History Main / JackOfAllStats

7th Feb '17 1:47:18 PM MyFinalEdits
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* In ''VideoGame/{{Awesomenauts}}'', Sheriff Lonestar is the most well-rounded of the 'nauts. Depending on the items he's using, he's easily capable of sustaining, fast lane-clearing, turret-razing, harassing from afar, or even bursting and ganking enemies. His health is middle-line and his movement speed is rather low, but he can buy Barrier Magazine (a permanent shield upgrade usually reserved for tanks) and buying his Rocket Boots provides a source of uniquely-exceptional mobility. His Dynamite Throw is a good source of damage while his Hyper Bull's innate utility is excellent for helping himself or allies out of trouble.
** Chucho Krokk is a less straight-forward example. His main gimmick is getting on and off his flying hyper bike, granting an exceptionally unique form of versatility. He can easily break up teamfights or execute weak targets with his Sticky Bomb, he can apply plenty of pressure with his blasters, and in a pinch he can easily chase with his bike. His clearing power is only rivaled by the Lonestar example above. That being said, his sticky bomb damage isn't as high as assassin burst skills, he has less DPS than a normal brawler (and is considerably squishier), and he doesn't have any escape aside from his bike.
* ''VideoGame/HeroesOfTheStorm'''s incarnation of [[Characters/{{Starcraft}} Tassadar]] is a perfect example of "good at everything, best at nothing". While he's classified as a Support and is indeed decent at keeping allies alive by granting them shields, he's the only Support in the game with no healing ability, and the closest thing he gets is a talent that lets his shields persist indefinitely. He can push down towers and minions quickly, but not as quickly as a dedicated Specialist. While normally something of a SquishyWizard, his [[SuperMode Archon]] Heroic Ability allows him to tank and deal a significant amount of damage, but he's not as good at dealing damage as a dedicated Assassin nor is he as tanky as a typical Warrior. He lacks a hard disable, but partially compensates with talents that let him slow enemies and the Force Wall Heroic Ability, which lets him block off enemies. Finally, he can turn invisible and invulnerable briefly, which gives him a way to get out of trouble, but it's not quite as effective as some of the other repositioning/escape abilities in the game. All things considered, Tassadar's main outstanding quality is that almost no other hero has a kit as versatile as his.
** [[Characters/{{Starcraft}} Raynor]] is the predominant paragon of this poignant trope. He's the starter character for a reason - With a simple and versatile kit that includes a simple knockback, movement speed and attack buff, and a completely passive self-heal (sans talents), strong basic attacks that require no more than a right click, and a trait that simply lets you kick ass from further away, he is the quintessential "Easy to use, hard to master" jack of all trades. Most if not all starter characters, especially for Blizzard games (I'm looking at you, [[{{VideoGame/Overwatch}} Soldier 76]]), are characters with boring but practical skill sets that are viable in every tactical scenario. The nature of his ultimates exacerbate this theme - Hyperion is a multi-use pushing/zoning/area of effect damage tool, while Raiders rounds things out by providing strong single target focusing power, much to the dismay of many invisible heroes. He may be labelled "Assassin", but he can also push and self heal in the vein of specialists and healers in a pinch as well (he shouldn't tank, but that's about all he can't do). Plus, he's so stupidly simple and cheap to buy at 2000 gold, that anyone can use him.
** [[Characters/{{Warcraft}} Varian Wrynn]] also fits this archetype, most strongly at lower levels but it's still true later on. His [[DynamicEntry Charge]] has to target an enemy player or minion and slows them, [[SwordBeam Lion's Fang]] also slows enemies, his [[ImplausibleFencingPowers Parry]] blocks attacks directed at him for a second, and his passive lets him do double damage at set intervals. He can be built to [[StoneWall tank]], [[GlassCannon do burst damage]], or [[FragileSpeedster deal sustained DPS]] [[MultiformBalance depending on talent choices]]. That all said, he lacks a reliable escape tool, having only his Parry or the ability to Charge an enemy minion behind himself to get out of trouble, making his tanking build more about stunning and slowing enemies and drawing their attention temporarily as compared to other tanks. The only stuns or interrupts he has are [[IShallTauntYou Taunt]], and if you picked the right talents, his Charge, so there's limits to just how much he can stop opponents from doing what they want. In addition, this lack of escapes requires him to pick his battles much more carefully than other DPS assassins in those two builds, who often have some form of teleport, dash, or leap to get to safety in a pinch. The biggest strength of Varian, in fact, is that [[ConfusionFu he can be built three different ways and the opposing team can't counterpick based solely on the fact that they're fighting him]].

