History Main / MutuallyExclusiveMagic

10th Nov '16 5:22:59 PM nombretomado
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* In JohnCWright's ''Literature/ChroniclesOfChaos'', the types of magic run on immiscible paradigms. To even understand how another person's magic work, you would have to think the same way, which would stop you thinking your way, and so you would lose your paradigm's magic.

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* In JohnCWright's Creator/JohnCWright's ''Literature/ChroniclesOfChaos'', the types of magic run on immiscible paradigms. To even understand how another person's magic work, you would have to think the same way, which would stop you thinking your way, and so you would lose your paradigm's magic.
3rd Nov '16 11:19:19 AM SolipSchism
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* In the ''Literature/SecondApocalypse'', knowledge of sorcery is jealously guarded by the Schools, which are divided up in categories based on the type of magic they use (primarily Gnostic and Anagogic sorcery). There's also the [[{{Magitek}} Tekne]] of the Consult and the [[EmotionalPowers Psûkhe]] of the Cishaurim (who [[YouKeepUsingThatWord technically aren't a School]] according to the characters, but whatever). At the beginning of the series, there's no known example of a person capable of using more than a single type of sorcery, even though hypothetically there's nothing about the magic itself stopping them, simply because a) you have to join a School before they'll teach you anything, and b) no School would ever give away its sorcerous secrets to someone who has already joined another School. [[spoiler:Kellhus dispels the idea that you can't learn sorcery without joining a School when he convinces Achamian to teach him the Gnosis, and being the master manipulator that he is, he could certainly convince another School to give up its secrets to him--but the Gnosis is ''insanely'' powerful compared to all other forms of sorcery, so there wouldn't be much point]].
13th Oct '16 7:51:35 PM KrspaceT
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* Trying to mix Geass and Stands in ''Fanfic/LulusBizarreRebellion'' is lethal. [[spoiler:usually]].
28th Sep '16 11:53:44 AM DragonRanger
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* Averted in some ''Franchise/DragonQuest'' games where the JobSystem lets you keep magic learned in one job when switching, allowing for some stupidly powerful parties (imagine four examples of TheBerserker fully healing himself whenever he feels like it).

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* Averted in some ''Franchise/DragonQuest'' games where the JobSystem lets you keep magic learned in one job when switching, allowing for some stupidly powerful parties (imagine four examples of TheBerserker fully healing himself whenever he feels like it). Eventually enforced in ''VII'' when it got a remake, as the PrestigeClass spells were made mutually exclusive in order to avoid A) the "stupidly powerful" issue and B) [[ComplacentGamingSyndrome having the entire party play the exact same way]] (the less-game-breaking basic class spells were allowed to continue carrying over).
26th Sep '16 3:06:37 PM Arha
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** [[KiAttacks Ki]] (drawn from inside the user) and [[{{Mana}} magical power]] (drawn from the user's surroundings) are opposite, and trying to use both at once usually ends with StuffBlowingUp. However, Negi himself gets around this by using magical power as a substitute for Ki in his martial arts techniques while still using it to power his spells as well. Additionally, there's a special technique which fuses Ki and magic to strengthen the user's body, but it's notoriously difficult and only three characters in the setting have been shown to use it (two of whom only learned it because they lacked the mystical dexterity required to cast proper spells or KiAttacks).
** Learning the dark magic of Magia Erebia renders a mage unable to wield light magic. WordOfGod says that the Magia Erebia can still arm and load light spells, though.

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** [[KiAttacks Ki]] (drawn from inside the user) and [[{{Mana}} magical power]] (drawn from the user's surroundings) are opposite, and trying to use both at once usually ends with StuffBlowingUp. However, Negi himself gets around this by using magical power as a substitute for Ki in his martial arts techniques while still using it to power his spells as well. Additionally, there's a special technique which fuses Ki and magic to strengthen the user's body, but it's notoriously difficult and only three characters in the setting have been shown to use it (two it, one of whom only learned uses it because they lacked the mystical dexterity required to cast proper spells or KiAttacks).
** Learning the dark
he can't use magic anyway.
** If one pursues the normal course
of Magia Erebia renders a mage power to the upper levels of strength by following the 'light' path, they become unable to wield light use dark magic. WordOfGod says that To be more accurate, they ''can'' use it, but the results will be very bad: While Jack Rakan is technically capable of using Eva's Magia Erebia can Erebea, doing so causes a destructive reaction that injures him far worse than he expected, though he laughs it off. However, approaching from the other side, someone who uses Magia Erebea ''can'' still arm and load use light spells, though.magic because it's less the darkness of evil than the darkness of the void, which is all encompassing. The reason more people don't use it is because of the nasty side effects: Generally, humans can't handle that much dark energy, which can have severe effects on the mind and soul.
18th Sep '16 5:36:38 PM WillyFourEyes
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* In ''VideoGame/SagaFrontier'', One can master Light OR Shadow magic, Arcane OR Rune, Time OR Space, Realm OR Mystic, and Mind OR Evil. The one exception is Blue, who gains his twin brother's magic after the WizardDuel between them. If you buy magic in an opposing school, you'll forget all the spells you knew.

