History Main / KineticWeaponsAreJustBetter

22nd Apr '16 10:57:36 AM val
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**** Good luck detecting a 2 kg piece of metal moving in space at over 1% of lightspeed.
2nd Apr '16 11:48:48 AM EDP
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* Played with in the ''Series/BabylonFive''/''Series/StarTrek'' crossover ''[[https://www.fanfiction.net/s/8514416/1/Shielded-Under-the-Raptor-s-Wings Shielded Under the Raptor's Wings]]: railgun shots are devastating in space combat (with the Minbari having a healthy fear of the railgun-armed variant of the ''Hyperion'' cruisers, nicknamed [[NamesToRunAwayFromReallyFast "killcruisers"]] due the effects of scoring a hit), but, being slower and unguided, have reduced range compared to energy weapons and missiles and are easier to [[ShootTheBullet intercept]], making rather difficult to actually score a hit on a target.
28th Mar '16 1:01:48 PM arisboch
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* ''Series/StargateSG1'': Even though the humans of Earth have access to tons of alien technology, modern-day weapons are still used for ground combat. {{Justified|Trope}} since it has been shown that firearms were often more effective than their energy counterparts, particularly when used against the Replicators. Additionally, in the case of the Goa'uld, their weapons were designed for subjugation rather than combat effectiveness, as O'Neill's oft-quoted line below shows.

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* ''Series/StargateSG1'': Even though the humans of Earth have access to tons of alien technology, modern-day weapons are still used for ground combat. {{Justified|Trope}} since it has been shown that firearms were often more effective than their energy counterparts, particularly when used against the Replicators. Additionally, in the case of the Goa'uld, their weapons were designed for subjugation rather than combat effectiveness, as O'Neill's oft-quoted often-quoted line below shows.
24th Mar '16 2:25:26 AM Yozzy
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* Played with in ''TabletopGame/{{Warhammer 40000}}'', where due to the SchizoTech setting, FrickinLaserBeams coexist with more conventional firearms. Lasguns are easier to mass-produce and more reliable, while Autoguns are easier to fire on full-auto and don't draw a line to your hidden position, but in game terms the two are interchangeable and among the weakest weapons available.
** ...but when you start to scale them up, [[LinearWarriorsQuadraticWizards Linear Kinetic, Quadratic Energy]] comes into play. Kinetic guns such as Bolt weapons, which fire armor-piercing mass-reactive explosive gyrojet rounds, are much better at shredding infantry than a [[GatlingGood Multilaser]], which while packing slightly more punch is unable to penetrate even a basic flak jacket. But when it comes to annihilating a hard target, laser, [[PlasmaCannon plasma]], or [[KillItWithFire melta]] weapons are preferred, while most big kinetic weapons are still being focused on cutting down hordes of light infantry. That said, a Leman Russ battle tank's main cannon is capable of blowing a hole in a squad of {{Space Marine}}s, while a Basilisk artillery piece has two advantages over a Lascannon: it can fire indirectly over intervening terrain, at a much greater distance.
*** [[TabletopGame/BattlefleetGothic In space]] things are a bit more muddled. On the one hand, a laser "Lance" weapon is more reliable at dealing damage than a [[SpaceIsAnOcean broadside]] of more conventional guns. But a Nova Cannon fires a shell capable of destroying entire squadrons of kilometre-long spacecraft, thousands of kilometres apart, in a spectacular explosion.

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* Played with in ''TabletopGame/{{Warhammer 40000}}'', where due to the SchizoTech setting, FrickinLaserBeams coexist with more conventional firearms. Lasguns are easier to mass-produce and mass-produce, more reliable, while and are easier on logistics since their "ammo" is rechargeable and robust power packs. Autoguns are easier to fire on full-auto and full-auto, don't draw a line to your hidden position, but in game terms and allow for different ammo types to adapt to different enemies and situations. Lasguns are good assault weapons, and autoguns can make good tactical weapons. But on the tabletop, the two are both interchangeable and among the weakest weapons available.
** ...but when you start to scale them up, [[LinearWarriorsQuadraticWizards Linear Kinetic, Quadratic Energy]] comes into play. Kinetic guns such as Bolt weapons, which fire armor-piercing mass-reactive explosive gyrojet rounds, are much better at shredding infantry than a [[GatlingGood Multilaser]], which while packing packs slightly more punch but is unable to penetrate even a basic flak jacket. But when it comes to annihilating a hard target, laser, [[PlasmaCannon plasma]], or [[KillItWithFire melta]] weapons are preferred, while most big kinetic weapons are still being focused on cutting down hordes of light infantry. That said, a Leman Russ battle tank's main cannon is capable of blowing a hole in a squad of {{Space Marine}}s, while a Basilisk artillery piece has two advantages over a Lascannon: it can fire indirectly over intervening terrain, and at a much greater distance.
*** [[TabletopGame/BattlefleetGothic In space]] things are a bit more muddled. On the one hand, a laser "Lance" weapon is more reliable at dealing damage than a [[SpaceIsAnOcean broadside]] of more conventional guns. But a shell from a Nova Cannon fires a massive, exploding shell at relativistic speeds, and is capable of destroying entire squadrons of kilometre-long spacecraft, thousands of kilometres apart, in a spectacular explosion.
29th Feb '16 11:51:01 PM Yalsaris63
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** In general, ammo-using weapons are liked by some players because they allow ships to maintain a high rate of fire for longer since they don't draw on the ship's energy reserves (when they run out, ROF for energy weapons drops to about half, depending on the ship and weapon). On the flip side, other players prefer energy weapons because you don't have to stock ammunition, which in fleet-scale applications involves constructing an entire supply chain including factories; no EasyLogistics here. And when a a kinetic weapon runs out of ammo, it stops firing entirely, whereas an energy weapon-armed ship with depleted energy reserves will keep firing at a reduced rate. Thus, ammo-based weapons are entirely not recommended for [=OOS=] combat.

