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* ''VideoGame/Deadpool2013'': DP is used to buy upgrades as well as weapons and ammo.
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* ''VideoGame/{{Hades}}'': Chthonic Keys are mainly used to purchase upgrades at the Mirror of Night but can also be exchanged for items and other types of currency.
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Please note that this does not apply to games that use a separate "currency" exclusively for enhancing stats and learning new skills. Unless the currency is literal money (i.e. coins, credit card or bills), it must serve at least one other purpose other than leveling up, such as buying items, otherwise they are just experience points. See also PointBuildSystem for a more closely related trope. Also note that the trope doesn't count for buying consumable items that can later be used to permanently boost your stats or learn a new ability, like a RareCandy, the effect must be instantaneous upon purchase. If buying something doesn't lead directly to a stat increase, learning a new ability, or some other form of experience points, then it's not this trope.

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Please note that this does not apply to games that use a separate "currency" exclusively for enhancing stats and learning new skills. Unless the currency is literal money (i.e. coins, credit card or bills), it must serve at least one other purpose other than leveling up, such as buying items, otherwise they are just experience points. See also PointBuildSystem for a more closely related trope. Also note that the trope doesn't count for buying consumable items that can later be used to permanently boost your stats or learn a new ability, like a RareCandy, the effect must be instantaneous upon purchase. If buying something the purchase doesn't lead directly to a stat increase, learning a new ability, or some other form of experience points, then it's not this trope.

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