History Main / MutuallyExclusiveMagic

22nd Jul '17 8:25:29 AM GentlemensDame883
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* ''TabletopGame/MageTheAwakening'' downplays this with Inferior Arcana. A Mage can still use the Inferior Arcanum of her Path, but suffers penalties for doing so.
21st Jul '17 7:56:46 AM CosmicFerret
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* Averted in some ''Franchise/DragonQuest'' games where the JobSystem lets you keep magic learned in one job when switching, allowing for some stupidly powerful parties (imagine four examples of TheBerserker fully healing himself whenever he feels like it). Eventually enforced in ''VII'' when it got a remake, as the PrestigeClass spells were made mutually exclusive in order to avoid A) the "stupidly powerful" issue and B) [[ComplacentGamingSyndrome having the entire party play the exact same way]] (the less-game-breaking basic class spells were allowed to continue carrying over).

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* Averted in some ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' games where the JobSystem lets you keep magic learned in one job when switching, allowing for some stupidly powerful parties (imagine four examples of TheBerserker fully healing himself whenever he feels like it). Eventually enforced in ''VII'' when it got a remake, as the PrestigeClass spells were made mutually exclusive in order to avoid A) the "stupidly powerful" issue and B) [[ComplacentGamingSyndrome having the entire party play the exact same way]] (the less-game-breaking basic class spells were allowed to continue carrying over).
18th Jul '17 9:47:50 AM Gaby007
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* Trying to mix Geass and Stands in ''Fanfic/LulusBizarreRebellion'' is lethal. [[spoiler:usually]].

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* Trying to mix Geass and Stands in ''Fanfic/LulusBizarreRebellion'' is lethal. [[spoiler:usually]].[[spoiler:Usually]].
* In ''FanFic/TheDeathGodAlliance'', Egyptian magic and Greek magic are described as radio frequences unable of synchronization. An Egyptian god trying to take a Greek demigod as host will only manage to fry their brain, and the best result was Cassandra becoming a MadOracle after taking a minor goddess into herself while she already was the Oracle of Delphi. [[spoiler: Until Anubis accidentally fuses his divine essence with Nico's soul.]]
13th Jul '17 5:02:29 AM azbyc15243
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* The main character Touma has Imagine Breaker, the power to [[AntiMagic negate any and all supernatural powers]]. For this reason, it's impossible for him to use magic or esper abilities.

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* ** The main character Touma has Imagine Breaker, the power to [[AntiMagic negate any and all supernatural powers]]. For this reason, it's impossible for him to use magic or esper abilities.



* ''Manga/KenichiTheMightiestDisciple'' has Sei and Dou ki. Each describes the fundamental trait in a person's fighting style; basically whether they fight with their head or with their heart respectively. They ''can'' be mixed, it just causes horrible internal damage and fun stuff like your eyes possibly rupturing. At first they both basically do the same thing anyway, but, at higher levels Sei and Dou ki can trend towards PersonalityPowers. Sei users tend to develop AwesomenessByAnalysis skills like the Ryuusui Senkuken while Dou user have [[SuperStrength explosive power]] and can dish out the seriously hard hits.

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* ''Manga/KenichiTheMightiestDisciple'' has Sei and Dou ki. Each describes the fundamental trait in a person's fighting style; basically whether they fight with their head or with their heart respectively. They ''can'' be mixed, it just causes horrible internal damage and fun stuff like your eyes possibly rupturing. At first they both basically do the same thing anyway, but, at higher levels Sei and Dou ki can trend towards PersonalityPowers. Sei users tend to develop AwesomenessByAnalysis skills like the Ryuusui Senkuken while Dou user users have [[SuperStrength explosive power]] and can dish out the seriously hard hits.
13th Jul '17 4:58:44 AM azbyc15243
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* The main character Touma has Imagine Breaker, the power to [[AntiMagic negate any and all supernatural powers]]. For this reason, it's impossible for him to use magic or esper abilities.


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* ''LightNovel/TheUnexploredSummonBloodSign'' has two types of magic-users, summoners and vessels. Summoners call in a supernatural being from another world, which possesses their partnered vessel. Being a vessel requires a special talent - essentially, being easily possessed by spirits. There's nothing inherently impossible about someone with a vessel's talent being a summoner, but it is extremely dangerous, as they will be influenced by their own summoned being. There is one exception to this, a summoner who takes advantage of this to be [[ConfusionFu utterly unpredictable in a fight]].
1st May '17 8:43:58 AM WillKeaton
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* In ''VideoGame/Majesty'' you can build temples to seven different gods, but certain temples cant be built if there's a conflicting temple already in your settlement. You can have a temple to Lunard (moon), or a temple to Helia (sun). You can have temples to Krypta (death) and Fervus (chaos) or temples to Agrela (life) and Dauros (order). Or you can build a temple to Krolm and not have any other temples. Since each temple gives you specific kinds magic you are thus forced to chose which mutually exclusive spells you want.

