History Main / LowFantasy

21st Sep '17 6:30:16 PM TheFantasyChronicler
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* Literature/{{Discworld}}, particularly from ''Discworld/MenAtArms'' onwards, as Pratchett begins to explore how a city like Ankh-Morpork would actually ''work''. However while the ''feel'' is often Low Fantasy, the actual setting - with dwarfs, trolls, extra-dimensional elves and dragons, interactive deities, recurring threats to reality itself and numerous wizards and witches - is more HighFantasy. Much of the humour comes from meshing the two forms together (for example, in Discworld/{{Sourcery}} the magic is very much HighFantasy, but the ''magicians'' are as Low Fantasy as they come) and much of the plot and conflict come from the juxtaposition of the idealism of High Fantasy against the cynicism of Low Fantasy.
* The ''Literature/DyingEarth'' stories by writer Jack Vance (and the [[TabletopRPG Tabletop [=RPG=]]] based on the books): an AfterTheEnd setting, where many societies have [[DaysOfFuturePast returned to a feudal and agrarian state]] or disintegrated completely, magic has [[MagicVersusScience all but replaced science]], and [[CrapsackWorld Life is cheap]]. Characters include the [[AntiHero selfish rogue and conman]] Cugel the Clever who has to reluctantly undergo quests for a wizard he tried to rob; Liane the Wayfarer, who [[VillainProtagonist happily commits casual murder]] and comes to a bad end at the hands of a collector with an unusual fetish for eyes; and the magician Rhialto the Marvellous, who constantly quarrels with his companions. It's safe to say that 99% of characters encountered are amoral, selfish, callous, narcissistic, sociopathic and thoroughly unpleasant {{Anti Hero}}es, or simply insane. The only character who is even remotely sympathetic is Mazirian the Magician, and even he can be ruthless when it suits him.
** The Dying Earth series kinda straddles between low and high, while the characters aren't paragons and so fit the low fantasy model, magic is far more high than low with characters having flying palaces in the clouds or traveling to black holes.



* ''Literature/WatershipDown'' is from the perspective of rabbits trying to find a new home. A few of the rabbits have precognition powers - the plot getting started by one having a vision of their home being destroyed. As far as cynicism goes, there's a ''lot'' of it.
* ''Literature/TheWitcher'' stories fit very much. and considered for the most part, a posterchild of low fantasy. While the series has some high fantasy elements, low fantasy concepts, the human condition, drive the fantasy of the world, curses and monsters are driven from failure in humanity, and war and social strife come from realistic human power struggles and fear far more than anything.

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* ''Literature/WatershipDown'' is from the perspective of rabbits trying to find a new home. A few of the rabbits have precognition powers - the plot getting started by one having a vision of their home being destroyed. As far as cynicism goes, there's a ''lot'' of it.\n* ''Literature/TheWitcher'' stories fit very much. and considered for the most part, a posterchild of low fantasy. While the series has some high fantasy elements, low fantasy concepts, the human condition, drive the fantasy of the world, curses and monsters are driven from failure in humanity, and war and social strife come from realistic human power struggles and fear far more than anything.



* TabletopGame/{{Warhammer}} Swings from Low to High Fantasy, and everything in between. In particular, many areas around The Empire or the Border Princes are typically Low Fantasy for the most part. An article in ''Magazine/WhiteDwarf'' magazine even gave tips on how players can structure their armies to be Low Fantasy.
** ''TabletopGame/WarhammerFantasyRoleplay'' on the other hand defaults and mostly stays there. Although you ''can'' encounter very potent supernatural elements, it usually means you're in way over your head.



* While the amount of Low and High Fantasy elements fluctuates wildly between individual installments, the ''VideoGame/{{Gothic}}'' and ''VideoGame/{{Risen}}'' games generally fit into this quite nicely. Every major character is jaded and melancholic, and the general point of the games is often some personal goal like escaping a PenalColony or reclaiming your stolen humanity (even though you may save the world in the process, it's never your main motivation). Magic exists, but isn't widespread with the only practitioners being either arrogant high mages or morally questionable Necromancers and Voodoo Priests. ''Gothic 3'' even implies that, since magic comes from the gods, it actually might be a corrupting, evil force after all. And even though there is another humanoid race - the [[OurOrcsAreDifferent Orcs]] - their only true difference to humans seems to be the worship of a different god, a simple difference in philosophy.

