History Main / LordBritishPostulate

19th Apr '18 8:30:58 AM wingedcatgirl
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* ''VideoGame/FinalFantasyXI'' has the ostensibly killable Absolute Virtue, which does in fact have death animations, text, and very valuable (and exclusive) drops... but every time it's been killed so far, Creator/SquareEnix respond with something along the lines of [[MovingTheGoalposts "No, that's not how you kill it" and patch it]]. Sometimes they ban the players who killed it, too.
** Also notable is the actually newsworthy superboss Pandemonium Warden. When it was first patched into the game, it was deemed truly unkillable, and one linkshell group spent 18 consecutive hours in a single fight against it and could not continue. Since then, SE patched it to make it actually very possible to kill, but it is still comparable to Absolute Virtue in difficulty.
** Part of SE's "fix" was to cause Pandemonium Warden and Absolute Virtue to despawn after so long, preventing the 18 hour long fights that nearly hospitalized some. PW will despawn two hours after being spawned. Absolute Virtue only spawns after killing the Jailer of Love NM, so AV despawns two hours after ''the Jailer of Love is spawned.'' This is particularly troublesome as one of the greatest obstacles to killing AV is its insane health regeneration, which can be mitigated by killing a lot of [=JoL=]'s pets. This basically means to have any shot of dealing enough damage to override the health regeneration, you have to keep [=JoL=] alive so long you have less than 90 minutes to kill AV.
*** Note that Absolute Virtue originally came about when the level cap was 75. The level cap is now 99, and it's ''still'' insanely hard to kill, though much more possible than previously. No, they didn't make it harder at any point.
** Of course, there is an [[GuideDangIt intended way]] to kill Absolute Virtue, he's not impossible to defeat. However, the method will [[WalkthroughMode not be described here]].
*** Said method, after being revealed by the dev team, was [[OverlyLongGag then declared "Cheating"]] and ''also'' removed.
17th Apr '18 9:18:29 PM igordebraga
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* In ''Videogame/AgeOfMythology'': The Titans expansion, one level has you scrambling to revive a giant Guardian statue in Egypt, because an equally giant Titan (Cerberus) is coming who is designed such that killing him should only be realistically possible using this guardian, due to his massive damage and hp. However, using vast number of priests, who gain damage bonuses towards creatures of Myth, it is quite possible to kill him without awakening the guardian, though he does tend to kill a lot of them before he goes down.
** You can kill Gargarensis forever, preventing him from resurrecting, by building a house upon his corpse.



* In ''Videogame/AgeOfMythology'': The Titans expansion, one level has you scrambling to revive a giant Guardian statue in Egypt, because an equally giant Titan (Cerberus) is coming who is designed such that killing him should only be realistically possible using this guardian, due to his massive damage and hp. However, using vast number of priests, who gain damage bonuses towards creatures of Myth, it is quite possible to kill him without awakening the guardian, though he does tend to kill a lot of them before he goes down.
** You can kill Gargarensis forever, preventing him from resurrecting, by building a house upon his corpse.
13th Apr '18 6:48:08 AM DarkHunter
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* In ''VideoGame/DarkSouls'': Black Dragon Kalameet spends all his time in the sky raining fire down on you, making himself near-impossible to fight. The player is supposed to enlist the help of Hawkeye Gough to shoot Kalameet with a greatarrow and knock him out of the sky, then he can be fought. However, it is possible to exploit blind spots in Kalameet's attacks and pelt him with arrows from the ground yourself to kill him without Gough's help, though it is extremely time-consuming.
7th Apr '18 9:26:13 AM SirPellucidar
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* In Last Scenario, the [[BonusBoss]] Melchior was not supposed to be defeatable - you are supposed to scan him and then choose to run away, after which he will give you an item, saying you've learned an important lesson of knowing how to pick your fights. If you do choose to fight him, though, it seems impossible as almost all of his stats are maxed out, he has 500,000 HP and 5000 MP, all of his attacks are one-hit kills if they connect, and as soon as he's damaged he casts regen, which causes him to regain 62,500 HP per turn (which is far more than your party could conceivably dish out in a turn). However, it is [[https://www.youtube.com/watch?v=4aVMugmgFXc possible]] to beat him via a process of extreme grinding and farming [[RareCandy stat capsules]] until your dexterity is high enough that his attacks almost always miss, and then using [[ManaBurn MindBlow]] until he runs out of MP, so he can no longer cast regen, and then wear him down with attacks. If you do manage to pull this off, you get no reward, but rather he tells you that you haven't learned his lesson yet.

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* In Last Scenario, the [[BonusBoss]] [[BonusBoss Bonus Boss]] Melchior was not supposed to be defeatable - you are supposed to scan him and then choose to run away, after which he will give you an item, saying you've learned an important lesson of knowing how to pick your fights. If you do choose to fight him, though, it seems impossible as almost all of his stats are maxed out, he has 500,000 HP and 5000 MP, all of his attacks are one-hit kills if they connect, and as soon as he's damaged he casts regen, which causes him to regain 62,500 HP per turn (which is far more than your party could conceivably dish out in a turn). However, it is [[https://www.youtube.com/watch?v=4aVMugmgFXc possible]] to beat him via a process of extreme grinding and farming [[RareCandy stat capsules]] until your dexterity is high enough that his attacks almost always miss, and then using [[ManaBurn MindBlow]] until he runs out of MP, so he can no longer cast regen, and then wear him down with attacks. If you do manage to pull this off, you get no reward, but rather he tells you that you haven't learned his lesson yet.
7th Apr '18 9:23:17 AM SirPellucidar
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* In Last Scenario, the [[BonusBoss]] Melchior was not supposed to be defeatable - you are supposed to scan him and then choose to run away, after which he will give you an item, saying you've learned an important lesson of knowing how to pick your fights. If you do choose to fight him, though, it seems impossible as almost all of his stats are maxed out, he has 500,000 HP and 5000 MP, all of his attacks are one-hit kills if they connect, and as soon as he's damaged he casts regen, which causes him to regain 62,500 HP per turn (which is far more than your party could conceivably dish out in a turn). However, it is [[https://www.youtube.com/watch?v=4aVMugmgFXc possible]] to beat him via a process of extreme grinding and farming [[RareCandy stat capsules]] until your dexterity is high enough that his attacks almost always miss, and then using [[ManaBurn MindBlow]] until he runs out of MP, so he can no longer cast regen, and then wear him down with attacks. If you do manage to pull this off, you get no reward, but rather he tells you that you haven't learned his lesson yet.
3rd Apr '18 1:53:56 PM dragonfire5000
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*** One possible risk with this approach is that in tabletop games players may take it more personally than in other media. After all, what looks like an [=NPC=] with an "obvious" reason to be invulnerable to one person can easily come across as a blatant CreatorsPet to another -- and that goes double if the [[GameMaster "creator"]] is sitting right at the table with the rest of the players.
26th Mar '18 7:57:28 PM Yuihime
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** And, of course, this didn't stop an annoyed player from screwing with his GM and [[http://1d4chan.org/wiki/Old_Man_Henderson managing to kill Hastur via lots of explosives.]]

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** And, of course, this didn't stop an annoyed player from screwing with his GM and [[http://1d4chan.org/wiki/Old_Man_Henderson managing to kill Hastur via lots of explosives.]]]] (This was due to house rules that effectively give the Great Old Ones "summoning sickness" when manifesting. Since the GM had established this rule previously, [[HoistByHisOwnPetard he had to abide by it]] or admit to {{Railroading}} the campaign.)
24th Mar '18 10:03:52 PM DRCEQ
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* Kerafyrm the Sleeper, the SealedEvilInACan from the "end" of the original ''VideoGame/EverQuest''. He was supposed to be unkillable, but on one server he was eventually taken down by a group of over 200 allied players in a battle that lasted three hours.
** Also a particularly lasting example of TemporaryOnlineContent -- Kerafyrm could only be awakened ''once'' per entire Server, meaning a failed attempt prevented all others on the server from ever being able to do the event.
*** The issue here is that Kerafyrm was specifically designed to appear to be killable, so people would trip the sad story event caused by the failure. People were supposed to think they could win, and be on the end of a giant PlayerPunch when they inevitably lose. They couldn't make him actually unkillable, because once the first group to wake him found out, no one else would do it, because there is no benefit from trying and failing.

