History Main / MacroGame

6th Aug '17 9:02:25 AM thatother1dude
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* ''VideoGame/DwarfFortress'' generates a "world" with its own history and established locations at the beginning of the game. However, multiple games can be played in the same world, allowing an adventurer to visit fortresses created by the player in earlier games or for settlements to grow, be established, or be wiped out over time. Failed or abandoned fortresses can be reclaimed and recolonized, dead adventurers' possessions can be located and retired adventurers can be encountered and recruited.
** In the latest version, if your fortress manages to tame any "exotic" animals, a little bit of the knowledge gained about that species will trickle back to the fort's parent civilization. If you start over again with a new fortress with the same parent civilization, taming that same species will be just that little bit easier.

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* ''VideoGame/DwarfFortress'' generates a "world" with its own history and established locations at the beginning of the game. However, multiple games can be played in the same world, allowing an adventurer to visit fortresses created by the player in earlier games or for settlements to grow, be established, or be wiped out over time. Failed or abandoned fortresses can be reclaimed and recolonized, dead adventurers' possessions can be located and retired adventurers can be encountered and recruited.
** In the latest version, if
recruited. If your fortress manages to tame any "exotic" animals, a little bit of the knowledge gained about that species will trickle back to the fort's parent civilization. If you start over again with a new fortress with the same parent civilization, taming that same species will be just that little bit easier.
27th May '17 3:35:08 PM nombretomado
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** Clover Studios/Platinum Games seemed to like doing this, as this was also the case with the ''ViewtifulJoe'' games and ''VideoGame/{{Bayonetta}}''.

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** Clover Studios/Platinum Games seemed to like doing this, as this was also the case with the ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' games and ''VideoGame/{{Bayonetta}}''.
16th Apr '17 3:56:39 PM nombretomado
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* Your galaxy in ''{{Spore}}'' is populated by creatures taken from other player's games. And your game. In fact, a number of in-game achievements require meeting your own creations when they are not under your control.

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* Your galaxy in ''{{Spore}}'' ''VideoGame/{{Spore}}'' is populated by creatures taken from other player's games. And your game. In fact, a number of in-game achievements require meeting your own creations when they are not under your control.
10th Feb '17 3:44:23 PM ZombieAladdin
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See also NewGamePlus and {{Twinking}}. If it crosses from one game to another in the same franchise, it's an OldSaveBonus. SuccessionGame is a subcategory. Despite the similar names, it's not quite the opposite of a {{Minigame}} or of the {{Metagame}}.

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See also NewGamePlus NewGamePlus, {{Twinking}}, and {{Twinking}}.ProgressiveJackpot. If it crosses from one game to another in the same franchise, it's an OldSaveBonus. SuccessionGame is a subcategory. Despite the similar names, it's not quite the opposite of a {{Minigame}} or of the {{Metagame}}.
27th Jan '17 2:34:38 AM jormis29
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* ''[[TabletopGame/{{Mordheim}} Mordheim: City of the Damned]]'' has the Veteran system. Each warband you make has their own individual achievements to unlock in gameplay, but they all feed into a universal EXP meter; with each level up, the player gains points with which they can purchase sweeping upgrades like reduced unit recruitment and upkeep costs, better shop prices, chances to gain weapons and armour for free, and more. Once earned, these points carry over into any and all current and future warbands. In other words, don't worry too much if your first warband fails, as they've still contributed to progress and your second warband will find going much easier.

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* ''[[TabletopGame/{{Mordheim}} Mordheim: City of the Damned]]'' ''VideoGame/MordheimCityOfTheDamned'' has the Veteran system. Each warband you make has their own individual achievements to unlock in gameplay, but they all feed into a universal EXP meter; with each level up, the player gains points with which they can purchase sweeping upgrades like reduced unit recruitment and upkeep costs, better shop prices, chances to gain weapons and armour for free, and more. Once earned, these points carry over into any and all current and future warbands. In other words, don't worry too much if your first warband fails, as they've still contributed to progress and your second warband will find going much easier.
28th Dec '16 10:43:43 AM Morgenthaler
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* The tactical RPG ''ShiningForceIII'' had three "scenarios", each with the player controlling a different side of the war. However, the game still read your previous game's save files, allowing for customizable character names to carry over, special events in later scenarios that are unlocked in earlier ones, and even [[spoiler:a climactic final battle where the player controls all three armies at once]].

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* The tactical RPG ''ShiningForceIII'' ''VideoGame/ShiningForceIII'' had three "scenarios", each with the player controlling a different side of the war. However, the game still read your previous game's save files, allowing for customizable character names to carry over, special events in later scenarios that are unlocked in earlier ones, and even [[spoiler:a climactic final battle where the player controls all three armies at once]].



* ''DawnOfMana'' lets you keep badges and money earned, bonus stages unlocked, and pets found, as well as allowing access to higher difficulty levels.

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* ''DawnOfMana'' ''VideoGame/DawnOfMana'' lets you keep badges and money earned, bonus stages unlocked, and pets found, as well as allowing access to higher difficulty levels.
14th Dec '16 5:54:44 PM Andyroid
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* ''VideoGame/LetItDie'': If you die three times in a row or give up, your character mutates into a "Hater", one of the monsters roaming the Tower of Barbs, forcing you to start over. If you are playing online while this happens, your Hater can be fought by another player.



* ''VideoGame/LetItDie'': If you die three times in a row or give up, your character mutates into one of the monsters roaming the Tower of Barbs, forcing you to start over. If you are playing online while this happens, your mutant can be fought by another player.
20th Nov '16 5:16:56 PM kome360
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* ''VideoGame/LetItDie'': If you die three times in a row or give up, your character mutates into one of the monsters roaming the Tower of Barbs, forcing you to start over. If you are playing online while this happens, your mutant can be fought by another player.
27th Sep '16 12:34:58 AM LucaEarlgrey
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* If you're playing ''VideoGame/GHOSTSquad'' with a card on a machine that accepts cards or via the Wii port, you can unlock new weapons and costumes that you can use in subsequent playthroughs, as well as unlock harder versions of missions by completing each of them.
23rd Aug '16 2:27:53 PM thatmadork
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* ''[[TabletopGame/{{Mordheim}} Mordheim: City of the Damned]]'' has the Veteran system. Each warband you make has their own individual achievements to unlock in gameplay, but they all feed into a universal EXP meter; with each level up, the player gains points with which they can purchase sweeping upgrades like reduced unit recruitment and upkeep costs, better shop prices, chances to gain weapons and armour for free, and more. Once earned, these points carry over into any and all current and future warbands. In other words, don't worry too much if your first warband fails, as they've still contributed to progress and your second warband will find going much easier.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MacroGame