History Main / MultiPlatform

25th May '16 2:24:02 AM erforce
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* ''{{Burnout}}''

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* ''{{Burnout}}''''VideoGame/{{Burnout}}''
22nd May '16 4:07:22 PM nombretomado
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With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the [=PS3=] and UsefulNotes/XBox360 concentrate more on graphics than the UsefulNotes/{{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for [=PS3=] and Xbox 360, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.

to:

With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the [=PS3=] and UsefulNotes/XBox360 concentrate more on graphics than the UsefulNotes/{{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for [=PS3=] and Xbox 360, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], [=PS3=][[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 [=PS3=] were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.
22nd May '16 4:06:05 PM nombretomado
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The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the XBox and PC versions of ''VideoGame/PrinceOfPersiaTheSandsOfTime'' are quite similar; the [=iPhone=] and [[UsefulNotes/{{PlayStation 3}} PS3]] versions of ''VideoGame/TheForceUnleashed'' are quite a bit different.

to:

The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the XBox [=XBox=] and PC versions of ''VideoGame/PrinceOfPersiaTheSandsOfTime'' are quite similar; the [=iPhone=] and [[UsefulNotes/{{PlayStation 3}} PS3]] UsefulNotes/{{PS3}} versions of ''VideoGame/TheForceUnleashed'' are quite a bit different.



With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the PS3 and {{Xbox 360}} concentrate more on graphics than the {{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for PS3 and {{Xbox 360}}, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.

to:

With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the PS3 [=PS3=] and {{Xbox 360}} UsefulNotes/XBox360 concentrate more on graphics than the {{Wii}}, UsefulNotes/{{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for PS3 [=PS3=] and {{Xbox 360}}, Xbox 360, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.



* The first two ''VideoGame/PokemonMysteryDungeon'' games (though technically different games, were the same in almost every way) were released for the [[GameBoyAdvance GBA]] and the [[NintendoDS DS]].

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* The first two ''VideoGame/PokemonMysteryDungeon'' games (though technically different games, were the same in almost every way) were released for the [[GameBoyAdvance [[UsefulNotes/GameBoyAdvance GBA]] and the [[NintendoDS [[UsefulNotes/NintendoDS DS]].



* ''[[VideoGame/RuneFactoryOceans Rune Factory: Tides of Destiny]]'' is the only ''VideoGame/RuneFactory'' game to be multi-platform (on the Wii and the PS3; previous titles had been for the DS or Wii only) and the first ''VideoGame/HarvestMoon'' ''or'' ''Rune Factory'' to have a simultaneous multi-platform release.

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* ''[[VideoGame/RuneFactoryOceans Rune Factory: Tides of Destiny]]'' is the only ''VideoGame/RuneFactory'' game to be multi-platform (on the Wii and the PS3; [=PS3=]; previous titles had been for the DS or Wii only) and the first ''VideoGame/HarvestMoon'' ''or'' ''Rune Factory'' to have a simultaneous multi-platform release.



* ''VideoGame/{{Tekken}} 6'' was exempt from the series' Sony leash and allowed to be released on the Xbox 360 as well as the PS3.

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* ''VideoGame/{{Tekken}} 6'' was exempt from the series' Sony leash and allowed to be released on the Xbox 360 as well as the PS3.
[=PS3=].
12th May '16 9:08:10 AM TheOneWhoTropes
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The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the XBox and PC versions of ''VideoGame/PrinceOfPersiaTheSandsOfTime'' are quite similar; the [=iPhone=] and [[{{PlayStation 3}} PS3]] versions of ''VideoGame/TheForceUnleashed'' are quite a bit different.

to:

The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the XBox and PC versions of ''VideoGame/PrinceOfPersiaTheSandsOfTime'' are quite similar; the [=iPhone=] and [[{{PlayStation [[UsefulNotes/{{PlayStation 3}} PS3]] versions of ''VideoGame/TheForceUnleashed'' are quite a bit different.



* ''DigimonWorld4'' was released for the [=PS2=], Xbox and [=GameCube=]. The earlier titles were only for the original PlayStation, and later ones were only for the NintendoDS.

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* ''DigimonWorld4'' was released for the [=PS2=], Xbox and [=GameCube=]. The earlier titles were only for the original PlayStation, UsefulNotes/PlayStation, and later ones were only for the NintendoDS.



* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the [[UsefulNotes/SegaDreamcast Dreamcast]] in the form of ''VideoGame/ResidentEvilCodeVeronica'' and briefly becoming a [=GameCube=] exclusive for ''VideoGame/ResidentEvil4'', though all five games (along with ''VideoGame/ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).

to:

* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, UsefulNotes/{{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the [[UsefulNotes/SegaDreamcast Dreamcast]] in the form of ''VideoGame/ResidentEvilCodeVeronica'' and briefly becoming a [=GameCube=] exclusive for ''VideoGame/ResidentEvil4'', though all five games (along with ''VideoGame/ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).
20th Jan '16 7:52:10 PM GrammarNavi
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* ''VideoGame/PillarsOfEternity'', a {{Kickstarter}}-funded RPG by Creator/{{Obsidian|Entertainment}} that will be compatible with PC, Mac, and Linux, and released on both [[Website/GOGDotCom GOG]] and {{Steam}}.

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* ''VideoGame/PillarsOfEternity'', a {{Kickstarter}}-funded RPG by Creator/{{Obsidian|Entertainment}} that will be compatible with PC, Mac, and Linux, and released on both [[Website/GOGDotCom GOG]] and {{Steam}}.{{UsefulNotes/Steam}}.
3rd Dec '15 9:43:30 PM ViperAcidZX
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Added DiffLines:

* ''VideoGame/ShadowComplex'' was originally an Xbox 360-exclusive download title, but its remastered re-release is available for Xbox One, [=PlayStation 4=], and PC.
28th Nov '15 8:47:18 PM nombretomado
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* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the {{Dreamcast}} in the form of ''VideoGame/ResidentEvilCodeVeronica'' and briefly becoming a [=GameCube=] exclusive for ''VideoGame/ResidentEvil4'', though all five games (along with ''VideoGame/ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).

to:

* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the {{Dreamcast}} [[UsefulNotes/SegaDreamcast Dreamcast]] in the form of ''VideoGame/ResidentEvilCodeVeronica'' and briefly becoming a [=GameCube=] exclusive for ''VideoGame/ResidentEvil4'', though all five games (along with ''VideoGame/ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).
2nd Nov '15 1:51:54 AM erforce
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* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the {{Dreamcast}} in the form of ''ResidentEvilCodeVeronica'' and briefly becoming a [=GameCube=] exclusive for ''ResidentEvil4'', though all five games (along with ''ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).
* ''[[VideoGame/RuneFactoryOceans Rune Factory: Tides of Destiny]]'' is the only ''VideoGame/RuneFactory'' game to be multi-platform (on the Wii and the PS3; previous titles had been for the DS or Wii only) and the first ''HarvestMoon'' ''or'' ''Rune Factory'' to have a simultaneous multi-platform release.

to:

* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the {{Dreamcast}} in the form of ''ResidentEvilCodeVeronica'' ''VideoGame/ResidentEvilCodeVeronica'' and briefly becoming a [=GameCube=] exclusive for ''ResidentEvil4'', ''VideoGame/ResidentEvil4'', though all five games (along with ''ResidentEvil0'' ''VideoGame/ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).
* ''[[VideoGame/RuneFactoryOceans Rune Factory: Tides of Destiny]]'' is the only ''VideoGame/RuneFactory'' game to be multi-platform (on the Wii and the PS3; previous titles had been for the DS or Wii only) and the first ''HarvestMoon'' ''VideoGame/HarvestMoon'' ''or'' ''Rune Factory'' to have a simultaneous multi-platform release.
27th Sep '15 9:43:16 PM Kadorhal
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** Creator/TomClancy games like ''VideoGame/SplinterCell'' and ''VideoGame/RainbowSix'', except for the Xbox 360 exclusive ''Splinter Cell: Conviction''.

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** Creator/TomClancy games like ''VideoGame/SplinterCell'' and ''VideoGame/RainbowSix'', except ''VideoGame/RainbowSix''. Some from around the turn of UsefulNotes/{{the seventh generation|OfConsoleVideoGames}} were notable for having one version for the Xbox 360 exclusive next-gen consoles and a different one for the previous-gen. Particularly ''Splinter Cell: Conviction''.Double Agent'', which had "Version One" for the next-gen consoles and PC, and a "Version Two" for previous-gen consoles.



* The ''HumbleIndieBundle'' releases have all canonically been on Mac, PC, and Linux, and the most recent Bundles have added Android to the list.

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* The ''HumbleIndieBundle'' [[UsefulNotes/HumbleBundle Humble Indie Bundle]] releases have all canonically been on Mac, PC, and Linux, and the most recent Bundles have added Android to the list.
20th Sep '15 10:48:39 AM nombretomado
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This really became popular with developers during the [[TurnOfTheMillennium 2000s]]. Even though the PlayStation2 was in the lead, games on the {{Xbox}}, GameCube, and Windows still sold well enough to ensure an even bigger profit than on the [=PS2=] alone for very little extra development. This was even carried to the point of the wildly popular GameBoyAdvance receiving "ports" of set-top titles! The fact that the Xbox and [[{{Xbox 360}} its successor]] are functionally small [=PCs=] running an embedded version of Windows doesn't hurt either.

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This really became popular with developers during the [[TurnOfTheMillennium 2000s]]. Even though the PlayStation2 UsefulNotes/PlayStation2 was in the lead, games on the {{Xbox}}, GameCube, UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube GameCube]], and Windows still sold well enough to ensure an even bigger profit than on the [=PS2=] alone for very little extra development. This was even carried to the point of the wildly popular GameBoyAdvance receiving "ports" of set-top titles! The fact that the Xbox and [[{{Xbox 360}} its successor]] are functionally small [=PCs=] running an embedded version of Windows doesn't hurt either.



* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the GameCube, but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the GameCube, [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions.



* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the {{Dreamcast}} in the form of ''ResidentEvilCodeVeronica'' and briefly becoming a {{GameCube}} exclusive for ''ResidentEvil4'', though all five games (along with ''ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).

to:

* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the {{Dreamcast}} in the form of ''ResidentEvilCodeVeronica'' and briefly becoming a {{GameCube}} [=GameCube=] exclusive for ''ResidentEvil4'', though all five games (along with ''ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MultiPlatform