History Main / MeanwhileInTheFuture

9th Nov '16 1:05:54 PM CheeseDogX
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* In ''Theatre/HarryPotterAndTheCursedChild'', Hermione holds an emergency meeting where she warns that a witch has gone into the past and may change history at any moment. No one seems to realize that if this were so, time should already have changed, they all act like the past event is something that hasn't happened yet.
2nd Nov '16 5:27:19 AM Morgenthaler
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* ''Film/TimeRunner'': The movie repeatedly cuts back and forth between the BadFuture where the aliens have invaded Earth and the past where a time traveller is [[SetRightWhatOnceWentWrong trying to prevent all this]].
29th Oct '16 1:45:37 PM Lemia
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* ''VisualNovel/Ever17'' does this, but hides it for almost the entire game by making it appear like the two similar-yet-divergent storylines are merely AlternateUniverse versions of the same plot. It helps that one character is immortal and thus looks exactly the same in the future and another character is an identical clone of a character in the past storyline.
29th Oct '16 9:29:31 AM nombretomado
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* In ''TheGoonShow'' episode "The Treasure in the Tower", the plot switches between a pirate ship trying to bury its treasure in 1600 , and an attempt by the Ministry of Works in 1957 trying to find the treasure. At the end of the episode the pirates end up burying their treasure in 1600 in the hole dug in 1957 to find the treasure.

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* In ''TheGoonShow'' ''Radio/TheGoonShow'' episode "The Treasure in the Tower", the plot switches between a pirate ship trying to bury its treasure in 1600 , and an attempt by the Ministry of Works in 1957 trying to find the treasure. At the end of the episode the pirates end up burying their treasure in 1600 in the hole dug in 1957 to find the treasure.
27th Oct '16 3:25:53 AM komodosp
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* In StarTrekDeepSpaceNine episode "Past Tense", Sisko and Bashir accidentally interfere with a riot that was supposed to lead to the social change that helped the creation of the Federation. At that point in time ''in the telling of the story,'' (I.e viewer's time, not the actual time in the story's universe) the other characters see the Federation disappear! The same happens in reverse when they put things right...
20th Oct '16 10:58:16 AM kensu
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* A key elements of Series/ThisIsUs. This is revealed with a WhamLine at the end of the first episode, where we learn that segments centering around two character actually took place 30 years before the rest of the show.
18th Oct '16 4:11:19 PM nombretomado
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* ''FreedomForce'' has an almost literal version of this in the second game, where the heroes have to go into the past to set a timed explosive on the shield generator for the ''BigBad'''s fortress so they can get into it in the future. On the way in, they're recognized by one of his henchmen, who immediately demands that the guards raise their security from now on. [[LampshadeHanging "Meanwhile, in the future..."]] the guards standing outside the fortress disappear and [[EliteMook more powerful versions]] appear in their place while the characters are watching.

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* ''FreedomForce'' ''VideoGame/FreedomForce'' has an almost literal version of this in the second game, where the heroes have to go into the past to set a timed explosive on the shield generator for the ''BigBad'''s fortress so they can get into it in the future. On the way in, they're recognized by one of his henchmen, who immediately demands that the guards raise their security from now on. [[LampshadeHanging "Meanwhile, in the future..."]] the guards standing outside the fortress disappear and [[EliteMook more powerful versions]] appear in their place while the characters are watching.
25th Sep '16 5:23:50 AM Morgenthaler
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* Used as a plot device in a 1969 ''Action Comics'' story where the President asks Superman not to fly into the past or future for the next 24 hours to avoid disrupting a military experiment. No sooner has he agreed this than Superman receives an urgent distress call from the year 101,970. Instead of simply waiting until the next day before setting off, Superman uses a defective time-bubble belonging to the Legion. It takes him to his destination, but the defect causes him to age every year along the way, leaving him trapped in the future and over a hundred thousand years old. (He got better.) The point was raised in the letter column, with the editor eagerly accepting the reader's suggestion that Superman hadn't been thinking straight due to the effects of Red Kryptonite.

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* Used as a plot device in a 1969 ''Action Comics'' ''ComicBook/ActionComics'' story where the President asks Superman not to fly into the past or future for the next 24 hours to avoid disrupting a military experiment. No sooner has he agreed this than Superman receives an urgent distress call from the year 101,970. Instead of simply waiting until the next day before setting off, Superman uses a defective time-bubble belonging to the Legion. It takes him to his destination, but the defect causes him to age every year along the way, leaving him trapped in the future and over a hundred thousand years old. (He got better.) The point was raised in the letter column, with the editor eagerly accepting the reader's suggestion that Superman hadn't been thinking straight due to the effects of Red Kryptonite.
31st Aug '16 1:45:21 PM DustSnitch
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** Act 6 Act 2 is rife with examples of these, but this is only made clear at the end of the act. TheReveal marks the return of "Years in the future, but not many..." alongside establishing shots that make it clear what the future is not a nice place to live.

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** Act 6 Act 2 is rife with examples of these, this trope, but this is only made clear at the end of the act. TheReveal marks the return of "Years in the future, but not many..." alongside establishing shots that make it clear what the future is not a nice place to live.
31st Aug '16 1:44:51 PM DustSnitch
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** Act 6 Act 2 is rife with examples of these, but this is only made clear at the end of the act, where TheReveal happens with the return of "Years in the future, but not many..." alongside establishing shots that make it clear what the future is not pleasant.

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** Act 6 Act 2 is rife with examples of these, but this is only made clear at the end of the act, where act. TheReveal happens with marks the return of "Years in the future, but not many..." alongside establishing shots that make it clear what the future is not pleasant.a nice place to live.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MeanwhileInTheFuture