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** Interestingly enough, if you accomplish this in Game B (2 ducks) or Game C (clay shooting), it causes everything to become incredibly slow. In Game C, you even get to see up-close blast animations that are almost impossible to get at normal speed.

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** Interestingly enough, if you accomplish this in Game B (2 ducks) or Game C (clay shooting), it causes everything to become incredibly slow.slow, after which it proceeds normally to level 1. In Game C, you even get to see up-close blast animations that are almost impossible to get at normal speed.
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duck hunt only has a kill screen in Game A


* In ''DuckHunt'', a kill screen occurs at Level 100. The level is displayed as "Level 0", ducks fly at insane speeds and jump around the screen so fast they're unshootable, and then the dog repeatedly laughs at you until you get a Game Over.
** Interestingly enough, if you accomplish this in the Skeet Shooting game (I was never good enough to pull it off with ducks!), it causes the skeets to become incredibly slow. You even get to see up-close blast animations that are almost impossible to get at normal speed.

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* In ''DuckHunt'', a kill screen occurs at Level 100.100 in Game A (1 duck). The level is displayed as "Level 0", ducks fly at insane speeds and jump around the screen so fast they're unshootable, and then the dog repeatedly laughs at you until you get a Game Over.
** Interestingly enough, if you accomplish this in the Skeet Shooting game (I was never good enough to pull it off with ducks!), Game B (2 ducks) or Game C (clay shooting), it causes the skeets everything to become incredibly slow. You In Game C, you even get to see up-close blast animations that are almost impossible to get at normal speed.
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!!Video Game Examples:

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!!Video Game Examples:!!Actual Kill Screens:



* Parodied in episode 5 of [[HomestarRunner Strong Bad's Cool Game For Attractive People]], where it's actually your ''objective'' to cause this to happen in ''Gel-arshie's Pro Fruit-Boarder'' by forcing the game to fire collectibles instead of enemies and changing the difficulty to the hardest level. Your score counter goes up so high it crashes the system, followed by [[spoiler: [[NightmareFuel the screen filling up with ALL WORK AND NO FRUIT MAKES MARSHIE A DULL BOY and him breaking out of the TV]]]].
* Many ''{{Action 52}}'' games do this, eg Thrusters starts blinking on and off in the second level, Atmos Quake has an invisible death barrier at Level 5, and Star Evil displays a blank gray screen on Level 4. In other version of this cartridge, some of these levels won't crash.

!!Non-Video Game Examples

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* Parodied in episode 5 of [[HomestarRunner Strong Bad's Cool Game For Attractive People]], where it's actually your ''objective'' to cause this to happen in ''Gel-arshie's Pro Fruit-Boarder'' by forcing the game to fire collectibles instead of enemies and changing the difficulty to the hardest level. Your score counter goes up so high it crashes the system, followed by [[spoiler: [[NightmareFuel the screen filling up with ALL WORK AND NO FRUIT MAKES MARSHIE A DULL BOY and him breaking out of the TV]]]].
* Many games from the [[SoBadItsHorrible infamous]] ''{{Action 52}}'' games do this, eg Thrusters starts blinking on and off in the second level, Atmos Quake has an invisible death barrier at Level 5, and Star Evil displays a blank gray screen on Level 4. In other version of this cartridge, some of these levels won't crash.

!!Non-Video !!Parodies, references, and Lampshade Hangings:
* The page quote comes from Episode 5 of [[HomestarRunner Strong Bad's Cool
Game ExamplesFor Attractive People]], where one puzzle involves ''deliberately'' triggering the Kill Screen in "Gel-arshie's Pro Fruit-Boarder". The reward is Gel-arshie himself as a party member.



* In an episode of {{Chuck}}, the HollywoodNerd must get the secret codes to a Cold War satellite by getting the Kill Screen in Missile Command.

