History Main / Miniboss

2nd Jan '18 4:19:30 PM MyFinalEdits
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** The instruction manual of ''VideoGame/{{Metroid 1}}'' referred to the two bosses required to enter the final area (Kraid and Ridley) as "mini-bosses", which leaves Mother Brain as the only true boss in the game. The sequel, ''VideoGame/MetroidIIReturnOfSamus'', has no major bosses at all; it only has mini-bosses (Metroid evolutions of increasing strength) and a final boss (Metroid Queen).

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** The instruction manual of ''VideoGame/{{Metroid 1}}'' referred to the two bosses required to enter the final area (Kraid and Ridley) as "mini-bosses", which leaves Mother Brain as the only true boss in the game. The sequel, ''VideoGame/MetroidIIReturnOfSamus'', has no major bosses at all; it only has one regular boss (Arachnus), numerous mini-bosses (Metroid evolutions of increasing strength) and a final boss (Metroid Queen).Queen); the remake ''VideoGame/MetroidSamusReturns'' adds two main bosses (Diggernaut and [[spoiler:Proteus Ridley]] to the mix.
12th Sep '17 5:38:42 PM MyFinalEdits
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* The ''VideoGame/MonsterHunter'' games have three groups of large monsters that serve this role: Ursid Fanged Beasts (Arzuros, Lagombi and Volvidon) Theropod Bird Wyverns (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi and Great Baggi), and certain Neopterons (Vespoid Queen, male Seltas and its Desert subspecies). These monsters have a lower HP than others, are considered to have a threat level of only three stars (the lowest for a large monster), and have a soft-paced battle theme that differs from those of the main areas where they're found; and since they're the lowest-ranked large monsters there's always a BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.

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* The ''VideoGame/MonsterHunter'' games have three groups of large monsters that serve this role: Ursid Fanged Beasts (Arzuros, Lagombi and Volvidon) Theropod Bird Wyverns (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi Wroggi, Great Baggi and Great Baggi), Maccao), and certain Neopterons (Vespoid Queen, male Seltas and its Desert subspecies). These monsters have a lower HP than others, are considered to have a threat level of only three stars (the lowest for a large monster), and have a soft-paced battle theme that differs from those of the main areas where they're found; and since they're the lowest-ranked large monsters there's always a BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.


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* Minibosses are relatively rare in the ''VideoGame/EtrianOdyssey'' series (note that the F.O.E. are BossInMookClothing opponents, as they simply lurk in the mazes and it's almost never mandatory to defeat them), but they exist. In ''Legends of the Titan'', there's the first Bloodbear found in Lush Woodlands, [[DefeatMeansPlayable eventually-recruitable characters]] like [[spoiler:Kibegami and Logre]], Prince Baldur, and sidequest-related opponents like Baboon King and Sand Leviathan; all of them use the theme "Unrest - The End of Raging Winds" (a remixed version of the ocean battle theme in ''The Drowned City'').
15th Jul '17 9:43:07 AM nombretomado
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** Some of the character fights in ''VideoGame/SonicAdventure''. You only do them during story mode, and they are pathetically easy. In ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', ''VideoGame/{{Sonic Rush|Series}}'', ''VideoGame/SonicTheHedgehog2006'', and ''SonicAndTheBlackKnight'' however, they are classed as normal bosses, and some of them can be really irritating. There's also the E-100 robots from the same game.

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** Some of the character fights in ''VideoGame/SonicAdventure''. You only do them during story mode, and they are pathetically easy. In ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', ''VideoGame/{{Sonic Rush|Series}}'', ''VideoGame/SonicTheHedgehog2006'', and ''SonicAndTheBlackKnight'' ''VideoGame/SonicAndTheBlackKnight'' however, they are classed as normal bosses, and some of them can be really irritating. There's also the E-100 robots from the same game.
18th Jun '17 8:00:02 PM InfernoOmega
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** ''VideoGame/CastlevaniaBloodlines'' and ''VideoGame/CastlevaniaTheAdventureRebirth'' have mini bosses in each stage. They also use [[BattleThemeMusic their own battle music]].
** ''VideoGame/CastlevaniaRondoOfBlood'' occasionally has a more powerful and complex enemy during the level which you're required to defeat to progress.
26th May '17 8:22:54 AM ironcommando
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* Many run-and-gun games like ''VideoGame/{{Contra}}'', ''VideoGame/GunstarHeroes'', ''VideoGame/AlienSoldier'' and ''VideoGame/AlienHominid'' are usually ''filled'' with them. ''Contra: Shattered Soldier'', being a BossGame, has at least three per level, some being tougher than the stage-end boss.

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* Many run-and-gun RunAndGun games like ''VideoGame/{{Contra}}'', ''VideoGame/GunstarHeroes'', ''VideoGame/AlienSoldier'' and ''VideoGame/AlienHominid'' are usually ''filled'' with them. ''Contra: Shattered Soldier'', being a BossGame, has at least three per level, some being tougher than the stage-end boss.
20th May '17 4:39:35 PM nombretomado
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* ''{{Vindictus}}'' has so very many. Sometimes you even get [[DualBoss Dual Minibosses]]!

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* ''{{Vindictus}}'' ''VideoGame/{{Vindictus}}'' has so very many. Sometimes you even get [[DualBoss Dual Minibosses]]!
9th May '17 2:50:58 PM MyFinalEdits
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** The instruction manual of ''VideoGame/{{Metroid1}}'' referred to the two required-to-enter-the-final-area bosses (Kraid and Ridley) as "mini-bosses", which leaves Mother Brain as the only true boss in the game. Similarly, ''VideoGame/MetroidIIReturnOfSamus'' has no major bosses at all; it only has mini-bosses (Metroid evolutions of increasing strength) and a final boss (Metroid Queen).
** In ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidZeroMission'' all bosses other than final ones and those you need to kill to open a way to the final boss are considered minibosses.