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** In general, ammo-using weapons are liked by some players because they allow ships to maintain a high rate of fire for longer since they don't draw on the ship's energy reserves (when they run out, ROF for energy weapons drops to about half, depending on the ship and weapon). On the flip side, other players prefer energy weapons because you don't have to stock ammunition, which in fleet-scale applications involves constructing an entire supply chain including factories; no EasyLogistics here. And when a a kinetic weapon runs out of ammo, it stops firing entirely, whereas an energy weapon-armed ship with depleted energy reserves will keep firing at a reduced rate. Thus, ammo-based weapons are entirely not recommended for [=OOS=] combat.
29th Feb '16 11:49:48 PM Yalsaris63
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** On the other end of the weapon spectrum is the Gauss Cannon, an anticapital weapon that is described in fluff as a coilgun. While it doesn't bypass shields like the aforementioned Mass Driver, it does more hull damage than any other weapon in the game. It's also popular among players for the fact that it can be mounted on the flank turrets of the [[MightyGlacier Teladi Shrike frigate]], which lets it take on full size capital ships. Made even more awesome in ''X3: Albion Prelude'', which buffed all hull strength values by an order of magnitude, making the Gauss Cannon's high hull damage even more useful.
** In general, ammo-using weapons are liked by some players because they allow ships to maintain a high rate of fire for longer since they don't draw on the ship's energy reserves (when they run out, ROF for energy weapons drops to about half, depending on the ship and weapon). On the flip side, other players prefer energy weapons because you don't have to stock ammunition, which in fleet-scale applications involves constructing an entire supply chain including factories; no EasyLogistics here. And when a a kinetic weapon runs out of ammo, it stops firing entirely, whereas an energy weapon-armed ship with depleted energy reserves will keep firing at a reduced rate.

to:

** On the other end of the weapon spectrum is the Gauss Cannon, an anticapital weapon that is described in fluff as a coilgun. While it doesn't bypass shields like the aforementioned Mass Driver, it does more hull damage than any other weapon in the game. It's also popular among players for the fact that it can be mounted on the flank turrets of the [[MightyGlacier Teladi Shrike frigate]], which lets it take on full size full-sized capital ships. Made even more awesome in ''X3: Albion Prelude'', which buffed all hull strength values by an order of magnitude, making the Gauss Cannon's high hull damage even more useful.
** In general, ammo-using weapons are liked by some players because they allow ships to maintain a high rate of fire for longer since they don't draw on the ship's energy reserves (when they run out, ROF for energy weapons drops to about half, depending on the ship and weapon). On the flip side, other players prefer energy weapons because you don't have to stock ammunition, which in fleet-scale applications involves constructing an entire supply chain including factories; no EasyLogistics here. And when a a kinetic weapon runs out of ammo, it stops firing entirely, whereas an energy weapon-armed ship with depleted energy reserves will keep firing at a reduced rate. Thus, ammo-based weapons are entirely not recommended for [=OOS=] combat.
29th Feb '16 11:45:45 PM Yalsaris63
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** On the other end of the weapon spectrum is the Gauss Cannon, an anticapital weapon that is described in fluff as a coilgun. While it doesn't bypass shields like the aforementioned Mass Driver, it does more hull damage than any other weapon in the game. It's also popular among players for the fact that it can be mounted on the flank turrets of the Shrike frigate, which lets it take on full size capital ships. Made even more awesome in ''X3: Albion Prelude'', which buffed all hull strength values by an order of magnitude, making the Gauss rifle's high hull damage even more useful.

to:

** On the other end of the weapon spectrum is the Gauss Cannon, an anticapital weapon that is described in fluff as a coilgun. While it doesn't bypass shields like the aforementioned Mass Driver, it does more hull damage than any other weapon in the game. It's also popular among players for the fact that it can be mounted on the flank turrets of the [[MightyGlacier Teladi Shrike frigate, frigate]], which lets it take on full size capital ships. Made even more awesome in ''X3: Albion Prelude'', which buffed all hull strength values by an order of magnitude, making the Gauss rifle's Cannon's high hull damage even more useful.
29th Feb '16 11:43:11 PM Yalsaris63
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** On the other end of the weapon spectrum is the Gauss Cannon, an anticapital weapon that is described in fluff as a coilgun. It does more hull damage than any other weapon in the game. It's also popular among players for the fact that it can be mounted on the flank turrets of the Shrike frigate, which lets it take on full size capital ships. Made even more awesome in ''X3: Albion Prelude'', which buffed all hull strength values by an order of magnitude, making the Gauss rifle's high hull damage even more useful.

