly powerful" issue and B) [[ComplacentGamingSyndrome having the entire party play the exact same way]] (the less-game-breaking basic class spells were allowed to continue carrying over).
26th Sep '16 3:06:37 PM Arha
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** [[KiAttacks Ki]] (drawn from inside the user) and [[{{Mana}} magical power]] (drawn from the user's surroundings) are opposite, and trying to use both at once usually ends with StuffBlowingUp. However, Negi himself gets around this by using magical power as a substitute for Ki in his martial arts techniques while still using it to power his spells as well. Additionally, there's a special technique which fuses Ki and magic to strengthen the user's body, but it's notoriously difficult and only three characters in the setting have been shown to use it (two of whom only learned it because they lacked the mystical dexterity required to cast proper spells or KiAttacks).
** Learning the dark magic of Magia Erebia renders a mage unable to wield light magic. WordOfGod says that the Magia Erebia can still arm and load light spells, though.

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** [[KiAttacks Ki]] (drawn from inside the user) and [[{{Mana}} magical power]] (drawn from the user's surroundings) are opposite, and trying to use both at once usually ends with StuffBlowingUp. However, Negi himself gets around this by using magical power as a substitute for Ki in his martial arts techniques while still using it to power his spells as well. Additionally, there's a special technique which fuses Ki and magic to strengthen the user's body, but it's notoriously difficult and only three characters in the setting have been shown to use it (two it, one of whom only learned uses it because they lacked the mystical dexterity required to cast proper spells or KiAttacks).
** Learning the dark
he can't use magic anyway.
** If one pursues the normal course
of Magia Erebia renders a mage power to the upper levels of strength by following the 'light' path, they become unable to wield light use dark magic. WordOfGod says that To be more accurate, they ''can'' use it, but the results will be very bad: While Jack Rakan is technically capable of using Eva's Magia Erebia can Erebea, doing so causes a destructive reaction that injures him far worse than he expected, though he laughs it off. However, approaching from the other side, someone who uses Magia Erebea ''can'' still arm and load use light spells, though.magic because it's less the darkness of evil than the darkness of the void, which is all encompassing. The reason more people don't use it is because of the nasty side effects: Generally, humans can't handle that much dark energy, which can have severe effects on the mind and soul.
18th Sep '16 5:36:38 PM WillyFourEyes
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* In ''VideoGame/SagaFrontier'', One can master Light OR Shadow magic, Arcane OR Rune, Time OR Space, Realm OR Mystic, and Mind OR Evil. The one exception is Blue, who gains his twin brother's magic after the WizardDuel between them. If you buy magic in an opposing school, you'll forget all the spells you knew.

to:

* In ''VideoGame/SagaFrontier'', One one can master Light OR Shadow magic, Arcane OR Rune, Time OR Space, Realm OR Mystic, and Mind OR Evil. The one exception is Blue, who gains his twin brother's magic after the WizardDuel between them. If you buy magic in an opposing school, you'll forget all the spells you knew.



* In ''MasterOfMagic'' you cannot learn spells from both the Life and Death magic schools. All the others can be combined, (and these two can be combined with any of the other three schools) but not these two.

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* In ''MasterOfMagic'' ''VideoGame/MasterOfMagic'' you cannot learn spells from both the Life and Death magic schools. All the others can be combined, (and these two can be combined with any of the other three schools) but not these two.



* Many ''Franchise/FinalFantasy'' games that have job classes normally have classes that are only able to use one magic type, such as black mages and white mages using BlackAndWhiteMagic, respectively. This gets muddled, however, in games like ''Videogame/FinalFantasyV'', ''Videogame/FinalFantasyTactics'', and ''Videogame/FinalFantasyXI'' that allow you to use secondary abilites from a class you've previously worked on. It should be noted, of course, that games like ''Videogame/FinalFantasyXII'' throw all this out the window and give everyone the potential to learn ''anything'', [[LimitBreak certain attacks aside]].
** There's also Red Mages, who can learn both white and black spells, but not as well as the ones who specialize in them.