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* In an episode of {{Chuck}}, the HollywoodNerd must get the secret codes to a Cold War satellite by getting the Kill Screen in Missile Command.''MissileCommand''.

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let\'s get rid of some of that negativity.


[[caption-width:350:[[GameBreakingBug OH GOD DAMMIT]].]]

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[[caption-width:350:[[GameBreakingBug OH GOD DAMMIT]].[[caption-width:350:Welcome to Level 256. Yes, this [[GameBreakingBug really is]] Level 256.]]



-> '''Strong Bad:''' It's when you play a game for so long, and get a score so high, and have a life so depressing, that it actually breaks the game.

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-> '''Strong Bad:''' It's when you play a game for so ''so'' long, and get a score so ''so'' high, and have a life so ''so'' depressing, that it actually breaks ''breaks the game.game!''



Yep, the Kill Screen, enemy of completionists of yore. You see, back in those days, after hitting a certain number in the background, the game would call an overflow and go BERSERK, spitting out garbage data- thus causing the game to give you an impossible situation to overcome.

This can apply to anything: be it a sequence, a level, or even a spawn error, though the latter is rare.

Most definitely related to and or cause of UnWinnable (although one might regard simply ''reaching'' the KillScreen to be a form of victory). Not to be confused with MinusWorld, which is actually semi-playable and generally is only available through hacking rather than appearing by accident. TheMissingno is a game sprite that exists because of a similar bug.

[[http://donhodges.com/how_high_can_you_get.htm This site]] explains the Kill Screens for ''Pac-Man'' and ''DonkeyKong'' - and contains patches for both of them.

Compare MinusWorld, which is a level that is found by exploiting a glitch, such as world -1 in ''Game/SuperMarioBros.''

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Yep, the Kill Screen, enemy of completionists of yore. You see, The result of an EndlessGame being played for such a long time without a GameOver, and the player advancing so far that an internal counter (like the current level number) reaches its inherent limit (often 255) and "overflows" (e.g. resetting itself back in those days, after hitting a certain number in the background, the game would call an overflow and go BERSERK, spitting out garbage data- thus to zero), causing a GameBreakingBug to result.

The results ... are not pretty: Pac-Man, for example, [[GoneHorriblyWrong goes horribly wrong]] as it attempts to load Level 256, causing half of
the game screen to give you an impossible situation to overcome.

This
become filled with unreadable garbage, rendering the level {{Unwinnable}} in the process.

A KillScreen
can apply to anything: be it a sequence, a level, or even a spawn error, though respawn error (though the latter is rare.

quite rare).

Most definitely related to and or and/or cause of UnWinnable (although one might regard simply UnWinnable, although the act of merely ''reaching'' the KillScreen to may be considered (in and of itself) a [[BraggingRightsReward form of victory). Not to be confused with MinusWorld, which is actually semi-playable and generally is only available through hacking rather than appearing by accident. TheMissingno is a game sprite that exists because of a similar bug.

victory]]).

[[http://donhodges.com/how_high_can_you_get.htm This site]] explains the Kill Screens for ''Pac-Man'' and ''DonkeyKong'' - -- and actually contains patches for both of that fix them.

Compare and contrast MinusWorld, which is a level that is found by exploiting a glitch, such glitch (such as world -1 in ''Game/SuperMarioBros.''''), and is at least semi-playable, rather than breaking the game outright.

TheMissingno is a game sprite that exists because of similar interal bugs.
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Not an example


* The first-gen {{Pokemon}} games would do this if you started messing around with glitchmons too much.