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* While the amount of Low and High Fantasy elements fluctuates wildly between individual installments, the ''VideoGame/{{Gothic}}'' and ''VideoGame/{{Risen}}'' games generally fit into this quite nicely. Every major character is jaded and melancholic, and the The general point of the games is often some personal goal like escaping a PenalColony or reclaiming your stolen humanity (even though you may save the world in the process, it's never your main motivation). Magic exists, but isn't widespread with the only practitioners being either arrogant high mages or morally questionable Necromancers and Voodoo Priests. ''Gothic 3'' even implies that, since magic comes from the gods, it actually might be a corrupting, evil force after all. And even though there is another humanoid race - the [[OurOrcsAreDifferent Orcs]] - their only true difference to humans seems to be the worship of a different god, a simple difference in philosophy.



* ''VideoGame/SuikodenII''. While there is magic and runes and a high fantasy artstyle, the humans are the ones that drive the conflict, especially the Complete Monster Luca Blight. The runes basically are elements of symbolism of the aspects of conflict. The game also is not about the defeat of a great evil force, but about the reconciliation between two friends who end up being leaders of opposite sides. Plenty of Grey and Grey Morality as both sides, even after Luca's death (before, its Black and Gray Morality), engage in morally questionable practices. Other than from the runes, the world does have limited magic as well.



* ''VideoGame/TacticsOgre'': There are magic users, demons and zombies but the main bulk of the story is about a royal secession crisis and a nation torn apart by factionalism.



* ''VideoGame/TheWitcher'' saga, commonly cited as low fantasy. While many aspects, especially near the end of ''Witcher 3'', can be considered High Fantasy (even HeroicFantasy for Ciri), low fantasy elements drive the world and fantasy concepts for the most part, arise from failures in humanity and the crimes committed against eachother. Quests mostly involve power struggles of people and criminal wrongdoing more than quests for magical artifacts or abilities. ''The Witcher 3'' is especially praised for a portrayal of its world with issues paralleling our own.
21st Sep '17 5:59:13 PM TheFantasyChronicler
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** Human Dominance: Worlds which are populated mostly (or even exclusively) by human beings rather than the usual [[Literature/TheLordOfTheRings Tolkienesque]] mix of [[FiveRaces elves, dwarves and other humanoids]].
** Magic: While Magic is very prominent in HighFantasy, it usually rare if non-existent in LowFantasy.



* Methods: Victories achieved through physical combat, not magical battles or moral superiority - the defining feature of HeroicFantasy.
* Human Dominance: Worlds which are populated mostly (or even exclusively) by human beings rather than the usual [[Literature/TheLordOfTheRings Tolkienesque]] mix of [[FiveRaces elves, dwarves and other humanoids]].
* Heroism: Heroes in LowFantasy are usually normal people that have taken up a cause rather than the {{Chosen One}}s of HighFantasy.
* Tone: Tends to be darker or more comedic than your average high-fantasy world.
* Magic: While Magic is very prominent in HighFantasy, it usually rare if non-existent in LowFantasy.
* War: While HighFantasy features battles between good and evil, wars in LowFantasy are usually fought for power, land, and resources.

