History Main / MultiplayerOnlineBattleArena

17th Oct '17 1:40:38 PM slvstrChung
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* ''VideoGame/{{Crasher}}''

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* ''VideoGame/{{Crasher}}''''VideoGame/{{Crasher}}'', a MobilePhoneGames version



* ''VideoGame/HeroesOfOrderAndChaos'': a MOBA for your phone!

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* ''VideoGame/HeroesOfOrderAndChaos'': a MOBA for your phone!another MobilePhoneGames take.



* ''VideoGame/PrimeWorld'' (An upcoming game that seeks to integrate Facebook and the ability to play support with a Zuma-like mini-game if a player isn't that good with [=DotA=]-style games)

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* ''VideoGame/PrimeWorld'' (An upcoming game that seeks to integrate Facebook and the ability to play support with a Zuma-like mini-game if a player isn't that good with [=DotA=]-style games)games). Has its own TowerDefense SpinOff, "Prime World Defenders", on smartphones.



* ''VideoGame/SinsOfADarkAge'' (An upcoming game made by [[VideoGame/SinsofASolarEmpire Ironclad Games]] that mixes things up by introducing randomly selected quests during the match, each of which comes with a unique reward in addition to building an overall quest completion reward list. Up to 5 quests can occur per match, with a current pool of 10 to select from.



* ''VideoGame/SolsticeArena'': a trend-breaker in several ways, being published by Zynga (!) exclusively for [=iStuff=] (!!). It's described as a "speed MOBA" and does away with {{mook}}s entirely.



* ''VideoGame/{{Vorp}}'' (An upcoming [[RecycledInSPACE Space MOBA]] game)



The genre turns out to be a very harsh competition between producers, so there are some that ended up having their plugs pulled. For whatever reason. Some of them managed to make themselves known before being put down though.

to:

The genre turns out to be a very harsh competition between producers, so there are some that ended up having their plugs pulled. For whatever reason. Some of them managed to make themselves known before being put down though.
though.



* ''Videogame/{{Dawngate}}'' (An fleeting game by a new company called Waystone Games that changes things by removing the standard middle lane in favor of a massive jungle, and adding "Resource Nodes", which are automatically mined by minions when captured and give resources to the team. While it became something of a fan favorite, EA say decided to shut down Waystone Games and closed the Dawngate along with it.)

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* ''Videogame/{{Dawngate}}'' (An fleeting game by a new company called Waystone Games that changes things by removing the standard middle lane in favor of a massive jungle, and adding "Resource Nodes", which are automatically mined by minions when captured and give resources to the team. While it became something of a fan favorite, EA say decided to shut down Waystone Games and closed the Dawngate along with it.)


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* ''VideoGame/SinsOfADarkAge'' (By [[VideoGame/SinsofASolarEmpire Ironclad Games]], mixed things up by introducing randomly selected quests during the match, each of which comes with a unique reward in addition to building an overall quest completion reward list. Released in March 2015, it was deemed financially unviable within two months.)
* ''VideoGame/SolsticeArena'' (a trend-breaker in several ways, being published by Zynga (!) exclusively for [=iStuff=] (!!), though a Steam release came later. It was described as a "speed MOBA" and did away with lane creeps entirely.)


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* ''VideoGame/{{Vorp}}'' (A [[RecycledInSPACE Space MOBA]] game)
9th Sep '17 5:06:58 AM ArcaneAzmadi
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* CasualCompetitiveConflict: Embodied in the rivalry between ''VideoGame/LeagueOfLegends'' and ''VideoGame/Dota2.'' ''[=LoL=]'' isn't even the simplest MOBA by a long shot, but it's the biggest, and was deliberately designed as a much more streamlined version of ''VideoGame/DefenseOfTheAncientsAllStars,'' ''Dota 2's'' immediate predecessor.


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* DuelingGames: The rivalry between ''VideoGame/LeagueOfLegends'' and ''VideoGame/Dota2'' is quite possibly ''THE'' most vicious and hate-fueled clash in gaming history, easily surpassing the [[Franchise/SuperMarioBros Mario]]/[[Franchise/SonicTheHedgehog Sonic]] rivalry of the early 90s or the more recent ''VideoGame/CallOfDuty'' vs ''VideoGame/{{Battlefield}}'' conflict in sheer vitriol. The two fanbases simply cannot tolerate the mere ''existence'' of the other, with ''Dota 2'' players treating ''[=LoL=]'' as a dumbed-down, childish rip-off played by immature, unskilled babies [[ItsHardSoItSucks too pathetic to play a real game]], while the ''[=LoL=]'' players consider ''Dota 2'' to be an obsolete, clunky, intentionally-overcomplicated dinosaur of a game played by arrogant, elitist snobs who [[ItsEasySoItSucks equate "difficulty" with "quality"]]. The fact that both games are considered to have among the most toxic and unpleasant communities in all of gaming certainly does not help matters. Other games in the genre only avoid similar bashing from these communities by virtue of being smaller targets.
24th Aug '17 7:24:53 AM HTD
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* ''VideoGame/{{Dota 2}}'' (Sequel of ''VideoGame/DefenseOfTheAncients'' created by both Valve Software and one of the original's team, [=IceFrog=]. Aside of polishing up the looks, it revamps the heroes into more original characters rather than copy pastes of Blizzard's properties, making it a more standalone game. Also retains the extremely high learning curve of the original)

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* ''VideoGame/{{Dota 2}}'' (Sequel of ''VideoGame/DefenseOfTheAncients'' created (The same game as ''VideoGame/DefenseOfTheAncients'', remade on a new engine by both Valve Software and one of the original's team, [=IceFrog=]. Aside of quality-of-life improvements and polishing up the looks, it revamps the heroes into more original characters rather than copy pastes of Blizzard's properties, making it a more standalone game. Also retains Retains the extremely high learning curve of same gameplay as the original)



* ''VideoGame/HeroesOfNewerth'' (Originally developed as a direct port of Dota All-stars to a new engine, since the Warcraft 3 engine was woefully out of date, it has over the years grown to be different in many respects. Most notably the larger part of heroes developed directly by S2 Games but also several nuances have been changed that Creator/{{Valve|Software}} would not dare touch for fear of [[TheyChangedItNowItSucks upsetting fans of the original mod]]. However, as of time, it is starting to fade in popularity.)

