History Main / ItemFarming

27th Aug '17 12:57:12 PM nombretomado
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* In ''AtelierSeries'' you need to do this to find ingredients for your items.

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* In ''AtelierSeries'' the ''VideoGame/{{Atelier}}'' series you need to do this to find ingredients for your items.
9th Jul '17 4:58:40 PM SplineTicker
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** ''VideoGame/FinalFantasyII'' has [[TheEmpire Imperial]] Captains occupying the city of Fynn, near the start of the game. Talking to one ([[TooDumbToLive which you're explicitly warned not to do]]) initiates a battle and—if you're underlevelled—[[GameOver a prompt reload]]. If you ''can'' defeat them, either by being overlevelled or exploiting [[CrutchCharacter Minwu]]'s spells—you can defeat the Captains, who have a good chance of dropping a DiscOneNuke bow or the GameBreaker Toad spell.

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** ''VideoGame/FinalFantasyII'' has [[TheEmpire Imperial]] Captains occupying the city of Fynn, near the start of the game. Talking to one ([[TooDumbToLive which you're explicitly warned not to do]]) initiates a battle and—if you're underlevelled—[[GameOver a prompt reload]]. If you ''can'' defeat them, either by being overlevelled or exploiting [[CrutchCharacter Minwu]]'s spells—you can defeat the Captains, who spells, they have a good chance of dropping a DiscOneNuke bow or the GameBreaker Toad spell.
9th Jul '17 4:57:52 PM SplineTicker
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Added DiffLines:

** ''VideoGame/FinalFantasyII'' has [[TheEmpire Imperial]] Captains occupying the city of Fynn, near the start of the game. Talking to one ([[TooDumbToLive which you're explicitly warned not to do]]) initiates a battle and—if you're underlevelled—[[GameOver a prompt reload]]. If you ''can'' defeat them, either by being overlevelled or exploiting [[CrutchCharacter Minwu]]'s spells—you can defeat the Captains, who have a good chance of dropping a DiscOneNuke bow or the GameBreaker Toad spell.
7th Jan '17 6:50:13 PM nombretomado
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* Invoked in ''EternalDarkness'' when a note from Edward Roivas says that you'll have to find 88 keys around the mansion to unlock the next chapter - [[spoiler: and you unlock the chapter by closely examining a piano.]]
* In Minecraft, players ''construct'' colossal [[http://www.minecraftwiki.net/wiki/Tutorials/Mob_Farm Mob Towers]], which are focused mob-spawn areas, and Mob Grinders, to kill off the resulting mobs. These can produce (in extreme cases) hundreds of items per minute and allow the player to just stand there and gain items. The most helpful drops include gunpowder, arrows, and Ender Pearls. Notably, XP is ''not'' given, and players either have to modify their designs to only mostly-kill mobs (so the players can land the [[CriticalExistenceFailure final blow]]), or just do without.

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* Invoked in ''EternalDarkness'' ''VideoGame/EternalDarkness'' when a note from Edward Roivas says that you'll have to find 88 keys around the mansion to unlock the next chapter - [[spoiler: and you unlock the chapter by closely examining a piano.]]
* In Minecraft, ''VideoGame/{{Minecraft}}'', players ''construct'' colossal [[http://www.minecraftwiki.net/wiki/Tutorials/Mob_Farm Mob Towers]], which are focused mob-spawn areas, and Mob Grinders, to kill off the resulting mobs. These can produce (in extreme cases) hundreds of items per minute and allow the player to just stand there and gain items. The most helpful drops include gunpowder, arrows, and Ender Pearls. Notably, XP is ''not'' given, and players either have to modify their designs to only mostly-kill mobs (so the players can land the [[CriticalExistenceFailure final blow]]), or just do without.
23rd Apr '16 10:30:21 AM billybobfred
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* This could possibly be considered ''subverted'' in ''VideoGame/TheWorldEndsWithYou''. While many pins have abysmally low drop rates, it's very easy to raise the drop rate, by either lowering your own level, or fighting multiple enemies at a time. With the right preparation, many drop rates can be raised to 100%.

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* This could possibly be considered ''subverted'' in ''VideoGame/TheWorldEndsWithYou''. While many pins have abysmally low drop rates, it's very easy to raise the drop rate, by either lowering your own level, or fighting multiple enemies at a time. With Once you hit the right preparation, many drop rates can AbsurdlyLowLevelCap and pick up the "chain 16" sticker, there are only two drops in the entire game that can't be raised to 100%. The real grinding is StatGrinding, so that you can actually ''win'' the 16-round battles against the most powerful enemies in the game at level 1.
31st Jan '16 3:37:01 PM Quanyails
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* Once you get to Chapter 3-1 of ''VideoGame/ResidentEvil5'', the game's difficulty tips it's hat and bids you farewell. The chapter starts you out in a vast lake on a boat with ''tons'' of goodies and a free ''rocket launcher'' to collect and, once you figure out the enemy spawn points, it's entirely possible to go through without encountering a single enemy. All in all you can make close to $25,000 dollars without firing a single bullet and, since the game doesn't take items away when you quit a chapter, feel free to replay it as many times as you want for unlimited money and rocket launchers.