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* Methods: Victories achieved through physical combat, not magical battles or moral superiority - the defining feature of HeroicFantasy.
* Human Dominance: Worlds which are populated mostly (or even exclusively) by human beings rather than the usual [[Literature/TheLordOfTheRings Tolkienesque]] mix of [[FiveRaces elves, dwarves and other humanoids]].
* Heroism: Heroes in LowFantasy are usually normal people that have taken up a cause rather than the {{Chosen One}}s of HighFantasy.
* Tone: Tends to be darker or more comedic than your average high-fantasy world.
* Magic: While Magic is very prominent in HighFantasy, it usually rare if non-existent in LowFantasy.
*
** War: While HighFantasy features battles between good and evil, wars in LowFantasy are usually fought for power, land, and resources.
* Methods: Victories are usually achieved through physical combat, not magical battles or moral superiority - the defining feature of HeroicFantasy.
* Heroes: Usually normal people that have taken up a cause rather than the {{Chosen One}}s of HighFantasy.
21st Sep '17 5:47:03 PM TheFantasyChronicler
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* ''Manga/AttackOnTitan'' has no real supernatural beings other than the titular titans, and those are treated more scientifically than other fantasy races.



* ''Manga/AttackOnTitan'' has no real supernatural beings other than the titular titans, and those are treated more scientifically than other fantasy races.



* Most of the fantasy novels of Creator/BarbaraHambly, as evidenced by the ''Literature/SunWolfAndStarhawk'', ''Literature/{{Dragonsbane}}'' (a self-aware [[DeconstructedTrope brutal send-up]] of HeroicFantasy), and ''Literature/{{Darwath}}'' series in particular. [[CrapsackWorld The world is not a nice place]], magic is rare and weird, [[WarIsHell combat is ugly and dirty]], [[BlackAndGrayMorality heroes are at least tinged with gray, antagonists are creepy and vile]], characters ''will'' die, and the cutie ''will'' {{break|TheCutie}}.



* Literature/{{Discworld}}, particularly from ''Discworld/MenAtArms'' onwards, as Pratchett begins to explore how a city like Ankh-Morpork would actually ''work''. However while the ''feel'' is often Low Fantasy the actual setting - with dwarfs, trolls, extra-dimensional elves and dragons, interactive deities, recurring threats to reality itself and numerous wizards and witches - is more HighFantasy. Much of the humour comes from meshing the two forms together (for example, in Discworld/{{Sourcery}} the magic is very much HighFantasy, but the ''magicians'' are as Low Fantasy as they come) and much of the plot and conflict come from the juxtaposition of the idealism of High Fantasy against the cynicism of Low Fantasy.

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* Literature/{{Discworld}}, particularly from ''Discworld/MenAtArms'' onwards, as Pratchett begins to explore how a city like Ankh-Morpork would actually ''work''. However while the ''feel'' is often Low Fantasy Fantasy, the actual setting - with dwarfs, trolls, extra-dimensional elves and dragons, interactive deities, recurring threats to reality itself and numerous wizards and witches - is more HighFantasy. Much of the humour comes from meshing the two forms together (for example, in Discworld/{{Sourcery}} the magic is very much HighFantasy, but the ''magicians'' are as Low Fantasy as they come) and much of the plot and conflict come from the juxtaposition of the idealism of High Fantasy against the cynicism of Low Fantasy.



* Most of the fantasy novels of Creator/BarbaraHambly, as evidenced by the ''Literature/SunWolfAndStarhawk'', ''Literature/{{Dragonsbane}}'' (a self-aware [[DeconstructedTrope brutal send-up]] of HeroicFantasy), and ''Literature/{{Darwath}}'' series in particular. [[CrapsackWorld The world is not a nice place]], magic is rare and weird, [[WarIsHell combat is ugly and dirty]], [[BlackAndGrayMorality heroes are at least tinged with gray, antagonists are creepy and vile]], characters ''will'' die, and the cutie ''will'' {{break|TheCutie}}.
21st Sep '17 4:20:21 PM TheFantasyChronicler
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* Heroism: Heroes in LowFantasy are usually normal people that have taken up a cause rather than the ChosenOnes of HighFantasy.

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* Heroism: Heroes in LowFantasy are usually normal people that have taken up a cause rather than the ChosenOnes {{Chosen One}}s of HighFantasy.
21st Sep '17 4:17:43 PM TheFantasyChronicler
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* Mundane Settings: Historical, contemporary, or even futuristic but otherwise subdued and only sparsely supernatural. A clear contrast to HighFantasy's wildly supernatural setting.

