History Main / MechanicallyUnusualFighter

17th May '17 1:18:23 PM Gatordragon24
Is there an issue? Send a Message


** Unlike the other [[BarrierWarrior Front Line]] champions, Inara uses deployable walls to protect her team instead of shields. This means that she can block attacks that would normally pierce through shields. When faced against her, it is recommended to buy the "Bulldozer" burn card (which increases damage towards deployables) instead of the "Wrecker" burn card (which increases damage towards shields).
** Torvald is the only champion who has a permanent personal shield, making him appear that he has ridiculous amounts of health. On top of that, he's the only champion that can drain enemy shields to replenish his own.

to:

** Unlike the other [[BarrierWarrior Front Line]] champions, Inara uses deployable walls to protect her team instead of shields. This means that she can block attacks that would normally pierce through shields.shields and cannot be walked through. When faced against her, it is recommended to buy the "Bulldozer" burn card (which increases damage towards deployables) instead of the "Wrecker" burn card (which increases damage towards shields).
*** She also relies heavily on increasing her durability with damage reduction to protect herself. Her ''Earthen Guard'' ability is her primary source, but with the right build, ''Warder's Field'' can also grant her damage reduction.
** Torvald is the only champion who has a permanent personal shield, making him appear that he has ridiculous amounts of health.health at first glance. On top of that, he's the only champion that can drain enemy shields to replenish his own.
8th May '17 9:33:11 PM ThemJohns
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/StreetFighterV'', one of the newcomers, Ed, doesn't use motion inputs for special moves. Instead, all his specials either use multiple button presses or require holding a button. The only exception to this is his [[LimitBreak Critical Art]].
27th Mar '17 7:05:24 AM PersonaBreaker
Is there an issue? Send a Message


** Wii Fit Trainer has a StatusBuff move that increases his/her attack power, but is otherwise mostly normal.

to:

** Wii Fit Trainer has a StatusBuff move that increases his/her attack power, and a fully charged Sun Salutation will slightly decrease his/her percentage when used, but is otherwise mostly normal.
21st Mar '17 9:37:25 PM Gatordragon24
Is there an issue? Send a Message


** Unlike the other [[BarrierWarrior Front Line]] champions, Inara uses deployable walls to protect her team instead of shields. When faced against her, it is recommended to buy the "Bulldozer" burn card (which increases damage towards deployables) instead of the "Wrecker" burn card (which increases damage towards shields).

to:

** Unlike the other [[BarrierWarrior Front Line]] champions, Inara uses deployable walls to protect her team instead of shields. This means that she can block attacks that would normally pierce through shields. When faced against her, it is recommended to buy the "Bulldozer" burn card (which increases damage towards deployables) instead of the "Wrecker" burn card (which increases damage towards shields).
15th Mar '17 7:58:10 PM Macecurb
Is there an issue? Send a Message


* ''VideoGame/{{Meteos}}'' is a FallingBlocks puzzle game in which matching blocks of the same color will launvch it and all blocks above it away. Each planet has its own playfield size, gravity, ignition strength, [[LimitBreak Planet Impact]], and even which colors will be available and in what frequency. The result is that there are plenty of exceptions among the planets:

to:

* ''VideoGame/{{Meteos}}'' is a FallingBlocks puzzle game in which matching blocks of the same color will launvch launch it and all blocks above it away. Each planet has its own playfield size, gravity, ignition strength, [[LimitBreak Planet Impact]], and even which colors will be available and in what frequency. The result is that there are plenty of exceptions among the planets:
3rd Mar '17 9:54:48 PM Gatordragon24
Is there an issue? Send a Message


* While every champion in ''VideoGame/{{Paladins}}'' has different abilities, some are particularly notable.

to:

* While every champion in ''VideoGame/{{Paladins}}'' has different abilities, some are have skills that particularly notable.stand out from the others.
3rd Mar '17 9:53:38 PM Gatordragon24
Is there an issue? Send a Message

Added DiffLines:

* While every champion in ''VideoGame/{{Paladins}}'' has different abilities, some are particularly notable.
** Unlike the other [[BarrierWarrior Front Line]] champions, Inara uses deployable walls to protect her team instead of shields. When faced against her, it is recommended to buy the "Bulldozer" burn card (which increases damage towards deployables) instead of the "Wrecker" burn card (which increases damage towards shields).
** Torvald is the only champion who has a permanent personal shield, making him appear that he has ridiculous amounts of health. On top of that, he's the only champion that can drain enemy shields to replenish his own.
28th Feb '17 3:09:13 PM tash2
Is there an issue? Send a Message

Added DiffLines:

** While every character has a gimmick of some sort, Zant's is notable because it forces the player to pay attention to it. All of his combos end with an opportunity to mash the attack button to hit multiple times, which fills up his meter. If you try to do this when the meter is full, or just mash the button one too many times, Zant will fall over with an empty meter and end up vulnerable for several seconds. When his meter is full, you can either hold onto it for a damage boost (while trying not to forget and accidentally overfill it) or switch into berserk mode for several seconds where Zant becomes stronger, harder to control, and has only two attacks. On top of all this, nearly all of Zant's attacks leave him open for a few moments, forcing the player to choose his attacks carefully. The game never explains any of this, so most players are left wondering why Zant can't go five seconds without falling over.
28th Jan '17 11:58:09 AM jbs1010
Is there an issue? Send a Message

