History Main / ItsAllUpstairsFromHere

12th Jan '18 6:24:22 AM BeerBaron
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* ''VideoGame/TheElderScrollsIVOblivion'':
** The Sigil Stone needed to close an Oblivion Gate is always at the top of a tower located inside the gate in question.
** The big cool tower in the Imperial City can not be climbed. You can use cheats or glitches to get up there but the roof isn't solid.
* In ''VideoGame/TheElderScrollsVSkyrim'', you have to ascend the ''Seven Thousand Steps'', the path circling around the tallest mountain in all of Tamriel that can be seen in the distance from almost any point in Skyrim. Somewhat unusual as you have to climb the mountain near the beginning of the game to get your powers as TheChosenOne. You'll have to return to the peak later in the story, but that time you can simply skip most of the ascend by fast traveling to the monastery just below the top.
* The GaidenGame, ''Franchise/TheElderScrolls Legends: Battlespire'', took place largely in the off-shore tower where the Imperial Battlemages are trained, which has been overrun by [[NotUsingTheZedWord Demons]], er, I mean "Daedra".

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* ''VideoGame/TheElderScrollsIVOblivion'':
''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' offers a Subversion in the form of Telvanni Towers. Telvanni Towers are [[FungusHumongous massive mushroom]] towers grown using magic, and serve as {{Mage Tower}}s for high-ranking [[TheClan Great House]] [[TheMagocracy Telvanni]] mage-lords. The Towers are both tall and expansive, yet stairs are rare within. Instead, you need to use Levitation magic within in order to go between floors. Given that Telvanni councilors tend toward being [[ReallySevenHundredYearsold ancient]], [[AxeCrazy somewhat insane]], [[EvilSorcerer amoral wizards]] who believe MightMakesRight and actively practice KlingonPromotion, it can be inferred that anyone who can't cast such a simple spell simply isn't worth their time.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
***
The Sigil Stone needed to close an Oblivion Gate is always at the top of a tower located inside the gate in question.
** *** The big cool tower in [[TheTower White-Gold Tower]], which serves as the Imperial City can not Palace, is a giant spire-like tower at the center of the Imperial City. However, it cannot actually be climbed. You can If you use cheats or glitches to get up there but to the top, you'll find that the roof isn't even solid.
* ** In ''VideoGame/TheElderScrollsVSkyrim'', ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', you have to ascend the ''Seven Thousand Steps'', the path circling around the Throat of the World, tallest mountain in all of Tamriel Tamriel, that can be seen in the distance from almost any point in Skyrim. Somewhat unusual as you have to climb the mountain near the beginning of the game to get your powers as TheChosenOne. You'll have to return to the peak later in the story, but that time you can simply skip most of the ascend by fast traveling to the monastery just below the top.
* ** The GaidenGame, ''Franchise/TheElderScrolls series' [[GaidenGame spin-off]] DungeonCrawler game, ''The Elder Scrolls Legends: Battlespire'', took takes place largely in within the off-shore tower where the titular Imperial Battlemages are trained, which Battlespire. It is a giant tower-like structure that serves as a training ground for the [[MagicKnight Imperial]] [[MilitaryMage Battlemages]]. It exists in the "Slipstream", an area of time/space that separates Mundus (the mortal plane) from Oblivion (the "[[VoidBetweenTheWorlds infinite void]]" surrounding Mundus). It has been overrun taken over by [[NotUsingTheZedWord Demons]], er, I mean "Daedra".the [[LegionsOfHell forces]] of Mehrunes Dagon, the [[OurGodsAreDifferent Daedric Prince]] of [[DestroyerDeity Destruction]], who hope to use it as a waystation for their invasion of Mundus.
5th Jan '18 2:04:02 AM Cryoclaste
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** ''IcewindDale'' averts this right up to the end, where you have to climb a tower of ice to fight the bad guy.

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** ''IcewindDale'' ''VideoGame/IcewindDale'' averts this right up to the end, where you have to climb a tower of ice to fight the bad guy.
29th Dec '17 12:38:47 PM nombretomado
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* Film example: Creator/BruceLee's [[AuthorExistenceFailure unfinished last film]] ''GameOfDeath'' has him fighting kung fu masters on each floor of a multi-story Buddhist temple.

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* Film example: Creator/BruceLee's [[AuthorExistenceFailure unfinished last film]] ''GameOfDeath'' ''Film/GameOfDeath'' has him fighting kung fu masters on each floor of a multi-story Buddhist temple.
11th Dec '17 12:17:40 PM Thatguy62
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** ''VideoGame/FinalFantasyLegend'' is all about this, literally. Many adventurers have tried climbing the tower, and your party is only the latest in a long line. Each "world" involves a long quest to get the key to unlock the next floors of the tower, which lead to the next world. Once all the keys have been obtained, you have to climb ''ludicriously'' high up the tower (fighting powerful monsters all the way) before finally facing off against [[RageAgainstTheHeavens the final boss.]]

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** ''VideoGame/FinalFantasyLegend'' ''[[VideoGame/MakaiToshiSaGa Final Fantasy Legend]]'' is all about this, literally. Many adventurers have tried climbing the tower, and your party is only the latest in a long line. Each "world" involves a long quest to get the key to unlock the next floors of the tower, which lead to the next world. Once all the keys have been obtained, you have to climb ''ludicriously'' high up the tower (fighting powerful monsters all the way) before finally facing off against [[RageAgainstTheHeavens the final boss.]]



* The third area in ''VideoGame/KirbysAdventure'', the Butter Building, uses a tower as a HubLevel. As you clear each stage, another floor of the tower is revealed; in two of the levels, there's a sequence where you must run up a revolving staircase on the outside of the tower while enemies pursue you. At the tower's top, you fight the area bosses, Mr. Shine and Mr. Bright, who look like the sun and a crescent moon respectively. There's also a level in which you must get to the top of a tower; you must fight a miniboss in each floor. There's a hidden level which is similar but the minibosses are different.

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* The ''Franchise/{{Kirby}}'' series is a big fan of this trope, usually either for The VeryDefinitelyFinalDungeon or the DiscOneFinalDungeon.
**
The third area in ''VideoGame/KirbysAdventure'', the Butter Building, uses a tower as a HubLevel. As you clear each stage, another floor of the tower is revealed; in two of the levels, there's a sequence where you must run up a revolving staircase on the outside of the tower while enemies pursue you. At the tower's top, you fight the area bosses, Mr. Shine and Mr. Bright, who look like the sun and a crescent moon respectively. There's also a level in which Rainbow Resort where you must get to the top of a tower; you must fight a miniboss in each floor. There's floor, with a hidden level which is similar but the minibosses are different.different. This type of level is referenced in other ''Kirby'' games such as ''VideoGame/KirbysReturnToDreamLand'' where the final stage of Nutty Noon does the same thing.
** [[VideoGame/KirbySuperStar The Great Cave Offensive]] has the Old Tower area, which usually (but not always) required Kirby to go up. It's also [[DungeonBypass skippable]].
** Stage 7 of Dark Castle in ''VideoGame/KirbysDreamLand2'' require Kirby to go up a tower, with the boss fight with Dedede afterwards taking place at the top. The Rainbow Drop for Dark Castle also requires Kirby to enter specific doors based on a sign hidden in the castle (requiring Kine's [[LightEmUp spark ability]]). Notably, it's the only stage in Dark Castle that doesn't have a [[RemixedLevel harder counterpart]].
** Iceberg in ''VideoGame/KirbysDreamLand3'' takes inspiration from the Rainbow Resort example above with a [[BossRush mini-boss rush]] and has puzzles to solve to clear the objective (retrieving an angel's wings).
** The fourth stage of Ripple Star in ''VideoGame/Kirby64TheCrystalShards'' repeats the ''Dream Land 3'' example with Ripple Star's Castle.
26th Nov '17 10:27:02 PM SirPellucidar
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** Inverted in the Buu Saga, where they had to defeat enemies on floors of Babidi's spaceship as they proceeded downwards
17th Nov '17 11:20:37 AM ShinsouBlue
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* ''[[VideoGame/FireEmblemGaiden Fire Emblem Heroes: Shadows of Valentia]]'' has Duma Tower in Act 4.

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* ''[[VideoGame/FireEmblemGaiden Fire Emblem Heroes: Echoes: Shadows of Valentia]]'' has Duma Tower in Act 4.
4th Nov '17 7:42:27 PM Strife89
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* ''[[VideoGame/FireEmblemGaiden Fire Emblem Heroes: Shadows of Valentia]]'' has Duma Tower in Act 4.
3rd Nov '17 10:31:39 AM SeptimusHeap
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* ''VideoGame/{{Half-Life 2}}'' also lets you use an elevator when you go up the Citadel during the last part of the game, and the last battle of the game takes place at the very top of the tower.

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* ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' also lets you use an elevator when you go up the Citadel during the last part of the game, and the last battle of the game takes place at the very top of the tower.
26th Aug '17 5:20:52 PM nombretomado
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* ''ArTonelico'' - The ''entire habitable gameworld'' for both games is a single tower, and the floating continent/scaffolding surrounding it. The first one (''Elemia'') throws a mild twist to it by having the BigBad actually sleeping very close to where you started the game, near the middle of the tower, but the second game (''Metafalica'') puts the BigBad right at the very top, which happens to be an orbital satellite that you have to extend the tower up to reach.

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* ''ArTonelico'' ''VideoGame/ExaPico'' - The ''entire habitable gameworld'' for both the first two ''Ar tonelico'' games is a single tower, and the floating continent/scaffolding surrounding it. The first one (''Elemia'') (''[[VideoGame/ArTonelicoMelodyOfElemia Elemia]]'') throws a mild twist to it by having the BigBad actually sleeping very close to where you started the game, near the middle of the tower, but the second game (''Metafalica'') (''[[VideoGame/ArTonelicoIIMelodyOfMetafalica Metafalica]]'') puts the BigBad right at the very top, which happens to be an orbital satellite that you have to extend the tower up to reach.
17th Aug '17 6:44:47 AM Morgenthaler
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* ''ComicBook/DisneyDucksComicUniverse'': In one story Magica [=DeSpell=] steals Scrooge's NumberOneDime but he finds and stops her before she can complete her ritual. This results in them being sucked into a giant maze-like challenge, where Scrooge has to scale a mountain filled with all sorts of bizarre ''Alice in Wonderland''-type sceneries before moonlight hits the top or Magica wins.
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