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* Mundane Settings: Historical, contemporary, or even futuristic but otherwise subdued and only sparsely supernatural. A clear contrast to HighFantasy's wildly supernatural setting.setting.
* Scope: Down to Earth. Tends to focus more on the survival and tribulations of one or a few individuals rather than the whole world. A villainous king who steals a magical artifact is less likely to be trying to bring back the Infernal Legions of Hell and conquer the world and more likely to be trying to make himself immortal or conquer a few nearby kingdoms.



* Methods: Victories achieved through physical combat, not magical battles or moral superiority - the defining feature of HeroicFantasy.



* Plot scope: Tends to focus more on the survival and tribulations of one or a few individuals rather than the whole world. A villainous king who steals a magical artifact is less likely to be trying to bring back the Infernal Legions of Hell and conquer the world, and more likely to be trying to make himself immortal, or conquer a few nearby kingdoms.
* Heroism: Heroes in LowFantasy are usually normal people that have taken up a cause rather than the ChosenOne|s of HighFantasy.
* Methods: Victories achieved through physical combat, not magical battles or moral superiority - the defining feature of HeroicFantasy.

to:

* Plot scope: Tends to focus more on the survival and tribulations of one or a few individuals rather than the whole world. A villainous king who steals a magical artifact is less likely to be trying to bring back the Infernal Legions of Hell and conquer the world, and more likely to be trying to make himself immortal, or conquer a few nearby kingdoms.
* Heroism: Heroes in LowFantasy are usually normal people that have taken up a cause rather than the ChosenOne|s ChosenOnes of HighFantasy.
* Methods: Victories achieved through physical combat, not magical battles or moral superiority - the defining feature of HeroicFantasy.
HighFantasy.
21st Sep '17 4:01:11 PM TheFantasyChronicler
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Low Fantasy is a catchall, and rather inexact, term for that sub-genre of {{fantasy}} that is neither {{high|Fantasy}} nor HeroicFantasy, and usually not UrbanFantasy, though it may overlap with the other sub-genres. Not a good way to define a genre, but English is funny like that -- [[TVTropesWillRuinYourVocabulary especially our particular brand of it]].

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Low Fantasy is a catchall, and rather inexact, term for that sub-genre of {{fantasy}} that is set in a secondary world but is neither {{high|Fantasy}} HighFantasy nor HeroicFantasy, and usually not UrbanFantasy, though it may overlap with the other sub-genres. Not a good way to define a genre, but English is funny like that -- [[TVTropesWillRuinYourVocabulary especially our particular brand of it]].



* Mundane settings: {{Urban|Fantasy}}, {{historical|Fantasy}}, AfterTheEnd, or otherwise subdued and only sparsely supernatural. A clear contrast to HighFantasy's wildly superpowered setting.
* [[SlidingScaleOfIdealismVersusCynicism Cynicism]]: Low fantasy is famous for its [[GreyAndGreyMorality gray morality]] (or in nastier cases, BlackAndGrayMorality), while high fantasy is famous for its BlackAndWhiteMorality.
* [[AbsentAliens Human dominance]]: worlds which are populated mostly (or even exclusively) by human beings rather than the usual [[Literature/TheLordOfTheRings Tolkienesque]] mix of [[FiveRaces elves, dwarves and other humanoids]].

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* Mundane settings: {{Urban|Fantasy}}, {{historical|Fantasy}}, AfterTheEnd, Settings: Historical, contemporary, or even futuristic but otherwise subdued and only sparsely supernatural. A clear contrast to HighFantasy's wildly superpowered supernatural setting.
* [[SlidingScaleOfIdealismVersusCynicism Cynicism]]: Low fantasy is famous for its [[GreyAndGreyMorality gray morality]] (or in nastier cases, BlackAndGrayMorality), while high fantasy is famous for its BlackAndWhiteMorality.
Shades of Grey: While HighFantasy usually feature BlackAndWhiteMorality with clear cut heroes and villains, many LowFantasy works have a GreyAndGreyMorality or even a GreyAndBlackMorality.
* [[AbsentAliens Human dominance]]: worlds Dominance: Worlds which are populated mostly (or even exclusively) by human beings rather than the usual [[Literature/TheLordOfTheRings Tolkienesque]] mix of [[FiveRaces elves, dwarves and other humanoids]].



* Heroism: High fantasy heroes are usually all-around nice guys who stand up for the little guy and fight the bad guy. Low fantasy heroes tend to be [[KnightInSourArmor bitter cynics desperately clinging to their broken moral compass]] or devil-may-care anti-heroes who save the woman from the evil sorcerer just for the sex. At the very least, they tend to be closer to one of the many shades of AntiHero than a KnightInShiningArmor.

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* Heroism: High fantasy heroes Heroes in LowFantasy are usually all-around nice guys who stand normal people that have taken up for the little guy and fight the bad guy. Low fantasy heroes tend to be [[KnightInSourArmor bitter cynics desperately clinging to their broken moral compass]] or devil-may-care anti-heroes who save the woman from the evil sorcerer just for the sex. At the very least, they tend to be closer to one of the many shades of AntiHero a cause rather than a KnightInShiningArmor.the ChosenOne|s of HighFantasy.



* Sorcerers: In high fantasy, they're kindly old men who sling fireballs in the name of justice, with the exception of the villain. Magic also tends to be treated as a wondrous force that binds the world together. Low fantasy (just like its sibling genre DarkFantasy) treats sorcerers as [[EvilSorcerer freakishly evil]], and [[WithGreatPowerComesGreatInsanity quite often insane]], people who would [[VirginSacrifice sacrifice a thousand virgins]] to some [[EldritchAbomination hideous monstrosity from another dimension]] just to increase their power a tiny bit. Magic is well within ThingsManWasNotMeantToKnow territory and is often thought of as [[MagicIsEvil the evil corrupting force]] that [[TheDarkSide entices innocent people into doing anything for power]]. And this all assumes, of course, that magic exists at all - there are examples where magic is essentially non-existent.
* War: In high fantasy a clear "Good vs. Evil" smackdown between civilized races and the AlwaysChaoticEvil races. In low fantasy, a useless war between two empires to make their lands marginally bigger.

GURPS Fantasy defines low fantasy as "closer to realistic fiction than to myth. Low Fantasy stories focus on people's daily lives and practical goals ... A Low Fantasy campaign asks what it's like to live in a world of monsters, magic, and demigods."

The Low Fantasy Gaming RPG defines the low fantasy gaming genre as low magic, with an emphasis on magic being not only rare, but also dark and inherently dangerous. Every time a spell is cast, the caster must check for [[https://lowfantasygaming.com/2016/05/29/dark-dangerous-magic/ a Dark & Dangerous magic effect.]]

Low magic tends to indicate low fantasy, but not always: ''Literature/TheLordOfTheRings'', TropeMaker for HighFantasy, is set in a low-magic world, for... [[DestructiveSavior certain backstory reasons]].

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* Sorcerers: In high fantasy, they're kindly old men who sling fireballs in the name of justice, with the exception of the villain. Magic also tends to be treated as a wondrous force that binds the world together. Low fantasy (just like its sibling genre DarkFantasy) treats sorcerers as [[EvilSorcerer freakishly evil]], and [[WithGreatPowerComesGreatInsanity quite often insane]], people who would [[VirginSacrifice sacrifice a thousand virgins]] to some [[EldritchAbomination hideous monstrosity from another dimension]] just to increase their power a tiny bit. Magic: While Magic is well within ThingsManWasNotMeantToKnow territory and is often thought of as [[MagicIsEvil the evil corrupting force]] that [[TheDarkSide entices innocent people into doing anything for power]]. And this all assumes, of course, that magic exists at all - there are examples where magic is essentially non-existent.
* War: In high fantasy a clear "Good vs. Evil" smackdown between civilized races and the AlwaysChaoticEvil races. In low fantasy, a useless war between two empires to make their lands marginally bigger.

