History Main / KineticWeaponsAreJustBetter

12th Jul '16 1:56:50 AM jormis29
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* ''[[VideoGame/{{Battlefield}} Battlefield 2142]]'' aside from the floating [[AirborneAircraftCarrier Titans]], the other air vehicles, hover tanks, speeders (for the PAC at least) the Goliath, the anti-ground vehicle and anti-aircraft emplacements, and gadgets you could unlock, the guns still slung lead. Hell, the side arm for the EU was a revolver which had a speedloader cylinder. The developers stated in interviews that a gun firing bullets "felt more real to them" than just "pew pew you're dead."

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* ''[[VideoGame/{{Battlefield}} Battlefield 2142]]'' ''VideoGame/Battlefield2142'' aside from the floating [[AirborneAircraftCarrier Titans]], the other air vehicles, hover tanks, speeders (for the PAC at least) the Goliath, the anti-ground vehicle and anti-aircraft emplacements, and gadgets you could unlock, the guns still slung lead. Hell, the side arm for the EU was a revolver which had a speedloader cylinder. The developers stated in interviews that a gun firing bullets "felt more real to them" than just "pew pew you're dead."
6th Jul '16 9:40:21 PM Medinoc
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Added DiffLines:

* In ''VideoGame/{{Xenonauts}}'', weapon tier progression first goes from ballistic to energy weapons (laser then plasma), but then back to kinetic weapons for the ultimate weapon tier: Magnetic weapons.
5th Jul '16 4:21:43 AM StFan
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-->-- '''Phloremirlla Tenk''', ''StarWars''

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-->-- '''Phloremirlla Tenk''', ''StarWars''
''Franchise/StarWars''



!!Examples

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!!Examples
!!Examples:



[[folder:Comic]]

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[[folder:Comic]][[folder:Comic Books]]



* The reason why [[ComicBook/IronMan Tony Stark]] created the Variable Threat Response Suit (better known as the original War Machine Armor) is that against the Masters of Silence energy weapons are useless, but the slugs of normal firearms work just fine.
* In ''ComicBook/AlbedoErmaFelnaEDF'' the characters guns fire ordinary bullets. And kinetic weapons are also the usual used for OrbitalBombardment.

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* ''ComicBook/IronMan'': The reason why [[ComicBook/IronMan Tony Stark]] Stark created the Variable Threat Response Suit (better known as the original War Machine Armor) is that against the Masters of Silence energy weapons are useless, but the slugs of normal firearms work just fine.
* In ''ComicBook/AlbedoErmaFelnaEDF'' the characters guns fire ordinary bullets. And kinetic weapons are also the usual used for OrbitalBombardment.



[[folder:Comic Strips]]
* Memorably mentioned in Larry Elmore's ''ComicStrip/{{Snarfquest}}'' comic that used to run in DRAGON Magazine back in the 80's, when a group of space-travellers from a medieval fantasy world, posing as a rock band (it makes sense in context, trust me) angered a group of space miners, resulting in a high-speed chase with both parties exchanging gunfire; while the miners weren't too worried about the heroes' lasers, when Snarf pulled out his ''.357 Magnum'' (that he once killed a ''dragon'' with), they started to panic because "lasers'll burn ya, but them slug-throwers will rip yer head off!" The matter became moot, anyway, after the team wizard hit the miners with a Lightning Bolt spell, but still...
[[/folder]]



* In the dwelling of crossover fanfiction writers, a common argument is found raging endlessly. ''Star Wars'' vs. ''Halo''. The main conflict comes from the argument that even though ''Star Wars'' tech is centuries ahead of UNSC and Covenant tech, a MAC round might completely ignore any and all ''Star Wars'' shielding. While ''Star Wars'' has [[http://starwars.wikia.com/wiki/Deflector_shield ray shields]] to deal with physical projectiles, it's arguable that they were not designed with [[http://halo.wikia.com/wiki/Magnetic_Accelerator_Cannon 3,000-ton slugs moving at 120,000 kilometers a second (four-tenths the speed of light)]] in mind.



** In [[http://www.fimfiction.net/story/81159/racer-and-the-geek Racer And The Geek]], the mercenaries all use firearms despite their magical talents. The advantages of guns over spells are discussed.
** Shows up again in [[http://www.fimfiction.net/story/90939/shell-shock Shell Shock]], where it is made brutally clear that magic is no match for automatic weapons.
** Implied in [[http://www.fimfiction.net/story/88520/1/welcome-to-the-brothel/das-laufhaus Welcome To The Brothel]], where there is no mention of magic being used in battle.
* [[EnforcedTrope Enforced]] InUniverse in ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover. The AppliedPhlebotinum used to make [[EnergyWeapon turbolasers]] and other StarWars tech work is more like {{Unobtanium}} in most galaxies. So if you want your ship to have any staying power, you can't really use those technologies, which requires a fallback to physical weaponry whose principles are universal across civilizations.

