History Main / MercyInvincibility

20th Jun '16 10:45:22 AM case
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* In contrast, missing in ''VideoGame/RhythmHeaven Megamix'''s Life Goal mode during a challenge course. Missing something right after losing a life doesn't count as a second miss.
29th May '16 10:26:38 AM nombretomado
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** For the X games in the PS1 era, bosses have a very short invincibility period after being hit by X's buster, allowing him to deal damage at a much faster pace. As a downside, bosses now have much more health (In X5 even, they have life bars that stretch ''the entire screen''). They still get full invincibility when you hit them with a charged shot or they weakness, however.

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** For the X games in the PS1 [=PS1=] era, bosses have a very short invincibility period after being hit by X's buster, allowing him to deal damage at a much faster pace. As a downside, bosses now have much more health (In X5 even, they have life bars that stretch ''the entire screen''). They still get full invincibility when you hit them with a charged shot or they weakness, however.
7th Apr '16 6:40:53 PM Quanyails
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* Not in the main body of ''VideoGame/{{Bully}}'', but shows up in the arcade games that are available. Most are needed for OneHundredPercentCompletion, and one ('Consumo') mandatory to unlock a SaveSpot. That particular game even lets you trigger it without dying; if you're bounced off the playfield, you're reset in the centre with Mercy Invulnerability.


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* Not in the main body of ''VideoGame/{{Bully}}'', but shows up in the arcade games that are available. Most are needed for OneHundredPercentCompletion, and one ('Consumo') mandatory to unlock a SaveSpot.SavePoint. That particular game even lets you trigger it without dying; if you're bounced off the playfield, you're reset in the centre with Mercy Invulnerability.




** This can be abused in games with the safari park as you can simply spin in place for encounters and not have to waste any steps at all.

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** This can be abused in games with the safari park Safari Zone, as you can simply spin in place for encounters and not have to waste any steps at all.
7th Apr '16 6:37:54 PM Quanyails
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* In VideoGame/PlayStationAllStarsBattleRoyale, a player that's taken a certain amount of damage in a single combo (which is to say, have given their opponent a certain amount of AP) will fall out of the combo and receive invincibility till they can touch the ground. Since this includes invincibility to [[LimitBreak Supers]], players have to time how they go about launching one during a combo.

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* In VideoGame/PlayStationAllStarsBattleRoyale, ''VideoGame/PlayStationAllStarsBattleRoyale'', a player that's taken a certain amount of damage in a single combo (which is to say, have given their opponent a certain amount of AP) will fall out of the combo and receive invincibility till they can touch the ground. Since this includes invincibility to [[LimitBreak Supers]], players have to time how they go about launching one during a combo.
16th Mar '16 2:26:55 AM Medinoc
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** On the other hand, one of the bosses has a very powerful attack that bypasses it, to stop some clever players to cheat their way out. The only way to avoid getting hit is stopping the boss from shooting, which has the side-effect of forfeiting an optional upgrade.

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** On the other hand, one of the bosses has a very powerful attack that bypasses it, to stop some clever players to cheat from cheating their way out. The only way to avoid getting hit is stopping the boss from shooting, which has the side-effect of forfeiting an optional upgrade.
10th Mar '16 2:43:22 PM Larkmarn
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Added DiffLines:

[[AC:TowerDefense]]
* In ''VideoGame/PlantsVsZombies2ItsAboutTime'', the players' plants don't get any MercyInvincibility. However, the zombies do after a strong enough, or one that causes a zombie to [[TurnsRed change its form]]. This can lead to situations where an enemy accidentally avoids a OneHitKO weapon because a Peashooter did enough damage to cause the zombie to move onto its next form.
9th Mar '16 3:23:48 PM Gamermaster
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* Because of its quirky blend of RPG and BulletHell mechanics, ''VideoGame/{{Undertale}}'' features Mercy Invulnerability after you take a hit when in battle so that you can survive making a mistake during the more chaotic attacks. [[spoiler:Except in the final meaningful battle of a No Mercy run, where Sans' attacks are set up so that they're individually weak and do only 1 HP of damage, too low to trigger the invulnerability. He then proceeds to damage a rate of ''40 hits per second'' if you're caught by one of his attacks.]]

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* Because of its quirky blend of RPG and BulletHell mechanics, ''VideoGame/{{Undertale}}'' features Mercy Invulnerability after you take a hit when in battle so that you can survive making a mistake during the more chaotic attacks. [[spoiler:Except in the final meaningful battle of a No Mercy run, where Sans' attacks are set up so that they're individually weak and do only 1 HP of damage, too low to trigger the invulnerability. He then proceeds to damage a rate of ''40 hits per second'' if you're caught by one of his attacks.]]
You didn't show anyone else mercy, why should he do so for you?]]
7th Mar '16 11:47:47 AM Larkmarn
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* ''Weaponized'' in ''Anime/MobileSuitGundamSEED''. The first generation of Earth mobile suits utilize Phase Shift Armor that renders them practically invulnerable against conventional weapons. The system however, is constantly active and draining energy, thus putting certain limits on mobile suit combat ability. Later Earth models[[note]]Calamity, Raider, Forbidden[[/note]] use Trans-Phase Armor; the system is activated at the instant a hit is registered, thus conserving energy and allowing these models to field much heavier weapons.

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* ''Weaponized'' in ''Anime/MobileSuitGundamSEED''. The first generation of Earth mobile suits utilize Phase Shift Armor that renders them practically invulnerable against conventional weapons. The system however, is constantly active and draining energy, thus putting certain limits on mobile suit combat ability. Later Earth models[[note]]Calamity, Raider, Forbidden[[/note]] use Trans-Phase Armor; the system is activated at the instant a hit is registered, thus conserving energy and allowing these models to field much heavier weapons.
26th Jan '16 7:56:24 AM AsForMyHandle
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* ''VideoGame/Undertale'' uses this during your opponent's turns, where you get the opportunity to dodge their attacks, BulletHell style. The BonusBoss, however, ''doesn't'' give you MercyInvincibility. This makes him the most difficult fight in the game by a wide margin.

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* ''VideoGame/Undertale'' uses this during your opponent's turns, where you get the opportunity to dodge their attacks, BulletHell style. The BonusBoss, however, ''doesn't'' give you MercyInvincibility. This makes him the most difficult fight in the game by a wide margin.
17th Jan '16 8:02:14 PM JapaneseTeeth
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* ''VideoGame/Undertale'' uses this during your opponent's turns, where you get the opportunity to dodge their attacks, BulletHell style. The BonusBoss, however, ''doesn't'' give you MercyInvincibility. This makes him the most difficult fight in the game by a wide margin.
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