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* At the end of ''VideoGame/EverQuest'''s Scars of Velious expansion pack existed a prismatic dragon known as Kerafyrm the Sleeper, the SealedEvilInACan from the "end" Sleeper. His very existence was deemed a crime against dragonkind, and he was magically sealed in a hidden tomb, guarded by four wardens who would keep him asleep for all eternity. Once those 4 wardens were killed, Kerafyrm was scripted to wake up and sew havoc and destruction upon certain areas of the original ''VideoGame/EverQuest''. He was supposed to be unkillable, but on one server he was eventually taken down by a group continent, killing certain [=NPCs=] in the process. One of over 200 allied players in a battle that lasted three hours.
** Also a particularly lasting example
the most noteworthy examples of TemporaryOnlineContent -- Kerafyrm could only be awakened ''once'' per entire Server, meaning a failed attempt prevented all others on server, and the game world was permanently changed to reflect his awakening. The first server from ever being able to do the event.
*** The issue here is that
awaken him discovered this harsh truth without knowing. Some servers followed afterward thinking this was an accomplishment, and many tried to fight Kerafyrm was specifically designed to appear to be killable, so people would trip with the sad story event caused by the failure.intent of killing him. People were supposed to think they could win, and be on the end of a giant PlayerPunch when they inevitably lose. They couldn't make him actually unkillable, because unkillable due to technical limitations at the time, but once the first group to wake him found out, no one else would do it, because there is no benefit from trying and failing.failing. Many servers discovered that the loot that dropped from the wardens that kept him asleep was far superior than the loot from the bosses that would replace them once the zone was changed to reflect the awakening. Most servers signed truces for the sake of farming the superior gear, but guilds would eventually one by one wake him up across each server. Ironically, it was the Rallos Zek server, the original PVP server that launched among the game's 12 original servers, that honored this truce the longest. After a few years of honorably farming the wardens for loot, the top 3 guilds on the server decided to band together and prove that Kerafyrm could be killed. Once word got out, Player Killer guilds tried to grief the server by prematurely awakening him, but they all failed. It took over 200 players just over 3 hours using ZergRush tactics against a dragon who was immune to all forms of magic except for the Shadowknight class' Harm Touch and the Wizard class' Mana Burn, but in the end, the dragon fell, and his corpse had no loot. A few weeks later, a game-wide announcement was told of the accomplishment.
16th Mar '18 6:36:51 PM MegaMarioMan
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* A variation on this happened in ''VideoGame/{{Fortnite}}''[='s=] Battle Royale mode. During Season 3, due to the fact that a certain quest involved interacting with ice cream trucks, Epic Games buffed the health of the trucks to 100,000 to prevent players from breaking them. [[http://www.youtube.com/watch?v=xWM-gSLCYrE It didn't work.]]
14th Feb '18 7:20:22 AM case
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* ''VideoGame/Sonic3AndKnuckles'': At one point in Launch Base Zone, Robotnik flies by to pick up a box. You can hit him a couple times, but then he'll fly away with the box, to be fought again later in the level. However, in a Sonic and Tails game, if Sonic stays below a certain point, Robotnik will never fly away, allowing Tails to keep hitting him. After 256 strikes, he pops and leaves a small animal behind like any regular badnik does when defeated, but he'll still be around for the boss battle later in the zone.
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