History Main / MechanicallyUnusualFighter

20th Mar '16 6:07:23 PM CoCage
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* A non-fighting game example with Mercedes in ''VideoGame/OdinSphere''. While other characters use melee attacks to varying degrees, Mercedes wields a crossbow and is purely a ranged character. Being a fairy allows her to fly around indefinitely, and instead of a POW meter that acts as the character's stamina, depleting as you attack, but recharging if you idle long enough, she instead has an Ammo meter that can't be recharged until it's completely empty, and requires the player to manually reload (though absorbing Phozons still recharges it like they do for the POW meter.)
* Alastor in the first ''VideoGame/ViewtifulJoe''. Characters normally start out in their Henshin form, but revert to human form if they use up all their VFX and have to wait until the VFX gauge refills to transform automatically. Alastor, on the other hand, starts out in his human form and has to manually activate his [[VideoGame/DevilMayCry Devil Trigger]] to transform, at which point his VFX gradually decreases until he reverts back to normal, making playing Alastor a game of finding the right time to transform and lay the smackdown in Devil Trigger form. He's also the only character who can DoubleJump in his human form, and carries a sword to increase his melee range.
* In a game full of melee specialists, Lady's the only character in VideoGame/DevilMayCry 4: Special Edition with a focus on firearms. On top of that, she doesn't have a SuperMode (with her Devil Trigger gauge instead powering a ComboBreaker that involves throwing several grenades around herself).



* In a game full of melee specialists, Lady's the only character in VideoGame/DevilMayCry 4: Special Edition with a focus on firearms. On top of that, she doesn't have a SuperMode (with her Devil Trigger gauge instead powering a ComboBreaker that involves throwing several grenades around herself).

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* In a game full of melee specialists, Lady's the only character in VideoGame/DevilMayCry ''VideoGame/DevilMayCry 4: [[UpdatedReRelease Special Edition Edition]]'' with a focus on firearms. On top of that, she doesn't have a SuperMode (with her Devil Trigger gauge instead powering a ComboBreaker that involves throwing several grenades around herself).



* In VideoGame/TransformersDevastation, Grimlock's Dino mode plays very different from the Vehicle modes of the other characters. He can get to full speed quickly by mashing one of the buttons, he doesn't have access to the upgraded Rush Attack, his ranged weapon is a short ranged fire breath, and he can actually use melee attacks as a T-Rex.

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* Mercedes in ''VideoGame/OdinSphere''. While other characters use melee attacks to varying degrees, Mercedes wields a crossbow and is purely a ranged character. Being a fairy allows her to fly around indefinitely, and instead of a POW meter that acts as the character's stamina, depleting as you attack, but recharging if you idle long enough, she instead has an Ammo meter that can't be recharged until it's completely empty, and requires the player to manually reload (though absorbing Phozons still recharges it like they do for the POW meter.)
* In VideoGame/TransformersDevastation, ''VideoGame/TransformersDevastation'', Grimlock's Dino mode plays very different from the Vehicle modes of the other characters. He can get to full speed quickly by mashing one of the buttons, he doesn't have access to the upgraded Rush Attack, his ranged weapon is a short ranged fire breath, and he can actually use melee attacks as a T-Rex.T-Rex.
* Alastor in the first ''VideoGame/ViewtifulJoe''. Characters normally start out in their Henshin form, but revert to human form if they use up all their VFX and have to wait until the VFX gauge refills to transform automatically. Alastor, on the other hand, starts out in his human form and has to manually activate his [[VideoGame/DevilMayCry Devil Trigger]] to transform, at which point his VFX gradually decreases until he reverts back to normal, making playing Alastor a game of finding the right time to transform and lay the smackdown in Devil Trigger form. He's also the only character who can DoubleJump in his human form, and carries a sword to increase his melee range.
20th Mar '16 6:01:07 PM CoCage
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* The Creator class in ''VideoGame/DungeonFighterOnline'' dumps the common keyboard or game controller-based beat-em-up controls for first person shooter-style keyboard plus mouse (to the extent of redefining a hotbar to free up the 'WASD' keys for movement). In practice, you control your body like a puppet with the keyboard and fight independently with the mouse cursor. Anything you can click on you can hit with telekinetic strikes or by gating in various energies, and while your body is subject to status effects, nothing short of death can interfere with your spellcasting. While the class does have weaknesses, there's a reason it isn't available for PvP



