History Main / ItemFarming

31st Jan '16 3:37:01 PM Quanyails
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* Once you get to Chapter 3-1 of ''VideoGame/ResidentEvil5'', the game's difficulty tips it's hat and bids you farewell. The chapter starts you out in a vast lake on a boat with ''tons'' of goodies and a free ''rocket launcher'' to collect and, once you figure out the enemy spawn points, it's entirely possible to go through without encountering a single enemy. All in all you can make close to $25,000 dollars without firing a single bullet and, since the game doesn't take items away when you quit a chapter, feel free to replay it as many times as you want for unlimited money and rocket launchers.
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* Once you get to Chapter 3-1 of ''VideoGame/ResidentEvil5'', the game's difficulty tips it's its hat and bids you farewell. The chapter starts you out in a vast lake on a boat with ''tons'' of goodies and a free ''rocket launcher'' to collect and, once you figure out the enemy spawn points, it's entirely possible to go through without encountering a single enemy. All in all you can make close to $25,000 dollars without firing a single bullet and, since the game doesn't take items away when you quit a chapter, feel free to replay it as many times as you want for unlimited money and rocket launchers.
16th Dec '15 9:03:50 AM thatother1dude
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* In ''VideoGame/{{Borderlands 2}}'' players can farm for very powerful or useful 'Legendary' weapons and equipment from enemies that usually have ludicrously low drop rates for those items.
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* In ''VideoGame/{{Borderlands 2}}'' players can farm for very powerful or useful 'Legendary' weapons and equipment from enemies that usually have ludicrously low drop rates for those items. So it's a bit less boring, there are various involved ways to make the odds of a good item better, for instance feeding kills to a berserk Goliath to make it level higher.
16th Nov '15 4:36:36 PM Prfnoff
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Namespaces
* Half of ''{{Recettear}}'' (the other half being selling what you've farmed).
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* Half of ''{{Recettear}}'' ''VideoGame/RecettearAnItemShopsTale'' (the other half being selling what you've farmed).

