History Main / Miniboss

15th Jul '17 9:43:07 AM nombretomado
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** Some of the character fights in ''VideoGame/SonicAdventure''. You only do them during story mode, and they are pathetically easy. In ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', ''VideoGame/{{Sonic Rush|Series}}'', ''VideoGame/SonicTheHedgehog2006'', and ''SonicAndTheBlackKnight'' however, they are classed as normal bosses, and some of them can be really irritating. There's also the E-100 robots from the same game.

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** Some of the character fights in ''VideoGame/SonicAdventure''. You only do them during story mode, and they are pathetically easy. In ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', ''VideoGame/{{Sonic Rush|Series}}'', ''VideoGame/SonicTheHedgehog2006'', and ''SonicAndTheBlackKnight'' ''VideoGame/SonicAndTheBlackKnight'' however, they are classed as normal bosses, and some of them can be really irritating. There's also the E-100 robots from the same game.
18th Jun '17 8:00:02 PM InfernoOmega
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** ''VideoGame/CastlevaniaBloodlines'' and ''VideoGame/CastlevaniaTheAdventureRebirth'' have mini bosses in each stage. They also use [[BattleThemeMusic their own battle music]].
** ''VideoGame/CastlevaniaRondoOfBlood'' occasionally has a more powerful and complex enemy during the level which you're required to defeat to progress.
26th May '17 8:22:54 AM ironcommando
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* Many run-and-gun games like ''VideoGame/{{Contra}}'', ''VideoGame/GunstarHeroes'', ''VideoGame/AlienSoldier'' and ''VideoGame/AlienHominid'' are usually ''filled'' with them. ''Contra: Shattered Soldier'', being a BossGame, has at least three per level, some being tougher than the stage-end boss.

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* Many run-and-gun RunAndGun games like ''VideoGame/{{Contra}}'', ''VideoGame/GunstarHeroes'', ''VideoGame/AlienSoldier'' and ''VideoGame/AlienHominid'' are usually ''filled'' with them. ''Contra: Shattered Soldier'', being a BossGame, has at least three per level, some being tougher than the stage-end boss.
20th May '17 4:39:35 PM nombretomado
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* ''{{Vindictus}}'' has so very many. Sometimes you even get [[DualBoss Dual Minibosses]]!

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* ''{{Vindictus}}'' ''VideoGame/{{Vindictus}}'' has so very many. Sometimes you even get [[DualBoss Dual Minibosses]]!
9th May '17 2:50:58 PM MyFinalEdits
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** The instruction manual of ''VideoGame/{{Metroid1}}'' referred to the two required-to-enter-the-final-area bosses (Kraid and Ridley) as "mini-bosses", which leaves Mother Brain as the only true boss in the game. Similarly, ''VideoGame/MetroidIIReturnOfSamus'' has no major bosses at all; it only has mini-bosses (Metroid evolutions of increasing strength) and a final boss (Metroid Queen).
** In ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidZeroMission'' all bosses other than final ones and those you need to kill to open a way to the final boss are considered minibosses.

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** The instruction manual of ''VideoGame/{{Metroid1}}'' ''VideoGame/{{Metroid 1}}'' referred to the two required-to-enter-the-final-area bosses required to enter the final area (Kraid and Ridley) as "mini-bosses", which leaves Mother Brain as the only true boss in the game. Similarly, ''VideoGame/MetroidIIReturnOfSamus'' The sequel, ''VideoGame/MetroidIIReturnOfSamus'', has no major bosses at all; it only has mini-bosses (Metroid evolutions of increasing strength) and a final boss (Metroid Queen).
** In ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidZeroMission'' all bosses other than final ones and those you need to kill to open a way to the final boss are considered minibosses.minibosses (which means Kraid and Ridley are nominally upgraded to main bosses in the latter game).



** ''VideoGame/LuigisMansionDarkMoon'' has the Poltergeists (each fought in a different level, and each of which requires a different strategy to be defeated) and the Three Sisters (fought together in one battle).
** ''VideoGame/MarioParty 9'' and ''10'' both have a signature miniboss per board in Story Mode, which is fought in the halfway point. In party mode, players can choose which one to fight regardless of the board they're playing. Notably, one of the minibosses, Bowser Jr., can also be fought in up to 10 different minigames, one of which is triggered by player choice when he or she lands upon the Bowser Jr. space.



