History Main / MoneySink

6th Jan '18 10:26:07 PM TSBasilisk
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** Due to a glut in gold after ''Warlords of Draenor'', ''Legion'' is raising the gold cap to ten million, allowing even higher bids on the auction house. At the same time a luxury vendor is being introduced who sells a toy for 250,000 gold, a bag for 500,000 gold, a pet for 1,000,000 gold, and a mount for 2,000,000.

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** Due to a glut in gold after ''Warlords of Draenor'', ''Legion'' is raising raised the gold cap to ten million, allowing even higher bids on the auction house. At the same time a luxury vendor is being was introduced who sells a toy for 250,000 gold, a bag for 500,000 gold, a pet for 1,000,000 gold, and a mount for 2,000,000.
29th Nov '17 12:14:15 PM BeerBaron
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** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'':
*** You could buy houses in several cities for astronomical sums of money. However, apart from letting you feel like a big shot, they have no impact on the game play, since any items you place in the chests and cupboards there tend to disappear into nirvana. You could also buy ''ships'', an AwesomeButImpractical option sadly missing in the latter games.
*** The Ship DID have two game effects: It cut down travel times, and provided a cheap way to escape danger. Since your ship was always anchored in the same corner of the map, selecting "ship" as your mean of transportation would cause you to teleport to it. It could also ''save'' you money once you've bought it: you could choose to (and when going to islands had to) travel by ship before buying a ship, but it cost money. Buying a ship makes going by ship automatic and removes the cost.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', you could ''build'' a house complete with items and servants (!) upon reaching a certain high rank in one of the three local noble houses. Thankfully, the disappearing item glitch has been fixed since ''Daggerfall'' and since you can't sell most of the expensive loot to regular vendors, your personal chambers very soon turn into a TrophyRoom that'd make Queen of Sheba jealous. However, in Morrowind items left ''anywhere'' will remain indefinitely, and your house is never close to the game's interconnected PortalNetwork of different travel options, so it's generally a bad place to leave stuff you want to have access to compared to (for instance) the Mage's guild.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has houses the player can buy and upgrade in each town, but aside from looking pretty, giving you a place to sleep, and offering a safe spot to store items (the latter two of which can be done in many other places), it seems that their only function is to make you feel like a big shot. Additionally, enchanting items and creating spells also costs a huge amount of gold if you use more powerful effects, but at least these tend to be fun to play around with due to the game's [[WideOpenSandbox sandbox]] nature.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' allowed purchasing pre-built houses, and buying decorations for them to pretty them up (and to add containers to them). With a DLC add-on, it permitted designing, building and decorating houses at certain predefined locations. Another gold sink is the ability to "invest" 500g in merchants... except this results in raising their purchase cap by 500g, meaning you could immediately get your money back from selling to them (in Oblivion, merchants could buy everything you wished to sell, but would only pay up to their gold cap for any one item).
** ''[[VideoGame/TheElderScrollsOnline ESO]]'' does not have buyable housing at the time of writing, but has gold sinks for: armor repair; horse purchasing and training; some forms of instant teleportation; trading fees in guild stores; NPC bribes in some quests; upgrades to inventory and bank size; and purchased items reselling to vendors for less than their purchase price.

