History Main / MistakenForGranite

31st Mar '16 1:24:23 PM DarkHunter
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* The first Chozo Statue in ''VideoGame/SuperMetroid'' seems inanimate until you take the powerup it holds and try to leave, at which point the exit seals and it attacks you. Also happens with another Chozo Statue in Lower Norfair.

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* The first Chozo Statue in ''VideoGame/SuperMetroid'' seems inanimate until you take the powerup it holds and try to leave, at which point the exit seals and it attacks you. Also happens with another Chozo Statue in Lower Norfair. In the ''MetroidPrime'' sub-series, it is recommended to never assume that Chozo Statues are merely decorative: they may be helpful or harmful, but rarely do they do nothing.
25th Mar '16 2:10:13 AM ArcaneAzmadi
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* In ''Zork III'', the player must find a way past the Guardians of Zork, which are symmetrical statues lined up on either side of a long corridor that will attack and destroy anything that passes between them.

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* In ''Zork III'', the player must find a way past the Guardians of Zork, which are symmetrical statues lined up on either side of a long corridor that will attack and destroy anything that passes between them. Getting past is one of the most complicated puzzles in the game, involving mastery of a room-sized moving box with mirrors on the outside, taking advantage of the fact that the Guardians are completely symmetrical and cannot tell the difference between the Guardian opposite them and their own reflection. [[CuttingTheKnot Or you can just drink the invisibility potion]] [[AntiClimax and walk past them.]]
25th Mar '16 2:05:20 AM ArcaneAzmadi
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* ''Literature/TheNeverendingStory'' has a pair of winged statues that will fire upon you if you get too close to them.

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* ''Literature/TheNeverendingStory'' has a pair of winged sphinx statues -actually real sphinxes, huge and powerful beings that almost never move- that will fire upon you if you get too close to them.them. Maybe. Or maybe not. It's completely random, which is part of what makes them terrifying. And what their eye beams actually do is bombard your mind with all the riddles in the world, paralysing you until you answer them all, which you'll never do before you crumble to dust.
7th Oct '15 3:02:59 PM StFan
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[[folder: Comic Books ]]

* ''{{Miracleman}}'': The doors to the room housing the kingqueen of the Qys is guarded by two guards whom Miracleman/Marvelman mistakes for statues, due to their immobility and size.

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[[folder: Comic Books ]]

[[folder:Comic Books]]
* ''{{Miracleman}}'': ''ComicBook/{{Miracleman}}'': The doors to the room housing the kingqueen of the Qys is guarded by two guards whom Miracleman/Marvelman mistakes for statues, due to their immobility and size.
size.
4th Jul '15 10:36:44 AM nombretomado
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-->-- '''Kain''', ''{{Legacy Of Kain}}''

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-->-- '''Kain''', ''{{Legacy ''VideoGame/{{Legacy Of Kain}}''
20th Apr '15 9:40:12 AM Lythande
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* ''Manga/{{Inuyasha}}'': A pair of such statues guard the doorway to the underworld.

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* ''Manga/{{Inuyasha}}'': A pair of such statues guard the doorway to the underworld.
underworld. When approached they proclaim that no one living can pass, and then ask if the intruder wishes to pass. If you do, obviously they have to kill you. The one person allowed to pass without a fight is [[spoiler: Sesshoumaru, because he wields Tenseiga.]]
29th Mar '15 11:11:34 PM Chabal2
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Added DiffLines:

* ''VideoGame/StarcraftII'': One of the early Terran missions has you grab a Protoss-defended artifact before the Zerg can. The artifact is surrounded by doodad statues, who then activate when you grab it.
1st Mar '15 3:38:26 AM SeptimusHeap
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* A pretty stock scenario in ''DungeonsAndDragons'' (the iconic dungeon environments no doubt have something to do with it). The actual statues can range from "mere" fairly regular ones temporarily animated by a spell over "proper" {{golem}}s to more exotic cases like clockwork automata or one-of-a-kind constructs dreamt up by a particular scenario designer; at least one edition of the game (the "basic" one later compiled into the ''Rules Cyclopedia'') even featured several types of ''literal'' "living statue" monsters as essentially lower-powered golem expies to throw at less experienced groups of player characters.

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* A pretty stock scenario in ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' (the iconic dungeon environments no doubt have something to do with it). The actual statues can range from "mere" fairly regular ones temporarily animated by a spell over "proper" {{golem}}s to more exotic cases like clockwork automata or one-of-a-kind constructs dreamt up by a particular scenario designer; at least one edition of the game (the "basic" one later compiled into the ''Rules Cyclopedia'') even featured several types of ''literal'' "living statue" monsters as essentially lower-powered golem expies to throw at less experienced groups of player characters.
18th Nov '14 3:14:10 PM Underachiever
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[[folder: TabletopGames]]
* A pretty stock scenario in ''DungeonsAndDragons'' (the iconic dungeon environments no doubt have something to do with it). The actual statues can range from "mere" fairly regular ones temporarily animated by a spell over "proper" {{golem}}s to more exotic cases like clockwork automata or one-of-a-kind constructs dreamt up by a particular scenario designer; at least one edition of the game (the "basic" one later compiled into the ''Rules Cyclopedia'') even featured several types of ''literal'' "living statue" monsters as essentially lower-powered golem expies to throw at less experienced groups of player characters.
[[/folder]]



[[folder: TabletopGames]]
* In the LivingForgottenRealms setting of fourth edition ''DungeonsAndDragons'', if you see statues ''anywhere'' you can expect to be attacked by them at some point.
[[/folder]]
4th Jul '14 5:29:03 PM Aiguille
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* ''{{Warcraft}}'': At one point in the third game there's a hallway with statues of armored men on either side. Further down the hallway are robotic golems which activate when you reach them (complete with "The statues are coming to life!" in case you missed the point). Not a very well-done one though, as the golems and the statues look nothing like each other.

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* ''{{Warcraft}}'': ''VideoGame/WarcraftIII'': At one point in the third game there's a hallway with statues of armored men on either side. Further down the hallway are robotic golems which activate when you reach them (complete with "The statues are coming to life!" in case you missed the point). Not a very well-done one though, as the golems and the statues look nothing like each other.
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