GURPS Fantasy defines low fantasy as "closer to realistic fiction than to myth. Low Fantasy stories focus on people's daily lives and practical goals ... A Low Fantasy campaign asks what it's like to live
very prominent in a world of monsters, magic, and demigods."

The Low Fantasy Gaming RPG defines the low fantasy gaming genre as low magic, with an emphasis on magic being not only rare, but also dark and inherently dangerous. Every time a spell is cast, the caster must check for [[https://lowfantasygaming.com/2016/05/29/dark-dangerous-magic/ a Dark & Dangerous magic effect.]]

Low magic tends to indicate low fantasy, but not always: ''Literature/TheLordOfTheRings'', TropeMaker for
HighFantasy, is set it usually rare if non-existent in a low-magic world, for... [[DestructiveSavior certain backstory reasons]].
LowFantasy.
* War: While HighFantasy features battles between good and evil, wars in LowFantasy are usually fought for power, land, and resources.
18th Sep '17 12:05:40 PM darkabomination
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* ''VideoGame/TheAgeOfDecadence'': It's a cynical, brutal, low-magic world set AfterTheEnd. There are stories of a long-dead empire that used to employ fantastical magical powers and who fought with gods at their side, but naturally all that power in the hands of mortals ended up leading to the [[CrapsackWorld current status quo]] because HumansAreBastards. Pretty much all magic is of the enchantment type: unlike many other [[RolePlayingGame Role Playing Games]], being a wizard is simply not an option here, as your character will never be able to cast a single spell.
** [[spoiler: It ''is'' however possible for a very skilled Loremaster to unlock many of the secrets left behind by the ancient civilization, including some of their nearly invincible armor and regenerative machines.]]
*** [[spoiler: In the case of very skilled, and particularly callous Loremasters, it's even possible to unlock enough of the ancient secrets to destroy the world ''again.'']]
* While not gritty or cynical in the slightest (just the opposite, really), the ''VideoGame/{{Atelier}}'' series of games tend to have many of the other marks of Low Fantasy. In the earlier (and Japan-exclusive) games especially, the setting is dominated by humans, there is very little blatant magic (most "magical effects" are at least manufactured by the alchemist heroes of the games, often with recipes that have at least a little grounding in actual science), and the setting of the games only encompasses a single country or principality (on purpose, as the protagonist is working in a time limit and typically is running a business anyway, and doesn't have time to go casually WalkingTheEarth). The ''Atelier Iris'' sub-series, which did make it to America, has received some criticism for moving away from most or all of these elements; ''Mana Khemia'' and Atelier games on the DS, ''Liese'' and ''Annie'', have brought the Low Fantasy elements back to the forefront to at least some degree, with ''VideoGame/{{Atelier Rorona|The Alchemist of Arland}}'' deliberately going back to it full-force.



* ''Videogame/MountAndBlade'' where the land of Calradia is a Constructed World, but there's no non-human races, no magic or supernatural elements, and no overarching evil. You play as a wandering human hero and must make a name for yourself in a world of feuding, ethically questionable warlords with only guile and a good swordarm, and the only "evil" is the warlord or nation you are currently aligned against.
* While not gritty or cynical in the slightest (just the opposite, really), the ''VideoGame/{{Atelier}}'' series of games tend to have many of the other marks of Low Fantasy. In the earlier (and Japan-exclusive) games especially, the setting is dominated by humans, there is very little blatant magic (most "magical effects" are at least manufactured by the alchemist heroes of the games, often with recipes that have at least a little grounding in actual science), and the setting of the games only encompasses a single country or principality (on purpose, as the protagonist is working in a time limit and typically is running a business anyway, and doesn't have time to go casually WalkingTheEarth). The ''Atelier Iris'' sub-series, which did make it to America, has received some criticism for moving away from most or all of these elements; ''Mana Khemia'' and Atelier games on the DS, ''Liese'' and ''Annie'', have brought the Low Fantasy elements back to the forefront to at least some degree, with ''VideoGame/{{Atelier Rorona|The Alchemist of Arland}}'' deliberately going back to it full-force.