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* In ''VideoGame/Majesty'' ''VideoGame/{{Majesty}}'' you can build temples to seven different gods, but certain temples cant be built if there's a conflicting temple already in your settlement. You can have a temple to Lunard (moon), or a temple to Helia (sun). You can have temples to Krypta (death) and Fervus (chaos) or temples to Agrela (life) and Dauros (order).(law). Or you can build a temple to Krolm and not have any other temples. Since each temple gives you specific kinds magic you are thus forced to chose which mutually exclusive spells you want.
1st May '17 8:43:19 AM WillKeaton
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* In ''VideoGame/Majesty'' you can build temples to seven different gods, but certain temples cant be built if there's a conflicting temple already in your settlement. You can have a temple to Lunard (moon), or a temple to Helia (sun). You can have temples to Krypta (death) and Fervus (chaos) or temples to Agrela (life) and Dauros (order). Or you can build a temple to Krolm and not have any other temples. Since each temple gives you specific kinds magic you are thus forced to chose which mutually exclusive spells you want.
23rd Feb '17 4:17:26 PM Gosicrystal
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** ''[[VideoGame/DarkForcesSaga Jedi Knight]]'''s KarmaMeter is more strict. At a certain point of the game, it checks the tally and locks out the opposite alignment powers. [[GuideDangIt Any points you invested in those]] are LostForever.

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** ''[[VideoGame/DarkForcesSaga Jedi Knight]]'''s KarmaMeter is more strict. At a certain point of the game, it checks the tally and locks out the opposite alignment powers. [[GuideDangIt Any points you invested in those]] are LostForever.[[PermanentlyMissableContent lost]].
28th Jan '17 4:41:46 PM justanid
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* This has been a staple of the ''Franchise/{{SaGa}}'' series since the ''VideoGame/RomancingSaGa'' Trilogy: you can only learn only half the magic spells. In ''VideoGame/RomancingSaGa2'', however, you can combine specific elements if they are not opposite to each other to create new and more powerful spells.

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* This has been a staple of the ''Franchise/{{SaGa}}'' ''VideoGame/{{SaGa}}'' series since the ''VideoGame/RomancingSaGa'' Trilogy: you can only learn only half the magic spells. In ''VideoGame/RomancingSaGa2'', however, you can combine specific elements if they are not opposite to each other to create new and more powerful spells.
28th Jan '17 4:41:23 PM justanid
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* In ''VideoGame/SagaFrontier'', one can master Light OR Shadow magic, Arcane OR Rune, Time OR Space, Realm OR Mystic, and Mind OR Evil. The one exception is Blue, who gains his twin brother's magic after the WizardDuel between them. If you buy magic in an opposing school, you'll forget all the spells you knew.
** This has been a staple since the ''VideoGame/RomancingSaGa'' Trilogy: you can only learn only half the magic spells. In ''VideoGame/RomancingSaGa2'', however, you can combine specific elements if they are not opposite to each other to create new and more powerful spells.

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* In ''VideoGame/SagaFrontier'', one can master Light OR Shadow magic, Arcane OR Rune, Time OR Space, Realm OR Mystic, and Mind OR Evil. The one exception is Blue, who gains his twin brother's magic after the WizardDuel between them. If you buy magic in an opposing school, you'll forget all the spells you knew.
**
This has been a staple of the ''Franchise/{{SaGa}}'' series since the ''VideoGame/RomancingSaGa'' Trilogy: you can only learn only half the magic spells. In ''VideoGame/RomancingSaGa2'', however, you can combine specific elements if they are not opposite to each other to create new and more powerful spells.spells.
** In ''VideoGame/SagaFrontier'', one can master Light OR Shadow magic, Arcane OR Rune, Time OR Space, Realm OR Mystic, and Mind OR Evil. If you buy magic in an opposing school, you'll forget all the spells you knew. The Magic Kingdom finds away around this [[spoiler:by developing artificially created twins, two of which are Blue and Rouge. In Blue's story, [[ThereCanBeOnlyOne one]] gains his brother's magic after the WizardDuel between them, creating one magician with ''all'' the magic. This is a gambit by the Magic Kingdom to create someone capable of defeating the Lord of Hell in his own region.]]
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