History Main / LightAndMirrorsPuzzle

28th Nov '17 1:57:47 AM GrammarNavi
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* A staple of ''VideoGame/TheRoom'' games, usually involving crystals as the source of light, or as prisms.

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* A staple of ''VideoGame/TheRoom'' ''[[VideoGame/TheRoomMobileGame The Room]]'' games, usually involving crystals as the source of light, or as prisms.
17th Nov '17 3:12:03 AM Cryoclaste
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* Some of the recent ''SpyroTheDragon'' games use these as a SolveTheSoupCans puzzle - you're even forced to [[FetchQuest collect the mirrors]] from around the area before starting the puzzle.

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* Some of the recent ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' games use these as a SolveTheSoupCans puzzle - you're even forced to [[FetchQuest collect the mirrors]] from around the area before starting the puzzle.
11th Nov '17 2:43:24 PM dvorak
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Added DiffLines:

* Weaponized in ''VideoGame/Command&Conquer3TiberiumWars'' by using the Viper fighter and Beam Artillery in conjunction. The Viper's special ability is to call on a nearby beam cannon to shoot at it, whereupon it uses its belly-mounted mirror to bounce the laser at a target, effectively doubling its range. This can be chained to other Vipers, until you have a beam cannon or two sitting at home bouncing its lasers off an entire network of Vipers.
24th Oct '17 4:14:07 PM bwburke94
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* There's a series of these in ''VideoGame/ProfessorLaytonAndTheMiracleMask'''s daily downloadable puzzles where you have to position mirrors so colored rays of light will be reflected a certain number of times before they hit same-colored ghosts. That puzzle series has a sequel in ''VideoGame/ProfessorLaytonAndTheAzranLegacy'', with the same premise. Like its predecessor, it's a series of daily downloadable puzzles.

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* This is a staple of the ''Franchise/ProfessorLayton'' series:
**
There's a series of these in ''VideoGame/ProfessorLaytonAndTheMiracleMask'''s daily downloadable puzzles where you have to position mirrors so colored rays of light will be reflected a certain number of times before they hit same-colored ghosts. That puzzle series has a sequel in ''VideoGame/ProfessorLaytonAndTheAzranLegacy'', with the same premise. Like its predecessor, premise.
** It also shows up in ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'', though
it's a series unsolvable at the time it's first encountered. The method of daily downloadable puzzles.solving it is important to the conclusion of the game.
19th Oct '17 5:44:09 AM Pagani800
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* The Flash game ''Fire Boy and Water Girl 2: The Light Temple''. In ''FB&WG 3: The Ice Temple'', you reflect beams of heat and cold to turn water into ice and back.

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* The Flash game ''Fire Boy and Water Girl platformer ''Fireboy & Watergirl 2: The Light Temple''. In ''FB&WG 3: The Ice Temple'', you reflect beams of heat and cold to turn water Temple'' introduces this mechanic, which is carried forward into ice and back.later games in the series.



* The Flash platformer ''Fireboy & Watergirl 2: The Light Temple'' introduces this mechanic, which is carried forward into later games in the series.
21st Sep '17 3:11:11 AM jormis29
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* ''Reah: Face the Unknown'' contains such a puzzle in a fabric shop, using mirrors and a lens to light the fire in a vat of dye. You have to do it because the only person there doesn't know how. At one point, the player character comments on the fact that he can't see himself in any of the mirrors.

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* ''Reah: Face the Unknown'' ''VideoGame/ReahFaceTheUnknown'' contains such a puzzle in a fabric shop, using mirrors and a lens to light the fire in a vat of dye. You have to do it because the only person there doesn't know how. At one point, the player character comments on the fact that he can't see himself in any of the mirrors.
14th Jul '17 1:11:06 PM xcountryguy
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* In ''VideoGame/KingsQuestVII'', Valanice must complete such a puzzle in the temple to get an important item: [[spoiler: half of the "key" that opens the door to the next section.]]

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* In ''VideoGame/KingsQuestVII'', Valanice must complete such a puzzle in the temple to get an important item: [[spoiler: half [[spoiler:half of the "key" that opens the door to the next section.]]



* ''VideoGame/StarWarsDroidworks'' has two missions that play this straight. There's the "Laser-Powered Fusion Reactor" in the Phrik metal mine, which you have to fix twice in a row [[spoiler: (although it's implied that the assassin droid hiding there sabotaged them deliberately to bait you)]]; and later, a series of ''laser-and-angles'' puzzles are used to view the data crystals you collected from the previous missions. The mirror controls become more and more broken the farther you go.

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* ''VideoGame/StarWarsDroidworks'' has two missions that play this straight. There's the "Laser-Powered Fusion Reactor" in the Phrik metal mine, which you have to fix twice in a row [[spoiler: (although [[spoiler:(although it's implied that the assassin droid hiding there sabotaged them deliberately to bait you)]]; and later, a series of ''laser-and-angles'' puzzles are used to view the data crystals you collected from the previous missions. The mirror controls become more and more broken the farther you go.



* ''VideoGame/TheElderScrollsVSkyrim'' more or less subverts this in the "Discerning the Transmundane" quest. There is a "challenge" in which you must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler: an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.

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* ''VideoGame/TheElderScrollsVSkyrim'' more or less subverts this in the "Discerning the Transmundane" quest. There is a "challenge" in which you must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler: an [[spoiler:an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.



* ''Film/BatmanAndRobin'' had one of these, essentially. [[spoiler: Using orbiting mirrors to thaw a frozen Gotham city.]] A scene very early in the movie had the Bat-signal reflected by several mirrors until it was visible in Bruce's study. That movie might have been ridiculous overall, but in this one case, ChekhovsGun was clearly visible on the mantlepiece.

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* ''Film/BatmanAndRobin'' had one of these, essentially. [[spoiler: Using [[spoiler:Using orbiting mirrors to thaw a frozen Gotham city.]] A scene very early in the movie had the Bat-signal reflected by several mirrors until it was visible in Bruce's study. That movie might have been ridiculous overall, but in this one case, ChekhovsGun was clearly visible on the mantlepiece.
25th Mar '17 12:06:51 PM nombretomado
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* ''Prism'' for the NintendoDS.

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* ''Prism'' for the NintendoDS.UsefulNotes/NintendoDS.
5th Mar '17 5:06:34 PM nombretomado
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* It appears twice in ''DungeonSiege II'': The first one is for the main quest, and the other is for a side quest (albeit an important one).

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* It appears twice in ''DungeonSiege II'': ''VideoGame/DungeonSiegeII'': The first one is for the main quest, and the other is for a side quest (albeit an important one).
9th Feb '17 1:19:48 PM Prime32
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This is cousin to the BlockPuzzle, and may sometimes be ThatOnePuzzle.

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This is cousin to the BlockPuzzle, and may sometimes be ThatOnePuzzle.
ThatOnePuzzle. Compare ReflectingLaser.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LightAndMirrorsPuzzle