History Main / Miniboss

8th May '16 4:02:29 AM TheOneWhoTropes
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* The ''AceCombat'' games usually have this in the form of either one-time-appearance enemies (such as post-mission update enemies) or the antagonist ace squadrons, such as Yellow Squadron and Strigon Team; the former becomes a DegradedBoss by ''[[AceCombat04ShatteredSkies 04]]'''s final mission though.

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* The ''AceCombat'' games usually have this in the form of either one-time-appearance enemies (such as post-mission update enemies) or the antagonist ace squadrons, such as Yellow Squadron and Strigon Team; the former becomes a DegradedBoss by ''[[AceCombat04ShatteredSkies ''[[VideoGame/AceCombat04ShatteredSkies 04]]'''s final mission though.
12th Dec '15 1:42:22 PM MyFinalEdits
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** In the ''VideoGame/MetroidPrime'' series, bosses and mini-bosses are sorted by the rewards and outcomes upon beating them. In the first, minibosses and actual bosses are easily distinquished: mini-bosses don't have a health bar and [[DegradedBoss tend to become recurring enemies later on]]. In ''Echoes'', both main bosses and mini-bosses have a healthbar, but the Energy Controller guardians are often considered to be main bosses and the item guardians mini-bosses (although in this case some of the [[ThatOneBoss most annoying fights]] are item guardians). ''Corruption'' has several mini-bosses, including corrupted hunters, that you fight about halfway through the zones and planets (the actual bosses are the Leviathan Guardians).
** ''Hunters'' has the six antagonic hunters (fought at various midpoints of the areas) and the Fire and Arctic Spawns. The main bosses are the Octoliths' protectors ([[RecurringBoss Slench and Cretaphid]]) and [[FinalBoss Gorea]].

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** In the ''VideoGame/MetroidPrime'' series, ''VideoGame/MetroidPrimeTrilogy'', bosses and mini-bosses are sorted by the rewards and outcomes upon beating them. In [[VideoGame/MetroidPrime the first, first game]], minibosses and actual bosses are easily distinquished: mini-bosses don't have a health bar and [[DegradedBoss tend to become recurring enemies later on]]. In ''Echoes'', ''VideoGame/MetroidPrime2Echoes'', both main bosses and mini-bosses have a healthbar, but the Energy Controller guardians are often considered to be main bosses and the item guardians mini-bosses (although in this case some of the [[ThatOneBoss most annoying fights]] are item guardians). ''Corruption'' ''VideoGame/MetroidPrime3Corruption'' has several mini-bosses, including corrupted hunters, that you fight about halfway through the zones and planets (the actual bosses are the Leviathan Guardians).
** ''Hunters'' ''VideoGame/MetroidPrimeHunters'' has the six antagonic hunters (fought at various midpoints of the areas) and the Fire and Arctic Spawns. The main bosses are the Octoliths' protectors ([[RecurringBoss Slench and Cretaphid]]) and [[FinalBoss Gorea]].
11th Dec '15 11:39:02 PM Thepenguinking2
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A Mini-Boss, Sub Boss or Mid Boss is a distinct, generally unique, stronger-than-average monster that you encounter usually halfway to two-thirds through the level/dungeon/etc. It is noteworthy because it's tougher than any ordinary enemy (and isn't encountered under normal conditions like a GiantMook), yet it still isn't as strong as the actual {{boss|Battle}} that awaits you at the end. In story terms, the MiniBoss is often TheDragon to the level boss.

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A Mini-Boss, Sub Boss or Mid Boss is a distinct, generally unique, stronger-than-average monster that you encounter usually halfway to two-thirds through the level/dungeon/etc. It is noteworthy because it's tougher than any ordinary enemy (and isn't encountered under normal conditions like a GiantMook), yet it still isn't as strong as the actual {{boss|Battle}} that awaits you at the end. In story terms, the MiniBoss mini-boss is often TheDragon to the level boss.



If there is one, the reward for defeating the MiniBoss is usually a map of the level, the featured item or weapon of the dungeon (as in the case of ''Franchise/TheLegendOfZelda'' games), or a PlotCoupon, such as the Boss Key.

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If there is one, the reward for defeating the MiniBoss mini-boss is usually a map of the level, the featured item or weapon of the dungeon (as in the case of ''Franchise/TheLegendOfZelda'' games), or a PlotCoupon, such as the Boss Key.



* Beginning in ''VideoGame/WildArms3'', the ''WildArms'' series began having {{Mini Boss}}es literally pop out of nowhere - the party will be shown walking around an empty corridor, one person says "Something's coming!" (or words to that effect), and boom, you're fighting a GiantSpaceFleaFromNowhere.

