History Main / MultiMeleeMaster

14th Aug '16 9:43:24 PM UmbrellasWereAwesome
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* Also possible in ''VideoGame/{{Halo 3}}'', though what you'd want a sword ''and'' a gravity hammer for... well, except for RuleOfCool. On the other hand, when dealing with lots of flood... Anyway, the hammer is more powerful but has a slower swing, while the sword is less powerful, at least on its basic swing, but can be used faster. The hammer is also more useful without using its shock powers, you can hit a foe with the butt of the hammer and still cause decent damage.

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* Also possible in ''Franchise/{{Halo}}'' from ''VideoGame/{{Halo 3}}'', 3}}'' onward, though what you'd want a sword ''and'' a gravity hammer for... well, except for RuleOfCool. On the other hand, when dealing with lots of flood...Flood... Anyway, the hammer is more powerful but has a slower swing, while the sword is less powerful, at least on its basic swing, but can be used faster. The hammer is also more useful without using its shock powers, as you can hit a foe with the butt of the hammer and still cause decent damage.
6th Jul '16 9:49:30 AM kikiandlala
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* R.L. Stine's ''Literature/WizardsWarriorsAndYou'' has the titular Warrior is an incredible weapons master who uses flails (including one with three heads), lances, swords ranging from a cutlass to a claymore, a huge battle-axe, a mace that he uses as much as a throwing weapon as for melee, a dagger and a crossbow that shoots in 3 different direction simulataneously.

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* R.L. Stine's ''Literature/WizardsWarriorsAndYou'' has the titular Warrior Warrior, who is an incredible weapons master who that uses flails (including one with three heads), lances, swords ranging from a cutlass to a claymore, a huge battle-axe, a mace that he uses as much as a throwing weapon as for melee, a dagger and a crossbow that shoots in 3 different direction simulataneously.
6th Jul '16 9:47:45 AM kikiandlala
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* R.L. Stine's ''Literature/WizardsWarriorsAndYou'' has the titular Warrior is an incredible weapons master who uses flails (including one with three heads), lances, swords ranging from a cutlass to a claymore, a huge battle-axe, a mace that he uses as much as a throwing weapon as for melee, a dagger and a crossbow that shoots in 3 different direction simulataneously.
27th Jun '16 10:11:40 AM SpacemanSpoof
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* ''VideoGame/MiddleEarthShadowOfMordor'': Talion carries a sword for direct combat and a dagger (actually the remains of his son's broken sword) for stealth kills. Also, when fighting with the sword, he can pull out the dagger to deliver a coup de grace against a downed enemy.
25th Jun '16 11:56:29 AM nombretomado
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* Several units in ''TheBattleForWesnoth'' wield multiple melee weapons, usually with different damage types. The human Knight and it's upgraded forms, the Grand Knight and Paladin, use both a sword and a lance - the sword allowing for a regular, fairly reliable attack dealing blade damage, or anti-magic "arcane" damage in case of the Paladin, while the lance provides a special [[DeathOrGloryAttack "charge" attack]] during which the unit both deals and takes double damage, and does piercing damage. The Drake Clasher is another shining example, armed with a long [[BladeOnAStick spear]] and [[WolverineClaws "war talons"]], and additionally gaining a [[UseYourHead ramming attack]] upon leveling up into a Thrasher, to complete the trio of physical damage types - piercing, blade, and impact.

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* Several units in ''TheBattleForWesnoth'' ''VideoGame/TheBattleForWesnoth'' wield multiple melee weapons, usually with different damage types. The human Knight and it's upgraded forms, the Grand Knight and Paladin, use both a sword and a lance - the sword allowing for a regular, fairly reliable attack dealing blade damage, or anti-magic "arcane" damage in case of the Paladin, while the lance provides a special [[DeathOrGloryAttack "charge" attack]] during which the unit both deals and takes double damage, and does piercing damage. The Drake Clasher is another shining example, armed with a long [[BladeOnAStick spear]] and [[WolverineClaws "war talons"]], and additionally gaining a [[UseYourHead ramming attack]] upon leveling up into a Thrasher, to complete the trio of physical damage types - piercing, blade, and impact.
12th Jun '16 4:32:57 PM nombretomado
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* {{Taskmaster}}, also from MarvelComics.