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** In [[http://www.''[[http://www.fimfiction.net/story/81159/racer-and-the-geek Racer And The Geek]], and the Geek]]'', the mercenaries all use firearms despite their magical talents. The advantages of guns over spells are discussed.
** Shows up again in [[http://www.''[[http://www.fimfiction.net/story/90939/shell-shock Shell Shock]], Shock]]'', where it is made brutally clear that magic is no match for automatic weapons.
** Implied in [[http://www.''[[http://www.fimfiction.net/story/88520/1/welcome-to-the-brothel/das-laufhaus Welcome To The Brothel]], to the Brothel]]'', where there is no mention of magic being used in battle.
* [[EnforcedTrope Enforced]] InUniverse in ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover. The AppliedPhlebotinum used to make [[EnergyWeapon turbolasers]] and other StarWars ''Star Wars'' tech work is more like {{Unobtanium}} in most galaxies. So if you want your ship to have any staying power, you can't really use those technologies, which requires a fallback to physical weaponry whose principles are universal across civilizations.



[[folder:Film]]
* ''Film/{{Avatar}}'': The weapons used by the humans in Avatar are just futuristic looking versions of ours, they still sling ammo exactly like present day Earth. However, in some [[AllThereInTheManual sources]] it is said that weapons on Earth are far more advanced than weapons used on Pandora, but the latter are far easier and cheaper to produce, especially when you are more than a few lightyears away from Earth. They are still kinetic though, just electromagnetic-based rather than using chemical propulsion (another reason they are limited to Earth's much weaker magnetic field).
* In the two ''Franchise/{{Predator}}'' films, the protagonist defeated a plasma-toting, power-armored Predator with only guns and bows.

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[[folder:Film]]
[[folder:Films -- Live-Action]]
* ''Film/{{Avatar}}'': The weapons used by the humans in Avatar are just futuristic looking futuristic-looking versions of ours, ours; they still sling ammo exactly like present day Earth. However, in some [[AllThereInTheManual sources]] it is said that weapons on Earth are far more advanced than weapons used on Pandora, but the latter are far easier and cheaper to produce, especially when you are more than a few lightyears away from Earth. They are still kinetic though, just electromagnetic-based rather than using chemical propulsion (another reason they are limited to Earth's much weaker magnetic field).
* In the two ''Franchise/{{Predator}}'' films, the protagonist defeated defeats a plasma-toting, power-armored Predator with only guns and bows.



* ''Film/{{Aliens}}''. The Colonial Marines are armed with caseless assault weapons, which have the distinctly energy-weapon sounding moniker 'pulse rifles', though this refers to the electrical triggering system (as opposed to mechanical pin-and-primer in normal guns) for its caseless ammunition (a technique used by modern experimental weapons such as the H&K G11).
* ''Film/{{Outland}}'': Both criminals and police employ shotguns hardly changed from today.
** The novelization describes them as being a little more sophisticated than today's weapons, with "sleeker lines and some complex instrumentation built in." Apparently the propellant charge can be adjusted: "O'Niel checked the velocity setting, making sure it read INDOORS - CLOSE QUARTERS..."
* In ''Film/StarTrekFirstContact'', Picard lures a couple of Borg drones into the Holodeck, and shoots them with a tommy gun (though whether or not a Holodeck tommy gun with the safeties off is a real gun or merely a forcefield simulation of one is up for debate because the evidence is inconsistent and points both ways), while Worf managed to slice the arm off of one drone during the space scene.
* ''Film/MinorityReport'': The weapons used are pretty much just like weapons today. The most advanced weapon is a concussion gun of sorts, that's only used in the car factory sequence. Slightly confusing the issue is that fact that the concussion gun appears to be a non-lethal weapon (designed only to knock the target down); if so, the trope is true only provided that you're trying to kill someone - if you want to ''avoid'' killing them, the concussion gun is a better bet.

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* ''Film/{{Aliens}}''. The Colonial Marines are armed with caseless assault weapons, which have the distinctly energy-weapon sounding moniker 'pulse rifles', "pulse rifles", though this refers to the electrical triggering system (as opposed to mechanical pin-and-primer in normal guns) for its caseless ammunition (a technique used by modern experimental weapons such as the H&K G11).
* ''Film/{{Outland}}'': Both criminals and police employ shotguns hardly changed from today.
**
today. The novelization describes them as being a little more sophisticated than today's weapons, with "sleeker lines and some complex instrumentation built in." Apparently the propellant charge can be adjusted: "O'Niel checked the velocity setting, making sure it read INDOORS - -- CLOSE QUARTERS..."
* In ''Film/StarTrekFirstContact'', Picard lures a couple of Borg drones into the Holodeck, and shoots them with a tommy gun (though whether or not a Holodeck tommy gun with the safeties off is a real gun or merely a forcefield simulation of one is up for debate because the evidence is inconsistent and points both ways), while Worf managed manages to slice the arm off of one drone during the space scene.
* ''Film/MinorityReport'': The weapons used are pretty much just like weapons today. The most advanced weapon is a concussion gun of sorts, that's only used in the car factory sequence. Slightly confusing the issue is that fact that the concussion gun appears to be a non-lethal weapon (designed only to knock the target down); if so, the trope is true only provided that you're trying to kill someone - -- if you want to ''avoid'' killing them, the concussion gun is a better bet.



