History Main / MechanicallyUnusualFighter

19th Feb '18 12:44:55 PM superkeijikun
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* ''VideoGame/{{Injustice 2}}'' has the Franchise/TeenageMutantNinjaTurtles, who are listed as one character, but in practice is actually four distinct characters. The turtle you play as depends on what weapon you equip, and each turtle plays distinctly from one another: katanas yield Leonardo, a mid-ranged fighter; a bo staff grants Donatello, who fights at a range; sai switches to Raphael, a close-ranged brawler; and nunchaku grants Michelangelo, a tricky high-risk high-reward combatant.
14th Feb '18 7:53:11 AM SolidSonicTH
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** [[GuestFighter Akuma's]] addition to ''Tekken 7: Fated Retribution'' also brings over his Super gauge from ''Franchise/StreetFighter'' (giving him the power to EX his special moves and perform a super combo) and his ability to use jumping attacks. Since Akuma also retains his special moves from ''Street Fighter'', he becomes mechanically unusual in spirit since his specials are command based as opposed to move strings, as per usual for ''Tekken''.

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** [[GuestFighter Akuma's]] addition to ''Tekken 7: Fated Retribution'' also brings over his Super gauge from ''Franchise/StreetFighter'' (giving him the power to EX his special moves and perform a super combo) and his ability to use jumping attacks. Since Akuma also retains his special moves from ''Street Fighter'', he becomes mechanically unusual in spirit since his specials are command based as opposed to move strings, as per usual for ''Tekken''. Eliza uses a similar two-bar super meter with the ability to EX attacks so technically Akuma is in similar company.
*** [[VideoGame/FatalFury Geese Howard]] doesn't use Akuma's super meter but instead the MAX stock bar ''VideoGame/TheKingOfFighters XIV'', which allows him to use things like ''[=KoF=]''[='s=] MAX cancels (in addition to super attacks). So he manages to be mechanically unusual ''amidst'' {{Mechanically Unusual Fighter}}s.



** In all his appearances Spinal has had the unusual property of his floating skulls, which are earned by absorption and consumed by performing special moves. He is less effective if he doesn't have any skulls to cash in. Kim Wu in the 2013 game has a similar system with her ethereal dragons.

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** In all his appearances Spinal has had the unusual property of his floating skulls, which are earned by absorption and consumed by performing special moves. He is less effective if he doesn't have any skulls to cash in. Kim Wu in the 2013 game has a similar system with her ethereal dragons. Aganos also has a similar (albeit unique as it does not require something to be done in combat to power him up) resource management system in the form of stone chunks.


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** Hisako has a secondary meter that automatically regenerates and turns her attacks into counter hits if the meter is at least half-full.
** Mira (Maya's sister) has some attacks that require she drain her own health in order to use them.
26th Jan '18 4:47:19 AM TheHeroHartmut
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[[folder:Role Playing Games]]
* ''VideGame/XenobladeChronicles2'' has an unusual example of this trope in how one of the playable characters can be used after a certain point in the game. [[spoiler:In the heart of the Spirit Crucible Elpys, Nia reveals that she is, in fact, a Flesh Eater Blade, something that she had kept to herself up to this point (though Mythra saw her core crystal while they were in the [[HotSpringsEpisode hot spring]] back on Mor Ardain, and promised to keep her secret). Nia had been fighting purely as a Driver up to this point, which means she, like any other Driver, was supported by her own Blades as she used the weapons they granted to fight. From this point on, however, she can be swapped in as either a Driver or as one of Rex's Blades.]]
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22nd Jan '18 8:55:26 PM superkeijikun
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* Many characters in ''VideoGame/DragonballFighterz'' have very unique fighting styles that separates them from one another:
** The WeakButSkilled Krillin can confuse his opponents with curving ki attacks, and also possesses two assist moves: Senzu bean tosses (of which he is limited to three per match) which can heal the player that picks it up, and his curving attacks.
** Android 18 is a PuppetFighter with several moves summoning Android 17.
** Captain Ginyu is another PuppetFighter, but with ''four'' puppets in the form of his fellow Ginyu Force members. He also has a last-ditch super move which allows him to perform a body change on the opponent, placing the victim in Ginyu's battered body while taking control of the victim's body. This only works once, and the victim can't use it if they've been body-switched, leaving them at a severe disadvantage.
** Adult Gohan's basic super move increases his Potential Unleashed level up to a maximum of seven levels. At Level 7, Gohan's gains unique combos and block-strings.
** Goku Black has a second variation of his Kamehameha attack; by inputting a backwards fireball motion, [[AssistCharacter Zamasu]] will appear to restrain the opponent, giving Black a free shot.
** Similar to Venom from ''VideoGame/GuiltyGear'', Beerus can summon orbs of destruction that he can push around, attacking opponents from multiple angles.
** Piccolo doesn't have a ki blast like other characters. Instead, his standard "ki attack" is a [[YouWillNotEvadeMe long-range grapple with stretching arms]].
** Hit has no long-ranged attacks whatsoever. His standard "ki attack" is actually a frame-perfect counter attack that can work from any distance.
** Yamcha's hard attack is a counter move, so aerial combos work differently for him.
9th Jan '18 11:02:33 AM Malady
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* Most Martial Arts styles that involve punching do so with the top two knuckles. A staple Wing Chun punch, however, uses the bottom three in a combination between a punch and a scrape.