* While the amount of Low and High Fantasy elements fluctuates wildly between individual installments, the ''VideoGame/{{Gothic}}'' and ''VideoGame/{{Risen}}'' games generally fit into this quite nicely. Every major character is jaded and melancholic, and the general point of the games is often some personal goal like escaping a PenalColony or reclaiming your stolen humanity (even though you may save the world in the process, it's never your main motivation). Magic exists, but isn't widespread with the only practitioners being either arrogant high mages or morally questionable Necromancers and Voodoo Priests. ''Gothic 3'' even implies that, since magic comes from the gods, it actually might be a corrupting, evil force after all. And even though there is another humanoid race - the [[OurOrcsAreDifferent Orcs]] - their only true difference to humans seems to be the worship of a different god, a simple difference in philosophy.



* Similar to the ''Atelier'' example, the ''VideoGame/KisekiSeries'' is less about world-shaking events and more on the daily lives of characters. While there's definitely more of a plot here in comparison and there are villains to defeat, the world itself is never really in danger. While non-human beings exist, they are rare in the extreme, and only occasionally make an appearance. MagiTek called Orbments replaces combustion-based technology but mostly behaves like our own electronics. The battle Orbments that allow use of spells are expensive and slow to be produced, and those that do own one are either members of the Bracer Guild to protect civilians or the mercenary Jaeger Corps. Most of the time, the protagonists are doing all they can to protect their own home countries/cities, let alone saving the world and rarely step outside their nation's borders. Plots tend to be concerned with the grounded lives of its characters and local politics, even villains tend to have understandable motives that rarely effect other parts of the map. The cynicism is entirely absent in spite of the low stakes, the protagonists are flawed but heroic people with good hearts and several antagonists aren't as black as they first appear, though genuinely evil characters do exist.



* While relativity high on the Fantasy scale, ''VideoGame/TheLegendOfZeldaMajorasMask'' is a low fantasy take on the typical high fantasy of the series. While Link is able to use basic magic, the fact that he can puts those who witness it in awe and leads them to assume that he's capable of even greater feets like resurrection. And while there is a prophesy that the world will be saved by a hero, it never specifies Link or any vague description of him. Not to mention that the villain isn't a conquering tyrant, but a lonely child corrupted by dark power.

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* While relativity relatively high on the Fantasy scale, ''VideoGame/TheLegendOfZeldaMajorasMask'' is a low fantasy take on the typical high fantasy of the series. While Link is able to use basic magic, the fact that he can puts those who witness it in awe and leads them to assume that he's capable of even greater feets like resurrection. And while there is a prophesy that the world will be saved by a hero, it never specifies Link or any vague description of him. Not to mention that the villain isn't a conquering tyrant, but a lonely child corrupted by dark power.



* While the amount of Low and High Fantasy elements fluctuates wildly between individual installments, the ''VideoGame/{{Gothic}}'' and ''VideoGame/{{Risen}}'' games generally fit into this quite nicely. Every major character is jaded and melancholic, and the general point of the games is often some personal goal like escaping a PenalColony or reclaiming your stolen humanity (even though you may save the world in the process, it's never your main motivation). Magic exists, but isn't widespread with the only practitioners being either arrogant high mages or morally questionable Necromancers and Voodoo Priests. ''Gothic 3'' even implies that, since magic comes from the gods, it actually might be a corrupting, evil force after all. And even though there is another humanoid race - the [[OurOrcsAreDifferent Orcs]] - their only true difference to humans seems to be the worship of a different god, a simple difference in philosophy.
* ''VideoGame/TheAgeOfDecadence'': It's a cynical, brutal, low-magic world set AfterTheEnd. There are stories of a long-dead empire that used to employ fantastical magical powers and who fought with gods at their side, but naturally all that power in the hands of mortals ended up leading to the [[CrapsackWorld current status quo]] because HumansAreBastards. Pretty much all magic is of the enchantment type: unlike many other [[RolePlayingGame Role Playing Games]], being a wizard is simply not an option here, as your character will never be able to cast a single spell.
** [[spoiler: It ''is'' however possible for a very skilled Loremaster to unlock many of the secrets left behind by the ancient civilization, including some of their nearly invincible armor and regenerative machines.]]
*** [[spoiler: In the case of very skilled, and particularly callous Loremasters, it's even possible to unlock enough of the ancient secrets to destroy the world ''again.'']]
9th Sep '17 4:23:56 PM smjb
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* ''TheWolfAtWestonCourt'' is set in a kingdom similar to Regency England, which has a largely human population--though if the fact that they signed a treaty which apparently allows the Fairy military to enter their lands in persuit of (admitedly badass) criminals and boss their police around and not respect the rights of the kingdom's subjects while doing so is anything to go by, the world as a whole may not be human dominated. Plot scope is trickier to pin down, and there's much yet to be revealed. Tone is (largely) comedic, methods tend towards violence (especially with Nova), and our heroes are sarcastic, moody, and not above breaking the law.