* The alien invaders in ''Film/BattleLosAngeles'' use seven barrelled arm cannons rather than the usual death rays.
* Played with in ''Franchise/StarWars''. "Slugthrowers" exist and are popular for civilian applications like hunting (for instance, Luke's weapon that he tries and fails to use against a Tusken Raider in ''Film/ANewHope''), but have long been out of favor in military applications because commonplace body armor works beautifully against bullets but not as well against blasters. For example, the [[{{Unobtainium}} plasteel]] armor worn by the clone army and stormtroopers is basically impervious to kinetic penetrators (though not to blunt force, as [[Film/ReturnOfTheJedi the troops stationed on Endor]] can attest). On the other hand, slugthrowers are cheaper and easier to manufacture than blasters, so insurgent forces have come up with ways to make them useful, such as an explosive-tipped bullet capable of blowing holes through stormtrooper armor.
** The bit about kinetic energy is TruthInTelevision: no matter how advanced your armor is, the premise of it still relies on soaking up the kinetic energy of the weapon. That's why a headshot can be deadly even if the helmet stops the bullet cold, because it's still got the kinetic energy of a baseball going at 100 miles an hour, and can crunch your brain even if it never touches it.
** Slugthrowers are also a good choice for bounty hunters and mercenaries facing off against Jedi, to prevent the Jedi tactic of deflecting blasterfire back at their opponent.
*** Moreso, attempting to block a lead slug with a LaserBlade would only result in you getting a faceful of molten lead, as it is highly unlikely that the blade would instantly vaporize the slug, and even if it did, the ensuing blast of searing vapor wouldn't be significantly more pleasant than the molten lead. In fact, in the Expanded Universe, more than one Jedi has been on the receiving end of one of the few remaining advantages of slugthrowers.

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* The alien invaders in ''Film/BattleLosAngeles'' use seven barrelled seven-barrelled arm cannons rather than the usual death rays.
* Played with in ''Franchise/StarWars''. "Slugthrowers" exist and are popular for civilian applications like hunting (for instance, Luke's weapon that he tries and fails to use against a Tusken Raider in ''Film/ANewHope''), but have long been out of favor in military applications because commonplace body armor works beautifully against bullets but not as well against blasters. For example, the [[{{Unobtainium}} plasteel]] armor worn by the clone army and stormtroopers is basically impervious to kinetic penetrators (though not to blunt force, as [[Film/ReturnOfTheJedi the troops stationed on Endor]] can attest). On the other hand, slugthrowers are cheaper and easier to manufacture than blasters, so insurgent forces have come up with ways to make them useful, such as an explosive-tipped bullet capable of blowing holes through stormtrooper armor.
** The bit about kinetic energy is TruthInTelevision: no matter how advanced your armor is, the premise of it still relies on soaking up the kinetic energy of the weapon. That's why a headshot can be deadly even if the helmet stops the bullet cold, because it's still got the kinetic energy of a baseball going at 100 miles an hour, and can crunch your brain even if it never touches it.
** Slugthrowers are also a good choice for bounty hunters and mercenaries facing off against Jedi, to prevent the Jedi tactic of deflecting blasterfire back at their opponent.
*** Moreso, attempting to block a lead slug with a LaserBlade would only result in you getting a faceful of molten lead, as it is highly unlikely that the blade would instantly vaporize the slug, and even if it did, the ensuing blast of searing vapor wouldn't be significantly more pleasant than the molten lead. In fact, in the Expanded Universe, more than one Jedi has been on the receiving end of one of the few remaining advantages of slugthrowers.
rays.



* In the expanded universe of ''Film/{{Aliens}}'', the novelization of the movie and the Colonial Marines handbook state that man-portable plasma cannons exist. And with good reason, nothing a Marine can hold will rip apart tank armour faster than the PIG plasma weapon. Unfortunately it's also extremely heavy and the rocket launcher of the day is much lighter, guided and more than adequate at killing tanks in one shot. The PIG is the only energy weapon that Marines can carry. Electron lasers and particle beam weapons are so energy-intensive that they can only be mounted on vehicles, and the laser in particular has its range and firepower greatly affected by atmosphere and weather conditions. In outer space, energy weapons are more used for destroying projectiles. They have a massive accuracy and speed advantage over kinetic-kill vehicles and heavy missiles, but they do a lot less damage and space ships have armour and maneuvers that greatly reduce the effect of energy weapons (pilots are trained to move ships so that energy attacks don't concentrate on one spot for long and ship armour has ablative material that explodes out in a cloud of foam and metallic dust that further dissipates the energy).



