History Main / MagicfromTechnology

7th Oct '17 10:45:26 AM nombretomado
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* Many episodes of ''Series/DoctorWho'' involve discovering this truth behind apparently supernatural menaces. (However, the truth tends to be ''scarier'' than what things looked to be at the beginning). The Doctor's race, the [[SufficientlyAdvancedAlien Time Lords]], also have this going on in a [[AbusingTheKardashevScaleForFunAndProfit BIG]] way. Many of their more notable pieces of technology, especially anything created by Rassilon or Omega, are magical items in all discernible respects and some are capable of potentially universal effects.

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* Many episodes of ''Series/DoctorWho'' involve discovering this truth behind apparently supernatural menaces. (However, the truth tends to be ''scarier'' than what things looked to be at the beginning). The Doctor's race, the [[SufficientlyAdvancedAlien Time Lords]], also have this going on in a [[AbusingTheKardashevScaleForFunAndProfit [[JustForFun/AbusingTheKardashevScaleForFunAndProfit BIG]] way. Many of their more notable pieces of technology, especially anything created by Rassilon or Omega, are magical items in all discernible respects and some are capable of potentially universal effects.
13th Sep '17 5:03:58 PM DarkHunter
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* ''VideoGame/FateExtra'' and its sequels focus on a world in which magic died out but was replaced by manipulating an ancient, alien supercomputer known as the Moon Cell. The Moon Cell is such a ridiculously advanced and powerful machine that its effects are indistinguishable from magic from the perspective of modern humanity.
10th Sep '17 6:42:39 PM PaulA
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* SherriSTepper's ''The Waters Rising'' in which all the magic stem from LostTechnology or [[GeneticEngineeringIsTheNewNuke genetically engineered]] PsychicPowers. Likewise various "magical" creatures are also either products of genetic engineering or cyborgs.

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* SherriSTepper's Creator/SheriSTepper's ''The Waters Rising'' in which all the magic stem from LostTechnology or [[GeneticEngineeringIsTheNewNuke genetically engineered]] PsychicPowers. Likewise various "magical" creatures are also either products of genetic engineering or cyborgs.
10th Sep '17 6:41:55 PM PaulA
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** In Lovecraft's world "magic" ''is'' super-advanced knowledge of the laws of the universe that humanity has only scratched the surface of. For example, in ''The Dreams in the Witch-House'' it's shown that the witches in fact use Sufficiently Advanced Mathematics to teleport immense distances and grant themselves near-immortality, but they still do it in the context of a religion, or possibly it just looks like a religion to the outsiders - the pathways beyond the three-dimensional space are guarded by Nyarlathotep, the Crawling Chaos, and he expects annual human sacrifices in return for their use - possibly simply as a sign of cutting themselves off from the rest of humanity rather than any practical purpose, though this isn't elaborated.

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** In Lovecraft's world "magic" ''is'' super-advanced knowledge of the laws of the universe that humanity has only scratched the surface of. For example, in ''The Dreams in the Witch-House'' "Literature/TheDreamsInTheWitchHouse" it's shown that the witches in fact use Sufficiently Advanced Mathematics to teleport immense distances and grant themselves near-immortality, but they still do it in the context of a religion, or possibly it just looks like a religion to the outsiders - the pathways beyond the three-dimensional space are guarded by Nyarlathotep, the Crawling Chaos, and he expects annual human sacrifices in return for their use - possibly simply as a sign of cutting themselves off from the rest of humanity rather than any practical purpose, though this isn't elaborated.
30th Aug '17 12:05:11 PM Baeraad555
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* All the fantastic elements in ''TabletopGame/{{Pugmire}}'', from the world populated by PettingZooPeople to the presence of [[ClassicWizard Artisans casting spells]], is described as being the result of poorly-understood technology left behind by the long-gone race of Man.
23rd Aug '17 10:40:44 PM PaulA
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* In Creator/AnneMcCaffrey's ''Literature/TheShipWho Won'', a RolePlayingGame-obsessed space ship crew find a planet where magic seems to actually work. Then they discover there's a powerful weather control system built into the planet that can be operated through gestures and "magic words", which the inhabitants have just about broken through their overuse of it as a weapon and source of cheap magic tricks.

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* In Creator/AnneMcCaffrey's ''Literature/TheShipWho Won'', ''Literature/TheShipWhoWon'', a RolePlayingGame-obsessed space ship crew find a planet where magic seems to actually work. Then they discover there's a powerful weather control system built into the planet that can be operated through gestures and "magic words", which the inhabitants have just about broken through their overuse of it as a weapon and source of cheap magic tricks.
19th Jul '17 2:31:11 AM Divra
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* ''Film/{{Thor}}'' presents the Asgardians as a race whose technology seems magical, or perhaps they have advanced beyond the point where there is a distinction. Also, old Norse legends such as Yggdrasil and the Nine Realms have a cosmological explanation. At one point, Dr. Jane Foster even cited Clarke's law; "Well magic's just science that we don't understand yet; Arthur C. Clarke."

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* ''Film/{{Thor}}'' presents the Asgardians as a race whose technology seems magical, or perhaps they have magical. The Asgardians themselves claim that their understanding of both has advanced beyond the point where there is any point in making a distinction. Also, old Norse legends such as Yggdrasil and the Nine Realms have a cosmological explanation. At one point, Dr. Jane Foster even cited Clarke's law; "Well magic's just science that we don't understand yet; Arthur C. Clarke."
12th Jul '17 7:05:00 PM _ballerina_
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* A somewhat convoluted example found in ''WesternAnimation/WinxClub'' : Tecna is the fairy of technology, meaning that her real magic literally comes from technology.
7th Jul '17 1:17:47 PM ZimFan89
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* In Netflix's adaptation of ''WesternAnimation/{{Castlevania}}'', at least some of Dracula's magic is based on technology [[AnachronismStew too advanced for the time period]], as both his castle itself and several other locations (like Alucard's catacomb lair) have massive clockwork mechanisms and electric lights.
3rd Jul '17 6:25:29 PM zarpaulus
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* In ''TabletopGame/EclipsePhase'' psychic powers are caused by infection with post-Singularity [[spoiler: and extraterrestrial]] nanotech that rewrites parts of the victim's brain. Side effects range from WithGreatPowerComesGreatInsanity to transformation into a gelatinous horror.
* Transcendent Magi in ''TabletopGame/HcSvntDracones'' use implants produced by Transcendent Technologies Inc to bend reality to their whim. Unfortunately, they don't know much about how it works and as such the implants are a bit [[RealityWarpingIsNotAToy unreliable.]]
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