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* ''Series/DoctorWho'': The [[Characters/DoctorWhoWeepingAngels Weeping Angels]] are "statues" that come to life when [[CantMoveWhileBeingWatched no one is looking]]. So whatever you do, '''don't [[Recap/DoctorWhoS29E10Blink blink]]'''.
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* ''Series/DoctorWho'': ''Series/DoctorWho'':
** Rose Tyler's first encounter with the Nestene Consciousness involves a storage room full of apparent mannequins (actually Auton robots) at her workplace, which come to life and attack her.
** The [[Characters/DoctorWhoWeepingAngels Weeping Angels]] are "statues" that come to life when [[CantMoveWhileBeingWatched no one is looking]]. So whatever you do, '''don't [[Recap/DoctorWhoS29E10Blink blink]]'''.
** Rose Tyler's first encounter with the Nestene Consciousness involves a storage room full of apparent mannequins (actually Auton robots) at her workplace, which come to life and attack her.
** The [[Characters/DoctorWhoWeepingAngels Weeping Angels]] are "statues" that come to life when [[CantMoveWhileBeingWatched no one is looking]]. So whatever you do, '''don't [[Recap/DoctorWhoS29E10Blink blink]]'''.
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Obviously, guarding the {{Macguffin}} is a hard job, especially if you are a 4000 year old civilization. Booby traps can be dodged, guards require resources, written warnings can be misinterpreted or overlooked due to LanguageDrift, and [[CursedWithAwesome curses can be awesome]]. So why not just use the obligatory scary statues as guards?
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Obviously, guarding the {{Macguffin}} is a hard job, especially if you are a 4000 year old 4,000-year-old civilization. Booby traps can be dodged, guards require resources, written warnings can be misinterpreted or overlooked due to LanguageDrift, and [[CursedWithAwesome curses can be awesome]]. So why not just use the obligatory scary statues as guards?
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* ''VideoGame/DungeonKeeper2'': The final obstacle between the titular VillainProtagonist and the gateway out of [[BeneathTheEarth the underworld]] is a pair of eternal, immortal {{Gate Guardian}}s -- the Stone Knights. They're NighInvulnerable... but by the endgame, the Keeper can {{Summon|ingRitual}} up a [[OurDemonsAreDifferent Horned Reaper]] that can easily reduce them to rubble.
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* ''VideoGame/DungeonKeeper2'': The In ''VideoGame/DungeonKeeper 2'', the final obstacle between the titular VillainProtagonist and the gateway out of [[BeneathTheEarth the underworld]] is a pair of eternal, immortal {{Gate Guardian}}s -- the Stone Knights. They're NighInvulnerable... {{Nigh Invulnerab|ility}}le... but by the endgame, the Keeper can {{Summon|ingRitual}} {{summon|ingRitual}} up a [[OurDemonsAreDifferent Horned Reaper]] that can easily reduce them to rubble.
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* ''VideoGame/DungeonKeeper 2'': The final obstacle between the titular VillainProtagonist and the gateway out of [[BeneathTheEarth the underworld]] is a pair of eternal, immortal {{Gate Guardian}}s -- the Stone Knights. They're NighInvulnerable... but by the endgame, the Keeper can {{Summon|ingRitual}} up a [[OurDemonsAreDifferent Horned Reaper]] that can easily reduce them to rubble.
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* ''VideoGame/DungeonKeeper 2'': ''VideoGame/DungeonKeeper2'': The final obstacle between the titular VillainProtagonist and the gateway out of [[BeneathTheEarth the underworld]] is a pair of eternal, immortal {{Gate Guardian}}s -- the Stone Knights. They're NighInvulnerable... but by the endgame, the Keeper can {{Summon|ingRitual}} up a [[OurDemonsAreDifferent Horned Reaper]] that can easily reduce them to rubble.
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* In ''ComicBook/TheLegendOfZeldaALinkToThePast'', Link mistakes a Rocklops for a statue. "Don't scare me like that!"
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* In ''ComicBook/TheLegendOfZeldaALinkToThePast'', ''ComicBook/TheLegendOfZeldaALinkToThePast1992'', Link mistakes a Rocklops for a statue. "Don't scare me like that!"
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This trope refers to times when an important room has statues around it which seem like normal statues, if perhaps heavily armed. However, upon something important happening, the statues will come to life and start attacking. Whether or not the statues remain stone-like as belligerent {{Rock Monster}}s/{{golem}}s or turn into fleshier fighters (the latter usually involving the "outer casing" of stone flaking away) varies from work to work and frequently depends on the special effects budget.
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This trope refers to times when an important room has statues [[{{Sculptures}} statues]] around it which seem like normal statues, if perhaps heavily armed. However, upon something important happening, the statues will come to life and start attacking. Whether or not the statues remain stone-like as belligerent {{Rock Monster}}s/{{golem}}s or turn into fleshier fighters (the latter usually involving the "outer casing" of stone flaking away) varies from work to work and frequently depends on the special effects budget.
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* ''VideoGame/TheBindingOfIsaac'': Ultra Greed, the FinalBoss of Greed mode, [[TakenForGranite gets turned into a gold statue]] when killed. In Greedier mode, [[SequentialBoss that's not enough to stop him]]: he immediately becomes mobile again with an ''[[MadeOfExplodium explosive]]'' GroundPunch and resumes the fight with a wholly new moveset centered around [[StuffBlowingUp explosions and splash damage]].
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* ''VideoGame/{{Blood}}'' has gargoyle statues that sometimes turn into live gargoyles. Much ParanoiaFuel ensues.
** Subverted in the expansion of the second game where every level and cutscene has at least one gargoyle statue hidden somewhere, but they're obvious props with low poly-count. It doesn't stop them from looking intimidating though, especially because most of the time they appear in places where they absolutely don't belong.
* Gargoyles in [[VideoGame/TheElderScrollsVSkyrim TES 5: Dawnguard]] behave more or less the same as ones from ''VideoGame/{{Blood}}''.
** Subverted in the expansion of the second game where every level and cutscene has at least one gargoyle statue hidden somewhere, but they're obvious props with low poly-count. It doesn't stop them from looking intimidating though, especially because most of the time they appear in places where they absolutely don't belong.
* Gargoyles in [[VideoGame/TheElderScrollsVSkyrim TES 5: Dawnguard]] behave more or less the same as ones from ''VideoGame/{{Blood}}''.
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* ''VideoGame/{{Blood}}'' has gargoyle statues that sometimes turn into live gargoyles. Much ParanoiaFuel ensues.
** SubvertedGargoyles. A select few come to life in the expansion form of ''Stone Gargoyles'', as in the same creature as Cheogh, [[DegradedBoss the boss of the second game where every level and cutscene has at least one gargoyle statue hidden somewhere, but they're obvious props with low poly-count. It doesn't stop them from looking intimidating though, especially because most of the time they appear in places where they absolutely don't belong.
first episode]].
* Gargoyles in [[VideoGame/TheElderScrollsVSkyrim TES 5: Dawnguard]]behave more or less the same as ones from ''VideoGame/{{Blood}}''.sometimes come to life and attack when approached.
** Subverted
* Gargoyles in [[VideoGame/TheElderScrollsVSkyrim TES 5: Dawnguard]]
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** In addition, the Sentinels in the Mage starting quest could qualify as this.
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Removing flamebait.
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* ''VideoGame/ChronoTrigger'' has a rat in the Arris Dome that pulls off a surprisingly good deception, but drops the facade after the Guardian is defeated. You must then learn how to run efficiently in order to catch it as it will run away when you approach it, and you '''HAVE''' to catch it to proceed with the story. Just... don't [[InterfaceScrew reassign the button bindings]] until '''AFTER''' you catch it, okay? [[UnintentionallyUnwinnable The rat assumes the bindings are on their default buttons]], [[TrialAndErrorGameplay forcing you to]] FigureItOutYourself [[WhatAnIdiot if you messed with the bindings beforehand]].
