History Main / LovecraftLite

26th Apr '17 9:28:57 PM Kuruni
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* The TropeCodifier may well be the ''Persona'' series, itself an offshoot of ''Franchise/ShinMegamiTensei''. This is especially true of ''VideoGame/{{Persona 2}}'', which not only borrows the character Nyarlathotep (portrayed more or less faithfully) as a whimsical villain, but also from Jungian philosophy. However, as dark as the saga gets, it ends with a typical JRPG Aesop about friendship and love triumphing over darkness etc. More specifically, each installment has an eldritch abomination that spawns from the collective wants and desires of humanity that threatens the entire world fitting the Lovecraft aspect. However, the power of the will of humanity is always able to defeat these abominations in the end, fulfilling the Lite aspect. But it still also leans back towards Lovecraft as the main characters don't so much destroy the dark impulses of mankind so much as abate them for a while, and victory does not always come without a price (see [[spoiler:''VideoGame/Persona3'' for an example.]]

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* The TropeCodifier may well be the ''Persona'' series, itself an offshoot of ''Franchise/ShinMegamiTensei''. This is especially true of ''VideoGame/{{Persona 2}}'', which not only borrows the character Nyarlathotep (portrayed more or less faithfully) as a whimsical villain, but also from Jungian philosophy. However, as dark as the saga gets, it ends with a typical JRPG Aesop about friendship and love triumphing over darkness etc. More specifically, each installment has an eldritch abomination that spawns from the collective wants and desires of humanity that threatens the entire world fitting the Lovecraft aspect. However, the power of the will of humanity is always able to defeat these abominations in the end, fulfilling the Lite aspect. But it still also leans back towards Lovecraft as the main characters don't so much destroy the dark impulses of mankind so much as abate them for a while, and victory does not always come without a price (see [[spoiler:''VideoGame/Persona3'' price. See ''VideoGame/Persona3'' for an example.]]
26th Apr '17 8:26:11 PM theknack101
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* The TropeCodifier may well be the ''Persona'' series, itself an offshoot of ''Franchise/ShinMegamiTensei''. This is especially true of ''VideoGame/{{Persona 2}}'', which not only borrows the character Nyarlathotep (portrayed more or less faithfully) as a whimsical villain, but also from Jungian philosophy. However, as dark as the saga gets, it ends with a typical JRPG Aesop about friendship and love triumphing over darkness etc.

to:

* The TropeCodifier may well be the ''Persona'' series, itself an offshoot of ''Franchise/ShinMegamiTensei''. This is especially true of ''VideoGame/{{Persona 2}}'', which not only borrows the character Nyarlathotep (portrayed more or less faithfully) as a whimsical villain, but also from Jungian philosophy. However, as dark as the saga gets, it ends with a typical JRPG Aesop about friendship and love triumphing over darkness etc. More specifically, each installment has an eldritch abomination that spawns from the collective wants and desires of humanity that threatens the entire world fitting the Lovecraft aspect. However, the power of the will of humanity is always able to defeat these abominations in the end, fulfilling the Lite aspect. But it still also leans back towards Lovecraft as the main characters don't so much destroy the dark impulses of mankind so much as abate them for a while, and victory does not always come without a price (see [[spoiler:''VideoGame/Persona3'' for an example.]]
23rd Apr '17 8:54:21 PM CaptEquinox
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** Also "Literature/TheDunwichHorror", where humanity actually ''wins,'' as the protagonists successfully banish the spawn of Yog-Sothoth that was going to bring about the end of the world. They do end up severely traumatised by the events, and a lot of innocent bystanders get killed by the monster, but nobody goes insane and Yog-Sothoth loses a foothold in our world. ''The Dunwich Horror'' is considered by many Lovecraftian scholars to be so uncharacteristic of Lovecraft that it must have been a parody, though Lovecraft's letters don't support the theory. Perhaps he just decided to cut humanity some slack for once. It may be edifying to note that the many books, games, and TV series which have drawn upon the works of Lovecraft for almost a century have far more in common with ''The Dunwich Horror'' than any of his other works.

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** Also "Literature/TheDunwichHorror", where humanity actually ''wins,'' as the BadassBookworm protagonists successfully banish the spawn of Yog-Sothoth that was going to bring about the end of the world. They do end up severely traumatised by the events, and a lot of innocent bystanders get killed by the monster, but nobody goes insane and Yog-Sothoth loses a foothold in our world. ''The Dunwich Horror'' is considered by many Lovecraftian scholars to be so uncharacteristic of Lovecraft that it must have been a parody, though Lovecraft's letters don't support the theory. Perhaps he just decided to cut humanity some slack for once. It may be edifying to note that the many books, games, and TV series which have drawn upon the works of Lovecraft for almost a century have far more in common with ''The Dunwich Horror'' than any of his other works.



** ''TheDreamQuestOfUnknownKadath'' is basically an adventure story with Cthuloid trappings and a more or less happy ending.

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** ''TheDreamQuestOfUnknownKadath'' is basically an adventure story with Cthuloid trappings -- Nyarlathotep Himself shows up toward the end -- and a more or less CrowningMomentOfHeartwarming happy ending.



* Creator/JRRTolkien's works, and particularly ''Literature/TheLordOfTheRings'', feature demons of immense power whose only goal is to enslave and destroy all in their path. Be it Sauron, Morgoth, the Balrog, Saruman of Many Colors, the Witch King, or even the Ring itself, each is powerful enough to smite entire armies. Their insidious ability to sap their opponents' will to fight is a recurring theme - a creeping hopelessness that takes over and weakens any defense. On the other hand, [[spoiler:the forces of good have equally spectacular heroes on their side, whose willpower can easily withstand even the worst psychological onslaught. And in the end, even Sauron is defeated by nothing more than a couple of hobbits. This is even more evident in the books, compared to the films, given that the motif of reluctant heroes who are more susceptible to the Enemy's influence was [[RuleOfDrama added for extra drama]] on the big screen. Tolkien's original heroes were extremely resolute]].

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* Creator/JRRTolkien's works, and particularly ''Literature/TheLordOfTheRings'', feature demons of immense power whose only goal is to enslave and destroy all in their path. Be it Sauron, Morgoth, the Balrog, Saruman of Many Colors, the Witch King, or even the Ring itself, each is powerful enough to smite entire armies. Their insidious ability to sap their opponents' will to fight is a recurring theme - a creeping hopelessness that takes over and weakens any defense. Additionally, The Ring inspires some to [[BadPowersGoodPeople try to use it for good]] until learning too late that it's PowerAtAPrice. On the other hand, [[spoiler:the forces of good have equally spectacular heroes on their side, whose willpower can easily withstand even the worst psychological onslaught. And in the end, even Sauron is defeated by nothing more than a couple of hobbits. This is even more evident in the books, compared to the films, given that the motif of reluctant heroes who are more susceptible to the Enemy's influence was [[RuleOfDrama added for extra drama]] on the big screen. Tolkien's original heroes were extremely resolute]].
15th Apr '17 12:59:31 PM Jokubas
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* ''VideoGame/{{Warcraft}} 3'': The manual for the game asserts that in the distant past the world was ruled by a cabal of malevolent "Old Gods", which, again, fit this trope to a tee. In the subsequent {{MMORPG}} ''VideoGame/WorldOfWarcraft'', Old God (C'Thun) actually appears as a boss in the game. Even though you only fight some of his tentacles and do not actually defeat the god by mastering the boss.
** The Old Gods are back in the "Wrath of the Lich King" expansion, with the ominous [[ShoutOut Yogg-Saron]]. Saronite ore turns out to be the solidified blood of Yogg-Saron and prolonged exposure to mining it will drive NPC's mad. He is the FinalBoss of Ulduar, his prison (which [[spoiler: has been breached and his warders corrupted. Hints of this are scattered thought the expansion, usually in the form of ominous whispers. ]]).
--> "[[spoiler: The druids of old were wise to tear down Vordrassil, for its roots seep deep into the dwelling of an ancient evil.]] You know their kind as Old Gods. Beware Yogg-Saron, the beast with a thousand maws. [[spoiler: His evil extends beyond Vordrassil's roots.]]"
** For that matter, the Titans, Azeroth's creator deities who defeated the Old Gods, are found to be not as benign as previously believed. While they seem to prefer Azeroth existing to it not existing, it is revealed by the BonusBoss of Ulduar that [[spoiler: they are rather nonchalant about the prospect of wiping out everyone on the planet to "start over" if need be.]]
** It should be noted that [[spoiler:their willingness to reset the planet stems from the Old Gods still being there.]]
** And in the Cataclysm expansion, it turns out that [[spoiler: the Titans left behind the equipment to wipe out all life and "start over" on Azeroth itself, all primed and ready to go at the push of a few buttons]].

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* ''VideoGame/{{Warcraft}} 3'': The manual for the game asserts that in the distant past the world was ruled by a cabal of malevolent "Old Gods", which, again, fit this trope to a tee. In the subsequent {{MMORPG}} ''VideoGame/WorldOfWarcraft'', Old God (C'Thun) actually appears as a boss in the game. Even though you only fight some of his tentacles and do not actually defeat the god by mastering the boss.
**
The Old Gods are back Lovecraftian analogues in the "Wrath of the Lich King" expansion, with the ominous [[ShoutOut Yogg-Saron]]. Saronite ore turns out ''Franchise/{{Warcraft}}''. When first mentioned during Warcraft 3, they were treated ominously, but didn't have any focus. They started to be the solidified blood confronted directly in World of Yogg-Saron and prolonged exposure to mining it will drive NPC's mad. He is the FinalBoss of Ulduar, his prison (which [[spoiler: has been breached and his warders corrupted. Hints of this are scattered thought the expansion, usually in the form of ominous whispers. ]]).
--> "[[spoiler: The druids of old
Warcraft, but they were wise only in raids not tied to tear down Vordrassil, for its roots seep deep into the dwelling of an ancient evil.]] You know their kind as Old Gods. Beware Yogg-Saron, the beast with a thousand maws. [[spoiler: His evil extends beyond Vordrassil's roots.]]"
** For that matter, the Titans, Azeroth's creator deities who defeated the Old Gods, are found to be not as benign as previously believed. While
main story. Slowly, they seem to prefer Azeroth existing to it not existing, it is were revealed by or implied to be behind major events in the BonusBoss of Ulduar that [[spoiler: they are rather nonchalant series. For the most part, however, while their cultists assumed victory like any villain, there was nothing particularly more hopeless about the prospect of wiping out everyone on the planet to "start over" if need be.]]
** It should be noted that [[spoiler:their willingness to reset the planet stems from the Old Gods still being there.]]
** And in
fighting these villains than any others (and the Cataclysm expansion, it turns out expansion ended up with foiling their planned apocalypse that [[spoiler: was arranged 10,000 years prior).
** The World of Warcraft Chronicles put a new spin on this, revealing
the Titans left behind Old Gods to be servants of the equipment to wipe Void, an unknowable and horrifying force from the dawn of time. However, while the hopelessness of fighting them became directly plot relevant, it was for the villains. The Burning Legion, an army of demons, was formed by a once-good titan because he felt that the only possible hope in foiling the Void's plans was by wiping out all life in the universe and "start over" on Azeroth itself, leaving it dead. On the other hand, hope is being increasingly portrayed as a unique and indomitable force of the heroes, who have stood against the Legion against all primed odds, and ready to go at will one day confront the push of a few buttons]].Void with the same conviction.
14th Apr '17 1:47:21 PM zachmartinez
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* ''Franchise/DevilMayCry'', where humans are powerless to stop the hordes of demons from wreaking havoc in their world ([[BadassNormal Well, for the most part]]) and [[DevilButNoGod there is no sign of help from the man upstairs or his angels.]] Good thing, then, that humanity has a few demons on their side to clean up the mess.
13th Apr '17 7:24:27 PM KillerClowns
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* Among the inspirations for the {{Troperiffic}} ''VideoGame/{{Stellaris}}'' are ''TabletopGame/Warhammer40000'' and ''Franchise/StarTrek''. From the former is drawn inspiration for many nasty entities -- the Tyranid-esque Prethyon Swarm, the all-devouring Unbidden, and the deadly, Warp-like Shroud, among others. But the latter's optimism is also present; the species of the galaxy a hope of unifying, banding together, and turning back the horrors of the cosmos. There are only two notable exceptions that go into CosmicHorrorStory territory, but [[spoiler:the Worm-in-Waiting]] can leave the civilization in question CursedWithAwesome (or be [[DidYouJustPunchOutCthulhu killed outright]]), and [[spoiler:the End of the Cycle]] is [[SchmuckBait clearly labeled]] PressXToDie.

to:

* Among the inspirations for the {{Troperiffic}} ''VideoGame/{{Stellaris}}'' are ''TabletopGame/Warhammer40000'' and ''Franchise/StarTrek''. From the former is drawn inspiration for many nasty entities -- the Tyranid-esque Prethyon Swarm, the all-devouring Unbidden, and the deadly, Warp-like Shroud, among others. But the latter's idealism and optimism is are also present; the present. The species of the galaxy have a hope of unifying, banding together, and turning back the horrors of the cosmos. There are only two notable exceptions that go into CosmicHorrorStory territory, but [[spoiler:the Worm-in-Waiting]] can leave the civilization in question CursedWithAwesome (or be [[DidYouJustPunchOutCthulhu killed outright]]), and [[spoiler:the End of the Cycle]] is [[SchmuckBait clearly labeled]] PressXToDie.
PressXToDie and won't necessarily succeed in its OmnicidalManiac quest (although [[spoiler:the empire that made a pact with it]] [[TooDumbToLive is totally screwed]]).
11th Apr '17 10:20:34 PM WatcherCCG
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* Among the inspirations for the {{Troperiffic}} ''VideoGame/{{Stellaris}}'' are ''TabletopGame/Warhammer40000'' and ''Franchise/StarTrek''. From the former is drawn inspiration for many nasty entities -- the Tyranid-esque Prethyon Swarm, the all-devouring Unbidden, and the deadly, Warp-like Shroud, among others. But the latter's optimism is also present; the species of the galaxy a hope of unifying, banding together, and turning back the horrors of the cosmos. There are only two notable exceptions that go into CosmicHorrorStory territory, but [[spoiler:the Worm-in-Waiting]] can leave the civilization in question CursedWithAwesome (or [[DidYouJustPunchOutCthulhu killed outright]]), and [[spoiler:the End of the Cycle]] is [[SchmuckBait clearly labeled]] PressXToDie.