* In the expanded universe of ''Film/{{Aliens}}'', the novelization of the movie and the Colonial Marines handbook state that man-portable plasma cannons exist. And with good reason, nothing a Marine can hold will rip apart tank armour faster than the PIG plasma weapon. Unfortunately it's also extremely heavy and the rocket launcher of the day is much lighter, guided and more than adequate at killing tanks in one shot. The PIG is the only energy weapon that Marines can carry. Electron lasers and particle beam weapons are so energy-intensive that they can only be mounted on vehicles, and the laser in particular has its range and firepower greatly affected by atmosphere and weather conditions. In outer space, energy weapons are more used for destroying projectiles. They have a massive accuracy and speed advantage over kinetic-kill vehicles and heavy missiles, but they do a lot less damage and space ships have armour and maneuvers that greatly reduce the effect of energy weapons (pilots are trained to move ships so that energy attacks don't concentrate on one spot for long and ship armour has ablative material that explodes out in a cloud of foam and metallic dust that further dissipates the energy).
* Played with in ''Franchise/StarWars'' and the ''Franchise/StarWarsExpandedUniverse''.
** "Slugthrowers" exist and are popular for civilian applications like hunting (for instance, Luke's weapon that he tries and fails to use against a Tusken Raider in ''Film/ANewHope''), but have long been out of favor in military applications because commonplace body armor works beautifully against bullets but not as well against blasters. For example, the [[{{Unobtainium}} plasteel]] armor worn by the clone army and stormtroopers is basically impervious to kinetic penetrators (though not to blunt force, as [[Film/ReturnOfTheJedi the troops stationed on Endor]] can attest). On the other hand, slugthrowers are cheaper and easier to manufacture than blasters, so insurgent forces have come up with ways to make them useful, such as an explosive-tipped bullet capable of blowing holes through stormtrooper armor.[[note]]The bit about kinetic energy is TruthInTelevision: no matter how advanced your armor is, the premise of it still relies on soaking up the kinetic energy of the weapon. That's why a headshot can be deadly even if the helmet stops the bullet cold, because it's still got the kinetic energy of a baseball going at 100 miles an hour, and can crunch your brain even if it never touches it.[[/note]]
** Slugthrowers are also a good choice for bounty hunters and mercenaries facing off against Jedi, to prevent the Jedi tactic of deflecting blasterfire back at their opponent. Moreso, attempting to block a lead slug with a LaserBlade would only result in you getting a faceful of molten lead, as it is highly unlikely that the blade would instantly vaporize the slug, and even if it did, the ensuing blast of searing vapor wouldn't be significantly more pleasant than the molten lead. In fact, in the Expanded Universe, more than one Jedi has been on the receiving end of one of the few remaining advantages of slugthrowers.
** [[http://starwars.wikia.com/wiki/Protector_revolver The Protector]] Revolver. Yes, RevolversAreJustBetter in the ''Star Wars'' verse, as it is very easy for this revolver in particular to pierce modern armor. Why would it be able to pierce armor? Well, it's often been said of the blaster that it increased the use of the slugthrower by making heavy body armor useless, thus dissuading people from making themselves bulletproof. Slugthrowers in general are also apparently more rugged and reliable, cause according to the wiki's page quote for [[http://starwars.wikia.com/wiki/Slugthrowers slugthrowers]]:
--->'''Phloremirlla Tenk:''' Slugthrowers. I hate 'em. But they're easy to maintain. Day or two in the jungle and your blaster'll never fire again. A good slug rifle, keep 'em wiped and oiled, they last forever. The guerrillas have pretty good luck with them, even though they take a lot of practice -- slugs are ballistic, y'know? You have to plot the trajectory in your head. Shee, gimme a blaster anytime.



* ''Series/StargateSG1'': Even though the humans of Earth have access to tons of alien technology, modern-day weapons are still used for ground combat. {{Justified|Trope}} since it has been shown that firearms were often more effective than their energy counterparts, particularly when used against the Replicators. Additionally, in the case of the Goa'uld, their weapons were designed for subjugation rather than combat effectiveness, as O'Neill's often-quoted line below shows.
--> '''O'Neil''': [Hefts a staff weapon] ''This is a weapon of '''terror.''' It's made to '''intimidate''' the enemy.'' [Returns staff to owner and hefts a P90] ''This is a weapon of '''war.''' It's made to '''kill''' your enemy.''

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* ''Series/StargateSG1'': ''Series/StargateSG1'':
**
Even though the humans of Earth have access to tons of alien technology, modern-day weapons are still used for ground combat. {{Justified|Trope}} since it has been shown that firearms were often more effective than their energy counterparts, particularly when used against the Replicators. Additionally, in the case of the Goa'uld, their weapons were designed for subjugation rather than combat effectiveness, as O'Neill's often-quoted line below shows.
--> '''O'Neil''': [Hefts --->'''O'Neil:''' ''[hefts a staff weapon] ''This weapon]'' This is a weapon of '''terror.''' It's made to '''intimidate''' the enemy.'' [Returns ''[returns staff to owner and hefts a P90] ''This is a weapon of '''war.''' It's made to '''kill''' your enemy.''