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* ''VideoGame/ChronoTrigger'' has a rat in the Arris Dome that pulls off a surprisingly good deception, but drops the facade after the Guardian is defeated. You must then learn how to run efficiently in order to catch it as it will run away when you approach it, and you '''HAVE''' to catch it to proceed with the story. Just... don't [[InterfaceScrew reassign the button bindings]] until '''AFTER''' you catch it, okay? [[UnintentionallyUnwinnable The rat assumes the bindings are on their default buttons]], [[TrialAndErrorGameplay forcing you to]] FigureItOutYourself [[WhatAnIdiot if you messed with the bindings beforehand]].beforehand.
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----
-> ''[[Recap/DoctorWhoS29E10Blink "Don't blink. Don't even blink. Blink and you're dead. They're fast. Faster than you could believe. Don't turn your back, don't look away, and don't blink. Good luck."]]''
-> ''[[Recap/DoctorWhoS29E10Blink "Don't blink. Don't even blink. Blink and you're dead. They're fast. Faster than you could believe. Don't turn your back, don't look away, and don't blink. Good luck."]]''
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Renamed per TRS
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* ''VideoGame/ChronoTrigger'' has a rat in the Arris Dome that pulls off a surprisingly good deception, but drops the facade after the Guardian is defeated. You must then learn how to run efficiently in order to catch it as it will run away when you approach it, and you '''HAVE''' to catch it to proceed with the story. Just... don't [[InterfaceScrew reassign the button bindings]] until '''AFTER''' you catch it, okay? [[UnwinnableByMistake The rat assumes the bindings are on their default buttons]], [[TrialAndErrorGameplay forcing you to]] FigureItOutYourself [[WhatAnIdiot if you messed with the bindings beforehand]].
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* ''VideoGame/ChronoTrigger'' has a rat in the Arris Dome that pulls off a surprisingly good deception, but drops the facade after the Guardian is defeated. You must then learn how to run efficiently in order to catch it as it will run away when you approach it, and you '''HAVE''' to catch it to proceed with the story. Just... don't [[InterfaceScrew reassign the button bindings]] until '''AFTER''' you catch it, okay? [[UnwinnableByMistake [[UnintentionallyUnwinnable The rat assumes the bindings are on their default buttons]], [[TrialAndErrorGameplay forcing you to]] FigureItOutYourself [[WhatAnIdiot if you messed with the bindings beforehand]].
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* ''VideoGame/ChronoTrigger'' has a rat in the Arris Dome that pulls off a surprisingly good deception, but drops the facade after the Guardian is defeated. You must then learn how to run efficiently in order to catch it as it will run away when you approach it, and you HAVE to catch it to proceed with the story. Just... don't [[InterfaceScrew reassign the button bindings]] until AFTER you catch it, okay? [[UnwinnableByMistake The rat assumes the bindings are on their default buttons]], [[TrialAndErrorGameplay forcing you to figure it out on your own]].
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* ''VideoGame/ChronoTrigger'' has a rat in the Arris Dome that pulls off a surprisingly good deception, but drops the facade after the Guardian is defeated. You must then learn how to run efficiently in order to catch it as it will run away when you approach it, and you HAVE '''HAVE''' to catch it to proceed with the story. Just... don't [[InterfaceScrew reassign the button bindings]] until AFTER '''AFTER''' you catch it, okay? [[UnwinnableByMistake The rat assumes the bindings are on their default buttons]], [[TrialAndErrorGameplay forcing you to figure it out on your own]].to]] FigureItOutYourself [[WhatAnIdiot if you messed with the bindings beforehand]].
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* ''VideoGame/ChronoTrigger'' has a rat in the Arris Dome that pulls off a surprisingly good deception, but drops the facade after the Guardian is defeated. You must then learn how to run efficiently in order to catch it as it will run away when you approach it, and you HAVE to catch it to proceed with the story. Just... don't [[InterfaceScrew reassign the button bindings]] until AFTER you catch it, okay? [[UnwinnableByMistake The rat assumes the bindings are on their default buttons]], [[TrialAndErrorGameplay forcing you to figure it out on your own]].
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* In ''ComicBook/TheLegendOfZeldaALinkToThePast'', Link mistakes a Rocklops for a statue. "Don't scare me like that!"
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* ''Disney/AliceInWonderland'' has Tweedle Dee and Tweedle Dum sing a song about Alice treating them like inanimate statues, "We're Not Waxworks", and scold her for not speaking with them like a civilized person.
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* ''Disney/AliceInWonderland'' ''WesternAnimation/AliceInWonderland'' has Tweedle Dee and Tweedle Dum sing a song about Alice treating them like inanimate statues, "We're Not Waxworks", and scold her for not speaking with them like a civilized person.
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** Characters can play the same game with a ''statue'' spell, allowing the subject to turn into a stone statue and back again at will for several hours.
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** Also a favorite strategy for Gargoyles or Margoyles, monsters apparently made of stone and who can stay perfectly still in ambush. The smartest often hides amongst other more ordinary statues to better look un-conspicuous.
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** Also a favorite strategy for Gargoyles or Margoyles, monsters apparently made of stone and who can stay perfectly still in ambush. The smartest often hides amongst other more ordinary statues to better look un-conspicuous.inconspicuous.
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* A pretty stock scenario in ''TabletopGame/DungeonsAndDragons'' (the iconic dungeon environments no doubt have something to do with it). The actual statues can range from "mere" fairly regular ones temporarily animated by a spell over "proper" {{golem}}s to more exotic cases like clockwork automata or one-of-a-kind constructs dreamt up by a particular scenario designer; at least one edition of the game (the "basic" one later compiled into the ''Rules Cyclopedia'') even featured several types of ''literal'' "living statue" monsters as essentially lower-powered golem expies to throw at less experienced groups of player characters.
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* ''TabletopGame/DungeonsAndDragons'':
** A pretty stock scenarioin ''TabletopGame/DungeonsAndDragons'' (the iconic dungeon environments no doubt have something to do with it). The actual statues can range from "mere" fairly regular ones temporarily animated by a spell over "proper" {{golem}}s to more exotic cases like clockwork automata or one-of-a-kind constructs dreamt up by a particular scenario designer; at least one edition of the game (the "basic" one later compiled into the ''Rules Cyclopedia'') even featured several types of ''literal'' "living statue" monsters as essentially lower-powered golem expies to throw at less experienced groups of player characters.characters.
** Also a favorite strategy for Gargoyles or Margoyles, monsters apparently made of stone and who can stay perfectly still in ambush. The smartest often hides amongst other more ordinary statues to better look un-conspicuous.
** A pretty stock scenario
** Also a favorite strategy for Gargoyles or Margoyles, monsters apparently made of stone and who can stay perfectly still in ambush. The smartest often hides amongst other more ordinary statues to better look un-conspicuous.
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[[folder:Anime and Manga]]
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[[folder:Anime and & Manga]]
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[[folder:Film — Animated]]
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[[folder:Gamebooks]]
* ''Literature/LoneWolf'':
** In Book 3, ''The Caverns of Kalte'', Lone Wolf may encounter a strange crystal statue that may or may not come to life depending on the player's choices. Unless you have a certain special item by that point [[spoiler:(either the Sommerswerd or the Kalte Firesphere)]], attacking it is actually a ''very bad idea''. Doing so [[spoiler:releases the powerful Ice Demon that was [[SealedEvilInACan imprisoned inside it]]. It will [[TheFarmerAndTheViper repay]] Lone Wolf by attempting a GrandTheftMe, which [[TheManyDeathsOfYou spells instant death for him]]. This attempt may very well succeed if the player did not find one of the aforementioned Special Items]].
** In Book 20, you have the demonic beast "Ghazoul". Although it is not specifically stated that the statue of it encountered earlier was in fact the monster waiting in ambush, it is strongly implied. The power of turning itself into stone is certainly a good way to trick even a Kai Grandmaster's mystical senses.
[[/folder]]
* ''Literature/LoneWolf'':
** In Book 3, ''The Caverns of Kalte'', Lone Wolf may encounter a strange crystal statue that may or may not come to life depending on the player's choices. Unless you have a certain special item by that point [[spoiler:(either the Sommerswerd or the Kalte Firesphere)]], attacking it is actually a ''very bad idea''. Doing so [[spoiler:releases the powerful Ice Demon that was [[SealedEvilInACan imprisoned inside it]]. It will [[TheFarmerAndTheViper repay]] Lone Wolf by attempting a GrandTheftMe, which [[TheManyDeathsOfYou spells instant death for him]]. This attempt may very well succeed if the player did not find one of the aforementioned Special Items]].
