History Main / LightAndMirrorsPuzzle

28th Jul '16 7:04:40 PM MyFinalEdits
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The basic idea of this trope was [[JustForFun/TropesExaminedByTheMythBusters tested by the Mythbusters]], albeit in the "used to light a room" sense. While it does provide some light for the room, it isn't something that can't be relied upon for being able to see through the dark. Without a stable light source, you'd have to constantly readjust the mirrors due to the changing positions of the sun. While with a stable light source it ''is'' possible to rebound the light off of several mirror, it quickly starts to weaken to the point of being unnoticeable the further it goes, pretty much requiring the mirrors be almost right up next to each other. So, while it ''is'' technically possible, it's highly improbable.

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The basic idea of this trope was [[JustForFun/TropesExaminedByTheMythBusters tested by the Mythbusters]], albeit in the "used to light a room" sense. While it does provide some light for the room, it isn't something that can't be relied upon for being able to see through the dark. Without a stable light source, you'd have to constantly readjust the mirrors due to the changing positions of the sun. While with a stable light source it ''is'' possible to rebound the light off of several mirror, it quickly starts to weaken to the point of being unnoticeable the further it goes, pretty much requiring the mirrors be almost right up next to each other. So, while it ''is'' technically possible, it's highly improbable.



* This is the recurring thematic puzzle in the Spirit Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (but only for Adult Link, since Child Link is unable to use the Mirror Shield), the Earth Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' (with mirrors that always reflect "forward", and notably both you and your EscortMission have reflective items. At times, you must use your shield to bounce light onto her mirror, to illuminate a third mirror, which reflects light onto a series of other mirrors), and the Stone Tower Temple in ''VideoGame/TheLegendOfZeldaMajorasMask'' (where you have to use the Mirror Shield to store light in special mirrors and eventually direct them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it (and won't shine until you stop), so if you're too slow, you have to go back and start over again).

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* This is the recurring thematic puzzle in the Spirit Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (but only for Adult Link, since Child Link is unable to use the Mirror Shield), the Earth Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' (with mirrors that always reflect "forward", and notably both you and your EscortMission have reflective items. At times, items; at times you must use your shield to bounce light onto her mirror, to illuminate a third mirror, which reflects light onto a series of other mirrors), and the Stone Tower Temple in ''VideoGame/TheLegendOfZeldaMajorasMask'' (where you have to use the Mirror Shield to store light in special mirrors and eventually direct them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it (and and won't shine until you stop), stop, so if you're too slow, slow you have to go back and start over again).



* The remake of ''VideoGame/QuestForGloryII'' has a minigame called "Force Bolt Flurry," which can be played by anybody with magical skill and knowledge of the appropriate spells. It's pretty much a Light and Mirrors Puzzle with Force Bolts instead of light, and with the added challenge of preventing your opponent from reflecting his Force Bolts into your territory.

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* The remake of ''VideoGame/QuestForGloryII'' has a minigame called "Force Bolt Flurry," which can be played by anybody with magical skill and knowledge of the appropriate spells. It's pretty much a Light and Mirrors Puzzle with It employs Force Bolts instead of light, and with the added challenge of preventing your opponent from reflecting his Force Bolts into your territory.
25th Jul '16 11:26:41 PM Sark0TAG
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* One of the safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'' is unlocked by setting a laser beam to a specific wavelength, and shining it on a sensor in the middle of the door.

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* One of the safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'' is unlocked by setting a laser beam to a specific wavelength, and shining it on a sensor in the middle of the door.wavelength that can open it.
25th Jul '16 11:25:51 PM Sark0TAG
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* The Luminous Labyrinth in ''VideoGame/SagaFrontier'' which characters must solve to obtain the gift of light magic. Uniquely, it also adds color filters into the mix. You have to hit the exit portal with a certain color of light to escape; hitting it with another color will either give you an item or start a random battle. Simply finding the right color for a single laser beam will open a safe in ''Safecracker''.