** In one episode, Thor specifically uses bullets as an example of the human race's [[HumansAreSpecial outside-the-box thinking]]. Asgard are so intelligent, their first instinct when faced with an unforeseen problem is to build a hyper-complex gadget - this means they can be caught flat-footed when the best solution is simply to get a hammer and swing it.
-->'''Thor''': ''The Asgard would never invent a weapon that propels small weights of iron and carbon alloys, by igniting a powder of potassium nitrate, charcoal and sulphur.''
** Averted in ship to ship combat, rail guns were, at best, useful as point-defense and anti-fighter weapons, and Tau'ri ships were seriously outgunned until they got the extremely powerful Asgard plasma beam cannons. The nukes are kept, too, because there's always something that needs to be nuked.
** Played straight by the Ancients, though. After going through energy weapons in all sizes, powered by all kinds of things (another dimension, for example...) they still arrived at remotely-controlled drones that simply fly very fast and punch holes in their targets (albeit with the help of their weaponized force fields). The reason railguns seemed weak in ''Series/StargateAtlantis'' was probably that the targets they were used against WERE FREAKING HUMONGOUS. Those hives did pack some bulk, after all.
*** Not to mention that they had a great deal of experience fighting the Ancients and their vastly superior kinetic kill weapons.
** Partially averted in later seasons once the SGC has presumably gathered a significant stockpile of [[StaticStunGun Zat'nik'tel]]. Though they don't appear to ever become the official SGC sidearm, SG-1 seems to carry Zats in hip holsters frequently rather than waiting to salvage them off Jaffa mooks. They're just that useful. Likewise, Wraith stunner pistols filled the same niche. Also averted by Ronon's Traveler gun. An energy pistol in the shape of a hand cannon, it was easily superior to Tau'ri firearms and several characters expressed appreciation for just how effective it was.

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** In one episode, Thor specifically uses bullets as an example of the human race's [[HumansAreSpecial outside-the-box thinking]]. Asgard are so intelligent, their first instinct when faced with an unforeseen problem is to build a hyper-complex gadget - -- this means they can be caught flat-footed when the best solution is simply to get a hammer and swing it.
-->'''Thor''': ''The --->'''Thor:''' The Asgard would never invent a weapon that propels small weights of iron and carbon alloys, by igniting a powder of potassium nitrate, charcoal and sulphur.''
sulphur.
** Averted in ship to ship combat, rail ship-to-ship combat. Rail guns were, are, at best, useful as point-defense and anti-fighter weapons, and Tau'ri ships were are seriously outgunned until they got the extremely powerful Asgard plasma beam cannons. The nukes are kept, too, because there's always something that needs to be nuked.
nuked. The reason railguns seem weak in ''Series/StargateAtlantis'' is probably that the targets they are used against '''are freaking humongous'''. Those hives do pack some bulk, after all. Not to mention that they have a great deal of experience fighting the Ancients and their vastly superior kinetic kill weapons.
** Played straight by the Ancients, though.Ancients. After going through energy weapons in all sizes, powered by all kinds of things (another dimension, for example...) they still arrived at remotely-controlled drones that simply fly very fast and punch holes in their targets (albeit with the help of their weaponized force fields). The reason railguns seemed weak in ''Series/StargateAtlantis'' was probably that the targets they were used against WERE FREAKING HUMONGOUS. Those hives did pack some bulk, after all.\n*** Not to mention that they had a great deal of experience fighting the Ancients and their vastly superior kinetic kill weapons.\n
** Partially averted in later seasons once the SGC has presumably gathered a significant stockpile of [[StaticStunGun Zat'nik'tel]]. Though they don't appear to ever become the official SGC sidearm, SG-1 seems to carry Zats in hip holsters frequently rather than waiting to salvage them off Jaffa mooks. They're just that useful. Likewise, Wraith stunner pistols filled fill the same niche. Also averted by Ronon's Traveler gun. An energy pistol in the shape of a hand cannon, it was is easily superior to Tau'ri firearms and several characters expressed express appreciation for just how effective it was.is.