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* In ''VideoGame/{{Awesomenauts}}'', ''VideoGame/{{Awesomenauts}}'':
**
Sheriff Lonestar is the most well-rounded of the 'nauts. Depending on the items he's using, he's easily capable of sustaining, fast lane-clearing, turret-razing, harassing from afar, or even bursting and ganking enemies. His health is middle-line and his movement speed is rather low, but he can buy Barrier Magazine (a permanent shield upgrade usually reserved for tanks) and buying his Rocket Boots provides a source of uniquely-exceptional mobility. His Dynamite Throw is a good source of damage while his Hyper Bull's innate utility is excellent for helping himself or allies out of trouble.
** Chucho Krokk is a less straight-forward example. His Krokk's main gimmick is getting on and off his flying hyper bike, granting an exceptionally unique form of versatility. He can easily break up teamfights or execute weak targets with his Sticky Bomb, he can apply plenty of pressure with his blasters, and in a pinch he can easily chase with his bike. His clearing power is only rivaled by the Lonestar example above. That being said, Lonestar. But his sticky bomb damage isn't as high as assassin burst skills, he has less DPS than a normal brawler (and is considerably squishier), and he doesn't have any escape aside from his bike.
* ''VideoGame/HeroesOfTheStorm'''s incarnation of ''VideoGame/HeroesOfTheStorm'':
**
[[Characters/{{Starcraft}} Tassadar]] is a perfect example of "good at everything, best at nothing". While he's classified as a Support and is indeed decent at keeping allies alive by granting them shields, he's the only Support in the game with no healing ability, and the closest thing he gets is a talent that lets his shields persist indefinitely. He can push down towers and minions quickly, but not as quickly as a dedicated Specialist. While normally something of a SquishyWizard, his [[SuperMode Archon]] Heroic Ability allows him to tank and deal a significant amount of damage, but he's not as good at dealing damage as a dedicated Assassin nor is he as tanky as a typical Warrior. He lacks a hard disable, but partially compensates with talents that let him slow enemies and the Force Wall Heroic Ability, which lets him block off enemies. Finally, he can turn invisible and invulnerable briefly, which gives him a way to get out of trouble, but it's not quite as effective as some of the other repositioning/escape abilities in the game. All things considered, Tassadar's main outstanding quality is that almost no other hero has a kit as versatile as his.
** [[Characters/{{Starcraft}} Raynor]] is the predominant paragon of this poignant trope. He's the starter character for a reason - With a simple and versatile kit that includes a simple knockback, movement speed and attack buff, and a completely passive self-heal (sans talents), strong basic attacks that require no more than a right click, and a trait that simply lets you kick ass from further away, he is the quintessential "Easy to use, hard to master" jack of all trades. Most if not all starter characters, especially for Blizzard games (I'm looking at you, [[{{VideoGame/Overwatch}} Soldier 76]]), are characters with boring but practical skill sets that are viable in every tactical scenario. The nature of his ultimates exacerbate this theme - Hyperion is a multi-use pushing/zoning/area of effect damage tool, while Raiders rounds things out by providing strong single target focusing power, much to the dismay of many invisible heroes. He may be labelled "Assassin", but he can also push and self heal in the vein of specialists and healers in a pinch as well (he shouldn't tank, but that's about all he can't do). Plus, he's so stupidly simple and cheap to buy at 2000 gold, that anyone can use him.
** [[Characters/{{Warcraft}} Varian Wrynn]] also fits is this archetype, most strongly at lower levels but it's still true later on. His [[DynamicEntry Charge]] has to target an enemy player or minion and slows them, [[SwordBeam Lion's Fang]] also slows enemies, his [[ImplausibleFencingPowers Parry]] blocks attacks directed at him for a second, and his passive lets him do double damage at set intervals. He can be built to [[StoneWall tank]], [[GlassCannon do burst damage]], or [[FragileSpeedster deal sustained DPS]] [[MultiformBalance depending on talent choices]]. That all said, he lacks a reliable escape tool, having only his Parry or the ability to Charge an enemy minion behind himself to get out of trouble, making his tanking build more about stunning and slowing enemies and drawing their attention temporarily as compared to other tanks. The only stuns or interrupts he has are [[IShallTauntYou Taunt]], and if you picked the right talents, his Charge, so there's limits to just how much he can stop opponents from doing what they want. In addition, this lack of escapes requires him to pick his battles much more carefully than other DPS assassins in those two builds, who often have some form of teleport, dash, or leap to get to safety in a pinch. The biggest strength of Varian, in fact, is that [[ConfusionFu he can be built three different ways and the opposing team can't counterpick based solely on the fact that they're fighting him]].
7th Feb '17 8:15:37 AM MurlocAggroB
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[[folder:MMORPGs]]

