History Main / MonsterCompendium

22nd Mar '17 11:08:46 AM DustSnitch
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* ''Literature/FantasticBeastsAndWhereToFindThem'', a guide to the magical beasts which exist in the [[PotterVerse Harry Potter Universe]].

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* ''Literature/FantasticBeastsAndWhereToFindThem'', a guide to the magical beasts which exist in the [[PotterVerse Harry Potter Universe]].world of ''Franchise/HarryPotter''.
23rd Feb '17 12:15:41 PM Gosicrystal
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Achieving OneHundredPercentCompletion on a Monster Compendium (i.e. registering every enemy type in the entire game) is tough work -- some monsters, like the MetalSlime, are naturally elusive and thus difficult to register an entry for (especially when you have to successfully defeat them); [[UndergroundMonkey different variations]] of the same monster archetype might have different Compendium entries; and some monsters only appear in [[UniqueEnemy specific places]] (or times) requiring the player to really search to find them. Most annoyingly some Compendium entries can become LostForever if they aren't scanned or slain (or otherwise registered) at the first opportunity you get to do so. Fortunately, completing the Compendium is always optional, although some games may actually reward the player (in [[CosmeticAward some manner]]) for full completion.

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Achieving OneHundredPercentCompletion on a Monster Compendium (i.e. registering every enemy type in the entire game) is tough work -- some monsters, like the MetalSlime, are naturally elusive and thus difficult to register an entry for (especially when you have to successfully defeat them); [[UndergroundMonkey different variations]] of the same monster archetype might have different Compendium entries; and some monsters only appear in [[UniqueEnemy specific places]] (or times) requiring the player to really search to find them. Most annoyingly some Compendium entries can become LostForever are {{permanently missable|Content}} if they aren't scanned or slain (or otherwise registered) at the first opportunity you get to do so. Fortunately, completing the Compendium is always optional, although some games may actually reward the player (in [[CosmeticAward some manner]]) for full completion.



* ''VideoGame/PaperMarioTheThousandYearDoor'' has one, though scanning in the first game (as well as the second) also provided a permanent benefit in that you could see the health bars of all further enemies of that type you'd encounter. ''Thousand-Year Door'' also avoided one or two time entries being LostForever if you checked Professor Frankly's trash can.

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* ''VideoGame/PaperMarioTheThousandYearDoor'' has one, though scanning in the first game (as well as the second) also provided a permanent benefit in that you could see the health bars of all further enemies of that type you'd encounter. ''Thousand-Year Door'' also avoided one or two time entries being LostForever [[PermanentlyMissableContent lost]] if you checked Professor Frankly's trash can.



* ''VideoGame/{{Mother 3}}'' has the Battle Memory, which not only gives you info on all the enemies, but lets you practice fighting them in safety. Collecting all of them (including the front and back sprites) unlocks some extra features.
** Said compendium is ridiculously hard to complete, thanks to UniqueEnemy, LostForever, and the fact that the game moves on in chapters. If you're not following a guide all the time, it's impossible in practice. And if you can only fight an enemy one time, you'd better remember to turn it around to get the back sprite.

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* ''VideoGame/{{Mother 3}}'' has the Battle Memory, which not only gives you info on all the enemies, but lets you practice fighting them in safety. Collecting all of them (including the front and back sprites) unlocks some extra features.
**
features. Said compendium is ridiculously hard to complete, complete thanks to UniqueEnemy, LostForever, PermanentlyMissableContent, and the fact that the game moves on in chapters. If you're not following a guide all the time, it's impossible in practice. And if you can only fight an enemy one time, you'd better remember to turn it around to get the back sprite.



* ''VideoGame/MapleStory'' has a codex that stores information on enemies the player has killed after the player obtains the larger cards with a colored background they have a chance to drop, after which they can see that enemy's health, mana, and item drops. The game tries its best to prevent monsters from becoming LostForever, such as the Prime Minister boss in the Mushroom Kingdom level who can only be fought once but has his card obtainable from a friendly NPC in case the player misses it.

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* ''VideoGame/MapleStory'' has a codex that stores information on enemies the player has killed after the player obtains the larger cards with a colored background they have a chance to drop, after which they can see that enemy's health, mana, and item drops. The game tries its best to prevent monsters from becoming LostForever, [[PermanentlyMissableContent permanently lost]], such as the Prime Minister boss in the Mushroom Kingdom level who can only be fought once but has his card obtainable from a friendly NPC in case the player misses it.
3rd Jan '17 8:52:39 AM MiddleEighth
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[[folder: Fan Works]]
*In ''Fanfic/TheKeysStandAlone'', George [[VoluntaryShapeshifting becomes a number of exotic creatures]] that he hadn't done in ''Fanfic/WithStringsAttached'' but won't explain where he learned about them. The others wonder about this but respect his privacy and don't press. Later, [[spoiler: near the end of the book, after they've learned that they're actually in a giant {{MMORPG}}, George immediately cries out, “That's what I've been trying to tell you!” Not that he knew all along that they were in a game, but that he'd learned about his new monsters by poring over gaming books and magazines that he'd had his assistants dig up for him. Durothé apologetically explains that she cast a spell on him (all four, actually, which is why they didn't press him) to make him not think about games and gaming, because it would have been disastrous if the four figured out what was going on before she could get to them.]]
[[/folder]]
20th Dec '16 11:01:09 AM PDL
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* As mentioned below, the Pokédex appears in the Anime/{{Pokemon}} anime, and, at times, was of use to the protagonists beyond merely identifying species of Pokémon. In three instances, it served to ruin [[AssInALionSkin Meowth's disguise]], as it identified him as a Meowth (rather than the Sunflora, Nuzleaf, and Kirlia, respectively, that he was dressed up as).

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* As mentioned below, the The Pokédex appears in the Anime/{{Pokemon}} anime, and, at times, was of use to the protagonists beyond merely identifying species of Pokémon. In three instances, it served to ruin [[AssInALionSkin Meowth's disguise]], as it identified him as a Meowth (rather than the Sunflora, Nuzleaf, and Kirlia, respectively, that he was dressed up as).
as). It has more functions in the game as it is used as an I.D for the owner and it can identify moves that an individual Pokémon can use in battle. In the ''Sun and Moon'' saga, the Pokédex is a full-fledged character in itself as it incorporates a [[HauntedTechnology Rotom]] into it, becoming the Rotom Pokédex.
13th Dec '16 10:18:20 PM Kuruni
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* ''TheMonsterGirlEncyclopedia'', a bestiary dedicated to cataloging all the different kinds of {{Cute Monster Girl}}s in the world.

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* ''TheMonsterGirlEncyclopedia'', ''Monster Girl Encyclopedia'', a bestiary dedicated to cataloging all the different kinds of {{Cute Monster Girl}}s in the world.
11th Nov '16 11:20:23 PM Terrible_Cage
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* The 2014 ''VideoGame/{{Strider}}'' remake features "Character Intel" collectables, which provide some backstory and a model viewer of most enemies and bosses in the game.
9th Nov '16 3:04:21 PM dancnbna
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* ''VideoGame/XenobladeChroniclesX'' has the Enemy Index, which lists most species of enemy in the game (a few non-unique mission enemies are not recorded), along with their stats and material drops. More information is added as members of each sub-species is defeated (except for bosses and [[BossInMookClothing Tyrants]]). It also displays some notes about the species' biology or culture, and certain special Tyrants may have additional details about them.
20th Aug '16 9:57:58 AM Trevorg2000
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* ''Franchise/KingdomHearts'' preceded Bravely Default as a Square Enix game with this as part of a journal though. Like the above it also has Character profiles. In ''VideoGame/KingdomHeartsII'' you can also use it to view their reaction commands (and how many times thy have been used), while ''Videogame/KingdomHeartsChainOfMemories'' and its remake also shows the cards you collected so far... Square Enix really likes this feature.

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* ''Franchise/KingdomHearts'' preceded Bravely Default as a Square Enix game with this as part of a journal though. Like the above it also has Character profiles. In ''VideoGame/KingdomHeartsII'' you can also use it to view their reaction commands (and how many times thy they have been used), while ''Videogame/KingdomHeartsChainOfMemories'' and its remake also shows the cards you collected so far... Square Enix really likes this feature.
20th Aug '16 9:57:08 AM Trevorg2000
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* ''VideoGame/BravelyDefault'' has one. As as part of the larger D's Journal. Which also has character profiles and tells [[PowerCopying what abilities you can learn from them]]. As the game is a GenreThrowback to the earliest final fantasy tiles (which as mentioned above have this feature in their remakes, this makes sense.

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* ''VideoGame/BravelyDefault'' has one. As as part of the larger D's Journal. Which also has character profiles and tells [[PowerCopying what abilities you can learn from them]]. As the game is a GenreThrowback to the earliest final fantasy Franchise/FinalFantasy tiles (which as mentioned above have this feature in their remakes, this makes sense.
13th Aug '16 5:02:00 PM htuttle
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* The ''{{X-Com}}'' games have the [=UFOpedia=], which contained information on the enemies you had researched after capturing or killing them, as well as their ships, their weapons, their useless but interesting technology, and their society. It also contains all the relevant information on ''your'' ships, weapons, items, and base facilities, making it the one-stop-shop for any info you're looking for.

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* The ''{{X-Com}}'' ''[[VideoGame/{{XCom}} X-Com]]'' games have the [=UFOpedia=], which contained information on the enemies you had researched after capturing or killing them, as well as their ships, their weapons, their useless but interesting technology, and their society. It also contains all the relevant information on ''your'' ships, weapons, items, and base facilities, making it the one-stop-shop for any info you're looking for.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MonsterCompendium