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* ''VideoGame/HeroesOfNewerth'' (Originally developed as a direct port of Dota All-stars [=DotA=] All-Stars to a new engine, since the Warcraft 3 engine was woefully out of date, it has over the years grown to be different in many respects. Most notably the larger part of heroes developed directly by S2 Games but also several nuances have been changed that Creator/{{Valve|Software}} would not dare touch for fear of [[TheyChangedItNowItSucks upsetting fans of the original mod]]. However, as of time, it is starting to fade in popularity.)



* AscendedGlitch: some of Warcraft III engine limits and glitches made it into metagame and are copied in other games. Notably, the concept of killing your own friendly creeps to "deny" XP and gold from the enemy.

to:

* AscendedGlitch: some Some limits of the Warcraft III engine limits and glitches made it into metagame and are copied in other games. Notably, the concept of killing your own friendly creeps to "deny" XP and gold from the enemy.



* CompetitiveBalance: you can have {{Physical God}}s and {{Badass Normal}}s in one setting, but they must be equal in power.

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* CompetitiveBalance: you You can have {{Physical God}}s and {{Badass Normal}}s in one setting, but they must be equal in power.



* DeathIsCheap: double-subverted. As mentioned, your hero respawns endlessly and will continue to do so for as long as the match goes on; you never have to worry about getting locked out of the match. Having said that, dying is literally the absolute worst thing you can ever do in a match (short of [[TheMole dying on purpose to hand the game to the enemy]]), because your team is 20% weaker until you come back. (And that's before we get into funky math about how much further the enemy team got ahead while you were gone.) While it is extremely difficult to play a serious match without ever dying, that is nonetheless the standard you are expected to play to.

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* DeathIsCheap: double-subverted.Downplayed. As mentioned, your hero respawns endlessly and will continue to do so for as long as the match goes on; you never have to worry about getting locked out of the match. Having said that, dying is literally the absolute worst thing you can ever do in a match (short of [[TheMole dying on purpose to hand the game to the enemy]]), because your team is 20% weaker until you come back. (And that's before we get into funky math about how much further the enemy team got ahead while you were gone.) While it is extremely difficult to play a serious match without ever dying, that is nonetheless the standard you are expected to play to.



* ForcedLevelGrinding: 'Laning' and 'Jungling' are the prime sources of ExperiencePoints for essential skills and gold for key items, even with the much larger individual bounties for hero kills.

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* ForcedLevelGrinding: 'Laning' and 'Jungling' are Farming is the prime sources of ExperiencePoints for essential skills and gold for key items, even with the much larger individual bounties for hero kills.



* ItemCrafting: Introduced in [=DotA=]: Allstars. Everything is sold in the shop, but high-tier items are built out of mid-tier items, which themselves might be built out of low-tier items. This is meaningful because ''War3'' only gave heroes 6 inventory slots. Forcing you to save up for the InfinityPlusOneSword would basically doom your team to failure, since anyone who went for an InfinityMinusOneSword would have it half a game earlier--and that edge, tiny though it seems, matters ''a lot''. Hence item crafting, allowing you to suck less by building two -1 Swords and combining them into the +1 later.

to:

* ItemCrafting: Introduced in [=DotA=]: Allstars. Everything is sold in the shop, but high-tier items are built out of mid-tier items, which themselves might be built out of low-tier items. This is meaningful because ''War3'' ''Warcraft III'' only gave heroes 6 inventory slots. Forcing you to save up for the InfinityPlusOneSword would basically doom your team to failure, since anyone who went for an InfinityMinusOneSword would have it half a game earlier--and that edge, tiny though it seems, matters ''a lot''. Hence item crafting, allowing you to suck less by building two -1 Swords and combining them into the +1 later.



* YouAreFat: {{Subverted}}. In this genre, "fat" is almost always a compliment: someone who dies repeatedly is said to be "feeding" the enemy as this grants them large amounts of resources, so calling someone fat means that they were on the receiving end of this feeding and are now an extremely dangerous threat. This only applies to carries, though, if it's a support who somehow gets fat, while it's still not an insult, the support is probably going to get berated for being fat while the carry is being skinny and becoming TheLoad.

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* YouAreFat: {{Subverted}}.Inverted. In this genre, "fat" is almost always a compliment: someone who dies repeatedly is said to be "feeding" the enemy as this grants them large amounts of resources, so calling someone fat means that they were on the receiving end of this feeding and are now an extremely dangerous threat. This only applies to carries, though, if it's a support who somehow gets fat, while it's still not an insult, the support is probably going to get berated for being fat while the carry is being skinny and becoming TheLoad.
21st Aug '17 5:50:16 PM Zuxtron
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* ''VideoGame/AdventureTimeBattleParty'': A free-to-play game featuring characters from the show ''WesternAnimation/AdventureTime''.


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* ''VideoGame/AdventureTimeBattleParty'': A free-to-play game featuring characters from the show ''WesternAnimation/AdventureTime''. Was shut down in May of 2017 due to support for Unity games being dropped, as well as server issues.
17th Aug '17 6:36:24 PM slvstrChung
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** The biggest ComebackMechanic, though, is the way respawn timers scale with level. The longer you've been playing the match, the longer it takes for slain heroes to respawn. This can create very long periods of time in which your team is under-strength in comparison to the enemy team. In fact, teams who have been winning the entire game have been known to lose the match by engaging in a team fight, losing said team fight by any margin whatsoever, and being unable to stop the enemy team as they steamroll their way through the gap.


