History Main / MonsterAllies

7th Mar '18 4:18:22 PM GM_3826
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* Second Edition Advanced ''TabletopGame/DungeonsAndDragons'' had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of that into the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual.

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* Second Edition Advanced ''TabletopGame/DungeonsAndDragons'' had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of that into the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual. Fifth Edition includes rules for monstrous races in Volo's Guide to Monsters/
14th Jan '18 6:29:01 PM Ferot_Dreadnaught
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A subtrope of {{Mons}}. Please note that this is the case where the heroes always have HP whether or not the MonsterAllies do, and frequently enough, the hero(es) [[WeCannotGoOnWithoutYou is/are (a) designated survivor(s)]]. A nonsentient Monster Ally will usually be a PetMonstrosity. Monsters who are in fact the [[TheHero main]] [[PlayerCharacter characters]] are MonsterAdventurers.

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A subtrope of {{Mons}}. Please note that this is the case where the heroes always have HP whether or not the MonsterAllies Monster Allies do, and frequently enough, the hero(es) [[WeCannotGoOnWithoutYou is/are (a) designated survivor(s)]]. A nonsentient Monster Ally will usually be a PetMonstrosity. Monsters who are in fact the [[TheHero main]] [[PlayerCharacter characters]] are MonsterAdventurers.



* ''VideoGame/{{Mabinogi}}'' has several ways to get MonsterAllies. The simplest is through the Pets premium-purchase feature. Pets have a limited daily summon time; and are subject to simplified versions of the aging, levelling, and skill mechanics. Pets can also be used as player characters, within the daily summon time limit; but can only interact with animal [=NPCs=] (two as of this edit). In the G3 expansion, the Dark Knight was released with the "Control of Chaos" skill; which allows limited, temporary control over any monster, with some skill-level based restrictions. As of G7, the Pet Taming skill allows all players to gain a similar ability.

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* ''VideoGame/{{Mabinogi}}'' has several ways to get MonsterAllies.Monster Allies. The simplest is through the Pets premium-purchase feature. Pets have a limited daily summon time; and are subject to simplified versions of the aging, levelling, and skill mechanics. Pets can also be used as player characters, within the daily summon time limit; but can only interact with animal [=NPCs=] (two as of this edit). In the G3 expansion, the Dark Knight was released with the "Control of Chaos" skill; which allows limited, temporary control over any monster, with some skill-level based restrictions. As of G7, the Pet Taming skill allows all players to gain a similar ability.
14th Jan '18 11:38:55 AM nombretomado
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** This is a feature of most Creator/NipponIchi strategy [=RPGs=], from LaPucelle on. In LaPucelle, enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.

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** This is a feature of most Creator/NipponIchi strategy [=RPGs=], from LaPucelle ''VideoGame/LaPucelle'' on. In LaPucelle, ''La Pucelle'', enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.
11th Oct '17 8:10:54 AM xcountryguy
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* ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''

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* %%* ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''



** While all your allies in the first game are based on classic Mario enemies and have attacks along the same theme, the second game mixes it up with a few characters of species previously seen as non-hostile NPC characters, never seen before at all, or [[spoiler: a former member of the QuirkyMinibossSquad]].

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** While all your allies in the first game are based on classic Mario enemies and have attacks along the same theme, the second game mixes it up with a few characters of species previously seen as non-hostile NPC characters, never seen before at all, or [[spoiler: a [[spoiler:a former member of the QuirkyMinibossSquad]].
17th Aug '17 5:55:40 PM gophergiggles
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Added DiffLines:

[[folder: Metroidvania]]
* Some ''Franchise/{{Castlevania}}'' games allow you to recruit familiars, with some of them being regular monsters from the game such as imps, devils, and living swords.
* In ''VideoGame/CastlevaniaSymphonyOfTheNight'' you can encounter Flea Men riding White Dragons. If you manage to destroy just the Flea Man, the White Dragon will follow you around the room and attack other monsters out of gratitude. The creature can't follow you out of the room though, limiting the usefulness of this to little beyond an EasterEgg and and making a skeletal dragon seem [[CreepyCute surprisingly cute]].
[[/folder]]
21st Jul '17 7:56:25 AM CosmicFerret
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Where monsters in [=RPGs=] can be recruited to fight alongside the heroes. Allied monsters' can be individual characters (''VideoGame/PaperMario'') or [[PlayerMooks not]] (the ''Franchise/DragonQuest'' series to an extent). In the latter case it's common for the monsters to appear "in the wild" as enemies that must be captured or tamed before they will join the player.

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Where monsters in [=RPGs=] can be recruited to fight alongside the heroes. Allied monsters' can be individual characters (''VideoGame/PaperMario'') or [[PlayerMooks not]] (the ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series to an extent). In the latter case it's common for the monsters to appear "in the wild" as enemies that must be captured or tamed before they will join the player.
22nd Apr '17 1:31:36 PM nombretomado
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* ''VideoGame/InfiniteUndiscovery'' had Gustav, the pet bear of the RebelliousPrincess (who happened to look like every other bear enemy, but red) while several ''{{Suikoden}}'' games allowed you to recruit intelligent monsters as allies (sometimes as part of the 108, sometimes not). In both these cases, the powerful monster PC takes up two character slots because of its size and strength.

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* ''VideoGame/InfiniteUndiscovery'' had Gustav, the pet bear of the RebelliousPrincess (who happened to look like every other bear enemy, but red) while several ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' games allowed you to recruit intelligent monsters as allies (sometimes as part of the 108, sometimes not). In both these cases, the powerful monster PC takes up two character slots because of its size and strength.
14th Jan '17 6:59:49 PM nombretomado
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* Several ''Franchise/{{Lufia}}'' games have AI-controlled Monster Allies.

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* Several ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' games have AI-controlled Monster Allies.
4th Dec '16 1:00:44 AM Getta
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Added DiffLines:

Compare BreakoutMookCharacter for mooks that gain the same standing as the player characters, if not actually playable.
19th Nov '16 9:20:57 PM steam66
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* Most modern source-ports of ''Videogame/Doom'' include a feature from the now-defunct MBF (Marine's Best Friend) port: friendly monsters. You can spawn these in by console, and they'll essentially target other monsters and follow you around. Results can vary; there's not much point to spawning in a regular zombie soldier, owing to how weak they are, but nothing's more satisfying than leading a Cyberdemon through a level and watching it wreak destruction on hordes of weaker monsters.

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* Most modern source-ports of ''Videogame/Doom'' ''Videogame/{{Doom}}'' include a feature from the now-defunct MBF (Marine's Best Friend) port: friendly monsters. You can spawn these in by console, and they'll essentially target other monsters and follow you around. Results can vary; there's not much point to spawning in a regular zombie soldier, owing to how weak they are, but nothing's more satisfying than leading a Cyberdemon through a level and watching it wreak destruction on hordes of weaker monsters.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MonsterAllies