* In ''Series/{{Andromeda}}'', most large ships only use energy weapons for point defense; most combat uses relativistic missiles or, at extreme close range, anti-proton cannons. As for hand-held weapons, people typically carry gauss pistols with smart bullets or [[SwissArmyWeapon force lances]] that can fire mini drones or plasma bursts depending on the situation.
** ''Andromeda'' tries to stretch known physics only as far as necessary. The main sci-fi element in space flight and combat in this series is mass manipulation. Spaceships can fly fast because they can adjust their mass to a tiny fraction of reality, whereas kinetic missile warheads pack a punch by reducing their mass in-flight (to get to 90% speed of light) and then re-amplifying their mass just before impact so they tear through enemy ships (which are thus designed with small parts with lots of open space between so that any kinetic impacts pass clean through and have less chance of impacting a vital area).

to:

* In ''Series/{{Andromeda}}'', most large ships only use energy weapons for point defense; most combat uses relativistic missiles or, at extreme close range, anti-proton cannons. As for hand-held weapons, people typically carry gauss pistols with smart bullets or [[SwissArmyWeapon force lances]] that can fire mini drones or plasma bursts depending on the situation.
**
situation. ''Andromeda'' tries to stretch known physics only as far as necessary. The main sci-fi element in space flight and combat in this series is mass manipulation. Spaceships can fly fast because they can adjust their mass to a tiny fraction of reality, whereas kinetic missile warheads pack a punch by reducing their mass in-flight (to get to 90% speed of light) and then re-amplifying their mass just before impact so they tear through enemy ships (which are thus designed with small parts with lots of open space between so that any kinetic impacts pass clean through and have less chance of impacting a vital area).



-->'''Guy #1''': Aaaah!
-->'''Guy #2''': Relax. They're dead, they can't hurt you.
-->'''Crow''': If they were going 90 miles an hour, they could hurt you!
* Largely averted in ''Series/{{Cleopatra 2525}}'' but played straight in one episode. One of the characters turns out to be a Thaw - someone frozen back in the 20-21st centuries and recently found and revived. The guy still has his [=9mm=], which he cleans and maintains every day. Nobody else uses ballistic weapons in the 26th century. So, when the episode's bad guy turns on an impenetrable shield, Sarge pulls out the gun and shoots him, the shield not being calibrated to stop projectiles.

to:

-->'''Guy #1''': Aaaah!
-->'''Guy #2''':
#1:''' Aaaah!\\
'''Guy #2:'''
Relax. They're dead, they can't hurt you.
-->'''Crow''':
you.\\
'''Crow:'''
If they were going 90 miles an hour, they could hurt you!
* Largely averted in ''Series/{{Cleopatra 2525}}'' ''Series/Cleopatra2525'' but played straight in one episode. One of the characters turns out to be a Thaw - someone frozen back in the 20-21st centuries and recently found and revived. The guy still has his [=9mm=], which he cleans and maintains every day. Nobody else uses ballistic weapons in the 26th century. So, when the episode's bad guy turns on an impenetrable shield, Sarge pulls out the gun and shoots him, the shield not being calibrated to stop projectiles.



[[folder:Pinball]]

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[[folder:Pinball]][[folder:Pinballs]]



[[folder:Miscellaneous]]
* Behind the scenes, movies and TV shows will sometimes use actual weapons that have a design that looks "futuristic" enough, even though they are real life weapons and not dressed up props. Such examples include the P90, the FN F2000, and Vektor CP1.
* Memorably mentioned in Larry Elmore's ''SnarfQuest'' comic that used to run in DRAGON Magazine back in the 80's, when a group of space-travellers from a medieval fantasy world, posing as a rock band (it makes sense in context, trust me) angered a group of space miners, resulting in a high-speed chase with both parties exchanging gunfire; while the miners weren't too worried about the heroes' lasers, when Snarf pulled out his ''.357 Magnum'' (that he once killed a ''dragon'' with), they started to panic because "lasers'll burn ya, but them slug-throwers will rip yer head off!" The matter became moot, anyway, after the team wizard hit the miners with a Lightning Bolt spell, but still...
* In both ''Franchise/StarWars'' and the ''Franchise/StarWarsExpandedUniverse'' blasters rule the day, but some groups use firearms, which are called slugthrowers, since they can be silenced, their rounds cannot be seen like blaster bolts (the former traveling significantly faster), can be made to be explosive/incendiary etc, can not be deflected with a lightsaber, and are cheaper.
** [[http://starwars.wikia.com/wiki/Protector_revolver The Protector]] Revolver. Yes, RevolversAreJustBetter in the Star Wars verse, as it is very easy for this revolver in particular to pierce modern armor. Why would it be able to pierce armor? Well, it's often been said of the blaster that it increased the use of the slugthrower by making heavy body armor useless, thus dissuading people from making themselves bulletproof. Slugthrowers in general are also apparently more rugged and reliable, cause according to the wiki's page quote for [[http://starwars.wikia.com/wiki/Slugthrowers slugthrowers]]:
-->'''Phloremirlla Tenk''': Slugthrowers. I hate 'em. But they're easy to maintain. Day or two in the jungle and your blaster'll never fire again. A good slug rifle, keep 'em wiped and oiled, they last forever. The guerrillas have pretty good luck with them, even though they take a lot of practice—slugs are ballistic, y'know? You have to plot the trajectory in your head. Shee, gimme a blaster anytime."
* In the dwelling of crossover fanfiction writers, a common argument is found raging endlessly. ''Star Wars'' vs. ''Halo''. The main conflict comes from the argument that even though ''Star Wars'' tech is centuries ahead of UNSC and Covenant tech, a MAC round might completely ignore any and all ''Star Wars'' shielding. While ''Star Wars'' has [[http://starwars.wikia.com/wiki/Deflector_shield ray shields]] to deal with physical projectiles, it's arguable that they were not designed with [[http://halo.wikia.com/wiki/Magnetic_Accelerator_Cannon 3,000-ton slugs moving at 120,000 kilometers a second (four-tenths the speed of light)]] in mind.
[[/folder]]