Added DiffLines:

[[/folder]]

[[folder:Tabletop Games]]
*''TabletopGame/{{Battlecon}}'' lives off of this trope. Every character has a unique ability, and no two are the same. Some notable examples are:
**Bryon Krane has 5 mask counters. Each turn, his health goes back up to it's maximum, but that maximum can be lowered by depleting his masks. Each successful hit you land on him shatters one of his masks. When he finally runs out, he can be killed by any attack. His attack style plays a little differently from other characters, able to punish players for being at certain ranges.
**Cesar Grist is a heavyweight character with a twist. He doesn't start out strong, but each turn, he gains threat level counters. These tokens give him boosts to his power and stun guard, maxing out at +3 power and stun immunity. However, the next time he gains a counter, he crashes and can't fight for a turn. You need to make every hit count with this character.
**Lesandra Machan has 5 familiars she can summon. Each gives her a passive bonus, and a one-shot bonus when she dismisses it. Her unique part comes with getting more familiars. If she dealt damage equal to the familiar's blood cost this turn, she can summon it for free. If not, she has to pay life equal to that cost.
28th Dec '16 5:51:35 PM HighCrate
Is there an issue? Send a Message


** Offense heroes primarily operate as highly mobile damage dealers. Each one having their own way to quickly move around and get to places. The lone exception is [=McCree=], who only possesses a somersault that will get him out of a pinch (and reload his revolver), but it won't get him across the map, meaning he has terrible mobility compared to the other Offensive heroes. Because of his high damage and low mobility, it might be best to play him as more of a Defense hero, guarding an objective while keeping enemies at bay.
** Of the Defense heroes (and everyone else in the game), Mei is the only one who can create a physical impediment with Ice Wall ability. While other shields can be walked through, hers must be destroyed in order to be broken. This also means she can ''block off her own team'' if one isn't careful enough (or is [[{{Troll}} trolling]]).
** Tank heroes can all deploy shields to protect both themselves and their teammates. The one exception is Roadhog, who possesses no shields whatsoever. He primarily operates instead by being a high-damage, high-endurance damage sponge who [[YouWillNotEvadeMe counters other heroes' mobility with his hook]], and has the ability to [[HealThyself self-heal]]. Because of this, he is at his most effective when there is another Tank on the team. One can protect their team with shields, while he goes in and deals heavy damage.
** Support heroes operate by healing their teammates and keeping them in the fight, with the flipside being that they are generally weak fighters. Symmetra however, cannot heal her teammates. Instead, she operates by setting up turrets and deploying shields. This means she is far more effective at guarding an objective rather than keeping her teammates in a fight. She's also (currently) the only hero with two Ultimates (though she initially only had one like the rest), which was added in as a BalanceBuff. Fitting in to a lesser degree is Zenyatta. Who has no mobility options and cannot self heal like the other healers. He compensates for this by being a ''far'' more devastating combatant than the rest of the Supports, and can be very lethal when used correctly.

to:

** Offense heroes primarily operate as highly mobile damage dealers. Each one having their own way to quickly move around and get to places. The lone exception is [=McCree=], who only possesses a somersault that will get him out of a pinch (and reload his revolver), but it won't get him across the map, meaning he has terrible mobility compared to the other Offensive heroes. Because of his high damage and low mobility, it might be best to play him as more of a Defense hero, guarding an objective while keeping enemies at bay.
** Of the Defense heroes (and everyone else in the game),
Mei is the only one character who can create a physical impediment with Ice Wall ability. While other shields can be walked through, hers must be destroyed in order to be broken. This also means she can ''block off her own team'' if one isn't careful enough (or is [[{{Troll}} trolling]]).
** Tank heroes ** Lucio is the only character who can all deploy shields to protect both themselves buff his teammates' movement speed, which requires timing his movement buff and their teammates. The one exception is Roadhog, who possesses no shields whatsoever. He primarily operates instead by being a high-damage, high-endurance damage sponge who [[YouWillNotEvadeMe counters other heroes' mobility coordinating with his hook]], and has the ability to [[HealThyself self-heal]]. Because of this, he is at his most effective when there is another Tank on the team. One can protect their team in a much different way than the more-common health or damage buffs of other characters.
** Sombra is the only character
with shields, while he goes in a true stealth ability, and deals heavy damage.
** Support heroes operate by healing their teammates and keeping them in the fight,
can interact with the flipside being that they are generally weak fighters. Symmetra however, cannot heal her teammates. Instead, she operates map differently than any other character by setting up turrets hacking health packs to deny their use to the enemy and deploying shields. This means she is far cause them to respawn more effective at guarding an objective rather than keeping quickly for her teammates in a fight. team. She's also (currently) the only hero with two Ultimates (though she initially only had one like the rest), which was added in as a BalanceBuff. Fitting in to a lesser degree is Zenyatta. Who has no mobility options and cannot self heal like the character that can directly lock other healers. He compensates for this by being a ''far'' more devastating combatant than the rest of the Supports, and can characters' abilities so they can't be very lethal when used correctly.at all, as opposed to stunning the character altogether or physically blocking or otherwise countering them.
This list shows the last 10 events of 113. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MechanicallyUnusualFighter