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* ComicBook/{{Nightcrawler}} of the ''ComicBook/XMen'' has had to travel long distances quickly on several occasions and in different incarnations. Since he can only teleport along a line-of-sight, he does this by teleporting over and over in rapid succession, similar to how he does TeleportSpam in combat, but in a straight line. Eventually the line-of-sight requirement turns out to be more of a mental block that he overcomes, by which point he no longer fits the trope.

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* ComicBook/{{Nightcrawler}} Nightcrawler of the ''ComicBook/XMen'' has had to travel long distances quickly on several occasions and in different incarnations. Since he can only teleport along a line-of-sight, he does this by teleporting over and over in rapid succession, similar to how he does TeleportSpam in combat, but in a straight line. Eventually the line-of-sight requirement turns out to be more of a mental block that he overcomes, by which point he no longer fits the trope.
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* The ''Series/StarTrekVoyager''/''Series/StargateUniverse'' crossover "[[https://www.fanfiction.net/s/13312588/1/Destiny-and-Voyager-Crossroads Destiny and Voyager: Crossroads]]" sees the crews of ''Destiny'' and ''Voyager'' join forces to get them both home after finding a wormhole linking the Milky Way galaxy in the ''Franchise/StarTrek'' universe to the galaxy that ''Destiny'' is currently travelling through in [[Franchise/StargateVerse its own universe]]. The final plan sees ''Destiny'' take both crews back to the ''Star Trek'' Earth (which is a journey of only a few months at ''Destiny'''s maximum speed where ''Voyager'' would still need over thirty years), while ''Voyager'' constructs fusion reactors that boost the power of the Stargates once they're connected. While the reactors are not powerful enough to generate a wormhole from the galaxy where ''Destiny'' is currently located all the way back to their Earth, they are able to "hopscotch" across several galaxies, leaving reactors on deserted planets so that they ultimately only need to make three stops to cover a distance of over forty galaxies between ''Destiny'' and Earth.
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* ''TabletopGame/BattleTech'' [=JumpShips=] can only jump up to thirty light-years at a time, with long charging periods in between and only specific points within a solar system that they can safely land at.

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* ''TabletopGame/BattleTech'' [=JumpShips=] can only jump up to thirty light-years at a time, with long charging periods in between and only specific points within a solar system that they can safely land at.at (generally "above" or "below" the sun).
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adding an example.

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* In ''Literature/PleaseDontTellMyParentsImASupervillain'' villainous team "The Inscrutable Machine" uses Penny's teleport armbands to travel to a landfill so they can use a MadScience device to mine it for resources. However, the armbands have a line-of-sight limitation and the landfill is far away, so Reviled picks up the others and then teleports rapidly and repeatedly in the direction of the landfill.
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* Once the Teleportation Magick is obtained in ''VideoGame/{{Magicka}}'', spamming it might as well replace walking. Neither mana or cooldowns exist in Midgard and Teleportation is uncharacteristically safe inside the context of the game: it avoids (most of) dangerous terrain such as [[SuperDrowningSkills water]] or bottomless pits and never threatens the wizards with being telefragged inside a wall. The game is effectively designed for it and you'll probably pick up the rhythm. A-S-A, spacebar. A-S-A, spacebar. A-S-A, spacebar...
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* Thor/Asgardians in Marvel Cinematic Universe use this as the "Bifrost" bridge is fact a wormhole which permits near instantaneous transit to virtually any destination.

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* Thor/Asgardians Thor and the Asgardians in Marvel Cinematic Universe use this as the ''Franchise/MarvelCinematicUniverse'' will teleport to the "Bifrost" bridge is fact bridge, a wormhole which permits near instantaneous transit to virtually any destination.
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* In ''LightNovel/ACertainMagicalIndex'' and ''Manga/ACertainScientificRailgun'', Kuroko Shirai's teleportation has a distance limit of about 81.5 meters, so she has to do this if she wants to move across the city.

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* In ''LightNovel/ACertainMagicalIndex'' ''Literature/ACertainMagicalIndex'' and ''Manga/ACertainScientificRailgun'', Kuroko Shirai's teleportation has a distance limit of about 81.5 meters, so she has to do this if she wants to move across the city.
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* In the ''VideoGame/{{Freespace}}'' universe, travel between star systems requires three [[SubspaceOrHyperspace subspace]] jumps: one jump to reach the [[PortalNetwork jump node]] leading to the target system, a second jump through the node, and a third to the ship's destination within the target system. {{Fanon}} tends to limit intrasystem jumps based on distance distance, gravity, or orbital mechanics, leading to a more conventional form of this trope.
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* Thor/Asgardians in Marvel Cinematic Universe use this as the "Bifrost" bridge is fact a wormhole which permits near instantaneous transit to virtually any destination.
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* In ''WesternAnimation/{{Wakfu}}'', Yugo learns that he can use his portal abilities, which are usually limited in range, in a daisy-chain fashion, diving out of one and immediately into the next.