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[[folder:MMORPGs]][[folder:MMORPG]]



** Gangplank is also notoriously versatile in his builds and his skill kit. He's got a single target ranged poke that can become a nuke if built for damage, an AoE buff that's great for initiation or a disengage, a heal that can remove crowd control and debuffs, and a barrage of cannonballs for an ultimate that, because of its global range, can be used to help allies from anywhere with damage and a notable slow. He can be a bruiser, a ranged AD caster, a tank, a jungler and (as crazy as it sounds) a support. Like most everyone on this list, his weakness is that he can never quite reach the levels of efficiency that other, more specific champions do.

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** Gangplank is also notoriously versatile in his builds and his skill kit. He's got a single target ranged poke that can become a nuke if built for damage, an AoE [=AoE=] buff that's great for initiation or a disengage, a heal that can remove crowd control and debuffs, and a barrage of cannonballs for an ultimate that, because of its global range, can be used to help allies from anywhere with damage and a notable slow. He can be a bruiser, a ranged AD caster, a tank, a jungler and (as crazy as it sounds) a support. Like most everyone on this list, his weakness is that he can never quite reach the levels of efficiency that other, more specific champions do.



* In ''VideoGame/{{Awesomenauts}}'', Sheriff Lonestar is the most balanced of the 'nauts. Depending on the items he's using, he's easily capable of sustaining, fast lane-clearing, turret-razing, harassing from afar, or even bursting and ganking enemies. His health is middle-line and his movement speed is rather low, but he can buy the stronger Power Pills Turbo (over the weaker Power Pills Light other squishier Awesomenauts have to buy instead of Turbo) and buying his Rocket boots provides a source of uniquely-exceptional mobility. His Dynamite throw is a good source of damage while his Hyper Bull's innate utility is excellent for helping himself or allies out of trouble.

