History Main / MoreFriendsMoreBenefits

29th Mar '17 9:27:20 AM crazysamaritan
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* Largely averted with {{Romance Sidequest}}s. You may get a few more chances to unlock an OptionalSexualEncounter, but TheDevTeamThinksOfEverything, and the VideogameCrueltyPunishment for any of the partners finding out about the others can be so extreme as to make it not worth it. There's also a clever scaling system whereby it's easier to keep relationships going the better-maintained they are, making multiple casual encounters collectively less profitable than a single involved one (though [[HaremSeeker some players]] insist that with a maxed-out Charisma stat it's possible to keep multiple relationships at [[LevelUpAtIntimacyFive Intimacy 5]] simultaneously, most consider this strategy "[[YourCheatingHeart cheating]]"). [[{{Polyamory}} Many of the above disadvantages can be mitigated if you're honest and up-front about what you're doing]], but there's still a stigma attached to that strategy in the mainstream, and you can't get multiple marriage bonuses on most servers.

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* Largely averted with {{Romance Sidequest}}s. You may get a few more chances to unlock an OptionalSexualEncounter, but TheDevTeamThinksOfEverything, and the VideogameCrueltyPunishment for any of the partners finding out about the others can be so extreme as to make it not worth it. There's also a clever scaling system whereby it's easier to keep relationships going the better-maintained they are, making multiple casual encounters collectively less profitable than a single involved one (though [[HaremSeeker some players]] insist that with a maxed-out Charisma stat it's possible to keep multiple relationships at [[LevelUpAtIntimacyFive Intimacy 5]] simultaneously, most consider this strategy "[[YourCheatingHeart cheating]]"). [[{{Polyamory}} Many of the above disadvantages can be mitigated if you're honest and up-front about what you're doing]], but there's still a stigma attached to that strategy in the mainstream, and you can't get multiple marriage bonuses on most servers.
9th Mar '17 2:53:21 PM Ramidel
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* Largely averted with {{Romance Sidequest}}s. You may get a few more chances to unlock an OptionalSexualEncounter, but TheDevTeamThinksOfEverything, and the VideogameCrueltyPunishment for any of the partners finding out about the others can be so extreme as to make it not worth it. There's also a clever scaling system whereby it's easier to keep relationships going the better-maintained they are, making multiple casual encounters collectively less profitable than a single involved one (though [[HaremSeeker some players]] insist that with a maxed-out Charisma stat it's possible to keep multiple relationships at [[LevelUpAtIntimacyFive Intimacy 5]] simultaneously, most consider this strategy "[[YourCheatingHeart cheating]]").
* [[{{Polyamory}} Many of the above disadvantages can be mitigated if you're honest and up-front about what you're doing.]]

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* Largely averted with {{Romance Sidequest}}s. You may get a few more chances to unlock an OptionalSexualEncounter, but TheDevTeamThinksOfEverything, and the VideogameCrueltyPunishment for any of the partners finding out about the others can be so extreme as to make it not worth it. There's also a clever scaling system whereby it's easier to keep relationships going the better-maintained they are, making multiple casual encounters collectively less profitable than a single involved one (though [[HaremSeeker some players]] insist that with a maxed-out Charisma stat it's possible to keep multiple relationships at [[LevelUpAtIntimacyFive Intimacy 5]] simultaneously, most consider this strategy "[[YourCheatingHeart cheating]]").
*
cheating]]"). [[{{Polyamory}} Many of the above disadvantages can be mitigated if you're honest and up-front about what you're doing.]]doing]], but there's still a stigma attached to that strategy in the mainstream, and you can't get multiple marriage bonuses on most servers.
7th Oct '16 1:51:29 AM UmbrellasWereAwesome
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** ''VideoGame/{{Persona 3}}''. Nearly every female Social Link winds up becoming of a romantic nature, and since maxing out each Social Link allows you to create the best Persona of that Link's Arcana... yeah. The game ''does'' punish you if you try to, erm, "level up" two girls at the same time (they get jealous), but once you hit max Rank and create an "unbreakable bond" you are free to resume building your harem.

