History Main / LeaveNoSurvivors

18th Mar '17 12:16:42 AM FordPrefect
Is there an issue? Send a Message


* From ancient times there has been an unspoken rule that if the defenders of a city involved in a siege surrendered, averting the major battles and casualties that results from sieges and siege breaking, they would be treated relatively nicely. The alternative was that once the attackers broke the siege, generally incurring heavy casualties, they pretty had the right to completely destroy the city and slaughter the inhabitants in order to "encourage" the surrounding cities to surrender.

to:

* From ancient times there has been an unspoken rule that if the defenders of a city involved in a siege surrendered, averting the major battles and casualties that results from sieges and siege breaking, they would be treated relatively nicely. The alternative was that once the attackers broke the siege, generally incurring heavy casualties, they pretty much had the right to completely destroy the city and slaughter the inhabitants in order to "encourage" the surrounding cities to surrender.
17th Mar '17 7:41:59 AM Doug86
Is there an issue? Send a Message


** Justified in the Warhammer40k verse since you can not take any chances with Chaos.

to:

** Justified in the Warhammer40k Warhammer 40,000 verse since you can not take any chances with Chaos.
2nd Mar '17 11:05:52 AM TheGreatSkrond
Is there an issue? Send a Message

Added DiffLines:

*** The purpose of this may have been to LeaveNoWitnesses who could have told the Resistance what happened to Poe.
20th Feb '17 4:19:58 AM jormis29
Is there an issue? Send a Message


* TSR's ''Chainmail'' miniatures rules. Swiss, Landsknecte and Turkish troops do not take prisoners as a matter of policy. In any situation where opposing troops would surrender, they are considered killed instead.

to:

* TSR's Creator/{{TSR}}'s ''Chainmail'' miniatures rules. Swiss, Landsknecte and Turkish troops do not take prisoners as a matter of policy. In any situation where opposing troops would surrender, they are considered killed instead.
13th Feb '17 12:19:48 PM Aggron9988
Is there an issue? Send a Message

Added DiffLines:

* In ''Webcomic/ChampionsOfFaraus'', when leading Sarengal's cultists in the attack on the stadium in Dorawn during the champions tournament, Skullcrosis says "No prisoners-if you feel like it".One of the cultists chuckles in response.
26th Jan '17 8:08:58 AM Morgenthaler
Is there an issue? Send a Message


* ''VideoGame/DawnOfWar 2'' has "NO MERCY!" amongst the random battle dialogue of the Space Marines. Naturally, there are no mechanics for taking prisoners in the game.

to:

* ''VideoGame/DawnOfWar 2'' ''VideoGame/DawnOfWar2'' has "NO MERCY!" amongst the random battle dialogue of the Space Marines. Naturally, there are no mechanics for taking prisoners in the game.



* In ''{{Spore}}'', this is the only way to conquer an enemy tribe/civilization/planet if yours is warlike. (It can be subverted if you choose to win over the others with music/religion, or with money.)

to:

* In ''{{Spore}}'', ''VideoGame/{{Spore}}'', this is the only way to conquer an enemy tribe/civilization/planet if yours is warlike. (It can be subverted if you choose to win over the others with music/religion, or with money.)
17th Jan '17 4:59:11 PM nombretomado
Is there an issue? Send a Message


* Referenced by ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'', ''World at War'' and ''VideoGame/ModernWarfare2'' at the beginning of multiplayer matches as Russian forces - the first and third have their announcers say "Take no prisoners, comrade.", ''World at War'' has GaryOldman say "Show courage, show pride, ''but show no mercy!''" On the other hand, there is no gameplay mechanic to take prisoners anyway...
** And in World at War's single player, GaryOldman's character encourages you to kill a group of surrendering Germans. If you don't do it yourself, he'll just kill them anyway.

to:

* Referenced by ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'', ''World at War'' and ''VideoGame/ModernWarfare2'' at the beginning of multiplayer matches as Russian forces - the first and third have their announcers say "Take no prisoners, comrade.", ''World at War'' has GaryOldman Creator/GaryOldman say "Show courage, show pride, ''but show no mercy!''" On the other hand, there is no gameplay mechanic to take prisoners anyway...
** And in World at War's single player, GaryOldman's Creator/GaryOldman's character encourages you to kill a group of surrendering Germans. If you don't do it yourself, he'll just kill them anyway.
15th Dec '16 12:40:24 PM dotchan
Is there an issue? Send a Message


* Throughout history, this became par the course for more brutal regimes. The reason for doing so though wasn't out of brutality, but more that "if they are lleft alive, they'll only want to rise up against us one day. Better to kill them now and save us the trouble of having a rebellion later."

to:

* Throughout history, this became par the course for more brutal regimes. The reason for doing so though wasn't out of sheer brutality, but more that "if by the 'logic' of:"if they are lleft left alive, they'll only want to rise up against us one day. Better to kill them now and save us the trouble of having a rebellion later."" (To no-one's surprise, its often this level of mindless killing that causes people to rise up against the regime.)
14th Dec '16 9:40:51 AM UraRenge
Is there an issue? Send a Message


* Throughout history, this became par the course for more brutal regimes. The reason for doing so though wasn't out of brutality, but more than "if they are lleft alive, they'll only want to rise up against us one day. Better to kill them now and save us the trouble of having a rebellion later."

to:

* Throughout history, this became par the course for more brutal regimes. The reason for doing so though wasn't out of brutality, but more than that "if they are lleft alive, they'll only want to rise up against us one day. Better to kill them now and save us the trouble of having a rebellion later."
14th Dec '16 9:36:53 AM UraRenge
Is there an issue? Send a Message

Added DiffLines:

* Throughout history, this became par the course for more brutal regimes. The reason for doing so though wasn't out of brutality, but more than "if they are lleft alive, they'll only want to rise up against us one day. Better to kill them now and save us the trouble of having a rebellion later."
This list shows the last 10 events of 262. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LeaveNoSurvivors