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** In A common Monkey Sink throughout the series are player houses. Though the exact details vary with each game (see below), they are often simply glorified [[SuperheroTrophyShelf Superhero Trophy Shelves]] that offer a safe place to rest. That doesn't stop them from being ''extremely'' popular with players, to the point where countless {{Game Mod}}s have been created to expand upon them and add more options into the games.
**
''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'':
*** You could can buy houses in several cities for astronomical sums of money. However, apart from letting you feel like a big shot, they have no real impact on the game play, since play other than letting you rest for free. Due to a glitch, any items you place store in the chests and cupboards there tend to disappear into nirvana. disappear.
***
You could can also buy ''ships'', an AwesomeButImpractical option sadly missing in the latter games.
*** The Ship DID
expensive ship which ''does'' have two practical game effects: It cut cuts down travel times, and provided provides a cheap way to escape danger. Since your ship was is always anchored in the same corner of the map, selecting "ship" as your mean means of transportation would will cause you to teleport to it. It could can also ''save'' you money once you've bought it: it, as you could can choose to (and when going to islands had to) islands, ''must'') travel by ship before buying a ship, but it cost which costs money. Buying a ship makes going by ship automatic and removes the cost.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', you could ''build'' Morrowind]]'':
*** You can build
a house stonghold, essentially a large mansion with some surrounding houses, shops, and a guard tower, complete with items and servants (!) servants, upon reaching a certain high rank in one of the three local noble houses. Thankfully, Dunmeri [[TheClan Great House]] factions. In each case, it requires a sum of money to fund the disappearing item glitch has been fixed since ''Daggerfall'' construction, a land deed from the Duke, and since you'll need to complete a series of quests (differing depending on the Great House you can't sell most joined) in order to make the stronghold viable, attract settlers, and remove threats/obstacles to it. Given that it is the first game in the series following the [[VideoGame3DLeap 3D Jump]], it allows plenty of opportunity to become an [[AnInteriorDesignerIsYou Interior Designer]], displaying all of your questing treasures and turning it into your own SuperheroTrophyShelf. Unfortunately, each of the expensive loot to regular vendors, your personal chambers very soon turn into a TrophyRoom that'd make Queen strongholds are far from other major towns, lack the variety of Sheba jealous. However, in Morrowind items left ''anywhere'' will remain indefinitely, services beyond a simple Trader, and your house is never close to the game's interconnected PortalNetwork of different lack fast travel options, so it's generally a bad place making them too impractical for some players. (Game Mods exist which resolve each of these issues and then some.)
*** Though more useful, high level Enchanting and Spellmaking services are extremely costly. For enchanting, you need
to leave stuff provide the item to be enchanted, the spell you want to have access burn into it, and a filled soul gem. Even with an Enchant skill of 100, it is virtually impossible to compared perform high level enchantments yourself, forcing you to (for instance) the Mage's guild.
go to a dedicated Enchanter. For ultra high-level Constant Effect enchantments, be prepared to shell out potentially tens of thousands of gold per item. (Thankfully, there is ''plenty'' of MoneyForNothing around if you need it.)
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has houses the player can buy and upgrade in each town, but aside from looking pretty, giving you a place to sleep, and offering a safe spot to store items (the latter two of which can be done in many other places), it seems that their only function is to make you feel like a big shot. Additionally, like ''Morrowind'', enchanting items and creating spells also costs a huge amount of gold if you use more powerful effects, but at least these tend to be fun to play around with due to the game's [[WideOpenSandbox sandbox]] nature.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' allowed purchasing pre-built houses, Skyrim]]''
*** In the vanilla game, you can purchase a house in each of the major holds of Skyrim once you've built up enough of a reputation in those holds. In addition to the money required to buy the house, furnishings (including useful things like extra storage, Alchemy stations, Cooking stations, Enchanting stations, etc.) are separate
and buying decorations for them to pretty them up (and to add containers to them). With a cost even more money.
*** The ''Heartfire''
DLC add-on, allows you to purchase land and build your own house from the ground up. Once again, it permitted designing, is quite costly, but you can at least find many of the building and decorating houses at certain predefined locations. Another gold sink is materials yourself to save money. You can build anything from a simple one-room cabin-like house to full blown mansions with dedicated trophy rooms, {{Mage Tower}}s, libraries, shrines to the ability to "invest" 500g in merchants... except this results in raising their purchase cap by 500g, meaning you could immediately get gods of your money back from selling to them (in Oblivion, merchants could buy everything you wished to sell, but would only pay up to their gold cap for any one item).
choosing, and much more.
** ''[[VideoGame/TheElderScrollsOnline ESO]]'' ''VideoGame/TheElderScrollsOnline'' does not have buyable housing at the time of writing, but has gold sinks for: armor repair; horse purchasing and training; some forms of instant teleportation; trading fees in guild stores; NPC bribes in some quests; upgrades to inventory and bank size; and purchased items reselling to vendors for less than their purchase price.
18th Oct '17 12:04:13 PM DastardlyDemolition
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** Due to poor planning, gold sinks became commonplace due to the ''billions'' of gold entering the economy daily due to gold generators being sold for Gaia Cash, with some requiring '''trillions''' of gold to meet all the intended goals, and often succeeding or getting fairly close to doing so! That said, the massive amounts of gold bought with real money are still in the economy (and they're still selling said generators), so it's highly unlikely that it will recover no matter how many sinks are done, at least in the near future. The "RidiculousFutureInflation" page gives a much more detailed explanation about the mess.

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** Due to poor planning, gold sinks became commonplace due to the ''billions'' of gold entering the economy daily due to gold generators being sold for Gaia Cash, with some requiring '''trillions''' of gold to meet all the intended goals, and often succeeding or getting fairly close to doing so! That said, the massive amounts of gold bought with real money are still in the economy (and they're still selling said generators), so it's highly unlikely that it will recover no matter how many sinks are done, at least in the near future. The "RidiculousFutureInflation" page "RidiculousFutureInflation" and "BribingYourWayToVictory" pages gives a much more detailed explanation about the mess.
18th Oct '17 11:58:51 AM DastardlyDemolition
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** And now, sinks are commonplace due to the ''billions'' of gold entering the economy daily due to gold generators being sold for Gaia Cash, with some requiring '''trillions''' of gold to meet all the intended goals, and often succeeding or getting fairly close to doing so! That said, the massive amounts of gold bought with real money are still in the economy (and they're still selling said generators), so it's highly unlikely that it will recover no matter how many sinks are done, at least in the near future.