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* The Luminous Labyrinth in ''VideoGame/SagaFrontier'' which characters must solve to obtain the gift of light magic. Uniquely, it also adds color filters into the mix. You have to hit the exit portal with a certain color of light to escape; hitting it with another color will either give you an item or start a random battle. Simply finding
* One of
the right color for safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'' is unlocked by setting a single laser beam will open to a safe specific wavelength, and shining it on a sensor in ''Safecracker''.the middle of the door.
23rd Jul '16 12:54:25 AM FlakyPorcupine
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* One of the {{Boss Battle}}s in ''ZackAndWiki''. [[spoiler:You sometimes need to place a mirror in the hands of the frozen rival captain as part of the sequence, so she can fill in for a broken pedestal.]]

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* One of the {{Boss Battle}}s in ''ZackAndWiki''.''VideoGame/ZackAndWikiQuestForBarbarosTreasure''. [[spoiler:You sometimes need to place a mirror in the hands of the frozen rival captain as part of the sequence, so she can fill in for a broken pedestal.]]
6th Jul '16 12:48:52 AM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': Most of the puzzles in the game involve using faceted "connectors" to create beams between laser emitters and receivers to power devices or remove obstacles. Unlike typical mirror puzzles, angle is not an issue, and the main aspect of challenge comes from finding valid line of sight between all of the desired targets.
30th Jun '16 8:02:32 PM nombretomado
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* The Toa Inika in ''{{Bionicle}}'' were able to deflect Umbra's light form using shields of ice.

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* The Toa Inika in ''{{Bionicle}}'' ''Toys/{{Bionicle}}'' were able to deflect Umbra's light form using shields of ice.
28th Jun '16 6:19:00 PM Adept
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* The remake of ''QuestForGloryII'' has a minigame called "Force Bolt Flurry," which can be played by anybody with magical skill and knowledge of the appropriate spells. It's pretty much a Light and Mirrors Puzzle with Force Bolts instead of light, and with the added challenge of preventing your opponent from reflecting his Force Bolts into your territory.

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* The remake of ''QuestForGloryII'' ''VideoGame/QuestForGloryII'' has a minigame called "Force Bolt Flurry," which can be played by anybody with magical skill and knowledge of the appropriate spells. It's pretty much a Light and Mirrors Puzzle with Force Bolts instead of light, and with the added challenge of preventing your opponent from reflecting his Force Bolts into your territory.
1st Jun '16 10:53:02 AM DaibhidC
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* VideoGame/{{Portal 2}} replaces them with [[FrickinLaserBeams Thermal Discouragement Beams]] and Discouragement Redirection Cubes.

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* VideoGame/{{Portal 2}} ''VideoGame/{{Portal 2}}'' replaces them with [[FrickinLaserBeams Thermal Discouragement Beams]] and Discouragement Redirection Cubes.


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* The Flash platformer ''Fireboy & Watergirl 2: The Light Temple'' introduces this mechanic, which is carried forward into later games in the series.
4th Mar '16 12:52:43 AM Morgenthaler
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* In the film ''Film/{{Legend}}'', the heroes must reflect a beam of sunshine all the way down to the bottom of hell.

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* In the film ''Film/{{Legend}}'', ''Film/{{Legend 1985}}'', the heroes must reflect a beam of sunshine all the way down to the bottom of hell.



* While not a puzzle, ''The Mummy'' had the group enter a large, dim tomb. Evie angles a mirror on a stand to direct the sunlight above into several other mirrors positioned around the room, illuminating the room. The Series/MythBusters [[JustForFun/TropesExaminedByTheMythBusters tested]] this. While you can light a room this way, the constantly moving sun means it won't last long, and it is nowhere near the movie's level of light.

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* While not a puzzle, ''The Mummy'' ''Film/TheMummy1999'' had the group enter a large, dim tomb. Evie angles a mirror on a stand to direct the sunlight above into several other mirrors positioned around the room, illuminating the room. The Series/MythBusters [[JustForFun/TropesExaminedByTheMythBusters tested]] this. While you can light a room this way, the constantly moving sun means it won't last long, and it is nowhere near the movie's level of light.
24th Feb '16 5:20:36 PM MegaMarioMan
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* The Reflector in ''RatchetAndClankUpYourArsenal'' is normally used for these. Different from most other examples in that it incorporates a field that absorbs the beam, and an emitter that can be pointed anywhere.

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* The Reflector in ''RatchetAndClankUpYourArsenal'' ''VideoGame/RatchetAndClankUpYourArsenal'' is normally used for these. Different from most other examples in that it incorporates a field that absorbs the beam, and an emitter that can be pointed anywhere.
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