* The skill system in ''RogueGalaxy'' requires you to find certain items and use them to learn/power up your skills. Most can be found in chests or bought in shops, the rest require you to rely on monster drops. Probably the most egregious example are the Lucky Clover; every character requires several of them (some characters up to a half dozen) and you only find about half of the amount you need during the course of the game. To find the rest you need to kill a specific somewhat rare monster that has a drop rate of less than 5%.
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* The skill system in ''RogueGalaxy'' ''VideoGame/RogueGalaxy'' requires you to find certain items and use them to learn/power up your skills. Most can be found in chests or bought in shops, the rest require you to rely on monster drops. Probably the most egregious example are the Lucky Clover; every character requires several of them (some characters up to a half dozen) and you only find about half of the amount you need during the course of the game. To find the rest you need to kill a specific somewhat rare monster that has a drop rate of less than 5%.
1st Nov '15 9:16:31 PM nombretomado
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* Happens all the time in ''RatchetAndClank'', especially if you want all the weapons, upgrades, items, and equipment, you need to grind through side games and levels to afford the bolts for everything, lest you want to keep going through NewGamePlus over and over. This however is not necessary for completion (though the game will be a lot harder if you've not saved up for the stronger weapons). On the other hand, in several games, you can collect VendorTrash for money. ''RatchetAndClankGoingCommando'' had two areas where you were required to gather a number of crystals to proceed (ten in the first area then twenty-five out of a hundred in the second area) in order to give these crystals to get required gadgets and level progression. The spare crystals you've not gathered can then be later gathered for money, an amount that's increased tenfold in the NewGamePlus.
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* Happens all the time in ''RatchetAndClank'', ''Franchise/RatchetAndClank'', especially if you want all the weapons, upgrades, items, and equipment, you need to grind through side games and levels to afford the bolts for everything, lest you want to keep going through NewGamePlus over and over. This however is not necessary for completion (though the game will be a lot harder if you've not saved up for the stronger weapons). On the other hand, in several games, you can collect VendorTrash for money. ''RatchetAndClankGoingCommando'' ''VideoGame/RatchetAndClankGoingCommando'' had two areas where you were required to gather a number of crystals to proceed (ten in the first area then twenty-five out of a hundred in the second area) in order to give these crystals to get required gadgets and level progression. The spare crystals you've not gathered can then be later gathered for money, an amount that's increased tenfold in the NewGamePlus.
25th Jul '15 9:05:48 PM nombretomado
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* ''MightAndMagic'' games saw a fair bit of this - some items and all spells could be bought, but most of the cool stuff could only be collected from dead high-level monsters. A twist: monster drops were determined randomly when you looted the corpse, so by saving just before looting, you could reload and try again if you were dissatisfied with the take. If you were determined enough, you could use the fact that some creatures occasionally dropped more than one item (the corpse didn't vanish after the first drop) to outfit your whole party with super items from ''one'' dead dragon... if you had the patience.
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* ''MightAndMagic'' ''VideoGame/MightAndMagic'' games saw a fair bit of this - some items and all spells could be bought, but most of the cool stuff could only be collected from dead high-level monsters. A twist: monster drops were determined randomly when you looted the corpse, so by saving just before looting, you could reload and try again if you were dissatisfied with the take. If you were determined enough, you could use the fact that some creatures occasionally dropped more than one item (the corpse didn't vanish after the first drop) to outfit your whole party with super items from ''one'' dead dragon... if you had the patience.
8th Jun '15 7:30:48 PM Bluefoot
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* Overcoming the {{Hopeless Boss Fight}}s early on in ''VideoGame/LufiaTheLegendReturns'' requires you farming for items in the game's RandomlyGeneratedLevels. The first fight requires at least eight (or nine without [[PercentDamageAttack Head Crush]]) Hi-Bombs to defeat him. The second fight, since you have three characters, can also be done by stocking up on Revives and CherryTapping Gades. * ItemCrafting and the Hunter's Guild requests in ''VideoGame/LufiaTheRuinsOfLore'' requires going into the randomized Ancient Cave and finding a RandomDrop inside. Figuring out which floors can have items appear is a GuideDangIt.
19th Feb '15 5:02:55 AM SAMAS
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** Since ''Going Commando'', the series has worked to alleviate this with the Death Course and Arena battles, which can be refought for extra bolts, and a Bolt Multiplier in New Game Plus, which increases as you kill enemies (but resets when you take damage).

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* ''VideoGame/MonsterHunter'', in addition to the carves and rewards from hunted Monsters (and severed parts thereof), also had ores, plant materials, fish and insects which needed to be mined, picked, or caught during the course of the hunt. The second game in the series added options of the player to hire people to work for you to gather these materials while you hunted, making gaining even rare stuff much easier.
17th Jan '15 8:54:37 AM gophergiggles
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* Once you get to Chapter 3-1 of ''VideoGame/ResidentEvil5'', the game's difficulty tips it's hat and bids you farewell. The chapter starts you out in a vast lake on a boat with ''tons'' of goodies and a free ''rocket launcher'' to collect and, once you figure out the enemy spawn points, it's entirely possible to go through without encountering a single enemy. All in all you can make close to $25,000 dollars without firing a single bullet and, since the game doesn't take items away when you quit a chapter, feel free to replay it as many times as you want for unlimited money and rocket launchers.
8th Jan '15 9:01:30 PM SgtFrog1
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** Berries come in handy, too, particularly since a Pokémon can use it, rather than forcing you to spend a turn using a Full Heal or other status-healing item. The Lum Berry in particular is useful since it can cure any status problem. Unfortunately, this berry takes several days to grow.
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** Berries come in handy, too, particularly since a Pokémon can use it, rather than forcing you to spend a turn using a Full Heal or other status-healing item. The Lum Berry in particular is useful since it can cure any status problem. Unfortunately, this berry takes several days (in real time!) to grow.
16th Dec '14 7:53:39 AM nombretomado
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* ''FinalFantasy'' has numerous examples of this over its long history.
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* ''FinalFantasy'' ''Franchise/FinalFantasy'' has numerous examples of this over its long history.
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