History Main / MoreFriendsMoreBenefits

17th Oct '17 10:14:41 PM Tacitus
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* In ''ThousandArms'', your RelationshipValues with each girl determines what spells and abilities can be given to your weapons. You need those spells to survive the later stages of the example. For example, if you don't get a more powerful Heal spell, later enemies will hurt you faster than you can heal.

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* In ''ThousandArms'', ''VideoGame/ThousandArms'', your RelationshipValues with each girl determines what spells and abilities can be given to your weapons. You need those spells to survive the later stages of the example. For example, if you don't get a more powerful Heal spell, later enemies will hurt you faster than you can heal.




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* ''VideoGame/Fallout4'' gives you a permanent and unique Perk if you manage to impress a companion enough for them to idolize you, some of them quite powerful - damage reduction when you're outnumbered by foes, a better chance of landing a headshot, and so on - so it's worth it to build up your relationship with as many companions as possible. Which can result in a very strange playthrough, since these characters have very different, if not outright contradictory, ways of earning their approval. You don't ''have'' to enter a full-blown romance with every companion to get their perks, and indeed some are unromanceable, but since {{Polyamory}} is apparently an accepted part of life in the wasteland, the only downside comes if you're brazen enough to flirt with someone in front of another paramour, costing you approval points with them. Of course, four companions are tied to specific factions in the game, most of which hate each other, so it's almost impossible to get ''every'' possible companion perk.
17th Oct '17 8:50:23 AM X2X
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* The newer ''FireEmblem'' games [[LevelUpAtIntimacy5 give you bonuses for developing relationships]], and while a character can only have one ''A''-rank relationship, if you surround them with their A, and the rest Bs, they become an unstoppable weapon of destruction. It's effective to the point that people have created charts detailing how to arrange and [[{{Shipping}} ship]] your army in order to get optimal stats. [[StopHavingFunGuys Many of the relationships make little-to-no]] [[GameplayAndStorySegregation sense, in-character.]]
** In the GBA games supports are predetermined and not all end in actual relationships, just friendships or deeper backstory.
** In all games before ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' to use the support system, you're limited to a total of five support conversations. You can only have one A and one B, or two B's and a C, etc. In ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'', you're only allowed 1 support per character and it can be with any other character. (However you can delete and change said support if you wish.)
** [[VideoGame/FireEmblemAwakening Awakening]] removes all limits on how many supports you can have, even A-level supports. ''[[RankInflation S]]''-level supports, on the other hand...you only get one of those. [[spoiler:And it can result in babies.]]

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* The newer ''FireEmblem'' ''VideoGame/FireEmblem'' games [[LevelUpAtIntimacy5 give you bonuses for developing relationships]], and while a character can only have one ''A''-rank relationship, if you surround them with their A, and the rest Bs, they become an unstoppable weapon of destruction. It's effective to the point that people have created charts detailing how to arrange and [[{{Shipping}} ship]] your army in order to get optimal stats. [[StopHavingFunGuys Many of the relationships make little-to-no]] little-to-no sense]], [[GameplayAndStorySegregation sense, in-character.]]
in-character]].
** In the GBA games supports [[VideoGame/FireEmblemTheBindingBlade the]] [[VideoGame/FireEmblemTheBlazingBlade GBA]] [[VideoGame/FireEmblemTheSacredStones games]], Supports are predetermined and not all end in actual relationships, just friendships or deeper backstory.
** In all games before ''[[VideoGame/FireEmblemTellius ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' to use the support system, you're limited to a total of five support conversations. You can only have one A and one B, or two B's and a C, etc. In ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'', ''Radiant Dawn'', you're only allowed 1 support per character and it can be with any other character. (However (However, you can delete and change said support if you wish.)
** [[VideoGame/FireEmblemAwakening Awakening]] ''[[VideoGame/FireEmblemAwakening Awakening]]'' removes all limits on how many supports you can have, even A-level supports. ''[[RankInflation S]]''-level supports, on the other hand... you only get one of those. [[spoiler:And it can result in babies.]]]] This new system is retained for ''[[VideoGame/FireEmblemFates Fates]]''.
16th Sep '17 7:25:35 AM Malady
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* The only stats you have in ''BlissStage'' ''are'' RelationshipValues - if you can get high-Intimacy, high-Trust relationships in most of LaResistance, you're unstoppable in your EmpathicWeapon HumongousMecha.
** Likewise in ''BlissStageFirstAndFinalAct''. If you manage to get the stable triangular relationship - [[spoiler:the one where Josh, Anna and Meredith are all partners -]] you have TWO pilots, each with TWO weapons at [[InfinityPlusOneSword maximum power]]!

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* The only stats you have in ''BlissStage'' ''TabletopGame/BlissStage'' ''are'' RelationshipValues - if you can get high-Intimacy, high-Trust relationships in most of LaResistance, you're unstoppable in your EmpathicWeapon HumongousMecha.
** Likewise in ''BlissStageFirstAndFinalAct''.''VisualNovel/BlissStageLoveIsYourWeapon''. If you manage to get the stable triangular relationship - [[spoiler:the one where Josh, Anna and Meredith are all partners -]] you have TWO pilots, each with TWO weapons at [[InfinityPlusOneSword maximum power]]!
29th Aug '17 6:47:09 PM nombretomado
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* In ''RecordOfAgarestWar'' it is possible, [[GuideDangIt through judicious use of a guide]], to have all 3 love interests at intimacy 5 at the end of each generation. You can still only marry one, but having all of them at level 5 lets you choose any bride.