to:

** And now, Due to poor planning, gold sinks are became commonplace due to the ''billions'' of gold entering the economy daily due to gold generators being sold for Gaia Cash, with some requiring '''trillions''' of gold to meet all the intended goals, and often succeeding or getting fairly close to doing so! That said, the massive amounts of gold bought with real money are still in the economy (and they're still selling said generators), so it's highly unlikely that it will recover no matter how many sinks are done, at least in the near future.future. The "RidiculousFutureInflation" page gives a much more detailed explanation about the mess.
26th Aug '17 4:39:38 PM nombretomado
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* ''{{LaTale}}'' has several, such as the repeatable guild quests, which could require you to buy several expensive fashion items easily costing over a million Ely, with one of the last quests in the chain requesting three golden hammers, very expensive items costing a million and a half Ely each. ss5 quests also require you to upgrade an item with a golden hammer, but with a 50% chance of failure, potentially costing even more if you're unlucky. And then there's [[ItemCrafting crafting]] special class armor at level 130, which needs, guess what? Another golden hammer. With five pieces in each armor set, and each upgrade needing another copy of the armor as fodder, a full set would easily cost tens of millions of Ely. Want to upgrade your [[InfinityMinusOneSword awesome Valkyrie weapon?]] Well that'll take another golden hammer, for each upgrade. Never mind you need to upgrade them 11 times, and when (not if) you fail, you need to start all over again. And of course, if you don't like [[ClothesMakeTheSuperman the enchantments on your equipment]] you can have Tonio reassign them. Of course the amount it costs to attempt this is depends on what the item itself costs, there's again only a 50% success rate, and the resulting enchantments are random, meaning you probably won't get what you want, you can easily wipe out your entire savings on an expensive piece of equipment trying to make it perfect. But then, you have to repeat the ordeal with every other piece of equipment you need reassigned...

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* ''{{LaTale}}'' ''VideoGame/LaTale'' has several, such as the repeatable guild quests, which could require you to buy several expensive fashion items easily costing over a million Ely, with one of the last quests in the chain requesting three golden hammers, very expensive items costing a million and a half Ely each. ss5 quests also require you to upgrade an item with a golden hammer, but with a 50% chance of failure, potentially costing even more if you're unlucky. And then there's [[ItemCrafting crafting]] special class armor at level 130, which needs, guess what? Another golden hammer. With five pieces in each armor set, and each upgrade needing another copy of the armor as fodder, a full set would easily cost tens of millions of Ely. Want to upgrade your [[InfinityMinusOneSword awesome Valkyrie weapon?]] Well that'll take another golden hammer, for each upgrade. Never mind you need to upgrade them 11 times, and when (not if) you fail, you need to start all over again. And of course, if you don't like [[ClothesMakeTheSuperman the enchantments on your equipment]] you can have Tonio reassign them. Of course the amount it costs to attempt this is depends on what the item itself costs, there's again only a 50% success rate, and the resulting enchantments are random, meaning you probably won't get what you want, you can easily wipe out your entire savings on an expensive piece of equipment trying to make it perfect. But then, you have to repeat the ordeal with every other piece of equipment you need reassigned...
6th Aug '17 5:47:39 PM nombretomado
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* ''[[AirRivals Ace Online]]'' has the repair/reload bills, and a percentage tax on purchases from the town shops, as well as a tax on the warp shops, to control the flow of SPI and prevent virtual inflation from going too far. The occasional "Rare-storm" when rare items drop more often (during a Nation's Growth or Mothership Victory happy hour) also helps to offset ridiculous trade prices for especially powerful items and keep the money going around.

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* ''[[AirRivals Ace Online]]'' ''VideoGame/AceOnline'' has the repair/reload bills, and a percentage tax on purchases from the town shops, as well as a tax on the warp shops, to control the flow of SPI and prevent virtual inflation from going too far. The occasional "Rare-storm" when rare items drop more often (during a Nation's Growth or Mothership Victory happy hour) also helps to offset ridiculous trade prices for especially powerful items and keep the money going around.
21st Jun '17 3:22:29 PM TSBasilisk
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** The game has auction house fees and high repair costs for top-tier items, as well as a few scattered one-time costs: artisan training, storage space increases, and access to the gag level on higher difficulties. Crafting also serves this purpose, with the blacksmith taking the place of gambling in Diablo II and the jeweler upgrading gems which level to level have a linear power boost for an exponential cost increase.
** ''Reaper of Souls'' introduced the Enchanter who acts as a gold sink via transmogrification and enchanting. The former changes item appearance at a fixed cost per skin while the latter changes one stat with each additional change costing more. Empowered Rifts were added in a later patch which grant the player an additional chance to upgrade gems, but the cost is in the millions and increases significantly per tier.
** Kansai's Cube acts as a crafting material version, allowing the player to dump their stockpile of materials to reroll stats on items and randomly generate new legendaries. It also offers the money sink of empowering ancient items which requires, among other things, three top-tier gems which cost at a minimum 4,400,000 gold to craft. That adds up to a minimum of 13,200,000 gold per empowered item or 18,600,000 with lower quality gems.