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* The first-gen {{Pokemon}} games would do this if you started messing around with glitchmons too much.
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* The first-gen {{Pokemon}} games would do this if you started messing around with glitchmons too much.
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tetris SZSZ: not anymore since 7bag


** Tetris also features a largely theoretical "kill sequence", whereby the random flow of pieces can include a stream of S- and Z-shaped blocks that cannot be used to create complete lines. Assuming a perfect random number generator (and that the programmers have not spotted the problem), such a sequence is bound to happen in a game that is long enough.

to:

** Tetris prior to the 2001 reform also features featured a largely theoretical "kill sequence", whereby the random flow of pieces can include a stream of S- and Z-shaped blocks that cannot be used to create complete lines. Assuming a perfect random number generator (and that the programmers have not spotted the problem), such a sequence is bound to happen in a game that is long enough.
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\"That yellow bastard\"


* ''In RC Pro Am'', the [[TheComputerIsACheatingBastard cheating yellow truck]] eventually makes the race literally {{unwinnable}}. While you only need to avoid last place, the other trucks will eventually speed up as well.

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* ''In RC Pro Am'', the [[TheComputerIsACheatingBastard cheating cheating]] [[SinCity yellow truck]] eventually makes the race literally {{unwinnable}}. While you only need to avoid last place, the other trucks will eventually speed up as well.
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** In Pac-Man Championship Edition DX, the 65th on the right side will affect the right-hand side it is collected on instead of the left-hand side it's supposed to. This can result in pellets being stuck in walls, making it impossible to continue, and if the player is smart (and aware) enough to clean out the side of pellets first, no more fruit spawn. [http://www.youtube.com/watch?v=v_iYcHsU6k8&t=9m35s Here's an example of the glitch in action.]] This does (in theory) place a cap on the "Half" course that cannot be beaten, but only Free Mode is affected, as the "Half" course is only ranked on Time Attack courses.

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** In Pac-Man Championship Edition DX, the 65th on the right side will affect the right-hand side it is collected on instead of the left-hand side it's supposed to. This can result in pellets being stuck in walls, making it impossible to continue, and if the player is smart (and aware) enough to clean out the side of pellets first, no more fruit spawn. [http://www.[[http://www.youtube.com/watch?v=v_iYcHsU6k8&t=9m35s Here's an example of the glitch in action.]] This does (in theory) place a cap on the "Half" course that cannot be beaten, but only Free Mode is affected, as the "Half" course is only ranked on Time Attack courses.
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...let\'s add a time marker while we\'re at it.


** In Pac-Man Championship Edition DX, the 65th on the right side will affect the right-hand side it is collected on instead of the left-hand side it's supposed to. This can result in pellets being stuck in walls, making it impossible to continue, and if the player is smart (and aware) enough to clean out the side of pellets first, no more fruit spawn. [[http://www.youtube.com/watch?v=v_iYcHsU6k8 Here's an example of the glitch in action.]] This does (in theory) place a cap on the "Half" course that cannot be beaten, but only Free Mode is affected, as the "Half" course is only ranked on Time Attack courses.

to:

** In Pac-Man Championship Edition DX, the 65th on the right side will affect the right-hand side it is collected on instead of the left-hand side it's supposed to. This can result in pellets being stuck in walls, making it impossible to continue, and if the player is smart (and aware) enough to clean out the side of pellets first, no more fruit spawn. [[http://www.[http://www.youtube.com/watch?v=v_iYcHsU6k8 com/watch?v=v_iYcHsU6k8&t=9m35s Here's an example of the glitch in action.]] This does (in theory) place a cap on the "Half" course that cannot be beaten, but only Free Mode is affected, as the "Half" course is only ranked on Time Attack courses.
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Someone\'s figured out more of the specifics. also, video.


