History Main / ItOnlyWorksOnce

16th Aug '16 2:10:48 PM SpinAttaxx
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** The move Fake Out is a [[ActionInitative high priority]] attack that makes the target flinch 100% of the time, but it only works on the first turn the user is sent out.

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** The move Fake Out is a [[ActionInitative [[ActionInitiative high priority]] attack that makes the target flinch 100% of the time, but it only works on the first turn the user is sent out.
16th Aug '16 2:10:05 PM SpinAttaxx
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* Any Anime/{{Pokemon}} with the move, though most notably Ash's Torkoal, could only use ''Overheat'' once at full power. While the move could be used multiple times, its power would be greatly lowered each time, generally resulting in this.
** Roots in the game, where Overheat cuts the Special Attack by half when it is used. Naturally, this means that it should wipe out whatever it attacks, because the Pokemon will be useless for the remainder of its time out of the ball. This can be remedied by recalling it, but as that's the obvious move, the opponent will be able to predict you doing that.
** A more extreme version would be Explosion; the Pokémon uses all its strength in a single strike, making it faint. A slightly weaker version is Selfdestruct.

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* ''Anime/{{Pokemon}}'':
**
Any Anime/{{Pokemon}} Pokémon with the move, move Overheat, though most notably Ash's Torkoal, could only use ''Overheat'' it once at full power. While This has its roots in the games, where, while the move could can be used multiple times, its power would be greatly lowered each time, generally resulting in this.
** Roots in the game, where Overheat
it cuts the Special Attack by half when it is used. Naturally, this means that it should wipe out whatever it attacks, because the Pokemon will be useless for the remainder of its time out of the ball. This can be remedied by recalling it, but as that's the obvious move, the opponent will be able to predict you doing that.
** A more extreme version would be Explosion; the Pokémon uses all its strength in a single strike, making it faint. A slightly weaker version is Selfdestruct.
used.



* The Master Ball in ''{{Franchise/Pokemon}}'' games, which has a 100 percent chance of capturing any Pokemon but only appears once in each game, which becomes especially frustrating in later generations as the number of stupidly-difficult-to-catch Pokemon increases.
** Later games have it given out in the lottery but only if every number matches. So you can get more, it's just really really really rare to.
*** Black and White does not have a lottery, but did have a much easier way to get a second Master Ball. Simply participate in 50 online trades via the [=GTS=]. Unfortunately, this is no longer an option as the DS and Wii's online services (aside from the Wii Shop Channel) have been shut down.

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* ''{{Franchise/Pokemon}}'':
**
The Master Ball in ''{{Franchise/Pokemon}}'' games, Ball, which has a 100 percent 100% chance of capturing any Pokemon Pokémon, but often only appears once in each game, which becomes especially frustrating in later generations as the number of stupidly-difficult-to-catch Pokemon increases.
**
increases. Later games have it given out in the lottery lottery, but only if every number matches. So you can get more, it's just really really really rare to.
*** Black ** [=TMs=] were initially one-use items and White does not often limited to one per-game, so you only had one opportunity to teach Blizzard to a Pokémon. ''VideoGame/PokemonBlackAndWhite'' onwards, however, made them have infinite uses.
** There are
a lottery, but did have a much easier way to get a second Master Ball. Simply participate in 50 online trades via few moves like Overheat and Draco Meteor that, while very powerful, cut the [=GTS=]. Unfortunately, user's Special Attack stat in half. Naturally, this is no longer an option means that it should wipe out whatever it attacks, because the Pokémon will be effectively useless for the remainder of its time out of the ball. This can be remedied by recalling it, but as that's the obvious move, the opponent will be able to predict you doing that.
** A more extreme version would be sacrificial moves which cause the user to faint. These range from support (such
as the DS stat-lowering Memento and Wii's online services (aside from the Wii Shop Channel) have been shut down.healing Lunar Dance) to attacks (such as the high-power [[ActionBomb Explosion]] or the damage-equal-to-lost-HP Final Gambit).
** The move Fake Out is a [[ActionInitative high priority]] attack that makes the target flinch 100% of the time, but it only works on the first turn the user is sent out.
29th Jul '16 6:26:50 PM res20stupid
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* ''VideoGame/WeHappyFew'': When a person remembers the past and refuses to take their Joy for long enough, they become a "downer"; in other words, they're a perfectly normal person in a world gone insane. Joy no long has quite the same intoxicating effects for them as it once did. It wears off very quickly, and leaves the individual extremely depressed, hungry and thirsty.
22nd Jul '16 7:24:35 PM TheTitanPrince
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* The Treasure Juju in ''Webcomic/{{Homestuck}}'' can only ever be used twice, but each use is so drastically different that they could technically be different items. The first time, [[spoiler: it can only be used by Caliborn as a weapon against his enemies (by sealing them away inside it forever)]]. The second time, [[spoiler: it can only be used by Caliborn's enemies against '''him''' (by unleashing their power in one concentrated blast)]].
21st Jul '16 2:11:18 PM Javer
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* Owing to a programming error, the Dragon Zombie of ''VideoGame/FinalFantasyVII'' will cast its ultimate spell "Pandora's Box" at you only once - after that, no enemy will ever attempt the spell on you again (unless you start the game over). Your party can learn the attack for themselves, but if you didn't have an Enemy Skill material on them at the time, it's gone for good.
20th Jul '16 5:55:31 AM Morgenthaler
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* [[OmnicidalManiac The Lich]] from ''WesternAnimation/AdventureTime'' is a master of this. If its beaten him once, he'll make sure the heroes don't get a chance to use it again. First off by destroying [[TheHero Billy's]] Gauntlet before Finn can use it against him. Followed by swatting Finn away while [[spoiler:possessing Princess Bubblegum]] before he can use his [[spoiler:[[ThePowerOfLove "Like-Like Sweater"]]]] to destroy him. And as of the season 4 finale, [[spoiler: killing Billy, the one who imprisoned him in amber.]] Notably, it's not because he gets stronger in-between attempts, he's just ''[[DangerouslyGenreSavvy really]]'' good at planning and manipulation.