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* In ''WesternAnimation/{{Wakfu}}'', Yugo learns that he can use his portal abilities, which are usually limited in range, in a daisy-chain fashion, diving out of one and immediately into the next. Later he learns to teleport anywhere he can visualise, though.
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* Lila Cheney from ''ComicBook/NewMutants'' is a funny example, as she is also a mutant teleporter, only her minimum range is ''galactic'' in distance. Out of necessity, if she wants to get anywhere local, she has to use at least one waypoint that's light years away.
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* Alex's teleportation Psynergy in the ''VideoGame/GoldenSun'' series seems to be limited in this fashion, at least when carrying villains that you have just beaten. He has to teleport three times just to get out of the room they're in.
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* An episode of ''WesternAnimation/WolverineAndTheXMen'' has Nightcrawler visit Genosha, Magneto's island for mutants. At the end of the episode, Nightcrawler has to flee Genosha, but he has no transport, so he has to teleport back to the mainland across the sea, rapidly enough to avoid falling into the sea. He eventually ends up at Professor Xavier's Institute, exhausted.

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* An episode of ''WesternAnimation/WolverineAndTheXMen'' ''WesternAnimation/WolverineAndTheXMen2009'' has Nightcrawler visit Genosha, Magneto's island for mutants. At the end of the episode, Nightcrawler has to flee Genosha, but he has no transport, so he has to teleport back to the mainland across the sea, rapidly enough to avoid falling into the sea. He eventually ends up at Professor Xavier's Institute, exhausted.
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* Aoi from ''Manga/ZettaiKarenChildren'' uses this as a form of NotQuiteFlight
* In ''Manga/MahouSenseiNegima'', Akira Okochi is granted a [[MagicallyBindingContract Pactio]] Artifact that allows her practically costless transportation between any bodies of water within 300 meter radius. So when you need to go further away (or confuse your pursuers) it can easily be used like this.

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* Aoi from ''Manga/ZettaiKarenChildren'' ''Manga/PsychicSquad'' uses this as a form of NotQuiteFlight
NotQuiteFlight.
* In ''Manga/MahouSenseiNegima'', ''Manga/NegimaMagisterNegiMagi'', Akira Okochi is granted a [[MagicallyBindingContract Pactio]] Artifact that allows her practically costless transportation between any bodies of water within 300 meter radius. So when you need to go further away (or confuse your pursuers) it can easily be used like this.
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Expand on trope application


* In ''Literature/FoundationsEdge'', Foundation long-distance space travel is done one relatively short jump at a time, after which a ship must calculate the next jump. The calculations can take days. These "short" jumps are still hundreds of lightyears, but traveling all the way across the galaxy in one jump risks collisions with stars or other obstacles.

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* In ''Literature/FoundationsEdge'', Foundation long-distance space travel is done one relatively short jump at a time, after which a ship must calculate the next jump. The calculations can take days. These "short" jumps are still hundreds of lightyears, but traveling all the way across the galaxy in one jump risks collisions with stars or other obstacles. When an advanced computer is able to calculate and execute a series of 28 jumps in a matter of minutes within an acceptable margin of error, Trevize is astounded and considers it a revolutionary advance.
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* A common method of international (especially intercontinental) travel in ''Literature/MotherOfLearning'', since you can only teleport to a location you're familiar with ''and'' the mana requirements of teleportation scale exponentially with distance. [[spoiler: Zorian eventually finds ways to open portals at arbitrary distances, but he - or his simulacrum - first has to have gone to the other end the slow way.]]
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[[folder:Fan Fiction]]

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[[folder:Fan Fiction]]Works]]
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* Another explanation that lends itself more to ScienceFiction is that if the work features true teleportation, the limit may come from dangerous [[InertiaIsAHarshMistress kinetic or potential energy differences]] between the entry and exit points.

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* Another explanation that lends itself more to ScienceFiction is that if the work features true teleportation, the limit may come from dangerous [[InertiaIsAHarshMistress [[InertiaIsACruelMistress kinetic or potential energy differences]] between the entry and exit points.
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{{Teleportation}} is a great way to get from Point A to Point B, but too often they're limited by the distances they can cover, for one reason or another. So what do you do when you need to travel farther than your abilities allow?

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{{Teleportation}} is a great way to get from Point A to Point B, but too often they're it's limited by the distances they it can cover, for one reason or another. So what do you do when you need to travel farther than your abilities allow?

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TeleportersAndTransporters are a great way to get from Point A to Point B, but too often they're limited by the distances they can cover, for one reason or another. So what do you do when you need to travel farther than your abilities allow?

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TeleportersAndTransporters are {{Teleportation}} is a great way to get from Point A to Point B, but too often they're limited by the distances they can cover, for one reason or another. So what do you do when you need to travel farther than your abilities allow?


