History Main / MonsterCompendium

2nd May '17 5:31:42 PM MyFinalEdits
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* The ''Franchise/{{Digimon}}'' Analyzer is basically this.

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* The ''Franchise/{{Digimon}}'' Analyzer is basically this.exist for this purpose.



* Pretty much every Pen and Paper RPG ever conceived has additional material in the form of "Monster Manuals". However, they mostly aren't available in-character; they are reference material primarily for the Game Master's world-building.

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* Pretty much every Almost any Pen and Paper RPG ever conceived has additional material in the form of "Monster Manuals". However, they mostly aren't available in-character; they are reference material primarily for the Game Master's world-building.



* ''VideoGame/MonsterHunter'' [[CaptainObvious would have this]]. Interestingly enough, you have to buy them yourself, also, unlike the other entries here, it only shows your kill count of said monster and some lore facts about it. So if you want to know what's the monster's weakness? Figure it out yourself... [[GuideDangIt or use a guide.]]

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* ''VideoGame/MonsterHunter'' [[CaptainObvious would have this]]. Interestingly enough, has one within the Hunter's Notes. Instead of flling in naturally (by hunting the monsters), you have to buy them yourself, also, unlike the other entries here, and it only shows your kill count of said monster and some lore facts about it. So if you want to know what's the monster's weakness? Figure weakness, you have to figure it out yourself... [[GuideDangIt or use a guide.]]



* ''VideoGame/PaperMarioTheThousandYearDoor'' has one, though scanning in the first game (as well as the second) also provided a permanent benefit in that you could see the health bars of all further enemies of that type you'd encounter. ''Thousand-Year Door'' also avoided one or two time entries being [[PermanentlyMissableContent lost]] if you checked Professor Frankly's trash can.

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/PaperMarioTheThousandYearDoor'' has one, though scanning in the first game (as well as the second) also provided a permanent benefit in that you could see the health bars of all further enemies of that type you'd encounter. ''Thousand-Year Door'' also avoided one or two time entries being [[PermanentlyMissableContent lost]] if you checked Professor Frankly's trash can.



* The ''Franchise/{{Pokemon}}'' games, like the anime, have the Pokédex. It lists every Pokémon you've seen, and gives more details on the ones you've actually owned at some point (even if you've evolved, released, or traded them since). Since the series' third generation, all games begin with a regional Pokedex listing only the Mons native to an individual region, and upgrade it to the National Dex later (usually after beating the game, with the exception of ''VideoGame/PokemonSunAndMoon'' which left it out), which lists every Mon in the series up to that point.

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* The ''Franchise/{{Pokemon}}'' games, like the anime, have the Pokédex. It Pokédex.
** The 'Dex
lists every Pokémon you've seen, and gives more details on the ones you've actually owned at some point (even if you've evolved, released, or traded them since). Since the series' third generation, all games begin with a regional Pokedex listing only the Mons native to an individual region, and upgrade it to the National Dex later (usually after beating the game, with the exception of ''VideoGame/PokemonSunAndMoon'' which left it out), which lists every Mon in the series up to that point.



* ''VideoGame/TheLegendOfZeldaTheWindWaker'' features a sort of beastarium composed of statues of all the enemies (and the {{NPC}}s, too) with short descriptions of each. So how do you fill this out? Three statues at a time, one a [[InUniverseGameClock day/night cycle]]. [[IncrediblyLamePun Figures]].

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* ''VideoGame/TheLegendOfZeldaTheWindWaker'' features a sort of beastarium one composed of statues of all the enemies (and the {{NPC}}s, too) with short descriptions of each. So how do you fill this out? Three statues pictograph pictures at a time, one statue a [[InUniverseGameClock day/night cycle]]. [[IncrediblyLamePun Figures]].cycle]] (done faster in the Wii U remake with twelve pictures, three statues a cycle). There's a similar figurine collection in ''VideoGame/TheLegendOfZeldaTheMinishCap'', though the method of completing it is much easier as no pictography is needed (there isn't any in the game anyway).



* ''VideoGame/{{Pikmin}} 2'' allows you to not only view and read information about the creatures you encounter, but also throw bait at them to see how they would react to your Pikmin.
** And then Louie keeps an alternate log relating to how best to prepare the creature in question ''as a delicacy'' (if it's possible to do so).

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* ''VideoGame/{{Pikmin}} 2'' allows you to not only view and read information about the creatures you encounter, but also throw bait at them to see how they would react to your Pikmin.
** And then
Pikmin. Parallel to this, Louie keeps an alternate log relating to how best to prepare the creature in question ''as a delicacy'' (if it's possible to do so).



