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In games with stats, magic is often related to a "mental" attribute if it's not its own, segregated attribute. Popular choices are intelligence/smarts/logic, willpower/wisdom/spirit, or charisma/personality.[[note]]These being the three mental-oriented attributes in ''TabletopGames/DungeonsAndDragons''[='=] six-attribute system is probably not a coincidence.[[/note]] Different types of magic may require different attributes, with HermeticMagic favoring the first, and [[ReligionIsMagic divine magic]] favoring the second.

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In games with stats, magic is often related to a "mental" attribute if it's not its own, segregated attribute. Popular choices are intelligence/smarts/logic, willpower/wisdom/spirit, or charisma/personality.[[note]]These being the three mental-oriented attributes in ''TabletopGames/DungeonsAndDragons''[='=] ''TabletopGame/DungeonsAndDragons''[='=] six-attribute system is probably not a coincidence.[[/note]] Different types of magic may require different attributes, with HermeticMagic favoring the first, and [[ReligionIsMagic divine magic]] favoring the second.
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Mentioning a possible connection to Magic A Is Magic A


A trope that is nearly omnipresent when magic is involved: Magic is a product of the mind, not the body. Magic requires study and concentration to use. The best mages are smart, wise, perceptive, and all-around great minds. It's even in the word "Wizard", which used to mean "Philosopher" and came from the word "Wise". The word magic itself descends from ''magos/magi'', meaning "one of the members of the learned and priestly class" AKA a GentlemanAndAScholar from AncientPersia. It's not accidental wordplay that forces you to learn basic spelling before you can study spellcasting.

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A trope that is nearly omnipresent when magic is involved: Magic is a product of the mind, not the body. Magic requires study and concentration to use. The best mages are smart, wise, perceptive, and all-around great minds. It's even in the word "Wizard", which used to mean "Philosopher" and came from the word "Wise". The word magic itself descends from ''magos/magi'', meaning "one of the members of the learned and priestly class" class", AKA a GentlemanAndAScholar from AncientPersia. It's not accidental wordplay that forces you to learn basic spelling before you can study spellcasting.



In games with stats, magic is often related to a "mental" attribute if it's not its own, segregated attribute. Popular choices are intelligence/smarts/logic, willpower/wisdom/spirit or charisma/personality. Different types of magic may require different attributes, with HermeticMagic favoring the first, and [[ReligionIsMagic divine magic]] favoring the second.

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In games with stats, magic is often related to a "mental" attribute if it's not its own, segregated attribute. Popular choices are intelligence/smarts/logic, willpower/wisdom/spirit willpower/wisdom/spirit, or charisma/personality. charisma/personality.[[note]]These being the three mental-oriented attributes in ''TabletopGames/DungeonsAndDragons''[='=] six-attribute system is probably not a coincidence.[[/note]] Different types of magic may require different attributes, with HermeticMagic favoring the first, and [[ReligionIsMagic divine magic]] favoring the second.



Related to EnlightenmentSuperpowers. PsychicPowers may be the modern equivalent, and consider MagicOrPsychic when the two are paired in the same work.
Since one of the application of magic is launching projectile attacks, this trope often leads to SmartPeopleShoot.

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Related to EnlightenmentSuperpowers. PsychicPowers may be the modern equivalent, and consider MagicOrPsychic when the two are paired in the same work. \n Since one of the application applications of magic is launching projectile attacks, this trope often leads to SmartPeopleShoot.
SmartPeopleShoot. MagicAIsMagicA is when magic works consistently enough that it can be [[https://en.wikipedia.org/wiki/Scientific_method studied empirically]], making it even more well-suited to intelligent wielders.
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%%Since one of the application of magic is
%%launching projectile attacks, this trope %%often leads to SmartPeopleShoot.

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%%Since Since one of the application of magic is
%%launching
is launching projectile attacks, this trope %%often often leads to SmartPeopleShoot.

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New trope is about to launch today


Related to EnlightenmentSuperpowers. PsychicPowers may be the modern equivalent, and consider MagicOrPsychic when the two are paired in the same work. See also RitualMagic, which may involve a lot of memorization and concentration. Not to be confused with (but might coexist with) PowerBornOfMadness. Compare EmotionalPowers.

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Related to EnlightenmentSuperpowers. PsychicPowers may be the modern equivalent, and consider MagicOrPsychic when the two are paired in the same work.
%%Since one of the application of magic is
%%launching projectile attacks, this trope %%often leads to SmartPeopleShoot.
See also RitualMagic, which may involve a lot of memorization and concentration. Not to be confused with (but might coexist with) PowerBornOfMadness. Compare EmotionalPowers.
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* ''TabletopGame/ArsMagica'': Zig-zagged. The Intelligence stat boosts magical [[WizardWorkshop laboratory projects]] like ItemCrafting and creating spells, representing the scholarly nature of magical practice in the setting. However, active spellcasting (either instantaneous or RitualMagic) is boosted by Stamina instead, since it's a physical effort and can [[CastFromStamina inflict Fatigue levels]] if the spell is at the limit of the mage's capabilities.

