History Main / MercyInvincibility

22nd Aug '16 4:29:55 PM treehugger0369
Is there an issue? Send a Message

Added DiffLines:


[[/folder]]
1st Aug '16 5:11:07 PM Morgenthaler
Is there an issue? Send a Message


[[AC:ActionAdventure]]

to:

[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



[[AC:BeatEmUp]]

to:

[[AC:BeatEmUp]][[/folder]]

[[folder: Beat Em Up ]]



[[AC:DrivingGame]]

to:

[[AC:DrivingGame]][[/folder]]

[[folder: Driving Game ]]



[[AC:FightingGame]]

to:

[[AC:FightingGame]][[/folder]]

[[folder: Fighting Game ]]



[[AC:FirstPersonShooter]]

to:

[[AC:FirstPersonShooter]][[/folder]]

[[folder: First Person Shooter ]]



[[AC:HackAndSlash]]

to:

[[AC:HackAndSlash]][[/folder]]

[[folder: Hack And Slash ]]



[[AC:MMORPG]]

to:

[[AC:MMORPG]][[/folder]]

[[folder: MMORPG ]]



[[AC:PlatformGame]]

to:

[[AC:PlatformGame]][[/folder]]

[[folder: Platform Game ]]



[[AC:RolePlayingGame]]

to:

[[AC:RolePlayingGame]][[/folder]]

[[folder: Role Playing Game ]]



[[AC:ShootEmUp]]

to:

[[AC:ShootEmUp]][[/folder]]

[[folder: Shoot Em Up ]]



[[AC:SimulationGame]]

to:

[[AC:SimulationGame]][[/folder]]

[[folder: Simulation Game ]]



[[AC:SurvivalHorror]]

to:

[[AC:SurvivalHorror]][[/folder]]

[[folder: Survival Horror ]]



[[AC:ThirdPersonShooter]]

to:

[[AC:ThirdPersonShooter]][[/folder]]

[[folder: Third Person Shooter ]]



[[AC:TowerDefense]]

to:

[[AC:TowerDefense]][[/folder]]

[[folder: Tower Defense ]]



[[AC:WideOpenSandbox]]

to:

[[AC:WideOpenSandbox]][[/folder]]

[[folder: Wide Open Sandbox ]]



[[AC:Other]]

to:

[[AC:Other]][[/folder]]

[[folder: Other ]]



[[AC:ActionAdventure]]

to:

[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



[[AC:ActionGame]]

to:

[[AC:ActionGame]][[/folder]]

[[folder: Action Game ]]



[[AC:BeatEmUp]]

to:

[[AC:BeatEmUp]][[/folder]]

[[folder: Beat Em Up ]]



[[AC:MMORPG]]

to:

[[AC:MMORPG]][[/folder]]

[[folder: MMORPG ]]



[[AC:PlatformGame]]

to:

[[AC:PlatformGame]][[/folder]]

[[folder: Platform Game ]]



[[AC:RhythmGame]]

to:

[[AC:RhythmGame]][[/folder]]

[[folder: Rhythm Game ]]



[[AC:RolePlayingGame]]

to:

[[AC:RolePlayingGame]][[/folder]]

[[folder: Role Playing Game ]]



[[AC:ShootEmUp]]

to:

[[AC:ShootEmUp]][[/folder]]

[[folder: Shoot Em Up ]]



[[AC:StealthBasedGame]]

to:

[[AC:StealthBasedGame]][[/folder]]

[[folder: Stealth Based Game ]]



[[AC:WebComics]]

to:

[[AC:WebComics]][[/folder]]

[[folder: Web Comics ]]



[[AC:Similar concepts outside videogames]]

to:

[[AC:Similar [[/folder]]

[[folder: Similar
concepts outside videogames]]videogames ]]


Added DiffLines:

[[/folder]]
1st Aug '16 4:44:42 PM Morgenthaler
Is there an issue? Send a Message


* Another example of its importance: Joe in the game ''ViewtifulJoe'' usually has MercyInvincibility on taking a hit. However, during the fight with "Another Joe", one of Another Joe's attacks spawns clones that fly around the screen and try to hit you. Joe does ''not'' get temporary invincibility if a clone hits him, but he still reacts to the hit, during which time he's frozen -- and any other clones may freely hit him. It's quite possible to go from full health to getting killed this way if there are enough active clones.

to:

* Another example of its importance: Joe in the game ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' usually has MercyInvincibility on taking a hit. However, during the fight with "Another Joe", one of Another Joe's attacks spawns clones that fly around the screen and try to hit you. Joe does ''not'' get temporary invincibility if a clone hits him, but he still reacts to the hit, during which time he's frozen -- and any other clones may freely hit him. It's quite possible to go from full health to getting killed this way if there are enough active clones.



