History Main / Minmaxing

4th Jul '17 3:20:45 PM WillKeaton
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** Then you have the "alternate" strips, where [[http://www.darthsanddroids.net/magiciansandmunchkins/episodes/0050.html everybody does it]].

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** Then you have the "alternate" strips, where [[http://www.darthsanddroids.net/magiciansandmunchkins/episodes/0050.html everybody does it]].it.]]
4th Jul '17 3:20:29 PM WillKeaton
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* Personal Optimization aka Munchkinery 101, a popular class in FanFic/HarryPotterAndTheMunchkins, is all about min-maxing students' lives and ensuring they have the skills to reach their optimum stat growth.

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* Personal Optimization aka Munchkinery 101, a popular class in FanFic/HarryPotterAndTheMunchkins, ''FanFic/HarryPotterAndTheMunchkins,'' is all about min-maxing students' lives and ensuring they have the skills to reach their optimum stat growth.
22nd Jun '17 6:46:42 AM Unityd3v
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* Non-RPG, fighting examples come in from certain team based [[FightingGame fighting games]].
** Team building in ''VideoGame/TheKingOfFighters usually revolves around how the characters work with the franchises various [[ManaMeter super meters]]. A character designated as a battery is one that consumes less meter and builds more for the rest of their team, they're usually placed first or second in a team. Meanwhile, an anchor is usually a character who can deal a lot of damage but requires a lot of meter, meaning they're saver for last.
*** ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' takes this a step further with its "Groove" system. Each "groove" has it's own kind of super meter, on top of additional skills. The most important skill is rolling, since a [[GoodBadBug glitch]] allows the invincibility of a roll to be transferred over to a move. This means that the best characters in the game are those that work well with the grooves with rolling (C, A, N and K). Team building then involves finding characters that work best with these grooves, while also considering the traditional rules on team composition and meter build.
** Tag team fighting games, especially those with assists, are the king of this trope, especially some form of [[AssistCharacter assist]] or [[CombinationAttack team]] attack is involved. This is most prevalent in the ''VideoGame/MarvelVsCapcom'' games where team composition is based on how well characters work with each other.
*** The infamous "Team [=Clockw0rk=]" in VideoGame/MarvelVsCapcom2, named after the player who invented it, of VideoGame/{{Strider}} and [[DoctorDoom Dr. Doom]] worked so well because of the latter's "Ouroboros" hyper that had him surrounded by a pair of [[AttackDrone orbs]] that fired projectiles. This synergized well with Dr. Doom's Molecular Shield assist which had him generate a field of rocks that he then threw at his opponent. Using these two, a good player could lock their opponent down, keeping them blocking while they ate chip damage.
*** [[VideoGame/{{Darkstalkers}} Morrigan]] and Dr. Doom was the dominant team in ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel Vs. Capcom 3]]'' Similar to Strider's Ouroboros trap in 2, Morrigan could use her Astral Vision hyper to create a clone of herself behind the opponent, and then use that to create a [[BulletHell barrage of fireballs]], using a technique called [[LagCancel fly-cancelling]]. Meanwhile, Dr. Doom's Hidden Missiles assist would launch a number of missiles into the air that would then come down from the sky on the opponent, keeping them from jumping out of Morrigan's fireball barrage.
16th Jun '17 10:11:11 PM nombretomado
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* ''SeventhSea'' looks to have been designed with min-maxing in mind. The game provides players only one chance to gain extra Hero Points for the game's PointBuySystem, called a Hubris. Hubrises are all open-ended and allow the GM to force the character either reroll or deliberately make a bad decision. In addition, taking a Hubris forbids taking a Virtue, a surprisingly powerful ability that a character can only have one of. In addition, the game has characters generate "Drama Dice," which can be added to rolls, used for specific abilities (Virtues, Glamour magic, etc.), and become XP if unspent at the end of a story arc. Drama Dice are assigned based on the character's ''lowest'' primary stat, meaning that a well-rounded character has a pretty decent chance of gaining XP faster than one with an obvious DumpStat. Lastly, all five basic stats are relevant more or less constantly--Brawn affects melee damage and ability to tank damage, Finesse governs all attack rolls, Wits is used for defense and almost everything out of combat, Resolve resist fear and determines how badly wounds slow you down, and Panache sets how many times you act per combat round. Since everything is bought on a PointBuySystem, this motivates all but the most specific builds (for example, a character specializing in pistols has limited use for Brawn) to avoid having a DumpStat.

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* ''SeventhSea'' ''TabletopGame/SeventhSea'' looks to have been designed with min-maxing in mind. The game provides players only one chance to gain extra Hero Points for the game's PointBuySystem, called a Hubris. Hubrises are all open-ended and allow the GM to force the character either reroll or deliberately make a bad decision. In addition, taking a Hubris forbids taking a Virtue, a surprisingly powerful ability that a character can only have one of. In addition, the game has characters generate "Drama Dice," which can be added to rolls, used for specific abilities (Virtues, Glamour magic, etc.), and become XP if unspent at the end of a story arc. Drama Dice are assigned based on the character's ''lowest'' primary stat, meaning that a well-rounded character has a pretty decent chance of gaining XP faster than one with an obvious DumpStat. Lastly, all five basic stats are relevant more or less constantly--Brawn affects melee damage and ability to tank damage, Finesse governs all attack rolls, Wits is used for defense and almost everything out of combat, Resolve resist fear and determines how badly wounds slow you down, and Panache sets how many times you act per combat round. Since everything is bought on a PointBuySystem, this motivates all but the most specific builds (for example, a character specializing in pistols has limited use for Brawn) to avoid having a DumpStat.
14th Jun '17 8:02:27 AM Edvardelis
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*** Played completely straight in Survival mode. Due to it's NintendoHard nature, you pretty much have to min-max in order to survive.
8th Jun '17 9:02:33 PM nombretomado
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** In'' DungeonFighterOnline'', This is not so much a problem in PVE, because you aren't expected to use the claws of evisceration +10 with the blood metal set, also upgraded, with only points in skills that allow infinite juggle. The PVE is fair enough that nobody cares what build you use as long as you can do decent damage to the enemy. PVP, on the other hand, you need to because everybody else is going to as well, because any seasoned opponent is going to be optimized for PVP, meaning you need your best skills if you want to get more than 2 hits in.

