History Main / MineCartMadness

21st Jan '17 4:13:57 AM Morgenthaler
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* The first ''Hebereke'' game, ''{{Ufouria}}'', a NES {{Metroidvania}}, has a mine area, which naturally has mine cart rides.

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* The first ''Hebereke'' game, ''{{Ufouria}}'', ''VideoGame/{{Ufouria}}'', a NES {{Metroidvania}}, has a mine area, which naturally has mine cart rides.
15th Jan '17 4:14:39 PM nombretomado
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* Two words:Dark. Savior. Your character, the mine cart, and -everything- are rendered into bad polygonal models(the game usually used sprites for the characters), and the jumps are frequently hard to see due to the camera(which also constantly gets blocked by the scenery) and there are no checkpoints. It's ThatOneLevel.

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* Two words:Dark.words: Dark. Savior. Your character, the mine cart, and -everything- are rendered into bad polygonal models(the game usually used sprites for the characters), and the jumps are frequently hard to see due to the camera(which also constantly gets blocked by the scenery) and there are no checkpoints. It's ThatOneLevel.



* GunstarHeroes has the level and boss fight against Green, the entirety of which is spent in a seizure-inducingly fast cart. Most of it is horizontal scrolling, with some vertical sections in the boss fight, and double-jumping reverses the gravity for your cart.

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* GunstarHeroes ''VideoGame/GunstarHeroes'' has the level and boss fight against Green, the entirety of which is spent in a seizure-inducingly fast cart. Most of it is horizontal scrolling, with some vertical sections in the boss fight, and double-jumping reverses the gravity for your cart.



* ''BrutalLegend'' has a twisting mine cart track through the Dry Ice Mines area. The mine carts don't move, but you can drive the Druid Plow down the tracks if you please (Indeed, one of the Race missions has you doing exactly that.)

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* ''BrutalLegend'' ''VideoGame/BrutalLegend'' has a twisting mine cart track through the Dry Ice Mines area. The mine carts don't move, but you can drive the Druid Plow down the tracks if you please (Indeed, one of the Race missions has you doing exactly that.)
7th Jan '17 3:02:38 PM MyFinalEdits
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* The ''VideoGame/DonkeyKongCountry'' series features a number of such levels. These include some straight version on minecarts, along with roller coaster-based levels and at least one on a sled. One was even [[GimmickLevel a race]]; you had to win first place by causing your opponents to plunge to their demise to get that stage's [[HundredPercentCompletion Video Game Hero Coin]]. The levels came in two flavors, one type has the cart itself jump and the other has you jumping out of the cart.
** In ''VideoGame/DonkeyKong64'' you can also lean left and right during the minecart sections, and use this to choose between two paths where it splits on occasion. In the final ride, very hidden in the seventh world, you also have to hop between tracks with your minecart to dodge various obstacles, including the attacks of the [[MiniBoss Demon Resident]].

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* ''VideoGame/DonkeyKongCountry'':
**
The ''VideoGame/DonkeyKongCountry'' series features a number of such levels. These include some straight version on minecarts, along with roller coaster-based levels and at least one on a sled. One was even [[GimmickLevel a race]]; you had to win first place by causing your opponents to plunge to their demise to get that stage's [[HundredPercentCompletion Video Game Hero Coin]]. The levels came in two flavors, one type has the cart itself jump and the other has you jumping out of the cart.
** In ''VideoGame/DonkeyKong64'' ''VideoGame/DonkeyKong64'', you can also lean left and right during the minecart sections, and use this to choose between two paths where it splits on occasion. In the final ride, very hidden in the seventh world, you also have to hop between tracks with your minecart to dodge various obstacles, including the attacks of the [[MiniBoss Demon Resident]].



* Underground Zone, the first zone of the Game Gear version of ''VideoGame/SonicTheHedgehog2'', had some mining cart segments. Because this was adapted from the Master System version by just making the player's window on the world smaller to fit the smaller screen, later parts of this level are incredibly frustrating.

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* ''Franchise/SonicTheHedgehog'':
**
Underground Zone, the first zone of the Game Gear version of ''VideoGame/SonicTheHedgehog2'', had has some mining cart segments. Because this was is adapted from the Master System version by just making the player's window on the world smaller to fit the smaller screen, later parts of this level are incredibly frustrating.



** In a sort of inversion, the main villain of ''Tails' Skypatrol'' was a witch who rode around in a mining cart.

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** In a sort of an inversion, the main villain of ''Tails' Skypatrol'' was is a witch who rode rides around in a mining cart.



* ''Videogame/CrashBandicootTheWrathOfCortex'' had several, most notably "Compactor Reactor," which had a mine cart segment lead into the main level (as well as the Gauntlet of the level)

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* ''Videogame/CrashBandicootTheWrathOfCortex'' had has several, most notably "Compactor Reactor," Reactor", which had has a mine cart segment lead into the main level (as well as the Gauntlet of the level)level).



* ''VideoGame/GoldenSun'' has you solving several puzzles to traverse the [[UndergroundLevel Altin Mines]] by mine carts.
** [[VideoGame/GoldenSunDarkDawn Dark Dawn]] has them as a stock puzzle element. That is, you'll encounter minecarts way more often than you'd like to.