* The picture above is a round from the US Navy's prototype railgun, a [[MagneticWeapons weapon that uses electromagnetic fields]] instead of exploding gases, to propel projectiles to incredible speeds. It fired a shell at 10.64 MJ with a muzzle velocity of 2,520 m/s (over Mach 7), a good bit faster than even the above-mentioned state-of-the-art APFSDS tank rounds. The flare behind the projectile is not propellant -- it is air that has been turned to plasma by the sheer amount of friction heat the slug creates. The expected performance for future railguns entering military service is a muzzle velocity over 5,800 m/s (Mach 17), accuracy enough to hit a 5 meter target over 200 nautical miles (370.4 km) away, and a fire rate of 10 shots per minute. Its damage per shot is expected to be roughly equivalent to a Tomahawk Cruise Missile, but each shot would be cheaper, not needing an engine, warhead or guidance system, and be much harder to intercept. The primary problem the Navy is facing is that the amount of energy rapidly wears out the "barrel" of the gun, with immense electromagnetic forces - the 'recoil' of the railgun - trying to push the rails apart, and friction and resistance generating a huge amount of heat. Also, while nuclear-powered warships shouldn't have much trouble generating the energy for the railgun, smaller vehicles like tanks would need to spend a lot of effort charging them up. So, for the immediate term railguns are AwesomeButImpractical.
** Navy fired BAE systems prototype railgun in late Febuary 2012. Unlike previous models, this railgun is the first model that looks like something that might get mounted on a ship. [[http://www.youtube.com/watch?v=-uV1SbEuzFU]]

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* The picture above is a round from the US Navy's prototype railgun, a [[MagneticWeapons weapon that uses electromagnetic fields]] instead of exploding gases, to propel projectiles to incredible speeds. It fired a shell at 10.64 MJ with a muzzle velocity of 2,520 m/s (over Mach 7), a good bit faster than even the above-mentioned state-of-the-art APFSDS tank rounds. The flare behind the projectile is not propellant -- it is air that has been turned to plasma by the sheer amount of friction heat the slug creates. The expected performance for future railguns entering military service is a muzzle velocity over 5,800 m/s (Mach 17), accuracy enough to hit a 5 meter target over 200 nautical miles (370.4 km) away, and a fire rate of 10 shots per minute. Its damage per shot is expected to be roughly equivalent to a Tomahawk Cruise Missile, but each shot would be cheaper, not needing an engine, warhead or guidance system, and be much harder to intercept. The primary problem the Navy is facing is that the amount of energy rapidly wears out the "barrel" of the gun, with immense electromagnetic forces - -- the 'recoil' "recoil" of the railgun - -- trying to push the rails apart, and friction and resistance generating a huge amount of heat. Also, while nuclear-powered warships shouldn't have much trouble generating the energy for the railgun, smaller vehicles like tanks would need to spend a lot of effort charging them up. So, for the immediate term railguns are AwesomeButImpractical.
**
AwesomeButImpractical. Navy fired BAE systems prototype railgun in late Febuary 2012. Unlike previous models, this railgun is the first model that looks like something that might get mounted on a ship. [[http://www.youtube.com/watch?v=-uV1SbEuzFU]]



2nd Jul '16 12:53:38 PM magmablock
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** Inverted with E-tech guns in ''Videogame/{{Borderlands 2}}''. E-tech weapons use [[{{Unobtanium}} Eridium]] and Eridian technology to convert regular bullets into "stuff that ain't bullets" like laser beams, exploding balls of energy, plasma, or massive globs of elemental fluid. And E-tech weaponry is with '''very''' few exceptions much more awesome and damaging than regular kinetic weaponry, with the caveat that they are ''extremely'' rare.

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** Inverted with E-tech guns in ''Videogame/{{Borderlands 2}}''. E-tech weapons use [[{{Unobtanium}} Eridium]] and Eridian technology to convert regular bullets into "stuff that ain't bullets" like laser beams, exploding balls of energy, plasma, or massive globs of elemental fluid. And E-tech weaponry is with '''very''' few exceptions much more awesome and damaging than regular kinetic weaponry, with the caveat caveats that they are ''extremely'' rare.rare and consume twice the ammo.
21st Jun '16 6:24:15 PM FordPrefect
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*** And, of course, since it uses a transporter signal, once the enemy figured out what sort of weapon you were using, it would be a relatively simple process to pinpoint your location and/or use shielding to block the rifle's transporter. Except that O'Brien specifically noted that the mini-transporter's signal is too faint and too quick to get a workable trace, which is why they couldn't trace the killer that way in the ''Deep Space Nine'' epipsode.

