History Main / LowFantasy

14th Nov '17 10:46:16 AM CalamityRaven26
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** Subverted with ''VideoGame/FireEmblemTheSacredStones'' and ''VideoGame/FireEmblemFates'' - while it's definitely not unheard of for godlike beings or dragons to be the FinalBoss in a Fire Emblem game, they're usually portrayed as near-mythical and non-existent as they would be in real life. In regards to both games, ''VideoGame/FireEmblemTheSacredStones'' has [[spoiler:the Demon God Formortiis ravage the continent of Magvel with TheLegionsOfHell and the undead, making that game more in-tune with HeroicFantasy.]] Meanwhile, ''VideoGame/FireEmblemFates'' has [[spoiler:the entire conflict manipulated by a PhysicalGod named Anankos as he resides in an EldritchLocation, and the majority of ''Revelations'' is spend in Valla.]]

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** Subverted with ''VideoGame/FireEmblemTheSacredStones'' and ''VideoGame/FireEmblemFates'' - while it's definitely not unheard of for godlike beings or dragons to be the FinalBoss in a Fire Emblem game, they're usually portrayed as near-mythical and non-existent as they would be in real life. In regards to both games, ''VideoGame/FireEmblemTheSacredStones'' has [[spoiler:the Demon God Formortiis ravage the continent of Magvel with TheLegionsOfHell and the undead, making that game more in-tune with HeroicFantasy.]] Meanwhile, ''VideoGame/FireEmblemFates'' has [[spoiler:the entire conflict manipulated by a PhysicalGod named Anankos as he resides in an EldritchLocation, and the majority of ''Revelations'' is spend spent in Valla.]]
10th Nov '17 9:55:08 PM WaxingName
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** Rather interestingly for a series that is LowFantasy, ''Franchise/FireEmblem'' is actually neutral on the SlidingScaleOfIdealismVersusCynicism, meaning depending on the game, it either has a leading towards Cynicism, Idealism or a balance. ''VideoGame/FireEmblemAwakening'' is easily the most idealistic setting in the series so far, while ''VideoGame/FireEmblemTellius'', ''VideoGame/FireEmblemElibe'' and ''VideoGame/FireEmblemFates'' is pretty neutral, while ''VideoGame/FireEmblemJugdral'' is quite cynical.

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** Rather interestingly for a series that is LowFantasy, ''Franchise/FireEmblem'' is actually neutral on the SlidingScaleOfIdealismVersusCynicism, meaning depending on the game, it either has a leading towards Cynicism, Idealism or a balance. ''VideoGame/FireEmblemAwakening'' is easily the most idealistic setting in the series so far, while ''VideoGame/FireEmblemTellius'', ''VideoGame/FireEmblemElibe'' while the [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn games]], the [[VideoGame/FireEmblemTheBindingBlade Elibe]] [[VideoGame/FireEmblemTheBlazingBlade games]] and ''VideoGame/FireEmblemFates'' is are pretty neutral, while ''VideoGame/FireEmblemJugdral'' is the [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 games]] quite cynical.
10th Nov '17 3:30:14 PM orangekun21
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* LightNovel/SukaSuka: The world of SukaSuka was a standard HighFantasy light novel setting in the distant past. This all changed with the emergence of the [[EldritchAbomination 17 Beasts]] who wiped out humanity, along with dragons, elves, and the majority of the world’s magical knowledge. Few people in the present day setting know of the advanced magic of the past, which is regarded as LostTechnology. Only characters who were alive before the apocalypse possess any knowledge of these lost arts.

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* LightNovel/SukaSuka: The world of SukaSuka was a standard HighFantasy light novel setting in the distant past. This all changed with the emergence of the [[EldritchAbomination 17 Beasts]] who wiped out humanity, along with dragons, elves, and the majority of the world’s magical knowledge. Few people in the present day setting know of the advanced magic of the past, which is regarded as LostTechnology. Only characters who were alive before the apocalypse possess any knowledge of these lost arts. The story also tends to focus more on the mundane lives of the people left behind, rather than the heroes who go off to battle. There is also no obvious evil in the story, with the 17 Beasts being more akin to a force of nature, [[spoiler: while later reveals show that the conflict with the beasts was more [[GreyAndGreyMorality complicated]] than first shown.]]
10th Nov '17 3:20:50 PM orangekun21
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* LightNovel/SukaSuka: The world of SukaSuka was a standard HighFantasy light novel setting in the distant past. This all changed with the emergence of the [[EldritchAbomination 17 Beasts]] who wiped out humanity, along with dragons, elves, and the majority of the world’s magical knowledge. Few people in the present day setting know of the advanced magic of the past, which is regarded as LostTechnology. Only characters who were alive before the apocalypse possess any knowledge of these lost arts.
2nd Nov '17 8:08:51 AM CaptainCrawdad
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** Also by Creator/TimMarquitz is the ''Literature/TheBloodWarTrilogy'' which takes place in a world where magical artifacts are exceedingly rare and incredibly powerful game-changers--and the Orc equivalents have just found an entire treasure-trove full of them, changing the balance of world power.

