History Main / Miniboss

7th Mar '17 11:13:01 AM BeerBaron
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* The seven Ash Vampires in ''VideoGame/TheElderScrollsIIIMorrowind'', who are the younger brothers of the final boss. The one that fits the bill best is Dagoth Gilvoth, as he is found in the same dungeon as the final boss (the other six Ash Vampires are the bosses of their own smaller dungeons).

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* ''VideoGame/TheElderScrollsIIIMorrowind'': The seven final area in the main quest and each of the main quests of the expansions features one of these.
** About halfway through Dagoth Ur's Red Mountain citadel, you'll face Dagoth Gilvoth, one of Dagoth Ur's Ash Vampire minions. (The six other
Ash Vampires in ''VideoGame/TheElderScrollsIIIMorrowind'', who the game are each the younger brothers of the final boss. The one that fits the bill best is Dagoth Gilvoth, as he is found in the same dungeon as the final boss (the other six Ash Vampires are the bosses of their own smaller dungeons).stronghold.)
** In ''Tribunal'', near the end of [[spoiler: Sotha Sil's Clockwork City]], you'll have to battle the Imperfect, a giant [[MechaMook fabricant]] which hits hard and comes with [[ShockAndAwe lightning attacks]].
** In Bloodmoon, you'll face several of these [[spoiler: [[HuntingTheMostDangerousGame as your fellow competitors inside Hircine's glacial hunting grounds]]]].
3rd Mar '17 11:44:05 PM MyFinalEdits
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* The ''VideoGame/MonsterHunter'' games have three groups of large monsters that serve this role: Fanged Beasts (Arzuros, Lagombi and Volvidon) Theropod Bird Wyverns (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi and Great Baggi), and certain Theropods (Vespoid Queen, male Seltas). These monsters have a lower HP than others, are considered to have a threat level of only two stars (all other large monsters have three or more), and have a soft-paced battle theme that differs from those of the main areas where they're found; and since they're the lowest-ranked large monsters there's always a BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.

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* The ''VideoGame/MonsterHunter'' games have three groups of large monsters that serve this role: Ursid Fanged Beasts (Arzuros, Lagombi and Volvidon) Theropod Bird Wyverns (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi and Great Baggi), and certain Theropods Neopterons (Vespoid Queen, male Seltas). Seltas and its Desert subspecies). These monsters have a lower HP than others, are considered to have a threat level of only two three stars (all other (the lowest for a large monsters have three or more), monster), and have a soft-paced battle theme that differs from those of the main areas where they're found; and since they're the lowest-ranked large monsters there's always a BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.
25th Feb '17 11:24:18 AM nombretomado
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* The ''AceCombat'' games usually have this in the form of either one-time-appearance enemies (such as post-mission update enemies) or the antagonist ace squadrons, such as Yellow Squadron and Strigon Team; the former becomes a DegradedBoss by ''[[VideoGame/AceCombat04ShatteredSkies 04]]'''s final mission though.

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* The ''AceCombat'' ''VideoGame/AceCombat'' games usually have this in the form of either one-time-appearance enemies (such as post-mission update enemies) or the antagonist ace squadrons, such as Yellow Squadron and Strigon Team; the former becomes a DegradedBoss by ''[[VideoGame/AceCombat04ShatteredSkies 04]]'''s final mission though.
2nd Feb '17 8:07:06 AM MyFinalEdits
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* At least since ''VideoGame/KirbysAdventure,'' Kirby games have had a bunch of recurring ones, though one of them, Poppy Bros Sr, debuted in the very first game. In the games with a BossRush mode, they appear again in groups to make up for the lack of power compared to a normal boss. Some of them provide hard to come by [[PowerCopying abilities]] such as Cook.

