History Main / LowFantasy

6th May '17 2:52:09 PM IndustriousArc
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* ''VideoGame/TheAgeOfDecadence'': It's a cynical, brutal, low-magic world set AfterTheEnd. There are stories of a long-dead empire that used to employ fantastical magical powers and who fought with gods at their side, but naturally all that power in the hands of mortals ended up leading to the [[CrapsackWorld current status quo]] because HumansAreBastards. Pretty much all magic is of the enchantment type: unlike many other [[RolePlayingGame Role Playing Games]], being a wizard is simply not an option here, as your character will never be able to cast a single spell.
** [[spoiler: It ''is'' however possible for a very skilled Loremaster to unlock many of the secrets left behind by the ancient civilization, including some of their nearly invincible armor and regenerative machines.]]
*** [[spoiler: In the case of very skilled, and particularly callous Loremasters, it's even possible to unlock enough of the ancient secrets to destroy the world ''again.'']]
7th Apr '17 11:19:52 AM Willbyr
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6th Apr '17 9:29:27 PM Willbyr
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Low Fantasy is a catchall, and rather inexact, term for that sub-genre of {{fantasy}} that is neither [[HighFantasy high]] nor HeroicFantasy, and usually not UrbanFantasy, though it may overlap with the other sub-genres. Not a good way to define a genre, but English is funny like that -- [[TVTropesWillRuinYourVocabulary especially our particular brand of it]].

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Low Fantasy is a catchall, and rather inexact, term for that sub-genre of {{fantasy}} that is neither [[HighFantasy high]] {{high|Fantasy}} nor HeroicFantasy, and usually not UrbanFantasy, though it may overlap with the other sub-genres. Not a good way to define a genre, but English is funny like that -- [[TVTropesWillRuinYourVocabulary especially our particular brand of it]].
21st Feb '17 7:12:49 AM LordOfTheSword
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Low magic tends to indicate low fantasy, but not always: ''Literature/TheLordOfTheRings'', TropeMaker for HighFantasy, is set in a low-magic world.

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Low magic tends to indicate low fantasy, but not always: ''Literature/TheLordOfTheRings'', TropeMaker for HighFantasy, is set in a low-magic world.
world, for... [[DestructiveSavior certain backstory reasons]].
21st Jan '17 6:31:57 PM Prfnoff
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* ''Pigskin'' takes place in a "Seventh Century A.D." where Vikings battle barbarian hordes on the English countryside for no determinable reason or purpose. Historical accuracy is definitely not the point.

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* ''Pigskin'' takes place in a "Seventh Century A.D." where Vikings battle barbarian hordes on the English countryside for no determinable reason or purpose.purpose, with trolls sometimes joining either or both sides. Historical accuracy is definitely not the point.
10th Jan '17 11:11:06 AM TGR
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* ''VideoGame/LifeIsStrange'' fits both the literary and gaming definition of low fantasy. While the central drama revolves around the fantasy element of Max's time travel powers, the rest of the drama stems from realistic scenarios dealing with real world issues.
14th Dec '16 12:04:12 AM Xtifr
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* While not gritty or cynical in the slightest (just the opposite, really), the ''{{Atelier}}'' series of games tend to have many of the other marks of Low Fantasy. In the earlier (and Japan-exclusive) games especially, the setting is dominated by humans, there is very little blatant magic (most "magical effects" are at least manufactured by the alchemist heroes of the games, often with recipes that have at least a little grounding in actual science), and the setting of the games only encompasses a single country or principality (on purpose, as the protagonist is working in a time limit and typically is running a business anyway, and doesn't have time to go casually WalkingTheEarth). The ''Atelier Iris'' sub-series, which did make it to America, has received some criticism for moving away from most or all of these elements; ''Mana Khemia'' and Atelier games on the DS, ''Liese'' and ''Annie'', have brought the Low Fantasy elements back to the forefront to at least some degree, with ''VideoGame/{{Atelier Rorona|The Alchemist of Arland}}'' deliberately going back to it full-force.