** In Pac-Man Championship Edition DX, the 129th fruit collected (or the 65th on either side) will affect the side it is collected on instead of the side it's supposed to be on. This can result in pellets being stuck in walls, making it impossible to continue, and if the player is smart (and aware) enough to clean out the side of pellets first, no more fruit spawn. Due to how tricky it is to get there, it's extremely unlikely this will happen outside of Free Mode.

to:

** In Pac-Man Championship Edition DX, the 129th fruit collected (or the 65th on either side) the right side will affect the right-hand side it is collected on instead of the left-hand side it's supposed to be on.to. This can result in pellets being stuck in walls, making it impossible to continue, and if the player is smart (and aware) enough to clean out the side of pellets first, no more fruit spawn. Due to how tricky it is to get there, it's extremely unlikely this will happen outside [[http://www.youtube.com/watch?v=v_iYcHsU6k8 Here's an example of the glitch in action.]] This does (in theory) place a cap on the "Half" course that cannot be beaten, but only Free Mode.Mode is affected, as the "Half" course is only ranked on Time Attack courses.
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Fixed Dig Dug entry (specifics, folks!)


* At a certain level of ''{{Dig Dug}}'', the enemies start right on top of Dig, killing him instantly at the start of the round. Repeats until you run out of lives.

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* At a certain level After clearing round 255 of ''{{Dig Dug}}'', the enemies start you go to round 0, a completely messed-up level with a Pooka starting right on top of Dig, killing him instantly at before he can do anything. (If you clear this level via a cheat, the start of the round. Repeats until you run out of lives.game loops back to round 1.)
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None


** In Pac-Man Championship Edition DX, the 129th fruit collected (or the 65th on either side) will affect the side it is collected on instead of the side it's supposed to be on. This can result in pellets being stuck in walls, making it impossible to continue. Due to how tricky it is to get there, it's extremely unlikely this will happen outside of Free Mode.

to:

** In Pac-Man Championship Edition DX, the 129th fruit collected (or the 65th on either side) will affect the side it is collected on instead of the side it's supposed to be on. This can result in pellets being stuck in walls, making it impossible to continue.continue, and if the player is smart (and aware) enough to clean out the side of pellets first, no more fruit spawn. Due to how tricky it is to get there, it's extremely unlikely this will happen outside of Free Mode.
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None

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** In Pac-Man Championship Edition DX, the 129th fruit collected (or the 65th on either side) will affect the side it is collected on instead of the side it's supposed to be on. This can result in pellets being stuck in walls, making it impossible to continue. Due to how tricky it is to get there, it's extremely unlikely this will happen outside of Free Mode.

Changed: 19

Removed: 495

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None


* Parodied in episode 5 of [[HomestarRunner Strong Bad's Cool Game For Attractive People]], where it's actually your ''objective'' to cause this to happen in ''Gel-arshie's Pro Fruit-Boarder'' by forcing the game to fire collectibles instead of enemies and changing the difficulty to the hardest level. Your score counter goes up so high it crashes the system, followed by [[spoiler: [[NightmareFuel the screen filling up with ALL WORK AND NO FRUIT MAKES MARSHIE A DULL BOY and him breaking out of the TV]]]]
* The old Amstrad games "Fantastic Voyage" (based loosely on the film of the same name), wherein if you flew the miniaturised ship out through the brain -> optic nerve -> eye, you could reach the end safely. However, if you chose to leave via the mouth (where there is also an opening large enough to fly through) you enter a kill sequence of messed-up screens from the rest of the game, quickly resulting in your ship becoming embedded in an internal wall.
** That sounds more like a MinusWorld.

to:

* Parodied in episode 5 of [[HomestarRunner Strong Bad's Cool Game For Attractive People]], where it's actually your ''objective'' to cause this to happen in ''Gel-arshie's Pro Fruit-Boarder'' by forcing the game to fire collectibles instead of enemies and changing the difficulty to the hardest level. Your score counter goes up so high it crashes the system, followed by [[spoiler: [[NightmareFuel the screen filling up with ALL WORK AND NO FRUIT MAKES MARSHIE A DULL BOY and him breaking out of the TV]]]]
* The old Amstrad games "Fantastic Voyage" (based loosely on the film of the same name), wherein if you flew the miniaturised ship out through the brain -> optic nerve -> eye, you could reach the end safely. However, if you chose to leave via the mouth (where there is also an opening large enough to fly through) you enter a kill sequence of messed-up screens from the rest of the game, quickly resulting in your ship becoming embedded in an internal wall.
** That sounds more like a MinusWorld.
TV]]]].