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* In ''VideoGame/SagaFrontier'', One one can master Light OR Shadow magic, Arcane OR Rune, Time OR Space, Realm OR Mystic, and Mind OR Evil. The one exception is Blue, who gains his twin brother's magic after the WizardDuel between them. If you buy magic in an opposing school, you'll forget all the spells you knew.



* In ''MasterOfMagic'' you cannot learn spells from both the Life and Death magic schools. All the others can be combined, (and these two can be combined with any of the other three schools) but not these two.

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* In ''MasterOfMagic'' ''VideoGame/MasterOfMagic'' you cannot learn spells from both the Life and Death magic schools. All the others can be combined, (and these two can be combined with any of the other three schools) but not these two.



* Many ''Franchise/FinalFantasy'' games that have job classes normally have classes that are only able to use one magic type, such as black mages and white mages using BlackAndWhiteMagic, respectively. This gets muddled, however, in games like ''Videogame/FinalFantasyV'', ''Videogame/FinalFantasyTactics'', and ''Videogame/FinalFantasyXI'' that allow you to use secondary abilites from a class you've previously worked on. It should be noted, of course, that games like ''Videogame/FinalFantasyXII'' throw all this out the window and give everyone the potential to learn ''anything'', [[LimitBreak certain attacks aside]].
** There's also Red Mages, who can learn both white and black spells, but not as well as the ones who specialize in them.

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* Many ''Franchise/FinalFantasy'' games that have job classes normally have classes that are only able to use one magic type, such as black mages and white mages using BlackAndWhiteMagic, respectively. This gets muddled, however, in games like ''Videogame/FinalFantasyV'', ''Videogame/FinalFantasyTactics'', and ''Videogame/FinalFantasyXI'' that allow you to use secondary abilites abilities from a class you've previously worked on. It should be noted, of course, that games like ''Videogame/FinalFantasyXII'' throw all this out the window and give everyone the potential to learn ''anything'', [[LimitBreak certain attacks aside]].
** There's also [[TheRedMage Red Mages, Mages]], who can learn both white and black spells, but not as well as the ones who specialize in them.



* In ''AgeOfWonders'' your leader can choose only non-antagonistic magic spheres.

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* In ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' your leader can choose only non-antagonistic magic spheres.



* ''{{Starcraft}}'': Protoss have the high templar ("light") and the dark templar, separated for hundreds of years before the start of the game. One of the main heroes eventually learns to use both types of power and use it to defeat the BigBad (the first one, anyway). It's insinuated that only an extremely exceptional individual is able to pull this off. There are at least two recorded individuals who did so, but both died shortly afterwards (Adun burned himself out, Tassadar crashed his ship into the Overmind in a HeroicSacrifice).

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* ''{{Starcraft}}'': ''VideoGame/{{Starcraft}}'': Protoss have the high templar ("light") and the dark templar, separated for hundreds of years before the start of the game. One of the main heroes eventually learns to use both types of power and use it to defeat the BigBad (the first one, anyway). It's insinuated that only an extremely exceptional individual is able to pull this off. There are at least two recorded individuals who did so, but both died shortly afterwards (Adun burned himself out, Tassadar crashed his ship into the Overmind in a HeroicSacrifice).



* In [[VideoGame/MabinogiFantasyLife Mabinogi]], the [[MagicKnight Dark Knight]] [[SuperMode transformation]] is incompatible with the Paladin transformation. However, there is also a story-reason for this as well as magical incompatibility: [[NayTheist the choice one makes]] to become a Dark Knight would make one unable to access the Paladin transformation anyway.
* In VideoGame/JadeEmpire, you must choose between Fortune's Favorite and Golden Star, and Ice Shards and Dire Flame in Act I, but can buy the other later. In Act II, however, you can get Stone Immortal if you are far enough on the Open Palm end of the spectrum and Tempest if you are far enough on the Closed Fist, and have no opportunity to get the other.
* In SuikodenTactics, mages have an inherent element (Water, Lightning, Earth, Wind, Fire) and these elements are arranged in a ring where each one is strong to the one preceding it and weak to the one after it. Mages cannot use magic of the element that their inherent element is weak to.

