History Main / JunkRare

4th May '16 1:42:04 AM shadowmanwkp
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* ''Tabletopgame/MagicTheGathering'' has a lot of these, usually [[IntentionalTrope on purpose]]. Mark Rosewater, the game's head designer, wrote a lengthy defense of the practice titled [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr9 "Rare, but Well Done,"]] in which he discusses in great detail why this trope exists.

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* ''Tabletopgame/MagicTheGathering'' has a lot of these, usually [[IntentionalTrope on purpose]]. Mark Rosewater, the game's head designer, wrote a lengthy defense of the practice titled [[http://www.[[http://magic.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr9 com/en/articles/archive/making-magic/rare-well-done-2002-02-25-0 "Rare, but Well Done,"]] in which he discusses in great detail why this trope exists.
18th Feb '16 7:20:21 PM 32_Footsteps
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* ''VideoGame/CookieClicker'' has one in the collection of eggs found when [[HolidayMode Easter is triggered]] - it's called "egg" (quotes and all), and all it does it improve production by +9 cookies per second (when even mid-game purchases on the same scale give hundreds of thousands for a single purchase). Without multipliers, depending on when it's bought, it could take months to pay for itself. And unlocking it is a 1% chance on every golden cookie click. Oh, and it has to unlock (though thankfully not be purchased) for an achievement.
17th Feb '16 10:33:51 AM PDL
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* ''VideoGame/AnimalCrossing'': Many items in this game can be this: Depending on your perspective, many clothing items or furniture items can be this if it isn't something you want to have in your house or museum but you can't get rid of it because it can't be found in stores, ordered through the store kiosk and can only be obtained on a single day of the year, or a single playthrough with a given player character.
** The best example of this is the Sloppy furniture series. All the items appear disheveled and messy and look like something that's ready to be thrown out. However, these items are only available if a villager decides to put them up for sale in Re-tail. Which only happens once in a blue moon. People are willing to pay millions of bells to get their hands on a whole set.
21st Jan '16 3:44:49 PM gophergiggles
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* Video games ''themselves'' can be this. Games such as ''VideoGame/{{Action52}}'' might be rare and valuable commodities, but they're also utter garbage gameplay-wise. In fact, many of them are rare ''because'' they were poorly designed and thus didn't sell well and are now only available in low quantities, making them valued items for collectors.
18th Jan '16 10:42:49 AM PDL
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There are the awesome, powerful rare cards that you're eagerly praying to see when you crack open a booster pack...and then there are these. A Junk Rare is weak, narrow, useless, or otherwise undesirable, and to make matters worse, it's ''rare.'' So much for PowerEqualsRarity.

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There are the awesome, powerful rare cards that you're eagerly praying to see when you crack open a booster pack...and then there are these. A Junk Rare is weak, narrow, useless, or otherwise undesirable, and to make matters worse, it's ''rare.'' ''rare'', meaning that even if you wanted to get rid of it, you can't because there's always the possibility that you'll never obtain another copy of that card. So much for PowerEqualsRarity.
11th Jan '16 6:07:55 PM Stealth
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* This happens due to random assignment tables in ''TabletopGame/BattleTech'': just because you got assigned an extremely rare 'Mech is no indicator of its usefulness or battlefield prowess. The ''Ostscout'', for instance, is one of the rarest 'Mechs in the game, but is a FragileSpeedster that it carries almost no effective weaponry or armor and is relegated to a passive reconaissance role at best. This extended to the rarity system in the ''Battletech'' CCG, where it was possible for the rare card in a booster to be a LightningBruiser such as the ''[[http://www.sarna.net/wiki/Ryoken_B_%28Stormcrow%29_%28CCG_-_Counterstrike%29 Ryoken B]]''...or a nearly pointless JokeCharacter like the ''[[http://www.sarna.net/wiki/Baboon_%28Howler%29_%28CCG_-_Mercenaries%29 Baboon]].''