to:

* ''TheWolfAtWestonCourt'' is set in a kingdom similar to Regency England, which has a largely human population--though if the fact that they signed a treaty which apparently allows the Fairy military to enter their lands in persuit of (admitedly badass) criminals and boss their police around and not respect the rights of the kingdom's subjects while doing so is anything to go by, the world as a whole may not be human dominated. Plot scope is trickier to pin down, and there's much yet to be revealed. Tone is (largely) comedic, methods tend towards violence (especially with Nova), and our heroes are sarcastic, moody, and not above breaking the law. Oh, and the only actual magic we've seen so far (unless fairies fly with magic) is a cursed bracelet which at the time of this writing is killing one of the protagonist.
9th Sep '17 4:21:01 PM smjb
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* TheWolfAtWestonCourt is set in a kingdom similar to Regency England, which has a largely human population--though if the fact that they signed a treaty which apparently allows the Fairy military to enter their lands in persuit of (admitedly badass) criminals and boss their police around and not respect the rights of the kingdom's subjects while doing so is anything to go by, the world as a whole may not be human dominated. Plot scope is trickier to pin down, and there's much yet to be revealed. Tone is (largely) comedic, methods tend towards violence (especially with Nova), and our heroes are sarcastic, moody, and not above breaking the law.

to:

* TheWolfAtWestonCourt ''TheWolfAtWestonCourt'' is set in a kingdom similar to Regency England, which has a largely human population--though if the fact that they signed a treaty which apparently allows the Fairy military to enter their lands in persuit of (admitedly badass) criminals and boss their police around and not respect the rights of the kingdom's subjects while doing so is anything to go by, the world as a whole may not be human dominated. Plot scope is trickier to pin down, and there's much yet to be revealed. Tone is (largely) comedic, methods tend towards violence (especially with Nova), and our heroes are sarcastic, moody, and not above breaking the law.
9th Sep '17 4:20:22 PM smjb
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* TheWolfatWestonCourt is set in a kingdom similar to Regency England, which has a largely human population--though if the fact that they signed a treaty which apparently allows the Fairy military to enter their lands in persuit of (admitedly badass) criminals and boss their police around and not respect the rights of the kingdom's subjects while doing so is anything to go by, the world as a whole may not be human dominated. Plot scope is trickier to pin down, and there's much yet to be revealed. Tone is (largely) comedic, methods tend towards violence (especially with Nova), and our heroes are sarcastic, moody, and not above breaking the law.

to:

* TheWolfatWestonCourt TheWolfAtWestonCourt is set in a kingdom similar to Regency England, which has a largely human population--though if the fact that they signed a treaty which apparently allows the Fairy military to enter their lands in persuit of (admitedly badass) criminals and boss their police around and not respect the rights of the kingdom's subjects while doing so is anything to go by, the world as a whole may not be human dominated. Plot scope is trickier to pin down, and there's much yet to be revealed. Tone is (largely) comedic, methods tend towards violence (especially with Nova), and our heroes are sarcastic, moody, and not above breaking the law.
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