History Main / KineticWeaponsAreJustBetter

14th Nov '16 4:54:55 PM DrSarcasm
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** The {{Word|of|God}} explanation is that the reason that energy weapons are rare is that they have a tendency to cut through solid metal, which is an undesirable effect when you live on a spaceship.

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** The {{Word|of|God}} Word of God explanation is that the reason that energy weapons are rare is that they have a tendency to cut through solid metal, which is an undesirable effect when you live on a spaceship.
14th Nov '16 4:53:19 PM DrSarcasm
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** The {{Word|of|God}} explanation is that the reason that energy weapons are rare is that they have a tendency to cut through solid metal, which is an undesirable effect when you live on a spaceship.
30th Oct '16 10:10:54 AM nombretomado
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* In ''{{GURPS}}'' kinetic weapons generally do far more raw damage than energy weapons. Early lasers are also very dangerous to use as the chemical fumes slowly kill the wielder.

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* In ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' kinetic weapons generally do far more raw damage than energy weapons. Early lasers are also very dangerous to use as the chemical fumes slowly kill the wielder.
25th Oct '16 9:37:41 PM Kazmahu
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* Defied in ''VideoGame/GreyGoo'', where the humans play the role of SufficientlyAdvancedAliens, with all the energy weaponry that implies. One character has this to say about the relative primitiveness of the Beta:
-->"They still use ''bullets'' in their guns."
7th Oct '16 2:40:43 AM NoxSky12599
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** When it comes to OrbitalBombardment, "mass drivers" -- cannons that [[ColonyDrop drop asteroids on a planet's surface]] -- are the most effective weapons. However, they are banned precisely for that reason: during [[GreatOffscreenWar the Dilgar War]] many planets were devastated (and one made completely uninhabitable) by the use of mass drivers, and over two centuries earlier the [[GreatOffscreenWar Centauri-Orieni War]] saw ''multiple worlds made uninhabitable with their populations wiped out'' by the weapon, that was first deployed during this conflict. Then, in season 2, the Centauri chose to ''[[AppealToForce ignore the treaties]]'' and used them to bomb Narn into submission.

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** When it comes to OrbitalBombardment, "mass drivers" -- cannons that [[ColonyDrop drop asteroids on a planet's surface]] -- are the most effective weapons. However, they are banned precisely for that reason: during [[GreatOffscreenWar the Dilgar War]] many planets were devastated (and one made completely uninhabitable) by the use of mass drivers, and over two centuries earlier the [[GreatOffscreenWar Centauri-Orieni War]] saw ''multiple worlds made uninhabitable with their populations wiped out'' by the weapon, that was first deployed during this conflict. Then, in season 2, the Centauri chose to ''[[AppealToForce ignore the treaties]]'' and used them to bomb Narn into submission. Every other member of the League of Nonaligned Worlds lodged an official protest against the Centauri for this; ''even the Vorlons.''
5th Oct '16 9:35:13 AM FGHIK
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*** [[spoiler: You just know if some old eccentric kook can access the plans, Section 31 has probably mass produced them and uses them quite liberally]]

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*** [[spoiler: You just know if some old eccentric kook can access the plans, [[FridgeHorror Section 31 has probably mass produced them and uses them quite liberally]]liberally.]]]]
1st Oct '16 10:39:12 AM Jake18
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** Plays straight in ''Anime/MobileSuitGundamIronBloodedOrphans'', all mobile weapons in-universe uses physical ammunition, there is no beam weaponry ''at all''.