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* {{Taskmaster}}, ComicBook/{{Taskmaster}}, also from MarvelComics.
2nd Jun '16 9:57:13 AM chc232323
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** The famous Book of Five Rings, Miyamoto Musashi's defining work, stressed that the samurai must go beyond this trope and master not only multiple hand weapons, but multiple ranged weapons as well. The specific set he endorsed were: swords, spears, naginata, bows, and muskets. Every weapon had a place in combat; the swords were day-to-day sidearms, naginata and spears were the weapons of choice in pitched battle, bows were superb ranged weapons in the field, and muskets were strong in the field and king in sieges.
22nd May '16 4:22:41 AM NozzDogg
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* ''TabletopGame/RocketAge'''s vortex system rules mean that any training is applicable to any area in that field, making all fighters equally comfortable with almost any weapon, although many still specialise.
3rd May '16 11:40:50 AM ChaoticNovelist
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* ''Literature/JourneyToChaos'': The use of multiple weapons is standard training in the Dragon's Lair mercenary company. At minimum, apprentices will learn [[HandBlast mana bolts]], basic martial arts (this is how you punch, kick, etc.) and a handheld weapon like a stave or a sword. If the apprentice joins Squads Two or Three they will also learn WhiteMagic or BlackMagic. In Squad 5 takes this trope UpToEleven: this group is skilled with ''everything''. That's the requirement to join.

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* ''Literature/JourneyToChaos'': The use of multiple weapons is standard training in the Dragon's Lair mercenary company. At minimum, apprentices will learn [[HandBlast mana bolts]], basic martial arts (this is how you punch, kick, etc.) and a handheld weapon like a stave or a sword. If the apprentice joins Squads Two or Three they will also learn WhiteMagic or BlackMagic. In Squad 5 takes this trope UpToEleven: this group is skilled with ''everything''. That's the requirement to join.
3rd May '16 11:37:22 AM ChaoticNovelist
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* In ''[[Literature/JohnCarterOfMars A Princess of Mars]]'' by Creator/EdgarRiceBurroughs, John Carter carried a spear, long sword, short sword and dagger, all at the same time. It was a standard Martian combination, in fact, and there was an honor rule that in a formal duel you aren't allowed to use a "longer" weapon than the one the challenged party uses (for example: if the opponent chooses the short sword, you are allowed to use the short sword, dagger or your bare hands, but not the long sword or spear).

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* *''Literature/JohnCarterOfMars'': In ''[[Literature/JohnCarterOfMars A ''A Princess of Mars]]'' Mars'' by Creator/EdgarRiceBurroughs, John Carter carried a spear, long sword, short sword and dagger, all at the same time. It was a standard Martian combination, in fact, and there was an honor rule that in a formal duel you aren't allowed to use a "longer" weapon than the one the challenged party uses (for example: if the opponent chooses the short sword, you are allowed to use the short sword, dagger or your bare hands, but not the long sword or spear).



*''Literature/JourneyToChaos'': The use of multiple weapons is standard training in the Dragon's Lair mercenary company. At minimum, apprentices will learn [[HandBlast mana bolts]], basic martial arts (this is how you punch, kick, etc.) and a handheld weapon like a stave or a sword. If the apprentice joins Squads Two or Three they will also learn WhiteMagic or BlackMagic. In Squad 5 takes this trope UpToEleven: this group is skilled with ''everything''. That's the requirement to join.



* Recently {{Nerf}}ed in ''TabletopGame/{{Warhammer 40000}}'', but now fits this trope! Fighters only gain one of the effects from multiple complex combat weapons, but still gain the DualWielding bonus attack.
* Occurs a great deal in TabletopGame/{{Warhammer}} due to how units can be equipped. They always start with a basic hand weapon (swords, axes etc.) and can be given spears, two-handed weapons, bows, flintlock handguns and the like, but once locked in combat they must choose one of the weapons to use for the entirety of that combat.

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* Recently {{Nerf}}ed in ''TabletopGame/{{Warhammer 40000}}'', but now fits this trope! Fighters only gain one of the effects from multiple complex combat weapons, but still gain the DualWielding bonus attack.
* Occurs TabletopGame/{{Warhammer}}: This occurs a great deal in TabletopGame/{{Warhammer}} due to how units can be equipped. They always start with a basic hand weapon (swords, axes etc.) and can be given spears, two-handed weapons, bows, flintlock handguns and the like, but once locked in combat they must choose one of the weapons to use for the entirety of that combat.



** Crom the Conqueror is the master of this trope. Armed with nothing more than a simple, non-magical broadsword, axe and tower shield, he is able to dominate opponents so utterly through his [[ConfusionFu fighting style]] they [[AntiMagic cannot use the magical properties of the weapons they carry.]]

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** Crom the Conqueror is the master of this trope. Armed armed with nothing more than a simple, non-magical broadsword, axe and tower shield, he is able to dominate opponents so utterly through his [[ConfusionFu fighting style]] ConfusionFu they [[AntiMagic cannot use the magical properties of the weapons they carry.]]



