History Main / MechanicallyUnusualFighter

12th Feb '16 1:00:27 PM SolidSonicTH
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** [[GuestFighter Akuma's]] addition to ''Tekken 7: Fated Retribution'' also brings over his Super gauge from ''Franchise/StreetFighter'' (giving him the power to EX his special moves and perform a super combo) and his ability to use jumping attacks. Since Akuma also retains his special moves from ''Street Fighter'', he becomes mechanically unusual in spirit since his specials are command based as opposed to move strings, as per usual for ''Tekken''.
8th Feb '16 3:07:06 PM BigKlingy
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** Robin's home game has BreakableWeapons, so his/her [[ElementalWeapon Levin Sword]] and large variety of spellbooks have limited uses before they have to recharge.
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** Robin's home game has BreakableWeapons, so his/her [[ElementalWeapon Levin Sword]] and large variety of spellbooks have limited uses before they have to recharge. Robin is also the only character to have "Smash" Air attacks. The Smash versions use the Levin Sword (and consume its uses) while the standard ones use Robin's Bronze Sword.
6th Feb '16 12:47:12 PM b2jammer
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** Bayonetta has a large focus on combos involving her special moves, and she also carries over the "Bullet Arts" mechanics from [[VideoGame/Bayonetta her home series]], where she can fire bullets with no knockback if the player holds down the attack button after some attacks.
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** Bayonetta has a large focus on combos involving her special moves, and she also carries over the "Bullet Arts" mechanics from [[VideoGame/Bayonetta [[{{VideoGame/Bayonetta}} her home series]], where she can fire bullets with no knockback if the player holds down the attack button after some attacks.
6th Feb '16 12:45:42 PM b2jammer
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6th Feb '16 12:44:21 PM b2jammer
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** Bayonetta has a large focus on combos involving her special moves, and she also carries over the "Bullet Arts" mechanics from [[VideoGame/Bayonetta her home series]], where she can fire bullets with no knockback if the player holds down the attack button after some attacks.
7th Jan '16 5:19:48 AM Sabrewing
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** Cloud has his Limit gauge, which fills as he takes damage. When it maxes out, his next special move will be enhanced for better damage, speed or maneuverability.
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** Cloud has his Limit gauge, which fills as he takes damage. When it maxes out, his next special move will be enhanced for better damage, speed or maneuverability. He can also manually fill it as his down-B; if it's full, down-B performs Finishing Touch instead.
13th Nov '15 1:27:26 PM Sabrewing
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** Cloud has his Limit gauge, which fills as he takes damage. When it maxes out, his next special move will be enhanced for better damage, speed or maneuverability.
13th Nov '15 3:17:39 AM M3
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** Cloud of Darkness counts as well. Whereas other fighters rack up the bravery points for a big HP hit, Cloud of Darkness focuses on rapid HP damaging attacks with bravery attacks helpful if they hit.
8th Nov '15 1:48:25 PM Kiyza
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* Decapre, the newcomer in ''Ultra VideoGame/StreetFighterIV'' is an interesting example. While she doesn't have any unique resources, she combines two well-established fighting game concepts into something that's rarely seen. On the surface, she's definitely a aggressive rushdown character with excellent mobility and mix-up and terrific Ultras make her viable threat. However, she's also a charge character, which contrasts her playstyle as charge character in just about any fighting game typically leans toward the defensive side. The biggest draw with Decapre being a rushdown charge character is that while her tools are effective, they're not readily available, especially if you want to walk up to your opponent.
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* Decapre, the newcomer in ''Ultra VideoGame/StreetFighterIV'' is an interesting example. While she doesn't have any unique resources, she combines two well-established fighting game concepts into something that's rarely seen. On the surface, she's definitely a aggressive rushdown character with excellent mobility and mix-up and terrific Ultras make her viable threat. However, she's also a charge character, which contrasts her playstyle as charge character characters in just about any fighting game typically leans lean toward the defensive side. The biggest draw with Decapre being a rushdown charge character is that while her tools are effective, they're not readily available, especially if you want to walk up to your opponent.
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