History Main / JackOfAllStats

30th Apr '16 10:21:08 PM Kyoni
Is there an issue? Send a Message


** In ''[[VideoGame/FireEmblemFates Fates]]'', the Spear Fighter and its promotion are this, being locked to only lances/naginatas but with an even distribution of strength, defense, and speed. Oboro, the main playable Spear Fighter, enforces this, with the majority of her growth rates lying in the 50-55% range.
*** Saizo is this among the the Ninja trio. Kaze is a FragileSpeedster while Kagero is a GlassCannon. Saizo is sturdier but otherwise his growth rates are very similiar to Oboro's, although he does have an unusually high Magic stat for a physical unit, which lets him use the Flame Shuriken more effectively than the other two.

to:

** In ''[[VideoGame/FireEmblemFates Fates]]'', the Spear Fighter and its promotion are this, being locked to only which is fitting as lances/naginatas but with an even distribution of strength, defense, and speed.are this among the physical weapons. Oboro, the main playable Spear Fighter, enforces this, with the majority of her growth rates lying in the 50-55% range.
*** Saizo is this among the the Ninja trio. Kaze is a FragileSpeedster while Kagero is a GlassCannon. Saizo is sturdier but otherwise his growth rates are very similiar to Oboro's, although he does have an unusually high Magic stat for a physical unit, which lets him use the Flame Shuriken more effectively than the other two.
30th Apr '16 12:26:51 PM Kyoni
Is there an issue? Send a Message


** It also seems to be series tradition that the first Archer to join in a game (who is usually male), will be this while the second archer (who is usually female) will have more specialized stats, such as Wolt and Dorothy in ''Binding Blade'' and Wil and Rebecca in ''Blazing Sword''. The former is usually now known as the "Gordin" archetype, after the first Archer in the series. Oddly enough, ''Path of Radiance'' inverted this. It's Rolf, the second Archer, who is the JackOfAllStats, while Shinon joins early but is already promoted and can become a LightningBruiser, but is very difficult to train for various reasons.

to:

** It also seems to be series tradition that the first Archer to join in a game (who is usually male), will be this while the second archer (who is usually female) will have more specialized stats, such as Wolt and Dorothy in ''Binding Blade'' and Wil and Rebecca in ''Blazing Sword''. The former is usually now known as the "Gordin" archetype, after the first Archer in the series. Oddly enough, ''Path of Radiance'' inverted this. It's Rolf, the second Archer, who is the JackOfAllStats, while Shinon joins early but is already promoted and can become usually becomes a LightningBruiser, but getting him there is very difficult to train for various reasons.difficult.
30th Apr '16 12:24:29 PM Kyoni
Is there an issue? Send a Message


** It also seems to be series tradition that the first Archer to join in a game (who is usually male), will be this while the second archer (who is usually female) will have more specialized stats, such as Wolt and Dorothy in ''Binding Blade'' and Wil and Rebecca in ''Blazing Sword''. The former is usually now known as the "Gordin" archetype, after the first Archer in the series. Oddly enough, ''Path of Radiance'' inverted this. It's Rolf, the second Archer, who is the JackOfAllStats, while Shinon joins early but is already promoted and can become a LightningBruiser, but is very difficult to train for various reasons.



* In ''[[VideoGame/FireEmblemFates Fates]]'', the Spear Fighter and its promotion are this, being locked to only lances/naginatas but with an even distribution of strength, defense, and speed. Oboro, the main playable Spear Fighter, enforces this, with the majority of her growth rates lying in the 50-55% range.
** Saizo is this among the the Ninja trio. Kaze is a FragileSpeedster while Kagero is a GlassCannon. Saizo is sturdier but otherwise his growth rates are very similiar to Oboro's, although he does have an unusually high Magic stat for a physical unit, which lets him use the Flame Shuriken more effectively than the other two.
** Furthermore, Camilla fills this role among the royal siblings, with fairly equal stats in strength, defense, speed, and resistance. And not only can attack physically with axes, but she can also [[Magic Knight wield tomes]], although her magic growth is generally too low for her to use them in the long-run. The Bolt Axe fixes this issue, though.

to:

* ** In ''[[VideoGame/FireEmblemFates Fates]]'', the Spear Fighter and its promotion are this, being locked to only lances/naginatas but with an even distribution of strength, defense, and speed. Oboro, the main playable Spear Fighter, enforces this, with the majority of her growth rates lying in the 50-55% range.
** *** Saizo is this among the the Ninja trio. Kaze is a FragileSpeedster while Kagero is a GlassCannon. Saizo is sturdier but otherwise his growth rates are very similiar to Oboro's, although he does have an unusually high Magic stat for a physical unit, which lets him use the Flame Shuriken more effectively than the other two.
** *** Furthermore, Camilla fills this role among the royal siblings, with fairly equal stats in strength, defense, speed, and resistance. And not only can she attack physically with axes, but she can also [[Magic Knight [[MagicKnight wield tomes]], although her magic growth is generally too low for her to use them in the long-run. The magic Bolt Axe fixes this issue, though.
30th Apr '16 12:10:26 PM Kyoni
Is there an issue? Send a Message


** Eliwood from ''FireEmblem: Rekka no Ken'' has more evenly balanced growths than Hector or Lyn with the exception of slightly higher luck growth.
** Across the series, the cavalier and mercenary classes are fairly like this, and several of the former are often given to the player fairly early in the story. (Its upgrade is also the traditional class of [[CrutchCharacter "Jeigans."]])
** Speaking of mercenaries, there is the "Ogma" archetype, which is a sword-wielding mercenary unit that starts out with balanced stats and above average/balanced stat growth and they usually come in early or middle of the storyline. They can promote into the Hero class, where they can use axes along with swords and balanced stat caps. Due to this, they are considered to be [[GameBreaker one of the best units to use]] in many Fire Emblem games by many fans. Several exmples of the "Ogma" include: the namer of the archetype Ogma ([=FE1/11=]), Dieck and Oujay ([=FE6=]), Raven ([=FE7=]), and Gerik ([=FE8=]).

to:

** Eliwood from ''FireEmblem: Rekka no Ken'' has more evenly balanced growths than Hector or Lyn with the exception of slightly higher luck Luck growth.
** Across the series, the cavalier Cavalier and mercenary Mercenary classes are fairly like this, tend to sport the most balanced stats across the board, rarely excelling in any particular stat, and several of the former are often given to the player fairly early in the story. (Its upgrade is also the traditional class of [[CrutchCharacter "Jeigans."]])
** Speaking of mercenaries, Mercenaries, there is the "Ogma" archetype, which is a sword-wielding mercenary unit that starts out with balanced stats and above average/balanced stat growth and they usually come in early or middle of the storyline. They can promote into the Hero class, where they can use axes along with swords and balanced stat caps. Due to this, they are considered to be [[GameBreaker one of the best units to use]] in many Fire Emblem games by many fans. Several exmples of the "Ogma" include: the namer of the archetype Ogma ([=FE1/11=]), Dieck and Oujay ([=FE6=]), Raven ([=FE7=]), and Gerik ([=FE8=]).



** In ''[[VideoGame/FireEmblemAwakening Awakening]]'' the [[PlayerCharacter Avatar]]'s MagicKnight classes [[TheStrategist Tactician and Grandmaster]] are this statistically; their maximum stats before character-specific modifiers are applied are a uniform 25 and 40 respectively. Furthermore, the skill the Grandmaster learns at level 5, Ignis, takes full advantage of the class's jack-of-all-stats nature - it randomly activates with odds equal to your skill stat, and adds half your magic stat to the physical damage you're attacking with, and vice-versa for magic attacks. On any other class, this skill would be useless.

to:

** In ''[[VideoGame/FireEmblemAwakening Awakening]]'' the [[PlayerCharacter Avatar]]'s MagicKnight classes [[TheStrategist Tactician and Grandmaster]] are this statistically; their maximum stats before character-specific modifiers are applied are a uniform 25 and 40 respectively. Furthermore, the skill the Grandmaster learns at level 5, Ignis, takes full advantage of the class's jack-of-all-stats JackOfAllStats nature - it randomly activates with odds equal to your skill stat, and adds half your magic stat to the physical damage you're attacking with, and vice-versa for magic attacks. On any other class, this skill would be useless.useless.
* In ''[[VideoGame/FireEmblemFates Fates]]'', the Spear Fighter and its promotion are this, being locked to only lances/naginatas but with an even distribution of strength, defense, and speed. Oboro, the main playable Spear Fighter, enforces this, with the majority of her growth rates lying in the 50-55% range.
** Saizo is this among the the Ninja trio. Kaze is a FragileSpeedster while Kagero is a GlassCannon. Saizo is sturdier but otherwise his growth rates are very similiar to Oboro's, although he does have an unusually high Magic stat for a physical unit, which lets him use the Flame Shuriken more effectively than the other two.
** Furthermore, Camilla fills this role among the royal siblings, with fairly equal stats in strength, defense, speed, and resistance. And not only can attack physically with axes, but she can also [[Magic Knight wield tomes]], although her magic growth is generally too low for her to use them in the long-run. The Bolt Axe fixes this issue, though.
15th Apr '16 9:10:43 PM SamCurt
Is there an issue? Send a Message

Added DiffLines:

* In ''Literature/TanteiTeamKZJikenNote'', it's quite impossible to surpass Uesugi in math, or Kozuka in science. Tazuku's claim to top grades is he's being ''even'', unlike the other two, who are lopsided in different ways.
15th Apr '16 11:44:42 AM GREGOLE
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/WarOfTheMonsters'' Robo 47, Togera and Congar play this role, with Congar being slightly faster, Togera slightly stronger, and Robo 47 in a comfortable middle ground.
14th Apr '16 7:12:11 PM billybobfred
Is there an issue? Send a Message


* ''VideoGame/KingdomHearts358DaysOver2'':
** Roxas, Xion, and Sora have an average 5/10 in every stat. This makes them the most versatile characters due to the minor stat customization given by the Panel System, but far from the strongest or most specialized.
** Axel has his stats ranging from a slightly below-average 4/10 to a slightly above-average 6/10, while his chakrams give him both decent ranged and melee options without specializing in either. This gives him a good amount of flexibility without being dedicated to one style.

to:

* ''Franchise/KingdomHearts'':
**
''VideoGame/KingdomHearts358DaysOver2'':
** *** Roxas, Xion, and Sora have an average 5/10 in every stat. This makes them the most versatile characters due to the minor stat customization given by the Panel System, but far from the strongest or most specialized.
** *** Axel has his stats ranging from a slightly below-average 4/10 to a slightly above-average 6/10, while his chakrams give him both decent ranged and melee options without specializing in either. This gives him a good amount of flexibility without being dedicated to one style.style.
** ''VideoGame/KingdomHeartsX'': The starting Starlight Keyblade provides boosts to all three TacticalRockPaperScissors types of medal by equipping them in the right slot, in contrast with the next three Keyblades, which all boost the same single medal type in every slot.
31st Mar '16 7:16:29 PM Alceister
Is there an issue? Send a Message


* ''VideoGame/StarcraftII'' has the Goliath's successor, the Viking, which adds in some TransformingMecha power that allows it to become an air unit on the fly. However, in exchange for better anti-air capabilities, the Viking loses some versatility: it cannot attack air units while on the ground and vice versa, and costs more than its predecessor.
* ''VideoGame/TzarTheBurdenOfTheCrown'' has European Footman, a basic military unit available as soon as you get Barracks up. For merely 50 food it offers 65 hp(15 more than Arab Footman and 20 more than Ronin, Asians' counterpart). 6 attack(same as AF and one less as Ronin) and 3 defense(compared to 1 and none respectively). It has no weaknesses and deals bonus damage to Archers, Pikemen/Spearmen and Jihad Warriors. It should go without saying that they remain a backbone of any sensible European army through the game.

to:

* ''VideoGame/StarcraftII'' has the Goliath's successor, the Viking, which adds in some TransformingMecha power that allows it to become an air unit on the fly. However, in exchange for better anti-air capabilities, the Viking loses some versatility: it cannot attack air units while on the ground and vice versa, and costs more than its predecessor.
predecessor. In practice, the Viking has essentially become something of a specialized BoringButPractical, GlassCannon anti-air unit.
* ''VideoGame/TzarTheBurdenOfTheCrown'' has European Footman, a basic military unit available as soon as you get Barracks up. For merely 50 food it offers 65 hp(15 hp (15 more than Arab Footman and 20 more than Ronin, Asians' counterpart). 6 attack(same attack (same as AF and one less as Ronin) and 3 defense(compared defense (compared to 1 and none respectively). It has no weaknesses and deals bonus damage to Archers, Pikemen/Spearmen and Jihad Warriors. It should go without saying that they remain a backbone of any sensible European army through the game.
30th Mar '16 7:50:26 PM Alceister
Is there an issue? Send a Message


* ''''VideoGame/AgeOfEmpiresIII'':
*** The British. Their specialty unit is TheMusketeer, decent at both close and long-range combat while being relatively cheap. They also get [[WorkerUnit Settlers]] more easily and don't suffer from any CripplingOverspecialization in their unit selection.
*** In terms of units themselves, Musketeers in the third game are very much this trope. They're your basic ranged unit, but due to their [[BayonetYa Bayonets]] they're pretty good in close combat too (and in fact get an effectiveness bonus against Cavalry in melee). In later ages, however, it becomes clear that they're not the ''best'' at long range combat: their comparatively short range means they generally lose firefights to Skirmishers and even [[RockBeatsLaser Longbowmen]].

to:

* ''''VideoGame/AgeOfEmpiresIII'':
***
''VideoGame/AgeOfEmpiresIII'':
**
The British. Their specialty unit is TheMusketeer, decent at both close and long-range combat while being relatively cheap. They also get [[WorkerUnit Settlers]] more easily and don't suffer from any CripplingOverspecialization in their unit selection.
*** ** In terms of units themselves, Musketeers in the third game are very much this trope. They're your basic ranged unit, but due to their [[BayonetYa Bayonets]] they're pretty good in close combat too (and in fact get an effectiveness bonus against Cavalry in melee). In later ages, however, it becomes clear that they're not the ''best'' at long range combat: their comparatively short range means they generally lose firefights to Skirmishers and even [[RockBeatsLaser Longbowmen]].
30th Mar '16 7:22:14 PM Alceister
Is there an issue? Send a Message


* VideoGame/CommandAndConquerTiberiumWars's factions are easier to define in terms of FactionCalculus, but in the Expansion ''Kane's Wrath'', Sub-factions are available. The baseline factions GDI, Nod, and Scrin may be considered the Jack-Of-All-Stats of each of the three armies, having a well-rounded arsenal in terms of their calculus without going to relative extremes in strengths and weaknesses. These primary factions have a great amount of strategies available for the most variety in game play. For a simple example, the "Black Hand" is a ChurchMilitant faction of Nod prohibiting access to Nod's [[CloakingDevice stealth technologies]] in favor of more overt "shock and awe" with more units that can be outfitted with [[KillItWithFire Flamethrower]] technologies and a unique upgrade that changes their flames to a more-damaging blue flame. The "Marked of Kane" might be considered a polar-opposite of the "Black Hand", losing out on anything that shoots flames, in favor of greater ease-of-access to EMP attacks via trainable Cyborg infantry to conveniently off-set an enemy's numerical advantage in vehicles or disrupt an enemy's structure operations. The standard Nod faction is [[JackOfAllStats somewhere in between the two sub-factions]], having access to a well-rounded arsenal including Flame-Troopers and Flame Tanks and stealth technologies, which enables them to flexibly switch between stealth attacks and harassing an enemy's base with flamethrowers.
* ''VideoGame/AgeOfEmpires'':
%%** ''VideoGame/AgeOfEmpiresII:'' The Celts. No wonder they're the civilization used in the learning campaign.
** ''''VideoGame/AgeOfEmpiresIII'':

to:

* VideoGame/CommandAndConquerTiberiumWars's VideoGame/CommandAndConquerTiberiumWars' factions are easier to define in terms of FactionCalculus, but in the Expansion ''Kane's Wrath'', Sub-factions various sub-factions are available. The baseline factions GDI, Nod, and Scrin may be considered the Jack-Of-All-Stats of each of the three armies, having a well-rounded arsenal in terms of their calculus without going to relative extremes in strengths and weaknesses. These primary factions have a great amount of strategies available for the most variety in game play. For a simple example, the "Black Hand" is a ChurchMilitant faction of Nod prohibiting access to Nod's [[CloakingDevice stealth technologies]] in favor of more overt "shock and awe" with more units that can be outfitted with [[KillItWithFire Flamethrower]] technologies and a unique upgrade that changes their flames to a more-damaging blue flame. The "Marked of Kane" might be considered a polar-opposite of the "Black Hand", losing out on anything that shoots flames, in favor of greater ease-of-access to EMP attacks via trainable Cyborg infantry to conveniently off-set an enemy's numerical advantage in vehicles or disrupt an enemy's structure operations. The standard Nod faction is [[JackOfAllStats somewhere in between the two sub-factions]], having access to a well-rounded arsenal including Flame-Troopers and Flame Tanks and stealth technologies, which enables them to flexibly switch between stealth attacks and harassing an enemy's base with flamethrowers.
* ''VideoGame/AgeOfEmpires'':
%%**
''VideoGame/AgeOfEmpiresII:'' The Celts. No wonder they're Their infantry move faster, with their specialty Woad Raider units being the civilization used fastest infantry units in the learning campaign.
**
game. They also have access to stronger and faster-firing siege weapons, faster-firing fortifications, and more efficient lumberjacks. All of these bonuses combine to make them a powerful offensive faction that can also effectively turtle and build up their economy.
*
''''VideoGame/AgeOfEmpiresIII'':
This list shows the last 10 events of 679. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.JackOfAllStats