History Main / MoneySink

30th Oct '16 10:47:54 AM billybobfred
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** There is also Uncle P's Antiques, which is [[LegitimateBusinessmensSocialClub definitely not a front for the Penguin Mafia]]. Everything there is mediocre and expensive, existing mostly to prove that you can waste that much meat.

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** There is also Uncle P's Antiques, which is [[LegitimateBusinessmensSocialClub definitely not a front for the Penguin Mafia]]. Everything Almost everything there is mediocre and expensive, existing mostly to prove that you can waste that much meat. The main exception is the antique accordion, which is genuinely useful for its price even in-run, but still pretty expensive.
29th Oct '16 2:05:20 PM nombretomado
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* In ''GuildWars'' optimal equipment is relatively easy to obtain. It's not too hard to grab a good base weapon/armor and add the one or two mods needed to make it perfect, and this costs only around 10-30 thousand gold for a whole set(Depending on how common your build is and thus the scarcity of parts) which is a sizable chunk, but not unreasonable for a character who has gotten to the point where he can buy all this. For example, in the third campaign (Nightfall), it is customary for new characters who have the cash and materials available to seek a "ferry" to a certain outpost (Consulate Docks) where a NPC armor crafter is present who can craft "maximum" armor for you at a relatively low cost (not counting the runes/insignia you put on the armor to buff it, and the dyes you use to color it). The game's actual money sinks come in the form of the absurdly expensive armor pieces, from the simple Elite Armor (Which is 10 times as expensive per piece) to Obsidian Armor, which runs for hundred of thousands of gold. These expensive pieces of armor do nothing but look prettier. The same can be said of the rare weapons, but as they involve mostly trade between players, this is not a proper money sink.

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* In ''GuildWars'' ''VideoGame/GuildWars'' optimal equipment is relatively easy to obtain. It's not too hard to grab a good base weapon/armor and add the one or two mods needed to make it perfect, and this costs only around 10-30 thousand gold for a whole set(Depending on how common your build is and thus the scarcity of parts) which is a sizable chunk, but not unreasonable for a character who has gotten to the point where he can buy all this. For example, in the third campaign (Nightfall), it is customary for new characters who have the cash and materials available to seek a "ferry" to a certain outpost (Consulate Docks) where a NPC armor crafter is present who can craft "maximum" armor for you at a relatively low cost (not counting the runes/insignia you put on the armor to buff it, and the dyes you use to color it). The game's actual money sinks come in the form of the absurdly expensive armor pieces, from the simple Elite Armor (Which is 10 times as expensive per piece) to Obsidian Armor, which runs for hundred of thousands of gold. These expensive pieces of armor do nothing but look prettier. The same can be said of the rare weapons, but as they involve mostly trade between players, this is not a proper money sink.



** [[GuildWars2 The sequel]] largely follows suit in letting players gear up cheaply (even letting them spend karma points built up from events instead of cash). The money sinks come from:

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** [[GuildWars2 [[VideoGame/GuildWars2 The sequel]] largely follows suit in letting players gear up cheaply (even letting them spend karma points built up from events instead of cash). The money sinks come from:
4th Oct '16 5:43:14 PM nombretomado
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* ''EveOnline'' has many of the usual money sinks, though some go to obscene levels - blueprints for a Titan cost the equivalent of several thousand dollars, and the skill to fly one costs several hundred. Also notable is that player-owned structures (necessary for gaining control of player-owned space) are all bought from [=NPCs=], and require fuel that is also bought from [=NPCs=].

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* ''EveOnline'' has ''VideoGame/EveOnline'':
** There are
many of the usual money sinks, though some go to obscene levels - blueprints for a Titan cost the equivalent of several thousand dollars, and the skill to fly one costs several hundred. Also notable is that player-owned structures (necessary for gaining control of player-owned space) are all bought from [=NPCs=], and require fuel that is also bought from [=NPCs=].



* ''AnarchyOnline'' has tried a number of these after a few 'unintended features' left the market bloated with credits (the game's currency).

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* ''AnarchyOnline'' ''VideoGame/AnarchyOnline'' has tried a number of these after a few 'unintended features' left the market bloated with credits (the game's currency).
4th Sep '16 2:49:24 AM sabrina_diamond
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Money sinks are important in many virtual economies as a method to control inflation. When currency is constantly being added to the economy from {{Money Spider}}s, quests, etc., if there weren't a method of getting rid of it for good, prices for player-traded goods and services would theoretically grow without limit. {{Newbies New players}} (and those without large amounts of time to devote to acquiring money) would be unable to compete. Hence, as a game goes on, developers will often introduce more and more expensive ways for players to dispose of excess cash. It also saves your money from becoming useless once you have bought everything there is to buy.