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* In ''RecordOfAgarestWar'' ''VideoGame/RecordOfAgarestWar'' it is possible, [[GuideDangIt through judicious use of a guide]], to have all 3 love interests at intimacy 5 at the end of each generation. You can still only marry one, but having all of them at level 5 lets you choose any bride.
27th Aug '17 9:50:25 AM nombretomado
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* ''VideoGame/ArTonelico'' isn't a heavy offender on this -- for starters, because it only has two normal love interests and a secret one -- but there's points in the game where you're forced to use the girl ''besides'' the one you're focusing on romantically, and if you haven't at least gone through the motions with the other girl, the game suddenly gets harder and more tedious.
** ''VideoGame/ArTonelico2'' is a bit better about this. While the first allows you to go through the entire cosmopshere of each girl complete with the concluding levels that are basically marriage ceremonies, the second only allows you to progress past the halfway mark with one girl, and choosing to do this irreversibly locks you in to her ending.
** ''VideoGame/ArTonelico3'' reverses it, though. While you can't complete everyone's Comsosphere, you can go most of the way (and complete one if you turn down her confession). It does, however, fit more strongly than the first game in other ways: the girls can turn into ''other'' girls this time, and how deep you've Dived determines how much they'll strip for you in battle. (ItMakesSenseInContext.)

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* ''VideoGame/ArTonelico'' ''VideoGame/ExaPico'':
** ''VideoGame/ArTonelicoMelodyOfElemia''
isn't a heavy offender on this -- for starters, because it only has two normal love interests and a secret one -- but there's points in the game where you're forced to use the girl ''besides'' the one you're focusing on romantically, and if you haven't at least gone through the motions with the other girl, the game suddenly gets harder and more tedious.
** ''VideoGame/ArTonelico2'' ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' is a bit better about this. While the first allows you to go through the entire cosmopshere of each girl complete with the concluding levels that are basically marriage ceremonies, the second only allows you to progress past the halfway mark with one girl, and choosing to do this irreversibly locks you in to her ending.
** ''VideoGame/ArTonelico3'' ''VideoGame/ArTonelicoQogaKnellOfArCiel'' reverses it, though. While you can't complete everyone's Comsosphere, you can go most of the way (and complete one if you turn down her confession). It does, however, fit more strongly than the first game in other ways: the girls can turn into ''other'' girls this time, and how deep you've Dived determines how much they'll strip for you in battle. (ItMakesSenseInContext.)
15th Aug '17 7:41:24 AM Morgenthaler
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13th May '17 11:38:20 AM nombretomado
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In these games, the ultimate path to power involves rolling every relationship up into a massive LoveDodecahedron, [[KatamariDamacy Katamari]] style, effectively turning the player character into a HaremSeeker.

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In these games, the ultimate path to power involves rolling every relationship up into a massive LoveDodecahedron, [[KatamariDamacy [[VideoGame/KatamariDamacy Katamari]] style, effectively turning the player character into a HaremSeeker.
1st May '17 1:37:05 PM defciggy
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** As expected, ''VideoGame/{{Persona 5}}'' gives you the option to romance up to ''nine'' women at once, and because of the effects of the calendar mechanic, some of those romances ''will'' be initiated simultaneously. Doing so is consequence-free for nearly all of the game, right up until [[spoiler: the day after Valentine's Day, and you're inevitably caught by all of them at once, which...[[Understatement doesn't end well]] ]]. It should be noted that, as with its predecessor, most players ''don't'' choose to go the harem route.

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** As expected, ''VideoGame/{{Persona 5}}'' gives you the option to romance up to ''nine'' women at once, and because of the effects of the calendar mechanic, some of those romances ''will'' be initiated simultaneously. Doing so is consequence-free for nearly all of the game, right up until [[spoiler: the day after Valentine's Day, and you're inevitably caught by all of them at once, which...[[Understatement [[{{Understatement}} doesn't end well]] ]].well]]]]. It should be noted that, as with its predecessor, most players ''don't'' choose to go the harem route.
1st May '17 1:36:01 PM defciggy
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** As expected, ''VideoGame/{{Persona 5}}'' gives you the option to romance up to ''nine'' women at once, and because of the effects of the calendar mechanic, some of those romances ''will'' be initiated simultaneously. Doing so is consequence-free for nearly all of the game, right up until [[spoiler: the day after Valentine's Day, and you're inevitably caught by all of them at once, which...[[Understatement doesn't end well]]]]. It should be noted that, as with its predecessor, most players ''don't'' choose to go the harem route.

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** As expected, ''VideoGame/{{Persona 5}}'' gives you the option to romance up to ''nine'' women at once, and because of the effects of the calendar mechanic, some of those romances ''will'' be initiated simultaneously. Doing so is consequence-free for nearly all of the game, right up until [[spoiler: the day after Valentine's Day, and you're inevitably caught by all of them at once, which...[[Understatement doesn't end well]]]].well]] ]]. It should be noted that, as with its predecessor, most players ''don't'' choose to go the harem route.
1st May '17 1:35:26 PM defciggy
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Added DiffLines:

** As expected, ''VideoGame/{{Persona 5}}'' gives you the option to romance up to ''nine'' women at once, and because of the effects of the calendar mechanic, some of those romances ''will'' be initiated simultaneously. Doing so is consequence-free for nearly all of the game, right up until [[spoiler: the day after Valentine's Day, and you're inevitably caught by all of them at once, which...[[Understatement doesn't end well]]]]. It should be noted that, as with its predecessor, most players ''don't'' choose to go the harem route.
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