History Main / MacroGame

2nd Apr '16 4:27:11 AM Morgenthaler
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* {{Pharaoh}}: Playing the game in campaign mode lets you build a mansion for your [[NonEntityGeneral Non Entity Governor]], which stores a salary taken from city funds over time. The money saved up is carried over from level to level, and can be given back to the city in case of financial emergency or [[BribingYourWayToVictory spent on expensive gifts to other Egyptian nobles to raise your kingdom rating]]. [[GameBreaker To prevent abuse,]] there ''are'' some limits built in: giving yourself a higher salary than you're allowed reduces the rating (and causes the Pharaoh to think you're TheStarscream and [[YouHaveOutlivedYourUsefulness act accordingly]]), the gifts cost a percentage of your total savings (so you basically cut your savings by up to half with every use), and the game forbids you from putting city funds in your account no matter how successfully you're running it, [[AndThatsTerrible as that would be embezzlement.]]

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* {{Pharaoh}}: ''VideoGame/{{Pharaoh}}'': Playing the game in campaign mode lets you build a mansion for your [[NonEntityGeneral Non Entity Governor]], which stores a salary taken from city funds over time. The money saved up is carried over from level to level, and can be given back to the city in case of financial emergency or [[BribingYourWayToVictory spent on expensive gifts to other Egyptian nobles to raise your kingdom rating]]. [[GameBreaker To prevent abuse,]] there ''are'' some limits built in: giving yourself a higher salary than you're allowed reduces the rating (and causes the Pharaoh to think you're TheStarscream and [[YouHaveOutlivedYourUsefulness act accordingly]]), the gifts cost a percentage of your total savings (so you basically cut your savings by up to half with every use), and the game forbids you from putting city funds in your account no matter how successfully you're running it, [[AndThatsTerrible as that would be embezzlement.]]
23rd Mar '16 5:38:47 AM LucaEarlgrey
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* ''VideoGame/{{Stellavanity}}''[='=]s Story Mode gives you EXP after each playthrough for leveling up. Raising your level will increase your stats at the start of the game. You can also purchase accessories to further customize your character, which can be equipped and unequipped as needed between playthroughs. Rule Mode locks you at Level 10, but lets you use accessories, and Strict Rule Mode outright averts this trope.
14th Sep '15 2:02:01 PM Azaram
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* VideoGame/WorldOfWarcraft has several achievements that provide benefits to other characters. In the expansion ''Warlords of Draenor'' one character can unlock the ability to fly in Draenor for all characters on that account (assuming they have the training to fly otherwise) by jumping through many achievement hoops. in ''Mists of Pandaria'', one character reaching exalted reputation with a faction would be able to buy a consumable item that would give all the other characters 50% faster reputation gain with the same faction, to ease the pain of the [[DoubleUnlock triple unlocks]].
24th Aug '15 4:51:33 PM JoeTheDragon
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* A {{Pinball}} table's jackpot builds up over multiple games. When one player wins it, the jackpot resets to a given default value.

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* A some {{Pinball}} table's jackpot builds up over multiple games. When one player wins it, the jackpot resets to a given default value. Some of the games with this can have it trun offed / set to a small range / have each player have there own jackpot in tournament mode.
21st Jun '15 6:26:22 PM nombretomado
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* Distinct from its NewGamePlus mode, ''KingdomOfLoathing'' has had a few items carry over, such as demon summoning names. There were also some other items that depended on how many other players had, such as a particular familiar.

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* Distinct from its NewGamePlus mode, ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' has had a few items carry over, such as demon summoning names. There were also some other items that depended on how many other players had, such as a particular familiar.
11th Apr '15 6:36:34 PM nombretomado
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* Skills you unlock in the ''DevilMayCry'' series carry over between playthroughs, and it's expected that you'll max out your stats before tackling the harder difficulties.

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* Skills you unlock in the ''DevilMayCry'' ''Franchise/DevilMayCry'' series carry over between playthroughs, and it's expected that you'll max out your stats before tackling the harder difficulties.
23rd Mar '15 9:22:41 PM nombretomado
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* FinalFantasyX: Al Bhed primers are found across the game that let you decode what the Al Bhed are saying, one letter at a time, and as soon as they're found, can be used by any file, so you can finally get what they're saying when you first meet them.

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* FinalFantasyX: ''VideoGame/FinalFantasyX'': Al Bhed primers are found across the game that let you decode what the Al Bhed are saying, one letter at a time, and as soon as they're found, can be used by any file, so you can finally get what they're saying when you first meet them.
1st Mar '15 3:59:26 AM SeptimusHeap
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* DungeonsAndDragons Roleplaying Game Association (RPGA), which follows a very standardized game sanctioning process so that your character is official no matter what RPGA game table you play at allowing you to play the same character under multiple [=DMs=].

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* DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' Roleplaying Game Association (RPGA), which follows a very standardized game sanctioning process so that your character is official no matter what RPGA game table you play at allowing you to play the same character under multiple [=DMs=].
5th Jan '15 9:23:54 AM Rotpar
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* When a character dies in ''{{Nethack}}'' they have a chance of leaving a 'bones' level -- a copy of the level exactly as was when they died -- to be found by other players. Their corpse is still carrying all of the loot they had in life. But the bones are guarded by the old player's hostile ghost and any surviving pets, and most of the loot is invariably cursed. Also, finding a bones pile is a sure sign that [[DemonicSpiders whatever killed your previous character]] is out there to get you.

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* When a character dies in ''{{Nethack}}'' ''VideoGame/NetHack'' they have a chance of leaving a 'bones' level -- a copy of the level exactly as was when they died -- to be found by other players. Their corpse is still carrying all of the loot they had in life. But the bones are guarded by the old player's hostile ghost and any surviving pets, and most of the loot is invariably cursed. Also, finding a bones pile is a sure sign that [[DemonicSpiders whatever killed your previous character]] is out there to get you.
12th Dec '14 3:22:40 PM Prfnoff
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* Your character level and skills carry over when you restart in ''DeadRising''. And since the entire game's on a strict time limit, it's difficult to win unless you play for a while just leveling up, then restart and play through with those skills.
** ''BreathOfFire: Dragon Quarter'' by [[{{Capcom}} the same company]] had a similar system, and new playthroughs even unlocked extra scenes.

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* Your character level and skills carry over when you restart in ''DeadRising''.''VideoGame/DeadRising''. And since the entire game's on a strict time limit, it's difficult to win unless you play for a while just leveling up, then restart and play through with those skills.
** ''BreathOfFire: Dragon Quarter'' ''VideoGame/BreathOfFireDragonQuarter'' by [[{{Capcom}} [[Creator/{{Capcom}} the same company]] had a similar system, and new playthroughs even unlocked extra scenes.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MacroGame