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Money sinks are important in many virtual economies as a method to control inflation. When currency is constantly being added to the economy from {{Money Spider}}s, quests, etc., if there weren't a method of getting rid of it for good, prices for player-traded goods and services would theoretically grow without limit. {{Newbies New players}} players (and those without large amounts of time to devote to acquiring money) would be unable to compete. Hence, as a game goes on, developers will often introduce more and more expensive ways for players to dispose of excess cash. It also saves your money from becoming useless once you have bought everything there is to buy.
4th Sep '16 2:48:58 AM sabrina_diamond
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Money sinks are important in many virtual economies as a method to control inflation. When currency is constantly being added to the economy from {{Money Spider}}s, quests, etc., if there weren't a method of getting rid of it for good, prices for player-traded goods and services would theoretically grow without limit. New players and those without large amounts of time to devote to acquiring money would be unable to compete. Hence, as a game goes on, developers will often introduce more and more expensive ways for players to dispose of excess cash. It also saves your money from becoming useless once you have bought everything there is to buy.

to:

Money sinks are important in many virtual economies as a method to control inflation. When currency is constantly being added to the economy from {{Money Spider}}s, quests, etc., if there weren't a method of getting rid of it for good, prices for player-traded goods and services would theoretically grow without limit. {{Newbies New players and players}} (and those without large amounts of time to devote to acquiring money money) would be unable to compete. Hence, as a game goes on, developers will often introduce more and more expensive ways for players to dispose of excess cash. It also saves your money from becoming useless once you have bought everything there is to buy.
13th Jul '16 3:29:36 PM TSBasilisk
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** Kansai's Cube acts as a crafting material version, allowing the player to dump their stockpile of materials to reroll stats on items and randomly generate new legendaries.

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** Kansai's Cube acts as a crafting material version, allowing the player to dump their stockpile of materials to reroll stats on items and randomly generate new legendaries. It also offers the money sink of empowering ancient items which requires, among other things, three top-tier gems which cost at a minimum 4,400,000 gold to craft. That adds up to a minimum of 13,200,000 gold per empowered item or 18,600,000 with lower quality gems.
12th Jul '16 9:52:34 PM TSBasilisk
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** ''Reaper of Souls'' introduced the Enchanter who acts as a gold sink via transmogrification and enchanting. The former changes item appearance at a fixed cost per skin while the latter changes one stat with each additional change costing more. Empowered Rifts were added in a later patch which grant the player an additional chance to upgrade gems, but the cost increases significantly per tier.
** Kansai's Cube acts as a crafting material version, allowing the player to dump their stockpile of materials where you pay [[GlobalCurrency Ryo]] for a small chance at a rare item.

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** ''Reaper of Souls'' introduced the Enchanter who acts as a gold sink via transmogrification and enchanting. The former changes item appearance at a fixed cost per skin while the latter changes one stat with each additional change costing more. Empowered Rifts were added in a later patch which grant the player an additional chance to upgrade gems, but the cost is in the millions and increases significantly per tier.
** Kansai's Cube acts as a crafting material version, allowing the player to dump their stockpile of materials to reroll stats on items and randomly generate new legendaries.
* ''VideoGame/BillyVsSNAKEMAN'' has, among subtler Money Sinks, the [[MinigameZone Party House]] and Robo Fighto,
where you pay [[GlobalCurrency Ryo]] for a small chance at a rare item.
11th Jul '16 3:25:13 PM TSBasilisk
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* ''VideoGame/BillyVsSNAKEMAN'' has, among subtler Money Sinks, the [[MinigameZone Party House]] and Robo Fighto, where you pay [[GlobalCurrency Ryo]] for a small chance at a rare item.

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* ''VideoGame/BillyVsSNAKEMAN'' has, among subtler Money Sinks, ** ''Reaper of Souls'' introduced the [[MinigameZone Party House]] Enchanter who acts as a gold sink via transmogrification and Robo Fighto, enchanting. The former changes item appearance at a fixed cost per skin while the latter changes one stat with each additional change costing more. Empowered Rifts were added in a later patch which grant the player an additional chance to upgrade gems, but the cost increases significantly per tier.
** Kansai's Cube acts as a crafting material version, allowing the player to dump their stockpile of materials
where you pay [[GlobalCurrency Ryo]] for a small chance at a rare item.
11th Jul '16 3:20:16 PM TSBasilisk
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** Since the Mists of Pandaria expansion, there is the black market auction house. Where players can bid against each other to get rare drops, high end gear, or items that otherwise no longer drop in the game. Some items regularly hit the max gold cap of 1,000,000.

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** Since the Mists ''Mists of Pandaria Pandaria'' expansion, there is the black market auction house. Where players can bid against each other to get rare drops, high end gear, or items that otherwise no longer drop in the game. Some items regularly hit the max gold cap of 1,000,000.1,000,000.
** Due to a glut in gold after ''Warlords of Draenor'', ''Legion'' is raising the gold cap to ten million, allowing even higher bids on the auction house. At the same time a luxury vendor is being introduced who sells a toy for 250,000 gold, a bag for 500,000 gold, a pet for 1,000,000 gold, and a mount for 2,000,000.
17th Jun '16 11:57:20 AM DastardlyDemolition
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* ''VideoGame/FalloutNewVegas'' has the ''Gun Runners Arsenal'' [[=DLC=]] to serve as this in the game. ''GRA'' introduces new guns like the [[Film/BladeRunner 5.56mm pistol]], new version of weapons that couldn't be modified in the base game like the Anti-Material Rifle, rare weapons like the [[VideoGame/Fallout2 Bozar]], and new ammo to buy like mini nukes and their variants like Tiny Tots that burst into a hive of screaming nukes and Big Kid that packs a much bigger punch at a cost of lower range.

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* ''VideoGame/FalloutNewVegas'' has the ''Gun Runners Arsenal'' [[=DLC=]] [=DLC=] to serve as this in the game. ''GRA'' introduces new guns like the [[Film/BladeRunner 5.56mm pistol]], new version of weapons that couldn't be modified in the base game like the Anti-Material Rifle, rare weapons like the [[VideoGame/Fallout2 Bozar]], and new ammo to buy like mini nukes and their variants like Tiny Tots that burst into a hive of screaming nukes and Big Kid that packs a much bigger punch at a cost of lower range.
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