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* DeathIsCheap: double-subverted. As mentioned, your hero respawns endlessly and will continue to do so for as long as the match goes on; you never have to worry about getting locked out of the match. Having said that, dying is literally the absolute worst thing you can ever do in a match (short of [[TheMole dying on purpose to hand the game to the enemy]]), because your team is 20% weaker until you come back. (And that's before we get into funky math about how much further the enemy team got ahead while you were gone.) While it is extremely difficult to play a serious match without ever dying, that is nonetheless the standard you are expected to play to.
2nd Aug '17 12:52:21 PM Zuxtron
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%% Try to avoid adding complainy tropes making generalizations about MOBA players



* MonkeyKingLite: Due to the genre's popularity in China, it feels like there is a creed "There must always be a Monkey King in a MOBA". If it's not a flat out playable character based on Sun Wukong (or Wukong himself being part of the roster), a character will have a skin based on the Monkey King.

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* MonkeyKingLite: Due to the genre's popularity in China, it feels like there is most games have a creed "There must always be a playable Monkey King in a MOBA".some form. If it's not a flat out playable character based on Sun Wukong (or Wukong himself being part of the roster), a character will have a skin based on the Monkey King.



* SillinessSwitch: Many [=MOBAs=] have cosmetic skins which can turn a serious character into a walking joke, such as [[VideoGame/LeagueOfLegends Dunkmaster Darius]], [[VideoGame/{{Smite}} Such Cold Skadi]], and [[VideoGame/HeroesOfTheStorm Kandy King Muradin]].



* Ur Example: ''VideoGame/HerzogZwei''

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* Ur Example: UrExample: ''VideoGame/HerzogZwei''
22nd Jul '17 4:43:01 AM ChrisX
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* YouAreFat: {{Subverted}}. In this genre, "fat" is almost always a compliment: someone who dies repeatedly is said to be "feeding" the enemy as this grants them large amounts of resources, so calling someone fat means that they were on the receiving end of this feeding and are now an extremely dangerous threat.

to:

* YouAreFat: {{Subverted}}. In this genre, "fat" is almost always a compliment: someone who dies repeatedly is said to be "feeding" the enemy as this grants them large amounts of resources, so calling someone fat means that they were on the receiving end of this feeding and are now an extremely dangerous threat. This only applies to carries, though, if it's a support who somehow gets fat, while it's still not an insult, the support is probably going to get berated for being fat while the carry is being skinny and becoming TheLoad.
19th Jul '17 3:47:24 PM Zuxtron
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* AcceptableTargets: It's no secret that this genre is practically bred to cause emotional angst. However, nothing sets the playerbase off more than saying you are Brazilian or Russian. Mostly in [[VideoGame/LeagueOfLegends LoL]] and [[DefenseOfTheAncients DotA]] respectively.
** Or Filipinos and Mainland Chinese for South East Asian players.
** Also, extend the hate towards Russians to any even remotely Slavic nationality. If you speak a Slavic language in a game, you will be called a Russian and hated for it, unless you manage to play competently.
** [[VideoGame/LeagueOfLegends LoL]] actually implemented a South American server to separate the Spanish/Portugese speakers from English ones. Of course, seeing a Brazilian on the NA server gets a response along the lines of "why aren't you people gone yet?"
*** Granted, most Brazilians and Russians on ''VideoGame/LeagueOfLegends'' and [[VideoGame/DefenseOfTheAncients DotA 2]] are just {{Troll}}s - it's ''notoriously'' easy to create a SockPuppet account free of charge.
** There is only one sole exception in this rule: In ''VideoGame/LeagueOfLegends'', if your purpose of saying "Brazil" or "Huehuehuehue" is to poke fun of the MemeticMutation surrounding [[http://www.youtube.com/watch?v=vD8tHh9-nbw the champion Mordekaiser]], then you may be able to instead generate a grin.
* AdaptationDisplacement: [=DotA=]: Allstars is more popular and well-known than any of its predecessors. Very few people know about Aeon of Strife or Eul's [=DotA=].
** Likewise, Guinsoo's tenure at the helm of Allstars is more historical compared to Ice Frog's tenure, due to Ice Frog maintaining CompetitiveBalance.
* AscendedGlitch: some of Warcraft III engine limits and glitches made it into metagame and are copied in other games. Notably, the concept of denying your own friendly creeps to "deny" XP and gold from the enemy.

to:

* AcceptableTargets: It's no secret that this genre is practically bred to cause emotional angst. However, nothing sets the playerbase off more than saying you are Brazilian or Russian. Mostly in [[VideoGame/LeagueOfLegends LoL]] and [[DefenseOfTheAncients DotA]] respectively.
** Or Filipinos and Mainland Chinese for South East Asian players.
** Also, extend the hate towards Russians to any even remotely Slavic nationality. If you speak a Slavic language in a game, you will be called a Russian and hated for it, unless you manage to play competently.
** [[VideoGame/LeagueOfLegends LoL]] actually implemented a South American server to separate the Spanish/Portugese speakers from English ones. Of course, seeing a Brazilian on the NA server gets a response along the lines of "why aren't you people gone yet?"
*** Granted, most Brazilians and Russians on ''VideoGame/LeagueOfLegends'' and [[VideoGame/DefenseOfTheAncients DotA 2]] are just {{Troll}}s - it's ''notoriously'' easy to create a SockPuppet account free of charge.
** There is only one sole exception in this rule: In ''VideoGame/LeagueOfLegends'', if your purpose of saying "Brazil" or "Huehuehuehue" is to poke fun of the MemeticMutation surrounding [[http://www.youtube.com/watch?v=vD8tHh9-nbw the champion Mordekaiser]], then you may be able to instead generate a grin.