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* This happens due to random assignment tables in ''TabletopGame/BattleTech'': just because you got assigned an extremely rare 'Mech is no indicator of its usefulness or battlefield prowess. The ''Ostscout'', for instance, is one of the rarest 'Mechs in the game, but is a FragileSpeedster that it carries almost no effective weaponry or armor and is relegated to a passive reconaissance role at best. This extended to the rarity system in the ''Battletech'' CCG, where it was possible for the rare card in a booster to be a LightningBruiser such as the ''[[http://www.sarna.net/wiki/Ryoken_B_%28Stormcrow%29_%28CCG_-_Counterstrike%29 Ryoken B]]''...or a nearly pointless JokeCharacter like the ''[[http://www.sarna.net/wiki/Baboon_%28Howler%29_%28CCG_-_Mercenaries%29 Baboon]].''
'' This gets even worse if the random table includes things like prototypes or primitive tech--it's possible to get assigned ''the very first 'Mech design ever built'' that way. Hope you like having a slow, inefficient, underarmed museum piece!
11th Jan '16 6:03:39 PM Stealth
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* This happens due to random assignment tables in ''TabletopGame/BattleTech'': just because you got assigned an extremely rare 'Mech is no indicator of its power. The ''Ostscout'', for isntance, is one of the rarest 'Mechs in the game, but is such a FragileSpeedster that it carries almost no effective weaponry or armor and is relegated to a passive reconaissance role at best. This extended to the rarity system in the ''Battletech'' CCG, where it was possible for the rare card in a booster to be a LightningBruiser such as the ''[[http://www.sarna.net/wiki/Ryoken_B_%28Stormcrow%29_%28CCG_-_Counterstrike%29 Ryoken B]]''...or a nearly pointless JokeCharacter like the ''[[http://www.sarna.net/wiki/Baboon_%28Howler%29_%28CCG_-_Mercenaries%29 Baboon]].''

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* This happens due to random assignment tables in ''TabletopGame/BattleTech'': just because you got assigned an extremely rare 'Mech is no indicator of its power. usefulness or battlefield prowess. The ''Ostscout'', for isntance, instance, is one of the rarest 'Mechs in the game, but is such a FragileSpeedster that it carries almost no effective weaponry or armor and is relegated to a passive reconaissance role at best. This extended to the rarity system in the ''Battletech'' CCG, where it was possible for the rare card in a booster to be a LightningBruiser such as the ''[[http://www.sarna.net/wiki/Ryoken_B_%28Stormcrow%29_%28CCG_-_Counterstrike%29 Ryoken B]]''...or a nearly pointless JokeCharacter like the ''[[http://www.sarna.net/wiki/Baboon_%28Howler%29_%28CCG_-_Mercenaries%29 Baboon]].''
11th Jan '16 6:02:42 PM Stealth
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to:

* This happens due to random assignment tables in ''TabletopGame/BattleTech'': just because you got assigned an extremely rare 'Mech is no indicator of its power. The ''Ostscout'', for isntance, is one of the rarest 'Mechs in the game, but is such a FragileSpeedster that it carries almost no effective weaponry or armor and is relegated to a passive reconaissance role at best. This extended to the rarity system in the ''Battletech'' CCG, where it was possible for the rare card in a booster to be a LightningBruiser such as the ''[[http://www.sarna.net/wiki/Ryoken_B_%28Stormcrow%29_%28CCG_-_Counterstrike%29 Ryoken B]]''...or a nearly pointless JokeCharacter like the ''[[http://www.sarna.net/wiki/Baboon_%28Howler%29_%28CCG_-_Mercenaries%29 Baboon]].''
8th Jan '16 6:24:11 PM Cerony
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** Another example would be the super AwesomeButImpractical legends, and some rares are actually extremely weak and nigh unplayable, like early Magnetons, Pidgeot, etc.

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** Another example would be the super AwesomeButImpractical legends, and some rares are actually extremely weak and nigh unplayable, like early Magnetons, Magneton, Pidgeot, etc.
25th Dec '15 6:53:19 PM WillKeaton
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* VideoGame/KantaiCollection: Quite a few rare (gold/rainbow background) ships are outclassed by its more common (blue/silver background) counterparts. This is most apparent in the Destroyer class, where the strongest ships in that particular class are almost all common drops with [[MagikarpPower second remodels]].

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* VideoGame/KantaiCollection: ''VideoGame/KantaiCollection'': Quite a few rare (gold/rainbow background) ships are outclassed by its more common (blue/silver background) counterparts. This is most apparent in the Destroyer class, where the strongest ships in that particular class are almost all common drops with [[MagikarpPower second remodels]].
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