** In Book 20, you have the demonic beast "Ghazoul". Although it is not specifically stated that the statue of it encountered earlier was in fact the monster waiting in ambush, it is strongly implied. The power of turning itself into stone is certainly a good way to trick even a Kai Grandmaster's mystical senses.
[[/folder]]
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See also RockMonster, TakenForGranite, {{Golem}}, OurGargoylesRock, NobodyHereButUsStatues, and MacGuffinGuardian.
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See also LivingStatue, RockMonster, TakenForGranite, {{Golem}}, OurGargoylesRock, NobodyHereButUsStatues, and MacGuffinGuardian.
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Obviously, guarding the {{Macguffin}} is a hard job, especially if you are a 4000 year old civilization. Booby traps can be dodged, guards require resources, and [[CursedWithAwesome curses can be awesome]]. So why not just use the obligatory scary statues as guards?
This trope refers to times when an important room has statues around it which seem like normal statues, if perhaps heavily armed. However, upon something important happening, the statues will come to life and start attacking. If the work in question is a video game, the statues will most likely respond to an attack. One way to gain these for your room is to [[TakenForGranite take people for granite]].
This trope refers to times when an important room has statues around it which seem like normal statues, if perhaps heavily armed. However, upon something important happening, the statues will come to life and start attacking. If the work in question is a video game, the statues will most likely respond to an attack. One way to gain these for your room is to [[TakenForGranite take people for granite]].
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Obviously, guarding the {{Macguffin}} is a hard job, especially if you are a 4000 year old civilization. Booby traps can be dodged, guards require resources, written warnings can be misinterpreted or overlooked due to LanguageDrift, and [[CursedWithAwesome curses can be awesome]]. So why not just use the obligatory scary statues as guards?
This trope refers to times when an important room has statues around it which seem like normal statues, if perhaps heavily armed. However, upon something important happening, the statues will come to life and start attacking. Whether or not the statues remain stone-like as belligerent {{Rock Monster}}s/{{golem}}s or turn into fleshier fighters (the latter usually involving the "outer casing" of stone flaking away) varies from work to work and frequently depends on the special effects budget.
If the work in question is a video game, the statues will most likely respond to anattack.attack, or at least to the player character brushing up against them. One way to gain these for your room is to [[TakenForGranite take people for granite]].
This trope refers to times when an important room has statues around it which seem like normal statues, if perhaps heavily armed. However, upon something important happening, the statues will come to life and start attacking. Whether or not the statues remain stone-like as belligerent {{Rock Monster}}s/{{golem}}s or turn into fleshier fighters (the latter usually involving the "outer casing" of stone flaking away) varies from work to work and frequently depends on the special effects budget.
If the work in question is a video game, the statues will most likely respond to an
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* In Creator/FrankBelknapLong's ''Franchise/CthulhuMythos'' novella ''The Horror From The Hills'', a museum acquires what they think is an idol of the [[CruelElephant oddly elephant-like]] god Chaugnar Faugn. The next morning, a security guard is found grotesquely eviscerated and drained of blood near the statue, whose tusks and trunk are spattered with blood... and in a slightly different position than they were the night before.
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[[folder: Anime and Manga ]]
* ''Manga/{{Inuyasha}}'': A pair of such statues guard the doorway to the underworld. When approached they proclaim that no one living can pass, and then ask if the intruder wishes to pass. If you do, obviously they have to kill you. The one person allowed to pass without a fight is [[spoiler: Sesshoumaru, because he wields Tenseiga.]]
* ''Manga/{{Inuyasha}}'': A pair of such statues guard the doorway to the underworld. When approached they proclaim that no one living can pass, and then ask if the intruder wishes to pass. If you do, obviously they have to kill you. The one person allowed to pass without a fight is [[spoiler: Sesshoumaru, because he wields Tenseiga.]]