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* ''Franchise/{{Kirby}}'':
**
At least since ''VideoGame/KirbysAdventure,'' ''VideoGame/KirbysAdventure'', Kirby games have had a bunch of recurring ones, though one of them, Poppy Bros Sr, debuted in the very first game. In the games with a BossRush mode, they appear again in groups to make up for the lack of power compared to a normal boss. Some of them provide hard to come by [[PowerCopying abilities]] such as Cook.



* The ''VideoGame/{{Darius}}'' series has Sub Bosses as tradition. Particularly notable are the Sub Bosses of ''Darius Gaiden''; each sub-boss has a spherical orb, usually on the top of it; if you destroy just that part, you can collect the orb, causing the sub-boss to pull a HeelFaceTurn and fight for you! Though, it slowly explodes over time and eventually dies. For those who play this game for score, clearing the game nets a huge bonus for each sub-boss captured.

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* The ''VideoGame/{{Darius}}'' series has Sub Bosses as tradition. tradition.
**
Particularly notable are the Sub Bosses of ''Darius Gaiden''; each sub-boss has a spherical orb, usually on the top of it; if you destroy just that part, you can collect the orb, causing the sub-boss to pull a HeelFaceTurn and fight for you! Though, it slowly explodes over time and eventually dies. For those who play this game for score, clearing the game nets a huge bonus for each sub-boss captured.



* For an action-adventure game that follows the footsteps of ''Zelda'', ''VideoGame/{{Okami}}'' has a miniboss cast as well. In order of appearance, they are Waka, the Satomi Canine Warriors, the Tube Foxes, [[spoiler:Evil Rao]], Oki, and [[spoiler:Nagi]]. A [[BonusBoss Bandit Spider]], almost a replica of the first boss, can also be fought three times (one in each of the Devil Gate grottos that house the ''very'' difficult MultiMookMelee matches). Lastly, judging from the tense music, the three big fish creatures that are [[FishingMinigame captured]] at different points (Whopper, Cutlass Sword and Marlin) are minibosses as well.

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* For an action-adventure game that follows the footsteps of ''Zelda'', ''VideoGame/{{Okami}}'' has a miniboss cast as well. In order of appearance, they are Waka, the Satomi Canine Warriors, the Tube Foxes, [[spoiler:Evil Rao]], Oki, and [[spoiler:Nagi]]. A [[BonusBoss Bandit Spider]], almost a replica of the first boss, can also be fought three times (one in each of the Devil Gate grottos that house the ''very'' difficult MultiMookMelee matches). Lastly, judging from the tense music, music and the fact that they have to be hit more than once before giving up, the three big fish creatures that are [[FishingMinigame captured]] at different points (Whopper, Cutlass Sword and Marlin) are minibosses as well.



* ''VideoGame/ResidentEvil4'' has a few (with Dr. Salvador basically being a MascotMook) and are often fought in order to get an important item, or gain access to an area.

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* ''VideoGame/ResidentEvil4'' has a few (with Dr. Salvador basically being doubling as a MascotMook) and are often fought in order to get an important item, or gain access to an area.



** In ''Brawl'', minibosses are very plentiful in the Subspace Emissary, and include dark versions of Diddy, Peach, Zelda and (during The Great Maze) all remaining characters that appeared up to that point.

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** In ''Brawl'', minibosses are very plentiful in the Subspace Emissary, and include dark versions of Diddy, Peach, Zelda and (during The Great Maze) all remaining characters that appeared up to that point. Strangely, ''Brawl'' is also the only game in the series whose Classic Mode averts this trope, since the designated QuirkyMinibossSquad (the Fighting Alloys) are only fought in the [[MultiMookMelee Multi Mook Brawl]] modes.



* ''VideoGame/{{Splatoon}}'' has Octostriker, fought in one stage per world in Octo Valley mode. In each of its levels, it will periodically attack the player with a cyclone of ink, making the level more difficult. Only when the player meets the Octostriker in person, the battle will ensue. Also an example of RecurringBoss.

