History Main / MorePredatorsThanPrey

1st Jul '17 8:27:47 AM UltimateJasper
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* In ''VideoGame/MassEffectAndromeda'', there's an insane amount of continuously-reappearing macropredators like adhi and fiends and very few prey species. It might be partially justified by the late revelation that [[spoiler: the wildlife of Andromeda was largely bioengineered by the [[PrecursorRace Jardann]] like the angara were and dispersed across each of the habitable planets to create ecosystems]], which also explains why every planet on Andromeda has the same types of wildlife. However, it still doesn't explain why these predators are found in such absurd abundance, unless their vast numbers are consequences of the ecological havoc caused by the Scourge - however, the Scourge happened many centuries ago, by which time the ecosystem ''should'' have collapsed due to the lack of plant-eaters. The best explanation is that these species are adaptable omnivores that also fill plant-eating niches and are aggressive towards the player out of hunger and desperation due to their depleted food sources.

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* In ''VideoGame/MassEffectAndromeda'', there's an insane amount of continuously-reappearing macropredators like adhi and fiends and very few prey species. It might be partially justified by the late revelation that [[spoiler: the wildlife of Andromeda was largely bioengineered by the [[PrecursorRace [[{{Precursors}} Jardann]] like the angara were and dispersed across each of the habitable planets to create ecosystems]], which also explains why every planet on Andromeda has the same types of wildlife. However, it still doesn't explain why these predators are found in such absurd abundance, unless their vast numbers are consequences of the ecological havoc caused by the Scourge - however, the Scourge happened many centuries ago, by which time the ecosystem ''should'' have collapsed due to the lack of plant-eaters. The best explanation is that these species are adaptable omnivores that also fill plant-eating niches and are aggressive towards the player out of hunger and desperation due to their depleted food sources.
1st Jul '17 8:24:23 AM UltimateJasper
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* The amount of prey animals required to nourish the wolf packs and [[BearsAreBadNews bears]] the Inquisitor will encounter in ''DragonAgeInquisition'' in the same (relatively) small areas of territory would strip the environment bare and cause rapid environmental collapse. There's even a gigantic dinosaur-sized "Great Bear" found in the Emerald Graves and Emprise du Lion that, while much less common than the other predatory enemies in the game, is still far too abundant for a macropredator of its caliber thanks to the nature of the game's enemy respawn system. Naturally, ''all'' of these are unrelentingly aggressive to the Inquisitor and crew to an unrealistic degree, but it's suggested in passing that their aggression is due to corruption from [[OurDemonsAreDifferent demons]] and the open rifts. Alternatively, they could have come from the Fade, since it's possible to summon animals from there.

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* The amount of prey animals required to nourish the wolf packs and [[BearsAreBadNews bears]] the Inquisitor will encounter in ''DragonAgeInquisition'' ''VideoGame/DragonAgeInquisition'' in the same (relatively) small areas of territory would strip the environment bare and cause rapid environmental collapse. There's even a gigantic dinosaur-sized "Great Bear" found in the Emerald Graves and Emprise du Lion that, while much less common than the other predatory enemies in the game, is still far too abundant for a macropredator of its caliber thanks to the nature of the game's enemy respawn system. Naturally, ''all'' of these are unrelentingly aggressive to the Inquisitor and crew to an unrealistic degree, but it's suggested in passing that their aggression is due to corruption from [[OurDemonsAreDifferent demons]] and the open rifts. Alternatively, they could have come from the Fade, since it's possible to summon animals from there.there.
* In ''VideoGame/MassEffectAndromeda'', there's an insane amount of continuously-reappearing macropredators like adhi and fiends and very few prey species. It might be partially justified by the late revelation that [[spoiler: the wildlife of Andromeda was largely bioengineered by the [[PrecursorRace Jardann]] like the angara were and dispersed across each of the habitable planets to create ecosystems]], which also explains why every planet on Andromeda has the same types of wildlife. However, it still doesn't explain why these predators are found in such absurd abundance, unless their vast numbers are consequences of the ecological havoc caused by the Scourge - however, the Scourge happened many centuries ago, by which time the ecosystem ''should'' have collapsed due to the lack of plant-eaters. The best explanation is that these species are adaptable omnivores that also fill plant-eating niches and are aggressive towards the player out of hunger and desperation due to their depleted food sources.
1st Jul '17 8:12:05 AM UltimateJasper
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In order to make an environment more hazardous, creators of fiction will often include aggressive predatory beasts that occur in far larger numbers than should be possible given the environmental conditions shown. In RealLife, the larger a creature is, the more energy in the form of food from a suitable source it must consume in order to both grow so large in the first place and to sustain itself on a daily basis. If it is very active it will need even more calories just to survive. Despite this, there will often be a veritable horde of wild, aggressive beasts that roam a desolate wasteland or almost lifeless underground tunnels without having prey to feed on and without attacking each other. Such beasts will often be [[SuperPersistentPredator absurdly persistent when encountering humans]], attacking them seemingly out of hunger that overcomes all sense of self-preservation. This occurs even if their fellows fall like flies around them, and most will never pause to gorge themselves on these fresh bodies that should appear a ready and far less risky food source to them. If they ''do'' pause to eat their own dead, it'll be played for [[MonstrousCannibalism horror, to make them seem even more ravenous.]]