* Appearance in TV: In an episode of {{Chuck}}, the HollywoodNerd must get the secret codes to a Cold War satellite by getting the Kill Screen in Missile Command.

to:

* Appearance in TV: In an episode of {{Chuck}}, the HollywoodNerd must get the secret codes to a Cold War satellite by getting the Kill Screen in Missile Command.
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None


* ''In RC Pro Am'', the [[TheComputerIsACheatingBastard cheating yellow truck]] eventually makes the race literally {{unwinnable}}.

to:

* ''In RC Pro Am'', the [[TheComputerIsACheatingBastard cheating yellow truck]] eventually makes the race literally {{unwinnable}}. While you only need to avoid last place, the other trucks will eventually speed up as well.

Added: 300

Removed: 300

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None


* Appearance in TV: In an episode of {{Chuck}}, the HollywoodNerd must get the secret codes to a Cold War satellite by getting the Kill Screen in Missile Command.



* The webcomic ''2P Start'' referenced the ''Pac-Man'' kill screen in [[http://www.2pstart.com/2009/08/05/the-end-of-the-end/ one comic.]]


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* Appearance in TV: In an episode of {{Chuck}}, the HollywoodNerd must get the secret codes to a Cold War satellite by getting the Kill Screen in Missile Command.
* The webcomic ''2P Start'' referenced the ''Pac-Man'' kill screen in [[http://www.2pstart.com/2009/08/05/the-end-of-the-end/ one comic.]]
Is there an issue? Send a MessageReason:
None


Most definitely related to and or cause of UnWinnable. Not to be confused with MinusWorld, which is actually semi-playable and generally is only available through hacking rather than appearing by accident. TheMissingno is a game sprite that exists because of a similar bug.

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Most definitely related to and or cause of UnWinnable.UnWinnable (although one might regard simply ''reaching'' the KillScreen to be a form of victory). Not to be confused with MinusWorld, which is actually semi-playable and generally is only available through hacking rather than appearing by accident. TheMissingno is a game sprite that exists because of a similar bug.
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** In the Tie-In Videogame, Subspace actually IS a Kill Screen. Made it on purpose though.
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* HeroesOfMightAndMagic 3 had a glitch that would crash any game after the third "month" of play. This was corrected, though.
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Rephrasing


** Tetris also features a largely theoretical "kill sequence", whereby the random flow of pieces can include a stream of S- and Z-shaped blocks that cannot be used to create complete lines. The odds of this happening - even assuming that the game's random number generator is fair, and that the programmers have not spotted the problem - are 100% in a game that is long enough.

to:

** Tetris also features a largely theoretical "kill sequence", whereby the random flow of pieces can include a stream of S- and Z-shaped blocks that cannot be used to create complete lines. The odds of this happening - even assuming that the game's Assuming a perfect random number generator is fair, and (and that the programmers have not spotted the problem - are 100% problem), such a sequence is bound to happen in a game that is long enough.

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!!Video Game Examples:



* The back cover of [[ScottPilgrim Scott Pilgrim Vs The Universe]] has a picture of 8-bit Scott opening a door to Subspace, which apparantly looks like a KillScreen.

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!!Non-Video Game Examples
* The back cover of [[ScottPilgrim ''[[ScottPilgrim Scott Pilgrim Vs The Universe]] Universe]]'' has a picture of 8-bit Scott opening a door to Subspace, which apparantly apparently looks like a KillScreen.
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* The back cover of [[ScottPilgrim Scott Pilgrim Vs The Universe]] has a picture of 8-bit Scott opening a door to Subspace, which apparantly looks like a KillScreen.