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* Once you get to Chapter 3-1 of ''VideoGame/ResidentEvil5'', the game's difficulty tips it's its hat and bids you farewell. The chapter starts you out in a vast lake on a boat with ''tons'' of goodies and a free ''rocket launcher'' to collect and, once you figure out the enemy spawn points, it's entirely possible to go through without encountering a single enemy. All in all you can make close to $25,000 dollars without firing a single bullet and, since the game doesn't take items away when you quit a chapter, feel free to replay it as many times as you want for unlimited money and rocket launchers.
16th Dec '15 9:03:50 AM thatother1dude
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* In ''VideoGame/{{Borderlands 2}}'' players can farm for very powerful or useful 'Legendary' weapons and equipment from enemies that usually have ludicrously low drop rates for those items.

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* In ''VideoGame/{{Borderlands 2}}'' players can farm for very powerful or useful 'Legendary' weapons and equipment from enemies that usually have ludicrously low drop rates for those items. So it's a bit less boring, there are various involved ways to make the odds of a good item better, for instance feeding kills to a berserk Goliath to make it level higher.
16th Nov '15 4:36:36 PM Prfnoff
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* Half of ''{{Recettear}}'' (the other half being selling what you've farmed).

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* Half of ''{{Recettear}}'' ''VideoGame/RecettearAnItemShopsTale'' (the other half being selling what you've farmed).



* The skill system in ''RogueGalaxy'' requires you to find certain items and use them to learn/power up your skills. Most can be found in chests or bought in shops, the rest require you to rely on monster drops. Probably the most egregious example are the Lucky Clover; every character requires several of them (some characters up to a half dozen) and you only find about half of the amount you need during the course of the game. To find the rest you need to kill a specific somewhat rare monster that has a drop rate of less than 5%.

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* The skill system in ''RogueGalaxy'' ''VideoGame/RogueGalaxy'' requires you to find certain items and use them to learn/power up your skills. Most can be found in chests or bought in shops, the rest require you to rely on monster drops. Probably the most egregious example are the Lucky Clover; every character requires several of them (some characters up to a half dozen) and you only find about half of the amount you need during the course of the game. To find the rest you need to kill a specific somewhat rare monster that has a drop rate of less than 5%.
1st Nov '15 9:16:31 PM nombretomado
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* Happens all the time in ''RatchetAndClank'', especially if you want all the weapons, upgrades, items, and equipment, you need to grind through side games and levels to afford the bolts for everything, lest you want to keep going through NewGamePlus over and over. This however is not necessary for completion (though the game will be a lot harder if you've not saved up for the stronger weapons). On the other hand, in several games, you can collect VendorTrash for money. ''RatchetAndClankGoingCommando'' had two areas where you were required to gather a number of crystals to proceed (ten in the first area then twenty-five out of a hundred in the second area) in order to give these crystals to get required gadgets and level progression. The spare crystals you've not gathered can then be later gathered for money, an amount that's increased tenfold in the NewGamePlus.

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* Happens all the time in ''RatchetAndClank'', ''Franchise/RatchetAndClank'', especially if you want all the weapons, upgrades, items, and equipment, you need to grind through side games and levels to afford the bolts for everything, lest you want to keep going through NewGamePlus over and over. This however is not necessary for completion (though the game will be a lot harder if you've not saved up for the stronger weapons). On the other hand, in several games, you can collect VendorTrash for money. ''RatchetAndClankGoingCommando'' ''VideoGame/RatchetAndClankGoingCommando'' had two areas where you were required to gather a number of crystals to proceed (ten in the first area then twenty-five out of a hundred in the second area) in order to give these crystals to get required gadgets and level progression. The spare crystals you've not gathered can then be later gathered for money, an amount that's increased tenfold in the NewGamePlus.
25th Jul '15 9:05:48 PM nombretomado
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* ''MightAndMagic'' games saw a fair bit of this - some items and all spells could be bought, but most of the cool stuff could only be collected from dead high-level monsters. A twist: monster drops were determined randomly when you looted the corpse, so by saving just before looting, you could reload and try again if you were dissatisfied with the take. If you were determined enough, you could use the fact that some creatures occasionally dropped more than one item (the corpse didn't vanish after the first drop) to outfit your whole party with super items from ''one'' dead dragon... if you had the patience.

to:

* ''MightAndMagic'' ''VideoGame/MightAndMagic'' games saw a fair bit of this - some items and all spells could be bought, but most of the cool stuff could only be collected from dead high-level monsters. A twist: monster drops were determined randomly when you looted the corpse, so by saving just before looting, you could reload and try again if you were dissatisfied with the take. If you were determined enough, you could use the fact that some creatures occasionally dropped more than one item (the corpse didn't vanish after the first drop) to outfit your whole party with super items from ''one'' dead dragon... if you had the patience.
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