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** ''VideoGame/{{Persona 3}}''. 3}}'': Nearly every female Social Link winds up becoming of a romantic nature, and since maxing out each Social Link allows you to create the best Persona of that Link's Arcana... yeah. The game ''does'' punish you if you try to, erm, "level up" two girls at the same time (they get jealous), but once you hit max Rank and create an "unbreakable bond" you are free to resume building your harem.
7th Oct '16 1:50:14 AM UmbrellasWereAwesome
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* ''VideoGame/{{Persona 3}}''. Nearly every female Social Link winds up becoming of a romantic nature, and since maxing out each Social Link allows you to create the best Persona of that Link's Arcana... yeah. The game ''does'' punish you if you try to, erm, "level up" two girls at the same time (they get jealous), but once you hit max Rank and create an "unbreakable bond" you are free to resume building your harem.
** One of the improvements ''VideoGame/{{Persona 4}}'' made on this system was to add the ''option'' whether or not to pursue a romantic relationship with any of the available girls, complete with a warning if you were about to move beyond friendship -- especially if you already had a girlfriend. (You could still end up two-timing if you wished, though if you attempt such a thing [[spoiler:you suffer absolutely no negative consequences... if you're playing the original and not the Golden. Otherwise...]].)
** The female MC of ''{{Persona 3}} Portable'' defaults to JustFriends with various potential {{Love Interest}}s or moves into romance via a GuideDangIt set of choices.

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':
**
''VideoGame/{{Persona 3}}''. Nearly every female Social Link winds up becoming of a romantic nature, and since maxing out each Social Link allows you to create the best Persona of that Link's Arcana... yeah. The game ''does'' punish you if you try to, erm, "level up" two girls at the same time (they get jealous), but once you hit max Rank and create an "unbreakable bond" you are free to resume building your harem.
** One of the improvements ''VideoGame/{{Persona 4}}'' made on this system was to add the ''option'' whether or not to pursue a romantic relationship with any of the available girls, complete with a warning if you were about to move beyond friendship -- especially if you already had a girlfriend. (You could still end up two-timing if you wished, though if you attempt such a thing [[spoiler:you suffer absolutely no negative consequences... if you're playing the original and not the Golden.''Golden'' remake. Otherwise...]].)
]])
** The female MC of ''{{Persona 3}} ''Persona 3 Portable'' defaults to JustFriends with various potential {{Love Interest}}s or moves Interest}}s, but can move into romance via a GuideDangIt set of choices.
28th May '16 7:31:36 AM TheOneWhoTropes
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* ''MahouSenseiNegima'', wherein the protagonist kissing/forming a ''pactio'' with as many girls as possible is highly incentivised, though not so much for his sake as theirs: it allows them to borrow his magic energy for self-defense, communicate with him telepathically, and grants them a unique magic item related to their abilities.

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* ''MahouSenseiNegima'', ''Manga/MahouSenseiNegima'', wherein the protagonist kissing/forming a ''pactio'' with as many girls as possible is highly incentivised, though not so much for his sake as theirs: it allows them to borrow his magic energy for self-defense, communicate with him telepathically, and grants them a unique magic item related to their abilities.
3rd Nov '15 11:37:41 AM Morgenthaler
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[[quoteright:347:[[VideoGame/TheSims http://static.tvtropes.org/pmwiki/pub/images/dreams_popularity_2488.jpg]]]]

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[[quoteright:347:[[VideoGame/TheSims [[quoteright:347:[[VideoGame/TheSims2 http://static.tvtropes.org/pmwiki/pub/images/dreams_popularity_2488.jpg]]]]
12th Oct '15 8:25:23 PM Jacob175
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* While most of the relationships aren't romantic, gathering Brotherbonds in the ''MegamanStarForce'' series increases your link power, which allows you to have more stat/ability bonuses. The effort needed in order to get a Brotherbond decreases as the series goes on. In the first game, getting one is a story event, which first occurs roughly a third of the way through the game, while in the third you get them from virtually every NPC who gives you a sidequest.
* In ''Videogame/StarWarsTheOldRepublic'' you have companion Affection which you gain by saying things your companions like and giving them expensive gifts. The benefit is a significant time reduction in how long companion missions take, more chance of a critical result, and a slight improvement in their combat effectiveness.