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* [[OmnicidalManiac The Lich]] from ''WesternAnimation/AdventureTime'' is a master of this. If its beaten him once, he'll make sure the heroes don't get a chance to use it again. First off by destroying [[TheHero Billy's]] Gauntlet before Finn can use it against him. Followed by swatting Finn away while [[spoiler:possessing Princess Bubblegum]] before he can use his [[spoiler:[[ThePowerOfLove "Like-Like Sweater"]]]] to destroy him. And as of the season 4 finale, [[spoiler: killing Billy, the one who imprisoned him in amber.]] Notably, it's not because he gets stronger in-between attempts, he's just ''[[DangerouslyGenreSavvy really]]'' ''really'' good at planning and manipulation.
30th Jun '16 4:31:48 AM Phred
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* ''WesternAnimation/TheAdventuresOfPussInBoots'', this is how all magical fountains work. You can only benefit from the effects of a fountain once, and if you say "release" to negate the effects, you don't get a second chance.
20th Jun '16 3:01:30 PM Trevorg2000
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* The final boss of ''VideoGame/{{Undertale}}[[spoiler:'s Neutral Route empowers himself by absorbing the six human souls the monsters had collected by that point. As the battle progresses, you call for aid and the souls answer, rebelling against the one using them and eventually enabling you to win. This character also possesses a RippleEffectProofMemory of your gameplay, so on subsequent playthroughs, if you reach the Neutral route's final boss again he'll opt not to go through with it since he knows the souls will simply revolt against him again and the end result will be the same.]]

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* The final boss of ''VideoGame/{{Undertale}}[[spoiler:'s VideoGame/{{Undertale}}[[spoiler:'s Neutral Route empowers himself by absorbing the six human souls the monsters had collected by that point. As the battle progresses, you call for aid and the souls answer, rebelling against the one using them and eventually enabling you to win. This character also possesses a RippleEffectProofMemory of your gameplay, so on subsequent playthroughs, if you reach the Neutral route's final boss again he'll opt not to go through with it since he knows the souls will simply revolt against him again and the end result will be the same.]]
20th Jun '16 3:00:53 PM Trevorg2000
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* The final boss of ''VideoGame/{{Undertale}}[[spoiler:'s'' Neutral Route empowers himself by absorbing the six human souls the monsters had collected by that point. As the battle progresses, you call for aid and the souls answer, rebelling against the one using them and eventually enabling you to win. This character also possesses a RippleEffectProofMemory of your gameplay, so on subsequent playthroughs, if you reach the Neutral route's final boss again he'll opt not to go through with it since he knows the souls will simply revolt against him again and the end result will be the same.]]

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* The final boss of ''VideoGame/{{Undertale}}[[spoiler:'s'' ''VideoGame/{{Undertale}}[[spoiler:'s Neutral Route empowers himself by absorbing the six human souls the monsters had collected by that point. As the battle progresses, you call for aid and the souls answer, rebelling against the one using them and eventually enabling you to win. This character also possesses a RippleEffectProofMemory of your gameplay, so on subsequent playthroughs, if you reach the Neutral route's final boss again he'll opt not to go through with it since he knows the souls will simply revolt against him again and the end result will be the same.]]
20th Jun '16 3:00:11 PM Trevorg2000
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* The final boss of ''VideoGame/{{Undertale}}'s'' Neutral Route empowers himself by absorbing the six human souls the monsters had collected by that point. As the battle progresses, you call for aid and the souls answer, rebelling against the one using them and eventually enabling you to win. This character also possesses a RippleEffectProofMemory of your gameplay, so on subsequent playthroughs, if you reach the Neutral route's final boss again he'll opt not to go through with it since he knows the souls will simply revolt against him again and the end result will be the same.

to:

* The final boss of ''VideoGame/{{Undertale}}'s'' ''VideoGame/{{Undertale}}[[spoiler:'s'' Neutral Route empowers himself by absorbing the six human souls the monsters had collected by that point. As the battle progresses, you call for aid and the souls answer, rebelling against the one using them and eventually enabling you to win. This character also possesses a RippleEffectProofMemory of your gameplay, so on subsequent playthroughs, if you reach the Neutral route's final boss again he'll opt not to go through with it since he knows the souls will simply revolt against him again and the end result will be the same.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ItOnlyWorksOnce