History Main / MutuallyAssuredDestruction

23rd Mar '17 9:46:52 AM MasterofGalaxies4628
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->[[AC:A strange game. The only winning move is not to play. Would you like to play a nice game of chess?]]

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->[[AC:A ->[[AC:[[Film/WarGames A strange game. The only winning move is not to play. Would you like to play How about a nice game of chess?]]chess?]]]]
10th Mar '17 3:32:26 PM FordPrefect
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* ''Film/DrStrangelove'' is based around this, because the Russians have a doomsday device raring to go if they get hit with a nuke. One [[GeneralRipper rogue general]] in the US air force sends nuclear bombers at Russia, because Ripper, like Turgidson, thinks it can be averted with a pre-emptive strike since the United States has a five-to-one missile superiority. The film notes that the reason this trope was ''not'' successfully invoked was because the Russians constructed their doomsday device ''before'' revealing its existence, thus * A negating any use it had as a deterrent in the meantime and instead guaranteeing their destruction if the Americans set it off out of ignorance (as General Ripper proceeded to do).

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* ''Film/DrStrangelove'' is based around this, because the Russians have a doomsday device raring to go if they get hit with a nuke. One [[GeneralRipper rogue general]] in the US air force sends nuclear bombers at Russia, because Ripper, like Turgidson, thinks it can be averted with a pre-emptive strike since the United States has a five-to-one missile superiority. The film notes that the reason this trope was ''not'' successfully invoked was because the Russians constructed their doomsday device ''before'' revealing its existence, thus * A negating any use it had as a deterrent in the meantime and instead guaranteeing their destruction if the Americans set it off out of ignorance (as General Ripper proceeded to do).
7th Mar '17 8:47:07 AM hszmv1
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* Various Franchise/{{Civilization}} games invoke this. Using one nuclear weapon in Civilization will get those who are not at war with you to declare war. Earlier games would also take the AI's nuclear arsenal vs. the players into account when making one sided deals. Civ 6 ramped it up by making Nukes a bit more life like by making radiation last for decades of in game time and lethal to any units in the area (previous games had radiation represented by pollution which would destroy only productivity of the affected tile until a worker could clear it and rebuild the damaged improvement). The mechanics also allowed the attacked player to keep his entire arsenal in play, provided he built a Nuclear Trifecta, thus allowing him to attack the player who used weapons on him some time later. Between the universal lethality and the destruction, both empires would be quickly reduced in capacity in the end game.
22nd Oct '16 10:52:32 AM StarSword
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* This ultimately is what ends the forty-plus-year-long war between the Republic of Cinnabar and the Alliance of Free Stars in Creator/DavidDrake's ''Literature/{{RCN}}'' series: Both nations were on the verge of total economic collapse and continuing the war would likely take the rest of human space with them due to their importance in the galactic economy.
* ''Literature/{{Animorphs}}'': Crayak and Ellimist, two SufficientlyAdvancedAliens who would likely destroy the entire universe and themselves along with it if they ever fought openly. This forces them to engage in {{Proxy War}}s with such groups as the Yeerks and the Animorphs.
17th Sep '16 1:04:14 AM kome360
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* ''MetalGearSolidPeaceWalker'' discusses this and whether it works or not. [[BigBad Coldman]] intends to use the titular Peace Walker to prove that nuclear deterrence works (specifically that no man wants to go down in history as the great annihilator) by launching a nuclear strike.

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* ''MetalGearSolidPeaceWalker'' discusses this and whether it works or not. [[BigBad Coldman]] intends to use the titular Peace Walker to prove that nuclear deterrence works (specifically that no man wants to go down in history as the great annihilator) by launching a fake nuclear strike.strike, in the hopes that the receiving side will refuse to counterattack and destroy humanity. [[spoiler:Turns out that a strong, charismatic leader in the wrong place at the wrong time can induce a "follow the crowd" effect, which causes cowards to become instant patriots who will sacrifice the world out of spite, and cannot be easily reversed by said leader changing his opinion]]. Whoops.
31st Aug '16 4:17:35 AM Morgenthaler
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* One such deterrent is devised in Creator/HarryTurtledove's ''[[{{Worldwar}} Homeward Bound]]''. Before that, this was far from the case, as the [[LizardFolk Race]] has better anti-missile technology than the major human powers and could be reasonably expected to intercept a large number of human nukes. Additionally, since the Race's larger Empire was unreachable, the destruction of their colonists on Earth would not cripple the Empire but would doom humanity. Throughout the ''Colonization'' books, Fleetlord Atvar is musing launching an all-out nuclear strike against all [[HumansByAnyOtherName Tosevite]] territories in order to prevent them from spreading out into the galaxy, knowing that this would likely result in the planet becoming uninhabitable. One of the purposes of the ''Admiral Peary'' is to place a nuclear launch platform in orbit of Home, the Race's homeworld in Tau Ceti, a clear case of GunboatDiplomacy: either the Race deals with humans on equal turms, or both Earth and large areas of Home will be destroyed. When the first ever FTL-capablestarship, the ''Commodore Perry'', arrives to show that humans have the ultimate first-strike capability, the Race manages to device a MAD-like counter. Should humans launch a FTL strike against the three Race worlds, the Race will launch their STL starships on a collision course with Earth. An impact of even one ship traveling at 50% of the speed of light is likely to cause an extinction-level event.

