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->''You are going to hate this next level. Why? Because it's non-stop bungee zombie after bungee zombie.''

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->''You ->''"You are going to hate this next level. Why? Because it's non-stop bungee zombie after bungee zombie.''"''
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** ''VideoGame/EtrianOdysseyIIItheDrownedCity'': The locked-off portion of the first stratum is home to Golden Idol [[BossInMookClothing FOEs]]. They have a weakness to ice-element attacks, but take ScratchDamage from any other damage type, meaning most parties will be barely able to harm them, and the few that can will still be troubled by its main skill attempting to [[TakenForGranite petrify]] everyone at once. They have to be dodged around and outpaced while navigating the area, but to complicate that further, only three enemies show up in random encounters and all of them use party-wide attacks that can stall out battles so the Golden Idols can catch up: Ringed Lemurs half everyone's attack, Demon Octopi bind everyone's legs (preventing escape from battle), and Forest Shrimp paralyze everyone so they lose turns.

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** ''VideoGame/EtrianOdysseyIIItheDrownedCity'': ''VideoGame/EtrianOdysseyIIITheDrownedCity'': The locked-off portion of the first stratum is home to Golden Idol [[BossInMookClothing FOEs]]. They have a weakness to ice-element attacks, but take ScratchDamage from any other damage type, meaning most parties will be barely able to harm them, and the few that can will still be troubled by its main skill attempting to [[TakenForGranite petrify]] everyone at once. They have to be dodged around and outpaced while navigating the area, but to complicate that further, only three new enemies show up in random encounters and all of them use party-wide attacks that can stall out battles so the Golden Idols can catch up: Ringed Lemurs half halve everyone's attack, Demon Octopi bind everyone's legs (preventing escape from battle), and Forest Shrimp paralyze everyone so they lose turns.
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** ''VideoGame/EtrianOdysseyIIItheDrownedCity: The locked-off portion of the first stratum is home to Golden Idol [[BossInMookClothing FOEs]]. They have a weakness to ice-element attacks, but take ScratchDamage from any other damage type, meaning most parties will be barely able to harm them, and the few that can will still be troubled by its main skill attempting to [[TakenForGranite petrify]] everyone at once. They have to be dodged around and outpaced while navigating the area, but to complicate that further, only three enemies show up in random encounters and all of them use party-wide attacks that can stall out battles so the Golden Idols can catch up: Ringed Lemurs half everyone's attack, Demon Octopi bind everyone's legs (preventing escape from battle), and Forest Shrimp paralyze everyone so they lose turns.
** ''VideoGame/EtrianOdysseyNexus'': The optional Giant's Ruins maze is a throwback to the Golden Idol trek in ''The Drowned City''. Similar statue enemies are present, now named Galateas and with a preference for instant death instead of petrification, and they only move one tile for every turn the party is in battle. However, the encounter rate in ''heavily'' inflated for the dungeon and fights are almost guaranteed when stepping onto a damaging tile, and encounters include enemies like Giant Sloths (who have very high health for the point in the game they appear) and Blue Patrollers (who can bind characters' legs to prevent fleeing) so that the Galateas can catch up. The result is an area where it's extremely easy to get into a battle and very hard to get out of one quickly.

to:

** ''VideoGame/EtrianOdysseyIIItheDrownedCity: ''VideoGame/EtrianOdysseyIIItheDrownedCity'': The locked-off portion of the first stratum is home to Golden Idol [[BossInMookClothing FOEs]]. They have a weakness to ice-element attacks, but take ScratchDamage from any other damage type, meaning most parties will be barely able to harm them, and the few that can will still be troubled by its main skill attempting to [[TakenForGranite petrify]] everyone at once. They have to be dodged around and outpaced while navigating the area, but to complicate that further, only three enemies show up in random encounters and all of them use party-wide attacks that can stall out battles so the Golden Idols can catch up: Ringed Lemurs half everyone's attack, Demon Octopi bind everyone's legs (preventing escape from battle), and Forest Shrimp paralyze everyone so they lose turns.
** ''VideoGame/EtrianOdysseyNexus'': The optional Giant's Ruins maze is a throwback to the Golden Idol trek in ''The Drowned City''. Similar statue enemies [=FOEs=] are present, now named Galateas and with a preference for instant death instead of petrification, and they only move one tile for every turn the party is in battle. However, the encounter rate in ''heavily'' inflated for the dungeon and fights are almost guaranteed when stepping onto a damaging tile, and encounters include enemies like Giant Sloths (who have very high health for the point in the game they appear) and Blue Patrollers (who can bind characters' legs to prevent fleeing) so that the Galateas can catch up. The result is an area where it's extremely easy to get into a battle and very hard to get out of one quickly.

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