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** Also by Creator/TimMarquitz is the * Creator/TimMarquitz's ''Literature/TheBloodWarTrilogy'' which takes place in a world where magical artifacts are exceedingly rare and incredibly powerful game-changers--and the Orc equivalents have just found an entire treasure-trove full of them, changing the balance of world power.
26th Oct '17 1:02:06 PM wuggles
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* ''Series/GameOfThrones'', like the book series it's based on, definitely falls into this in the first through sixth seasons and to a lesser degree the seventh. In fact, the series has even less fantasy than the books because it is a PragmaticAdaptation.
4th Oct '17 11:10:00 PM kome360
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* ''VideoGame/{{Tyranny}}'': Unlike most Low Fantasy RPGS, The world of Tyranny is a ''literal'' Bronze-Age, where iron swords are the game's equivalent of mithril-tier weaponry. Magic is actually abundant, but mostly chaotic; only the elite have fine control of the potential programming of magic, and just barely enough to come up with memory storage or a specific WMD curse known as an Edict. Everyone else gets the "blow stuff up with an element" magic, which is supplied from said elite in exchange for service. The majority is humans, the beastmen are a persecuted minority ([[ChaoticEvil and not without good reason]]), and they all find reasons to fight each other despite the threat of the armies of an actual overlord. Most importantly, as the overlord's vassal, you are not some "kill everything on sight" evil knight. You're a commissar, sent to judge the masses and make-or-break various communities and tribes as you see fit in the name of the empire, and you can make the best of a horrible position or just ruin the lives of an entire nation with corrupt policy and well-timed betrayal.
1st Oct '17 7:15:04 AM AdelePotter
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* ''Literature/TheHeartsWeSold'' is set in a world just like ours, with one major difference: humans can make deals with demons.
25th Sep '17 1:41:49 PM joxo
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** Magic: While Magic is very prominent in HighFantasy, it usually rare if non-existent in LowFantasy.

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** Magic: While Magic is very prominent in HighFantasy, it usually rare if not non-existent in LowFantasy.
21st Sep '17 6:30:16 PM TheFantasyChronicler
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* Literature/{{Discworld}}, particularly from ''Discworld/MenAtArms'' onwards, as Pratchett begins to explore how a city like Ankh-Morpork would actually ''work''. However while the ''feel'' is often Low Fantasy, the actual setting - with dwarfs, trolls, extra-dimensional elves and dragons, interactive deities, recurring threats to reality itself and numerous wizards and witches - is more HighFantasy. Much of the humour comes from meshing the two forms together (for example, in Discworld/{{Sourcery}} the magic is very much HighFantasy, but the ''magicians'' are as Low Fantasy as they come) and much of the plot and conflict come from the juxtaposition of the idealism of High Fantasy against the cynicism of Low Fantasy.
* The ''Literature/DyingEarth'' stories by writer Jack Vance (and the [[TabletopRPG Tabletop [=RPG=]]] based on the books): an AfterTheEnd setting, where many societies have [[DaysOfFuturePast returned to a feudal and agrarian state]] or disintegrated completely, magic has [[MagicVersusScience all but replaced science]], and [[CrapsackWorld Life is cheap]]. Characters include the [[AntiHero selfish rogue and conman]] Cugel the Clever who has to reluctantly undergo quests for a wizard he tried to rob; Liane the Wayfarer, who [[VillainProtagonist happily commits casual murder]] and comes to a bad end at the hands of a collector with an unusual fetish for eyes; and the magician Rhialto the Marvellous, who constantly quarrels with his companions. It's safe to say that 99% of characters encountered are amoral, selfish, callous, narcissistic, sociopathic and thoroughly unpleasant {{Anti Hero}}es, or simply insane. The only character who is even remotely sympathetic is Mazirian the Magician, and even he can be ruthless when it suits him.
** The Dying Earth series kinda straddles between low and high, while the characters aren't paragons and so fit the low fantasy model, magic is far more high than low with characters having flying palaces in the clouds or traveling to black holes.