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*** And, of course, since it uses a transporter signal, once the enemy figured out what sort of weapon you were using, it would be a relatively simple process to pinpoint your location and/or use shielding to block the rifle's transporter. Except that O'Brien specifically noted that the mini-transporter's signal is too faint and too quick to get a workable trace, which is why they couldn't trace the killer that way in the ''Deep Space Nine'' epipsode.episode.
7th Jun '16 1:34:28 PM UmbrellasWereAwesome
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* In ''Anime/{{Macross}}'', the majority of Valkyries shown, particularly in the early series, rely on {{gatling g|ood}}unpods to deliver MoreDakka, though beam weapons become a lot more prominent in later series.
** For a comparison in ''Anime/MacrossFrontier'': The VF-27 (which uses a beam gunpod) and the VF-25 (which uses a 57mm kinetic shell gunpod) appear to have identical rates of fire, based on their tracers... until one remembers that the standard mixes of tracer to live ammo are 1:5, 1:7, and 1:10.

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* In ''Anime/{{Macross}}'', the majority of Valkyries shown, particularly in the early series, earlier series rely on {{gatling g|ood}}unpods to deliver MoreDakka, though beam weapons have also become a lot fairly common (at least among more prominent in later series.
elite units) by the time of ''Anime/MacrossDelta''.
** For a fire-rate comparison in ''Anime/MacrossFrontier'': The VF-27 (which uses a beam gunpod) and the VF-25 (which uses a 57mm kinetic shell gunpod) appear to have identical rates of fire, based on their tracers... until one remembers that the standard mixes of tracer to live ammo are 1:5, 1:7, and 1:10.
7th Jun '16 1:32:21 PM UmbrellasWereAwesome
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* In ''Anime/{{Macross}}'', the majority of Valkyries shown, particularly in the early series, rely on {{gatling g|ood}}unpods to deliver MoreDakka, though laser weapons become a lot more prominent in later series.

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* In ''Anime/{{Macross}}'', the majority of Valkyries shown, particularly in the early series, rely on {{gatling g|ood}}unpods to deliver MoreDakka, though laser beam weapons become a lot more prominent in later series.
7th Jun '16 1:32:05 PM UmbrellasWereAwesome
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* In ''Anime/SuperDimensionFortressMacross'' while there are Valkyries with beam armaments, the vast majority of Valkyries shown throughout the series rely on {{gatling g|ood}}unpods to deliver MoreDakka with a higher rate of fire than beam weapons.
** For a comparison: The VF-27 (which uses a beam gunpod) and the VF-25 (which uses a 57mm kinetic shell gunpod) appear to have identical rates of fire, based on their tracers... until one remembers that the standard mixes of tracer to live ammo are 1:5, 1:7, and 1:10.
** Also, against large numbers of highly maneuverable opponents, MacrossMissileMassacre is more reliable than dakka.

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* In ''Anime/SuperDimensionFortressMacross'' while there are Valkyries with beam armaments, ''Anime/{{Macross}}'', the vast majority of Valkyries shown throughout shown, particularly in the series early series, rely on {{gatling g|ood}}unpods to deliver MoreDakka with MoreDakka, though laser weapons become a higher rate of fire than beam weapons.
lot more prominent in later series.
** For a comparison: comparison in ''Anime/MacrossFrontier'': The VF-27 (which uses a beam gunpod) and the VF-25 (which uses a 57mm kinetic shell gunpod) appear to have identical rates of fire, based on their tracers... until one remembers that the standard mixes of tracer to live ammo are 1:5, 1:7, and 1:10.
** Also, Either way, against large numbers of highly maneuverable opponents, MacrossMissileMassacre is more reliable than dakka.dakka (kinetic or laser).
5th Jun '16 12:50:39 PM SteveMB
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* The {{Magitek}} ray guns used by the Red Skull's men in ''Film/CaptainAmericaTheFirstAvenger'' prove too bulky and slow to handle an assult from Allied troops using conventional military rifles.

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* The {{Magitek}} ray guns used by the Red Skull's men in ''Film/CaptainAmericaTheFirstAvenger'' prove too bulky and slow to handle an assult assault from Allied troops using conventional military rifles.
5th Jun '16 12:50:26 PM SteveMB
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Added DiffLines:

* The {{Magitek}} ray guns used by the Red Skull's men in ''Film/CaptainAmericaTheFirstAvenger'' prove too bulky and slow to handle an assult from Allied troops using conventional military rifles.
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