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Sorcerers use cha in 5e to cast.


*** Wizards still play it straight.
*** Sorcerers still invert it.

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*** Wizards Wizards, Cleric, Druids and Sorcerer still play it straight.
*** Sorcerers still invert it.
straight.

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This trope is why we have SquishyWizard -- magic requires a strong mind, not a strong body, and this is the handwave often used.

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This trope is why we have SquishyWizard -- magic requires a strong mind, not a strong body, and this is the handwave often used.
used. One SubTrope is ConcentrationBoundMagic, where magic lasts only so long as the wielder is exerting continuous focus and effort.



Note even in some works where [[TitleDrop magic IS mental]], there is "backlash", which damages the mage's body. At a low level, it causes exhaustion; at a high level, it causes death.

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Note even in some works where [[TitleDrop magic IS mental]], is mental, there is "backlash", which damages the mage's body. At a low level, it causes exhaustion; at a high level, it causes death.










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\n[[folder:Anime and & Manga]]



* In ''Franchise/StarWars'', [[MagicByAnyOtherName the Force]] operates this way. Thus, Jedi utilize various [[MeditationPowerup meditation techniques]] to calm themselves and clear their minds for the better use of their Force ability. The body is irrelevant -- Yoda, a diminutive being, is one of the most powerful Force users we see. If the Force user does not believe they can do something (as shown in ''Film/TheEmpireStrikesBack''), [[ClapYourHandsIfYouBelieve it doesn't work]]. Mental states like emotions thus have a huge effect in not only focusing their Force ability but also shaping the user. Negative emotions like anger, fear, and hate will affect them negatively too. Indeed, [[TheDarkSide they're actively addictive and corrupting]].

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* In ''Franchise/StarWars'', [[MagicByAnyOtherName the Force]] operates this way. Thus, Jedi utilize various [[MeditationPowerup meditation techniques]] {{meditation|Powerup}} techniques to calm themselves and clear their minds for the better use of their Force ability. The body is irrelevant -- Yoda, a diminutive being, is one of the most powerful Force users we see. If the Force user does not believe they can do something (as shown in ''Film/TheEmpireStrikesBack''), [[ClapYourHandsIfYouBelieve it doesn't work]]. Mental states like emotions thus have a huge effect in not only focusing their Force ability but also shaping the user. Negative emotions like anger, fear, and hate will affect them negatively too. Indeed, [[TheDarkSide they're actively addictive and corrupting]].
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* ''VideoGame/DivinityOriginalSin'' and ''[[VideoGame/DivinityOriginalSinII Original Sin II]]'': The magic skill lines (ElementalPowers plus Witchcraft/Necromancy), {{Magic Wand}}s, and [[MagicStaff Staffs]] are tied to the user's Intelligence attribute. Damage scales with Intelligence, and, in the first game, higher Intelligence reduces AttackFailureChance and [[CooldownManipulation cooldown time]].

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* ''VideoGame/DivinityOriginalSin'' and ''[[VideoGame/DivinityOriginalSinII Original Sin II]]'': The magic skill lines (ElementalPowers plus Witchcraft/Necromancy), Witchcraft/ Necromancy), {{Magic Wand}}s, and [[MagicStaff Staffs]] are tied to the user's Intelligence attribute. Damage scales with Intelligence, and, in the first game, higher Intelligence reduces AttackFailureChance and [[CooldownManipulation cooldown time]].
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* In ''VideoGame/DivinityOriginalSin'' and ''[[VideoGame/DivinityOriginalSinII Original Sin II]]'', the magical skill lines (the four ElementalPowers plus Witchcraft/Necromancy), {{Magic Wand}}s, and {{Magic Staff}}s are tied to the user's Intelligence attribute. Damage scales with Intelligence, and, in the first game, higher Intelligence reduces AttackFailureChance and [[CooldownManipulation cooldown time]].

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* In ''VideoGame/DivinityOriginalSin'' and ''[[VideoGame/DivinityOriginalSinII Original Sin II]]'', the magical II]]'': The magic skill lines (the four ElementalPowers (ElementalPowers plus Witchcraft/Necromancy), {{Magic Wand}}s, and {{Magic Staff}}s [[MagicStaff Staffs]] are tied to the user's Intelligence attribute. Damage scales with Intelligence, and, in the first game, higher Intelligence reduces AttackFailureChance and [[CooldownManipulation cooldown time]].

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