* ''VideoGame/{{Bayonetta}} gives us the Hierarchy of Laguna, which provides you with a summary of what the enemy in question's role is and where they rank amongst the other angels (First Sphere, Second Sphere etc).

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* ''VideoGame/{{Bayonetta}} gives us ''VideoGame/{{Bayonetta}}'' has the Hierarchy of Laguna, which provides you with a summary of what the enemy in question's role is and where they rank amongst the other angels (First Sphere, Second Sphere etc).



* VideoGame/CastleVaniaSymphonyOfTheNight has an encyclopedia for monsters that includes a description of the creature, what its weaknesses and immunities are, and what items it drops.
* In the Super Mario Bros. fan game Videogame/AbductedToad, there are a different number of Info Discs scattered in each level that showed information on each enemy and boss in the game and how some of them came to be.

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* VideoGame/CastleVaniaSymphonyOfTheNight ''VideoGame/CastlevaniaSymphonyOfTheNight'' has an encyclopedia for monsters that includes a description of the creature, what its weaknesses and immunities are, and what items it drops.
* In the Super Mario Bros. ''Franchise/SuperMarioBros'' fan game Videogame/AbductedToad, ''VideoGame/AbductedToad'', there are a different number of Info Discs scattered in each level that showed information on each enemy and boss in the game and how some of them came to be.
19th Apr '17 4:38:18 PM Onlythrice
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** The ''VideoGame/PokemonRanger'' series do not use a Pokedex either, but give the player a "Ranger Browser" which logs every Mon the player has captured in battle, and can search through them according to a Mon's field move or elemental Assist type.

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** The ''VideoGame/PokemonRanger'' series do does not use a Pokedex either, but give instead giving the player a "Ranger Browser" which logs every Mon the player has captured in battle, and can search through them according to a Mon's field move or elemental Assist type.
19th Apr '17 4:37:01 PM Onlythrice
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* The ''Franchise/{{Pokemon}}'' games, like the anime, have the Pokédex. It lists every Pokémon you've seen, and gives more details on the ones you've actually owned at some point (even if you've evolved, released, or traded them since). Since the series's third generation, all games begin with a regional Pokedex listing only the Mons native to an individual region, and upgrade it to the National Dex later (usually after beating the game), which lists every Mon in the series up to that point.
** The ''VideoGame/PokemonColosseum'' games do not give the player a Pokedex, but a "P*DA" instead which performs similar functions: The "Snag List" / "Shadow Monitor" options display information relating to Shadow Pokemon only, while the "Strategy Memo" displays information about any Mon the player has seen in battle. Like the ''VideoGame/PokemonStadium'' games before them, the player can also view and rotate the Mons' 3D models from any angle.
** The ''VideoGame/PokemonRanger'' series do not use a Pokedex either, but give the player a "Ranger Browser" which logs every Mon the player has defeated ("captured") in battle, and can search through them according to a Mon's field move or elemental Assist type.
** In fact, the makers have released the "Pokedex 3D", a 3DS app that is ''primarily'' a Monster Compendium, with a few other bonus features besides.

to:

* The ''Franchise/{{Pokemon}}'' games, like the anime, have the Pokédex. It lists every Pokémon you've seen, and gives more details on the ones you've actually owned at some point (even if you've evolved, released, or traded them since). Since the series's series' third generation, all games begin with a regional Pokedex listing only the Mons native to an individual region, and upgrade it to the National Dex later (usually after beating the game), game, with the exception of ''VideoGame/PokemonSunAndMoon'' which left it out), which lists every Mon in the series up to that point.
** The ''VideoGame/PokemonColosseum'' games and its [[VideoGame/PokemonXDGaleOfDarkness sequel]] do not give the player a Pokedex, but a "P*DA" instead which performs similar functions: The "Snag List" / "Shadow Monitor" options display information relating to Shadow Pokemon only, while the "Strategy Memo" displays information about any Mon the player has seen in battle. Like the ''VideoGame/PokemonStadium'' games before them, the player can also view and rotate the Mons' 3D models from any angle.
** The ''VideoGame/PokemonRanger'' series do not use a Pokedex either, but give the player a "Ranger Browser" which logs every Mon the player has defeated ("captured") captured in battle, and can search through them according to a Mon's field move or elemental Assist type.
** In fact, the makers have released the "Pokedex 3D", 3D Pro", a 3DS app that is ''primarily'' a Monster Compendium, with a few other bonus features besides.



* In the VideoGame/HarryPotterAndThePrisonerOfAzkaban video game, Professor Lupin gives you such a compendium,for some reason only containing a Dementor when first obtained.

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* In the VideoGame/HarryPotterAndThePrisonerOfAzkaban video game, Professor Lupin gives you such a compendium,for compendium, for some reason only containing a Dementor when first obtained.
14th Apr '17 7:10:08 AM Mhazard
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The amount of actual information shown on a given Monster Compendium page varies from game to game; it can range from mere FlavorText to a full blueprint of the enemy's statistics (including [[ElementalRockPaperScissors elemental affinities]], [[MoneySpider money]] and [[RandomlyDrops item drops]]), possibly even tips for battling them more easily. Occasionally, the player can even gain the ability to [[SummonMagic summon the said enemies]] or [[PowerCopying utilize their powers]] by filling in a Monster Compendium page.

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The amount of actual information shown on a given Monster Compendium page varies from game to game; it can range from mere FlavorText to a full blueprint of the enemy's statistics (including [[ElementalRockPaperScissors elemental affinities]], [[MoneySpider money]] and [[RandomlyDrops item drops]]), possibly even tips for battling them more easily. Occasionally, the player can even you may gain the ability to [[SummonMagic summon the the]] [[{{Mon}} said enemies]] or [[PowerCopying utilize their powers]] by filling in a Monster Compendium page.
14th Apr '17 7:08:39 AM Mhazard
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The amount of actual information shown on a given Monster Compendium page varies from game to game; it can range from mere FlavorText to a full blueprint of the enemy's statistics (including [[ElementalRockPaperScissors elemental affinities]], [[MoneySpider money]] and [[RandomlyDrops item drops]]), possibly even tips for battling them more easily.

to:

The amount of actual information shown on a given Monster Compendium page varies from game to game; it can range from mere FlavorText to a full blueprint of the enemy's statistics (including [[ElementalRockPaperScissors elemental affinities]], [[MoneySpider money]] and [[RandomlyDrops item drops]]), possibly even tips for battling them more easily.
easily. Occasionally, the player can even gain the ability to [[SummonMagic summon the said enemies]] or [[PowerCopying utilize their powers]] by filling in a Monster Compendium page.
22nd Mar '17 11:08:46 AM DustSnitch
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* ''Literature/FantasticBeastsAndWhereToFindThem'', a guide to the magical beasts which exist in the [[PotterVerse Harry Potter Universe]].

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* ''Literature/FantasticBeastsAndWhereToFindThem'', a guide to the magical beasts which exist in the [[PotterVerse Harry Potter Universe]].world of ''Franchise/HarryPotter''.
23rd Feb '17 12:15:41 PM Gosicrystal
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Achieving OneHundredPercentCompletion on a Monster Compendium (i.e. registering every enemy type in the entire game) is tough work -- some monsters, like the MetalSlime, are naturally elusive and thus difficult to register an entry for (especially when you have to successfully defeat them); [[UndergroundMonkey different variations]] of the same monster archetype might have different Compendium entries; and some monsters only appear in [[UniqueEnemy specific places]] (or times) requiring the player to really search to find them. Most annoyingly some Compendium entries can become LostForever if they aren't scanned or slain (or otherwise registered) at the first opportunity you get to do so. Fortunately, completing the Compendium is always optional, although some games may actually reward the player (in [[CosmeticAward some manner]]) for full completion.

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Achieving OneHundredPercentCompletion on a Monster Compendium (i.e. registering every enemy type in the entire game) is tough work -- some monsters, like the MetalSlime, are naturally elusive and thus difficult to register an entry for (especially when you have to successfully defeat them); [[UndergroundMonkey different variations]] of the same monster archetype might have different Compendium entries; and some monsters only appear in [[UniqueEnemy specific places]] (or times) requiring the player to really search to find them. Most annoyingly some Compendium entries can become LostForever are {{permanently missable|Content}} if they aren't scanned or slain (or otherwise registered) at the first opportunity you get to do so. Fortunately, completing the Compendium is always optional, although some games may actually reward the player (in [[CosmeticAward some manner]]) for full completion.



* ''VideoGame/PaperMarioTheThousandYearDoor'' has one, though scanning in the first game (as well as the second) also provided a permanent benefit in that you could see the health bars of all further enemies of that type you'd encounter. ''Thousand-Year Door'' also avoided one or two time entries being LostForever if you checked Professor Frankly's trash can.

to:

* ''VideoGame/PaperMarioTheThousandYearDoor'' has one, though scanning in the first game (as well as the second) also provided a permanent benefit in that you could see the health bars of all further enemies of that type you'd encounter. ''Thousand-Year Door'' also avoided one or two time entries being LostForever [[PermanentlyMissableContent lost]] if you checked Professor Frankly's trash can.