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In order to make an environment more hazardous, creators of fiction will often include aggressive predatory beasts that occur in far larger numbers than should be possible given the environmental conditions shown. In RealLife, the larger a creature is, the more energy in the form of food from a suitable source it must consume in order to both grow so large in the first place and to sustain itself on a daily basis. If it is very active it will need even more calories just to survive. As a general rule, 100 prey animals are required to sustain the presence of just one individual predator. Despite this, there will often be a veritable horde of wild, aggressive beasts that roam a desolate wasteland or almost lifeless underground tunnels without having prey to feed on and without attacking each other. Such beasts will often be [[SuperPersistentPredator absurdly persistent when encountering humans]], attacking them seemingly out of hunger that overcomes all sense of self-preservation. This occurs even if their fellows fall like flies around them, and most will never pause to gorge themselves on these fresh bodies that should appear a ready and far less risky food source to them. If they ''do'' pause to eat their own dead, it'll be played for [[MonstrousCannibalism horror, to make them seem even more ravenous.]]



* An insane variant occurs in ''VideoGame/{{Pikmin}}'' where every last enemy in the game is a predator to pikmin and pikmin alone. No enemy will ever try to eat another enemy, ever. Even more ridiculous is that there are enemies that don't feed on pikmin but try to kill them anyway.

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* An insane interesting variant occurs in the ''VideoGame/{{Pikmin}}'' series where every last enemy in the game is seemingly a predator to pikmin and pikmin alone. No enemy will ever try to eat another enemy, ever. Even more ridiculous is that there are Taking things even further, some enemies that don't feed on will go out of their way to kill pikmin but try to kill not eat them anyway.without displaying similarly territorial behavior towards other nearby wildlife. A possible explanation is that most of these enemies actually ''are'' herbivores, but view pikmin as plants. The territorial species like wollywogs might attack pikmin because they're a novel and invasive presence in their environment and they haven't acclimated to them.



* The difficulty in maintaining this trope is one of the arguments ''against'' the existence of the Loch Ness Monster. The waters of Loch Ness are extremely dark, which means there is not much plant life in the loch. The loch therefore cannot support a great number of fish that feed on those plants, and thus not many larger fish to feed on the plant-eaters. Whatever one believes Nessie to be, it's simply unlikely there is enough food to support it.

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* The difficulty in maintaining this trope is one of the arguments used ''against'' the existence of the Loch Ness Monster. The waters of Loch Ness are extremely dark, which means there is not much plant life in the loch. The loch therefore cannot support a great number of fish that feed on those plants, and thus not many larger fish to feed on the plant-eaters. Whatever one believes Nessie to be, it's simply unlikely there Of course, this is enough food to support it.assuming that the animal - if it exists - eats fish.
1st Jul '17 8:04:42 AM UltimateJasper
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* The amount of prey animals required to nourish the wolf packs and [[BearsAreBadNews bears]] the Inquisitor will encounter in ''DragonAgeInquisition'' in the same (relatively) small areas of territory would strip the environment bare and cause rapid environmental collapse. There's even a gigantic dinosaur-sized "Great Bear" found in the Emerald Graves and Emprise du Lion that, while much less common than the other predatory enemies in the game, is still far too abundant for a macropredator of its caliber thanks to the nature of the game's enemy respawn system. Naturally, ''all'' of these are unrelentingly aggressive to the Inquisitor and crew to an unrealistic degree, but it's suggested in passing that their aggression is due to corruption from [[OurDemonsAreDifferent demons]] and the open rifts. Alternatively, they could have come from the Fade, since it's possible to summon animals from there.
1st May '17 5:54:00 AM kouta
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* Most cities have far more people (we're opportunistic omnivores, pack-hunting apex predators, and megafauna), housecats (obligate carnivores), and domestic dogs (pack-hunting carnivorous megafauna) than the local urban environment can support. The only way cities work is by importing food.