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* While not gritty or cynical in the slightest (just the opposite, really), the ''{{Atelier}}'' ''VideoGame/{{Atelier}}'' series of games tend to have many of the other marks of Low Fantasy. In the earlier (and Japan-exclusive) games especially, the setting is dominated by humans, there is very little blatant magic (most "magical effects" are at least manufactured by the alchemist heroes of the games, often with recipes that have at least a little grounding in actual science), and the setting of the games only encompasses a single country or principality (on purpose, as the protagonist is working in a time limit and typically is running a business anyway, and doesn't have time to go casually WalkingTheEarth). The ''Atelier Iris'' sub-series, which did make it to America, has received some criticism for moving away from most or all of these elements; ''Mana Khemia'' and Atelier games on the DS, ''Liese'' and ''Annie'', have brought the Low Fantasy elements back to the forefront to at least some degree, with ''VideoGame/{{Atelier Rorona|The Alchemist of Arland}}'' deliberately going back to it full-force.
5th Dec '16 7:46:26 PM sgamer82
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* ''[[LightNovel/HaiToGensouNoGrimgar Grimgar of Fantasy and Ash]]'': a group of young Japanese teenagers [[YouWakeUpInARoom awaken in the world of Grimgar]] with no memory of how they got there. Magic is largely limited to minor healing, some sword skills, and a few dark-based spells that inflict minor status ailments. Combat is brutal and savage: many of the battles our main party gets into are far more reminiscent of UrbanWarfare of the likes seen in [[TheWarOnTerror Fallujah]] as goblins take full advantage of buildings and town architecture to ambush and snipe from [[labelnote:*]]Episode 8's battle strongly resembles a contemporary room-clearing exercise you would expect a modern special forces unit to do, starting off with picking off the enemy sniper and sentry, then stacking up to do a door breach and fighting for every square inch of the building's interior[[/labelnote]]. The goblins so far are the only non-human race, and the question of how "evil" they are is implicitly asked as they are clearly intelligent creatures who enjoy games and playing with small animals. And even all this, fighting is only a small part of life in Grimgar: much of the time, the characters are living in a much more mundane fashion by doing things such as washing clothes, cooking meals, and paying for daily living expenses.

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* ''[[LightNovel/HaiToGensouNoGrimgar Grimgar of Fantasy and Ash]]'': a ''LightNovel/GrimgarOfFantasyAndAsh'': A group of young Japanese teenagers [[YouWakeUpInARoom awaken in the world of Grimgar]] with no memory of how they got there. Magic is largely limited to minor healing, some sword skills, and a few dark-based spells that inflict minor status ailments. Combat is brutal and savage: many of the battles our main party gets into are far more reminiscent of UrbanWarfare of the likes seen in [[TheWarOnTerror Fallujah]] as goblins take full advantage of buildings and town architecture to ambush and snipe from [[labelnote:*]]Episode 8's battle strongly resembles a contemporary room-clearing exercise you would expect a modern special forces unit to do, starting off with picking off the enemy sniper and sentry, then stacking up to do a door breach and fighting for every square inch of the building's interior[[/labelnote]]. The goblins so far are the only non-human race, and the question of how "evil" they are is implicitly asked as they are clearly intelligent creatures who enjoy games and playing with small animals. And even all this, fighting is only a small part of life in Grimgar: much of the time, the characters are living in a much more mundane fashion by doing things such as washing clothes, cooking meals, and paying for daily living expenses.
13th Nov '16 5:30:34 AM ergeis
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* ''VideoGame/TacticsOgre'': There are magic users, demons and zombies but the main bulk of the story is about a royal secession crisis and a nation torn apart by factionalism.
22nd Oct '16 7:37:30 AM Grobi
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* While the amount of Low and High Fantasy elements fluctuates wildly between individual installments, the ''VideoGame/{{Gothic}}'' and ''VideoGame/{{Risen}}'' games generally fit into this quite nicely. Every major character is jaded and melancholic, and the general point of the games is often some personal goal like escaping a PenalColony or reclaiming your stolen humanity (even though you may save the world in the process, it's never your main motivation). Magic exists, but isn't widespread with the only practitioners being either arrogant high mages or morally questionable Necromancers and Voodoo Priests. ''Gothic 3'' even implies that, since magic comes from the gods, it actually might be a corrupting, evil force after all. And even though there is another humanoid race - the [[OurOrcsAreDifferent Orcs]] - their only true difference to humans seems to be the worship of a different god, a simple difference in philosophy.
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