History Main / ItsAllUpstairsFromHere

23rd Apr '17 3:04:23 PM nombretomado
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* The ''Franchise/TalesSeries'':

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* The ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
19th Apr '17 10:21:04 PM CurledUpWithDakka
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* Another film example: thanks to the fairy tale book he read at the beginning, [[{{Film/Shrek}} Shrek]] is GenreSavvy enough to realize that the tallest tower is where his [[DamselInDistress objective]] most likely is. Fortunately for him, the dragon guarding said tower [[FastballSpecial saves him the effort of having to climb the stairs]].¨

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* Another film example: thanks to the fairy tale book he read at the beginning, [[{{Film/Shrek}} Shrek]] Film/{{Shrek}} is GenreSavvy enough to realize that the tallest tower is where his [[DamselInDistress objective]] most likely is. Fortunately for him, the dragon guarding said tower [[FastballSpecial saves him the effort of having to climb the stairs]].¨
10th Apr '17 1:03:49 PM nombretomado
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*** At least one SecondLife FFVII RP sim's players have taken to calling it "ShinRa Tower" and during the Junon sim's existence, put a fanmade one inside the support structure for the canon.

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*** At least one SecondLife ''VideoGame/SecondLife'' FFVII RP sim's players have taken to calling it "ShinRa Tower" and during the Junon sim's existence, put a fanmade one inside the support structure for the canon.
2nd Apr '17 6:32:16 PM nombretomado
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* Inversion: in HunterXHunter, one of the trials Gon and his friend have to accomplish is to descend a tower, starting at the top and going downstairs from there.

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* Inversion: in HunterXHunter, ''Manga/HunterXHunter'', one of the trials Gon and his friend have to accomplish is to descend a tower, starting at the top and going downstairs from there.
26th Mar '17 8:22:00 PM KBABZ
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This trope is not just limited soley to {{Role Playing Game}}s; very often games will utilize this type of level design as a way to [[SceneryPorn show off their environments]], particularly open-world games where it is one of the few times you can see said world from such altitudes. Games with [[LeParkour climbing mechanics]] will typically have you spiraling around the outside of the tower.


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** ''MirrorsEdgeCatalyst'' continues having two of these; the first is climbing an in-construction tower about halfway into the game. The second [[MythologyGag mirrors the original game]] where you have to climb up The Shard as part of the final level.


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* Is practically a calling card of the ''inFamous'' series:
** In the first game you have to climb up Alden's Tower, at the top of which [[spoiler:you fight Alden, Zeke betrays you and Kessler convinces him to join his side]].
** ''VideoGame/Infamous2'' has the climb up to a gasworks tower in order to retrieve a Blast Core.
** ''[[VideoGame/InfamousSecondSon inFamous: Second Son's]]'' finale has Delsin and co. climbing up the Channel 7 building to get to Augustine, who has taken over the tower as her base of operations.
* ''VideoGame/Uncharted2AmongThieves'' has Nate climbing up Hotel Shangri-La to get a good view, freeing Chloe from the elevator along the way. Overall Uncharted features a lot of towers to climb, but this is one of the only instances it takes up an entire level.
* The ''Franchise/PrinceOfPersia'' games are quite fond of it:
** [[VideoGame/PrinceOfPersia The original game]] can count as an entire ''game'' of this, as you climb up from the dungeons to the top of the tower the princess is in.
** ''VideoGame/PrinceOfPersiaTheSandsOfTime'' features this as its final ([[TimeTravelTenseTrouble chronologically-speaking]]) level, climbing up an enormous tower with a sandstorm raging around it.
** The last couple of levels in ''VideoGame/PrinceOfPersiaTheTwoThrones'' are about climbing up the central tower of Babylon to reach the Vizier.
** The boss level in ''VideoGame/PrinceOfPersia2008'' for both The Alchemist and The Concubine has the Prince and Elika ascending towers to get to their enemies.
7th Mar '17 11:04:51 AM FF32
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* The final issue of the first story arc in TheSecretWorld has you entering, and fighting through, the Orochi Tower, with a major fight on the top floor.

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* The final issue of the first story arc in TheSecretWorld ''VideoGame/TheSecretWorld'' has you entering, and fighting through, the Orochi Tower, with a major fight on the top floor.
7th Mar '17 7:35:22 AM Bissek
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** This got parodied in a chapter of the ''Anime/{{Slayers}}'' manga where Gourry was held on top of a tower with a defense setup like this. Lina finds it easier to levitate up the outside of the building and enter through a window.
21st Feb '17 8:33:45 AM hpl
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* ''VideoGame/IllusionOfGaia'' ends with a climb up the TowerOfBabel.

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* ''VideoGame/IllusionOfGaia'' ends with a climb up the TowerOfBabel. The climb fairly short for as tall as the tower is shown to be, with the only real substance being a series of boss battles on the way up.
21st Feb '17 8:29:07 AM hpl
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* ''VideoGame/DarkSouls'', which spend a good bit of the early game unlocking and then have to climb in order to reach Anor Londo at the top of the mountain. It's full of traps and death drops, deliberately designed to keep all but the most worthy from reaching the city of the gods.
* ''VideoGame/DarkSouls2'', has Earthen Peak, a large windmill/tower you need to reach the top of to proceed onwards. Inverted with Brume Tower in the DLC, where you start at the top of a tower and have to work your way down to the boss at the very bottom.

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* ''VideoGame/DarkSouls'', which In ''VideoGame/DarkSouls'' you spend a good bit of the early game unlocking and then have to climb Sens Fortress in order to reach Anor Londo at the top of the mountain. It's full of traps traps, guards and death drops, deliberately designed to keep all but the most worthy from reaching the city of the gods.
* ''VideoGame/DarkSouls2'', ''VideoGame/DarkSouls2'' has Earthen Peak, a large windmill/tower you need to reach the top of in order to proceed onwards. Inverted with Brume Tower in the DLC, where you start at the top of a tower and have to work your way down to the boss at the very bottom.
21st Feb '17 8:25:40 AM hpl
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Added DiffLines:

* ''VideoGame/DarkSouls'', which spend a good bit of the early game unlocking and then have to climb in order to reach Anor Londo at the top of the mountain. It's full of traps and death drops, deliberately designed to keep all but the most worthy from reaching the city of the gods.
* ''VideoGame/DarkSouls2'', has Earthen Peak, a large windmill/tower you need to reach the top of to proceed onwards. Inverted with Brume Tower in the DLC, where you start at the top of a tower and have to work your way down to the boss at the very bottom.
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