History Main / Macrogame

28th Dec '16 10:43:43 AM Morgenthaler
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* The tactical RPG ''ShiningForceIII'' had three "scenarios", each with the player controlling a different side of the war. However, the game still read your previous game's save files, allowing for customizable character names to carry over, special events in later scenarios that are unlocked in earlier ones, and even [[spoiler:a climactic final battle where the player controls all three armies at once]].

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* The tactical RPG ''ShiningForceIII'' ''VideoGame/ShiningForceIII'' had three "scenarios", each with the player controlling a different side of the war. However, the game still read your previous game's save files, allowing for customizable character names to carry over, special events in later scenarios that are unlocked in earlier ones, and even [[spoiler:a climactic final battle where the player controls all three armies at once]].



* ''DawnOfMana'' lets you keep badges and money earned, bonus stages unlocked, and pets found, as well as allowing access to higher difficulty levels.

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* ''DawnOfMana'' ''VideoGame/DawnOfMana'' lets you keep badges and money earned, bonus stages unlocked, and pets found, as well as allowing access to higher difficulty levels.
14th Dec '16 5:54:44 PM Andyroid
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* ''VideoGame/LetItDie'': If you die three times in a row or give up, your character mutates into a "Hater", one of the monsters roaming the Tower of Barbs, forcing you to start over. If you are playing online while this happens, your Hater can be fought by another player.



* ''VideoGame/LetItDie'': If you die three times in a row or give up, your character mutates into one of the monsters roaming the Tower of Barbs, forcing you to start over. If you are playing online while this happens, your mutant can be fought by another player.
20th Nov '16 5:16:56 PM kome360
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* ''VideoGame/LetItDie'': If you die three times in a row or give up, your character mutates into one of the monsters roaming the Tower of Barbs, forcing you to start over. If you are playing online while this happens, your mutant can be fought by another player.
27th Sep '16 12:34:58 AM LucaEarlgrey
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* If you're playing ''VideoGame/GHOSTSquad'' with a card on a machine that accepts cards or via the Wii port, you can unlock new weapons and costumes that you can use in subsequent playthroughs, as well as unlock harder versions of missions by completing each of them.
23rd Aug '16 2:27:53 PM thatmadork
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* ''[[TabletopGame/{{Mordheim}} Mordheim: City of the Damned]]'' has the Veteran system. Each warband you make has their own individual achievements to unlock in gameplay, but they all feed into a universal EXP meter; with each level up, the player gains points with which they can purchase sweeping upgrades like reduced unit recruitment and upkeep costs, better shop prices, chances to gain weapons and armour for free, and more. Once earned, these points carry over into any and all current and future warbands. In other words, don't worry too much if your first warband fails, as they've still contributed to progress and your second warband will find going much easier.
25th Jul '16 2:53:46 PM dotchan
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* The PSP remake of ''VideoGame/TacticsOgre'' rebalances all story battles to average party level should you replay parts of the game that occur earlier in the "timeline",
25th Jul '16 2:52:10 PM dotchan
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* ''VideoGame/{{Undertale}}'': It's implied that the player character, [[spoiler: Flowey, and Sans]] all remember some, if not all, actions even if they were erased by resets. Mechanically, the game itself definitely remembers a decision that carries across all subsequent playthroughs: [[spoiler: if you sell your soul to CHARA, you can't undo the decision short of unchecking backups to the cloud and then deleting the *.dll file where that choice is stored in memory]]
22nd May '16 3:44:41 PM nombretomado
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* Arguably the entire concept of Achievements ({{Xbox 360}}) or Trophies (PS3) fits this bill, or at least it does as far as an individual game's list goes.

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* Arguably the entire concept of Achievements ({{Xbox 360}}) (UsefulNotes/XBox360) or Trophies (PS3) (UsefulNotes/{{PS3}}) fits this bill, or at least it does as far as an individual game's list goes.
17th May '16 7:07:07 PM cornycrunch
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* A some {{Pinball}} table's jackpot builds up over multiple games. When one player wins it, the jackpot resets to a given default value. Some of the games with this can have it trun offed / set to a small range / have each player have there own jackpot in tournament mode.
** Many pinball games also have an operator setting to make the game dynamically adjust the replay score, which usually awards the player a free game for reaching it. This makes it jump up each time it's won and drop back down gradually if several games go by without it being won. Often, it will also spike very sharply with each win and drop back to normal after the player fails to win it once (for example, to win the ''n''th replay in a row might require earning ''n'' times the base replay score), to prevent one player from hogging a table by constantly winning replays.

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* A some Around the mid-late 80s, most {{Pinball}} table's machines had a progressive jackpot builds up that carried over multiple games.between games. On those machines, getting the jackpot was often the ultimate goal of the game, which often required a very deliberate process to qualify it. When one player wins it, the jackpot resets to a given default value. Some of Various accommodations can be made for tournament play, such as forcing the games with this can have it trun offed / set jackpot to a small some fixed value, narrowing the range / have of jackpot values, and giving each player have there own an equal shot at the current jackpot in tournament mode.
value.
** Many pinball games also have an operator setting to make the game dynamically adjust the replay score, which usually awards the player a free game for reaching it. This makes it jump up each time it's won and drop back down gradually if several games go by without it being won. Often, it Winning one replay will also spike cause a dramatic increase in the replay score for the very sharply with each win and drop back to normal after the player fails to win it once next game (for example, to win the ''n''th replay in a row might require earning ''n'' times the base replay score), to prevent one player from hogging a table by constantly winning replays.replays. Over a longer period, this base replay score will gradually rise or fall in tandem with the average skill level of everyone who has played.
2nd Apr '16 4:27:11 AM Morgenthaler
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* {{Pharaoh}}: Playing the game in campaign mode lets you build a mansion for your [[NonEntityGeneral Non Entity Governor]], which stores a salary taken from city funds over time. The money saved up is carried over from level to level, and can be given back to the city in case of financial emergency or [[BribingYourWayToVictory spent on expensive gifts to other Egyptian nobles to raise your kingdom rating]]. [[GameBreaker To prevent abuse,]] there ''are'' some limits built in: giving yourself a higher salary than you're allowed reduces the rating (and causes the Pharaoh to think you're TheStarscream and [[YouHaveOutlivedYourUsefulness act accordingly]]), the gifts cost a percentage of your total savings (so you basically cut your savings by up to half with every use), and the game forbids you from putting city funds in your account no matter how successfully you're running it, [[AndThatsTerrible as that would be embezzlement.]]

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* {{Pharaoh}}: ''VideoGame/{{Pharaoh}}'': Playing the game in campaign mode lets you build a mansion for your [[NonEntityGeneral Non Entity Governor]], which stores a salary taken from city funds over time. The money saved up is carried over from level to level, and can be given back to the city in case of financial emergency or [[BribingYourWayToVictory spent on expensive gifts to other Egyptian nobles to raise your kingdom rating]]. [[GameBreaker To prevent abuse,]] there ''are'' some limits built in: giving yourself a higher salary than you're allowed reduces the rating (and causes the Pharaoh to think you're TheStarscream and [[YouHaveOutlivedYourUsefulness act accordingly]]), the gifts cost a percentage of your total savings (so you basically cut your savings by up to half with every use), and the game forbids you from putting city funds in your account no matter how successfully you're running it, [[AndThatsTerrible as that would be embezzlement.]]
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