* ''VideoGame/MarioParty 9'' has a signature miniboss per board in Story Mode, which is fought in the halfway point. In party mode, players can choose which one to fight regardless of the board they're playing. Notably, one of the minibosses, Bowser Jr., can also be fought in up to 10 different minigames, one of which is triggered by player choice when he or she lands upon the Bowser Jr. space.
7th Mar '17 11:13:01 AM BeerBaron
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* The seven Ash Vampires in ''VideoGame/TheElderScrollsIIIMorrowind'', who are the younger brothers of the final boss. The one that fits the bill best is Dagoth Gilvoth, as he is found in the same dungeon as the final boss (the other six Ash Vampires are the bosses of their own smaller dungeons).

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* ''VideoGame/TheElderScrollsIIIMorrowind'': The seven final area in the main quest and each of the main quests of the expansions features one of these.
** About halfway through Dagoth Ur's Red Mountain citadel, you'll face Dagoth Gilvoth, one of Dagoth Ur's Ash Vampire minions. (The six other
Ash Vampires in ''VideoGame/TheElderScrollsIIIMorrowind'', who the game are each the younger brothers of the final boss. The one that fits the bill best is Dagoth Gilvoth, as he is found in the same dungeon as the final boss (the other six Ash Vampires are the bosses of their own smaller dungeons).stronghold.)
** In ''Tribunal'', near the end of [[spoiler: Sotha Sil's Clockwork City]], you'll have to battle the Imperfect, a giant [[MechaMook fabricant]] which hits hard and comes with [[ShockAndAwe lightning attacks]].
** In Bloodmoon, you'll face several of these [[spoiler: [[HuntingTheMostDangerousGame as your fellow competitors inside Hircine's glacial hunting grounds]]]].
3rd Mar '17 11:44:05 PM MyFinalEdits
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* The ''VideoGame/MonsterHunter'' games have three groups of large monsters that serve this role: Fanged Beasts (Arzuros, Lagombi and Volvidon) Theropod Bird Wyverns (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi and Great Baggi), and certain Theropods (Vespoid Queen, male Seltas). These monsters have a lower HP than others, are considered to have a threat level of only two stars (all other large monsters have three or more), and have a soft-paced battle theme that differs from those of the main areas where they're found; and since they're the lowest-ranked large monsters there's always a BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.

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* The ''VideoGame/MonsterHunter'' games have three groups of large monsters that serve this role: Ursid Fanged Beasts (Arzuros, Lagombi and Volvidon) Theropod Bird Wyverns (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi and Great Baggi), and certain Theropods Neopterons (Vespoid Queen, male Seltas). Seltas and its Desert subspecies). These monsters have a lower HP than others, are considered to have a threat level of only two three stars (all other (the lowest for a large monsters have three or more), monster), and have a soft-paced battle theme that differs from those of the main areas where they're found; and since they're the lowest-ranked large monsters there's always a BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.
25th Feb '17 11:24:18 AM nombretomado
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* The ''AceCombat'' games usually have this in the form of either one-time-appearance enemies (such as post-mission update enemies) or the antagonist ace squadrons, such as Yellow Squadron and Strigon Team; the former becomes a DegradedBoss by ''[[VideoGame/AceCombat04ShatteredSkies 04]]'''s final mission though.

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* The ''AceCombat'' ''VideoGame/AceCombat'' games usually have this in the form of either one-time-appearance enemies (such as post-mission update enemies) or the antagonist ace squadrons, such as Yellow Squadron and Strigon Team; the former becomes a DegradedBoss by ''[[VideoGame/AceCombat04ShatteredSkies 04]]'''s final mission though.
2nd Feb '17 8:07:06 AM MyFinalEdits
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* At least since ''VideoGame/KirbysAdventure,'' Kirby games have had a bunch of recurring ones, though one of them, Poppy Bros Sr, debuted in the very first game. In the games with a BossRush mode, they appear again in groups to make up for the lack of power compared to a normal boss. Some of them provide hard to come by [[PowerCopying abilities]] such as Cook.

