History Main / KingMook

11th Sep '16 12:27:11 AM wolftickets1969
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** Skinny Malone and Dino (Triggerman)

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** Skinny Malone Malone, Dino, and Dino Eager Ernie (Triggerman)
11th Sep '16 12:23:42 AM wolftickets1969
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Added DiffLines:

** Slag (Forged)
** Dead Eye, Big Mack, Fist, and Hammer (Super Mutant)
** Swan and Grun (Behemoth)
4th Sep '16 12:06:40 PM IamTheCaligula
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* [[AnIcePerson Cirno]] from ''VideoGame/{{Touhou}}'' could be considered as one for the [[OurFairesAreDifferent fairies]]. Fairies are the most recurrent cannon fodder in the game, and Cirno is easily the strongest fairy, though that makes her [[OvershadowedByAwesome only slightly less cannon fodder compared to the overpowered protagonists]]. The debut of Clownpiece would restrict Cirno's status to only being the strongest fairy in Gensokyo, however, as Clownpiece is a Hell fairy who is much more powerful than she is.

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* [[AnIcePerson Cirno]] from ''VideoGame/{{Touhou}}'' could be considered as one for the [[OurFairesAreDifferent [[OurFairiesAreDifferent fairies]]. Fairies are the most recurrent cannon fodder in the game, and Cirno is easily the strongest fairy, though that makes her [[OvershadowedByAwesome only slightly less cannon fodder compared to the overpowered protagonists]]. The debut of Clownpiece would restrict Cirno's status to only being the strongest fairy in Gensokyo, however, as Clownpiece is a Hell fairy who is much more powerful than she is.
27th Aug '16 6:26:43 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', boss versions of mooks may have their name marked with a skull icon, especially if they're a much higher level than the player. In the case of human opponents, they usually have unique names.

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* In ''VideoGame/{{Fallout 4}}'', boss versions of mooks may have their name marked with a skull icon, especially if they're a much higher level than the player. In the case of human opponents, they usually have unique names.4}}'' includes:
** Atom's Wrath (Assaultron)
** Sarge and AHAB (Sentry Bot)
** Lieutenant Clint, Captain Wes, Sgt. Baker, Tessa, and Captain Bridget (Gunner)
** Skinny Malone and Dino (Triggerman)
** Gristle, Jared, Chancer, Bosco, Wire, Ack-Ack, Sinjin, etc. (Raider)
** Z2-47 (Institute Courser)
** Ivey (Rust Devil)
** Shipbreaker (Fog Crawler)
23rd Aug '16 12:53:44 PM EthanLac
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King Mook tends to be such by virtue of being LargeAndInCharge. He may be the result of a MookPromotion, or he may always have been tougher than your average enemy character. The King Mook has a high chance of being a FlunkyBoss, having several of its weaker forms fight alongside it. It could be a Mechanical Monster if the original MechaMook it's based on is weird looking enough.

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King Mook tends to be such by virtue of being LargeAndInCharge. He may be the result of a MookPromotion, or he may always have been tougher than your average enemy character. The King Mook has a high chance of being a FlunkyBoss, having several of its weaker forms fight alongside it. It could be a Mechanical Monster MechanicalMonster if the original MechaMook it's based on is weird looking enough.
20th Aug '16 7:24:25 AM TuefelHundenIV
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* ''VideoGame/EarthDefenseForce2025'': Several of the insects have KingMook variants that are just larger and more powerful palette swapped versions of normal enemies. A couple other enemies also have KingMook variants including Erginus[[note]]Godzilla like monster[[/note]] and the dragon enemy boss.

12th Aug '16 8:01:42 PM nombretomado
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* All monsters in {{Albion}} have up to 3 variants, with a difference in number, size and color indicating their power relative to their peers. Skrinn 2 and Warniak 2 monsters usually accompany larger groups Skrinn 1 and Warniak 1 monsters in early stages, more or less fulfilling this role. Averted with stronger monster types that appear in the later stages: variant 3 monsters become regular enemies, while variant 1 and 2 become very rare (except for the Skrinn and Krondir that only have 2 variants). There are exactly three Animal 1 demons in the entire game and they all attack individually. Animal 2 demons usually accompany a single Animal 3, while Animal 3 always attack in large groups, and due to a trigger, can spawn infinitely.

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* All monsters in {{Albion}} ''VideoGame/{{Albion}}'' have up to 3 variants, with a difference in number, size and color indicating their power relative to their peers. Skrinn 2 and Warniak 2 monsters usually accompany larger groups Skrinn 1 and Warniak 1 monsters in early stages, more or less fulfilling this role. Averted with stronger monster types that appear in the later stages: variant 3 monsters become regular enemies, while variant 1 and 2 become very rare (except for the Skrinn and Krondir that only have 2 variants). There are exactly three Animal 1 demons in the entire game and they all attack individually. Animal 2 demons usually accompany a single Animal 3, while Animal 3 always attack in large groups, and due to a trigger, can spawn infinitely.
7th Aug '16 1:11:42 PM UmbrellasWereAwesome
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** ''VideoGame/Halo5Guardians''[='s=] Warzone mode has an insane amount of boss enemies, most of whom are just pallet-swapped regular enemies with a lot of health, immunity to one-hit-kill attacks, and the occasional exotic REQ variant weapon.

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** ''VideoGame/Halo5Guardians''[='s=] Warzone mode has an insane amount of boss enemies, most of whom are just pallet-swapped regular enemies with a lot of more health, immunity to one-hit-kill attacks, and the occasional exotic REQ variant weapon.
7th Aug '16 1:10:57 PM UmbrellasWereAwesome
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** The Brute Chieftain encounters in ''VideoGame/{{Halo 3}}'' and ''VideoGame/HaloReach'' are often set up as mini-boss fights.

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** The Brute Chieftain encounters in ''VideoGame/{{Halo 3}}'' and ''VideoGame/HaloReach'' are often set up as like mini-boss fights. fights; one Chieftain will even tell his followers to back off so he can deal with you himself.
7th Aug '16 1:08:28 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' series:
** ''VideoGame/{{Halo 2}}'': The Heretic leader. Also, TheDragon Tartarus, and the Spec Ops Commander "Half-Jaw".
** Applies to the Covenant in general, higher rankings net more elaborate costumes.
** Brute Chieftains in ''VideoGame/{{Halo 3}}'' and ''VideoGame/HaloReach''. In the latter case, they have the same DeflectorShields as the Elites, in addition to already-durable PowerArmor.
** Sentinel Enforcers.
** The Elite Field Marshal in ''VideoGame/HaloReach'', and to some extent the Zealots, which are more of a BossInMookClothing.

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* ''Franchise/{{Halo}}'' series:
does this a lot:
** ''VideoGame/{{Halo 2}}'': The Heretic leader. Also, Leader is just an Elite Ranger with more health, an Elite Heretic skin, and the ability to make holographic clones of himself. TheDragon Tartarus, and the Spec Ops Commander "Half-Jaw".
** Applies to the Covenant in general, higher rankings net more elaborate costumes.
**
Tartarus is a white-gray Brute Chieftains with a one-hit-kill hammer, an energy shield impervious to everything except beam rifle shots, and insane health.
** The Brute Chieftain encounters
in ''VideoGame/{{Halo 3}}'' and ''VideoGame/HaloReach''. In the latter case, they have the same DeflectorShields ''VideoGame/HaloReach'' are often set up as the Elites, in addition to already-durable PowerArmor.
** Sentinel Enforcers.
mini-boss fights.
** The Elite Field Marshal in ''VideoGame/HaloReach'', while the Elite Zealots border between this and BossInMookClothing.
** ''VideoGame/Halo5Guardians''[='s=] Warzone mode has an insane amount of boss enemies, most of whom are just pallet-swapped regular enemies with a lot of health, immunity
to some extent one-hit-kill attacks, and the Zealots, which are more of a BossInMookClothing.occasional exotic REQ variant weapon.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.KingMook