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** In'' DungeonFighterOnline'', In ''VideoGame/DungeonFighterOnline'', This is not so much a problem in PVE, because you aren't expected to use the claws of evisceration +10 with the blood metal set, also upgraded, with only points in skills that allow infinite juggle. The PVE is fair enough that nobody cares what build you use as long as you can do decent damage to the enemy. PVP, on the other hand, you need to because everybody else is going to as well, because any seasoned opponent is going to be optimized for PVP, meaning you need your best skills if you want to get more than 2 hits in.
4th May '17 6:35:58 AM TheCuza
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*** Charisma can still be used as a DumpStat. It does about three things: Increase a speech and barter a little bit, add some dialog options and increase 'Nerve', which is a semi-hidden stat that increases the damage your companions do in combat. All but the third one are absolutely useless, since a character can easily reach speech and barter 100 even with a CHA of 1. The 'Nerve'-stat can be nice, but companions are still plenty powerful without it and the points needed to raise it are better spent elsewhere.

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*** Charisma can still be used as a DumpStat. It does about three things: Increase a speech and barter a little bit, add some dialog options and increase 'Nerve', "Companion Nerve", which is a semi-hidden stat that increases the damage and defense of your companions do in combat.by 5% for each Charisma point. All but the third one are absolutely useless, since a character can easily reach speech and barter 100 even with a CHA of 1. The 'Nerve'-stat Nerve stat can be nice, but companions are still do plenty powerful of damage without it and you can just put them in better armour to up their defense, so the points needed to raise it are better spent elsewhere.
10th Apr '17 10:47:36 PM ArcaneAzmadi
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*** Of course, this actually can turn into a problem for people who have SuperOCD, for whom being a perfectionist (to the point that it obstructs their ability to get their work done in a timely manner because they get hung up on trivial minutiae) ''is'' actually their biggest weakness.
2nd Apr '17 11:36:22 PM Jice_Wumpkin
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** ''Almost'' averted in Fallout 4. High Intelligence is still really useful but simulated with a early level Luck perk, and there's generally no StatToRuleThemAll. MinMaxing is still very powerful as level 10 perks are generally VERY useful, but will be countered by equally huge disadvantages.

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** ''Almost'' averted in Fallout 4. High Intelligence is still really useful but simulated with a early level Luck perk, and there's generally no StatToRuleThemAll.OneStatToRuleThemAll. MinMaxing is still very powerful as level 10 perks are generally VERY useful, but will be countered by equally huge disadvantages.



* In ''StarWars: KnightsOfTheOldRepublic'', you can gain extra Jedi levels by refusing to level up your non-Jedi class in the first fifth of the game. Taken to the extreme, you could delay taking all but level 2 (forced on you by the introductory tutorial mission) until becoming a Jedi, thus gaining 18 Jedi levels by the end of the game instead of the normal 10/10 split.\\\
This was difficult with more than one or two levels shifted, though, because, as you approached the "expected to be level 10-ish" areas, you had to rely more on the support friends, who were not really up to the task, especially on hard. Having the actually inadequate Bastila-as-lead dragging around a level 2 piece of tissue paper is quite the experience.

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* In ''StarWars: KnightsOfTheOldRepublic'', you can gain extra Jedi levels by refusing to level up your non-Jedi class in the first fifth of the game. Taken to the extreme, you could delay taking all but level 2 (forced on you by the introductory tutorial mission) until becoming a Jedi, thus gaining 18 Jedi levels by the end of the game instead of the normal 10/10 split.\\\
split.
**
This was difficult with more than one or two levels shifted, though, because, as you approached the "expected to be level 10-ish" areas, you had to rely more on the support friends, who were not really up to the task, especially on hard. Having the actually inadequate Bastila-as-lead dragging around a level 2 piece of tissue paper is quite the experience.
2nd Apr '17 4:43:52 PM nombretomado
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* Nippon Ichi games are built around minmaxing. In most games, you can min-max your character's base stats through Reincarnation (returning to level 1 with all of the stat bonuses accumulated through your original class' lifespan and, if you're not a named character, go into a class with better stat growths). You can min-max your weapons, armor, and accessories. In PhantomBrave, you can even min-max dungeons and titles (that give out extra statistical benefits).

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* Nippon Ichi games are built around minmaxing. In most games, you can min-max your character's base stats through Reincarnation (returning to level 1 with all of the stat bonuses accumulated through your original class' lifespan and, if you're not a named character, go into a class with better stat growths). You can min-max your weapons, armor, and accessories. In PhantomBrave, ''VideoGame/PhantomBrave'', you can even min-max dungeons and titles (that give out extra statistical benefits).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Minmaxing