History Main / Miniboss

17th Jun '18 9:14:54 PM MyFinalEdits
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** There is one for each of the 2D games, so they also act as {{Recurring Boss}}es: Birdo in ''VideoGame/SuperMarioBros2'', Boom-Boom in ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosU'', Reznor in ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBros2'', Bowser Jr. in ''VideoGame/NewSuperMarioBros'' and the 3D game ''VideoGame/SuperMarioSunshine'' (in the form of Shadow Mario, and always in an level episode ''[[InvertedTrope past the defeat of a boss]]''), and the first Koopaling fights in ''VideoGame/NewSuperMarioBrosWii'' (facing them a second time, with a tougher battlefield, counts as proper boss battles). Some of these games also have unique non-recurring minibosses fought at certain points, like [[spoiler:the living Mask Gate]] in ''Super Mario Bros 2'', Big Boo in ''World'', Kamek in ''New Super Mario Bros Wii'', ''U'' and ''Luigi U'', and Sumo Bro in the latter two games.

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** There is one for each of the 2D games, so they also act as {{Recurring Boss}}es: Birdo in ''VideoGame/SuperMarioBros2'', Boom-Boom in ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosU'', Reznor in ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBros2'', Bowser Jr. in ''VideoGame/NewSuperMarioBros'' ''VideoGame/NewSuperMarioBros1'' and the 3D game ''VideoGame/SuperMarioSunshine'' (in the form of Shadow Mario, and always in an level episode ''[[InvertedTrope past the defeat of a boss]]''), and the first Koopaling fights in ''VideoGame/NewSuperMarioBrosWii'' (facing them a second time, with a tougher battlefield, counts as proper boss battles). Some of these games also have unique non-recurring minibosses fought at certain points, like [[spoiler:the living Mask Gate]] in ''Super Mario Bros 2'', Big Boo in ''World'', Kamek in ''New Super Mario Bros Wii'', ''U'' and ''Luigi U'', and Sumo Bro in the latter two games.



** ''VideoGame/LuigisMansionDarkMoon'' has the Poltergeists (each fought in a different level, and each of which requires a different strategy to be defeated) and the Three Sisters (fought together in one battle).

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** In the original ''VideoGame/LuigisMansion'', some of the Portrait Ghosts that aren't area-ending bosses will put up a fight as Luigi tries to capture them; namely Mr. Luggs, Nana, Henry and Orville, Sir Weston and Vincent Van Gore. ''VideoGame/LuigisMansionDarkMoon'' has the Poltergeists (each fought in a different level, and each of which requires a different strategy to be defeated) and the Three Sisters (fought together in one battle).
24th May '18 10:31:11 PM Hylarn
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** The series is very fond of midbosses. With the exception of (as of ''Ten Desires'') two stages, ''every'' stage has one. Sometimes more, though this is about as rare as not having one. The thing is, every boss has to have a unique character design and profile, so dedicated midbosses are rare. Which means that it's usually the same character as the stage's actual boss, even if this makes no sense from a story perspective. Other times you get stage bosses midbossing for other characters (sometimes between games!), though this is usually explained.
** ''Phantasmagoria of Flower View'' has a recurring midboss. ''Phantasmagoria of Flower View'' is a versus shooter, and as such ''doesn't have stages''. Said character, [[OurFairiesAreDifferent Lily White]], is also a midboss in ''all'' other games where she appears, outside endings. Two other unique fairies, commonly known as Daiyousei and Koushi/Rengeteki are also recurring fairy midbosses, the former appearing in the Windows games, while the latter showed up in the PC-98 series.

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** The series is very fond of midbosses. With the exception of (as of ''Ten Desires'') two stages, the occasional final stage, ''every'' stage has one. Sometimes more, though this is about as rare as not having one.rare. The thing is, every boss has to have a unique character design and profile, so dedicated midbosses are rare. Which means that it's usually the same character as the stage's actual boss, even if this makes no sense from a story perspective. Other times you get stage bosses midbossing for other characters (sometimes between games!), though this is usually explained.
** ''Phantasmagoria of Flower View'' has a recurring midboss. ''Phantasmagoria of Flower View'' is a versus shooter, and as such ''doesn't have stages''. Said character, [[OurFairiesAreDifferent Lily White]], is also a midboss in ''all'' other games where she appears, outside endings. Two other unique (but not officially named) fairies, commonly known as Daiyousei and Koushi/Rengeteki are also recurring fairy midbosses, the former appearing in the Windows games, while the latter showed up in the PC-98 series.
22nd May '18 7:44:30 AM MyFinalEdits
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** The instruction manual of ''VideoGame/{{Metroid 1}}'' referred to the two bosses required to enter the final area (Kraid and Ridley) as "mini-bosses", which leaves Mother Brain as the only true boss in the game. The sequel, ''VideoGame/MetroidIIReturnOfSamus'', only has one regular boss (Arachnus), numerous mini-bosses (Metroid evolutions of increasing strength) and a final boss (Metroid Queen); the remake ''VideoGame/MetroidSamusReturns'' adds two main bosses (Diggernaut and [[spoiler:Proteus Ridley]] to the mix.

