History Main / LordBritishPostulate

16th Apr '17 7:14:08 PM nombretomado
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* The Jedi Heroes in the first ''StarWarsBattlefront'' game were invulnerable to normal weapons; they would deflect blasters and simply get knocked down by splash damage. It is possible to kill them by using grenades or heavy weapons to knock them into environmental hazards: off the edge of Cloud City, into the Sarlacc pit, or into the Carbonite Freezing chamber. It is also possible to kill them by landing aircraft on them or ramming them them with a speeder bike.

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* The Jedi Heroes in the first ''StarWarsBattlefront'' ''VideoGame/StarWarsBattlefront'' game were invulnerable to normal weapons; they would deflect blasters and simply get knocked down by splash damage. It is possible to kill them by using grenades or heavy weapons to knock them into environmental hazards: off the edge of Cloud City, into the Sarlacc pit, or into the Carbonite Freezing chamber. It is also possible to kill them by landing aircraft on them or ramming them them with a speeder bike.
14th Apr '17 5:27:09 PM Gosicrystal
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** Also a particularly lasting example of LostForever -- Kerafyrm could only be awakened ''once'' per entire Server, meaning a failed attempt prevented all others on the server from ever being able to do the event.

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** Also a particularly lasting example of LostForever TemporaryOnlineContent -- Kerafyrm could only be awakened ''once'' per entire Server, meaning a failed attempt prevented all others on the server from ever being able to do the event.



* The ''VideoGame/FinalFantasyTactics'' Fan Mod "FFT 1.3" contains a rare battle that was intended to be {{Unwinnable}}: not only does he have a slew of incredibly deadly abilities (including one that instantly ''crystallizes'' a character, making said character LostForever), he can't be damaged by conventional means...except the battle arena contains a trap that does ScratchDamage to him when he steps on it. When an extremely patient player managed to kill this encounter via DeathOfAThousandCuts, the mod-maker promptly patched the game so that even this exploit no longer worked.

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* The ''VideoGame/FinalFantasyTactics'' Fan Mod "FFT 1.3" contains a rare battle that was intended to be {{Unwinnable}}: not only does he have a slew of incredibly deadly abilities (including one that instantly ''crystallizes'' a character, making said character LostForever), [[PermanentlyMissableContent lost]]), he can't be damaged by conventional means...except the battle arena contains a trap that does ScratchDamage to him when he steps on it. When an extremely patient player managed to kill this encounter via DeathOfAThousandCuts, the mod-maker promptly patched the game so that even this exploit no longer worked.
14th Apr '17 1:41:09 PM morenohijazo
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* Sandbox Game {{VideoGame/Terraria}} allows players to kill the neutral/friendly NPC characters in their village under some circumstances. The Clothier drops his [[NiceHat red hat]] when you take him out, and the Guide can be directly killed if [[spoiler:you equip the Guide Voodoo Doll and attack him, or if you dunk the Voodoo Doll in the lava in the Netherworld]]. [[CrueltyIsTheOnlyOption You HAVE to kill him by the latter method to spawn a certain boss that must be beaten to progress to Hard Mode]]. Also, the [[FlyingFace Dungeon Guardian]] NPC, meant to protect the Dungeon from earlier acess than intended, had 9999 hp, 9999 defense and 9999 damage, aside from being very fast. Yet, many players were able to kill it, using fast shooting weapons (that would deal 1 damage per hit) and reversing gravity in order to be fast enough not to be hit.
** Thanks to how defense works, and the addition of armor dealing melee damage done to the player back to the attacker, as well as an item allowing a small dodge chance, this was in a few updates relatively easy, until it was patched by decreasing the guardian's attack to 1000.

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* Sandbox Game {{VideoGame/Terraria}} ''VideoGame/{{Terraria}}'' allows players to kill the neutral/friendly NPC characters in their village under some circumstances. The Clothier drops his [[NiceHat red hat]] when you take him out, and the Guide can be directly killed if [[spoiler:you equip the Guide Voodoo Doll and attack him, or if you dunk the Voodoo Doll in the lava in the Netherworld]]. [[CrueltyIsTheOnlyOption You HAVE to kill him by the latter method to spawn a certain boss that must be beaten to progress to Hard Mode]]. The other [=NPCs=] can't be harmed by the player directly without the Rotten Eggs from Halloween, but they can be killed by monsters or lava.
**
Also, the [[FlyingFace Dungeon Guardian]] NPC, meant to protect the Dungeon from earlier acess than intended, had 9999 hp, 9999 defense and 9999 damage, aside from being very fast. Yet, many players were able to kill it, using fast shooting weapons (that would deal 1 damage per hit) and reversing gravity in order to be fast enough not to be hit.
**
hit. Thanks to how defense works, and the addition of armor dealing melee damage done to the player back to the attacker, as well as an item allowing a small dodge chance, this was in a few updates relatively easy, until it was patched by decreasing the guardian's attack to 1000.1000.
** Skeletron Prime has been killed after sunrise, although it's more boring than anything since he only takes ScratchDamage and instakills you if he touches you. He doesn't drop anything special, as opposed to the Dungeon Guardian.
3rd Apr '17 6:42:40 AM AnotherGamer
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*** The Tarrasque's claimed status as being TheDreaded has led players, combined with the relative ease of victory, to come up with creative ways to fight it. One [[http://forum.rpg.net/showthread.php?261519-D-amp-Dish-The-city-built-around-the-tarrasque thread]] on rpg.net described how the rules make it entirely possible to have a city capture the Tarrasque and use it as a neverending supply of food, since it'll always regrow what it loses. Then again, since the only comprable thing to it would be SCP-682, which isn't very good eating, one has to question the quality of the food...