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** The instruction manual of ''VideoGame/{{Metroid1}}'' ''VideoGame/{{Metroid 1}}'' referred to the two required-to-enter-the-final-area bosses required to enter the final area (Kraid and Ridley) as "mini-bosses", which leaves Mother Brain as the only true boss in the game. Similarly, ''VideoGame/MetroidIIReturnOfSamus'' The sequel, ''VideoGame/MetroidIIReturnOfSamus'', has no major bosses at all; it only has mini-bosses (Metroid evolutions of increasing strength) and a final boss (Metroid Queen).
** In ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidZeroMission'' all bosses other than final ones and those you need to kill to open a way to the final boss are considered minibosses.minibosses (which means Kraid and Ridley are nominally upgraded to main bosses in the latter game).



** ''VideoGame/LuigisMansionDarkMoon'' has the Poltergeists (each fought in a different level, and each of which requires a different strategy to be defeated) and the Three Sisters (fought together in one battle).
** ''VideoGame/MarioParty 9'' and ''10'' both have a signature miniboss per board in Story Mode, which is fought in the halfway point. In party mode, players can choose which one to fight regardless of the board they're playing. Notably, one of the minibosses, Bowser Jr., can also be fought in up to 10 different minigames, one of which is triggered by player choice when he or she lands upon the Bowser Jr. space.



* ''VideoGame/MarioParty 9'' has a signature miniboss per board in Story Mode, which is fought in the halfway point. In party mode, players can choose which one to fight regardless of the board they're playing. Notably, one of the minibosses, Bowser Jr., can also be fought in up to 10 different minigames, one of which is triggered by player choice when he or she lands upon the Bowser Jr. space.
7th Mar '17 11:13:01 AM BeerBaron
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* The seven Ash Vampires in ''VideoGame/TheElderScrollsIIIMorrowind'', who are the younger brothers of the final boss. The one that fits the bill best is Dagoth Gilvoth, as he is found in the same dungeon as the final boss (the other six Ash Vampires are the bosses of their own smaller dungeons).

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* ''VideoGame/TheElderScrollsIIIMorrowind'': The seven final area in the main quest and each of the main quests of the expansions features one of these.
** About halfway through Dagoth Ur's Red Mountain citadel, you'll face Dagoth Gilvoth, one of Dagoth Ur's Ash Vampire minions. (The six other
Ash Vampires in ''VideoGame/TheElderScrollsIIIMorrowind'', who the game are each the younger brothers of the final boss. The one that fits the bill best is Dagoth Gilvoth, as he is found in the same dungeon as the final boss (the other six Ash Vampires are the bosses of their own smaller dungeons).stronghold.)
** In ''Tribunal'', near the end of [[spoiler: Sotha Sil's Clockwork City]], you'll have to battle the Imperfect, a giant [[MechaMook fabricant]] which hits hard and comes with [[ShockAndAwe lightning attacks]].
** In Bloodmoon, you'll face several of these [[spoiler: [[HuntingTheMostDangerousGame as your fellow competitors inside Hircine's glacial hunting grounds]]]].
3rd Mar '17 11:44:05 PM MyFinalEdits
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* The ''VideoGame/MonsterHunter'' games have three groups of large monsters that serve this role: Fanged Beasts (Arzuros, Lagombi and Volvidon) Theropod Bird Wyverns (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi and Great Baggi), and certain Theropods (Vespoid Queen, male Seltas). These monsters have a lower HP than others, are considered to have a threat level of only two stars (all other large monsters have three or more), and have a soft-paced battle theme that differs from those of the main areas where they're found; and since they're the lowest-ranked large monsters there's always a BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.

to:

* The ''VideoGame/MonsterHunter'' games have three groups of large monsters that serve this role: Ursid Fanged Beasts (Arzuros, Lagombi and Volvidon) Theropod Bird Wyverns (Velocidrome, Gendrome, Iodrome, Giadrome, Great Jaggi, Great Wroggi and Great Baggi), and certain Theropods Neopterons (Vespoid Queen, male Seltas). Seltas and its Desert subspecies). These monsters have a lower HP than others, are considered to have a threat level of only two three stars (all other (the lowest for a large monsters have three or more), monster), and have a soft-paced battle theme that differs from those of the main areas where they're found; and since they're the lowest-ranked large monsters there's always a BackgroundMusicOverride upon the appearance of another monster. In the multi-monster quests with two or three monsters, one of these miniboss beasts will appear first and, upon hunt or capture, will be followed by a larger monster.
25th Feb '17 11:24:18 AM nombretomado
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* The ''AceCombat'' games usually have this in the form of either one-time-appearance enemies (such as post-mission update enemies) or the antagonist ace squadrons, such as Yellow Squadron and Strigon Team; the former becomes a DegradedBoss by ''[[VideoGame/AceCombat04ShatteredSkies 04]]'''s final mission though.

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* The ''AceCombat'' ''VideoGame/AceCombat'' games usually have this in the form of either one-time-appearance enemies (such as post-mission update enemies) or the antagonist ace squadrons, such as Yellow Squadron and Strigon Team; the former becomes a DegradedBoss by ''[[VideoGame/AceCombat04ShatteredSkies 04]]'''s final mission though.
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