* Every character in ''TabletopGame/DungeonsAndDragons'' is proficient with multiple weapons right out of the box, and warrior classes are often proficient in all but the most unusual ones, but Fighters have a different way of standing above the rest in each edition. 2nd lets them specialize in weapon skills beyond what others can, 3rd gives them enough bonus combat feats to master more than one fighting style, and 4th has bonus effects for different weapon types built right into their attacks, which fighter-exclusive feats can take even further.

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* Every ''TabletopGame/DungeonsAndDragons'': every character in ''TabletopGame/DungeonsAndDragons'' is proficient with multiple weapons right out of the box, and warrior classes are often proficient in all but the most unusual ones, but Fighters have a different way of standing above the rest in each edition. 2nd lets them specialize in weapon skills beyond what others can, 3rd gives them enough bonus combat feats to master more than one fighting style, and 4th has bonus effects for different weapon types built right into their attacks, which fighter-exclusive feats can take even further.



* Likewise, dots in the Melee skill in ''TabletopGame/{{Exalted}}'' are applicable to any sort of melee weapon your character might pick up. You can purchase specialty dots to gain additional skill with specific weapon types--among other uses--though.

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* Likewise, ''TabletopGame/{{Exalted}}''
**
dots in the Melee skill in ''TabletopGame/{{Exalted}}'' in are applicable to any sort of melee weapon your character might pick up. You can purchase specialty dots to gain additional skill with specific weapon types--among other uses--though.



* Every Adept with the melee weapon talent in ''TabletopGame/{{Earthdawn}}'' is this, justified by the fact that they use magic to learn how to use all melee weapons instead of training with one or the other. Regular folk have to learn a skill for each type of weapon separately.

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* ''TabletopGame/{{Earthdawn}}'': Every Adept with the melee weapon talent in ''TabletopGame/{{Earthdawn}}'' is this, justified by the fact that they use magic to learn how to use all melee weapons instead of training with one or the other. Regular folk have to learn a skill for each type of weapon separately.



** Moreover, much of the "style" of phalanx fighting was simply "Keep going forward, make sure your buddy is next to you, and keep poking around with pointy things." Teamwork was the important thing, not individual prowess; teamwork meant simply being a collective MightyGlacier, rather then maneuvering; and apparently some warriors did not even know whether or not they had killed anyone. Spears were considered expendable (unlike shields which were hung over firesides) and generally tended to break. According to historian and columnist Victor Davis Hanson, the original idea of the phalanx was to have a reasonably efficient tactic that didn't require much taxes or training, and could get the whole mess over with by harvest time, one way or the other.
** Most koryu budo (a term covering old-school Japanese martial arts like kenjutsu and atemi-waza, as opposed to the modern stuff like judo and kendo) actually specifically trained students to follow the trope. The curricula would cover combat with a variety of melee weapons, since at the time this was what was needed in order for samurai to properly perform in wartime.
** [[UsefulNotes/EuropeanSwordsmanship Medieval and Renaissance European fighting systems]] were like this. The Liechtenauer tradition of Germany, for instance, held five weapons at its core:

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** Moreover, much * Much of the "style" of phalanx fighting was simply "Keep going forward, make sure your buddy is next to you, and keep poking around with pointy things." Teamwork was the important thing, not individual prowess; teamwork meant simply being a collective MightyGlacier, rather then maneuvering; and apparently some warriors did not even know whether or not they had killed anyone. Spears were considered expendable (unlike shields which were hung over firesides) and generally tended to break. According to historian and columnist Victor Davis Hanson, the original idea of the phalanx was to have a reasonably efficient tactic that didn't require much taxes or training, and could get the whole mess over with by harvest time, one way or the other.
** * Most koryu budo (a term covering old-school Japanese martial arts like kenjutsu and atemi-waza, as opposed to the modern stuff like judo and kendo) actually specifically trained students to follow the trope. The curricula would cover combat with a variety of melee weapons, since at the time this was what was needed in order for samurai to properly perform in wartime.
** * [[UsefulNotes/EuropeanSwordsmanship Medieval and Renaissance European fighting systems]] were like this. The this. A knight considered themselves unarmed if ALL they had was a sword, as the other weapons were better used against other knights (e.g. a lance was useful for knocking another guy off his horse, a mace was useful for bashing his armor in so he couldn't move). Really, the sword was for use against soft targets.
**The
Liechtenauer tradition of Germany, for instance, held five weapons at its core:



* Actually, knights considered themselves unarmed if ALL they had was a sword, as the other weapons were better used against other knights (e.g. a lance was useful for knocking another guy off his horse, a mace was useful for bashing his armor in so he couldn't move). Really, the sword was for use against soft targets.
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