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* Most Martial Arts styles that involve punching do so with the top two knuckles. A staple Wing Chun punch, however, uses the bottom three in a combination between a punch and a scrape.scrape.
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2nd Jan '18 10:39:12 PM Kytseo
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[[folder: Real Life]]
* Most Martial Arts styles that involve punching do so with the top two knuckles. A staple Wing Chun punch, however, uses the bottom three in a combination between a punch and a scrape.
13th Dec '17 5:00:08 PM MajinAkuma
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** Hakumen is the one that is most different from the game's normal mechanics: while other characters have special attacks that can be used at will and a Heat gauge that fills up by landing or being hit by attacks and is used for [[LimitBreak Distortion attacks]]. Hakumen lacks a Heat gauge and instead uses a Magatama gauge, which fills up automatically and is expended while using both special and Distortion attacks, which is balanced by making these special moves more powerful than average and chainable together.

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** Hakumen is the one that is most different from the game's normal mechanics: while other characters have special attacks that can be used at will and a Heat gauge Gauge that fills up by landing or being hit by attacks and is used for [[LimitBreak Distortion attacks]]. Drives]], Hakumen lacks a Heat gauge Gauge and instead uses a Magatama gauge, Gauge, which fills up automatically and is expended while using both special moves and Distortion attacks, Drives, which is balanced by making these special moves more powerful than average and chainable together.
11th Nov '17 10:06:14 PM DarkHunter
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** Suwako Moriya from '' Hisoutensoku''. Her standing is actually crouching, and her crouching is conjuring a lily pad underneath her, making her ''taller''. Her regular walking is slowly hopping like a [[AnimalMotif frog]] (and while hopping she counts as being in the air), and her ground dash is swimming underground, making her invincible to all attacks. Her air movement is her flapping her arms around, and is limited to several directions. Her attacks are relatively normal, though.

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** Suwako Moriya from '' Hisoutensoku''. Her standing is actually crouching, and her crouching is conjuring a lily pad underneath her, making her ''taller''. Her regular walking is slowly hopping like a [[AnimalMotif frog]] (and while hopping she counts as being in the air), and her ground dash is swimming underground, making her invincible to all attacks. Her air movement is her flapping her arms around, and is limited to several directions. Her attacks are relatively normal, though. This lead to a variation on a popular ''Touhou'' meme from the community:
-->"Suwako mains do their best now and are preparing. Please wait warmly while they figure out what the hell they're doing."
16th Oct '17 10:26:38 PM Gatordragon24
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** Torvald is the only champion who has a permanent personal shield, making him appear that he has ridiculous amounts of health at first glance. On top of that, he's the only champion that can drain enemy shields to replenish his own.

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** Torvald is the only champion who has a permanent personal shield, making him appear that he has ridiculous amounts of health at first glance. On top of that, Pre-rework, he's the only champion that can drain enemy shields to replenish his own.


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** Terminus is the first champion with a melee-oriented main attack, the only Front Line who uses a forcefield that absorbs damage instead of a shield, and can instantly resurrect where he died instead of respawning at base.
26th Sep '17 6:03:01 PM WillyFourEyes
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* In ''VideoGame/TatsunokoVsCapcom'', Gold Lightan and PTX-40A are very massive fighters (who are about 3 times the average height of other characters) and so they fight alone, as opposed to fighting in duets. They also move slowly and have to crouch often to attack and they're subject to being dizzied if hit repeatedly, but they also have a ton of range and damage on most of their attacks and [[SuperArmor only special throws can interrupt their attacks.]]

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* In ''VideoGame/TatsunokoVsCapcom'', Gold Lightan and PTX-40A [[VideoGame/LostPlanet PTX-40A]] are very massive fighters (who are about 3 times the average height of other characters) and so they fight alone, as opposed to fighting in duets. They also move slowly and have to crouch often to attack and they're subject to being dizzied if hit repeatedly, but they also have a ton of range and damage on most of their attacks and [[SuperArmor only special throws can interrupt their attacks.]]



** Hanataro Yamada has a weapon that heals instead of cuts, then, when enough wounds are healed, it deals damage in one attack equal to the damage healed.

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** Hanataro Yamada has a weapon that heals {{heal|ingShiv}}s instead of cuts, then, when enough wounds are healed, it deals damage in one attack equal to the damage healed.



* ''VideoGame/{{Tekken}}'': Dr. Bosconovitch (only in the third game) spends his time prone to the ground and (at his best) crouching; he never jumps or indeed ''stand still''. It's tricky both to play and fight him.

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* ''VideoGame/{{Tekken}}'': Dr. Bosconovitch (only in the third game) spends his time prone to the ground and (at his best) crouching; he never jumps or indeed ''stand ''stands still''. It's tricky both to play and fight him.
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