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* Beginning in ''VideoGame/WildArms3'', the ''WildArms'' series began having {{Mini Boss}}es mini-bosses literally pop out of nowhere - the party will be shown walking around an empty corridor, one person says "Something's coming!" (or words to that effect), and boom, you're fighting a GiantSpaceFleaFromNowhere.
26th Oct '15 12:13:03 PM Thnikkafan
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* ''VideoGame/{{Undertale}}'' has one for each of the first four stages - [[FriendlyGhost Napstablook]] for the Ruins, [[BigFriendlyDog Greater Dog]] for Snowdin, [[MurderousMannequin Mad Dummy]] for Waterfall, and [[CuteMonsterGirl Muffet]] for Hotland. All of them but the Greater Dog have their own versions of the same theme. Muffet, however, borders on being a regular boss (albeit a GiantSpaceFleaFromNowhere) due to being able to (a) change your heart color - something generally reserved for major bosses, and (b) [[ThatOneBoss absolutely destroy you.]]
14th Sep '15 11:14:42 PM MyFinalEdits
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* ''VideoGame/{{Splatoon}}'' has Octostriker, fought in one stage per world in Octo Valley mode. In each of its levels, it will periodically attack the player with a cyclone of ink, making the level more difficult. Only when the player meets the Octostriker in person, the battle will ensue. Also an example of RecurringBoss.
14th Sep '15 11:06:38 PM MyFinalEdits
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5th Jul '15 6:18:39 AM Prfnoff
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* Many run-and-gun games like ''VideoGame/{{Contra}}'', ''GunstarHeroes'', ''AlienSoldier'' and ''AlienHominid'' are usually ''filled'' with them. ''Contra: Shattered Soldier'', being a BossGame, has at least three per level, some being tougher than the stage-end boss.

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* Many run-and-gun games like ''VideoGame/{{Contra}}'', ''GunstarHeroes'', ''AlienSoldier'' ''VideoGame/GunstarHeroes'', ''VideoGame/AlienSoldier'' and ''AlienHominid'' ''VideoGame/AlienHominid'' are usually ''filled'' with them. ''Contra: Shattered Soldier'', being a BossGame, has at least three per level, some being tougher than the stage-end boss.
22nd Jun '15 5:28:38 PM nombretomado
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* ''TheKingOfFighters'' will sometimes have a character challenge you from nowhere, interrupting the normal flow. These characters usually fight alone (unlike the usual team battle), but usually have increased defense to balance it. In the console version of ''KOF XI'', your actions up to that point determined the midboss, and if you beat them, you unlocked them.

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* ''TheKingOfFighters'' ''VideoGame/TheKingOfFighters'' will sometimes have a character challenge you from nowhere, interrupting the normal flow. These characters usually fight alone (unlike the usual team battle), but usually have increased defense to balance it. In the console version of ''KOF XI'', your actions up to that point determined the midboss, and if you beat them, you unlocked them.
12th May '15 1:28:57 PM nombretomado
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* ''GodHand'' loves these; every stage has at least one, and most have two or better.

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* ''GodHand'' ''VideoGame/GodHand'' loves these; every stage has at least one, and most have two or better.
16th Apr '15 10:44:38 AM MyFinalEdits
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** There is one for each of the 2D games, so they also act as {{Recurring Boss}}es: Birdo in ''VideoGame/SuperMarioBros2'', Boom-Boom in ''VideoGame/SuperMarioBros3'', Reznor in ''VideoGame/SuperMarioWorld'', Bowser Jr. in ''VideoGame/NewSuperMarioBros'', and the first Koopaling fights in ''VideoGame/NewSuperMarioBrosWii'' (facing them a second time, with a tougher battlefield, counts as proper boss battles).

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** There is one for each of the 2D games, so they also act as {{Recurring Boss}}es: Birdo in ''VideoGame/SuperMarioBros2'', Boom-Boom in ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosU'', Reznor in ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBros2'', Bowser Jr. in ''VideoGame/NewSuperMarioBros'', ''VideoGame/NewSuperMarioBros'' and the 3D game ''VideoGame/SuperMarioSunshine'' (in the form of Shadow Mario, and always in an level episode ''[[InvertedTrope past the defeat of a boss]]''), and the first Koopaling fights in ''VideoGame/NewSuperMarioBrosWii'' (facing them a second time, with a tougher battlefield, counts as proper boss battles).battles). Some of these games also have unique non-recurring minibosses fought at certain points, like [[spoiler:Hawkmouth]] in ''Super Mario Bros 2'', Big Boo in ''World'', Kamek in ''New Super Mario Bros Wii'', ''U'' and ''Luigi U''.



** ''VideoGame/SuperMarioSunshine'' inverts the trope, as in each level you first face the local boss, and then Shadow Mario near the end. Played straight with other opponents that appear in earlier missions like the Polluted Piranha Plant, the Plungelos and Phantamanta).

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** ''VideoGame/SuperMarioSunshine'' inverts the trope, as has, in each level you first face the local boss, and then addition to Shadow Mario near the end. Played straight with other opponents that appear in earlier missions like Mario, the Polluted Piranha Plant, Plant (fought five times), the Plungelos and Phantamanta).Phantamanta.
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