History Main / ItsAllUpstairsFromHere

26th Aug '17 5:20:52 PM nombretomado
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* ''ArTonelico'' - The ''entire habitable gameworld'' for both games is a single tower, and the floating continent/scaffolding surrounding it. The first one (''Elemia'') throws a mild twist to it by having the BigBad actually sleeping very close to where you started the game, near the middle of the tower, but the second game (''Metafalica'') puts the BigBad right at the very top, which happens to be an orbital satellite that you have to extend the tower up to reach.

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* ''ArTonelico'' ''VideoGame/ExaPico'' - The ''entire habitable gameworld'' for both the first two ''Ar tonelico'' games is a single tower, and the floating continent/scaffolding surrounding it. The first one (''Elemia'') (''[[VideoGame/ArTonelicoMelodyOfElemia Elemia]]'') throws a mild twist to it by having the BigBad actually sleeping very close to where you started the game, near the middle of the tower, but the second game (''Metafalica'') (''[[VideoGame/ArTonelicoIIMelodyOfMetafalica Metafalica]]'') puts the BigBad right at the very top, which happens to be an orbital satellite that you have to extend the tower up to reach.
17th Aug '17 6:44:47 AM Morgenthaler
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* ''ComicBook/DisneyDucksComicUniverse'': In one story Magica [=DeSpell=] steals Scrooge's NumberOneDime but he finds and stops her before she can complete her ritual. This results in them being sucked into a giant maze-like challenge, where Scrooge has to scale a mountain filled with all sorts of bizarre ''Alice in Wonderland''-type sceneries before moonlight hits the top or Magica wins.
7th Aug '17 8:19:01 AM CosmicFerret
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* Another film example: thanks to the fairy tale book he read at the beginning, Film/{{Shrek}} realizes that the tallest tower is where his [[DamselInDistress objective]] most likely is. Fortunately for him, the dragon guarding said tower [[FastballSpecial saves him the effort of having to climb the stairs]].

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* Another film example: thanks to the fairy tale book he read at the beginning, Film/{{Shrek}} WesternAnimation/{{Shrek}} realizes that the tallest tower is where his [[DamselInDistress objective]] most likely is. Fortunately for him, the dragon guarding said tower [[FastballSpecial saves him the effort of having to climb the stairs]].
30th Jul '17 2:03:11 PM Abodos
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** Hyrule Castle once again in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', though in a twist the FinalBoss is ''not'' in the absolute highest room; there are a few areas above it with optional collectibles.
11th Jul '17 9:44:12 PM Arutema
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* ''VideoGame/WorldOfMana'' loves towers: The tower in the City of Gold in ''VideoGame/SecretOfMana'' and the Luna Tower in ''VideoGame/SeikenDensetsu3''; the Tower of Leires in ''VideoGame/LegendOfMana'' isn't ''quite'' all going upstairs, but it may as well be. An entire chapter of ''VideoGame/DawnOfMana'' is dedicated to climbing the ruins of an ancient superweapon and trying to stop the bad guys from activating it.

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* ''VideoGame/WorldOfMana'' loves towers: towers:
** The Dime Tower in ''VideoGame/FinalFantasyAdventure'' serves as the hero's ascent to the [[TheVeryDefinitelyFinalDungeon Mana Holyland]].
**
The tower in the City of Gold in ''VideoGame/SecretOfMana'' and the ''VideoGame/SecretOfMana''.
** The
Luna Tower in ''VideoGame/SeikenDensetsu3''; the ''VideoGame/SeikenDensetsu3'';
**
Tower of Leires in ''VideoGame/LegendOfMana'' isn't ''quite'' all going upstairs, but it may as well be. be.
**
An entire chapter of ''VideoGame/DawnOfMana'' is dedicated to climbing the ruins of an ancient superweapon and trying to stop the bad guys from activating it.
29th Jun '17 9:50:39 PM Jobexi
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This trope is not just limited soley to {{Role Playing Game}}s; very often games will utilize this type of level design as a way to [[SceneryPorn show off their environments]], particularly open-world games where it is one of the few times you can see said world from such altitudes. Games with [[LeParkour climbing mechanics]] will typically have you spiraling around the outside of the tower.

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This trope is not just limited soley solely to {{Role Playing Game}}s; very often games will utilize this type of level design as a way to [[SceneryPorn show off their environments]], particularly open-world games where it is one of the few times you can see said world from such altitudes. Games with [[LeParkour climbing mechanics]] will typically have you spiraling around the outside of the tower.
25th Jun '17 10:54:42 AM nighttrainfm
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** ''VideoGame/KingdomHeartsII'' has the Organization's floating castle, [[https://www.khwiki.com/images/c/cf/Castle_That_Never_Was_%28Art%29.png The Castle That Never Was.]] Yes, you climb to the top of ''that.''

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** ''VideoGame/KingdomHeartsII'' has the Organization's floating castle, fortress, [[https://www.khwiki.com/images/c/cf/Castle_That_Never_Was_%28Art%29.png The Castle That Never Was.]] Yes, you climb to the top of ''that.''
25th Jun '17 10:54:04 AM nighttrainfm
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** ''VideoGame/KingdomHeartsChainOfMemories'' is going up on a castle. In the [=PS2=] remake, the floors are actually used to subdivide the cutscene in the Theater Mode. And there are thirteen floors. Get it? ''Organization XIII'', ''thirteen floors''? Yeah. Although you just face 6 of them anyway.

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** ''All'' of ''VideoGame/KingdomHeartsChainOfMemories'' is spent going up on a castle. In the [=PS2=] remake, the floors are actually used to subdivide the cutscene in the Theater Mode. And there are thirteen floors. Get it? ''Organization XIII'', ''thirteen floors''? Yeah. Although you just face 6 of them anyway.
25th Jun '17 10:53:42 AM nighttrainfm
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* ''VideoGame/KingdomHeartsChainOfMemories'' is going up on a castle. In the [=PS2=] remake, the floors are actually used to subdivide the cutscene in the Theater Mode. And there are thirteen floors. Get it? ''Organization XIII'', ''thirteen floors''? Yeah. Although you just face 6 of them anyway. Also [[http://images1.wikia.nocookie.net/kingdomhearts/images/1/10/Hollow_Bastion.jpg Hollow Bastion]] or [[http://images3.wikia.nocookie.net/kingdomhearts/images/4/43/Kh2-world-that-never-was.jpg the Castle That Never Was]] (yes, you have to climb to the top of THAT), in ''Kingdom Hearts'' 1 and 2, respectively.

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* ''Franchise/KingdomHearts'':
** [[VideoGame/KingdomHeartsI The first game's]] penultimate dungeon, Hollow Bastion, is a massive tower that used to belong to your allies and is now occupied by [[Disney/SleepingBeauty Maleficient.]] It's a long way up, involving several magic-powered lifts.
**
''VideoGame/KingdomHeartsChainOfMemories'' is going up on a castle. In the [=PS2=] remake, the floors are actually used to subdivide the cutscene in the Theater Mode. And there are thirteen floors. Get it? ''Organization XIII'', ''thirteen floors''? Yeah. Although you just face 6 of them anyway. Also [[http://images1.wikia.nocookie.net/kingdomhearts/images/1/10/Hollow_Bastion.jpg Hollow Bastion]] or [[http://images3.wikia.nocookie.net/kingdomhearts/images/4/43/Kh2-world-that-never-was.jpg
** ''VideoGame/KingdomHeartsII'' has
the Organization's floating castle, [[https://www.khwiki.com/images/c/cf/Castle_That_Never_Was_%28Art%29.png The Castle That Never Was]] (yes, Was.]] Yes, you have to climb to the top of THAT), in ''Kingdom Hearts'' 1 and 2, respectively.''that.''
11th Jun '17 3:30:59 PM nombretomado
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* The ZXSpectrum era game ''VideoGame/{{Nebulus}}'' is roughly a circular scrolling platformer involving you playing as what appears to be a frog climbing up the outside of several towers.

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* The ZXSpectrum UsefulNotes/ZXSpectrum era game ''VideoGame/{{Nebulus}}'' is roughly a circular scrolling platformer involving you playing as what appears to be a frog climbing up the outside of several towers.
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