* The first two ''{{Turrican}}'' games lack Mercy Invincibility and all enemies from the first {{mook}} you see to the final boss deal damage at the same, very fast, rate. Frustration is avoided however as damage does not stun you and so you won't get bounced to death.

to:

* The first two ''{{Turrican}}'' ''VideoGame/{{Turrican}}'' games lack Mercy Invincibility and all enemies from the first {{mook}} you see to the final boss deal damage at the same, very fast, rate. Frustration is avoided however as damage does not stun you and so you won't get bounced to death.
20th Jun '16 10:45:22 AM case
Is there an issue? Send a Message



to:

* In contrast, missing in ''VideoGame/RhythmHeaven Megamix'''s Life Goal mode during a challenge course. Missing something right after losing a life doesn't count as a second miss.
29th May '16 10:26:38 AM nombretomado
Is there an issue? Send a Message


** For the X games in the PS1 era, bosses have a very short invincibility period after being hit by X's buster, allowing him to deal damage at a much faster pace. As a downside, bosses now have much more health (In X5 even, they have life bars that stretch ''the entire screen''). They still get full invincibility when you hit them with a charged shot or they weakness, however.

to:

** For the X games in the PS1 [=PS1=] era, bosses have a very short invincibility period after being hit by X's buster, allowing him to deal damage at a much faster pace. As a downside, bosses now have much more health (In X5 even, they have life bars that stretch ''the entire screen''). They still get full invincibility when you hit them with a charged shot or they weakness, however.
7th Apr '16 6:40:53 PM Quanyails
Is there an issue? Send a Message


* Not in the main body of ''VideoGame/{{Bully}}'', but shows up in the arcade games that are available. Most are needed for OneHundredPercentCompletion, and one ('Consumo') mandatory to unlock a SaveSpot. That particular game even lets you trigger it without dying; if you're bounced off the playfield, you're reset in the centre with Mercy Invulnerability.


to:

* Not in the main body of ''VideoGame/{{Bully}}'', but shows up in the arcade games that are available. Most are needed for OneHundredPercentCompletion, and one ('Consumo') mandatory to unlock a SaveSpot.SavePoint. That particular game even lets you trigger it without dying; if you're bounced off the playfield, you're reset in the centre with Mercy Invulnerability.




** This can be abused in games with the safari park as you can simply spin in place for encounters and not have to waste any steps at all.

to:

** This can be abused in games with the safari park Safari Zone, as you can simply spin in place for encounters and not have to waste any steps at all.
7th Apr '16 6:37:54 PM Quanyails
Is there an issue? Send a Message


* In VideoGame/PlayStationAllStarsBattleRoyale, a player that's taken a certain amount of damage in a single combo (which is to say, have given their opponent a certain amount of AP) will fall out of the combo and receive invincibility till they can touch the ground. Since this includes invincibility to [[LimitBreak Supers]], players have to time how they go about launching one during a combo.

to:

* In VideoGame/PlayStationAllStarsBattleRoyale, ''VideoGame/PlayStationAllStarsBattleRoyale'', a player that's taken a certain amount of damage in a single combo (which is to say, have given their opponent a certain amount of AP) will fall out of the combo and receive invincibility till they can touch the ground. Since this includes invincibility to [[LimitBreak Supers]], players have to time how they go about launching one during a combo.
16th Mar '16 2:26:55 AM Medinoc
Is there an issue? Send a Message


** On the other hand, one of the bosses has a very powerful attack that bypasses it, to stop some clever players to cheat their way out. The only way to avoid getting hit is stopping the boss from shooting, which has the side-effect of forfeiting an optional upgrade.

to:

** On the other hand, one of the bosses has a very powerful attack that bypasses it, to stop some clever players to cheat from cheating their way out. The only way to avoid getting hit is stopping the boss from shooting, which has the side-effect of forfeiting an optional upgrade.
10th Mar '16 2:43:22 PM Larkmarn
Is there an issue? Send a Message

Added DiffLines:

[[AC:TowerDefense]]
* In ''VideoGame/PlantsVsZombies2ItsAboutTime'', the players' plants don't get any MercyInvincibility. However, the zombies do after a strong enough, or one that causes a zombie to [[TurnsRed change its form]]. This can lead to situations where an enemy accidentally avoids a OneHitKO weapon because a Peashooter did enough damage to cause the zombie to move onto its next form.
9th Mar '16 3:23:48 PM Gamermaster
Is there an issue? Send a Message


* Because of its quirky blend of RPG and BulletHell mechanics, ''VideoGame/{{Undertale}}'' features Mercy Invulnerability after you take a hit when in battle so that you can survive making a mistake during the more chaotic attacks. [[spoiler:Except in the final meaningful battle of a No Mercy run, where Sans' attacks are set up so that they're individually weak and do only 1 HP of damage, too low to trigger the invulnerability. He then proceeds to damage a rate of ''40 hits per second'' if you're caught by one of his attacks.]]

to:

* Because of its quirky blend of RPG and BulletHell mechanics, ''VideoGame/{{Undertale}}'' features Mercy Invulnerability after you take a hit when in battle so that you can survive making a mistake during the more chaotic attacks. [[spoiler:Except in the final meaningful battle of a No Mercy run, where Sans' attacks are set up so that they're individually weak and do only 1 HP of damage, too low to trigger the invulnerability. He then proceeds to damage a rate of ''40 hits per second'' if you're caught by one of his attacks.]]
You didn't show anyone else mercy, why should he do so for you?]]
This list shows the last 10 events of 68. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MercyInvincibility