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** Plays Played straight in ''Anime/MobileSuitGundamIronBloodedOrphans'', all mobile weapons in-universe uses physical ammunition, there is no beam weaponry ''at all''.
24th Aug '16 3:09:23 AM DarthWalrus
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* ''VideoGame/CommandAndConquerRedAlert3'' plays this straight on an infantry level. For infantry, kinetic weapons are better because they're available! The only man-portable energy weapons are the electricity weapons on the Tesla Troopers (slow rate of fire and rather short-ranged, but devastating against vehicles and infantry) and the Tank-Busters who can easily carve up tanks with their plasma-cutters but do pretty poor damage against infantry. It also plays this straight for ant-air weapons, as missiles and auto-cannons are the best for shooting down aircraft. The Archer Maiden's arrows look like energy bolts but they're really ordinary arrows with a explosive shell for a tip and the Cryo Legionaire only get their anti-aircraft freeze ray if they are garrisoned in a Multi-gun Turret or IFV. For vehicles, this is trope is largely averted, all 3 factions use energy weapons for high-end units because in a world where mad science reigns supreme, energy weapons hit a lot harder. Nothing can match the firepower of the Giga-Fortress, Harbinger Gunship and the Shogun Battleship. And unlike other games, most artillery is energy-based (the Pacifier is kind of a hybrid, it fires bomblets that deliver protonic energy blasts) for reasons of heavier firepower or in the case of the Athen Cannon, better accuracy. Even for the tier 3 tanks, the Apocalypse Tanks dominates because of its "magnetic harpoon" tractor beam, in a pure gun to gun battle it'll barely survive against King Oni and only because it has a lot more health and regeneration. The Apocalypse Tank's twin 125mm cannons can't match the King Oni's particle beam for damage.

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* ''VideoGame/CommandAndConquerRedAlert3'' plays this straight on an infantry level. For infantry, kinetic weapons are better because they're available! The only man-portable energy weapons are the electricity weapons on the Tesla Troopers (slow rate of fire and rather short-ranged, but devastating against vehicles and infantry) and the Tank-Busters who can easily carve up tanks with their plasma-cutters but do pretty poor damage against infantry. It also plays this straight for ant-air weapons, as missiles and auto-cannons are the best for shooting down aircraft. The Archer Maiden's arrows look like energy bolts but they're really ordinary arrows with a explosive shell for a tip and the Cryo Legionaire only get their anti-aircraft freeze ray if they are garrisoned in a Multi-gun Turret or IFV. For vehicles, this is trope is largely averted, all 3 factions use energy weapons for high-end units because in a world where mad science reigns supreme, energy weapons hit a lot harder. Nothing can match the firepower of the Giga-Fortress, Harbinger Gunship and the Shogun Battleship. And unlike other games, most artillery is energy-based (the Pacifier is kind of a hybrid, it fires bomblets that deliver protonic energy blasts) for reasons of heavier firepower or in the case of the Athen Cannon, better accuracy. Even for the tier 3 tanks, the Apocalypse Tanks dominates because of its "magnetic harpoon" tractor beam, in a pure gun to gun battle it'll barely survive against King Oni and only because it has a lot more health and regeneration. The Apocalypse Tank's twin 125mm cannons can't match the King Oni's particle beam for damage. And, for once, there isn't a conventional Nuclear Missile. The Soviets use what's essentially a short-lived Black Hole, the Allies have an Antimatter cannon, and the Empire uses large-scale telekinesis PoweredByAForsakenChild.
11th Aug '16 11:03:45 PM Ragitsu
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** On the other hand, energy weapons are generally far more accurate than their kinetic counterparts, possess the lowest (and best) Recoil statistics, can hold truly prodigious amounts of shots per battery/energy cell, and ultimately output the most damage at the highest Tech Levels.

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** On the other hand, energy weapons are generally far more accurate than their kinetic counterparts, possess the lowest (and best) Recoil statistics, can hold truly prodigious amounts of shots per battery/energy cell, fare better against machines (Burning damage is not reduced the way Piercing damage is against the unliving) and ultimately output the most damage at the highest Tech Levels.
11th Aug '16 11:00:23 PM Ragitsu
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** On the other hand, energy weapons are generally far more accurate than their kinetic counterparts, possess the lowest (and best) Recoil statistics, can hold truly prodigious amounts of shots per battery/energy cell, and ultimately output the most damage at the highest Tech Levels.
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