[[folder: Hack and Slash]]
* In ''VideoGame/HyruleWarriors'', the DLC character Young Link functions a bit differently. Much like the aforementioned example of Gabranth in ''VideoGame/DissidiaFinalFantasy'', his strength and range leave a lot to be desired in his normal form. However, he does have the ability to sacrifice his special attack gauge for magic, and when he enters [[SuperMode Focus Spirit mode]], he turns into the Fierce Deity, becoming ''much'' deadlier. The trick when playing as him is to enter Focus Spirit mode as soon as possible, and stay in it as long as possible.

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[[folder: Hack Beat'Em Up/Hack and Slash]]
* In ''VideoGame/HyruleWarriors'', the DLC character Young Link functions a bit differently. Much like the aforementioned example of Gabranth in ''VideoGame/DissidiaFinalFantasy'', his strength and range leave a lot to be desired in his normal form. However, he does have the ability to sacrifice his special attack gauge for magic, and when he enters [[SuperMode Focus Spirit mode]], he turns into the Fierce Deity, becoming ''much'' deadlier. The trick when playing as him is to enter Focus Spirit mode as soon as possible, and stay in it as long as possible.
Slash]]


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* The Creator class in ''VideoGame/DungeonFighterOnline'' dumps the common keyboard or game controller-based beat-em-up controls for first person shooter-style keyboard plus mouse (to the extent of redefining a hotbar to free up the 'WASD' keys for movement). In practice, you control your body like a puppet with the keyboard and fight independently with the mouse cursor. Anything you can click on you can hit with telekinetic strikes or by gating in various energies, and while your body is subject to status effects, nothing short of death can interfere with your spellcasting. While the class does have weaknesses, there's a reason it isn't available for PvP
* In ''VideoGame/HyruleWarriors'', the DLC character Young Link functions a bit differently. Much like the aforementioned example of Gabranth in ''VideoGame/DissidiaFinalFantasy'', his strength and range leave a lot to be desired in his normal form. However, he does have the ability to sacrifice his special attack gauge for magic, and when he enters [[SuperMode Focus Spirit mode]], he turns into the Fierce Deity, becoming ''much'' deadlier. The trick when playing as him is to enter Focus Spirit mode as soon as possible, and stay in it as long as possible.
* In VideoGame/TransformersDevastation, Grimlock's Dino mode plays very different from the Vehicle modes of the other characters. He can get to full speed quickly by mashing one of the buttons, he doesn't have access to the upgraded Rush Attack, his ranged weapon is a short ranged fire breath, and he can actually use melee attacks as a T-Rex.
13th Mar '16 6:57:13 PM harharhar
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[[folder: MOBA]]
* ''VideoGame/DOTA2'' has a few heroes who are not standard in the terms of 4 abilities / passives.
** Invoker has Quas, Wex and Exhort, which are orbs that float around his head, giving him different stats. By using his ultimate, Invoke, which he unlocks at level 2, he gains and can store up to two abilities determined by his current set up of Quas:Wex:Exhort.
** Meepo has an ultimate which creates multiple copies of himself, and can be unlocked at level 2, unlike almost every other ultimate, which are unlocked at level 6.
** The Techies plays like a trap setter instead of the usual brawling heroes, possessing a skillset dedicated entirely to trap-setting (except for a SuicideAttack) with very limited capabilities in direct combat. As such, playing as Techies encourage you not to stay in lane very long, but wander in jungle, placing mines in strategic places and hope some poor schmuck stepped on them while trying to reach for other objectives.
* ''VideoGame/HeroesOfNewerth'' has Nitro, the only hero to not have a regular autoattack. Instead, one of their skill, Ballistic, serves as a replacement instead, giving them a long-range shot that scales with damage and attack speed like a regular attack, but requires aiming. They still have access to a regular autoattack when split up (via Mauser, a melee pet), but the main cannon can only attack via Ballistic.
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28th Feb '16 4:33:13 AM Demovere
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** [[VideoGame/FinalFantasyV Exdeath]] has very few dedicated Bravery attacks, and his normal Bravery and HP attacks are slow and highly telegraphed. He also has ''four'' types of block moves at his disposal which, if used on the right incoming attack, allows him to counter using faster, more powerful versions of most of his attacks. The prequel gives him the ability to cancel his normal HP attacks ''into'' those block moves, making his normal moves more useful in baiting the opponent.
22nd Feb '16 1:51:17 PM DragonGeyser
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** Phoenix Wright plays entirely around "evidence" and StanceSystem: Investigation Mode (his weakest form) is mainly to find evidence, the Trial Mode is used to use the evidence as weapons. When he has 3 pieces of evidence ready, during this mode he can pull off an OBJECTION! which, if it hits, will allow him to go to [[SuperMode Turnabout Mode]], with improved normal and special attacks, as well as his Lv 3 hyper that's the second-strongest in the game.