to:

** On the other end of the weapon spectrum is the Gauss Cannon, an anticapital weapon that is described in fluff as a coilgun. It While it doesn't bypass shields like the aforementioned Mass Driver, it does more hull damage than any other weapon in the game. It's also popular among players for the fact that it can be mounted on the flank turrets of the Shrike frigate, which lets it take on full size capital ships. Made even more awesome in ''X3: Albion Prelude'', which buffed all hull strength values by an order of magnitude, making the Gauss rifle's high hull damage even more useful.
29th Feb '16 11:39:15 PM Yalsaris63
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* In the ''[[VideoGame/{{X}} X-Universe]]'' series, the Mass Driver {{gatling g|ood}}un allows you to destroy hulls of enemy ships by [[ArmorPiercingAttack bypassing shields]] (and non-capital ships usually have weak hull, relying almost completely on shields). They use almost no energy, and their projectiles travel at very decent speed. To finish it off, let's remember that any hull damage inflicted on a ship may [[SubsystemDamage result in loss of equipment (including weapons and cargo)]] and can inflict penalties on their speed. Its main downsides are that you need to buy ammo for it (whereas energy weapons are powered by your ship's reactor), and that it is strictly a fighter-size weapon; furthermore, fighter vessels usually do not have large enough cargo spaces to justify carrying the corresponding ammunition for the gun and the gun itself is only compatible with a few specific fighter craft (only Argon and Split fighter vessels can carry the gun, unfortunately). You ''can'' kill a capital ship with it through the shields, [[DeathOfAThousandCuts but it takes]] ''[[DeathOfAThousandCuts FOREVER]]''.

to:

* In the ''[[VideoGame/{{X}} X-Universe]]'' series, the Mass Driver {{gatling g|ood}}un allows you to destroy hulls of enemy ships by [[ArmorPiercingAttack bypassing shields]] (and non-capital ships usually have weak hull, hull ratings, relying almost completely on shields). They use almost no energy, and their projectiles travel at very decent speed. To finish it off, let's remember that any hull damage inflicted on a ship may [[SubsystemDamage result in loss of equipment (including weapons and cargo)]] and can inflict penalties on their speed. Its main downsides are that you need to buy ammo for it (whereas energy weapons are powered by your ship's reactor), and that it is strictly a fighter-size weapon; furthermore, fighter vessels usually do not have large enough cargo spaces to justify carrying the corresponding ammunition for the gun and the gun itself is only compatible with a few specific fighter craft (only Argon and Split fighter vessels can carry the gun, unfortunately). You ''can'' kill a capital ship with it through the shields, [[DeathOfAThousandCuts but it takes]] ''[[DeathOfAThousandCuts FOREVER]]''.
29th Feb '16 11:34:11 PM Yalsaris63
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* In the ''[[VideoGame/{{X}} X-Universe]]'' series, the Mass Driver {{gatling g|ood}}un allows you to destroy hulls of enemy ships by [[ArmorPiercingAttack bypassing shields]] (and non-capital ships usually have weak hull, relying almost completely on shields). They use almost no energy, and their projectiles travel at very decent speed. To finish it off, let's remember that any hull damage inflicted on a ship may [[SubsystemDamage result in loss of equipment (including weapons and cargo)]] and can inflict penalties on their speed. Its main downsides are that you need to buy ammo for it (whereas energy weapons are powered by your ship's reactor), and that it is strictly a fighter-size weapon; furthermore, fighter vessels usually do not have large enough cargo spaces to justify carry the corresponding ammunition for the gun and the gun itself is only compatible with a few specific fighter craft (only Argon and Split fighter vessels can carry the gun, unfortunately). You ''can'' kill a capital ship with it through the shields, [[DeathOfAThousandCuts but it takes]] ''[[DeathOfAThousandCuts FOREVER]]''.

to:

* In the ''[[VideoGame/{{X}} X-Universe]]'' series, the Mass Driver {{gatling g|ood}}un allows you to destroy hulls of enemy ships by [[ArmorPiercingAttack bypassing shields]] (and non-capital ships usually have weak hull, relying almost completely on shields). They use almost no energy, and their projectiles travel at very decent speed. To finish it off, let's remember that any hull damage inflicted on a ship may [[SubsystemDamage result in loss of equipment (including weapons and cargo)]] and can inflict penalties on their speed. Its main downsides are that you need to buy ammo for it (whereas energy weapons are powered by your ship's reactor), and that it is strictly a fighter-size weapon; furthermore, fighter vessels usually do not have large enough cargo spaces to justify carry carrying the corresponding ammunition for the gun and the gun itself is only compatible with a few specific fighter craft (only Argon and Split fighter vessels can carry the gun, unfortunately). You ''can'' kill a capital ship with it through the shields, [[DeathOfAThousandCuts but it takes]] ''[[DeathOfAThousandCuts FOREVER]]''.
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