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* ''Franchise/{{Kirby}}'':
**
At least since ''VideoGame/KirbysAdventure,'' ''VideoGame/KirbysAdventure'', Kirby games have had a bunch of recurring ones, though one of them, Poppy Bros Sr, debuted in the very first game. In the games with a BossRush mode, they appear again in groups to make up for the lack of power compared to a normal boss. Some of them provide hard to come by [[PowerCopying abilities]] such as Cook.



* The ''VideoGame/{{Darius}}'' series has Sub Bosses as tradition. Particularly notable are the Sub Bosses of ''Darius Gaiden''; each sub-boss has a spherical orb, usually on the top of it; if you destroy just that part, you can collect the orb, causing the sub-boss to pull a HeelFaceTurn and fight for you! Though, it slowly explodes over time and eventually dies. For those who play this game for score, clearing the game nets a huge bonus for each sub-boss captured.

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* The ''VideoGame/{{Darius}}'' series has Sub Bosses as tradition. tradition.
**
Particularly notable are the Sub Bosses of ''Darius Gaiden''; each sub-boss has a spherical orb, usually on the top of it; if you destroy just that part, you can collect the orb, causing the sub-boss to pull a HeelFaceTurn and fight for you! Though, it slowly explodes over time and eventually dies. For those who play this game for score, clearing the game nets a huge bonus for each sub-boss captured.



* For an action-adventure game that follows the footsteps of ''Zelda'', ''VideoGame/{{Okami}}'' has a miniboss cast as well. In order of appearance, they are Waka, the Satomi Canine Warriors, the Tube Foxes, [[spoiler:Evil Rao]], Oki, and [[spoiler:Nagi]]. A [[BonusBoss Bandit Spider]], almost a replica of the first boss, can also be fought three times (one in each of the Devil Gate grottos that house the ''very'' difficult MultiMookMelee matches). Lastly, judging from the tense music, the three big fish creatures that are [[FishingMinigame captured]] at different points (Whopper, Cutlass Sword and Marlin) are minibosses as well.

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* For an action-adventure game that follows the footsteps of ''Zelda'', ''VideoGame/{{Okami}}'' has a miniboss cast as well. In order of appearance, they are Waka, the Satomi Canine Warriors, the Tube Foxes, [[spoiler:Evil Rao]], Oki, and [[spoiler:Nagi]]. A [[BonusBoss Bandit Spider]], almost a replica of the first boss, can also be fought three times (one in each of the Devil Gate grottos that house the ''very'' difficult MultiMookMelee matches). Lastly, judging from the tense music, music and the fact that they have to be hit more than once before giving up, the three big fish creatures that are [[FishingMinigame captured]] at different points (Whopper, Cutlass Sword and Marlin) are minibosses as well.



* ''VideoGame/ResidentEvil4'' has a few (with Dr. Salvador basically being a MascotMook) and are often fought in order to get an important item, or gain access to an area.

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* ''VideoGame/ResidentEvil4'' has a few (with Dr. Salvador basically being doubling as a MascotMook) and are often fought in order to get an important item, or gain access to an area.



** In ''Brawl'', minibosses are very plentiful in the Subspace Emissary, and include dark versions of Diddy, Peach, Zelda and (during The Great Maze) all remaining characters that appeared up to that point.

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** In ''Brawl'', minibosses are very plentiful in the Subspace Emissary, and include dark versions of Diddy, Peach, Zelda and (during The Great Maze) all remaining characters that appeared up to that point. Strangely, ''Brawl'' is also the only game in the series whose Classic Mode averts this trope, since the designated QuirkyMinibossSquad (the Fighting Alloys) are only fought in the [[MultiMookMelee Multi Mook Brawl]] modes.



* ''VideoGame/{{Splatoon}}'' has Octostriker, fought in one stage per world in Octo Valley mode. In each of its levels, it will periodically attack the player with a cyclone of ink, making the level more difficult. Only when the player meets the Octostriker in person, the battle will ensue. Also an example of RecurringBoss.