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* ''VideoGame/GoldenSun'' ''VideoGame/GoldenSun'':
** The first game
has you solving several puzzles to traverse the [[UndergroundLevel Altin Mines]] by mine carts.
** [[VideoGame/GoldenSunDarkDawn ''[[VideoGame/GoldenSunDarkDawn Dark Dawn]] Dawn]]'' has them as a stock puzzle element. That is, you'll encounter minecarts way more often than you'd like to.



* "On the Rails" in ''VideoGame/HalfLife1'' has an electric cart that crashes off the tracks at the end if you jam the throttle forward. The finale of Ravenholm in ''VideoGame/HalfLife2'' has a mine cart with spinning blades on it that you can use to decapitate all the zombies nearby.
** As well as in ''Half-Life 2: Episode Two'' when exploring the abandoned mine with the Vortigaunt, where you fall down a hole and land in a big mine cart that goes careening out of control down a sloped track, smashing through wooden structures and slaughtering zombies in its wake before finally sending you down a deep pit and landing in a pool of water. There's no racing, shooting, or dodging involved ([[VideoGameSetPiece or at least not any required]]), but it is [[CrowningMomentOfAwesome incredibly awesome.]]

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* "On the Rails" in ''VideoGame/HalfLife1'' has an electric cart that crashes off the tracks at the end if you jam the throttle forward. The finale of Ravenholm in ''VideoGame/HalfLife2'' has a mine cart with spinning blades on it that you can use to decapitate all the zombies nearby.
** As well as
nearby. Also done in ''Half-Life 2: Episode Two'' when exploring the abandoned mine with the Vortigaunt, where you fall down a hole and land in a big mine cart that goes careening out of control down a sloped track, smashing through wooden structures and slaughtering zombies in its wake before finally sending you down a deep pit and landing in a pool of water. There's no racing, shooting, or dodging involved ([[VideoGameSetPiece or at least not any required]]), but it is [[CrowningMomentOfAwesome incredibly awesome.]]



* In ''VideoGame/PitfallTheMayanAdventure'' there was a level like this. [[NintendoHard It wasn't very kind on you if you made any kind of mistake]].
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' used this, as can be seen in the page image. It was also used in ''VideoGame/TheLegendOfZeldaOracleGames'', as well as in ''VideoGame/TheLegendOfZeldaSpiritTracks'' (in the Fire Temple) and ''VideoGame/TheLegendOfZeldaSkywardSword''.

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* In ''VideoGame/PitfallTheMayanAdventure'' there was is a level like this. [[NintendoHard It wasn't isn't very kind on you if you made make any kind of mistake]].
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' used uses this, as can be seen in the page image. It was is also used in ''VideoGame/TheLegendOfZeldaOracleGames'', both ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games, as well as in ''VideoGame/TheLegendOfZeldaSpiritTracks'' ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' (in the Fire Temple) and ''VideoGame/TheLegendOfZeldaSkywardSword''.''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' (in the Lanayru Shipyard). ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'' has level 3-4 called Hinox Mine; even the end-of-level boss is fought on a mine cart.



* ''VideoGame/TheLegendOfZeldaTriForceHeroes'' has level 3-4 called Hinox Mine. Even the end-of-level boss is fought on a mine cart.
9th Oct '16 1:56:27 PM CommRio
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* ''VideoGame/MinecraftStoryMode'' As one would expect from a game based on Minecraft there is a action sequence where the player needs to dodge ghasts firing at the party while rolling along in mine carts.
1st Oct '16 8:00:45 AM Malady
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The Saecelium Mine has minecarts that you ride in to traverse the area.
20th Aug '16 2:55:53 PM henke37
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* ''VideoGame/{{Ducktales}}'' has minecart rides in Transylvania. But not in the actual mine level.
3rd Jul '16 1:15:38 AM decimic
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* ''VideoGame/PacMan 2: The New Adventures'' features a level where the player must guide Pac-man through a mine, while ghosts try to sabotage his journey.
27th Jun '16 4:51:07 AM Waddle
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* ''VideoGame/LEGOIndianaJones'' also has a mine cart level, obviously from ''Film/IndianaJonesAndTheTempleOfDoom The Temple of Doom]]''. The famous scene in question was also recreated in the arcade game adaptation of the movie by Atari Games.

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* ''VideoGame/LEGOIndianaJones'' also has a mine cart level, obviously from ''Film/IndianaJonesAndTheTempleOfDoom ''[[Film/IndianaJonesAndTheTempleOfDoom The Temple of Doom]]''. The famous scene in question was also recreated in the arcade game adaptation of the movie by Atari Games.
20th Jun '16 6:24:20 AM __Vano
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RollercoasterMine for the non video game counterpart (which this was most likely inspired by).

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See RollercoasterMine for the non video game counterpart (which this was most likely inspired by).
20th Jun '16 6:22:42 AM __Vano
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The name comes [[TropeNamer one such level]] from ''VideoGame/DonkeyKongCountry1'', which was probably inspired by the RollercoasterMine sequence from ''Film/IndianaJonesAndTheTempleOfDoom''.

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The name comes [[TropeNamer one such level]] from ''VideoGame/DonkeyKongCountry1'', which was probably inspired by the ''VideoGame/DonkeyKongCountry1''.

RollercoasterMine sequence from ''Film/IndianaJonesAndTheTempleOfDoom''.
for the non video game counterpart (which this was most likely inspired by).
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