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* ''VideoGame/ChipNDaleRescueRangers'' and its sequel have you play as the two titular chipmunks, so every level in the games are big to them. However, the games have rather odd scales. Some levels, particularly the ones where the chipmunks interact with human-sized objects make it look like the other characters are much smaller than the chipmunks, more to the size of insects, such as [[CasinoPark Fat Cat's Casino]], where the slot machines and tables appear human-sized.
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* ''VideoGame/ItTakesTwo2021'': The main characters, May and Cody, have [[ToyTransmutation had their minds transferred into dolls]], and spend the game navigating through their now-gigantic-to-them house (as well as their toolshed, garden, and a tree in their backyard) in search of a way to return to normal.
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* ''VIdeoGame/GlimmerInMirror'' sees you playing as a seed-sized earth fairy, so regular beetles looks like BigCreepyCrawlies from your perspective.
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* In ''VideoGame/MyHouse'', the Brutalist House has two variations interconnected with each other; the normal-size version inhabited by a friendly German Shepard, and a twice-as-large version with a two-headed HellHound, likely representing the perspective of a child.
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* ''VideoGame/{{Hoa}}'', since you're a thumb-sized fairy creature exploring a forest floor. You use toadstools and caterpillars as springboards and rides a dandelion at one point.
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* The UsefulNotes/{{Nintendo 64}} game ''VideoGame/SnowboardKids2'' features a level where the kids become tiny and snowboard through the house of one of the characters.

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* The UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} game ''VideoGame/SnowboardKids2'' features a level where the kids become tiny and snowboard through the house of one of the characters.



* In ''VideoGame/CastleOfIllusion'', a giant study or library forms part of the fourth level of the [[UsefulNotes/SegaGenesis Genesis]] version and the entirety of the fourth level of the [[UsefulNotes/SegaMasterSystem Master System]] version. The 2013 remake also has the reimagined version of Toyland, which is now set in a giant playroom.

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* In ''VideoGame/CastleOfIllusion'', a giant study or library forms part of the fourth level of the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]] version and the entirety of the fourth level of the [[UsefulNotes/SegaMasterSystem [[Platform/SegaMasterSystem Master System]] version. The 2013 remake also has the reimagined version of Toyland, which is now set in a giant playroom.

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* The final zone of ''Shadowbringers'' in ''VideoGame/FinalFantasyXIV'' is massive, making you look like an ant compared to everything there. All the structures and [=NPCs=] in the area are a good dozen feet high or so and everyone you meet assumes you're a child because of how small you are compared to them.

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* ''VideoGame/FinalFantasyXIV'':
**
The final zone of ''Shadowbringers'' in ''VideoGame/FinalFantasyXIV'' ''Shadowbringers'', [[spoiler:the ruins of the Ancient city of Amaurot,]] is massive, making you look like an ant compared to everything there. All the structures and [=NPCs=] in the area are a good dozen feet high or so so, and everyone you meet assumes the local [=NPCs=] assume you're a child because of how small you are compared to them.them (even a Roegadyn just barely reaches their ''knees''.
** An accidental example also appears in ''Endwalker'', for much the same reason as the aforementioned ''Shadowbringers'' zone. [[spoiler:The Loporrits constructed Bestway Burrow to be a refuge for the people of Hydaelyn, but operated under the assumption that they were all on the scale of the Ancients (and since the Watcher was created in their image, they had an accurate point of reference for it).]]
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* ''VideoGame/{{Dreamkiller}}'' has a ToyTIme stage where you turn doll-sized. It's not too obvious at first until you walk under an archway... and realize the "curtains" are used receipts.

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* ''VideoGame/{{Dreamkiller}}'' has a ToyTIme ToyTime stage where you turn doll-sized. It's not too obvious at first until you walk under an archway... and realize the "curtains" are used receipts.
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* In ''VideoGame/CastleOfIllusion'', a giant study or library forms part of the fourth level of the [[UsefulNotes/SegaGenesis Genesis]] version and the entirety of the fourth level of the [[UsefulNotes/SegaMasterSystem Master System]] version.

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* In ''VideoGame/CastleOfIllusion'', a giant study or library forms part of the fourth level of the [[UsefulNotes/SegaGenesis Genesis]] version and the entirety of the fourth level of the [[UsefulNotes/SegaMasterSystem Master System]] version. The 2013 remake also has the reimagined version of Toyland, which is now set in a giant playroom.
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* The Lost Underworld in ''Videogame/EarthBound''. You're normal-sized kids, but the world is titanic. And there's dinosaurs.

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* The Lost Underworld in ''Videogame/EarthBound''.''VideoGame/EarthBound1994''. You're normal-sized kids, but the world is titanic. And there's dinosaurs.



* In ''[[VideoGame/ThieftheDarkProject Thief Gold]]'', there is an extra are in Constantine's mansion with giant furniture. You get there from another area with a miniature town, right after you [[DoesThisRemindYouOfAnything travel through a pipe]]...

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* In ''[[VideoGame/ThieftheDarkProject ''[[VideoGame/ThiefTheDarkProject Thief Gold]]'', there is an extra are in Constantine's mansion with giant furniture. You get there from another area with a miniature town, right after you [[DoesThisRemindYouOfAnything travel through a pipe]]...
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* ''VideoGame/Payday2'': Lab Rats, an event heist released for Halloween 2015, takes place inside the meth lab in from Rats/Cook Off, with both the heisters and cops shrunken to tiny sizes, and the heisters attempting to cook meth. The Necro-Cloaker (returning from Prison Nightmare) and a giant spider may appear during the heist as well.
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* The second level of ''VideoGame/BobbysWorld'' takes place underneath Bobby's bed. Bobby has to carefully navigate over pits and climb across horizontal poles with Webbly's assistance.

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