History Main / LadderPhysics

1st Jan '16 4:01:15 AM REV6Pilot
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* The ladders in ''VideoGame/QuakeII'' are like glue: once you're attached to them, there's no way in Hell you're going to get off unless you've reached the top or bottom. Need to jump off? Not bloody likely.
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* The ladders in ''VideoGame/QuakeII'' are like glue: once you're attached to them, there's no way in Hell you're going to get off unless you've reached the top or bottom. Need to jump off? Not bloody likely.likely unless you're playing on a source port.

* ''VideoGame/FirstEncounterAssaultRecon'' takes the most realistic approach to the ladders in its thirst for averting FirstPersonGhost: your character is shown mounting the ladder from either up or down, you can see your arms and legs gripping it as you climb. As you might expect, even looking any further than 60 away from the ladder's vertical axis is essentially impossible.
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* ''VideoGame/FirstEncounterAssaultRecon'' takes the most realistic approach to the ladders in its thirst for averting FirstPersonGhost: your character is shown mounting the ladder from either up or down, you can see your arms and legs gripping it as you climb. As you might expect, even looking any further than 60 away from the ladder's vertical axis is essentially impossible. However, you can harmlessly break a fall by grabbing on to one, and your character will simply place himself on it just like if you'd grabbed it while standing on the ground - this is rarely noticeable aside from a certain bit at the end of ''Extraction Point'', the first game's first expansion pack.
23rd Sep '15 10:52:58 AM Korodzik
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Another frequent trope is when a ladder with free space from both sides is only climbable from ''one'' side. This is done to avoid frustration (you don't want to climb a long ladder for ten seconds only to find out at the top that you climbed the wrong side and can't get up on the platform), though it can be annoying if you want to quickly latch onto a ladder to escape something on the ground. Besides, you'd think your character could just move to the other side of the ladder... Maybe they're too afraid to do something that risky?
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Another frequent trope related mechanic is when a ladder with free space from both sides is only climbable from ''one'' side.side, even if it is accessible from both sides. This is done to avoid frustration (you don't want to climb a long ladder for ten seconds only to find out at the top that you climbed the wrong side and can't get up on the platform), though it can be annoying if you want to quickly latch onto a ladder to escape something on the ground. Besides, you'd think Rarely, if ever, is your character could just given the ability to simply move to the other from one side of the ladder... Maybe they're too afraid ladder to do something that risky?the other.
31st Aug '15 6:24:53 AM Lots42
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* ''Videogame/HitmanContracts'': Agent 47 has forgotten his ladder skills. Try and descend a ladder in a rush and the skilled assassin leaps off in grand suicidal swan dive.
29th Aug '15 8:12:18 AM jormis29
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* ''VideoGame/{{Hitman}} 2: Silent Assassin'' takes this to ludicrous extremes: Climbing a ladder forces the camera in to 3rd person perspective, and it doesn't restrict your firing capabilities at all, meaning you can and are ''forced'' to watch Agent 47 run up a ladder in third person while contorting his body so much that he can fire a shotgun directly below and behind him.
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* ''VideoGame/{{Hitman}} 2: Silent Assassin'' ''VideoGame/Hitman2SilentAssassin'' takes this to ludicrous extremes: Climbing a ladder forces the camera in to 3rd person perspective, and it doesn't restrict your firing capabilities at all, meaning you can and are ''forced'' to watch Agent 47 run up a ladder in third person while contorting his body so much that he can fire a shotgun directly below and behind him.
26th Jul '15 6:14:43 PM nombretomado
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* ''MirrorsEdge'' noticeably restricts your ability to turn and look while climbing a ladder. Also, while you can still grab a ladder while falling, it will do a fair bit of damage, and it is possible to die by falling onto a ladder from high enough.
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* ''MirrorsEdge'' ''VideoGame/MirrorsEdge'' noticeably restricts your ability to turn and look while climbing a ladder. Also, while you can still grab a ladder while falling, it will do a fair bit of damage, and it is possible to die by falling onto a ladder from high enough.
25th Jul '15 10:24:47 PM nombretomado
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* Ladders in ''{{Minecraft}}'' are subject to all kinds of weirdness. They seem to simply slow your fall when you occupy the same square as them, and move you upwards at the same rate when you move against them. This means, among other things, moving into a ladder square while falling at terminal velocity will instantly slow you, and it's possible to mine a block while facing away from the ladder you're on. This reaches ridiculous levels when you realize, with a bit of luck, you can place a ladder segment while in freefall, and instantly cancel your momentum with it.
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* Ladders in ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' are subject to all kinds of weirdness. They seem to simply slow your fall when you occupy the same square as them, and move you upwards at the same rate when you move against them. This means, among other things, moving into a ladder square while falling at terminal velocity will instantly slow you, and it's possible to mine a block while facing away from the ladder you're on. This reaches ridiculous levels when you realize, with a bit of luck, you can place a ladder segment while in freefall, and instantly cancel your momentum with it.
24th Jul '15 6:17:45 PM nombretomado
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* In ''MetalGearSolid3'', Naked Snake has to climb a [[MemeticMutation looooooooooooooooooooooooong ladder]]. The only exhaustion experienced is on the part of the player.
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* In ''MetalGearSolid3'', ''VideoGame/MetalGearSolid3SnakeEater'', Naked Snake has to climb a [[MemeticMutation looooooooooooooooooooooooong ladder]]. The only exhaustion experienced is on the part of the player.
12th May '15 1:26:22 PM nombretomado
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* ''GodHand'' has a few ladders sprinkled throughout the game, but Gene never actually climbs them, he instead just jumps up and down to where they begin and end.
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* ''GodHand'' ''VideoGame/GodHand'' has a few ladders sprinkled throughout the game, but Gene never actually climbs them, he instead just jumps up and down to where they begin and end.
2nd May '15 5:21:15 PM nombretomado
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* In ''CallOfDuty 4'', you cannot fire weapons or do anything else that requires the use of your hands (except throw grenades) while climbing a ladder. You can't see your hands, but you only have hands during one cutscene and while you're actually holding a weapon.
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* In ''CallOfDuty 4'', ''[[VideoGame/ModernWarfare Call of Duty 4]]'', you cannot fire weapons or do anything else that requires the use of your hands (except throw grenades) while climbing a ladder. You can't see your hands, but you only have hands during one cutscene and while you're actually holding a weapon.
24th Jan '15 5:47:52 PM Mullon
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* ''[[{{Myst}} Uru]]'' had fairly realistic ladders - it's a puzzle adventure, not an FPS - though with the obnoxious tendency to shunt you into third-person when you get on or off. There's also the quirk that, to avoid making multiple "climbing" animations, all the rungs on all the ladders in ''every universe'' are the same distance apart - even the ones you improvised by breaking a rope bridge.
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* ''[[{{Myst}} Uru]]'' ''VideoGame/{{Uru}}'' had fairly realistic ladders - it's a puzzle adventure, not an FPS - though with the obnoxious tendency to shunt you into third-person when you get on or off. There's also the quirk that, to avoid making multiple "climbing" animations, all the rungs on all the ladders in ''every universe'' are the same distance apart - even the ones you improvised by breaking a rope bridge.
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