History Main / MoneySink

17th Jun '16 11:57:20 AM DastardlyDemolition
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* ''VideoGame/FalloutNewVegas'' has the ''Gun Runners Arsenal'' [[=DLC=]] to serve as this in the game. ''GRA'' introduces new guns like the [[Film/BladeRunner 5.56mm pistol]], new version of weapons that couldn't be modified in the base game like the Anti-Material Rifle, rare weapons like the [[VideoGame/Fallout2 Bozar]], and new ammo to buy like mini nukes and their variants like Tiny Tots that burst into a hive of screaming nukes and Big Kid that packs a much bigger punch at a cost of lower range.

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* ''VideoGame/FalloutNewVegas'' has the ''Gun Runners Arsenal'' [[=DLC=]] [=DLC=] to serve as this in the game. ''GRA'' introduces new guns like the [[Film/BladeRunner 5.56mm pistol]], new version of weapons that couldn't be modified in the base game like the Anti-Material Rifle, rare weapons like the [[VideoGame/Fallout2 Bozar]], and new ammo to buy like mini nukes and their variants like Tiny Tots that burst into a hive of screaming nukes and Big Kid that packs a much bigger punch at a cost of lower range.
17th Jun '16 11:57:03 AM DastardlyDemolition
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Added DiffLines:

* ''VideoGame/FalloutNewVegas'' has the ''Gun Runners Arsenal'' [[=DLC=]] to serve as this in the game. ''GRA'' introduces new guns like the [[Film/BladeRunner 5.56mm pistol]], new version of weapons that couldn't be modified in the base game like the Anti-Material Rifle, rare weapons like the [[VideoGame/Fallout2 Bozar]], and new ammo to buy like mini nukes and their variants like Tiny Tots that burst into a hive of screaming nukes and Big Kid that packs a much bigger punch at a cost of lower range.
27th May '16 9:24:06 AM Nerrin
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* ''TabletopGame/DungeonsAndDragons'' has struggled to institute meaningful Money Sinks across its history:
** Training costs to level up or improve skills have been part of the game since the beginning, but were often ignored or made completely optional.
** Learning new spells has only ever been costly at low levels and a pittance later on, and researching became less important in later editions as casters began to automatically gain new spells when leveling and floods of sourcebooks provided ample material to find just what you wanted.
** Pre-3rd Edition, characters could become landed nobles with followers and households to maintain once they hit a specific level, but that was often ignored as the name of the game was ''Dungeons & Dragons'', not ''Manors & Maids''.
** 3rd Edition (and later) eventually shrugged its shoulders and made accumulating personal wealth part of the power curve, as both gold and XP are currencies for buying character ability. Effectively, magical treasure can become a sort of MoneySink of its own as players rarely find exactly what they want ([[DependingOnTheWriter unless tailored to their wishes by the GM]]), so they must sell off unwanted or unusable magic items at half their value and still pay the difference on acquiring something actually useful. Or learn to make do, which can be annoying for the fighter built entirely around swords whose first magical weapon is an axe.
6th May '16 5:47:27 PM nombretomado
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* ''GaiaOnline'' refers to these specifically as gold sinks, and they keep an economist on staff to balance the amount of gold in the economy at any given time.

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* ''GaiaOnline'' ''Website/GaiaOnline'' refers to these specifically as gold sinks, and they keep an economist on staff to balance the amount of gold in the economy at any given time.
2nd Apr '16 1:20:48 PM intastiel
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29th Mar '16 2:17:37 AM NoxSky12599
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* ''VideoGame/TheLegendofZeldaALinkToThePast'' has the Pond of Happiness, where Link can toss in rupees in increments of 5 or 20 at a time. For every 100 rupees he throws in, a fairy will increase the maximum amount of bombs or arrows he can carry. Since most of the [[CashGate Cash Gates]] are cleared within the first half of the game, this gives the player something useful to do with the rest of it.

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* ''VideoGame/TheLegendofZeldaALinkToThePast'' ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the Pond of Happiness, where Link can toss in rupees in increments of 5 or 20 at a time. For every 100 rupees he throws in, a fairy will increase the maximum amount of bombs or arrows he can carry. Since most of the [[CashGate Cash Gates]] are cleared within the first half of the game, this gives the player something useful to do with the rest of it.
29th Mar '16 2:16:37 AM NoxSky12599
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Added DiffLines:

* ''VideoGame/TheLegendofZeldaALinkToThePast'' has the Pond of Happiness, where Link can toss in rupees in increments of 5 or 20 at a time. For every 100 rupees he throws in, a fairy will increase the maximum amount of bombs or arrows he can carry. Since most of the [[CashGate Cash Gates]] are cleared within the first half of the game, this gives the player something useful to do with the rest of it.
19th Mar '16 6:24:11 AM Hossmeister
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20th Feb '16 11:19:27 PM NoxSky12599
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Exists almost solely to [[AvertedTrope avert]] MoneyForNothing.

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Exists almost solely to [[AvertedTrope avert]] MoneyForNothing. See CashGate for when this is required to advance in the game.
6th Jan '16 8:15:27 AM Someoneman
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* ''VideoGame/DragonFable'' has a House feature. You can buy a house with virtual gold, then buy stuff for the house with virtual gold. There's no purpose for the house except to dispose of gold and to have another place to call 'home town'. You can't even heal in them unless you buy a highly expensive healing pad. Or pay 100,000 gold for a broken healing pad... [[RevenueEnhancingDevice You can also buy stuff with Dragon Coins, an in-game currency which costs real money]], and you need a Dragon Amulet to own the house in the first place, which also costs real money. So it's not just a Money Sink for virtual gold...

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* ''VideoGame/DragonFable'' has a House feature. You can buy a house with virtual gold, then buy stuff for the house with virtual gold. There's no purpose for the house except to dispose of gold and to have another place to call 'home town'. You can't even heal in them unless you buy a highly expensive healing pad. Or pay 100,000 gold for a broken healing pad... [[RevenueEnhancingDevice [[RevenueEnhancingDevices You can also buy stuff with Dragon Coins, an in-game currency which costs real money]], and you need a Dragon Amulet to own the house in the first place, which also costs real money. So it's not just a Money Sink for virtual gold...
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MoneySink