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* In [[VideoGame/MabinogiFantasyLife Mabinogi]], ''VideoGame/MabinogiFantasyLife'', the [[MagicKnight Dark Knight]] [[SuperMode transformation]] is incompatible with the Paladin transformation. However, there is also a story-reason for this as well as magical incompatibility: [[NayTheist the choice one makes]] to become a Dark Knight would make one unable to access the Paladin transformation anyway.
* In VideoGame/JadeEmpire, ''VideoGame/JadeEmpire'', you must choose between Fortune's Favorite and Golden Star, and Ice Shards and Dire Flame in Act I, but can buy the other later. In Act II, however, you can get Stone Immortal if you are far enough on the Open Palm end of the spectrum and Tempest if you are far enough on the Closed Fist, and have no opportunity to get the other.
* In SuikodenTactics, ''VideoGame/SuikodenTactics'', mages have an inherent element (Water, Lightning, Earth, Wind, Fire) and these elements are arranged in a ring where each one is strong to the one preceding it and weak to the one after it. Mages cannot use magic of the element that their inherent element is weak to.



* Most ''FireEmblem'' games don't have any classes that can learn both light and dark magic, and only exalted classes can cast any two between light, dark, and [[FireIceLightning anima]].

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* Most ''FireEmblem'' ''Franchise/FireEmblem'' games don't have any classes that can learn both light and dark magic, and only exalted classes can cast any two between light, dark, and [[FireIceLightning anima]].



* Averted in some ''DragonQuest'' games where the JobSystem lets you keep magic learned in one job when switching, allowing for some stupidly powerful parties (imagine four examples of TheBerserker fully healing himself whenever he feels like it).

to:

* Averted in some ''DragonQuest'' ''Franchise/DragonQuest'' games where the JobSystem lets you keep magic learned in one job when switching, allowing for some stupidly powerful parties (imagine four examples of TheBerserker fully healing himself whenever he feels like it).
8th May '16 9:46:20 AM LordInsane
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* In ''VideoGame/MightAndMagic VII'', learning Light and Dark Magic is mutually exclusive under the 'teachers don't get along' rule (even the basic teachers refuses to teach you how to use the school unless you align with their path. Since that is a mutually exlusive choice...). ''VIII'' has it be mutually exlusive by having the classes that can learn them be specialists in one or the other (the Clerics are -- potentially disloyal, but still -- members of the Church of the Sun, a religion associated with Light Magic, while Sorcerors are replaced with Necromancers -- who focus on Dark Magic since that's the school involving raising the dead as undead to serve you). The game that introduced them (''VI''), however, makes clear that there is nothing ''inherently'' mutually exclusive about them, and indeed if you are eligible to learn one you can learn the other as well there (''mastering'' both takes a great deal of effort, but that is because the Master teachers demand that your party has a really good or a really bad reputation, respectively).

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* In ''VideoGame/MightAndMagic VII'', learning Light and Dark Magic is mutually exclusive under the 'teachers don't get along' rule (even the basic teachers refuses to teach you how to use the school unless you align with their path. Since that is a mutually exlusive exclusive choice...). ''VIII'' has it be mutually exlusive exclusive by having the classes that can learn them be specialists in one or the other (the Clerics are -- potentially disloyal, but still -- members of the Church of the Sun, a religion associated with Light Magic, while Sorcerors are replaced with Necromancers -- who focus on Dark Magic since that's the school involving raising the dead as undead to serve you). The game that introduced them (''VI''), however, makes clear that there is nothing ''inherently'' mutually exclusive about them, and indeed if you are eligible to learn one you can learn the other as well there (''mastering'' both takes a great deal of effort, but that is because the Master teachers demand that your party has a really good or a really bad reputation, respectively).
28th Apr '16 3:01:25 AM Allexan
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* Vadim Panov's ''Literature/SecretCity'' series of novels has 2 fundamentally different types of magic. The first is using a Source, as used by the Great Houses and the Houses of Asur, Chel and Tat'. White Ladies, human Churches, Masan clans, Hyperboreans, the Kitano School, Geomancers and uninitiated humans are different, since they don't have dedicated Sources. Galla's Heresy is closer to the first type, since it is a type of AntiMagic with a Source. The distinction isn't absolute, since artifacts and golems can be mostly used by anybody.

