History Main / MultiPlatform

2nd Feb '18 5:57:43 PM nombretomado
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* The ''Manga/{{Naruto}}: Ultimate Ninja'' series was exclusive to [=PlayStation=] brand platforms for the longest time... until ''NarutoShippudenUltimateNinjaStorm2'', which was released for the Xbox 360 in addition to the [=PS3=]. Every new entry in the series since then had been released for both platforms.

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* The ''Manga/{{Naruto}}: Ultimate Ninja'' series was exclusive to [=PlayStation=] brand platforms for the longest time... until ''NarutoShippudenUltimateNinjaStorm2'', ''VideoGame/NarutoShippudenUltimateNinjaStorm2'', which was released for the Xbox 360 in addition to the [=PS3=]. Every new entry in the series since then had been released for both platforms.
26th Jan '18 12:57:51 PM Saurubiker
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* The console releases of ''VideoGame/StreetFighterII'' have somewhat of a complicated history. The first entry in the series, ''Street Fighter II: The World Warrior'', ended up being released exclusively on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]], giving the console a much needed boost in sales during a period when it was struggling to keep up with the UsefulNotes/SegaGenesis. But because of the intense demand for the game, ''Street Fighter II: Champion Edition'' ended up being released on the [[UsefulNotes/TurboGrafx16 PC Engine]] ([[NoExportForYou in Japan]]), with a Genesis version announced alongside it. Nintendo, not wanting to be left behind, commissioned Capcom to develop the SNES-exclusive ''Street Fighter II Turbo'', a compilation that includes not only ''Champion Edition'', but ''Hyper Fighting'' (the third entry) as well. As a result, Sega demanded Capcom to implement a ''Hyper Fighting'' mode into their own version of the game and their port ended up being rebranded ''Street Fighter II: Special Champion Edition'' to indicate the additional content. The fourth entry, ''Super Street Fighter II: The New Challengers'' ended up being released on both, the SNES and Genesis, at the same time and from the 32-bit era and onward, home releases of ''Street Fighter'' games were usually released on multiple consoles, aside from a few outliers (e.g. ''Super Turbo'' on [=3DO=], the ''EX'' series on [=PlayStation=] consoles, ''Double Impact'' on Dreamcast).

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* The console releases of ''VideoGame/StreetFighterII'' have somewhat of a complicated history.competitive history to them. The first entry in the series, ''Street Fighter II: The World Warrior'', ended up being released exclusively on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]], giving the console a much needed boost in sales during a period when it was struggling to keep up with the UsefulNotes/SegaGenesis. But because of However, the intense demand for the game, next iteration, ''Street Fighter II: Champion Edition'' ended up being released on announced for the Genesis a year later (alongside a [[UsefulNotes/TurboGrafx16 PC Engine]] ([[NoExportForYou in Japan]]), with a Genesis version announced alongside it. that ended up being [[NoExportForYou exclusive to Japan]]) after Capcom became an official third-party company for Sega. Nintendo, not wanting to be left behind, commissioned Capcom to develop the SNES-exclusive ''Street Fighter II Turbo'', a compilation that includes which included not only ''Champion Edition'', but also ''Hyper Fighting'' (the third entry) as well.entry). As a result, Sega demanded Capcom to implement a ''Hyper Fighting'' mode into their own version of the game and their port ended up being rebranded ''Street Fighter II: Special Champion Edition'' to indicate the additional content. The fourth entry, ''Super Street Fighter II: The New Challengers'' ended up being released on both, the SNES and Genesis, at the same time and from the 32-bit era and onward, home releases of ''Street Fighter'' games were usually released on multiple consoles, aside from a few outliers (e.g. ''Super Turbo'' on [=3DO=], the ''EX'' series on [=PlayStation=] consoles, ''Double Impact'' on Dreamcast).
17th Jan '18 5:59:35 PM Saurubiker
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* The console releases of ''VideoGame/StreetFighterII'' have somewhat of a complicated history. The first entry in the series, ''Street Fighter II: The World Warrior'', ended up being released exclusively on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]], giving the console a much needed boost in sales during a period when it was struggling to keep up with the UsefulNotes/SegaGenesis. But because of the intense demand for the game, the next entry was not bound to any exclusivity deal and ''Street Fighter II: Champion Edition'' ended up being released on the [[UsefulNotes/TurboGrafx16 PC Engine]] and UsefulNotes/SharpX68000 ([[NoExportForYou in Japan]]), with a Genesis version announced alongside them. Nintendo, not wanting to be left behind, commissioned Capcom to develop the SNES-exclusive ''Street Fighter II Turbo'', a compilation that includes not only ''Champion Edition'', but ''Hyper Fighting'' (the third entry) as well. As a result, Sega demanded Capcom to implement a ''Hyper Fighting'' mode into their own version of the game and their port ended up being rebranded ''Street Fighter II: Special Champion Edition'' to indicate the additional content (besides the different title, it has all the same content as ''Street Fighter II Turbo'' on the SNES with further additional features). The fourth entry, ''Super Street Fighter II: The New Challengers'' ended up being released on both, the SNES and Genesis, at the same time and from the 32-bit era and onward, home releases of ''Street Fighter'' games were usually released on multiple consoles, aside from a few outliers (e.g. ''Super Turbo'' on [=3DO=], the ''EX'' series on [=PlayStation=] consoles, ''Double Impact'' on Dreamcast).