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** The instruction manual of ''VideoGame/{{Metroid 1}}'' referred to the two bosses required to enter the final area (Kraid and Ridley) as "mini-bosses", which leaves Mother Brain as the only true boss in the game. The sequel, ''VideoGame/MetroidIIReturnOfSamus'', only has one regular boss (Arachnus), numerous mini-bosses (Metroid evolutions of increasing strength) and a final boss (Metroid Queen); the remake ''VideoGame/MetroidSamusReturns'' adds two main bosses (Diggernaut and [[spoiler:Proteus Ridley]] Ridley]]) to the mix.
11th May '18 12:30:05 PM MyFinalEdits
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** ''VideoGame/SuperMarioOdyssey'' has the Broodals, which are fought halfway through the Kingdoms' corresponding story arcs, in a fashion similar to the minibosses from the 2D games. In the penultimate level, they realize they're individually no match for Mario, so they join forces as they pilot the Robobrood to face him in a full-fledged boss battle.



* Minibosses are relatively rare in the ''VideoGame/EtrianOdyssey'' series (note that the F.O.E. are BossInMookClothing opponents, as they simply lurk in the mazes and it's almost never mandatory to defeat them), but they exist. In ''Legends of the Titan'', there's the first Bloodbear found in Lush Woodlands, [[DefeatMeansPlayable eventually-recruitable characters]] like [[spoiler:Kibegami and Logre]], Prince Baldur, and sidequest-related opponents like Baboon King and Sand Leviathan; all of them use the theme "Unrest - The End of Raging Winds" (a remixed version of the ocean battle theme in ''The Drowned City'').

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* Minibosses are relatively rare in the ''VideoGame/EtrianOdyssey'' series (note that the F.O.E. are BossInMookClothing opponents, as they simply lurk in the mazes strata and it's almost never mandatory to defeat them), but they exist. exist.
**
In ''Legends of the Titan'', there's the first Bloodbear found in Lush Woodlands, [[DefeatMeansPlayable eventually-recruitable characters]] like [[spoiler:Kibegami and Logre]], Prince Baldur, and sidequest-related opponents like Baboon King and Sand Leviathan; all of them use the theme "Unrest - The End of Raging Winds" (a remixed version of the ocean battle theme in ''The Drowned City'').City'').
** In ''Beyond the Myth'', the presence of minibosses is limited to sidequests and stratum events, and most of them are just souped-up versions of enemies or F.O.E.; examples include Luring Phantom, Hurt Crustacean and Angry Mole Lord.
17th Mar '18 11:11:32 PM nombretomado
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* Beginning in ''VideoGame/WildArms3'', the ''WildArms'' series began having mini-bosses literally pop out of nowhere - the party will be shown walking around an empty corridor, one person says "Something's coming!" (or words to that effect), and boom, you're fighting a GiantSpaceFleaFromNowhere.

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* Beginning in ''VideoGame/WildArms3'', the ''WildArms'' ''VideoGame/WildArms'' series began having mini-bosses literally pop out of nowhere - the party will be shown walking around an empty corridor, one person says "Something's coming!" (or words to that effect), and boom, you're fighting a GiantSpaceFleaFromNowhere.
2nd Jan '18 4:19:30 PM MyFinalEdits
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** The instruction manual of ''VideoGame/{{Metroid 1}}'' referred to the two bosses required to enter the final area (Kraid and Ridley) as "mini-bosses", which leaves Mother Brain as the only true boss in the game. The sequel, ''VideoGame/MetroidIIReturnOfSamus'', has no major bosses at all; it only has mini-bosses (Metroid evolutions of increasing strength) and a final boss (Metroid Queen).

to:

** The instruction manual of ''VideoGame/{{Metroid 1}}'' referred to the two bosses required to enter the final area (Kraid and Ridley) as "mini-bosses", which leaves Mother Brain as the only true boss in the game. The sequel, ''VideoGame/MetroidIIReturnOfSamus'', has no major bosses at all; it only has one regular boss (Arachnus), numerous mini-bosses (Metroid evolutions of increasing strength) and a final boss (Metroid Queen).Queen); the remake ''VideoGame/MetroidSamusReturns'' adds two main bosses (Diggernaut and [[spoiler:Proteus Ridley]] to the mix.
12th Sep '17 5:38:42 PM MyFinalEdits
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* The ''VideoGame/MonsterHunter'' games have three groups of large monsters that serve this role: Ursid Fanged Beasts (Arzuros, Lagombi and Volvidon) Theropod Bird Wyverns (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi and Great Baggi), and certain Neopterons (Vespoid Queen, male Seltas and its Desert subspecies). These monsters have a lower HP than others, are considered to have a threat level of only three stars (the lowest for a large monster), and have a soft-paced battle theme that differs from those of the main areas where they're found; and since they're the lowest-ranked large monsters there's always a BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.

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* The ''VideoGame/MonsterHunter'' games have three groups of large monsters that serve this role: Ursid Fanged Beasts (Arzuros, Lagombi and Volvidon) Theropod Bird Wyverns (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi Wroggi, Great Baggi and Great Baggi), Maccao), and certain Neopterons (Vespoid Queen, male Seltas and its Desert subspecies). These monsters have a lower HP than others, are considered to have a threat level of only three stars (the lowest for a large monster), and have a soft-paced battle theme that differs from those of the main areas where they're found; and since they're the lowest-ranked large monsters there's always a BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.


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* Minibosses are relatively rare in the ''VideoGame/EtrianOdyssey'' series (note that the F.O.E. are BossInMookClothing opponents, as they simply lurk in the mazes and it's almost never mandatory to defeat them), but they exist. In ''Legends of the Titan'', there's the first Bloodbear found in Lush Woodlands, [[DefeatMeansPlayable eventually-recruitable characters]] like [[spoiler:Kibegami and Logre]], Prince Baldur, and sidequest-related opponents like Baboon King and Sand Leviathan; all of them use the theme "Unrest - The End of Raging Winds" (a remixed version of the ocean battle theme in ''The Drowned City'').
15th Jul '17 9:43:07 AM nombretomado
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** Some of the character fights in ''VideoGame/SonicAdventure''. You only do them during story mode, and they are pathetically easy. In ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', ''VideoGame/{{Sonic Rush|Series}}'', ''VideoGame/SonicTheHedgehog2006'', and ''SonicAndTheBlackKnight'' however, they are classed as normal bosses, and some of them can be really irritating. There's also the E-100 robots from the same game.

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** Some of the character fights in ''VideoGame/SonicAdventure''. You only do them during story mode, and they are pathetically easy. In ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', ''VideoGame/{{Sonic Rush|Series}}'', ''VideoGame/SonicTheHedgehog2006'', and ''SonicAndTheBlackKnight'' ''VideoGame/SonicAndTheBlackKnight'' however, they are classed as normal bosses, and some of them can be really irritating. There's also the E-100 robots from the same game.
18th Jun '17 8:00:02 PM InfernoOmega
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** ''VideoGame/CastlevaniaBloodlines'' and ''VideoGame/CastlevaniaTheAdventureRebirth'' have mini bosses in each stage. They also use [[BattleThemeMusic their own battle music]].
** ''VideoGame/CastlevaniaRondoOfBlood'' occasionally has a more powerful and complex enemy during the level which you're required to defeat to progress.
26th May '17 8:22:54 AM ironcommando
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* Many run-and-gun games like ''VideoGame/{{Contra}}'', ''VideoGame/GunstarHeroes'', ''VideoGame/AlienSoldier'' and ''VideoGame/AlienHominid'' are usually ''filled'' with them. ''Contra: Shattered Soldier'', being a BossGame, has at least three per level, some being tougher than the stage-end boss.

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* Many run-and-gun RunAndGun games like ''VideoGame/{{Contra}}'', ''VideoGame/GunstarHeroes'', ''VideoGame/AlienSoldier'' and ''VideoGame/AlienHominid'' are usually ''filled'' with them. ''Contra: Shattered Soldier'', being a BossGame, has at least three per level, some being tougher than the stage-end boss.
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