History Main / MercyInvincibility

26th Jan '16 7:56:24 AM AsForMyHandle
Is there an issue? Send a Message
* ''VideoGame/Undertale'' uses this during your opponent's turns, where you get the opportunity to dodge their attacks, BulletHell style. The BonusBoss, however, ''doesn't'' give you MercyInvincibility. This makes him the most difficult fight in the game by a wide margin.
to:
* ''VideoGame/Undertale'' uses this during your opponent's turns, where you get the opportunity to dodge their attacks, BulletHell style. The BonusBoss, however, ''doesn't'' give you MercyInvincibility. This makes him the most difficult fight in the game by a wide margin.
17th Jan '16 8:02:14 PM JapaneseTeeth
Is there an issue? Send a Message
to:
* ''VideoGame/Undertale'' uses this during your opponent's turns, where you get the opportunity to dodge their attacks, BulletHell style. The BonusBoss, however, ''doesn't'' give you MercyInvincibility. This makes him the most difficult fight in the game by a wide margin.
12th Jan '16 4:23:21 PM Felipehc188
Is there an issue? Send a Message
* ''VideoGame/GoofTroop'' has invincibility for a second after getting hit.
to:
* ''VideoGame/GoofTroop'' has invincibility for a second after getting hit.hit, provided that the player has grabbed a fruit before.
8th Jan '16 1:00:07 PM KamenRiderOokalf
Is there an issue? Send a Message
* Most of the games in the [[Franchise/TheLegendOfZelda Zelda]] series have this as a mechanic for Link, but not for his enemies. After taking damage, Link cannot take damage again until a specific period of time has elapsed, though this time period is usually quite short. ** In ''Videogame/TheLegendOfZelda'', both Link and his foes have mercy invincibility, but Link's lasts longer. You can swing your sword as fast as you want, but enemies can't take damage that fast. Thankfully, neither can you, even if standing on top of an enemy who causes CollisionDamage. ** In ''Videogame/TheLegendOfZeldaII'', Link has a slight period of invincibility after being hit, but this also comes with being knocked back by the hit. It is rather hard to abuse mercy invincibility to gain distance in this game unless your LIFE stat is absurdly high. ** In ''Videogame/TheLegendOfZeldaTheWindWaker'', some enemies do have mercy invincibility as well, and this depends on how and what items you hit them with. Most enemies can be knocked down with a jump attack, but this also affords them the ability to get back up without being vulnerable to you.
to:
* Most of the games in the [[Franchise/TheLegendOfZelda Zelda]] ''[[Franchise/TheLegendOfZelda Legend of Zelda]]'' series have this as a mechanic for Link, but not for his enemies. After taking damage, Link cannot take damage again until a specific period of time has elapsed, though this time period is usually quite short. ** In ''Videogame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaI'', both Link and his foes have mercy invincibility, but Link's lasts longer. You can swing your sword as fast as you want, but enemies can't take damage that fast. Thankfully, neither can you, even if standing on top of an enemy who causes CollisionDamage. ** In ''Videogame/TheLegendOfZeldaII'', ''VideoGame/ZeldaIITheAdventureOfLink'', Link has a slight period of invincibility after being hit, but this also comes with being knocked back by the hit. It is rather hard to abuse mercy invincibility to gain distance in this game unless your LIFE stat is absurdly high. ** In ''Videogame/TheLegendOfZeldaTheWindWaker'', ''VideoGame/TheLegendOfZeldaTheWindWaker'', some enemies do have mercy invincibility as well, and this depends on how and what items you hit them with. Most enemies can be knocked down with a jump attack, but this also affords them the ability to get back up without being vulnerable to you.
18th Dec '15 8:26:01 PM nombretomado
Is there an issue? Send a Message
* {{SNK}}'s (pre-NeoGeo) game ''VideoGame/{{Athena}}'', being a very early platformer, did not feature this trope. Combined with the fact that enemy AI consisted of "follow the player", it only took one misstep to completely deplete your life bar from full.
to:
* {{SNK}}'s (pre-NeoGeo) (pre-UsefulNotes/NeoGeo) game ''VideoGame/{{Athena}}'', being a very early platformer, did not feature this trope. Combined with the fact that enemy AI consisted of "follow the player", it only took one misstep to completely deplete your life bar from full.
13th Dec '15 8:36:13 PM FlakyPorcupine
Is there an issue? Send a Message
* Arms Race mode in ''VideoGame/{{Counter-Strike}}: Global Offensive'' makes you invulnerable for the first few seconds after respawning, in case some wiseguy on the enemy team tries to camp your spawn area.
to:
* Arms Race mode in ''VideoGame/{{Counter-Strike}}: Global Offensive'' makes you invulnerable for the first few seconds after respawning, respawning (or until you shoot), in case some wiseguy on the enemy team tries to camp your spawn area.
28th Nov '15 2:52:16 AM Arutema
Is there an issue? Send a Message
Added DiffLines:
*** And the same combo used by [[spoiler:Omega Zero]] will ignore Zero's mercy invincibility likewise.
7th Nov '15 5:20:21 PM Loekman3
Is there an issue? Send a Message
* The mobile game ''Clash of Clans'' has a "Shield" mechanic, which prevents the player's village from being attacked by other players (and is lost if the player decides to attack another player's village) which can be purchased using real money. At the start of the game, each player gets a free shield for two days while they get their village started, and taking enough damage during another player's raid will grant the village a free shield whose duration is based on total damage taken.
to:
* The mobile game ''Clash of Clans'' ''VideoGame/ClashOfClans'' has a "Shield" mechanic, which prevents the player's village from being attacked by other players (and is lost if the player decides to attack another player's village) which can be purchased using real money. At the start of the game, each player gets a free shield for two days while they get their village started, and taking enough damage during another player's raid will grant the village a free shield whose duration is based on total damage taken.
3rd Nov '15 8:09:34 PM fourshade
Is there an issue? Send a Message
to:
* In VideoGame/{{Alundra}}, mercy invincibility takes three forms. The bosses have the best sort; after being hit, they will flash for up to ''three seconds'' during which you can't hurt them again. Alundra himself only gets about a second of invincibility every time he's hit. Regular enemies can be damaged rapidly, but even they have a small time period where successive attacks won't hurt them.

* ''Manga/DragonBall Advanced Adventure'' gives you a moment of safety if you get hit a strong attack or multiple small ones in a row, but the bosses also get a form of it. After you hit them enough times in a combo, once you stop juggling them they'll flash blue for a few seconds. While they're flashing, your attacks will connect for no damage at all, indicated by a dull "thunk" with each hit. This can be abused by first knocking the enemy into the air with a LauncherMove and comboing them to death before they hit the ground to screw them out of their MercyInvincibility, although this can be extremely hard to do outside of a [[SpeedRun TAS]] and isn't really possible to do at all in VS battles.
to:
* ''Manga/DragonBall Advanced Adventure'' gives you a moment of safety if you get hit a strong attack or multiple small ones in a row, but the bosses also get a form of it. After you hit them enough times in a combo, once you stop juggling them they'll flash blue for a few seconds. While they're flashing, flashin0g, your attacks will connect for no damage at all, indicated by a dull "thunk" with each hit. This can be abused by first knocking the enemy into the air with a LauncherMove and comboing them to death before they hit the ground to screw them out of their MercyInvincibility, although this can be extremely hard to do outside of a [[SpeedRun TAS]] and isn't really possible to do at all in VS battles.
30th Oct '15 3:58:45 PM Stealth
Is there an issue? Send a Message
* Because of its quirky blend of RPG and BulletHell mechanics, ''VideoGame/{{Undertale}}'' features Mercy Invulnerability after you take a hit when in battle so that you can survive making a mistake during the more chaotic attacks. [[Spoiler: Except in the final meaningful battle of a No Mercy run, where Sans' attacks are set up so that they're individually weak and do only 1 HP of damage, too low to trigger the invulnerability. He then proceeds to damage a rate of ''40 hits per second'' if you're caught by one of his attacks.]]
to:
* Because of its quirky blend of RPG and BulletHell mechanics, ''VideoGame/{{Undertale}}'' features Mercy Invulnerability after you take a hit when in battle so that you can survive making a mistake during the more chaotic attacks. [[Spoiler: Except [[spoiler:Except in the final meaningful battle of a No Mercy run, where Sans' attacks are set up so that they're individually weak and do only 1 HP of damage, too low to trigger the invulnerability. He then proceeds to damage a rate of ''40 hits per second'' if you're caught by one of his attacks.]]
This list shows the last 10 events of 57. Show all.