* AdaptationDisplacement: [=DotA=]: Allstars is more popular and well-known than any of its predecessors. Very few people know about Aeon of Strife or Eul's [=DotA=].
**
[=DotA=]. Likewise, Guinsoo's tenure at the helm of Allstars is more historical compared to Ice Frog's tenure, due to Ice Frog maintaining CompetitiveBalance.
* AscendedGlitch: some of Warcraft III engine limits and glitches made it into metagame and are copied in other games. Notably, the concept of denying killing your own friendly creeps to "deny" XP and gold from the enemy.



* BribingYourWayToVictory: The most common business model for these games is a [[DownplayedTrope downplayed]] version of this: players get access to a small portion of the roster of playable characters, which regularly rotates. Characters can also be unlocked permanently by buying them with in-game currency, but this often takes enormous amounts of grinding (especially for the newest characters, which usually have an inflated price tag when they are first released). If you want to play as someone you don't have unlocked but don't feel like grinding for days (possibly weeks if the game is especially stingy with its currency rewards), you'll have to cough up the cash. Some games also offer a special bundle which instantly unlocks every current and future character at a reduced price. This is not as bad as it may sound, as all characters are generally meant to be roughly equal in power, so having more of them to pick from does not always grant you an advantage so long as the game's balance is good enough.



* ComebackMechanic: In many games, if you kill a Hero who is in the middle of a KillStreak, you get a big Gold bonus, not to mention a huge psychological boost. However, this is all too frequently [[UnstableEquilibrium subverted]].

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* ComebackMechanic: ComebackMechanic:
**
In many games, if you kill a Hero who is in the middle of a KillStreak, you get a big Gold bonus, not to mention a huge psychological boost. However, this is all too frequently [[UnstableEquilibrium subverted]].



* ComplacentGamingSyndrome: Being a PvP game, par for the course.

to:

* ComplacentGamingSyndrome: Being {{Cooldown}}s: Your abilities will almost always have a PvP game, par for cooldown period after being used. In some games, the course.most powerful ultimate abilities may have several minutes of cooldown, while more arcade-y games may have only a few seconds at most.



* DoubleStandard: The person on ''their'' team disconnects? They'll pause and wait for them to come back. When the person on ''your'' team disconnects? They'll force-unpause the game and use this as an advantage to come ahead.



* EntitledBastard: A lot of people will constantly ask you to help them out, refusing to help you back, and do ''not'' expect a "Thank you" if you do save them.
** For games that have a recommendation system, it is not rare to see the winning side coming and begging like [[VideoGame/{{Dota 2}} "Commend plz"]] or [[VideoGame/LeagueOfLegends "Honor plz"]] on the basis that they just won, even if their contribution is minimal or more likely to just show off how much better they are to the losers.



* FakeDifficulty: In the form of GuideDangIt. If you're new to the genre, then don't expect the in-game tutorials to help since they rarely explain more than what the controls are. They do not tell you details of the metagame--the popular / [[ComplacentGamingSyndrome successful]] trends that everyone follows and expect you to be up-to-date on. Matches vs AI (if they exist) can help you catch up, but not by much. And forget TheWikiRule: they may provide documentation, but rarely provide strategy, partially because it constantly changes and partially because [[SuffersNewbiesPoorly MOBA players don't like sharing]].
* FanDumb: The number of accusations about DOTA 2 having copied [=LoL=] or [=HoN=] is frightening. You'd think the 2, combined with the unfamiliar title, might've prompted them to do a ''touch'' of Google-Fu to find out what Dota ''1'' was.
* FollowTheLeader: The standard 5-on-5 three-lane map described above has been implemented in almost ''every'' clone, to the point that players can be surprised if certain minor features aren't in the exact spot they're used to finding them in. However a couple games have decided to diversify the genre by adding different game modes... and have been criticized for ''not'' being a near carbon-copy of [=DotA=], interestingly enough.
* GameBreaker: par for the course, due to new heroes being released on a regular schedule. The developers ''try'' to balance them, but with so much new content, it's inevitable they miss something.
* GameplayAndStorySegregation
* {{GIFT}}: In the form of StopHavingFunGuys, SeriousBusiness {{Scrub}}s, SuffersNewbiesPoorly, UnpleasableFanbase, SmallNameBigEgo, ArrogantKungFuGuy, and EntitledBastard. Basically, MOBA games have a ''terrible'' reputation for having communities full of people on their absolute ''worst'' behavior.
** The only gaming communities considered worse than MOBA communities are ''some'' fighting communities. Aside from that, the fanbase of many a MOBA is a WretchedHive, so much so that self-policing organizations existed for Dota and official bans and punishments for poor behavior exist in many modern games.
*** Even then, some ''[=LoL=]'' players were surprised when Riot Games actually banned a professional player for being an asshat. And not even youtubers that make videos that attracted many players to their games are safe if they screw up on their unbridled trashtalking, like LetsPlay/{{Videogamedunkey}} learned the hard way.
* HeartIsAnAwesomePower: Many players will think that [[WhatKindOfLamePowerIsHeartAnyway being positive]] won't bring victory; what brings victory is tremendous skill, so much that people will justify their jackass, toxic actions with their skill (and if they are argued upon, they will challenge their arguer to a [=1v1=]). However, truth is, having skills alone is not enough, being negative will actually ''decrease'' your winning chances. The team who kept their wits together, staying positive and never once insult others in bad times, will have increased chance of winning. Thus, having positive attitude (instead of being negative and [[SmallNameBigEgo justifying on skills only]]) is usually the key to victory.
* ImNotHereToMakeFriends: Given that some of these games show up in e-Sports and have official tournaments, you can definitely spot the people who are clearly ''not'' here to make friends, they're just here to win.
** Even in standard play, people have pointed out the guys having the ''most'' fun are the ones who aren't there to win and don't give a hoot about their statistics; they're just there to play games because they think it's fun. But for a [[TheGadfly few]] [[{{Troll}} others]], sometimes it's more fun for them just to hear [[UnstoppableRage others throw tantrums]].
* InternetToughGuy: Some people who take everything personally or can't cope with losing.
* InsultBackfire: Calling someone "fat" usually was meant literally and an insult, especially to ladies. In this genre? Calling someone "fat" is more along the line about acknowledging how dangerous that someone has become (through a good amount of farming or getting fed with enemy hero kills) and probably would carry their team to victory. So, "fat" here sounds more like being acknowledged as a badass. The worst interpretation is that you just put a 'kick me' sign in your butt and one time you die, you give a good amount of reward for your enemies that may become just their key to make a comeback.