* ''Literature/WatershipDown'' is from the perspective of rabbits trying to find a new home. A few of the rabbits have precognition powers - the plot getting started by one having a vision of their home being destroyed. As far as cynicism goes, there's a ''lot'' of it.
* ''Literature/TheWitcher'' stories fit very much. and considered for the most part, a posterchild of low fantasy. While the series has some high fantasy elements, low fantasy concepts, the human condition, drive the fantasy of the world, curses and monsters are driven from failure in humanity, and war and social strife come from realistic human power struggles and fear far more than anything.

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* ''Literature/WatershipDown'' is from the perspective of rabbits trying to find a new home. A few of the rabbits have precognition powers - the plot getting started by one having a vision of their home being destroyed. As far as cynicism goes, there's a ''lot'' of it.\n* ''Literature/TheWitcher'' stories fit very much. and considered for the most part, a posterchild of low fantasy. While the series has some high fantasy elements, low fantasy concepts, the human condition, drive the fantasy of the world, curses and monsters are driven from failure in humanity, and war and social strife come from realistic human power struggles and fear far more than anything.



* TabletopGame/{{Warhammer}} Swings from Low to High Fantasy, and everything in between. In particular, many areas around The Empire or the Border Princes are typically Low Fantasy for the most part. An article in ''Magazine/WhiteDwarf'' magazine even gave tips on how players can structure their armies to be Low Fantasy.
** ''TabletopGame/WarhammerFantasyRoleplay'' on the other hand defaults and mostly stays there. Although you ''can'' encounter very potent supernatural elements, it usually means you're in way over your head.



* While the amount of Low and High Fantasy elements fluctuates wildly between individual installments, the ''VideoGame/{{Gothic}}'' and ''VideoGame/{{Risen}}'' games generally fit into this quite nicely. Every major character is jaded and melancholic, and the general point of the games is often some personal goal like escaping a PenalColony or reclaiming your stolen humanity (even though you may save the world in the process, it's never your main motivation). Magic exists, but isn't widespread with the only practitioners being either arrogant high mages or morally questionable Necromancers and Voodoo Priests. ''Gothic 3'' even implies that, since magic comes from the gods, it actually might be a corrupting, evil force after all. And even though there is another humanoid race - the [[OurOrcsAreDifferent Orcs]] - their only true difference to humans seems to be the worship of a different god, a simple difference in philosophy.

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* While the amount of Low and High Fantasy elements fluctuates wildly between individual installments, the ''VideoGame/{{Gothic}}'' and ''VideoGame/{{Risen}}'' games generally fit into this quite nicely. Every major character is jaded and melancholic, and the The general point of the games is often some personal goal like escaping a PenalColony or reclaiming your stolen humanity (even though you may save the world in the process, it's never your main motivation). Magic exists, but isn't widespread with the only practitioners being either arrogant high mages or morally questionable Necromancers and Voodoo Priests. ''Gothic 3'' even implies that, since magic comes from the gods, it actually might be a corrupting, evil force after all. And even though there is another humanoid race - the [[OurOrcsAreDifferent Orcs]] - their only true difference to humans seems to be the worship of a different god, a simple difference in philosophy.



* ''VideoGame/SuikodenII''. While there is magic and runes and a high fantasy artstyle, the humans are the ones that drive the conflict, especially the Complete Monster Luca Blight. The runes basically are elements of symbolism of the aspects of conflict. The game also is not about the defeat of a great evil force, but about the reconciliation between two friends who end up being leaders of opposite sides. Plenty of Grey and Grey Morality as both sides, even after Luca's death (before, its Black and Gray Morality), engage in morally questionable practices. Other than from the runes, the world does have limited magic as well.



* ''VideoGame/TacticsOgre'': There are magic users, demons and zombies but the main bulk of the story is about a royal secession crisis and a nation torn apart by factionalism.



* ''VideoGame/TheWitcher'' saga, commonly cited as low fantasy. While many aspects, especially near the end of ''Witcher 3'', can be considered High Fantasy (even HeroicFantasy for Ciri), low fantasy elements drive the world and fantasy concepts for the most part, arise from failures in humanity and the crimes committed against eachother. Quests mostly involve power struggles of people and criminal wrongdoing more than quests for magical artifacts or abilities. ''The Witcher 3'' is especially praised for a portrayal of its world with issues paralleling our own.
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