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* Happens in ''{{Donkey Kong}}'', in which the overflow sets your [[TimedMission death timer]] to 400-* , which is about 4 seconds, and is doubtlessly impossible.
** In the documentary film TheKingOfKong one of the players manages to pull off getting to this kill screen.

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* Happens in ''{{Donkey Kong}}'', in which the overflow sets your [[TimedMission death timer]] to 400-* , which is about 4 seconds, and is doubtlessly impossible.
** In
impossible. Very few have gotten there legitimately, as shown in the documentary film TheKingOfKong one of ''TheKingOfKong''. Interestingly, the players manages to pull off getting to this kill screen.screen is right around the point where a very-top-level player can score a million points before reaching it.
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** In the documentary film TheKingofKong one of the players manages to pull off getting to this kill screen.

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** In the documentary film TheKingofKong TheKingOfKong one of the players manages to pull off getting to this kill screen.
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** In the documentary film TheKingofKong one of the players manages to pull off getting to this kill screen.
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* Parodied in [[HomestarRunner Strong Bad's Cool Game For Attractive People]], where it's actually your ''objective'' to cause this to happen by forcing the game to fire collectibles instead of enemies and changing the difficulty to the hardest level. Your score counter goes up so high it crashes the system, followed by [[spoiler: [[NightmareFuelUnleaded the screen filling up with ALL WORK AND NO FRUIT MAKES MARSHIE A DULL BOY and him breaking out the TV]]]]

to:

* Parodied in episode 5 of [[HomestarRunner Strong Bad's Cool Game For Attractive People]], where it's actually your ''objective'' to cause this to happen in ''Gel-arshie's Pro Fruit-Boarder'' by forcing the game to fire collectibles instead of enemies and changing the difficulty to the hardest level. Your score counter goes up so high it crashes the system, followed by [[spoiler: [[NightmareFuelUnleaded [[NightmareFuel the screen filling up with ALL WORK AND NO FRUIT MAKES MARSHIE A DULL BOY and him breaking out of the TV]]]]
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*Happens in Donkey Kong, in which the overflow sets your [[TimedMission death timer]] to 400-*, which is about 4 seconds, and is doubtlessly impossible.
* At a certain level of ''Dig Dug'', the enemies start right on top of Dig, killing him instantly at the start of the round. Repeats until you run out of lives.

to:

*Happens in Donkey Kong, ''{{Donkey Kong}}'', in which the overflow sets your [[TimedMission death timer]] to 400-*, which is about 4 seconds, and is doubtlessly impossible.
* At a certain level of ''Dig Dug'', ''{{Dig Dug}}'', the enemies start right on top of Dig, killing him instantly at the start of the round. Repeats until you run out of lives.
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We have been over this.


** Tetris also features a largely theoretical "kill sequence", whereby the random flow of pieces can include a stream of S- and Z-shaped blocks that cannot be used to create complete lines. The odds of this happening - even assuming that the game's random number generator is fair, and that the programmers have not spotted the problem - were astronomically low, but nonzero.

to:

** Tetris also features a largely theoretical "kill sequence", whereby the random flow of pieces can include a stream of S- and Z-shaped blocks that cannot be used to create complete lines. The odds of this happening - even assuming that the game's random number generator is fair, and that the programmers have not spotted the problem - were astronomically low, but nonzero.are 100% in a game that is long enough.
Is there an issue? Send a MessageReason:
None


** Tetris also features a largely theoretical "kill sequence", whereby the random flow of pieces can include a stream of S- and Z-shaped blocks that cannot be used to create complete lines. The odds of this happening - even assuming that the game's random number generator is fair, and that the programmers have not spotted the problem - were astronomically high, but finite.

to:

** Tetris also features a largely theoretical "kill sequence", whereby the random flow of pieces can include a stream of S- and Z-shaped blocks that cannot be used to create complete lines. The odds of this happening - even assuming that the game's random number generator is fair, and that the programmers have not spotted the problem - were astronomically high, low, but finite.nonzero.

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