to:

* FakeDifficulty: In the form of GuideDangIt. If you're new to the genre, then don't expect the in-game tutorials to help since they rarely explain more than what the controls are. They do not tell you details of the metagame--the popular / [[ComplacentGamingSyndrome successful]] trends that everyone follows and expect you to be up-to-date on. Matches vs AI (if they exist) can help you catch up, but not by much. And forget TheWikiRule: they may provide documentation, but rarely provide strategy, partially because it constantly changes and partially because [[SuffersNewbiesPoorly MOBA players don't like sharing]].
* FanDumb: The number of accusations about DOTA 2 having copied [=LoL=] or [=HoN=] is frightening. You'd think the 2, combined with the unfamiliar title, might've prompted them to do a ''touch'' of Google-Fu to find out what Dota ''1'' was.
* FollowTheLeader: The standard 5-on-5 three-lane map described above has been implemented in almost ''every'' clone, to is the point that players can be surprised if certain minor features aren't in the exact spot they're used to finding them in. However a couple most common setup for maps. However, this is becoming increasingly rare, as more and more games have decided to diversify the genre by adding try different game modes... and have been criticized for ''not'' being a near carbon-copy of [=DotA=], interestingly enough.
* GameBreaker: par for the course, due to new heroes being released on a regular schedule. The developers ''try'' to balance them, but with so much new content, it's inevitable they miss something.
* GameplayAndStorySegregation
* {{GIFT}}: In the form of StopHavingFunGuys, SeriousBusiness {{Scrub}}s, SuffersNewbiesPoorly, UnpleasableFanbase, SmallNameBigEgo, ArrogantKungFuGuy, and EntitledBastard. Basically, MOBA games have a ''terrible'' reputation for having communities full of people on their absolute ''worst'' behavior.
** The only gaming communities considered worse than MOBA communities are ''some'' fighting communities. Aside from that, the fanbase of many a MOBA is a WretchedHive, so much so that self-policing organizations existed for Dota and official bans and punishments for poor behavior exist in many modern games.
*** Even then, some ''[=LoL=]'' players were surprised when Riot Games actually banned a professional player for being an asshat. And not even youtubers that make videos that attracted many players to their games are safe if they screw up on their unbridled trashtalking, like LetsPlay/{{Videogamedunkey}} learned the hard way.
* HeartIsAnAwesomePower: Many players will think that [[WhatKindOfLamePowerIsHeartAnyway being positive]] won't bring victory; what brings victory is tremendous skill, so much that people will justify their jackass, toxic actions with their skill (and if they are argued upon, they will challenge their arguer to a [=1v1=]). However, truth is, having skills alone is not enough, being negative will actually ''decrease'' your winning chances. The team who kept their wits together, staying positive and never once insult others in bad times, will have increased chance of winning. Thus, having positive attitude (instead of being negative and [[SmallNameBigEgo justifying on skills only]]) is usually the key to victory.
* ImNotHereToMakeFriends: Given that some of these games show up in e-Sports and have official tournaments, you can definitely spot the people who are clearly ''not'' here to make friends, they're just here to win.
** Even in standard play, people have pointed out the guys having the ''most'' fun are the ones who aren't there to win and don't give a hoot about their statistics; they're just there to play games because they think it's fun. But for a [[TheGadfly few]] [[{{Troll}} others]],
layouts, sometimes it's more fun even having multiple different maps.
* ForcedLevelGrinding: 'Laning' and 'Jungling' are the prime sources of ExperiencePoints
for them just to hear [[UnstoppableRage others throw tantrums]].
* InternetToughGuy: Some people who take everything personally or can't cope
essential skills and gold for key items, even with losing.
* InsultBackfire: Calling someone "fat" usually was meant literally and an insult, especially to ladies. In this genre? Calling someone "fat" is more along
the line about acknowledging how dangerous that someone has become (through a good amount of farming or getting fed with enemy much larger individual bounties for hero kills) and probably would carry their team kills.
* GameplayAndStorySegregation: If the game has a backstory, expect it
to victory. So, "fat" here sounds more like being acknowledged as a badass. The worst interpretation is that you just put a 'kick me' sign in your butt and one time you die, you give a good amount of reward for your have little to no bearing on the actual gameplay. Characters who are mortal enemies that may become just their key to make lore-wise will happily fight side-by-side if you pick one of them and a comeback.teammate picks the other.



** Actually averted with VideoGame/HeroesOfTheStorm. There are no items in this game, but there is the ''Talent'' system to compensate, which allow players to customize the abilities of their heroes to an extent.



* ItsUpToYou: [[AvertedTrope It's not]]. Nobody can win a game single-handedly if he is the only decent player on the team. Good teams, however, may utilize a 'four-protect-one' strategy where one of the players runs a phenomenally powerful damage dealer that the rest must sacrifice life and limb to build up for the endgame.
** Well, actually, when the MOBA is more like [=DotA=], some characters, given enough time to get the money for their items, actually CAN win the game single-handedly, however it is very hard and doesn't often happen.
** It's more of a zigzagged trope. Although there are absolutely no popular games that allows a player to OneManArmy the enemy easily, there are strategies that can rely heavily on a single player doing his job rather than the team. The most common one is called "backdooring," in which a StealthBasedMission targets the base to exploit InstantWinCondition, but there are others.
* LevelGrinding: 'Laning' and 'Jungling' are the prime sources of ExperiencePoints for essential skills and gold for key items, even with the much larger individual bounties for hero kills.
** ForcedLevelGrinding: But it doesn't often take much.



