History Main / MercyInvincibility

6th Jul '17 9:47:42 AM case
Is there an issue? Send a Message



to:

* ''VideoGame/{{Overwatch}}'', appropriate to the trope name, provides a second of invincibility to characters who are resurrected by Mercy.
6th Jun '17 5:20:01 AM ApeAccount
Is there an issue? Send a Message



to:

* In ''VideoGame/ThetaVsPi7'' Theta is a one hit point wonder normally, but if he has a shield it will kill his enemy instead of him. This still leaves him vulnerable (if say he gets hit by a second enemy from the other direction). If Theta has a wizard hat, he will be teleported to safety when hit but would still be vulnerable once he gets there (though he does go to the top of the screen where enemies can't normally reach).
29th Mar '17 9:11:19 AM crazysamaritan
Is there an issue? Send a Message


** In ''VideoGame/SuperMarioRPG'', the enemy would function like a solid block for those few moments, allowing you to use them as a stepping stool. This could actually be used at one point in the [[DownTheDrain Kero Sewers]] to access an otherwise inaccessible shortcut leading to an area near the end of the game, which would allow for some serious SequenceBreaking... except that if you hadn't been on the other side already to knock down a particular barrel off a cliff, it is impossible to scale that cliff from the wrong side... And the game gives you a short message telling you that it's a dead end. TheDevTeamThinksOfEverything.

to:

** In ''VideoGame/SuperMarioRPG'', the enemy would function like a solid block for those few moments, allowing you to use them as a stepping stool. This could actually be used at one point in the [[DownTheDrain Kero Sewers]] to access an otherwise inaccessible shortcut leading to an area near the end of the game, which would allow for some serious SequenceBreaking... except that if you hadn't been on the other side already to knock down a particular barrel off a cliff, it is impossible to scale that cliff from the wrong side... And the game gives you a short message telling you that it's a dead end. TheDevTeamThinksOfEverything.
16th Feb '17 6:45:09 PM FF32
Is there an issue? Send a Message


* In ''RuleOfRose'' you are invulnerable for the time it takes you to stand after getting knocked down. Unfortunately the same applies to enemies that ''you'' knock down.

to:

* In ''RuleOfRose'' ''VideoGame/RuleOfRose'' you are invulnerable for the time it takes you to stand after getting knocked down. Unfortunately the same applies to enemies that ''you'' knock down.
4th Dec '16 10:32:58 AM Korodzik
Is there an issue? Send a Message



to:

* After respawning in ''VideoGame/SmashTV'' the player character is briefly granted a red shield, which not only protects him from damage while it's active, but also allows him to kill any enemies he runs into.
12th Nov '16 11:44:14 PM animenutcase
Is there an issue? Send a Message


* Because of its quirky blend of RPG and BulletHell mechanics, ''VideoGame/{{Undertale}}'' features Mercy Invulnerability after you take a hit when in battle so that you can survive making a mistake during the more chaotic attacks. The more damaging the attack is, the longer your period of invulnerability. [[spoiler:This is exploited in the final meaningful battle of a No Mercy run, where Sans' attacks are set up so that they're individually weak and do only 1 HP of damage, too low to trigger the invulnerability. He then proceeds to damage a rate of ''40 hits per second'' if you're caught by one of his attacks. You didn't show anyone else mercy, why should he do so for you?]]

to:

* Because of its quirky blend of RPG and BulletHell mechanics, ''VideoGame/{{Undertale}}'' features Mercy Invulnerability after you take a hit when in battle so that you can survive making a mistake during the more chaotic attacks. The more damaging the attack is, the longer your period of invulnerability. [[spoiler:This is exploited in the final meaningful battle of a No Mercy run, where Sans' Sans's attacks are set up so that they're individually weak and do only 1 HP of damage, too low to trigger the invulnerability. He then proceeds to damage a rate of ''40 hits per second'' if you're caught by one of his attacks. You didn't show anyone else mercy, why should he do so for you?]]
26th Oct '16 3:27:30 AM Getta
Is there an issue? Send a Message



to:

** In both the first game and the second, losing a lawnmower (if a zombie walks too far into your side, the lawnmower will be activated and run through all zombies on that lane, killing them all) will make no zombies spawn on that lane for several seconds, giving you time to put defenses again on said lane.
25th Oct '16 11:08:54 PM Getta
Is there an issue? Send a Message



to:

* In ''Videogame/CrashTeamRacing'' and ''Crash Nitro Kart'', if the player falls into a pit or getting into some other obstacle, Aku Aku or Uka Uka (depending on the character) will put the kart back onto the track, during which the kart is protected from any attack.
19th Oct '16 5:34:25 PM nombretomado
Is there an issue? Send a Message


* ''{{Drakengard}}'' has this: the protagonist can take three hits in succession before falling over. When he gets up, he has about seven seconds of invincibility to do with what he may.

to:

* ''{{Drakengard}}'' ''VideoGame/{{Drakengard}}'' has this: the protagonist can take three hits in succession before falling over. When he gets up, he has about seven seconds of invincibility to do with what he may.
6th Oct '16 9:44:14 AM Zoriax91
Is there an issue? Send a Message


* Because of its quirky blend of RPG and BulletHell mechanics, ''VideoGame/{{Undertale}}'' features Mercy Invulnerability after you take a hit when in battle so that you can survive making a mistake during the more chaotic attacks. [[spoiler:Except in the final meaningful battle of a No Mercy run, where Sans' attacks are set up so that they're individually weak and do only 1 HP of damage, too low to trigger the invulnerability. He then proceeds to damage a rate of ''40 hits per second'' if you're caught by one of his attacks. You didn't show anyone else mercy, why should he do so for you?]]

to:

* Because of its quirky blend of RPG and BulletHell mechanics, ''VideoGame/{{Undertale}}'' features Mercy Invulnerability after you take a hit when in battle so that you can survive making a mistake during the more chaotic attacks. [[spoiler:Except The more damaging the attack is, the longer your period of invulnerability. [[spoiler:This is exploited in the final meaningful battle of a No Mercy run, where Sans' attacks are set up so that they're individually weak and do only 1 HP of damage, too low to trigger the invulnerability. He then proceeds to damage a rate of ''40 hits per second'' if you're caught by one of his attacks. You didn't show anyone else mercy, why should he do so for you?]]
This list shows the last 10 events of 80. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MercyInvincibility