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* While most of the relationships aren't romantic, gathering Brotherbonds in the ''MegamanStarForce'' ''VideoGame/MegamanStarForce'' series increases your link power, which allows you to have more stat/ability bonuses. The effort needed in order to get a Brotherbond decreases as the series goes on. In the first game, getting one is a story event, which first occurs roughly a third of the way through the game, while in the third you get them from virtually every NPC who gives you a sidequest.
* In ''Videogame/StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' you have companion Affection which you gain by saying things your companions like and giving them expensive gifts. The benefit is a significant time reduction in how long companion missions take, more chance of a critical result, and a slight improvement in their combat effectiveness.




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* ''VideoGame/RakenzarnTales'' is planned to have 15 different dating prospects, each providing their own stat boosts, items or even new moves for dating them. However, dating both Yuffie and Dark Magician Girl leads to them having a minor squabble in Chapter 8, suggesting that there will be consequences for trying to hook up with that many girls.
* A minor example in ''VideoGame/{{Lunarosse}}'', as there are only two relationships to build. This is a more plausible example in that only one of the relationships is romantic in nature while the other is platonic ([[IncompatibleOrientation much to the other person's frustration]]).
19th Sep '15 4:48:12 AM jormis29
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* ''FallenLondon'' has quite a bit of this, particularly if you focus on your Persuasive skills. In some cases it's actually harder to ''avoid or get out'' of a relationship than to start one, sometimes requiring... [[VideoGameCrueltyPotential creative measures]] to express non-interest.

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* ''FallenLondon'' ''VideoGame/FallenLondon'' has quite a bit of this, particularly if you focus on your Persuasive skills. In some cases it's actually harder to ''avoid or get out'' of a relationship than to start one, sometimes requiring... [[VideoGameCrueltyPotential creative measures]] to express non-interest.
6th Sep '15 7:40:33 PM nombretomado
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* Nonromantic example: in the original ''NeverwinterNights'' game, talking to your henchman or -woman every few levels will get them to increasingly open up about themselves, and solving a little sidequest for them (usually by simply handing them a PlotCoupon you've found) pays off in the form of a magic item they'll give you. What makes it an example of this trope is that with enough gold you can hire on ''all'' of them (all but one conveniently hang out in the same inn originally), then leave all but the one you really want at the moment behind and simply revisit them every so often to get the exact same subplot advancement benefits from each as though every single one had been adventuring with you all the time.

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* Nonromantic example: in the original ''NeverwinterNights'' ''VideoGame/NeverwinterNights'' game, talking to your henchman or -woman every few levels will get them to increasingly open up about themselves, and solving a little sidequest for them (usually by simply handing them a PlotCoupon you've found) pays off in the form of a magic item they'll give you. What makes it an example of this trope is that with enough gold you can hire on ''all'' of them (all but one conveniently hang out in the same inn originally), then leave all but the one you really want at the moment behind and simply revisit them every so often to get the exact same subplot advancement benefits from each as though every single one had been adventuring with you all the time.
29th Jun '15 6:02:22 AM MrUnderhill
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* ''EchoBazaar''. Particularly in the Persuasive area.

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* ''EchoBazaar''. Particularly in the ''FallenLondon'' has quite a bit of this, particularly if you focus on your Persuasive area.skills. In some cases it's actually harder to ''avoid or get out'' of a relationship than to start one, sometimes requiring... [[VideoGameCrueltyPotential creative measures]] to express non-interest.
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