* LoadsAndLoadsOfCharacters: [=DotA=] has 112 as version 6.76, with only 1 hero not playable in ''Dota2'' yet, ''VideoGame/LeagueOfLegends'' has 123 and is still going with no indication of ''ever'' stopping, although it ''has'' slowed by a bit (one champion every 3 weeks, rather than every 2) while [[VideoGame/HeroesOfNewerth HoN]] has 125 even though it slowed the production to an average of 2 or 3 new heroes per 6 months some time ago. Even new MOBAs come with at least a dozen or two characters to begin with.
** When a MOBA goes on enough, they get this. This is in fact one of the draws of the genre - unlike other genres with this trope, you can actually log on and see more than five characters being used.
** This is arguably one of the main reasons poor ''VideoGame/{{Demigod}}'' failed so badly: it launched with eight characters. ''Eight.'' Admittedly, the nature of the game meant each one of them had far more depth and variety than the average character in most [=MOBas=] (some of the had ''entire skill trees'' you could end a match without using) but it was still a crippling omission. The developers patched in 2 more after launch, but it was too little, too late.
* MonkeyKingLite: Due to the genre's popularity in China, it feels like there is a creed "There must always be a Monkey King in a MOBA", if it's not a flat out playable character based on Sun Wukong (or Wukong himself being part of the roster), it's a skin based on him being in the roster.
* NeverMyFault: a lot of MOBA players exhibit this attitude.
* OneManArmy: DownplayedTrope. Certainly the average playable character is this compared to the average (unseen) denizen of the gameworld, but compared to other playables, a character may only become a One Man Army if his/her/its leveling and farming is successful.
** Most {{Bonus Boss}}es are this. usually it takes several high-level heroes with several articles for beating a BonusBoss.

to:

* LoadsAndLoadsOfCharacters: [=DotA=] has 112 as version 6.76, with only 1 hero not playable in ''Dota2'' yet, ''VideoGame/LeagueOfLegends'' has 123 and is still going with no indication of ''ever'' stopping, although it ''has'' slowed by a bit (one champion every 3 weeks, rather than every 2) while [[VideoGame/HeroesOfNewerth HoN]] has 125 even though it slowed the production [=MOBAs=] are expected to an average of 2 or 3 new heroes per 6 months some time ago. Even new MOBAs come with at least have a dozen or two unique characters to begin with.
** When a MOBA goes on enough,
'''''minimum''''' when they get this. This is first launch, and often end up with several times that number as new ones are patched in. The biggest games in fact one of the draws of the genre - unlike other genres with this trope, you can actually log on and see more than five characters being used.
** This is arguably one of the main reasons poor ''VideoGame/{{Demigod}}'' failed so badly: it launched with eight characters. ''Eight.'' Admittedly, the nature of the game meant each one of them had far more depth and variety than the average character in most [=MOBas=] (some of the had ''entire skill trees'' you could end
have over a match without using) but it was still a crippling omission. The developers patched in 2 more after launch, but it was too little, too late.
hundred each!
* MonkeyKingLite: Due to the genre's popularity in China, it feels like there is a creed "There must always be a Monkey King in a MOBA", if MOBA". If it's not a flat out playable character based on Sun Wukong (or Wukong himself being part of the roster), it's a character will have a skin based on him being in the roster.
Monkey King.
* NeverMyFault: a lot of MOBA players exhibit this attitude.
* OneManArmy: DownplayedTrope.
OneManArmy:
** DownplayedTrope for the players.
Certainly the average playable character is this compared to the average (unseen) denizen of the gameworld, but compared to other playables, a character may only become a One Man Army if his/her/its leveling and farming is successful.
they get a massive advantage over the other side in the early game.
** Most {{Bonus Boss}}es are this. If the game has a BonusBoss, it will usually it takes several high-level heroes with several articles for beating a BonusBoss.qualify, requiring multiple characters to take down.