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* One such deterrent is devised in Creator/HarryTurtledove's ''[[{{Worldwar}} ''[[Literature/{{Worldwar}} Homeward Bound]]''. Before that, this was far from the case, as the [[LizardFolk Race]] has better anti-missile technology than the major human powers and could be reasonably expected to intercept a large number of human nukes. Additionally, since the Race's larger Empire was unreachable, the destruction of their colonists on Earth would not cripple the Empire but would doom humanity. Throughout the ''Colonization'' books, Fleetlord Atvar is musing launching an all-out nuclear strike against all [[HumansByAnyOtherName Tosevite]] territories in order to prevent them from spreading out into the galaxy, knowing that this would likely result in the planet becoming uninhabitable. One of the purposes of the ''Admiral Peary'' is to place a nuclear launch platform in orbit of Home, the Race's homeworld in Tau Ceti, a clear case of GunboatDiplomacy: either the Race deals with humans on equal turms, or both Earth and large areas of Home will be destroyed. When the first ever FTL-capablestarship, the ''Commodore Perry'', arrives to show that humans have the ultimate first-strike capability, the Race manages to device a MAD-like counter. Should humans launch a FTL strike against the three Race worlds, the Race will launch their STL starships on a collision course with Earth. An impact of even one ship traveling at 50% of the speed of light is likely to cause an extinction-level event.
22nd Aug '16 12:57:37 AM Morgenthaler
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Mutually Assured Destruction ([[FunWithAcronyms MAD]]) was the doctrine that nuclear weapons, if deployed against another nuclear power, should be deployed en masse with the objective of completely destroying the other country's capacity to retaliate, and vice versa. In other words, if either the USA or the USSR ever used nuclear weapons against the other, it would be [[MutualDisadvantage assured that neither the USA nor the USSR would exist anymore]]. Naturally this assumes both countries have a large enough stockpile to accomplish this - and [[PeaceThroughSuperiorFirepower they]] [[FromRussiaWithNukes did]].

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Mutually Assured Destruction ([[FunWithAcronyms MAD]]) was the doctrine that nuclear weapons, if deployed against another nuclear power, should be deployed en masse with the objective of completely destroying the other country's capacity to retaliate, and vice versa. In other words, if either the USA or the USSR ever used nuclear weapons against the other, it would be [[MutualDisadvantage assured that neither the USA nor the USSR would exist anymore]]. Naturally this assumes both countries have a large enough stockpile to accomplish this - and [[PeaceThroughSuperiorFirepower [[UsefulNotes/PeaceThroughSuperiorFirepower they]] [[FromRussiaWithNukes [[UsefulNotes/FromRussiaWithNukes did]].
18th Aug '16 11:16:52 AM MadCat221
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->[[AC:A strange game. The only winning move is not to play. Would you like to play a nice game of chess?]]
18th Aug '16 11:15:22 AM MadCat221
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* Visually deconstructed in ''Film/WarGames'', when Joshua plays out every possible nuclear strike scenario.

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* Visually deconstructed in ''Film/WarGames'', when ''Film/WarGames''. Joshua plays had just been programmed to play Tic-Tac-Toe against itself repeatedly until it "learned" that a win was impossible for either player. Joshua then played out every possible nuclear strike scenario.scenario it was loaded with, and determined that every single one resulted in mutual assured destruction, and thus was a "lose" for both sides, just like the Tic-Tac-Toe game.
24th Mar '16 6:34:47 AM Morgenthaler
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Where there is no parity between the two nuclear belligerents, TheMoscowCriterion is used. This was developed by the British, who could not build and fire the same number of rockets as the Sovs and who did not trust the Americans to launch their own missiles to back up a MAD doctrine - instead, the aim is to have the ability to slaughter as many of the enemy civilians as possible, thus attaching a prohibitively high human cost to a nuclear release by the more heavily-armed power.

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Where there is no parity between the two nuclear belligerents, TheMoscowCriterion UsefulNotes/TheMoscowCriterion is used. This was developed by the British, who could not build and fire the same number of rockets as the Sovs and who did not trust the Americans to launch their own missiles to back up a MAD doctrine - instead, the aim is to have the ability to slaughter as many of the enemy civilians as possible, thus attaching a prohibitively high human cost to a nuclear release by the more heavily-armed power.
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