History Main / MultiPlatform

18th Dec '16 10:58:20 AM Saurubiker
Is there an issue? Send a Message


* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}} in 2017.

to:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}} UsefulNotes/NintendoSwitch in 2017.
18th Dec '16 10:57:45 AM Saurubiker
Is there an issue? Send a Message


* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming [[''VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}} in 2017.

to:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming [[''VideoGame/TheLegendOfZeldaBreathOfTheWild ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}} in 2017.
18th Dec '16 10:57:07 AM Saurubiker
Is there an issue? Send a Message


* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''VideoGame/{{The Legend of Zelda|Breath of the Wild}}'' underwent a similar situation and is scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}}.

to:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''VideoGame/{{The Legend of Zelda|Breath [[''VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild}}'' Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}}.UsefulNotes/{{Nintendo|Switch}} in 2017.
18th Dec '16 10:55:58 AM Saurubiker
Is there an issue? Send a Message


* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions.

to:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''VideoGame/{{The Legend of Zelda|Breath of the Wild}}'' underwent a similar situation and is scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}}.
18th Dec '16 10:52:54 AM Saurubiker
Is there an issue? Send a Message


Compare CashCowFranchise. Contrast with ReformulatedGame, where completely different versions of the same game title is released across multiple platforms.

to:

Compare CashCowFranchise. Contrast with Related to ReformulatedGame, where when a game is completely different versions of remade from the same game title is ground up when being released across multiple platforms.
on another platform due to hardware differences.
16th Jun '16 11:21:55 AM xaosflux
Is there an issue? Send a Message


Functionally, multiplatform games differ from port in that the game was written with the other systems in mind even during initial development.

to:

Functionally, multiplatform games differ from port ports in that the game was written with the other systems in mind even during initial development.
25th May '16 2:24:02 AM erforce
Is there an issue? Send a Message


* ''{{Burnout}}''

to:

* ''{{Burnout}}''''VideoGame/{{Burnout}}''
22nd May '16 4:07:22 PM nombretomado
Is there an issue? Send a Message


With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the [=PS3=] and UsefulNotes/XBox360 concentrate more on graphics than the UsefulNotes/{{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for [=PS3=] and Xbox 360, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.

to:

With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the [=PS3=] and UsefulNotes/XBox360 concentrate more on graphics than the UsefulNotes/{{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for [=PS3=] and Xbox 360, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], [=PS3=][[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 [=PS3=] were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.
22nd May '16 4:06:05 PM nombretomado
Is there an issue? Send a Message


The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the XBox and PC versions of ''VideoGame/PrinceOfPersiaTheSandsOfTime'' are quite similar; the [=iPhone=] and [[UsefulNotes/{{PlayStation 3}} PS3]] versions of ''VideoGame/TheForceUnleashed'' are quite a bit different.

to:

The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the XBox [=XBox=] and PC versions of ''VideoGame/PrinceOfPersiaTheSandsOfTime'' are quite similar; the [=iPhone=] and [[UsefulNotes/{{PlayStation 3}} PS3]] UsefulNotes/{{PS3}} versions of ''VideoGame/TheForceUnleashed'' are quite a bit different.



With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the PS3 and {{Xbox 360}} concentrate more on graphics than the {{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for PS3 and {{Xbox 360}}, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.

to:

With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the PS3 [=PS3=] and {{Xbox 360}} UsefulNotes/XBox360 concentrate more on graphics than the {{Wii}}, UsefulNotes/{{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for PS3 [=PS3=] and {{Xbox 360}}, Xbox 360, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.



* The first two ''VideoGame/PokemonMysteryDungeon'' games (though technically different games, were the same in almost every way) were released for the [[GameBoyAdvance GBA]] and the [[NintendoDS DS]].

to:

* The first two ''VideoGame/PokemonMysteryDungeon'' games (though technically different games, were the same in almost every way) were released for the [[GameBoyAdvance [[UsefulNotes/GameBoyAdvance GBA]] and the [[NintendoDS [[UsefulNotes/NintendoDS DS]].



* ''[[VideoGame/RuneFactoryOceans Rune Factory: Tides of Destiny]]'' is the only ''VideoGame/RuneFactory'' game to be multi-platform (on the Wii and the PS3; previous titles had been for the DS or Wii only) and the first ''VideoGame/HarvestMoon'' ''or'' ''Rune Factory'' to have a simultaneous multi-platform release.

to:

* ''[[VideoGame/RuneFactoryOceans Rune Factory: Tides of Destiny]]'' is the only ''VideoGame/RuneFactory'' game to be multi-platform (on the Wii and the PS3; [=PS3=]; previous titles had been for the DS or Wii only) and the first ''VideoGame/HarvestMoon'' ''or'' ''Rune Factory'' to have a simultaneous multi-platform release.



* ''VideoGame/{{Tekken}} 6'' was exempt from the series' Sony leash and allowed to be released on the Xbox 360 as well as the PS3.

to:

* ''VideoGame/{{Tekken}} 6'' was exempt from the series' Sony leash and allowed to be released on the Xbox 360 as well as the PS3.
[=PS3=].
12th May '16 9:08:10 AM TheOneWhoTropes
Is there an issue? Send a Message


The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the XBox and PC versions of ''VideoGame/PrinceOfPersiaTheSandsOfTime'' are quite similar; the [=iPhone=] and [[{{PlayStation 3}} PS3]] versions of ''VideoGame/TheForceUnleashed'' are quite a bit different.

to:

The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the XBox and PC versions of ''VideoGame/PrinceOfPersiaTheSandsOfTime'' are quite similar; the [=iPhone=] and [[{{PlayStation [[UsefulNotes/{{PlayStation 3}} PS3]] versions of ''VideoGame/TheForceUnleashed'' are quite a bit different.



* ''DigimonWorld4'' was released for the [=PS2=], Xbox and [=GameCube=]. The earlier titles were only for the original PlayStation, and later ones were only for the NintendoDS.

to:

* ''DigimonWorld4'' was released for the [=PS2=], Xbox and [=GameCube=]. The earlier titles were only for the original PlayStation, UsefulNotes/PlayStation, and later ones were only for the NintendoDS.



* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the [[UsefulNotes/SegaDreamcast Dreamcast]] in the form of ''VideoGame/ResidentEvilCodeVeronica'' and briefly becoming a [=GameCube=] exclusive for ''VideoGame/ResidentEvil4'', though all five games (along with ''VideoGame/ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).

to:

* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, UsefulNotes/{{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the [[UsefulNotes/SegaDreamcast Dreamcast]] in the form of ''VideoGame/ResidentEvilCodeVeronica'' and briefly becoming a [=GameCube=] exclusive for ''VideoGame/ResidentEvil4'', though all five games (along with ''VideoGame/ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).
This list shows the last 10 events of 197. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MultiPlatform