* TheShepherd: Some people genuinely ''do'' want to help newbies get better, and will give them advice and encouragement.
* SmallNameBigEgo: Most of the jerks on these games really don't have the skills to back up their TrashTalk...
** ArrogantKungFuGuy: But a few ''[[OhCrap do]]''.
* SmugSnake: It's very often in a game that you see an allied friend who's all boast, then ending up performing sub-par, or becoming an ArmchairMilitary guy who issues orders that doesn't do good in the long run, yet they WILL blame their teammates as noobs and the reason why they're defeated. Put them in the winning side, and they'll start boasting that they carried the game and the game was 'ez', even if someone else carried the game for them. And if ALL CHAT is activated, then they sure as hell will abuse it for the latter, rubbing off their superiority over the opposing side. Comebacks are possible, and if you do that against them, ''boy is it so satisfying''.
* TheSocialDarwinist: ''ESPECIALLY'' prevalent in the various playerbases of these games.
* SockPuppet: A few games are ''notriously'' easy to make a SockPuppet account for.
* SuffersNewbiesPoorly: Some people who treat you like crap when you're starting might be perfectly reasonable if you play them after getting better. And then there are...[[{{GIFT}} others]].
* StopHavingFunGuys: This too, though it's more endemic in "pro" environments like ''[=DotA=]'' or Heroes of Newerth. Course, if you manage to play any MOBA game and not run into these guys, then you are BornLucky. The very conventions of the genre tend to encourage this behavior as ''any'' deaths ''will'' make the opposing team stronger ('feeding') and experimenting or fooling around can be lethal. This is why most newbies, or experienced players experimenting with something new, are encouraged to start with bot games. (As a bonus, you're a bit more likely to find TheShepherd there, if for no other reason than players are a bit less cranky when the CurbStompBattle is basically guaranteed.)
** ''VideoGame/LeagueOfLegends'' and ''VideoGame/{{Dota 2}}'' are actually taking measures to avert this. ''VideoGame/LeagueOfLegends'' has a system called the "Tribunal" where players vote whether or not a player should be punished, as well as an "Honor" system where you can upvote people for being [[LoveYouAndEverybody friendly]], [[TheShepherd helpful]], [[TrueCompanions communicative]] or a WorthyOpponent. ''Dota 2'' is adding a system to temporarily remove players' abilities to chat or voice-chat if they can't stop trash-talking. Both were incredibly GenreSavvy.
* TheyChangedItNowItSucks: These games tend to be patched often, leading to this reaction in fans often.
* TheyCopiedItSoItSucks: {{inverted}}. Games will often get flak for ''deviating'' from the established formula. (It can also be suicidal because it reveals how much of game balance is circumstantial. ''League of Legends'' has four whole maps--three more than ''Dota''--and many of its characters have ''wildly'' different positions on the CharacterTiers depending on which map you're playing on.)
* TierInducedScrappy: Because of the team-based aspect of these games, this mostly happens with low-tier characters. It's not unknown for people to RageQuit because somebody on their team chose a character perceived as being underpowered. Likewise, in [=DotA=], which doesn't allow [[MirrorMatch both sides to deploy the same hero]], people might rage-quit when they saw that the other team had managed to nab the latest GameBreaker.
** Developers of games are constantly trying to avert this trope so people actually ''will'' try to win with their favorites, not just picking a hero declared "OP."
*** Especially since "OP" is not a relative term in these games. The original [=DotA=] only lets one team pick any given hero; {{Mirror Match}}es are forbidden. And there were some characters that were ''so'' {{Game Breaker}}y that the whole game was decided by the question of which team managed to click on him faster, a process which took five seconds. The thirty or forty minutes of gameplay that followed were largely a formality.
* TotalPartyKill: Depends on the game. There are [[VideoGame/LeagueOfLegends "Aced!"]], [[VideoGame/{{Smite}} "Deicide!"]] or [[VideoGame/HeroesOfTheStorm "Enemy Team Dominated!"]], or [[VideoGame/{{Dota 2}} just stays quiet]] [[AvertedTrope and not announcing the trope.]]
* UngratefulBastard: ''LOTS''.
* UnsportsmanlikeGloating: Try to buck yourself up if you lose and then your enemies go "Ez". You get this a lot, because [[ItsAllAboutMe these are the kind of guys who'd]] [[SmugSnake gloat on victory]], [[NeverMyFault but blame others on defeat.]]
* UnstableEquilibrium: Dying to the same opponent three times or even ''twice'' can basically hand them the game. This may seem ridiculous, but look at the advantages he gains from just one kill:
** He gains Gold and ExperiencePoints, not just from the kill but because you have to respawn and return to the fight, a time during which you are not LevelGrinding and he is.
** While you are absent from lane, he has a window of relative calm in which he can grind, set up ganks ("gang kills") on your beleaguered teammates or achieve other objectives (towers, the BonusBoss, etc), solidifying his team's lead.
** Finally, the original ''[=DotA=]'' and some others would penalize ''you'' by ''taking Gold away from you'' every time you died. Depending on circumstances, it was completely possible to be reduced to 0 G. This is the one most likely to be removed by spinoff games, as it's just a bit too harsh, and even the StopHavingFunGuys don't complain about its absence.
** Actually averted with VideoGame/HeroesOfTheStorm. It differs from the rest for the fact that it has no items at all, exp earned is shared equally between the entire team, everyone levels up at the same time, its matches are rather short, and it has currently nine different maps, each with its own ''unique'' objectives that are too powerful to ignore and can change the gamestate quickly. And players will never run into a situation where they're miles behind and dragging their team down because of it. On the other hand, it is entirely possible for a team to be miles behind their opponents in experience or map control, either of which tends to be a fairly strong indicator of how the match will end, and some unique map objectives tend to destabilize matches very quickly.
* UnstoppableRage: The playerbase for just about every one of these games.

to:

* TheShepherd: Some people genuinely ''do'' want to help newbies get better, and will give them advice and encouragement.
* SmallNameBigEgo: Most of the jerks on these games really don't have the skills to back up their TrashTalk...
** ArrogantKungFuGuy: But a few ''[[OhCrap do]]''.
* SmugSnake: It's very often in a game that you see an allied friend who's all boast, then ending up performing sub-par, or becoming an ArmchairMilitary guy who issues orders that doesn't do good in the long run, yet they WILL blame their teammates as noobs and the reason why they're defeated. Put them in the winning side, and they'll start boasting that they carried the game and the game was 'ez', even if someone else carried the game for them. And if ALL CHAT is activated, then they sure as hell will abuse it for the latter, rubbing off their superiority over the opposing side. Comebacks are possible, and if you do that against them, ''boy is it so satisfying''.
* TheSocialDarwinist: ''ESPECIALLY'' prevalent in the various playerbases of these games.
* SockPuppet: A few games are ''notriously'' easy to make a SockPuppet account for.
* SuffersNewbiesPoorly: Some people who treat you like crap when you're starting might be perfectly reasonable if you play them after getting better. And then there are...[[{{GIFT}} others]].
* StopHavingFunGuys: This too, though it's more endemic in "pro" environments like ''[=DotA=]'' or Heroes of Newerth. Course, if you manage to play any MOBA game and not run into these guys, then you are BornLucky. The very conventions of the genre tend to encourage this behavior as ''any'' deaths ''will'' make the opposing team stronger ('feeding') and experimenting or fooling around can be lethal. This is why most newbies, or experienced players experimenting with something new, are encouraged to start with bot games. (As a bonus, you're a bit more likely to find TheShepherd there, if for no other reason than players are a bit less cranky when the CurbStompBattle is basically guaranteed.)
** ''VideoGame/LeagueOfLegends'' and ''VideoGame/{{Dota 2}}'' are actually taking measures to avert this. ''VideoGame/LeagueOfLegends'' has a system called the "Tribunal" where players vote whether or not a player should be punished, as well as an "Honor" system where you can upvote people for being [[LoveYouAndEverybody friendly]], [[TheShepherd helpful]], [[TrueCompanions communicative]] or a WorthyOpponent. ''Dota 2'' is adding a system to temporarily remove players' abilities to chat or voice-chat if they can't stop trash-talking. Both were incredibly GenreSavvy.
* TheyChangedItNowItSucks: These games tend to be patched often, leading to this reaction in fans often.
* TheyCopiedItSoItSucks: {{inverted}}. Games will often get flak for ''deviating'' from the established formula. (It can also be suicidal because it reveals how much of game balance is circumstantial. ''League of Legends'' has four whole maps--three more than ''Dota''--and many of its characters have ''wildly'' different positions on the CharacterTiers depending on which map you're playing on.)
* TierInducedScrappy: Because of the team-based aspect of these games, this mostly happens with low-tier characters. It's not unknown for people to RageQuit because somebody on their team chose a character perceived as being underpowered. Likewise, in [=DotA=], which doesn't allow [[MirrorMatch both sides to deploy the same hero]], people might rage-quit when they saw that the other team had managed to nab the latest GameBreaker.
** Developers of games are constantly trying to avert this trope so people actually ''will'' try to win with their favorites, not just picking a hero declared "OP."
*** Especially since "OP" is not a relative term in these games. The original [=DotA=] only lets one team pick any given hero; {{Mirror Match}}es are forbidden. And there were some characters that were ''so'' {{Game Breaker}}y that the whole game was decided by the question of which team managed to click on him faster, a process which took five seconds. The thirty or forty minutes of gameplay that followed were largely a formality.
better.
* TotalPartyKill: Depends on the game. There are [[VideoGame/LeagueOfLegends "Aced!"]], [[VideoGame/{{Smite}} "Deicide!"]] or [[VideoGame/HeroesOfTheStorm "Enemy Team Dominated!"]], or [[VideoGame/{{Dota 2}} just stays quiet]] [[AvertedTrope and not announcing the trope.]]
* UngratefulBastard: ''LOTS''.
* UnsportsmanlikeGloating: Try to buck yourself up if you lose and then your enemies go "Ez". You get this a lot, because [[ItsAllAboutMe these are the kind of guys who'd]] [[SmugSnake gloat on victory]], [[NeverMyFault but blame others on defeat.]]
* UnstableEquilibrium: Dying to the same opponent three times or even ''twice'' can basically hand them the game. This may seem ridiculous, but look at the advantages he gains from just one kill:
** He gains Gold and ExperiencePoints, not just from the kill but because you have to respawn and return to the fight, a time during which you are not LevelGrinding and he is.
** While you are absent from lane, he has a window of relative calm in which he can grind, set up ganks ("gang kills") on your beleaguered teammates or achieve other objectives (towers, the BonusBoss, etc), solidifying his team's lead.
** Finally, the original ''[=DotA=]'' and some others would penalize ''you'' by ''taking Gold away from you'' every time you died. Depending on circumstances, it was completely possible to be reduced to 0 G. This is the one most likely to be removed by spinoff games, as it's just a bit too harsh, and even the StopHavingFunGuys don't complain about its absence.
** Actually averted with VideoGame/HeroesOfTheStorm. It differs from the rest for the fact that it has no items at all, exp earned is shared equally between the entire team, everyone levels up at the same time, its matches are rather short, and it has currently nine different maps, each with its own ''unique'' objectives that are too powerful to ignore and can change the gamestate quickly. And players will never run into a situation where they're miles behind and dragging their team down because of it. On the other hand, it is entirely possible for a team to be miles behind their opponents in experience or map control, either of which tends to be a fairly strong indicator of how the match will end, and some unique map objectives tend to destabilize matches very quickly.
* UnstoppableRage: The playerbase for just about every one of these games.
RAMPAGE!]]



* WeakTurretGun: DoubleSubverted. Early-mid game towers are very dangerous and can kill heroes in only a few hits, but they don't scale according to hero levels, so past a certain point towers stop being a formidable threat. Their main Late-Game use is as glorified stealth detectors.
** However, played entirely straight and justified gameplay-wise with some heroes who may be able to summon turret guns.

to:

* WeakTurretGun: DoubleSubverted.DoubleSubverted by the towers. Early-mid game towers are very dangerous and can kill heroes in only a few hits, but they don't scale according to hero levels, so past a certain point towers stop being a formidable threat. Their main Late-Game use is as glorified stealth detectors.
**
detectors. However, generally played entirely straight and justified gameplay-wise with some heroes who may be able to summon turret guns. guns.
* YouAreFat: {{Subverted}}. In this genre, "fat" is almost always a compliment: someone who dies repeatedly is said to be "feeding" the enemy as this grants them large amounts of resources, so calling someone fat means that they were on the receiving end of this feeding and are now an extremely dangerous threat.
11th Jun '17 4:44:17 PM nombretomado
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* ''VideoGame/{{Smite}}'' (Made by Hi-Rez Studios, who made ''VideoGame/GlobalAgenda''. Notable for putting the action in over-the-shoulder 3rd person for a more action-packed experience, while still sticking faithfully to the genre formula. Based around mythologies from all over the word where you take control as gods such as Thor, Hades, Ra and many more. Also available for PS4 and XboxOne)

to:

* ''VideoGame/{{Smite}}'' (Made by Hi-Rez Studios, who made ''VideoGame/GlobalAgenda''. Notable for putting the action in over-the-shoulder 3rd person for a more action-packed experience, while still sticking faithfully to the genre formula. Based around mythologies from all over the word where you take control as gods such as Thor, Hades, Ra and many more. Also available for PS4 and XboxOne)UsefulNotes/XboxOne)
23rd May '17 6:40:47 AM system
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