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* Many ''Franchise/FinalFantasy'' games that have job classes normally have classes that are only able to use one magic type, such as black mages and white mages using BlackAndWhiteMagic, respectively. This gets muddled, however, in games like ''Videogame/FinalFantasyV'', ''Videogame/FinalFantasyTactics'', and ''Videogame/FinalFantasyXI'' that allow you to use secondary abilites abilities from a class you've previously worked on. It should be noted, of course, that games like ''Videogame/FinalFantasyXII'' throw all this out the window and give everyone the potential to learn ''anything'', [[LimitBreak certain attacks aside]].
** There's also [[TheRedMage Red Mages, Mages]], who can learn both white and black spells, but not as well as the ones who specialize in them.



* In ''AgeOfWonders'' your leader can choose only non-antagonistic magic spheres.

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* In ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' your leader can choose only non-antagonistic magic spheres.



* ''{{Starcraft}}'': Protoss have the high templar ("light") and the dark templar, separated for hundreds of years before the start of the game. One of the main heroes eventually learns to use both types of power and use it to defeat the BigBad (the first one, anyway). It's insinuated that only an extremely exceptional individual is able to pull this off. There are at least two recorded individuals who did so, but both died shortly afterwards (Adun burned himself out, Tassadar crashed his ship into the Overmind in a HeroicSacrifice).

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* ''{{Starcraft}}'': ''VideoGame/{{Starcraft}}'': Protoss have the high templar ("light") and the dark templar, separated for hundreds of years before the start of the game. One of the main heroes eventually learns to use both types of power and use it to defeat the BigBad (the first one, anyway). It's insinuated that only an extremely exceptional individual is able to pull this off. There are at least two recorded individuals who did so, but both died shortly afterwards (Adun burned himself out, Tassadar crashed his ship into the Overmind in a HeroicSacrifice).



* In [[VideoGame/MabinogiFantasyLife Mabinogi]], the [[MagicKnight Dark Knight]] [[SuperMode transformation]] is incompatible with the Paladin transformation. However, there is also a story-reason for this as well as magical incompatibility: [[NayTheist the choice one makes]] to become a Dark Knight would make one unable to access the Paladin transformation anyway.
* In VideoGame/JadeEmpire, you must choose between Fortune's Favorite and Golden Star, and Ice Shards and Dire Flame in Act I, but can buy the other later. In Act II, however, you can get Stone Immortal if you are far enough on the Open Palm end of the spectrum and Tempest if you are far enough on the Closed Fist, and have no opportunity to get the other.
* In SuikodenTactics, mages have an inherent element (Water, Lightning, Earth, Wind, Fire) and these elements are arranged in a ring where each one is strong to the one preceding it and weak to the one after it. Mages cannot use magic of the element that their inherent element is weak to.

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* In [[VideoGame/MabinogiFantasyLife Mabinogi]], ''VideoGame/MabinogiFantasyLife'', the [[MagicKnight Dark Knight]] [[SuperMode transformation]] is incompatible with the Paladin transformation. However, there is also a story-reason for this as well as magical incompatibility: [[NayTheist the choice one makes]] to become a Dark Knight would make one unable to access the Paladin transformation anyway.
* In VideoGame/JadeEmpire, ''VideoGame/JadeEmpire'', you must choose between Fortune's Favorite and Golden Star, and Ice Shards and Dire Flame in Act I, but can buy the other later. In Act II, however, you can get Stone Immortal if you are far enough on the Open Palm end of the spectrum and Tempest if you are far enough on the Closed Fist, and have no opportunity to get the other.
* In SuikodenTactics, ''VideoGame/SuikodenTactics'', mages have an inherent element (Water, Lightning, Earth, Wind, Fire) and these elements are arranged in a ring where each one is strong to the one preceding it and weak to the one after it. Mages cannot use magic of the element that their inherent element is weak to.



* Most ''FireEmblem'' games don't have any classes that can learn both light and dark magic, and only exalted classes can cast any two between light, dark, and [[FireIceLightning anima]].

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* Most ''FireEmblem'' ''Franchise/FireEmblem'' games don't have any classes that can learn both light and dark magic, and only exalted classes can cast any two between light, dark, and [[FireIceLightning anima]].



* Averted in some ''DragonQuest'' games where the JobSystem lets you keep magic learned in one job when switching, allowing for some stupidly powerful parties (imagine four examples of TheBerserker fully healing himself whenever he feels like it).

to:

* Averted in some ''DragonQuest'' ''Franchise/DragonQuest'' games where the JobSystem lets you keep magic learned in one job when switching, allowing for some stupidly powerful parties (imagine four examples of TheBerserker fully healing himself whenever he feels like it).
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