History Main / LightAndMirrorsPuzzle

21st Sep '17 3:11:11 AM jormis29
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* ''Reah: Face the Unknown'' contains such a puzzle in a fabric shop, using mirrors and a lens to light the fire in a vat of dye. You have to do it because the only person there doesn't know how. At one point, the player character comments on the fact that he can't see himself in any of the mirrors.

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* ''Reah: Face the Unknown'' ''VideoGame/ReahFaceTheUnknown'' contains such a puzzle in a fabric shop, using mirrors and a lens to light the fire in a vat of dye. You have to do it because the only person there doesn't know how. At one point, the player character comments on the fact that he can't see himself in any of the mirrors.
14th Jul '17 1:11:06 PM xcountryguy
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* In ''VideoGame/KingsQuestVII'', Valanice must complete such a puzzle in the temple to get an important item: [[spoiler: half of the "key" that opens the door to the next section.]]

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* In ''VideoGame/KingsQuestVII'', Valanice must complete such a puzzle in the temple to get an important item: [[spoiler: half [[spoiler:half of the "key" that opens the door to the next section.]]



* ''VideoGame/StarWarsDroidworks'' has two missions that play this straight. There's the "Laser-Powered Fusion Reactor" in the Phrik metal mine, which you have to fix twice in a row [[spoiler: (although it's implied that the assassin droid hiding there sabotaged them deliberately to bait you)]]; and later, a series of ''laser-and-angles'' puzzles are used to view the data crystals you collected from the previous missions. The mirror controls become more and more broken the farther you go.

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* ''VideoGame/StarWarsDroidworks'' has two missions that play this straight. There's the "Laser-Powered Fusion Reactor" in the Phrik metal mine, which you have to fix twice in a row [[spoiler: (although [[spoiler:(although it's implied that the assassin droid hiding there sabotaged them deliberately to bait you)]]; and later, a series of ''laser-and-angles'' puzzles are used to view the data crystals you collected from the previous missions. The mirror controls become more and more broken the farther you go.



* ''VideoGame/TheElderScrollsVSkyrim'' more or less subverts this in the "Discerning the Transmundane" quest. There is a "challenge" in which you must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler: an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.

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* ''VideoGame/TheElderScrollsVSkyrim'' more or less subverts this in the "Discerning the Transmundane" quest. There is a "challenge" in which you must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler: an [[spoiler:an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.



* ''Film/BatmanAndRobin'' had one of these, essentially. [[spoiler: Using orbiting mirrors to thaw a frozen Gotham city.]] A scene very early in the movie had the Bat-signal reflected by several mirrors until it was visible in Bruce's study. That movie might have been ridiculous overall, but in this one case, ChekhovsGun was clearly visible on the mantlepiece.

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* ''Film/BatmanAndRobin'' had one of these, essentially. [[spoiler: Using [[spoiler:Using orbiting mirrors to thaw a frozen Gotham city.]] A scene very early in the movie had the Bat-signal reflected by several mirrors until it was visible in Bruce's study. That movie might have been ridiculous overall, but in this one case, ChekhovsGun was clearly visible on the mantlepiece.
25th Mar '17 12:06:51 PM nombretomado
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* ''Prism'' for the NintendoDS.

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* ''Prism'' for the NintendoDS.UsefulNotes/NintendoDS.
5th Mar '17 5:06:34 PM nombretomado
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* It appears twice in ''DungeonSiege II'': The first one is for the main quest, and the other is for a side quest (albeit an important one).

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* It appears twice in ''DungeonSiege II'': ''VideoGame/DungeonSiegeII'': The first one is for the main quest, and the other is for a side quest (albeit an important one).
9th Feb '17 1:19:48 PM Prime32
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This is cousin to the BlockPuzzle, and may sometimes be ThatOnePuzzle.

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This is cousin to the BlockPuzzle, and may sometimes be ThatOnePuzzle.
ThatOnePuzzle. Compare ReflectingLaser.
5th Feb '17 6:12:32 AM TokoWH
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The basic idea of this trope was [[JustForFun/TropesExaminedByTheMythBusters tested by the Mythbusters]], albeit in the "used to light a room" sense. While it does provide some light for the room, it isn't something that can't be relied upon for being able to see through the dark. Without a stable light source, you'd have to constantly readjust the mirrors due to the changing positions of the sun. While with a stable light source it ''is'' possible to rebound the light off of several mirror, it quickly starts to weaken to the point of being unnoticeable the further it goes, requiring the mirrors be almost right up next to each other. So, while it ''is'' technically possible, it's highly improbable.

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The basic idea of this trope was [[JustForFun/TropesExaminedByTheMythBusters tested by the Mythbusters]], albeit in the "used to light a room" sense. While it does provide some light for the room, it isn't something that can't can be relied upon for being able to see through the dark. Without a stable light source, you'd have to constantly readjust the mirrors due to the changing positions of the sun. While with a stable light source it ''is'' possible to rebound the light off of several mirror, it quickly starts to weaken to the point of being unnoticeable the further it goes, requiring the mirrors be almost right up next to each other. So, while it ''is'' technically possible, it's highly improbable.
28th Jul '16 7:04:40 PM MyFinalEdits
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The basic idea of this trope was [[JustForFun/TropesExaminedByTheMythBusters tested by the Mythbusters]], albeit in the "used to light a room" sense. While it does provide some light for the room, it isn't something that can't be relied upon for being able to see through the dark. Without a stable light source, you'd have to constantly readjust the mirrors due to the changing positions of the sun. While with a stable light source it ''is'' possible to rebound the light off of several mirror, it quickly starts to weaken to the point of being unnoticeable the further it goes, pretty much requiring the mirrors be almost right up next to each other. So, while it ''is'' technically possible, it's highly improbable.

to:

The basic idea of this trope was [[JustForFun/TropesExaminedByTheMythBusters tested by the Mythbusters]], albeit in the "used to light a room" sense. While it does provide some light for the room, it isn't something that can't be relied upon for being able to see through the dark. Without a stable light source, you'd have to constantly readjust the mirrors due to the changing positions of the sun. While with a stable light source it ''is'' possible to rebound the light off of several mirror, it quickly starts to weaken to the point of being unnoticeable the further it goes, pretty much requiring the mirrors be almost right up next to each other. So, while it ''is'' technically possible, it's highly improbable.



* This is the recurring thematic puzzle in the Spirit Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (but only for Adult Link, since Child Link is unable to use the Mirror Shield), the Earth Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' (with mirrors that always reflect "forward", and notably both you and your EscortMission have reflective items. At times, you must use your shield to bounce light onto her mirror, to illuminate a third mirror, which reflects light onto a series of other mirrors), and the Stone Tower Temple in ''VideoGame/TheLegendOfZeldaMajorasMask'' (where you have to use the Mirror Shield to store light in special mirrors and eventually direct them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it (and won't shine until you stop), so if you're too slow, you have to go back and start over again).

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* This is the recurring thematic puzzle in the Spirit Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (but only for Adult Link, since Child Link is unable to use the Mirror Shield), the Earth Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' (with mirrors that always reflect "forward", and notably both you and your EscortMission have reflective items. At times, items; at times you must use your shield to bounce light onto her mirror, to illuminate a third mirror, which reflects light onto a series of other mirrors), and the Stone Tower Temple in ''VideoGame/TheLegendOfZeldaMajorasMask'' (where you have to use the Mirror Shield to store light in special mirrors and eventually direct them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it (and and won't shine until you stop), stop, so if you're too slow, slow you have to go back and start over again).



* The remake of ''VideoGame/QuestForGloryII'' has a minigame called "Force Bolt Flurry," which can be played by anybody with magical skill and knowledge of the appropriate spells. It's pretty much a Light and Mirrors Puzzle with Force Bolts instead of light, and with the added challenge of preventing your opponent from reflecting his Force Bolts into your territory.

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* The remake of ''VideoGame/QuestForGloryII'' has a minigame called "Force Bolt Flurry," which can be played by anybody with magical skill and knowledge of the appropriate spells. It's pretty much a Light and Mirrors Puzzle with It employs Force Bolts instead of light, and with the added challenge of preventing your opponent from reflecting his Force Bolts into your territory.
25th Jul '16 11:26:41 PM Sark0TAG
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* One of the safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'' is unlocked by setting a laser beam to a specific wavelength, and shining it on a sensor in the middle of the door.

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* One of the safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'' is unlocked by setting a laser beam to a specific wavelength, and shining it on a sensor in the middle of the door.wavelength that can open it.
25th Jul '16 11:25:51 PM Sark0TAG
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* The Luminous Labyrinth in ''VideoGame/SagaFrontier'' which characters must solve to obtain the gift of light magic. Uniquely, it also adds color filters into the mix. You have to hit the exit portal with a certain color of light to escape; hitting it with another color will either give you an item or start a random battle. Simply finding the right color for a single laser beam will open a safe in ''Safecracker''.

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* The Luminous Labyrinth in ''VideoGame/SagaFrontier'' which characters must solve to obtain the gift of light magic. Uniquely, it also adds color filters into the mix. You have to hit the exit portal with a certain color of light to escape; hitting it with another color will either give you an item or start a random battle. Simply finding
* One of
the right color for safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'' is unlocked by setting a single laser beam will open to a safe specific wavelength, and shining it on a sensor in ''Safecracker''.the middle of the door.
23rd Jul '16 12:54:25 AM FlakyPorcupine
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* One of the {{Boss Battle}}s in ''ZackAndWiki''. [[spoiler:You sometimes need to place a mirror in the hands of the frozen rival captain as part of the sequence, so she can fill in for a broken pedestal.]]

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* One of the {{Boss Battle}}s in ''ZackAndWiki''.''VideoGame/ZackAndWikiQuestForBarbarosTreasure''. [[spoiler:You sometimes need to place a mirror in the hands of the frozen rival captain as part of the sequence, so she can fill in for a broken pedestal.]]
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