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*
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[[folder: Film ]]
* ''Film/NightAtTheMuseum'' has the giant statues of Anubis that guard the pharaoh.
* ''Film/MightyMorphinPowerRangersTheMovie'' have the statues that guard the Great Power.
* In ''Series/JukenSentaiGekiranger the Movie: Nei-Nei! Hou-Hou! The Decisive Battle in Hong Kong'', we see a giant statue when the heroes and villains are taken to the movie villain's pretty sweet-looking compound. In the end it turns into the bad guy's HumongousMecha, surprising ''absolutely none'' of the viewing audience.
* ''Film/NightAtTheMuseum'' has the giant statues of Anubis that guard the pharaoh.
* ''Film/MightyMorphinPowerRangersTheMovie'' have the statues that guard the Great Power.
* In ''Series/JukenSentaiGekiranger the Movie: Nei-Nei! Hou-Hou! The Decisive Battle in Hong Kong'', we see a giant statue when the heroes and villains are taken to the movie villain's pretty sweet-looking compound. In the end it turns into the bad guy's HumongousMecha, surprising ''absolutely none'' of the viewing audience.
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* ''Film/NightAtTheMuseum'' has the giant statues of Anubis that guard the pharaoh.
* ''Film/MightyMorphinPowerRangersTheMovie'' have the statues that guard the Great Power.
* In ''Series/JukenSentaiGekiranger the Movie: Nei-Nei! Hou-Hou! The Decisive Battle in Hong Kong'', we see a giant statue when the heroes and villains are taken to the movie villain's pretty sweet-looking compound. In the end it turns into the bad guy's HumongousMecha, surprising ''absolutely none'' of the viewing audience.
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* All of the ''Franchise/HarryPotter'' films have the same examples as the literature entry below, but ''Film/HarryPotterAndTheDeathlyHallows: Part Two'' reveals that the statues [[ChekhovsGun seen throughout the entire series]] in the entrance to Hogwarts could be bewitched to defend Hogwarts in time of need - and they do, coming to life to guard the main bridge into Hogwarts.
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[[folder: Literature ]]
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* ''Film/NightAtTheMuseum'' has the giant statues of Anubis that guard the pharaoh.
* ''Film/MightyMorphinPowerRangersTheMovie'' have the statues that guard the Great Power.
* In ''Series/JukenSentaiGekiranger the Movie: Nei-Nei! Hou-Hou! The Decisive Battle in Hong Kong'', we see a giant statue when the heroes and villains are taken to the movie villain's pretty sweet-looking compound. In the end it turns into the bad guy's HumongousMecha, surprising ''absolutely none'' of the viewing audience.
* All of the ''Franchise/HarryPotter'' films have the same examples as the literature entry below, but ''Film/HarryPotterAndTheDeathlyHallows: Part Two'' reveals that the statues [[ChekhovsGun seen throughout the entire series]] in the entrance to Hogwarts could be bewitched to defend Hogwarts in time of need - and they do, coming to life to guard the main bridge into Hogwarts.
[[/folder]]
[[folder:Literature]]
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[[folder: Live Action Television ]]
* The Weeping Angels from ''Series/DoctorWho'' are "statues" that come to life when no one is looking. So whatever you do, '''don't blink.'''
* The Weeping Angels from ''Series/DoctorWho'' are "statues" that come to life when no one is looking. So whatever you do, '''don't blink.'''
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* ''Series/DoctorWho'': The [[Characters/DoctorWhoWeepingAngels Weeping
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* ''WesternAnimation/DaveTheBarbarian''. The particular model shown doesn't activate unless you touch it.
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%%[[folder:Western Animation]]
%%* ''WesternAnimation/DaveTheBarbarian''. The particular model shown doesn't activate unless you touch it.
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[[caption-width-right:240:[[VideoGame/LuigisMansion Luigi's Poltergust]] make take out ghosts easily enough, but [[Franchise/{{Castlevania}} Medusa]] may prove to be a rockier challenge.]]
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[[caption-width-right:240:[[VideoGame/LuigisMansion Luigi's Poltergust]] make may take out ghosts easily enough, but [[Franchise/{{Castlevania}} Medusa]] may prove to be a rockier challenge.]]