to:

* Among the inspirations for the {{Troperiffic}} ''VideoGame/{{Stellaris}}'' are ''TabletopGame/Warhammer40000'' and ''Franchise/StarTrek''. From the former is drawn inspiration for many nasty entities -- the Tyranid-esque Prethyon Swarm, the all-devouring Unbidden, and the deadly, Warp-like Shroud, among others. But the latter's optimism is also present; the species of the galaxy a hope of unifying, banding together, and turning back the horrors of the cosmos. There are only two notable exceptions that go into CosmicHorrorStory territory, but [[spoiler:the Worm-in-Waiting]] can leave the civilization in question CursedWithAwesome (or be [[DidYouJustPunchOutCthulhu killed outright]]), and [[spoiler:the End of the Cycle]] is [[SchmuckBait clearly labeled]] PressXToDie.
11th Apr '17 12:51:30 PM WatcherCCG
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* Among the inspirations for the {{Troperiffic}} ''VideoGame/{{Stellaris}}'' are ''TabletopGame/Warhammer40000'' and ''Franchise/StarTrek''. From the former is drawn inspiration for many nasty entities -- the Tyranid-esque Prethyon Swarm, the all-devouring Unbidden, and the deadly, Warp-like Shroud, among others. But the latter's optimism is also present; the species of the galaxy a hope of unifying, banding together, and turning back the horrors of the cosmos. There are only two notable exceptions that go into CosmicHorrorStory territory, but [[spoiler:the Worm-in-Waiting]] can leave the civilization in question CursedWithAwesome, and [[spoiler:the End of the Cycle]] is [[SchmuckBait clearly labeled]] PressXToDie.

to:

* Among the inspirations for the {{Troperiffic}} ''VideoGame/{{Stellaris}}'' are ''TabletopGame/Warhammer40000'' and ''Franchise/StarTrek''. From the former is drawn inspiration for many nasty entities -- the Tyranid-esque Prethyon Swarm, the all-devouring Unbidden, and the deadly, Warp-like Shroud, among others. But the latter's optimism is also present; the species of the galaxy a hope of unifying, banding together, and turning back the horrors of the cosmos. There are only two notable exceptions that go into CosmicHorrorStory territory, but [[spoiler:the Worm-in-Waiting]] can leave the civilization in question CursedWithAwesome, CursedWithAwesome (or [[DidYouJustPunchOutCthulhu killed outright]]), and [[spoiler:the End of the Cycle]] is [[SchmuckBait clearly labeled]] PressXToDie.
10th Apr '17 9:05:46 AM Ekelai
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Added DiffLines:

* ''WebVideo/CarBoys'' was originally meant to be a couple of guys fooling around in BeamNG.drive with a demolition derby style theme... but then they met Busto 2.0, a crash test dummy that births and destroys universes at random; and that most anything in the game can be turned into an explosion of polygons if messed with enough. The two decide to take the eldritch nature of the game and just run with it for all the comedy that they can.
9th Apr '17 9:28:23 PM KillerClowns
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to:

* Among the inspirations for the {{Troperiffic}} ''VideoGame/{{Stellaris}}'' are ''TabletopGame/Warhammer40000'' and ''Franchise/StarTrek''. From the former is drawn inspiration for many nasty entities -- the Tyranid-esque Prethyon Swarm, the all-devouring Unbidden, and the deadly, Warp-like Shroud, among others. But the latter's optimism is also present; the species of the galaxy a hope of unifying, banding together, and turning back the horrors of the cosmos. There are only two notable exceptions that go into CosmicHorrorStory territory, but [[spoiler:the Worm-in-Waiting]] can leave the civilization in question CursedWithAwesome, and [[spoiler:the End of the Cycle]] is [[SchmuckBait clearly labeled]] PressXToDie.
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