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** Phoenix Wright plays entirely around "evidence" and StanceSystem: Investigation Mode (his weakest form) is mainly to find evidence, the Trial Mode is used to use the evidence as weapons. When he has 3 pieces of evidence ready, during this mode he can pull off an OBJECTION! which, if it hits, will allow him to go to [[SuperMode Turnabout Mode]], with improved normal and special attacks, as well as his Lv 3 hyper that's hyper, which is the second-strongest second most powerful attack in the game.



** In ''Xrd'' Sin has an Appetite Gauge which can be filled with a special move, allowing him to eat. If the gauge is empty, Sin will occasionally drop his combos.

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** In ''Xrd'' Sin has an Appetite Gauge which can be filled with a special move, allowing him to eat. If he has the gauge is empty, Sin will occasionally drop Appetite Gauge filled, he can cancel his combos.special moves into his other specials, but if the meter is empty when he does a special move, he has a much longer recovery period afterwards, making him vulnerable to attack.
12th Feb '16 1:00:27 PM SolidSonicTH
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** [[GuestFighter Akuma's]] addition to ''Tekken 7: Fated Retribution'' also brings over his Super gauge from ''Franchise/StreetFighter'' (giving him the power to EX his special moves and perform a super combo) and his ability to use jumping attacks. Since Akuma also retains his special moves from ''Street Fighter'', he becomes mechanically unusual in spirit since his specials are command based as opposed to move strings, as per usual for ''Tekken''.
8th Feb '16 3:07:06 PM BigKlingy
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** Robin's home game has BreakableWeapons, so his/her [[ElementalWeapon Levin Sword]] and large variety of spellbooks have limited uses before they have to recharge.

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** Robin's home game has BreakableWeapons, so his/her [[ElementalWeapon Levin Sword]] and large variety of spellbooks have limited uses before they have to recharge. Robin is also the only character to have "Smash" Air attacks. The Smash versions use the Levin Sword (and consume its uses) while the standard ones use Robin's Bronze Sword.
6th Feb '16 12:47:12 PM b2jammer
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** Bayonetta has a large focus on combos involving her special moves, and she also carries over the "Bullet Arts" mechanics from [[VideoGame/Bayonetta her home series]], where she can fire bullets with no knockback if the player holds down the attack button after some attacks.

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** Bayonetta has a large focus on combos involving her special moves, and she also carries over the "Bullet Arts" mechanics from [[VideoGame/Bayonetta [[{{VideoGame/Bayonetta}} her home series]], where she can fire bullets with no knockback if the player holds down the attack button after some attacks.
6th Feb '16 12:45:42 PM b2jammer
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6th Feb '16 12:44:21 PM b2jammer
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** Bayonetta has a large focus on combos involving her special moves, and she also carries over the "Bullet Arts" mechanics from [[VideoGame/Bayonetta her home series]], where she can fire bullets with no knockback if the player holds down the attack button after some attacks.
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