History Main / LordBritishPostulate

25th Nov '16 3:45:24 AM Connacht
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*** In the same mission, Kerrigan becomes invincible by script when the Zerg invasion starts, in order to avoid her being killed by the aliens. The mission actually forces the player to defend the Zerg from the Protoss invasion force. When the last Protoss building is destroyed, the Zerg invasion is triggered. However, in the fraction of seconds between the destruction of the last Protoss builing and the triggering, it is possible to kill Kerrigan just a moment before she becomes invincible. This is easily one by setting speed to the slowest rate and using battlecruisers with Yamato cannons to attack simultaneously Kerrigan and the last Protoss building. If timing si right, the trigger will happen while Kerrigan dies, thus starting the ending cutscene with the Zerg overrunning everything. Oddly enough, although killed, Kerrigan will still play his quotes during the cutscene, asking for an immediate evacuation.
18th Nov '16 10:51:40 PM Dimensio
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** An otherwise unkillable character (at least, at that point in the game) is intended to be escaped; throwing him in the water neutralizes him just as easily.
29th Oct '16 1:59:13 PM nombretomado
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* In ''GuildWars'', a well-placed herd of Necromancer minions can sometimes kill exactly the wrong person during a mission cutscene.

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* In ''GuildWars'', ''VideoGame/GuildWars'', a well-placed herd of Necromancer minions can sometimes kill exactly the wrong person during a mission cutscene.
27th Oct '16 5:25:57 AM LondonKdS
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* In-canon example: in ''Series/{{Caprica}}'', this is why "New Cap City" players keep on trying to kill [[spoiler:Zoe and Tamara]], despite the [[CurbStompBattle inevitable results]].

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* In-canon example: in ''Series/{{Caprica}}'', this is why "New Cap City" players keep on trying to kill [[spoiler:Zoe [[spoiler:[[GodMode Zoe and Tamara]], Tamara]]]], despite the [[CurbStompBattle inevitable results]].
24th Oct '16 6:32:31 PM Gingerkitteh
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*** The Tarrasque's claimed status as being TheDreaded has led players, combined with the relative easy of victory, to come up with creative ways to fight it. One [[http://forum.rpg.net/showthread.php?261519-D-amp-Dish-The-city-built-around-the-tarrasque thread]] on rpg.net described how the rules make it entirely possible to have a city capture the Tarrasque and use it as a neverending supply of food, since it'll always regrow what it loses. Then again, since the only comprable thing to it would be SCP-682, which isn't very good eating, one has to question the quality of the food...

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*** The Tarrasque's claimed status as being TheDreaded has led players, combined with the relative easy ease of victory, to come up with creative ways to fight it. One [[http://forum.rpg.net/showthread.php?261519-D-amp-Dish-The-city-built-around-the-tarrasque thread]] on rpg.net described how the rules make it entirely possible to have a city capture the Tarrasque and use it as a neverending supply of food, since it'll always regrow what it loses. Then again, since the only comprable thing to it would be SCP-682, which isn't very good eating, one has to question the quality of the food...
23rd Oct '16 10:32:19 PM Gingerkitteh
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** Any mission against the Tal'darim in ''Wings of Liberty'' that doesn't involve wiping out their forces as a primary objective can still be completed by wiping out said forces. Matt Horner will indicate that the Tal'darim are in full retreat and [[InstantWinCondition the mission will end successfully]]. This is most noticeable in the Siege Tank mission, where you have control of a WaveMotionGun. As long as you have researched orbital commands, you can scan a part of their base, queue up a couple of buildings, and destroy them one at a time until the mission is over. There's even an achievement in the Feats of Strength section if you take out the Protoss in Welcome To The Jungle (a mission where you're supposed to only send out heavily armed convoys to protect a single SCV collecting gas canisters.

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** Any mission against the Tal'darim in ''Wings of Liberty'' that doesn't involve wiping out their forces as a primary objective can still be completed by wiping out said forces. Matt Horner will indicate that the Tal'darim are in full retreat and [[InstantWinCondition the mission will end successfully]]. This is most noticeable in the Siege Tank mission, where you have control of a WaveMotionGun. As long as you have researched orbital commands, you can scan a part of their base, queue up a couple of buildings, and destroy them one at a time until the mission is over. There's even an achievement in the Feats of Strength section if you take out the Protoss in Welcome To The Jungle (a mission where you're supposed to only send out heavily armed convoys to protect a single SCV collecting gas canisters.canisters).
20th Oct '16 3:07:10 AM Waddle
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* In [[VideoGame/JakIIRenegade Jak II]] the waters around Haven City are patrolled by a sentry bot which will kill the player with one shot if they move too far out. However, [[SuperpoweredEvilSide Dark Jak]] can destroy it with a dark bomb, although it may still get a shot off. It won't respawn, but you can only move so far before you fall off the world.

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* In [[VideoGame/JakIIRenegade Jak II]] ''VideoGame/{{Jak II|Renegade}}'' the waters around Haven City are patrolled by a sentry bot which will kill the player with one shot if they move too far out. However, [[SuperpoweredEvilSide Dark Jak]] can destroy it with a dark bomb, although it may still get a shot off. It won't respawn, but you can only move so far before you fall off the world.
16th Oct '16 6:05:38 PM nombretomado
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* It's actually possible to kill Fargus in ''FireEmblem: [[FireEmblemElibe The Blazing Sword]]''. You're warned ''not'' to do so because it's a HopelessBossFight otherwise, but people have managed to defeat him legitimately. Alas, it's not a good idea to do this because this causes a [[NonStandardGameOver game over]] just for attacking him.
** In ''[[FireEmblemJugdral Geneology of the Holy War]]'', the FinalBoss appears on the map in Chapter 10. This is supposed to be a HopelessBossFight, but you actually ''can'' [[CherryTapping cherry tap]] or if you're lucky, Holsety them to death. [[DevelopersForesight If you manage to do this, the boss even says "Playtime is over - I'm going home."]]

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* It's actually possible to kill Fargus in ''FireEmblem: [[FireEmblemElibe ''VideoGame/FireEmblem: [[VideoGame/FireEmblemElibe The Blazing Sword]]''. You're warned ''not'' to do so because it's a HopelessBossFight otherwise, but people have managed to defeat him legitimately. Alas, it's not a good idea to do this because this causes a [[NonStandardGameOver game over]] just for attacking him.
** In ''[[FireEmblemJugdral ''[[VideoGame/FireEmblemJugdral Geneology of the Holy War]]'', the FinalBoss appears on the map in Chapter 10. This is supposed to be a HopelessBossFight, but you actually ''can'' [[CherryTapping cherry tap]] or if you're lucky, Holsety them to death. [[DevelopersForesight If you manage to do this, the boss even says "Playtime is over - I'm going home."]]
16th Oct '16 4:18:39 PM BossKey
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** Speaking of Archimonde, he's meant to be unkillable, as he's strong enough to massacre almost anything in his way and {{No Sell}}s everything you can throw at him via Spell Immunity and [[InfinityPlusOneElement Divine armor]]. However, he still takes ScratchDamage from attacks, so [[https://youtu.be/s9opu7egcRQ?t=13m40s that didn't stop players from killing him anyway]].
16th Oct '16 1:13:59 PM superstrijder15
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**Thanks to how defense works, and the addition of armor dealing melee damage done to the player back to the attacker, as well as an item allowing a small dodge chance, this was in a few updates relatively easy, until it was patched by decreasing the guardian's attack to 1000.
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