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* ''Literature/PrincessesOfThePizzaParlor'': How the Wayhouse PortalNetwork of CoolGates works, for any useful distance, coupled with high costs and TeleportationSickness, as said in the seventh episode, ''Princesses in the Darkest Depths'':
--> The Wayhouse of Bargoczy was among the newest wave of civic construction to wash over the city, [...] it was solidly built of quarried chalkstone fitted with dark mortar, then stained with strong primary colors. [...] the Wayhouse network's convenience was hampered only by its range. In order to go any appreciable distance, one had to suffer through a daisy chain of transfer points. Few people were willing to pay the cumulative costs, and a larger number of stomachs were unwilling to deal with the stress of so many transfers.
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* In ''WesternAnimation/{{Wakfu}}'', Yugo learns that he can use his portal abilities, which are usually limited in range, in a daisy-chain fashion, diving out of one and immediately into the next, to produce an effect that's a hybrid between this and SuperSpeed.

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* In ''WesternAnimation/{{Wakfu}}'', Yugo learns that he can use his portal abilities, which are usually limited in range, in a daisy-chain fashion, diving out of one and immediately into the next, to produce an effect that's a hybrid between this and SuperSpeed.next.
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* In ''{{Overwatch}}'', this is Tracer's ability; she can store up to three at once and use them in quick succession.

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* In ''{{Overwatch}}'', ''VideoGame/{{Overwatch}}'', this is Tracer's ability; she can store up to three at once and use them in quick succession.
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* In '"Fanfic/TheMaretian'', this is the basis of the Sparkle drive, which by the start of the fic can teleport a ship four meters forward, 250,000 times a second (which is about 0.3% of lightspeed).

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* In '"Fanfic/TheMaretian'', ''Fanfic/TheMaretian'', this is the basis of the Sparkle drive, which by the start of the fic can teleport a ship four meters forward, 250,000 times a second (which is about 0.3% of lightspeed).
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[[folder:Fan Fiction]]
* In '"Fanfic/TheMaretian'', this is the basis of the Sparkle drive, which by the start of the fic can teleport a ship four meters forward, 250,000 times a second (which is about 0.3% of lightspeed).
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* Played completely straight in ''Creator/AlfredBester'''s ''Literature/TheStarsMyDestination''. One person discovers how to "jaunt" (personal teleportation), and in a little while (almost) everybody can do it. The limitations are 1) you have to know where you are and where you are going (which allows prisons to exist and provides at least a minimum of personal security), and 2) the distance you can jaunt is limited by your personal capabilities. So large platforms are setup at reasonable distances apart so that people have intermediate destinations so they can jaunt large distances in stages.



* Played completely straight in ''Creator/AlfredBester'''s ''Literature/TheStarsMyDestination''. One person discovers how to "jaunt" (personal teleportation), and in a little while (almost) everybody can do it. The limitations are 1) you have to know where you are and where you are going (which allows prisons to exist and provides at least a minimum of personal security), and 2) the distance you can jaunt is limited by your personal capabilities. So large platforms are setup at reasonable distances apart so that people have intermediate destinations so they can jaunt large distances in stages.

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* Played completely straight in ''Creator/AlfredBester'''s ''Literature/TheStarsMyDestination''. One person discovers how to "jaunt" (personal teleportation), and in a little while (almost) everybody can do it. The limitations are 1) you have to know where you are and where you are going (which allows prisons to exist and provides at least a minimum of personal security), and 2) the distance you can jaunt is limited by your personal capabilities. So large platforms are setup at reasonable distances apart so that people have intermediate destinations so they can jaunt large distances in stages.



* Played completely straight in ''Creator/AlfredBester'''s ''Literature/TheStarsMyDestination''. One person discovers how to "jaunt" (personal teleportation), and in a little while (almost) everybody can do it. The limitations are 1) you have to know where you are and where you are going (which allows prisons to exist and provides at least a minimum of personal security), and 2) the distance you can jaunt is limited by your personal capabilities. So large platforms are setup at reasonable distances apart so that people have intermediate destinations so they can jaunt large distances in stages.
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* Played completely straight in ''Creator/AlfredBester'''s ''Literature/TheStarsMyDestination''. One person discovers how to "jaunt" (personal teleportation), and in a little while (almost) everybody can do it. The limitations are 1) you have to know where you are and where you are going (which allows prisons to exist and provides at least a minimum of personal security), and 2) the distance you can jaunt is limited by your personal capabilities. So large platforms are setup at reasonable distances apart so that people have intermediate destinations so they can jaunt large distances in stages.
[[/folder]]
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[[/folder]]

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* Played completely straight in ''Creator/AlfredBester'''s ''Literature/TheStarsMyDestination''. One person discovers how to "jaunt" (personal teleportation), and in a little while (almost) everybody can do it. The limitations are 1) you have to know where you are and where you are going (which allows prisons to exist and provides at least a minimum of personal security), and 2) the distance you can jaunt is limited by your personal capabilities. So large platforms are setup at reasonable distances apart so that people have intermediate destinations so they can jaunt large distances in stages.
[[/folder]]
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* In ''TabletopGame/TwentyThreeHundredAD'', the stutterwarp FTL drive works by performing small jumps of a few thousand meters each millions of times per second, giving an apparent velocity multiple times that of light.

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* In ''TabletopGame/TwentyThreeHundredAD'', the stutterwarp FTL drive works by performing small jumps of a few thousand hundred meters each millions hundreds of thousands of times per second, giving an apparent velocity multiple times that of light.

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