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** The game has auction house fees and high repair costs for top-tier items, as well as a few scattered one-time costs: artisan training, storage space increases, and access to the gag level on higher difficulties. difficulties.
**
Crafting also serves this purpose, with the blacksmith taking the place of gambling in Diablo II and the jeweler upgrading gems which level to level have a linear power boost for an exponential cost increase.
** ''Reaper of Souls'' introduced the Enchanter who acts as a gold sink via transmogrification and enchanting. The former changes item appearance at a fixed cost per skin while the latter changes one stat with each additional change costing more. more.
**
Empowered Rifts were added in a later patch which patch. They grant the player an additional chance to upgrade gems, but the cost is in the millions and increases significantly per tier.
** Kansai's Kanai's Cube acts as a crafting material version, allowing the player to dump their stockpile of materials to reroll stats on items and randomly generate new legendaries. It also offers the money sink of empowering ancient items which requires, among other things, three top-tier gems which cost at a minimum 4,400,000 gold to craft. That adds up to a minimum of 13,200,000 gold per empowered item or 18,600,000 with lower quality gems.
9th Jun '17 9:17:55 AM Faar
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** In ''VideoGame/[[TheLegendOfZeldaI TheLegendOfZelda]]'' rupees are hard to come by. The maximum you can carry is 255, but you can spend 250 of them on the blue ring. Also, the magical shield (at least 90 rupees), blue candle (60), arrows (90) and meat (60) will cost you a lot of rupees. Most of these items are required, if not strongly recommended.

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** In ''VideoGame/[[TheLegendOfZeldaI ''[[VideoGame/TheLegendOfZeldaI TheLegendOfZelda]]'' rupees are hard to come by. The maximum you can carry is 255, but you can spend 250 of them on the blue ring.ring alone. Also, the magical shield (at least 90 rupees), blue candle (60), arrows (90) and meat (60) will cost you a lot of rupees. Most of these items are required, if not strongly recommended. Upgrades to carry more bombs also cost 100 rupees.
9th Jun '17 6:54:39 AM Faar
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** In ''VideoGame/[[TheLegendOfZeldaI TheLegendOfZelda]]'' rupees are hard to come by. The maximum you can carry is 255, but you can spend 250 of them on the blue ring. Also, the magical shield (at least 90 rupees), blue candle (60), arrows (90) and meat (60) will cost you a lot of rupees. Most of these items are required, if not strongly recommended.


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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has several money sinks. There is the sidequest where you donate 1000 rupees to repair a bridge and then 2000 rupees (can be reduced to 200 by completing a different sidequest) to open a shop. There is also an old man who you can give 30 or 50 rupees every time you talk to him. Donate 1000 in total and he'll reward you with an heart piece. And then there is the magic armor which costs almost 600 rupees and consumes rupees when you wear it, but makes you immune for damage (just like ''The Wind Waker'', refer to the previous example).


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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has jewelry and the armor pieces, where some of them cost 2000 rupees. Purchasing Ancient weaponry is also really expensive. Bows, melee weapons and shields cost 1000 rupees a piece, while arrows cost at least 80 rupees per arrow (if you buy the bundle of 5). And unlocking the final Fairy Fountain will cost you a whopping 10.000 rupees! Luckily, there are a lot options to earn rupees really fast.
18th Mar '17 5:59:00 PM nombretomado
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--> ''[[{{Neopets}} The Neopian Times]]'' editorial (bottom of the page), [-[[http://www.neopets.com/ntimes/index.phtml?section=editorial&week=469 Issue 469]]-] (Note: The average Krawk Morphing Potion is sold at 15,000,000 NP)

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--> ''[[{{Neopets}} ''[[{{Website/Neopets}} The Neopian Times]]'' editorial (bottom of the page), [-[[http://www.neopets.com/ntimes/index.phtml?section=editorial&week=469 Issue 469]]-] (Note: The average Krawk Morphing Potion is sold at 15,000,000 NP)



* ''VideoGame/{{Neopets}}''. They do try to keep the inflation somehow reined in, but when most of your players make money by ''creating'' it (by playing games) you have your work cut out for you.

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* ''VideoGame/{{Neopets}}''.''Website/{{Neopets}}''. They do try to keep the inflation somehow reined in, but when most of your players make money by ''creating'' it (by playing games) you have your work cut out for you.
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