* ''VideoGame/{{Mother 3}}'' has the Battle Memory, which not only gives you info on all the enemies, but lets you practice fighting them in safety. Collecting all of them (including the front and back sprites) unlocks some extra features.
** Said compendium is ridiculously hard to complete, thanks to UniqueEnemy, LostForever, and the fact that the game moves on in chapters. If you're not following a guide all the time, it's impossible in practice. And if you can only fight an enemy one time, you'd better remember to turn it around to get the back sprite.

to:

* ''VideoGame/{{Mother 3}}'' has the Battle Memory, which not only gives you info on all the enemies, but lets you practice fighting them in safety. Collecting all of them (including the front and back sprites) unlocks some extra features.
**
features. Said compendium is ridiculously hard to complete, complete thanks to UniqueEnemy, LostForever, PermanentlyMissableContent, and the fact that the game moves on in chapters. If you're not following a guide all the time, it's impossible in practice. And if you can only fight an enemy one time, you'd better remember to turn it around to get the back sprite.



* ''VideoGame/MapleStory'' has a codex that stores information on enemies the player has killed after the player obtains the larger cards with a colored background they have a chance to drop, after which they can see that enemy's health, mana, and item drops. The game tries its best to prevent monsters from becoming LostForever, such as the Prime Minister boss in the Mushroom Kingdom level who can only be fought once but has his card obtainable from a friendly NPC in case the player misses it.

to:

* ''VideoGame/MapleStory'' has a codex that stores information on enemies the player has killed after the player obtains the larger cards with a colored background they have a chance to drop, after which they can see that enemy's health, mana, and item drops. The game tries its best to prevent monsters from becoming LostForever, [[PermanentlyMissableContent permanently lost]], such as the Prime Minister boss in the Mushroom Kingdom level who can only be fought once but has his card obtainable from a friendly NPC in case the player misses it.
3rd Jan '17 8:52:39 AM MiddleEighth
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Added DiffLines:

[[folder: Fan Works]]
*In ''Fanfic/TheKeysStandAlone'', George [[VoluntaryShapeshifting becomes a number of exotic creatures]] that he hadn't done in ''Fanfic/WithStringsAttached'' but won't explain where he learned about them. The others wonder about this but respect his privacy and don't press. Later, [[spoiler: near the end of the book, after they've learned that they're actually in a giant {{MMORPG}}, George immediately cries out, “That's what I've been trying to tell you!” Not that he knew all along that they were in a game, but that he'd learned about his new monsters by poring over gaming books and magazines that he'd had his assistants dig up for him. Durothé apologetically explains that she cast a spell on him (all four, actually, which is why they didn't press him) to make him not think about games and gaming, because it would have been disastrous if the four figured out what was going on before she could get to them.]]
[[/folder]]
20th Dec '16 11:01:09 AM PDL
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* As mentioned below, the Pokédex appears in the Anime/{{Pokemon}} anime, and, at times, was of use to the protagonists beyond merely identifying species of Pokémon. In three instances, it served to ruin [[AssInALionSkin Meowth's disguise]], as it identified him as a Meowth (rather than the Sunflora, Nuzleaf, and Kirlia, respectively, that he was dressed up as).

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* As mentioned below, the The Pokédex appears in the Anime/{{Pokemon}} anime, and, at times, was of use to the protagonists beyond merely identifying species of Pokémon. In three instances, it served to ruin [[AssInALionSkin Meowth's disguise]], as it identified him as a Meowth (rather than the Sunflora, Nuzleaf, and Kirlia, respectively, that he was dressed up as).
as). It has more functions in the game as it is used as an I.D for the owner and it can identify moves that an individual Pokémon can use in battle. In the ''Sun and Moon'' saga, the Pokédex is a full-fledged character in itself as it incorporates a [[HauntedTechnology Rotom]] into it, becoming the Rotom Pokédex.
13th Dec '16 10:18:20 PM Kuruni
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* ''TheMonsterGirlEncyclopedia'', a bestiary dedicated to cataloging all the different kinds of {{Cute Monster Girl}}s in the world.

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* ''TheMonsterGirlEncyclopedia'', ''Monster Girl Encyclopedia'', a bestiary dedicated to cataloging all the different kinds of {{Cute Monster Girl}}s in the world.
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