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* Vadim Panov's ''Literature/SecretCity'' series of novels has 2 fundamentally different types of magic. The first is using a Source, mana, usually from a Source - some sort of mana-reactor, as used by the Great Houses and the Houses of Asur, Chel and Tat'. White Ladies, human Churches, Masan clans, Hyperboreans, the Kitano School, Geomancers Hyperboreans and uninitiated humans are different, since they don't have dedicated Sources. Sources, relying on more complex or obscure ways of obtaining mana. The Geomancers are of completely different league - their gift is exclusive with casting traditional spells, instead they make a lot of small changes in the world, which results in some sort of reality warping with any effect the Geomancer wants, even unachieveable with traditional magic. Galla's Heresy is closer to the first type, since it is a type of AntiMagic with a Source. Source, while The Kitano School is closer to latter - they train AntiMagic warriors by changing the way magic flows around them. The distinction isn't absolute, since artifacts and golems can be mostly used by anybody.anybody, and greatest (and mostly lost or forbidden) wonders were made by combining Source magic and Geomancy.
7th Mar '16 8:12:48 AM Prime32
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** [[KiAttacks Ki]] and [[{{Mana}} magical power]] are opposite, and trying to use both at once usually ends with StuffBlowingUp. However, Negi himself gets around this by using magical power as a substitute for Ki in his martial arts techniques while still using it to power his spells as well. Additionally, there's a special technique which fuses Ki and magic to strengthen the user's body, but it's notoriously difficult and only three characters in the setting have been shown to use it (two of whom only learned it because they lacked the mystical dexterity required to cast proper spells or KiAttacks).

to:

** [[KiAttacks Ki]] (drawn from inside the user) and [[{{Mana}} magical power]] (drawn from the user's surroundings) are opposite, and trying to use both at once usually ends with StuffBlowingUp. However, Negi himself gets around this by using magical power as a substitute for Ki in his martial arts techniques while still using it to power his spells as well. Additionally, there's a special technique which fuses Ki and magic to strengthen the user's body, but it's notoriously difficult and only three characters in the setting have been shown to use it (two of whom only learned it because they lacked the mystical dexterity required to cast proper spells or KiAttacks).



* In ''Manga/UQHolder'', someone tried to get around this by creating an ArtificialHuman [[YinYangBomb infused with Light and Dark magic]]. The attempt was a failure: the magics canceled each other out [[spoiler:and that's why Touta cannot use magic.]]

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* In ''Manga/UQHolder'', someone tried to get around this by creating an ArtificialHuman [[YinYangBomb infused with Light and Dark magic]]. The attempt was a failure: the magics canceled cancelled each other out [[spoiler:and that's why Touta cannot use magic.]]magic]].
7th Mar '16 8:04:26 AM Prime32
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** Esper powers and magic. If an esper uses magic, his enhancements get in the way and cause massive hemorrhaging. Magic is said to have been designed for people who weren't born with esper abilities. One esper in the series is able to use magic anyway because his esper ability happens to be a mild HealingFactor.
** The mages of God's Right Seat each wield an enormously powerful divine ability, but in order to do so, they had to give up their ability to use standard magic. This is a bit of a problem for their leader, who needs some standard magic to enact his grand master plan.

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** Esper powers rely on creating a "personal reality" and magic. If imposing it on the world, while magic relies on inviting concepts with heavy memetic weight (such as deities and popular stories) into the user's body to gain their power. Once a person has been trained as an esper uses magic, esper, even if he has no real powers, he cannot use magic without disrupting his enhancements get in the way personal reality and cause causing massive hemorrhaging. Magic is said to have been designed for people who weren't born with esper abilities. One esper in the series is able to use magic anyway because his esper ability happens to be a mild HealingFactor.
HealingFactor, and another manages to pull it off by focusing all his esper abilities on holding his body together. Magic is said to have been created for people who couldn't use esper powers, back when they appeared only by chance.
** The mages of God's Right Seat each wield an enormously powerful divine ability, ability themed after a different archangel, but in order to do so, so they had to give up their ability to use standard magic. This is a bit of a problem for their leader, who needs some standard magic to enact his grand master plan. [[spoiler:The process by which they gain their powers actually functions in the same way as the esper training curriculum, and may have been the basis for it.]]



** [[KiAttacks Ki]] and [[{{Mana}} magical power]] are opposite, and trying to use both at once usually ends with StuffBlowingUp. However, Negi himself gets around this by using magical power as a substitute for Ki in his martial arts techniques while still using it to power his spells as well. Additionally, there's a special technique which synthesizes Ki and magic, but it's notoriously difficult and only three characters are known to have ever done it, ever.

to:

** [[KiAttacks Ki]] and [[{{Mana}} magical power]] are opposite, and trying to use both at once usually ends with StuffBlowingUp. However, Negi himself gets around this by using magical power as a substitute for Ki in his martial arts techniques while still using it to power his spells as well. Additionally, there's a special technique which synthesizes fuses Ki and magic, magic to strengthen the user's body, but it's notoriously difficult and only three characters are known to in the setting have ever done it, ever.been shown to use it (two of whom only learned it because they lacked the mystical dexterity required to cast proper spells or KiAttacks).
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