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* In ''VideoGame/{{Awesomenauts}}'', Sheriff Lonestar is the most balanced well-rounded of the 'nauts. Depending on the items he's using, he's easily capable of sustaining, fast lane-clearing, turret-razing, harassing from afar, or even bursting and ganking enemies. His health is middle-line and his movement speed is rather low, but he can buy the stronger Power Pills Turbo (over the weaker Power Pills Light other squishier Awesomenauts have to buy instead of Turbo) Barrier Magazine (a permanent shield upgrade usually reserved for tanks) and buying his Rocket boots Boots provides a source of uniquely-exceptional mobility. His Dynamite throw Throw is a good source of damage while his Hyper Bull's innate utility is excellent for helping himself or allies out of trouble.trouble.
** Chucho Krokk is a less straight-forward example. His main gimmick is getting on and off his flying hyper bike, granting an exceptionally unique form of versatility. He can easily break up teamfights or execute weak targets with his Sticky Bomb, he can apply plenty of pressure with his blasters, and in a pinch he can easily chase with his bike. His clearing power is only rivaled by the Lonestar example above. That being said, his sticky bomb damage isn't as high as assassin burst skills, he has less DPS than a normal brawler (and is considerably squishier), and he doesn't have any escape aside from his bike.



** [[Characters/{{Starcraft}} Raynor]] is the predominant paragon of this poignant trope. He's the starter character for a reason - With a simple and versatile kit that includes a simple knockback, movement speed and attack buff, and a completely passive self-heal (sans talents), strong basic attacks that require no more than a right click, and a trait that simply lets you kick ass from further away, he is the quintessential "Easy to use, hard to master" jack of all trades. Most if not all starter characters, especially for Blizzard games (I'm looking at you, [[{{VideoGame/Overwatch}} Soldier 76]]), are characters with boring but practical skill sets that are viable in every tactical scenario. The nature of his ultimates exacerbate this theme - Hyperion is a multi-use pushing/zoning/area of effect damage tool, while Raiders rounds things out by providing strong single target focusing power, much to the dismay of many invisible heroes. He may be labelled "Assassin", but he can also push and self heal in the vein of specialists and healers in a pinch as well (he shouldn't tank, but that's about all he can't do). Plus, he's so stupidly simple and cheap to buy at 2000 gold, that anyone can use him.



** [[Characters/{{Starcraft}} Raynor]] is the predominant paragon of this poignant trope. Wordplay aside, guys, come on. He's the starter character for a reason - With a simple and versatile kit that includes a simple knockback, movement speed and attack buff, and a self-heal that your don't need to touch to really utilize (sans talents), strong basic attacks that require no more than a right click, and a trait that simply let's you kick ass from further away, he is the quintessential "Easy to use, hard to master" jack of all trades. Most if not all starter characters, especially for Blizzard games (I'm looking at your Soldier 76), are characters with boring but practical skill sets that are viable in every tactical scenario imaginable - In essence, jack-of-all-stats that you can't really go wrong with, and very importantly, can't really be countered in any real sense. The nature of his ultimates exacerbate this theme - Hyperion is a multi-use pushing/ zoning/ area of effect damage tool, while Raiders round things up by providing good single target focusing power, much to the dismay of many invisible heroes. The nature of his character is such that he may be labelled "Assassin", but he can also push and self heal in the vein of specialists and healers in a pinch as well (He shouldn't tank, but thats OK - Tanking is a higher skill cap role that would rob him of his simplicity and versatility in a way). Plus, he's so stupidly simple and cheap to buy at 2000 gold, that anyone can use him. All in all, if you want to talk about a jack of all stats in HOTS, nothing beats out our renegade commander.
18th Jan '17 9:53:25 AM snazzyfraggy
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** [[Characters/{{Starcraft}} Raynor]] is the predominant paragon of this poignant trope. Wordplay aside, guys, come on. He's the starter character for a reason - With a simple and versatile kit that includes a simple knockback, movement speed and attack buff, and a self-heal that your don't need to touch to really utilize (sans talents), strong basic attacks that require no more than a right click, and a trait that simply let's you kick ass from further away, he is the quintessential "Easy to use, hard to master" jack of all trades. Most if not all starter characters, especially for Blizzard games (I'm looking at your Soldier 76), are characters with boring but practical skill sets that are viable in every tactical scenario imaginable - In essence, jack-of-all-stats that you can't really go wrong with, and very importantly, can't really be countered in any real sense. The nature of his ultimates exacerbate this theme - Hyperion is a multi-use pushing/ zoning/ area of effect damage tool, while Raiders round things up by providing good single target focusing power, much to the dismay of many invisible heroes. The nature of his character is such that he may be labelled "Assassin", but he can also push and self heal in the vein of specialists and healers in a pinch as well (He shouldn't tank, but thats OK - Tanking is a higher skill cap role that would rob him of his simplicity and versatility in a way). Plus, he's so stupidly simple and cheap to buy at 2000 gold, that anyone can use him. All in all, if you want to talk about a jack of all stats in HOTS, nothing beats out our renegade commander.
8th Jan '17 1:23:05 PM Josef5678
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* In ''TabletopGame/BetrayalAtHouseOnTheHill'', Jenny [=LeClerc=]'s base stats have a near-perfect distribution of might, speed, sanity, and knowledge, with each stat starting in the median of their respective ranges.
24th Dec '16 2:39:07 AM Hanz
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* ''Videogame/{{Overwatch}}'' has Soldier: 76, who was designed to be an easy to play and versatile character. His weapon is a decently accurate assault rifle that can do decent sustained damage at range as well as fire rockets for burst damage. He can also sprint for added mobility and drop a Biotic Field for group healing and his Ultimate is a straight-up aimbot that lets him automatically target enemies without aiming.
12th Dec '16 5:39:02 AM HighCrate
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** Bards also fulfill this role in 5th Edition, particularly Lore Bards. They are much better at it there.

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** %%** Bards also fulfill this role in 5th Edition, particularly Lore Bards. They are much better at it there.
12th Dec '16 12:57:24 AM GM_3826
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** Bards also fulfill this role in 5th Edition, particularly Lore Bards. They are much better at it there.
10th Dec '16 12:45:03 PM KingLyger
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* It seems that [[Franchise/SuperMarioBros Mario]] is ''always'' the Jack-of-All-Stats in every game with multiple playable characters that he appears in:

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* It seems that [[Franchise/SuperMarioBros Mario]] is ''always'' the Jack-of-All-Stats in every game with multiple playable characters that he appears in:in, so much so that he used to be the trope namer.



** In the ''VideoGame/SuperSmashBros'' series, Mario is the Jack-of-All-Stats (as he often is in spin-off games). He has decent mobility, is neither heavy nor light, does mid-range damage, and has mid-range launch power.

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** In the ''VideoGame/SuperSmashBros'' series, Mario is the Jack-of-All-Stats (as he often is in spin-off games). He has decent mobility, is neither heavy nor light, does mid-range damage, and has mid-range launch power.power. Also, his special moves are quite varied, but none of them are quite as good as other characters' similar moves.



* Interestingly, Mario's little brother Luigi tends to follow his big brother in the "All-Around'' path in most sports games as the LoadsAndLoadsOfCharacters mean that more balanced guys might be needed, and he is usually the second choice for that. While they might differentiate his stats from Mario (most of the time, they give him the aforementioned higher jumping but make him slightly slower or weaker), it's usually not by much.

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* Interestingly, Mario's little brother Luigi tends to follow his big brother in the "All-Around'' path in most sports spin-off games as the LoadsAndLoadsOfCharacters mean that more balanced guys might be needed, and he Luigi is usually the second choice for that. While they Luigi's stats might differentiate his stats from Mario (most of the time, they give him the aforementioned higher jumping but make him slightly slower or weaker), Mario's, it's usually not by much.much; if his stats are different, Luigi usually hits a little harder but moves a little slower.



%%* In ''VideoGame/StarWarsEpisodeIRacer'', Anakin Skywalker is the closest to being this.

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%%* * In ''VideoGame/StarWarsEpisodeIRacer'', Anakin Skywalker is has only average controls and average top speed. Sebulba's stats are virtually identical to Anakin's, but Sebulba has the closest special ability to being this.shoot fire at his opponents, so he's more of a MechanicallyUnusualFighter.



%%* Jago from ''VideoGame/KillerInstinct''.

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%%* * Jago from ''VideoGame/KillerInstinct''.''VideoGame/KillerInstinct''. His Combo Breakers are quite easy to pull off, but his special moves are [[{{Shotoclone}} pretty standard fighting game material]], compared to the more specialized heavy-hitters like Fulgore or quicker characters like Orchid.



** Luigi is this along with Mario in the original 64 game, and technically still is for the rest of the series in terms of stats (average reach, average speed, spammable projectile, middle-weight, etc.), but because of DivergentCharacterEvolution, he became more of a FightingClown and thus a nonstandard example of this trope.

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** Luigi is this along with Mario in the original 64 game, and technically still is for the rest of the series in terms of stats (average reach, average speed, spammable projectile, middle-weight, etc.), but because of DivergentCharacterEvolution, he became more of a FightingClown who utilizes ConfusionFu, and thus is a nonstandard example of this trope.



%%* Just like Tails is this in ''Sonic Drift'', he is also the Jack-Of-All-Stats for both ''VideoGame/SonicBattle'' and ''VideoGame/SonicTheFighters''. Amy is also one in ''VideoGame/SonicBattle''.

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%%* Just like * In a rare example of the mascot character not fitting this role, Tails is this in ''Sonic Drift'', he is also the Jack-Of-All-Stats for both ''VideoGame/SonicBattle'' and ''VideoGame/SonicTheFighters''. Amy is also ''VideoGame/SonicTheFighters'', using machinery to battle while maintaining decent offense and defense without excelling in any one in ''VideoGame/SonicBattle''.area. In both games, Franchise/SonicTheHedgehog is the fastest character, but his damage per hit is among the lowest of the cast.
6th Dec '16 4:37:11 AM Morgenthaler
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** In ''[[VideoGame/TalesOfSymphonia Symphonia]]'', [[BadAss Kratos]] and [[ChivalrousPervert Zelos]] have movesets that borrow from [[TheHero Llo]][[LightningBruiser yd]] and [[TeenGenius Gen]][[SquishyWizard is]] but don't exceed either of them statistically.

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** In ''[[VideoGame/TalesOfSymphonia Symphonia]]'', [[BadAss Kratos]] Kratos and [[ChivalrousPervert Zelos]] have movesets that borrow from [[TheHero Llo]][[LightningBruiser yd]] and [[TeenGenius Gen]][[SquishyWizard is]] but don't exceed either of them statistically.
28th Nov '16 3:07:33 PM Cronocke
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** [[Characters/{{Warcraft}} Varian Wrynn]] also fits this archetype, most strongly at lower levels but it's still true later on. His [[DynamicEntry Charge]] has to target an enemy player or minion and slows them, [[SwordBeam Lion's Fang]] also slows enemies, his [[ImplausibleFencingPowers Parry]] blocks attacks directed at him for a second, and his passive lets him do double damage at set intervals. He can be built to [[StoneWall tank]], [[GlassCannon do burst damage]], or [[FragileSpeedster deal sustained DPS]] [[MultiformBalance depending on talent choices]]. That all said, he lacks a reliable escape tool, having only his Parry or the ability to Charge an enemy minion behind himself to get out of trouble, making his tanking build more about stunning and slowing enemies and drawing their attention temporarily as compared to other tanks. The only stuns or interrupts he has are [[IShallTauntYou Taunt]], and if you picked the right talents, his Charge, so there's limits to just how much he can stop opponents from doing what they want. In addition, this lack of escapes requires him to pick his battles much more carefully than other DPS assassins in those two builds, who often have some form of teleport, dash, or leap to get to safety in a pinch. The biggest strength of Varian, in fact, is that [[ConfusionFu he can be built three different ways and the opposing team can't counterpick based solely on the fact that they're fighting him]].
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