History Main / LadderPhysics

25th Feb '18 4:35:52 PM nombretomado
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* ''ShadowComplex'' averts this by treating ladders fairly realistically. You can climb ladders as normal, you can climb them quickly up to the limits of your stamina (which quickly increases as you level), you can slide down them (friction burns are ignored, but later on you get armor, so then it's okay), shoot from them by holding on to the ladder with one hand (but you're not climbing up or down while you do this, and it takes a moment as you stop and pull out your firearm and put it away, and this doesn't address the issues of recoil while holding an AK-47 with one hand), ''reload'' with one hand (again, you're stuck on the ladder in one spot while you reload, with a lead-in and lead-out time), and once you get the jet pack, you can even slide ''up'' the ladder. Which looks kind of awesome.

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* ''ShadowComplex'' ''VideoGame/ShadowComplex'' averts this by treating ladders fairly realistically. You can climb ladders as normal, you can climb them quickly up to the limits of your stamina (which quickly increases as you level), you can slide down them (friction burns are ignored, but later on you get armor, so then it's okay), shoot from them by holding on to the ladder with one hand (but you're not climbing up or down while you do this, and it takes a moment as you stop and pull out your firearm and put it away, and this doesn't address the issues of recoil while holding an AK-47 with one hand), ''reload'' with one hand (again, you're stuck on the ladder in one spot while you reload, with a lead-in and lead-out time), and once you get the jet pack, you can even slide ''up'' the ladder. Which looks kind of awesome.
12th Feb '18 11:05:08 PM jormis29
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* ''VideoGames/DarkSouls'': You and your enemies (if they can climb them) can't do much of anything on a ladder other than move up and down. You ''can'' do some swiping/kicking attacks if there's an enemy on the same ladder, but they are weak and their purpose is more to make the other guy fall off than to kill them.

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* ''VideoGames/DarkSouls'': ''VideoGame/DarkSouls'': You and your enemies (if they can climb them) can't do much of anything on a ladder other than move up and down. You ''can'' do some swiping/kicking attacks if there's an enemy on the same ladder, but they are weak and their purpose is more to make the other guy fall off than to kill them.
31st Jan '18 8:05:58 AM Cryoclaste
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* ''GearsOfWar'' averts this trope in the most badass way possible. Players climb ladders with one arm, leaping from rung to rung with pull-ups, and climb down ladders by leaping off the top, grabbing the ladder half way down to slow their fall and flip back upright, then drop the rest of the way to the ground. You can't do anything else during these scripted climbing sequences, but since ladders are extremely rare, never very long and you climb them ridiculously fast it doesn't really matter.

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* ''GearsOfWar'' ''VideoGame/GearsOfWar'' averts this trope in the most badass way possible. Players climb ladders with one arm, leaping from rung to rung with pull-ups, and climb down ladders by leaping off the top, grabbing the ladder half way down to slow their fall and flip back upright, then drop the rest of the way to the ground. You can't do anything else during these scripted climbing sequences, but since ladders are extremely rare, never very long and you climb them ridiculously fast it doesn't really matter.
26th Aug '17 4:40:38 PM nombretomado
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* In ''LaTale'', ladders can be grabbed while jumping or falling. Due to a graphical glitch, the character's hands and feet never quite line up with the rungs, either.

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* In ''LaTale'', ''VideoGame/LaTale'', ladders can be grabbed while jumping or falling. Due to a graphical glitch, the character's hands and feet never quite line up with the rungs, either.
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15th Apr '17 12:58:37 PM nombretomado
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* Ladders aren't subject to many unusual movement styles in the ''SmackdownVsRaw'' games, or the earlier Smackdown ones. Aside from being OK to dive off them onto someone and being able to walk away, or being able to smash someone with it and have the victim be able to walk away.

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* Ladders aren't subject to many unusual movement styles in the ''SmackdownVsRaw'' ''VideoGame/SmackdownVsRaw'' games, or the earlier Smackdown ones. Aside from being OK to dive off them onto someone and being able to walk away, or being able to smash someone with it and have the victim be able to walk away.
23rd Jan '17 12:00:39 PM ZombieAladdin
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** In addition, because the Smash Bros. series has jumping, double jumping, and triple jumping being such an integral part of the game, they have to provide a reason why you'd climb a ladder instead of simply jumping right up: Characters climb up and down ladders ''really, really fast'', faster than if you had leaped all the way to the top. This quirk was carried over into ''Super Smash Bros. for Wii U'' and ''3DS'' and is a key way to quickly travel across the Wrecking Crew stage, which is vertically-oriented and heavy on ladders.
1st Nov '16 12:07:56 AM StacheMan
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18th Sep '16 4:08:37 AM Morgenthaler
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* ''VideoGame/FirstEncounterAssaultRecon'' takes the most realistic approach to the ladders in its thirst for averting FirstPersonGhost: your character is shown mounting the ladder from either up or down, you can see your arms and legs gripping it as you climb. As you might expect, even looking any further than 60º away from the ladder's vertical axis is essentially impossible. However, you can harmlessly break a fall by grabbing on to one, and your character will simply place himself on it just like if you'd grabbed it while standing on the ground - this is rarely noticeable aside from a certain bit at the end of ''Extraction Point'', the first game's first expansion pack.

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* ''VideoGame/FirstEncounterAssaultRecon'' takes the most realistic approach to the ladders in its thirst for averting FirstPersonGhost: your character is shown mounting the ladder from either up or down, you can see your arms and legs gripping it as you climb. As you might expect, even looking any further than 60º away from the ladder's vertical axis is essentially impossible. However, you can harmlessly break a fall by grabbing on to one, and your character will simply place himself on it just like if you'd grabbed it while standing on the ground - this is rarely noticeable aside from a certain bit at the end of ''Extraction Point'', the first game's first expansion pack.



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18th Sep '16 2:45:57 AM Morgenthaler
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* ''LegacyOfTheWizard'', where it was a matter of course just to jump up all those zillions of long ladders you face, since it's faster than just pressing Up.

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* ''LegacyOfTheWizard'', ''VideoGame/LegacyOfTheWizard'', where it was a matter of course just to jump up all those zillions of long ladders you face, since it's faster than just pressing Up.
7th Aug '16 1:40:30 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'': In ''VideoGame/HaloCombatEvolved'', your character runs up ladders instead of climbing them (similar to the ''VideoGame/HalfLife'' example). Which means not only can you climb and shoot, you can let go and climb back up, so long as your character's looking up. The developers realized the inherent silliness of this trope, but originally had no real way of fixing the ladders without breaking the pace. Solution? They replaced almost every ladder in the game with gravity lifts in ''VideoGame/{{Halo 2}}''. The ladders made a few reappearances in the ''VideoGame/{{Halo 3}}'', but have been absent ever since.

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* ''Franchise/{{Halo}}'': In ''VideoGame/HaloCombatEvolved'', your character runs up ladders instead of climbing them (similar to the ''VideoGame/HalfLife'' example). Which means not only can you climb and shoot, you can let go and climb back up, so long as your character's looking up. The developers realized the inherent silliness of this trope, but originally had no real way of fixing the ladders without breaking the pace. Solution? They replaced almost every ladder in the game with gravity lifts in ''VideoGame/{{Halo 2}}''. The ladders made make a few reappearances in the ''VideoGame/{{Halo 3}}'', 3}}'' campaign, but have been absent ever since.
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