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* ''VideoGame/{{Splatoon}}'' has Octostriker, fought in one stage per world (minus the first) in Octo Valley mode. In each of its levels, it will periodically attack the player with a cyclone of ink, making the level more difficult. Only when the player meets the Octostriker in person, the battle will ensue. Also an example of RecurringBoss.
1st Feb '17 11:35:43 PM MyFinalEdits
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** There is one for each of the 2D games, so they also act as {{Recurring Boss}}es: Birdo in ''VideoGame/SuperMarioBros2'', Boom-Boom in ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosU'', Reznor in ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBros2'', Bowser Jr. in ''VideoGame/NewSuperMarioBros'' and the 3D game ''VideoGame/SuperMarioSunshine'' (in the form of Shadow Mario, and always in an level episode ''[[InvertedTrope past the defeat of a boss]]''), and the first Koopaling fights in ''VideoGame/NewSuperMarioBrosWii'' (facing them a second time, with a tougher battlefield, counts as proper boss battles). Some of these games also have unique non-recurring minibosses fought at certain points, like [[spoiler:Hawkmouth]] in ''Super Mario Bros 2'', Big Boo in ''World'', Kamek in ''New Super Mario Bros Wii'', ''U'' and ''Luigi U''.
** Among the many things that separate ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' and its sequels from the other Mario platformers, is that every world has its own miniboss, instead of the game having just one appearing every time it can.

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** There is one for each of the 2D games, so they also act as {{Recurring Boss}}es: Birdo in ''VideoGame/SuperMarioBros2'', Boom-Boom in ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosU'', Reznor in ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBros2'', Bowser Jr. in ''VideoGame/NewSuperMarioBros'' and the 3D game ''VideoGame/SuperMarioSunshine'' (in the form of Shadow Mario, and always in an level episode ''[[InvertedTrope past the defeat of a boss]]''), and the first Koopaling fights in ''VideoGame/NewSuperMarioBrosWii'' (facing them a second time, with a tougher battlefield, counts as proper boss battles). Some of these games also have unique non-recurring minibosses fought at certain points, like [[spoiler:Hawkmouth]] [[spoiler:the living Mask Gate]] in ''Super Mario Bros 2'', Big Boo in ''World'', Kamek in ''New Super Mario Bros Wii'', ''U'' and ''Luigi U''.
U'', and Sumo Bro in the latter two games.
** Among the many things that separate ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' ''VideoGame/SuperMarioWorld2YoshisIsland'' and its sequels from the other Mario ''Mario'' platformers, is that every world has its own miniboss, instead of the game having just one appearing every time it can.



* In ''VideoGame/BanjoKazooie'', you can tell an opponent is a miniboss if it's just [[WolfpackBoss a group of special enemies]], and note that they still lurk on their own in entire levels, like the main bosses. In ''Banjo-Tooie'', every single level is guarded by a full-fledged boss, while Klungo serves as the resident miniboss fought during key moments of the game (also, in the level HailfirePeaks, there are two dragons who can be fought, but the first one chosen - no matter which one - will invariably have only half of its usual HP; when the other dragon is fought, it has full HP. This effectively makes the latter the real boss of the level and the former only a mini-boss). In ''Nuts and Bolts'', there are almost no bosses or minibosses due to the different gameplay concepts.

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* In ''VideoGame/BanjoKazooie'', you can tell an opponent is a miniboss if it's just [[WolfpackBoss a group of special enemies]], and note that they still lurk on their own in entire levels, like the main bosses. In ''Banjo-Tooie'', every single level is guarded by a full-fledged boss, while Klungo serves as the resident miniboss fought during key moments of the game (also, in the level HailfirePeaks, there are two dragons who can be fought, but the first one chosen - no matter which one - will invariably have only half of its usual HP; when the other dragon is fought, it has full HP. This effectively makes the latter the real boss of the level and the former only a mini-boss).game. In ''Nuts and Bolts'', there are almost no bosses or minibosses due to the different gameplay concepts.
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