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* ''VideoGame/{{Splatoon}}'' has Octostriker, fought in one stage per world (minus the first) in Octo Valley mode. In each of its levels, it will periodically attack the player with a cyclone of ink, making the level more difficult. Only when the player meets the Octostriker in person, the battle will ensue. Also an example of RecurringBoss.
1st Feb '17 11:35:43 PM MyFinalEdits
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** There is one for each of the 2D games, so they also act as {{Recurring Boss}}es: Birdo in ''VideoGame/SuperMarioBros2'', Boom-Boom in ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosU'', Reznor in ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBros2'', Bowser Jr. in ''VideoGame/NewSuperMarioBros'' and the 3D game ''VideoGame/SuperMarioSunshine'' (in the form of Shadow Mario, and always in an level episode ''[[InvertedTrope past the defeat of a boss]]''), and the first Koopaling fights in ''VideoGame/NewSuperMarioBrosWii'' (facing them a second time, with a tougher battlefield, counts as proper boss battles). Some of these games also have unique non-recurring minibosses fought at certain points, like [[spoiler:Hawkmouth]] in ''Super Mario Bros 2'', Big Boo in ''World'', Kamek in ''New Super Mario Bros Wii'', ''U'' and ''Luigi U''.
** Among the many things that separate ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' and its sequels from the other Mario platformers, is that every world has its own miniboss, instead of the game having just one appearing every time it can.

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** There is one for each of the 2D games, so they also act as {{Recurring Boss}}es: Birdo in ''VideoGame/SuperMarioBros2'', Boom-Boom in ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosU'', Reznor in ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBros2'', Bowser Jr. in ''VideoGame/NewSuperMarioBros'' and the 3D game ''VideoGame/SuperMarioSunshine'' (in the form of Shadow Mario, and always in an level episode ''[[InvertedTrope past the defeat of a boss]]''), and the first Koopaling fights in ''VideoGame/NewSuperMarioBrosWii'' (facing them a second time, with a tougher battlefield, counts as proper boss battles). Some of these games also have unique non-recurring minibosses fought at certain points, like [[spoiler:Hawkmouth]] [[spoiler:the living Mask Gate]] in ''Super Mario Bros 2'', Big Boo in ''World'', Kamek in ''New Super Mario Bros Wii'', ''U'' and ''Luigi U''.
U'', and Sumo Bro in the latter two games.
** Among the many things that separate ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' ''VideoGame/SuperMarioWorld2YoshisIsland'' and its sequels from the other Mario ''Mario'' platformers, is that every world has its own miniboss, instead of the game having just one appearing every time it can.



* In ''VideoGame/BanjoKazooie'', you can tell an opponent is a miniboss if it's just [[WolfpackBoss a group of special enemies]], and note that they still lurk on their own in entire levels, like the main bosses. In ''Banjo-Tooie'', every single level is guarded by a full-fledged boss, while Klungo serves as the resident miniboss fought during key moments of the game (also, in the level HailfirePeaks, there are two dragons who can be fought, but the first one chosen - no matter which one - will invariably have only half of its usual HP; when the other dragon is fought, it has full HP. This effectively makes the latter the real boss of the level and the former only a mini-boss). In ''Nuts and Bolts'', there are almost no bosses or minibosses due to the different gameplay concepts.

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* In ''VideoGame/BanjoKazooie'', you can tell an opponent is a miniboss if it's just [[WolfpackBoss a group of special enemies]], and note that they still lurk on their own in entire levels, like the main bosses. In ''Banjo-Tooie'', every single level is guarded by a full-fledged boss, while Klungo serves as the resident miniboss fought during key moments of the game (also, in the level HailfirePeaks, there are two dragons who can be fought, but the first one chosen - no matter which one - will invariably have only half of its usual HP; when the other dragon is fought, it has full HP. This effectively makes the latter the real boss of the level and the former only a mini-boss).game. In ''Nuts and Bolts'', there are almost no bosses or minibosses due to the different gameplay concepts.
1st Feb '17 11:25:57 PM MyFinalEdits
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* In the third generation of ''VideoGame/MonsterHunter'' games (''Tri'', ''Portable 3rd'' and ''Ultimate''), there are two groups of large monsters that serve this role: Fanged Beasts (Arzuros, Lagombi and Volvidon) and series veteran Theropod Bird Wyverns (Great Jaggi, Great Wroggi and Great Baggi), the latter having had monsters in previous games. These monsters have a lower HP than others, and each group has a particular battle theme that differs from those of the main areas where they're found, and whenever a larger monster appears there is a BackgroundMusicOverride. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.

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* In the third generation of The ''VideoGame/MonsterHunter'' games (''Tri'', ''Portable 3rd'' and ''Ultimate''), there are two have three groups of large monsters that serve this role: Fanged Beasts (Arzuros, Lagombi and Volvidon) and series veteran Theropod Bird Wyverns (Great (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi and Great Baggi), the latter having had monsters in previous games. and certain Theropods (Vespoid Queen, male Seltas). These monsters have a lower HP than others, are considered to have a threat level of only two stars (all other large monsters have three or more), and each group has have a particular soft-paced battle theme that differs from those of the main areas where they're found, found; and whenever since they're the lowest-ranked large monsters there's always a larger monster appears there is a BackgroundMusicOverride.BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.
13th Dec '16 9:04:10 AM KingBowser9001
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Contrast FinalBoss, BossInMookClothing.

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Compare and contrast BossInMookClothing, which is comparable in power to this, but is skipped just as easily as an average mook. Contrast FinalBoss, BossInMookClothing.naturally.
9th Jun '16 2:41:42 PM StFan
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* ''VideoGame/{{La-Mulana}}'' has a great variety of minibosses scattered throughout the ruins. The Dimensional Corridor is packed with them, with 11 different minibosses to defeat before the area's BossBattle.

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has a great variety of minibosses scattered throughout the ruins. The Dimensional Corridor is packed with them, with 11 different minibosses to defeat before the area's BossBattle.
4th Jun '16 5:27:46 PM nombretomado
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** ''VideoGame/MortalKombatDeception'' changes things up a bit by having the tag team of Noob Saibot and Smoke. In the PS2 and Xbox versions, you had to unlock them, but on the Gamecube and PSP, they were available right away.
** ''VideoGame/MortalKombatArmageddon'' picks randomly from seven different MightyGlacier characters on the PS2 and Xbox. On the Wii, two normal fighters, Khameleon, who was only available on the Wii, and Scorpion, who's just there because he's the EnsembleDarkhorse, get added into the selection.

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** ''VideoGame/MortalKombatDeception'' changes things up a bit by having the tag team of Noob Saibot and Smoke. In the PS2 [=PS2=] and Xbox versions, you had to unlock them, but on the Gamecube and PSP, they were available right away.
** ''VideoGame/MortalKombatArmageddon'' picks randomly from seven different MightyGlacier characters on the PS2 [=PS2=] and Xbox. On the Wii, two normal fighters, Khameleon, who was only available on the Wii, and Scorpion, who's just there because he's the EnsembleDarkhorse, get added into the selection.
8th May '16 4:02:29 AM TheOneWhoTropes
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* The ''AceCombat'' games usually have this in the form of either one-time-appearance enemies (such as post-mission update enemies) or the antagonist ace squadrons, such as Yellow Squadron and Strigon Team; the former becomes a DegradedBoss by ''[[AceCombat04ShatteredSkies 04]]'''s final mission though.

to:

* The ''AceCombat'' games usually have this in the form of either one-time-appearance enemies (such as post-mission update enemies) or the antagonist ace squadrons, such as Yellow Squadron and Strigon Team; the former becomes a DegradedBoss by ''[[AceCombat04ShatteredSkies ''[[VideoGame/AceCombat04ShatteredSkies 04]]'''s final mission though.
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