History Main / Macrogame

2nd Apr '18 1:40:05 AM LucaEarlgrey
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* At the end of every playthrough of ''VideoGame/OneWayHeroics'', any Dimensional Coins you picked up will be stored up, and can be spent on a number of things, such as expanding the starting castle with new [=NPCs=] who can provide you with benefits. You can also store items in the Dimensional Vault to use in future playthroughs, although turning on the "Maniac" setting disables retrieving items from the Vault. When you complete an unlock quest for a class, you can't use it right away; you can only use it in your next playthrough.
2nd Apr '18 1:39:54 AM LucaEarlgrey
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Added DiffLines:

* At the end of every playthrough of ''VideoGame/OneWayHeroics'', any Dimensional Coins you picked up will be stored up, and can be spent on a number of things, such as expanding the starting castle with new [=NPCs=] who can provide you with benefits. You can also store items in the Dimensional Vault to use in future playthroughs, although turning on the "Maniac" setting disables retrieving items from the Vault. When you complete an unlock quest for a class, you can't use it right away; you can only use it in your next playthrough.
9th Mar '18 2:33:03 PM Bisected8
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See also NewGamePlus, {{Twinking}}, and ProgressiveJackpot. If it crosses from one game to another in the same franchise, it's an OldSaveBonus. SuccessionGame is a subcategory. Very common in [[{{Roguelike}} Rogue-lite]] games. Despite the similar names, it's not quite the opposite of a {{Minigame}} or of the {{Metagame}}.

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See also NewGamePlus, {{Twinking}}, PlayerDataSharing, and ProgressiveJackpot. If it crosses from one game to another in the same franchise, it's an OldSaveBonus. SuccessionGame is a subcategory. Very common in [[{{Roguelike}} Rogue-lite]] games. Despite the similar names, it's not quite the opposite of a {{Minigame}} or of the {{Metagame}}.
5th Mar '18 10:07:33 AM case
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See also NewGamePlus, {{Twinking}}, and ProgressiveJackpot. If it crosses from one game to another in the same franchise, it's an OldSaveBonus. SuccessionGame is a subcategory. Despite the similar names, it's not quite the opposite of a {{Minigame}} or of the {{Metagame}}.

to:

See also NewGamePlus, {{Twinking}}, and ProgressiveJackpot. If it crosses from one game to another in the same franchise, it's an OldSaveBonus. SuccessionGame is a subcategory. Very common in [[{{Roguelike}} Rogue-lite]] games. Despite the similar names, it's not quite the opposite of a {{Minigame}} or of the {{Metagame}}.
25th Feb '18 9:40:39 PM nombretomado
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* Over multiple games of ''ShirenTheWanderer'' it's possible to improve the towns you visit, which in turn gains you allies and new types of items to find.

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* Over multiple games of ''ShirenTheWanderer'' ''VideoGame/ShirenTheWanderer'' it's possible to improve the towns you visit, which in turn gains you allies and new types of items to find.
2nd Feb '18 7:09:19 PM nombretomado
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* The goal (if it can be called such) of ''NobyNobyBoy'' is to stretch your [=BOY=] to as long as possible. You can then upload your length to [=GIRL=]. [=GIRL's=] length is the total length of all [=BOYs=] submitted, and as [=GIRL=] reaches new milestones, new playgrounds are unlocked for all [=BOYs=].

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* The goal (if it can be called such) of ''NobyNobyBoy'' ''VideoGame/NobyNobyBoy'' is to stretch your [=BOY=] to as long as possible. You can then upload your length to [=GIRL=]. [=GIRL's=] length is the total length of all [=BOYs=] submitted, and as [=GIRL=] reaches new milestones, new playgrounds are unlocked for all [=BOYs=].
25th Jan '18 10:17:26 PM Chabal2
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[[folder:Idle Game]]
* Mots idle games work this way, where restarting the game gets you bonuses that persist throughout all playthroughs and making it easier to reach your last record.
[[/folder]]
12th Nov '17 1:21:52 PM CountDorku
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* The soul chips you collect in ''VideoGame/TwentyXX'' runs are used to buy stuff for future runs, although to avert the DoubleUnlock problem, you generally get whatever you just bought in the next game for free.
10th Nov '17 7:24:02 AM CouchAlmark
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* The tactical RPG ''VideoGame/ShiningForceIII'' had three "scenarios", each with the player controlling a different side of the war. However, the game still read your previous game's save files, allowing for customizable character names to carry over, special events in later scenarios that are unlocked in earlier ones, and even [[spoiler:a climactic final battle where the player controls all three armies at once]].
* ''VideoGame/SuperRobotWars'' games will variably let you carry over pilot levels, mech upgrades, money, items, and Favorite Series (allowing you to slowly Favorite every series in the game).
** W, at least, will automatically favorite all series on the third playthrough. W also features ''enemy'' upgrades to keep some semblance of challenge.

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* ''VideoGame/BravelySecond'' integrates the macrogame into the story. The tactical RPG ''VideoGame/ShiningForceIII'' only real chance the protagonist ever had three "scenarios", each with to stop the player controlling a different side of the war. However, the game still read your previous game's save files, allowing for customizable character names to carry over, special events in later scenarios that are unlocked in earlier ones, and even [[spoiler:a climactic final battle where DownerEnding from unfolding was right at the player controls all three armies at once]].
* ''VideoGame/SuperRobotWars'' games will variably let
beginning, but he was much too weak to put up any meaningful resistance against the opening HopelessBossFight. [[NewGamePlus So you carry over pilot levels, mech upgrades, money, items, and Favorite Series (allowing you to slowly Favorite every series in the game).
** W, at least, will automatically favorite all series on the third playthrough. W also features ''enemy'' upgrades to keep some semblance of challenge.
should fix that.]]



* In ''VideoGame/MassEffect1'', completing certain challenges unlocked bonuses for all other characters made by the same player. This ranged from unlocking [[BoringButPractical Assault Rifle training]] for any class or the ability to buy [[InfinityPlusOneSword Master Spectre gear]].



* The PSP remake of ''VideoGame/TacticsOgre'' rebalances all story battles to average party level should you replay parts of the game that occur earlier in the "timeline",
* ''VideoGame/{{Undertale}}'': It's implied that the player character, [[spoiler:Flowey, and Sans]] all remember some, if not all, actions even if they were erased by resets. Mechanically, the game itself definitely remembers a decision that carries across all subsequent playthroughs: [[spoiler:if you sell your soul to CHARA, you can't undo the decision short of unchecking backups to the cloud and then deleting the *.dll file where that choice is stored in memory]]

to:

* The PSP remake of ''VideoGame/TacticsOgre'' rebalances In ''VideoGame/MassEffect1'', completing certain challenges unlocked bonuses for all story battles to average party level should you replay parts of other characters made by the game that occur earlier in same player. This ranged from unlocking [[BoringButPractical Assault Rifle training]] for any class or the "timeline",
* ''VideoGame/{{Undertale}}'': It's implied that the player character, [[spoiler:Flowey, and Sans]] all remember some, if not all, actions even if they were erased by resets. Mechanically, the game itself definitely remembers a decision that carries across all subsequent playthroughs: [[spoiler:if you sell your soul
ability to CHARA, you can't undo the decision short of unchecking backups to the cloud and then deleting the *.dll file where that choice is stored in memory]]buy [[InfinityPlusOneSword Master Spectre gear]].


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* The tactical RPG ''VideoGame/ShiningForceIII'' had three "scenarios", each with the player controlling a different side of the war. However, the game still read your previous game's save files, allowing for customizable character names to carry over, special events in later scenarios that are unlocked in earlier ones, and even [[spoiler:a climactic final battle where the player controls all three armies at once]].
* The PSP remake of ''VideoGame/TacticsOgre'' rebalances all story battles to average party level should you replay parts of the game that occur earlier in the "timeline".
* ''VideoGame/{{Undertale}}'': It's implied that the player character, [[spoiler:Flowey, and Sans]] all remember some, if not all, actions even if they were erased by resets. Mechanically, the game itself definitely remembers a decision that carries across all subsequent playthroughs: [[spoiler:if you sell your soul to CHARA, you can't undo the decision short of unchecking backups to the cloud and then deleting the *.dll file where that choice is stored in memory]]


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[[folder: Turn-Based Strategy ]]
* ''VideoGame/SuperRobotWars'' games will variably let you carry over pilot levels, mech upgrades, money, items, and Favorite Series (allowing you to slowly Favorite every series in the game).
** W, at least, will automatically favorite all series on the third playthrough. W also features ''enemy'' upgrades to keep some semblance of challenge.
[[/folder]]
24th Oct '17 8:20:52 AM xcountryguy
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* The entire point of Jesse Venbrux's ''Deaths'' is this. Normally its just a platformer with very tricky death traps, however, whenever you play, the server loads up the corpses (blood and all) of all the last 100 players to die on that level. Normally this will just hint at where the hidden death traps are, however, in the [[spoiler: last two levels, you have to create a pile of your own bodies in one instance to block one of the traps, and in the other, to create a hill to jump on so that you can get to the goal.]]
** Another of his games, ''Execution'', gives you the option either to shoot a man tied to a post or not. [[spoiler: If you shoot him, you lose, and if you load the game up again it says "It's already too late." You get to the guy you're supposed to execute, only he's already dead.]]
*** [[spoiler: Even worse, deleting everything and reinstalling the game won't bring him back.]]

to:

* The entire point of Jesse Venbrux's ''Deaths'' is this. Normally its just a platformer with very tricky death traps, however, whenever you play, the server loads up the corpses (blood and all) of all the last 100 players to die on that level. Normally this will just hint at where the hidden death traps are, however, in the [[spoiler: last [[spoiler:last two levels, you have to create a pile of your own bodies in one instance to block one of the traps, and in the other, to create a hill to jump on so that you can get to the goal.]]
** Another of his games, ''Execution'', gives you the option either to shoot a man tied to a post or not. [[spoiler: If [[spoiler:If you shoot him, you lose, and if you load the game up again it says "It's already too late." You get to the guy you're supposed to execute, only he's already dead.]]
*** [[spoiler: Even [[spoiler:Even worse, deleting everything and reinstalling the game won't bring him back.]]



* ''VideoGame/{{Undertale}}'': It's implied that the player character, [[spoiler: Flowey, and Sans]] all remember some, if not all, actions even if they were erased by resets. Mechanically, the game itself definitely remembers a decision that carries across all subsequent playthroughs: [[spoiler: if you sell your soul to CHARA, you can't undo the decision short of unchecking backups to the cloud and then deleting the *.dll file where that choice is stored in memory]]

to:

* ''VideoGame/{{Undertale}}'': It's implied that the player character, [[spoiler: Flowey, [[spoiler:Flowey, and Sans]] all remember some, if not all, actions even if they were erased by resets. Mechanically, the game itself definitely remembers a decision that carries across all subsequent playthroughs: [[spoiler: if [[spoiler:if you sell your soul to CHARA, you can't undo the decision short of unchecking backups to the cloud and then deleting the *.dll file where that choice is stored in memory]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Macrogame