to:

* The console releases of ''VideoGame/StreetFighterII'' have somewhat of a complicated history. The first entry in the series, ''Street Fighter II: The World Warrior'', ended up being released exclusively on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]], giving the console a much needed boost in sales during a period when it was struggling to keep up with the UsefulNotes/SegaGenesis. But because of the intense demand for the game, the next entry was not bound to any exclusivity deal and ''Street Fighter II: Champion Edition'' ended up being released on the [[UsefulNotes/TurboGrafx16 PC Engine]] and UsefulNotes/SharpX68000 ([[NoExportForYou in Japan]]), with a Genesis version announced alongside them.it. Nintendo, not wanting to be left behind, commissioned Capcom to develop the SNES-exclusive ''Street Fighter II Turbo'', a compilation that includes not only ''Champion Edition'', but ''Hyper Fighting'' (the third entry) as well. As a result, Sega demanded Capcom to implement a ''Hyper Fighting'' mode into their own version of the game and their port ended up being rebranded ''Street Fighter II: Special Champion Edition'' to indicate the additional content (besides the different title, it has all the same content as ''Street Fighter II Turbo'' on the SNES with further additional features).content. The fourth entry, ''Super Street Fighter II: The New Challengers'' ended up being released on both, the SNES and Genesis, at the same time and from the 32-bit era and onward, home releases of ''Street Fighter'' games were usually released on multiple consoles, aside from a few outliers (e.g. ''Super Turbo'' on [=3DO=], the ''EX'' series on [=PlayStation=] consoles, ''Double Impact'' on Dreamcast).
17th Jan '18 5:57:26 PM Saurubiker
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* The console releases of ''VideoGame/StreetFighterII'' have somewhat of a complicated history. The first entry in the series, ''Street Fighter II: The World Warrior'', ended up being released exclusively on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]], giving the console a much needed boost in sales during a period when it was struggling to keep up with the UsefulNotes/SegaGenesis. But because of the intense demand for the game, the next entry was not bound to any exclusivity deal and ''Street Fighter II: Champion Edition'' ended up being released on the [[UsefulNotes/TurboGrafx16 PC Engine]] and UsefulNotes/SharpX68000 ([[NoExportForYou in Japan]]), with a Genesis version announced alongside them. Nintendo, not wanting to be left behind, commissioned Capcom to develop the SNES-exclusive ''Street Fighter II Turbo'', a compilation that includes not only ''Champion Edition, but ''Hyper Fighting'' (the third entry) as well. As a result, Sega demanded Capcom to implement a ''Hyper Fighting'' mode into their own version of the game and their port ended up being rebranded ''Street Fighter II: Special Champion Edition'' to indicate the additional content (besides the different title, it has all the same content as ''Street Fighter II Turbo'' on the SNES with further additional features). The fourth entry, ''Super Street Fighter II: The New Challengers'' ended up being released on both, the SNES and Genesis, at the same time and from the 32-bit era and onward, home releases of ''Street Fighter'' games were all released on multiple consoles, aside from a few outliers (e.g. ''Super Turbo'' on [=3DO=], the ''EX'' series on [=PlayStation=] consoles, ''Double Impact'' on Dreamcast).

to:

* The console releases of ''VideoGame/StreetFighterII'' have somewhat of a complicated history. The first entry in the series, ''Street Fighter II: The World Warrior'', ended up being released exclusively on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]], giving the console a much needed boost in sales during a period when it was struggling to keep up with the UsefulNotes/SegaGenesis. But because of the intense demand for the game, the next entry was not bound to any exclusivity deal and ''Street Fighter II: Champion Edition'' ended up being released on the [[UsefulNotes/TurboGrafx16 PC Engine]] and UsefulNotes/SharpX68000 ([[NoExportForYou in Japan]]), with a Genesis version announced alongside them. Nintendo, not wanting to be left behind, commissioned Capcom to develop the SNES-exclusive ''Street Fighter II Turbo'', a compilation that includes not only ''Champion Edition, Edition'', but ''Hyper Fighting'' (the third entry) as well. As a result, Sega demanded Capcom to implement a ''Hyper Fighting'' mode into their own version of the game and their port ended up being rebranded ''Street Fighter II: Special Champion Edition'' to indicate the additional content (besides the different title, it has all the same content as ''Street Fighter II Turbo'' on the SNES with further additional features). The fourth entry, ''Super Street Fighter II: The New Challengers'' ended up being released on both, the SNES and Genesis, at the same time and from the 32-bit era and onward, home releases of ''Street Fighter'' games were all usually released on multiple consoles, aside from a few outliers (e.g. ''Super Turbo'' on [=3DO=], the ''EX'' series on [=PlayStation=] consoles, ''Double Impact'' on Dreamcast).
17th Jan '18 5:55:45 PM Saurubiker
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* The console releases of ''VideoGame/StreetFighterII'' have somewhat of a complicated history. The first entry in the series, ''Street Fighter II: The World Warrior'', ended up being released exclusively on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]], giving the console a much needed boost in sales during a period when it was struggling to keep up with the UsefulNotes/SegaGenesis. But because of the intense demand for the game, the next entry was not bound to any exclusivity deal and ''Street Fighter II: Champion Edition'' ended up being released on the [[UsefulNotes/TurboGrafx16 PC Engine]] and [UsefulNotes/{{X68000}} ([[NoExportForYou in Japan]]), with a Genesis version announced alongside them. Nintendo, not wanting to be left behind, commissioned Capcom to develop the SNES-exclusive ''Street Fighter II Turbo'', a compilation that includes not only ''Champion Edition, but ''Hyper Fighting'' (the third entry) as well. As a result, Sega demanded Capcom to implement a ''Hyper Fighting'' mode into their own version of the game and their port ended up being rebranded ''Street Fighter II: Special Champion Edition'' to indicate the additional content (besides the different title, it has all the same content as ''Street Fighter II Turbo'' on the SNES with further additional features). The fourth entry, ''Super Street Fighter II: The New Challengers'' ended up being released on both, the SNES and Genesis, at the same time and from the 32-bit era and onward, home releases of ''Street Fighter'' games were all released on multiple consoles, aside from a few outliers (e.g. ''Super Turbo'' on [=3DO=], the ''EX'' series on [=PlayStation=] consoles, ''Double Impact'' on Dreamcast).

to:

* The console releases of ''VideoGame/StreetFighterII'' have somewhat of a complicated history. The first entry in the series, ''Street Fighter II: The World Warrior'', ended up being released exclusively on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]], giving the console a much needed boost in sales during a period when it was struggling to keep up with the UsefulNotes/SegaGenesis. But because of the intense demand for the game, the next entry was not bound to any exclusivity deal and ''Street Fighter II: Champion Edition'' ended up being released on the [[UsefulNotes/TurboGrafx16 PC Engine]] and [UsefulNotes/{{X68000}} UsefulNotes/SharpX68000 ([[NoExportForYou in Japan]]), with a Genesis version announced alongside them. Nintendo, not wanting to be left behind, commissioned Capcom to develop the SNES-exclusive ''Street Fighter II Turbo'', a compilation that includes not only ''Champion Edition, but ''Hyper Fighting'' (the third entry) as well. As a result, Sega demanded Capcom to implement a ''Hyper Fighting'' mode into their own version of the game and their port ended up being rebranded ''Street Fighter II: Special Champion Edition'' to indicate the additional content (besides the different title, it has all the same content as ''Street Fighter II Turbo'' on the SNES with further additional features). The fourth entry, ''Super Street Fighter II: The New Challengers'' ended up being released on both, the SNES and Genesis, at the same time and from the 32-bit era and onward, home releases of ''Street Fighter'' games were all released on multiple consoles, aside from a few outliers (e.g. ''Super Turbo'' on [=3DO=], the ''EX'' series on [=PlayStation=] consoles, ''Double Impact'' on Dreamcast).
17th Jan '18 5:55:10 PM Saurubiker
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* ''VideoGame/StreetFighterII'' was initially exclusive to the Super NES when the original ''World Warrior'' release was ported to 16-bit consoles in 1992, although the PC Engine and the Genesis eventually got their ports of the subsequent release titled ''Champion Edition'' the following year. The Genesis version in particular was dubbed ''Special Champion Edition'', which was released a month after ''Street Fighter II Turbo'' on the SNES and featured roughly the same content.[[note]]Both versions allowed players to switch between ''Champion Edition'' and ''Hyper Fighting'' rules, but the Genesis version added a Group Battle mode and was the only 16-bit console port to reproduce the arcade game's original attract sequence featuring the two generic street fighters fighting in front of a crowd.[[/note]] ''Super Street Fighter II'' (the fourth edition) got a simultaneous release on SNES and Genesis in 1994.

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* The console releases of ''VideoGame/StreetFighterII'' was initially exclusive to have somewhat of a complicated history. The first entry in the series, ''Street Fighter II: The World Warrior'', ended up being released exclusively on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES NES]], giving the console a much needed boost in sales during a period when it was struggling to keep up with the original ''World Warrior'' release UsefulNotes/SegaGenesis. But because of the intense demand for the game, the next entry was ported not bound to 16-bit consoles in 1992, although any exclusivity deal and ''Street Fighter II: Champion Edition'' ended up being released on the [[UsefulNotes/TurboGrafx16 PC Engine Engine]] and the [UsefulNotes/{{X68000}} ([[NoExportForYou in Japan]]), with a Genesis eventually got their ports of version announced alongside them. Nintendo, not wanting to be left behind, commissioned Capcom to develop the subsequent release titled SNES-exclusive ''Street Fighter II Turbo'', a compilation that includes not only ''Champion Edition, but ''Hyper Fighting'' (the third entry) as well. As a result, Sega demanded Capcom to implement a ''Hyper Fighting'' mode into their own version of the game and their port ended up being rebranded ''Street Fighter II: Special Champion Edition'' to indicate the following year. The Genesis version in particular was dubbed ''Special Champion Edition'', which was released a month after additional content (besides the different title, it has all the same content as ''Street Fighter II Turbo'' on the SNES and featured roughly the same content.[[note]]Both versions allowed players to switch between ''Champion Edition'' and ''Hyper Fighting'' rules, but the Genesis version added a Group Battle mode and was the only 16-bit console port to reproduce the arcade game's original attract sequence featuring the two generic street fighters fighting in front of a crowd.[[/note]] with further additional features). The fourth entry, ''Super Street Fighter II'' (the fourth edition) got a simultaneous release II: The New Challengers'' ended up being released on both, the SNES and Genesis in 1994.Genesis, at the same time and from the 32-bit era and onward, home releases of ''Street Fighter'' games were all released on multiple consoles, aside from a few outliers (e.g. ''Super Turbo'' on [=3DO=], the ''EX'' series on [=PlayStation=] consoles, ''Double Impact'' on Dreamcast).
14th Jan '18 9:09:11 AM nombretomado
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* ''VideoGame/PillarsOfEternity'', a {{Kickstarter}}-funded RPG by Creator/{{Obsidian|Entertainment}} that will be compatible with PC, Mac, and Linux, and released on both [[Website/GOGDotCom GOG]] and {{UsefulNotes/Steam}}.

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* ''VideoGame/PillarsOfEternity'', a {{Kickstarter}}-funded Website/{{Kickstarter}}-funded RPG by Creator/{{Obsidian|Entertainment}} that will be compatible with PC, Mac, and Linux, and released on both [[Website/GOGDotCom GOG]] and {{UsefulNotes/Steam}}.
11th Dec '17 4:36:02 PM Saurubiker
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* The 2004 RecycledTitle version of ''VideoGame/NinjaGaiden'' was originally released exclusively for the original Xbox due to director Tom Itagaki's preference for Microsoft's platform over the competing [=PS2=], with its sequel ''Ninja Gaiden II'' being released four years later on the succeeding Xbox 360. Both games eventually got ported to the [=PS3=] as ''Ninja Gaiden Σ'' and ''Ninja Gaiden Σ2'' respectively under a different director and with several changes made to get around Microsoft's exclusivity clause. When it came for Team Ninja to develop ''Ninja Gaiden III'' without Itagaki's direction, they made it multiplatform for the [=PS3=] and Xbox 360 from the get-go.

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* The 2004 RecycledTitle version of ''VideoGame/NinjaGaiden'' was originally released exclusively for the original Xbox due to director Tom Itagaki's preference for Microsoft's platform over the competing [=PS2=], with its sequel ''Ninja Gaiden II'' being released four years later on the succeeding Xbox 360. Both games eventually got ported to the [=PS3=] as ''Ninja Gaiden Σ'' and ''Ninja Gaiden Σ2'' respectively under a different director and with several changes made to get around Microsoft's exclusivity clause. When it came for Team Ninja to develop ''Ninja Gaiden III'' without Itagaki's direction, they made it multiplatform for the [=PS3=] and version alongside its Xbox 360 counterpart from the get-go.
10th Dec '17 7:36:44 PM Saurubiker
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* ''VideoGame/TheWitcher3'' launched simultaneously on PC, [=PS4=] and Xbox One, despite the first two [[Franchise/TheWitcher Witcher]] games being strictly for PC (although ''VideoGame/TheWitcher2'' did saw an Xbox 360 port a year after its release).
9th Dec '17 9:05:22 AM Saurubiker
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* The 2004 RecycledTitle version of ''VideoGame/NinjaGaiden'' was originally released exclusively for the original Xbox due to director Tom Itagaki's preference for Microsoft's platform over the competing [=PS2=]. Its sequel ''Ninja Gaiden II'' would be released four years later on the succeeding Xbox 360, although both games eventually got ported to the [=PS3=] as ''Ninja Gaiden Σ'' and ''Ninja Gaiden Σ2'' respectively under a different director and with several changes made to get around Microsoft's exclusivity clause. When it came for Team Ninja to develop ''Ninja Gaiden III'' without Itagaki, they made the game multiplatform for the [=PS3=] and Xbox 360 from the get-go.

to:

* The 2004 RecycledTitle version of ''VideoGame/NinjaGaiden'' was originally released exclusively for the original Xbox due to director Tom Itagaki's preference for Microsoft's platform over the competing [=PS2=]. Its [=PS2=], with its sequel ''Ninja Gaiden II'' would be being released four years later on the succeeding Xbox 360, although both 360. Both games eventually got ported to the [=PS3=] as ''Ninja Gaiden Σ'' and ''Ninja Gaiden Σ2'' respectively under a different director and with several changes made to get around Microsoft's exclusivity clause. When it came for Team Ninja to develop ''Ninja Gaiden III'' without Itagaki, Itagaki's direction, they made the game it multiplatform for the [=PS3=] and Xbox 360 from the get-go.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MultiPlatform