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* Most cities have far more people (we're opportunistic omnivores, pack-hunting apex predators, and megafauna), housecats (obligate carnivores), and domestic dogs (pack-hunting carnivorous megafauna) than the local urban environment can support. The only way large cities work is by importing food.food.
** The exceptions are communities small enough for the locals to feed themselves from the nearby countryside and/or through fishing.
7th Mar '17 12:55:05 PM BeerBaron
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** Played straight in ''VideoGame/TheElderScrollsIIIMorrowind'', although a couple of comments and world details imply that there ''are'' more types of prey roaming Vvardenfell, they just can't be seen as in-game creatures (or, in one case, as wildlife instead of domesticated in-universe living static objects).
** Averted in ''VideoGame/TheElderScrollsVSkyrim''. For every bear, sabercat and wolf pack you come across, you see a lot more deers and rabbits. Whether mammoths are preyed on is unsure, what with [[OurGiantsAreBigger giants]] keeping and protecting them as livestock.

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** Played straight in ''VideoGame/TheElderScrollsIIIMorrowind'', although a couple of comments and world details imply that there ''are'' more types of prey roaming Vvardenfell, they just can't be seen as in-game creatures (or, in one case, as the vast majority of wildlife instead of domesticated in-universe living static objects).
you encounter on Vvardenfell and Solstheim are hostile predators.
** Averted in ''VideoGame/TheElderScrollsVSkyrim''. For every bear, sabercat and wolf pack you come across, you see a lot more deers deer and rabbits. Whether mammoths are preyed on is unsure, what with [[OurGiantsAreBigger giants]] keeping and protecting them as livestock.
15th Feb '17 8:22:02 PM ElSquibbonator
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* The difficulty in maintaining this trope is one of the arguments ''against'' the existence of the Loch Ness Monster. The waters of Loch Ness are extremely dark, which means there is not much plant life in the loch. The loch therefore cannot support a great number of fish that feed on those plants, and thus not many larger fish to feed on the plant-eaters. Whatever one believes Nessie to be, it's simply unlikely there is enough food to support her.

to:

* The difficulty in maintaining this trope is one of the arguments ''against'' the existence of the Loch Ness Monster. The waters of Loch Ness are extremely dark, which means there is not much plant life in the loch. The loch therefore cannot support a great number of fish that feed on those plants, and thus not many larger fish to feed on the plant-eaters. Whatever one believes Nessie to be, it's simply unlikely there is enough food to support her.it.
29th Dec '16 8:48:45 AM REV6Pilot
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* ''Disney/{{Zootopia}}'' goes to lengths to avert this: as explicitly said by one of the characters, prey outnumbers predators 10 to 1 in the eponymous city.
29th Dec '16 8:38:15 AM REV6Pilot
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* Played to extremes in the ''VideoGame/{{Borderlands}}'' games, because ''there are no prey animals'' on Pandora. Everything on the planet is an ExtremeOmnivore, and gleefully feeds on everything else on the planet. The closest thing you get to prey on Pandora is [[PunyEarthlings humanity]].

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* Played to extremes in the ''VideoGame/{{Borderlands}}'' games, because ''there are no prey animals'' on Pandora. Everything on the planet is an ExtremeOmnivore, and gleefully feeds on everything else on the planet. The closest thing you get to prey on Pandora is [[PunyEarthlings humanity]].humanity]], [[HumansAreWarriors who is just as capable of slaughtering and eating them]].
30th Oct '16 10:17:15 AM nombretomado
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* ''{{GURPS}}: Dungeon Fantasy'' averts this trope, advising [=GMs=] to give some consideration to the balance between predators and prey in an ecosystem.
* In [[MagicTheGathering Shards of Alara]], the imbalance of Red mana on the shard of Jund means that almost every creature is a predator of some sort, with the lower end being occupied by small but poisonous lizards, goblins, and fungal mutants, and the top of the food chain being reigned over by dragons. This is represented mechanically by the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174968 Devour ability]], which allows you to make a large creature even larger when you cast it by feeding it with other creatures you control, several of which were [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=376519 designed for just such a fate]].

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* ''{{GURPS}}: ''TabletopGame/{{GURPS}}: Dungeon Fantasy'' averts this trope, advising [=GMs=] to give some consideration to the balance between predators and prey in an ecosystem.
* In [[MagicTheGathering [[TabletopGame/MagicTheGathering Shards of Alara]], the imbalance of Red mana on the shard of Jund means that almost every creature is a predator of some sort, with the lower end being occupied by small but poisonous lizards, goblins, and fungal mutants, and the top of the food chain being reigned over by dragons. This is represented mechanically by the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174968 Devour ability]], which allows you to make a large creature even larger when you cast it by feeding it with other creatures you control, several of which were [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=376519 designed for just such a fate]].
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