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*** The Tarrasque's claimed status as being TheDreaded has led players, combined with the relative ease of victory, to come up with creative ways to fight it. One [[http://forum.rpg.net/showthread.php?261519-D-amp-Dish-The-city-built-around-the-tarrasque thread]] on rpg.net described how the rules make it entirely possible to have a city capture the Tarrasque and use it as a neverending supply of food, since it'll always regrow what it loses. Then again, since the only comprable thing to it would be SCP-682, SCP-682 mentioned below, which isn't very good eating, one has to question the quality of the food...
31st Mar '17 12:46:46 PM eroock
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The '''Lord British Postulate''' was coined in [[http://wow.joystiq.com/2007/03/28/wow-moviewatch-adal-downed/ this]] ''[=WoW=] Insider'' post, and is the cornerstone of the creativity and ingenuity of the more cunning player. In short, if a {{NPC}} cannot be killed through normal means, then there ''must'' be some ''abnormal'' means to do the job. Quite often, if a character's weapons fail to do the duty, then the task falls upon other [=NPCs=], world objects, or the environment to assassinate the relevant target with some prodding from the player characters. The Lord British Postulate is not restricted to {{MMORPG}}s, but can be applied elsewhere: C{{RPG}}s, {{FPS}}es, even {{Tabletop RPG}}s.

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The '''Lord Lord British Postulate''' Postulate was coined in [[http://wow.joystiq.com/2007/03/28/wow-moviewatch-adal-downed/ this]] ''[=WoW=] Insider'' post, and is the cornerstone of the creativity and ingenuity of the more cunning player. In short, if a {{NPC}} cannot be killed through normal means, then there ''must'' be some ''abnormal'' means to do the job. Quite often, if a character's weapons fail to do the duty, then the task falls upon other [=NPCs=], world objects, or the environment to assassinate the relevant target with some prodding from the player characters. The Lord British Postulate is not restricted to {{MMORPG}}s, but can be applied elsewhere: C{{RPG}}s, {{FPS}}es, even {{Tabletop RPG}}s.
14th Mar '17 1:53:27 PM Getta
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Compare MurphysLaw, a similar caution regarding the misuse of technology. Contrast with InvulnerableCivilians, which simply can't be killed. A HopelessBossFight or InvincibleMinorMinion is seen as a challenge to these people. Can lead to the game being UnwinnableByInsanity if the loss of the NPC screws you over. [[IThoughtThatWas This has nothing to do with]] the other ship from ''VideoGame/{{Gradius}}''.

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Compare MurphysLaw, a similar caution regarding the misuse of technology.technology, and DefeatingTheUndefeatable, the story/plot counterpart of this trope. Contrast with InvulnerableCivilians, which simply can't be killed. A HopelessBossFight or InvincibleMinorMinion is seen as a challenge to these people. Can lead to the game being UnwinnableByInsanity if the loss of the NPC screws you over. [[IThoughtThatWas This has nothing to do with]] the other ship from ''VideoGame/{{Gradius}}''.
7th Mar '17 9:27:32 AM VeryMelon
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* Many of the conflicts in ''Series/''{{The Originals}}'' center on the search for something, anything, that can kill an [[MonsterProgenitor Original]] [[NighInvulnerable Vampire]]. Each antagonist, and even several protagonists, either discover or already possess an answer for the Originals's immortality.

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* Many of the conflicts in ''Series/''{{The Originals}}'' ''Series/TheOriginals'' center on the search for something, anything, that can kill an [[MonsterProgenitor Original]] [[NighInvulnerable Vampire]]. Each antagonist, and even several protagonists, either discover or already possess an answer for the Originals's immortality.
7th Mar '17 9:26:43 AM VeryMelon
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* Many of the conflicts in {{Series}}/TheOriginals center on the search for something, anything, that can kill an [[MonsterProgenitor Original]] [[NighInvulnerable Vampire]]. Each antagonist, and even several protagonists, either discover or already possess an answer for the Originals's immortality.

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* Many of the conflicts in {{Series}}/TheOriginals ''Series/''{{The Originals}}'' center on the search for something, anything, that can kill an [[MonsterProgenitor Original]] [[NighInvulnerable Vampire]]. Each antagonist, and even several protagonists, either discover or already possess an answer for the Originals's immortality.
7th Mar '17 9:25:00 AM VeryMelon
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* Many of the conflicts in {{Series}}/TheOriginals center on the search for something, anything, that can kill an [[MonsterProgenitor Original]] [[NighInvulnerable Vampire]]. Each antagonist, and even several protagonists, either discover or already possess an answer for the Originals's immortality.
6th Mar '17 10:48:01 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'''s ''Tribunal'' expansion adds the King of Morrowind, Hlaalu Helseth, as a major character. He is in a room full of at least a half-dozen of his tough bodyguards at any given time and wears a [[RingOfPower signet ring]] that bestows some incredible defenses upon him. Notably, the ring [[AntiMagic blocks all magic]] used on him except elemental spells, which it will instead [[AttackReflector reflect back onto the caster]]. It also has constant effect Health and Fatigue restoration enchantments, meaning he will heal faster than you can reasonable damage him and will never tire out during the fight. This adds up to him being virtually unkillable. (Emphasis on the "virtually" though, as he can definitely be killed, allowing you to loot his PurposefullyOverpowered ring.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LordBritishPostulate