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* ''TabletopGame/{{Papayoo}}'' is a meaner variation of ''TabletopGame/{{Hearts}}'': instead of having Hearts worth 1 point each, a fifth suit named Payoo is introduced and they each are worth their numerical value ranging from 1 to 20. There is also Papayoo - a randomly-selected 7 of one of the four regular suits is worth 40 points.
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!!In-Universe Examples:

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Spelling fix. Bowser's Peculiar Peak actually doesn't punish you for winning minigames in 1st (in a 4-player game, that means they don't get two Bowser Dice Blocks and in a 3 or 2-player game, they still get one but it's the 1-2 block.


* ''VideoGame/DonkeyKongBarrelBlast'': Candy's Challenge #26, "Let Wrinkly Kong Win!", requires the player to make sure Wrinkly Kong finishes in first place, against two enemy Kremlings--along with the player themself.

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* ''VideoGame/DonkeyKongBarrelBlast'': Candy's Challenge #26, "Let Wrinkly Kong Win!", requires the player to make sure Wrinkly Kong finishes in first place, against two enemy Kremlings--along with the player themself.themselves.



** ''[[VideoGame/MarioPartyIslandTour Island Tour]]'': The main objective of the board Bowser's Peculiar Peak is to be the ''last'' player to reach the goal line, since the ones reaching first will be punished by Bowser (this also requires ''losing'' the minigames to the fullest extent possible).

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** ''[[VideoGame/MarioPartyIslandTour Island Tour]]'': The main objective of the board Bowser's Peculiar Peak is to be the ''last'' player to reach the goal line, since the ones reaching first will be punished by Bowser (this also requires ''losing'' the minigames to the fullest extent possible).Bowser.
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* The Heretic in ''TabletopGame/BloodOnTheClocktower'' reverses the win and loss conditions for both sides. If you're on team good, better hope the demon doesn't find out there's a Heretic in play, because they'll almost certainly pick ''themselves'' to die, which normally is a loss for evil, but flips to a win for them.
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* [[https://en.wikipedia.org/wiki/Nim Nim]], the most well-known impartial game, is commonly played as a misère game, where the player to take the last object loses instead of winning. The (solved) strategy for winning is exactly the same as in normal play, except when there's one object remaining in each pile. You would need to create an odd number of piles for the other player instead of an even number so that they would be forced to take the last object.

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* [[https://en.wikipedia.org/wiki/Nim [[GameOfNim Nim]], the most well-known impartial game, is commonly played as a misère game, where the player to take the last object loses instead of winning. The (solved) strategy for winning is exactly the same as in normal play, except when there's one object remaining in each pile. You would need to create an odd number of piles for the other player instead of an even number so that they would be forced to take the last object.

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